Zombie Nautilus
The specific instructions are: Coral Zombie Nautilus Jockeys, and consistent saddled renders (one of the saddles is inverted)

Normal

Saddled

Normal

Saddled
| Health points |
15HP × 7.5 |
|---|---|
| Armor points |
0 () |
| Behavior |
Neutral (untamed) |
| Mob type | |
| Attack strength |
Easy: 2.5HP × 1.25 |
| Speed |
1.1 |
| Spawn |
|
| Usable items |
{
"title": "Zombie Nautilus",
"rows": [
{
"field": "15<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 mob heart\">(link to File:Mob Heart (icon).png article, displayed as 9px|link=|alt=❤️)</span> × 7.5</span>",
"label": "(link to Health article, displayed as Health points)"
},
{
"field": "0 (<span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"0 armor points\">(link to File:Empty Armor (icon).png article, displayed as 9px|link=|alt=🛡)</span>)",
"label": "(link to Armor#Natural armor article, displayed as Armor points)"
},
{
"field": "Neutral (untamed)<br>Passive (tamed)",
"label": "Behavior"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "(link to Mob type article, displayed as Mob type)"
},
{
"field": "Easy: 2.5<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❤️)</span> × 1.25</span><br />Normal: 3<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1.5 hearts\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❤️)(link to File:Half Heart (icon).png article, displayed as 9px|link=|alt=💔)</span></span><br />Hard: 4.5<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❤️)</span> × 2.25</span> <br>",
"label": "Attack<br/>strength"
},
{
"field": "1.1",
"label": "(link to Attribute#Movement_speed article, displayed as Speed)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "(link to Mob spawning article, displayed as Spawn)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Usable items"
}
],
"invimages": [
"Zombie Nautilus Spawn Egg"
],
"images": [
"Zombie Nautilus.gif",
"Saddled Zombie Nautilus.png",
"Coral Zombie Nautilus Breathe JE1.gif",
"Saddled Coral Zombie Nautilus JE1 BE1.png"
]
}
A zombie nautilus is an undead variant of the nautilus that spawns being ridden and controlled by a trident-wielding drowned, forming a zombie nautilus jockey. Once separated from the jockey it behaves like a regular nautilus, but burns in sunlight instead of suffocating while not in water.
Spawning
When an adult drowned spawns outside of river or frozen river biomes, either naturally or as part of a structure (i.e. an underwater ruin), and is wielding a trident in its main hand, it has a 50% chance to spawn as a zombie nautilus jockey, riding a zombie nautilus. Zombie nautilus jockeys thus spawn in dripstone caves and various ocean biomes; those that spawn in warm oceans will become the coral zombie nautilus variant, which apart from appearance is identical to the standard variant.
In this state, the zombie nautilus's movement is controlled by the jockey. When the drowned rider is dismounted or killed, the zombie nautilus becomes neutral. It can then subsequently be tamed and ridden by the player.
Zombie nautiluses do not spawn on Peaceful difficulty, like other monsters.
Drops
On death
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Rotten Flesh | 0–3 | 75.00% | 1.50 | 0–3 | 75.00% | 1.50 | 0–3 | 75.00% | 1.50 | 0–3 | 75.00% | 1.50 | |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Rotten Flesh | 0–3 | 3⁄4 | 3⁄2 | 0–3 | 3⁄4 | 3⁄2 | 0–3 | 3⁄4 | 3⁄2 | 0–3 | 3⁄4 | 3⁄2 | |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| Rotten Flesh | 0 | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 1⁄4 (25.00%) | |
| 1 | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 1⁄4 (25.00%) | ||
| 2 | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 1⁄4 (25.00%) | ||
| 3 | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 1⁄4 (25.00%) | ||
| Average | 3⁄2 (1.50) | 3⁄2 (1.50) | 3⁄2 (1.50) | 3⁄2 (1.50) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drops | ||||
| Default | Looting I | Looting II | Looting III | ||
| Rotten Flesh | 1.50 | 1.50 | 1.50 | 1.50 | |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Rotten Flesh | 0–3 | 75.00% | 1.50 | 0–3 | 75.00% | 1.50 | 0–3 | 75.00% | 1.50 | 0–3 | 75.00% | 1.50 | |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Rotten Flesh | 0–3 | 3⁄4 | 3⁄2 | 0–3 | 3⁄4 | 3⁄2 | 0–3 | 3⁄4 | 3⁄2 | 0–3 | 3⁄4 | 3⁄2 | |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| Rotten Flesh | 0 | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 1⁄4 (25.00%) | |
| 1 | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 1⁄4 (25.00%) | ||
| 2 | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 1⁄4 (25.00%) | ||
| 3 | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 1⁄4 (25.00%) | ||
| Average | 3⁄2 (1.50) | 3⁄2 (1.50) | 3⁄2 (1.50) | 3⁄2 (1.50) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drops | ||||
| Default | Looting I | Looting II | Looting III | ||
| Rotten Flesh | 1.50 | 1.50 | 1.50 | 1.50 | |
- 1–3XP when killed by a player or tamed wolf.
