End sky
The End sky is an inverted cube rendered in the End dimension.
Description
The End sky is rendered in any dimension which uses the dimension effect associated with the End. Much like the panorama, six texture planes are rendered in a cube surrounding the camera. The texture is repeated 16 times to an edge, for a total of 256 instances of the texture per face (1536 for the entire cube).
An interactive widget is being loaded. If this does not work for you, please reload the page or check if JavaScript is working or enabled.
|
The texture file will always point to environment/end_sky, and cannot be customized on a per-dimension basis. In addition, the graphic will also be rendered much darker in-game; in Java Edition this is due to it being tinted a dark gray (
#282828).[check the code] In Bedrock Edition, the Night Vision effect will cause it to render brighter.

With Vibrant Visuals, the End sky is colored purple around and below the horizon, and black at zenith. This color is rendered on top of the End sky texture.
End flash


The End flash is a weather-like event that occurs in Bedrock Edition with Vibrant Visuals turned on and in Java Edition with any graphics mode. Lighting on becomes purple tinted during the flash, and a sound effect plays. There is a 30 second delay between flashes, and each flash lasts between 5 and 19 seconds. Flashes occur at random spots in the sky, at differing heights above the horizon.
End flashes can be disabled in the accessibility settings.
With Vibrant Visuals, the End flash is considered a global directional lighting source, which can produce tinted reflections on objects and cast shadows in the opposite direction of the flash.
Sounds
In Java Edition:
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| End Flash rumbles | Weather | When an End flash occurs | weather | subtitles | ? | ? | ? | |
In Bedrock Edition:
| Sounds | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
| Weather | When an End flash occurs | ambient | 6.250 | 0.80-1.0 | |
History
Java Edition
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.0.0 | Beta 1.9 Prerelease 4 | The End dimension, added in this version, has this unique skybox. | |||||
| 1.3.1 | 12w25a | The End's sky is now a dark shade of purple static instead of the multicolor noise it originally was. | |||||
| 1.21.9 | 25w33a | Added the End flash. | |||||
| 25w34a | The sound effect produced by an End flash now has a higher delay. | ||||||
| 25w35a | The saturation of purple light produced by End flashes is no longer affected by the brightness setting or the Darkness effect. | ||||||
| 25w36a | While the ender dragon fog effect is active, the flash source in the sky is not visible and the brightness of the light affecting the world is reduced. | ||||||
Bedrock Edition
| Pocket Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.0.0 | alpha 0.17.0.1 | The End dimension, added in this version, has this unique skybox. | |||||
| Bedrock Edition | |||||||
| 1.21.80 Experiment | Preview 1.21.80.25 | Vibrant Visuals are now available. As such, the End flash is now visible. | |||||
| 1.21.90 | Preview 1.21.90.20 | The End flash is now available without having to toggle the Vibrant Visuals experiment to turn Vibrant Visuals on. | |||||
| ? | The End flash was not visible.[verify] | ||||||
| Preview 1.21.90.23 | The End flash is now visible again in the End. | ||||||
Legacy Console Edition
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU9 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | The End dimension, added in this version, has this unique skybox. |
New Nintendo 3DS Edition
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.7.10 | The End dimension, added in this version, has this unique skybox. | ||||||
Old iteration
An interactive widget is being loaded. If this does not work for you, please reload the page or check if JavaScript is working or enabled.
|
Issues
Issues relating to "End sky" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
Textures
-
The old End sky texture in Java Edition, used before 12w25a -
The current End sky texture in Java Edition -
The End sky texture in Bedrock Edition
Screenshots
-
An End sky screenshot with the Night Vision effect.
| Effects |
|
|---|---|
| Aspects | |