Zoglin

For other uses, see Pig (disambiguation).
Zoglin
Health points

40HP❤️ × 20

Behavior

Hostile

Mob type

UndeadMonster

Attack
strength

Adult:
Easy: 2.5HP❤️ × 1.25 to 5HP❤️❤️💔
Normal: 3HP❤️💔 to 8HP❤️❤️❤️❤️
Hard: 4.5HP❤️ × 2.25 to 12HP❤️ × 6
Baby:
Easy and Normal: 0.5HP❤️ × 0.25
Hard: 0.75HP❤️ × 0.375

Hitbox size

Adult:
Height: 1.4 Blocks
Width: 1.3965 Blocks
Baby:
Height: 0.7 Blocks
Width: 0.6982 Blocks

Speed

0.3

Knockback
resistance

60%

Spawn

When a Hoglin is in the Overworld or the End for 15 seconds

Usable items

A zoglin is an undead hostile mob created when a hoglin is out of the Nether for too long. It never retreats or flees, and attacks players and almost all non-zoglin mobs indiscriminately, using the same tusk attack as its non-zombified counterpart.

Spawning

Zoglins spawn when a hoglin has been out of the Nether for 300 game ticks (15 seconds). For their first 10 seconds after zombification, they get the EffectSprite nausea.png: Sprite image for nausea in Minecraft Nausea effect‌[JE only][1]. This nausea effect is cosmetic and does not affect its behavior.

Like most hostile mobs, zoglins despawn when the difficulty is changed to Peaceful.

Drops

On death

Both adult and baby zoglins share the following item drop table:

Java Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Rotten Flesh1–3100.00%2.001–4100.00%2.501–5100.00%3.001–6100.00%3.50

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Rotten Flesh1–3121–41521–5131–6172

ItemAmountProbability
DefaultLooting ILooting IILooting III
Rotten Flesh113 (33.33%)16 (16.67%)112 (8.33%)118 (5.56%)
213 (33.33%)13 (33.33%)14 (25.00%)16 (16.67%)
313 (33.33%)13 (33.33%)13 (33.33%)518 (27.78%)
4016 (16.67%)14 (25.00%)518 (27.78%)
500112 (8.33%)16 (16.67%)
6000118 (5.56%)
Average2 (2.00)52 (2.50)3 (3.00)72 (3.50)

Killed1
ItemExpected Drops
DefaultLooting ILooting IILooting III
Rotten Flesh2.002.503.003.50

Bedrock Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Rotten Flesh1–3100.00%2.001–4100.00%2.501–5100.00%3.001–6100.00%3.50

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Rotten Flesh1–3121–41521–5131–6172

ItemAmountProbability
DefaultLooting ILooting IILooting III
Rotten Flesh113 (33.33%)16 (16.67%)112 (8.33%)118 (5.56%)
213 (33.33%)13 (33.33%)14 (25.00%)16 (16.67%)
313 (33.33%)13 (33.33%)13 (33.33%)518 (27.78%)
4016 (16.67%)14 (25.00%)518 (27.78%)
500112 (8.33%)16 (16.67%)
6000118 (5.56%)
Average2 (2.00)52 (2.50)3 (3.00)72 (3.50)

Killed1
ItemExpected Drops
DefaultLooting ILooting IILooting III
Rotten Flesh2.002.503.003.50

Behavior

Zoglins are hostile toward armor stands[2], cameras[BE & edu only], players in Adventure or Survival mode, and all mobs except agents, creepers, and other zoglins. This includes hoglins and zombified piglins. Normal hoglins do not attack zoglins unless provoked by zoglins. The behavior is almost shared with vindicators named "Johnny".

When an adult zoglin attacks, it flings its target into the air‌[JE only][3]. Blocking with a shield does not mitigate this. When a baby zoglin attacks, they do not fling their target. Baby zoglins, unlike baby hoglins, never grow up. Any mob that can retaliate attacks a zoglin in return after being attacked, including baby zoglins.