- If equipped with a saddle or nautilus armor, they drop those items.
Behavior
| Health points |
Drowned: 20HP × 10 |
|---|---|
| Behavior |
Hostile |
| Natural equipment |
Drowned: |
{
"title": "Zombie Nautilus Jockey",
"rows": [
{
"field": "'''Drowned:''' 20<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❤️)</span> × 10</span><br> '''Zombie Nautilus:''' 15<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 mob heart\">(link to File:Mob Heart (icon).png article, displayed as 9px|link=|alt=❤️)</span> × 7.5</span>",
"label": "(link to Health article, displayed as Health points)"
},
{
"field": "Hostile",
"label": "Behavior"
},
{
"field": "'''Drowned:'''\n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:ItemSprite trident.png article, displayed as 16x16px|link=Trident|alt=|class=pixel-image|)</span>(link to Trident article, displayed as <span class=\"sprite-text\">Trident</span>)</span>",
"label": "(link to Drops#Equipped items article, displayed as Natural<br/>equipment)"
}
],
"invimages": [],
"images": [
"Zombie Nautilus Jockey JE1.png",
"Zombie Nautilus Jockey BE2.png"
]
}
Zombie Nautiluses behave like regular Nautiluses, drifting through the ocean. They move backward, propelling themselves and leaving bubbles particles behind.
Zombie nautiluses follow players holding any fish or bucket of fish within a 10-block radius.
Unlike the nautilus, zombie nautiluses cannot be bred.
When ridden by a hostile mob, as in the case of a zombie nautilus jockey, the hostile mob controls the movement of the zombie nautilus.
When Vibrant Visuals are enabled, their eyes emit a surrounding glow that does not illuminate objects, just like the glowing eyes of other mobs such as endermen and drowned.
As they are monsters, zombie nautiluses count towards the hostile mob cap, despite this, they are not targeted by iron and snow golems. Parrots can also imitate them, like other hostile mobs.
Attacking
Zombie nautiluses are neutral, attacking only when provoked. Like regular nautiluses, they attack by dashing into their target. Zombie nautiluses occasionally dash toward and attack nearby pufferfish.
When dashing toward a target on land, zombie nautiluses can launch themselves out of the water and accidentally become beached on the land where they are unable to move.
They may also unintentionally attack a mob or player that stands between them and their target.
A zombie nautilus can also perform dash attacks when being ridden by a mob, such as when part of a zombie nautilus jockey. It performs dash attacks on its own accord, temporarily taking control of the jockey's movement.
Taming
Zombie nautiluses can be tamed by being fed pufferfish or buckets of pufferfish. These items can also be used to tempt them.
Healing
Zombie Nautiluses can be healed by being fed any fish or any bucket of fish.
| Food | Heals | Notes |
|---|---|---|
| 1HP | ||
| 2HP | Does not inflict Hunger, Poison, or Nausea. | |
| 4HP | ||
| 10HP | ||
| 12HP × 6 |
Mob type
Being an undead mob, they are:
- Damaged by the status effect Instant Health and healed by the status effect Instant Damage.
- Unaffected by the status effects Regeneration and Poison.
- Ignored by the wither.
- Affected by the Smite enchantment.
- A threat to armadillos, causing them to hide in their shell.
Like most other undead mobs, zombie nautiluses also burn in direct sunlight. They are protected from burning when wearing nautilus armor, similar to other undead mobs wearing helmets. As nautilus armor has no durability, it does not break from absorbing the damage like helmets do.
Being an aquatic mob, they are affected by the Impaling enchantment on Java Edition. Unlike the normal nautilus, zombie nautiluses don't suffocate outside of water, as they are undead monsters.
In Bedrock Edition, zombie nautiluses prevent the player from sleeping and are killed by the conduit like any regular hostile mob.
Weaknesses
Like regular nautiluses, they can be controlled and even dash on land, but their movement is much slower than in water.
Usage
Tamed and saddled zombie nautiluses can be used as a means of underwater transportation. When ridden, the player is granted the Breath of the Nautilus status effect, which pauses the oxygen bar while the player rides the zombie nautilus. As with other zombies, they can be killed to obtain rotten flesh.
