End sky

The End sky is an inverted cube rendered in the End dimension.

Description

The End sky is rendered in any dimension which uses the dimension effect associated with the End. Much like the panorama, six texture planes are rendered in a cube surrounding the camera. The texture is repeated 16 times to an edge, for a total of 256 instances of the texture per face (1536 for the entire cube).

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The texture file will always point to environment/end_sky, and cannot be customized on a per-dimension basis. In addition, the graphic will also be rendered much darker in-game; in Java Edition this is due to it being tinted a dark gray (
 #282828
).[check the code] In Bedrock Edition, the Night Vision effect will cause it to render brighter.

The End sky with Vibrant Visuals.

With Vibrant Visuals, the End sky is colored purple around and below the horizon, and black at zenith. This color is rendered on top of the End sky texture.

End flash

An End flash in Bedrock Edition with Vibrant Visuals on.
An End flash in Java Edition

The End flash is a weather-like event that occurs in Bedrock Edition with Vibrant Visuals turned on and in Java Edition with any graphics mode. Lighting on becomes purple tinted during the flash, and a sound effect plays. There is a 30 second delay between flashes, and each flash lasts between 5 and 19 seconds. Flashes occur at random spots in the sky, at differing heights above the horizon.

End flashes can be disabled in the accessibility settings.

With Vibrant Visuals, the End flash is considered a global directional lighting source, which can produce tinted reflections on objects and cast shadows in the opposite direction of the flash.

Sounds

In Java Edition:

Sounds
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​End Flash rumblesWeatherWhen an End flash occursweather.end_flashsubtitles.weather.end_flash???

In Bedrock Edition:

Sounds
SoundSourceDescriptionResource locationVolumePitch
WeatherWhen an End flash occursambient.weather.the_end_light_flash6.2500.80-1.0

History

Java Edition

Java Edition
1.0.0Beta 1.9 Prerelease 4The End dimension, added in this version, has this unique skybox.
1.3.112w25aThe End's sky is now a dark shade of purple static instead of the multicolor noise it originally was.
1.21.925w33aAdded the End flash.
25w34aThe sound effect produced by an End flash now has a higher delay.
25w35aThe saturation of purple light produced by End flashes is no longer affected by the brightness setting or the Darkness effect.
25w36aWhile the ender dragon fog effect is active, the flash source in the sky is not visible and the brightness of the light affecting the world is reduced.

Bedrock Edition

Pocket Edition
1.0.0alpha 0.17.0.1The End dimension, added in this version, has this unique skybox.
Bedrock Edition
1.21.80
Experiment
Vibrant Visuals
Preview 1.21.80.25Vibrant Visuals are now available. As such, the End flash is now visible.
1.21.90Preview 1.21.90.20The End flash is now available without having to toggle the Vibrant Visuals experiment to turn Vibrant Visuals on.
?The End flash was not visible.[verify]
Preview 1.21.90.23The End flash is now visible again in the End.

Legacy Console Edition

Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU9CU11.001.001.00Patch 11.0.1The End dimension, added in this version, has this unique skybox.

New Nintendo 3DS Edition

New Nintendo 3DS Edition
1.7.10The End dimension, added in this version, has this unique skybox.

Old iteration

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Issues

Issues relating to "End sky" are maintained on the bug tracker. Issues should be reported and viewed there.

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Screenshots

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