In Java Edition, adult zoglins attack once every two seconds and babies attack every second. In Bedrock Edition, both adults and babies attack once every second.

When a zoglin attacks a piglin, the piglin either retreats or fights back. Piglin brutes attack zoglins if they are attacked first and never retreat. They also attack the zoglin if the zoglin attacks a piglin or another piglin brute.

Like hoglins, zoglins can be leashed. If a player has a zoglin on a lead, then the zoglin still attacks other entities who get within its attack range, but does not actively pursue and attack the player leading it.‌[JE only]

Zoglins are incapable of breeding and do not flee from blocks that repel hoglins. Unlike baby hoglins, baby zoglins attack baby piglins. Piglins flee from zoglins if they are not engaged in combat.

Being an undead mob, they are:

Like zombified piglins, they are immune to fire and lava.

If a hoglin is fed crimson fungus before it is zombified, the resulting zoglin does not despawn naturally and it does not count toward the mob cap.

Sounds

Java Edition:

Sounds
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​Zoglin growlsHostile MobsRandomlyentity.zoglin.ambientsubtitles.entity.zoglin.ambient0.90.8-1.2
(Baby: 1.3-1.7) [sound 1]
16
​Zoglin growls angrilyHostile MobsRandomly while a zoglin is chasing somethingentity.zoglin.angrysubtitles.entity.zoglin.angry0.80.8-1.2
(Baby: 1.3-1.7)
16
​Zoglin attacksHostile MobsWhen a zoglin attacks somethingentity.zoglin.attacksubtitles.entity.zoglin.attack0.8varies [sound 2]16
​Zoglin diesHostile MobsWhen a zoglin diesentity.zoglin.deathsubtitles.entity.zoglin.death0.930.8-1.2
(Baby: 1.3-1.7)
16
​Zoglin hurtsHostile MobsWhen a zoglin is damagedentity.zoglin.hurtsubtitles.entity.zoglin.hurt0.9[sound 3]0.8-1.2
(Baby: 1.3-1.7)
16
​FootstepsHostile MobsWhile a zoglin is walkingentity.zoglin.stepsubtitles.block.generic.footsteps0.151.016
​Hoglin converts to ZoglinHostile MobsWhen a hoglin converts into a zoglin via the Overworld or the Endentity.hoglin.converted_to_zombifiedsubtitles.entity.hoglin.converted_to_zombified0.80.8-1.2
(Baby: 1.3-1.7)
16
  1. Except idle2, which is 0.64-0.96 (Baby: 1.04-1.36)
  2. Can be 0.8-1.2 (Baby: 1.3-1.7) or 0.64-0.96 (Baby: 1.04-1.36) for each sound
  3. Except hurt1, which is 0.83

Bedrock Edition:

Sounds
SoundSourceDescriptionResource locationVolumePitch
Hostile MobsRandomlymob.zoglin.idle1.00.8-1.2 (Baby: 1.3-1.7)
Hostile MobsRandomly while a zoglin is chasing somethingmob.zoglin.angry1.00.8-1.2 (Baby: 1.3-1.7)
Hostile MobsWhen a zoglin attacks somethingmob.zoglin.attack1.00.8-1.2 (Baby: 1.3-1.7)
Hostile MobsWhen a zoglin diesmob.zoglin.death1.00.8-1.2 (Baby: 1.3-1.7)
Hostile MobsWhen a zoglin is damagedmob.zoglin.hurt1.00.8-1.2 (Baby: 1.3-1.7)
Hostile MobsWhile a zoglin is walkingmob.zoglin.step0.151.0 (Baby: 1.5)
Hostile MobsWhen a hoglin converts into a zoglin via the Overworld or the Endmob.hoglin.converted_to_zombified1.00.8-1.2

Data values

ID

Java Edition:

NameIdentifierEntity tagsTranslation key
EntitySprite zoglin.png: Sprite image for zoglin in Minecraft Zoglinzoglincan_breathe_under_water
ignores_poison_and_regen
inverted_healing_and_harm
undead
wither_friends
zombies
sensitive_to_smite
entity.minecraft.zoglin

Bedrock Edition:

NameIdentifierNumeric ID Translation key
EntitySprite zoglin.png: Sprite image for zoglin in Minecraft Zoglinzoglin126entity.zoglin.name

Entity data

Zoglins have entity data associated with them that contains various properties.