Equipment
Tamed zombie nautiluses can be equipped with a saddle and nautilus armor.
Equipment can be placed on a zombie nautilus by holding it and then using it on the zombie nautilus.
The equipment can be removed by using shears on the zombie nautilus. If both a saddle and nautilus armor are equipped, they are removed one at a time. The first use removes the nautilus armor, and a second use removes the saddle.
Riding
Once a zombie nautilus is tamed and saddled, it can be ridden by the player. Like nautiluses, the zombie nautilus can be controlled with standard directional controls, jump, and the mouse. The player dismounts using the dismount control. Zombie nautiluses also have a "dash" ability similar to the nautilus, camel or camel husk. The dash is controlled by the jump control and dashing while moving upwards near the surface results in a quick breach, wherein the zombie nautilus and the player riding it break the surface briefly. Holding the jump control charges for a longer dash.
Zombie nautiluses are 10%~ faster than nautiluses when swimming.
Sounds
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| Zombie Nautilus burbles | Friendly Mobs | Randomly | entity | subtitles | 1.0 | 1.0 | 16 | |
| Zombie Nautilus swims | Friendly Mobs | When a zombie nautilus swims | entity | subtitles | 1.0 | 1.0 | 16 | |
| None[sound 1] | Friendly Mobs | While riding a zombie nautilus underwater | entity | None[sound 1] | 1.0 | 1.0 | 16 | |
| Zombie Nautilus eats | Friendly Mobs | When a zombie nautilus is fed | entity | subtitles | 1.0 | 1.0 | 16 | |
| Zombie Nautilus jets | Friendly Mobs | When a zombie nautilus dashes | entity | subtitles | 1.0 | 1.0 | 16 | |
| Zombie Nautilus recovers | Friendly Mobs | When a zombie nautilus' dash ability resets | entity | subtitles | 1.0 | 1.0 | 16 | |
| Zombie Nautilus hurts | Friendly Mobs | When a zombie nautilus is damaged | entity | subtitles | 1.0 | 1.0 | 16 | |
| Zombie Nautilus dies | Friendly Mobs | When a zombie nautilus dies | entity | subtitles | 1.0 | 1.0 | 16 | |
| Saddle equips | Friendly Mobs | When a saddle is equipped to a zombie nautilus | item | subtitles | 1.0 | 1.0 | 16 | |
| Saddle equips | Friendly Mobs | When a saddle is equipped to a zombie nautilus underwater | item | subtitles | 1.0 | 1.0 | 16 | |
| Saddle snips away | Friendly Mobs | When a saddle is removed from a zombie nautilus using shears | item | subtitles | 0.5 | 1.0 | 16 | |
| Nautilus Armor equips | Friendly Mobs | When a nautilus armor is equipped to a zombie nautilus | item | subtitles | 1.0 | 1.0 | 16 | |
| Nautilus Armor unequips | Friendly Mobs | When a nautilus armor is unequipped from a zombie nautilus | subtitles | subtitles | 1.0 | 1.0 | 16 | |
- ↑ a b Reports on Mojira.
| Sounds | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
| Friendly Mobs | Randomly | mob | 1.0 | 1.0 | |
| Friendly Mobs | When a zombie nautilus swims | mob | 1.0 | 1.0 | |
| Friendly Mobs | While riding a zombie nautilus underwater | mob | 1.0 | 1.0 | |
| Friendly Mobs | When a zombie nautilus is fed | mob | 1.0 | 1.0 | |
| Friendly Mobs | When a zombie nautilus dashes | mob | 1.0 | 1.0 | |
| Friendly Mobs | When a zombie nautilus' dash ability resets | mob | 1.0 | 1.0 | |
| Friendly Mobs | When a zombie nautilus is damaged | mob | 1.0 | 1.0 | |
| Friendly Mobs | When a zombie nautilus dies | mob | 1.0 | 1.0 | |
| Friendly Mobs | When a saddle is equipped to a zombie nautilus | mob | ? | ? | |
Data values
ID
| Name | Identifier | Entity tags | Translation key |
|---|---|---|---|
zombie_nautilus | aquaticburn_in_daylightcan_breathe_under_watercan_equip_saddlecan_wear_nautilus_armorignores_poison_and_regeninverted_healing_and_harmnot_scary_for_pufferfishsensitive_to_impalingsensitive_to_smiteundeadwither_friendszombies | entity |
| Name | Identifier | Numeric ID | Translation key |
|---|---|---|---|
zombie_nautilus | 150 | entity |
Entity data
Zombie Nautiluses have entity data associated with them that contain various properties.
- [NBT Compound / JSON Object] Entity data
- Additional fields for mobs that can be tamed by players see Template:Nbt inherit/tameable/template
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
- [String] variant: the variant of the nautilus.[note 1]
- ↑
minecraft:warmfor the coral variant,minecraft:temperateor anything else for the temperate variant.
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| Monster Hunter | Attack and destroy a monster. |
| 15 | Bronze | |||
| Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | |||
| It Spreads | Kill a mob next to a catalyst | — | 10 | Bronze | |||
| Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. | 20 | Silver | |||
Advancements
Advancements that apply to all mobs:
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
![]() | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
![]() | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
![]() | Mob Kabob[upcoming JE 1.21.11] | Hit five mobs in the same Charge attack using the Spear. | |
![]() | Arbalistic | Kill five unique mobs with one crossbow shot | This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
![]() | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. |
History
Reveal
| September 27, 2025 | |||||||
|---|---|---|---|---|---|---|---|
Java Edition
| Upcoming Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.21.11 | 25w41a | ||||||
| 25w42a | Zombie nautiluses no longer despawn in Peaceful difficulty. | ||||||
| Zombie nautiluses can now be controlled on land. | |||||||
| Riding a zombie nautilus underwater now plays an ambient sound. | |||||||
| 25w43a | Zombie nautiluses can no longer be placed in boats. | ||||||
| Zombie nautiluses no longer suffocate out of water, like other undead mobs. | |||||||
| Equipping a saddle to a zombie nautilus now plays a unique sound () rather than the standard sound (). | |||||||
| 25w44a | Zombie nautiluses now retaliate against any mob, not just against players. | ||||||
| Zombie nautiluses now have unique swimming sounds () rather than fish swimming sounds (). | |||||||
| Equipping a saddle to a zombie nautilus now plays a different sound depending on whether the zombie nautilus is underwater () or not (). | |||||||
| 25w45a | |||||||
Bedrock Edition
| Upcoming Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.21.130 | Preview 1.21.130.20 | ||||||
| Preview 1.21.130.22 | An untamed zombie nautilus can now be tempted by pufferfish and bucket of pufferfish. | ||||||
| A tamed zombie nautilus will now be tempted by all fish. This includes buckets of fish. | |||||||
| Zombie nautiluses no longer suffocate out of water, like how other undead mobs do not drown in water. | |||||||
| Preview 1.21.130.24 | Zombie nautiluses now retaliate against any mob, not just against players. | ||||||
| Untamed zombie nautiluses are now neutral instead of hostile. | |||||||
| Zombie nautiluses now attack pufferfish. | |||||||
| Preview 1.21.130.26 | |||||||
Issues
Issues relating to "Zombie Nautilus" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- Zombie nautiluses are considered to be more mob types than any other mob in the game, with four mob types (animal, monster, aquatic, and undead).
- Zombie nautiluses do not have a baby variant, unlike regular nautiluses.
- Zombie nautiluses don’t drop a shell, unlike regular nautiluses.
Gallery
Renders
-
Zombie nautilus front side -
Zombie nautilus back side -
Coral zombie nautilus front side -
Coral zombie nautilus back side -
Zombie nautilus back side with a saddle equipped -
Zombie nautilus jockey in Java Edition. -
Zombie nautilus jockey in Bedrock Edition.
Zombie nautilus with nautilus armor
-
Zombie nautilus with copper nautilus armor. -
Saddled zombie nautilus with copper nautilus armor. -
Zombie nautilus with iron nautilus armor. -
Saddled zombie nautilus with iron nautilus armor. -
Zombie nautilus with golden nautilus armor. -
Saddled zombie nautilus with golden nautilus armor. -
Zombie nautilus with diamond nautilus armor. -
Saddled zombie nautilus with diamond nautilus armor. -
Zombie nautilus with netherite nautilus armor. -
Saddled zombie nautilus with netherite nautilus armor.
Animations
-
Zombie nautilus breathing and swimming.[JE only] -
Zombie nautilus breathing.[BE only] -
Zombie nautilus swimming.[BE only] -
Zombie nautilus charging (this animation is not used in-game).[BE only]
Screenshots
-
A zombie nautilus jockey near warm ocean ruins. -
A coral zombie nautilus swimming in a coral reef. -
A zombie nautilus jockey featuring a coral zombie nautilus.
Mojang images
-
A zombie nautilus. -
A zombie nautilus being ridden by a drowned. -
A zombie nautilus swimming in the water. -
Kai taming a zombie nautilus. -
Another image of zombie nautilus being ridden by a drowned forming a zombie nautilus jockey.
Textures
-
Zombie nautilus texture file. -
Coral zombie nautilus texture file. -
Nautilus saddle texture file.
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