Java Edition:

Main article: Entity format
  • [NBT Compound / JSON Object] Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all mobs see Template:Nbt inherit/mob/template
    • [Byte] IsBaby: 1 or 0 (true/false) - true if the zoglin is a baby. May not exist.

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
Monster HunterAttack and destroy a monster. Other mobs may be killed, but are ignored for this achievement.15Bronze
OverkillDeal nine hearts of damage in a single hit.Damage can be dealt to any mob, even those that do not have nine hearts of health overall.30Bronze
It SpreadsKill a mob next to a catalyst10Bronze
Over-OverkillDeal 50 hearts of damage in a single hit using the MaceDamage can be dealt to any mob, even those that do not have 50 hearts of health overall.20Silver

Advancements

IconAdvancementIn-game descriptionActual requirements (if different)
Monster HunterKill any hostile monster Other mobs may be killed, but are ignored for this advancement.
It SpreadsKill a mob near a Sculk CatalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this advancement.
Monsters HuntedKill one of every hostile monster Other mobs may be killed, but are ignored for this advancement.

Advancements that apply to all mobs:

History

Java Edition

Java Edition
1.1620w14a Added zoglins.
20w15aZoglins are now undead mobs.[4]
20w18aAn "IsBaby" tag has been added to allow summoning and correct saving of baby zoglins.
20w19aHoglins now become zoglins when in the End.
Pre-release 6Zoglins now have a knockback resistance of 0.6 instead of 0.5.
Zoglins now have separate textures for each tusk.
1.16.220w27aZoglins can now be leashed. However, hoglins still break their leash when zombifying.[5]
1.20.323w40aZoglins are now part of the #can_breathe_under_water, #undead and #zombies tags.
1.21.224w36aHoglins no longer break their leash when zombifying.

Bedrock Edition

Bedrock Edition
1.16.0beta 1.16.0.57 Added zoglins.
Zoglins currently use the same sounds as normal pigs.
beta 1.16.0.63Zoglins now have knockback resistance.
1.16.20beta 1.16.20.50Zoglins now use their unique sounds.
1.16.100beta 1.16.100.54Zoglins now get healed from harming potions and get damaged from the healing ones.
Baby zoglins now have drops after being killed by the player.
1.16.100beta 1.16.100.55 Baby zoglins now have bigger heads to match Java Edition.
1.18.20Preview 1.18.20.28Baby zoglins now deal slightly less damage on normal mode, from 1HP💔 to 0.5HP❤️ × 0.25 (14 of a heart).
1.19.30Preview 1.19.30.21Zoglins now have the same hitbox size as Java Edition.
1.19.80Preview 1.19.80.20Adult zoglins can no longer ride boats and boats with chests naturally. However, they can still ride boats using the /ride command.
1.20.60Preview 1.20.60.25Zoglins no longer spawn in Peaceful difficulty.
1.21.20Preview 1.21.20.21Zoglins now make angry sounds when chasing a mob.[6]
1.21.90Preview 1.21.90.21The zoglins' speed when chasing a mob has been decreased, to match Java Edition.

Trivia

  • While zombified piglins can spawn naturally with their unzombified variant, zoglins cannot. As a result, these mobs are the only Nether-classified mobs that must be created in the Overworld or The End in order to exist.

Issues

Issues relating to "Zoglin" are maintained on the bug tracker. Issues should be reported and viewed there.

Gallery

Renders

Screenshots

Textures

References

  1. This does not happen in Bedrock Edition due to MCPE-70866.
  2. MC-177122 — Zoglins try to attack armor stands — resolved as "Works As Intended".
  3. This does not happen in Bedrock Edition due to MCPE-74465.
  4. MC-177102
  5. MC-196736
  6. MCPE-95523

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