Shulker


| Health points |
30HP Γ 15 |
|---|---|
| Armor points |
Closed: 20 ( Γ 10) |
| Behavior |
Hostile |
| Mob type | |
| Attack strength |
|
| Hitbox size |
Closed: |
| Speed |
0.7 |
| Spawn | |
| Usable items |
|
{
"extratext": "View [[#Gallery|all renders]]",
"title": "Shulker",
"images": [
"Shulker.png",
"Shulker Closed.png"
],
"rows": [
{
"field": "30<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=β€οΈ)</span> Γ 15</span>",
"label": "(link to Health article, displayed as Health points)"
},
{
"field": "Closed: 20 (<span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"2 armor point\">(link to File:Armor (icon).png article, displayed as 9px|link=|alt=π‘)</span> Γ 10) <br> Opened: 0 (<span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"0 armor points\">(link to File:Empty Armor (icon).png article, displayed as 9px|link=|alt=π‘)</span>)",
"label": "(link to Armor#Natural armor article, displayed as Armor points)"
},
{
"field": "Hostile",
"label": "Behavior"
},
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite monster-mob-type.png article, displayed as 16x16px|link=Monster|alt=|class=pixel-image|)</span>(link to Monster article, displayed as <span class=\"sprite-text\">Monster</span>)</span>",
"label": "(link to Mob type article, displayed as Mob type)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Attack<br/>strength"
},
{
"field": "'''Closed:'''<br>Height: 1 block<br>Width: 1 block<br>\n'''Peeking:'''<br>Height: 1.2 blocks<br>Width: 1 block<br>\n'''Open:'''<br>Height: 2 blocks<br>Width: 1 block",
"label": "(link to Hitbox article, displayed as Hitbox size)"
},
{
"field": "0.7",
"label": "(link to Attribute#Movement_speed article, displayed as Speed)"
},
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite end-city.png article, displayed as 16x16px|link=End city|alt=|class=pixel-image|)</span>(link to End city article, displayed as <span class=\"sprite-text\">End city</span>)</span>",
"label": "(link to Mob spawning article, displayed as Spawn)"
},
{
"field": "\n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:ItemSprite dyes.png article, displayed as 16x16px|link=Dye|alt=|class=pixel-image|)</span>(link to Dye article, displayed as <span class=\"sprite-text\">Dye</span>)</span> β<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as Bedrock Edition) only</span></i>]</sup>",
"label": "Usable items"
}
],
"invimages": [
"Shulker Spawn Egg"
]
}
A shulker is a box shaped hostile mob found only in End cities. It hides in its shell to protect itself and blend in with its surroundings, and attacks by shooting homing bullets that inflict Levitation. It is the only source of shulker shells, which are used to craft shulker boxes.
Spawning
Natural generation
Shulkers spawn during the generation of End cities, which are located on the outer islands of the End. They usually spawn on the walls of the city and on End ships. They do not despawn naturally, even in Peaceful difficulty.
Post-generation
There is a chance for a new shulker of the same color to spawn when a shulker is hit with a shulker bullet (including one of its own).
The following checks need to pass:
- The hit shulker must have its lid open. (Peeking is technically enough, but fully open is more practical for farming purposes.)
- The shulker needs to actually take damage and survive. (It just ignores the hit if it is invulnerable to that damage.)
- The shulker's health needs to be above 50% after taking damage from the hit, otherwise there is a 20% chance for it to attempt to just teleport away "for health reasons". If that happens, the shulker will not attempt to duplicate, even if the teleportation attempt somehow fails.
- The damage must be projectile damage and originate from a shulker bullet.
- The shulker will attempt to teleport away (see Teleportation below for details) and must succeed in doing so.
- A random chance check must pass. The chance to succeed is calculated as 100% minus 20% for each other shulker within 8 blocks of the hit shulker's pre-teleport position. (If there are at least 5 other shulkers this check can never pass.[1])
If the attempt succeeds a new shulker spawns where the old shulker was before it teleported. The new shulker is a completely fresh entity and only copies the original shulker's color.
Drops
On death
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Shulker Shell | 0β1 | 50.00% | 0.50 | 0β1 | 56.25% | 0.56 | 0β1 | 62.50% | 0.62 | 0β1 | 68.75% | 0.69 | |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Shulker Shell | 0β1 | 1β2 | 1β2 | 0β1 | 9β16 | 9β16 | 0β1 | 5β8 | 5β8 | 0β1 | 11β16 | 11β16 | |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| Shulker Shell | 0 | 1β2 (50.00%) | 7β16 (43.75%) | 3β8 (37.50%) | 5β16 (31.25%) | |
| 1 | 1β2 (50.00%) | 9β16 (56.25%) | 5β8 (62.50%) | 11β16 (68.75%) | ||
| Average | 1β2 (0.50) | 9β16 (0.56) | 5β8 (0.62) | 11β16 (0.69) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drops | ||||
| Default | Looting I | Looting II | Looting III | ||
| Shulker Shell | 0.50 | 0.56 | 0.62 | 0.69 | |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Shulker Shell | 0β1 | 50.00% | 0.50 | 0β2 | 50.00% | 0.75 | 0β3 | 50.00% | 1.00 | 0β4 | 50.00% | 1.25 | |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Shulker Shell | 0β1 | 1β2 | 1β2 | 0β2 | 1β2 | 3β4 | 0β3 | 1β2 | 1 | 0β4 | 1β2 | 5β4 | |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| Shulker Shell | 0 | 1β2 (50.00%) | 1β2 (50.00%) | 1β2 (50.00%) | 1β2 (50.00%) | |
| 1 | 1β2 (50.00%) | 1β4 (25.00%) | 1β8 (12.50%) | 1β12 (8.33%) | ||
| 2 | 0 | 1β4 (25.00%) | 1β4 (25.00%) | 1β6 (16.67%) | ||
| 3 | 0 | 0 | 1β8 (12.50%) | 1β6 (16.67%) | ||
| 4 | 0 | 0 | 0 | 1β12 (8.33%) | ||
| Average | 1β2 (0.50) | 3β4 (0.75) | 1 (1.00) | 5β4 (1.25) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drops | ||||
| Default | Looting I | Looting II | Looting III | ||
| Shulker Shell | 0.50 | 0.75 | 1.00 | 1.25 | |
Shulkers also drop 5XP when killed by a player or a tamed wolf.
Behavior

A shulker's shell is similar in color to a purpur block. Inside the shell is a small yellow head with two eyes. Shulkers can be spawned with other colors using the /summon command, as detailed below.
Shulkers generally remain stationary, attached to an adjacent block with a full face.[2] However, if the block the shulker occupies becomes something other than air or the shulker finds itself not adjacent to any full face, or the shell cannot fully open (due to solid blocks or entities such as boats or other shulkers), it attempts to teleport away.
Shulkers occasionally open their shell for 1β3 seconds. When a target comes within about 16 blocks, it opens fully and shoots guided projectiles that follow its target, called shulker bullets, moving only along the X, Y, or Z axes and leaving trails of white particles. The projectiles can be destroyed by attacking them or blocking them with a shield. If the projectile hits an entity, it does 4HP damage and inflicts the Levitation status effect for 10 seconds. This status effect has no effect underwater[3]β[Java Edition only], while in flight modeβ[Bedrock Edition only], or while riding a mob. The shulker continues firing every 1β5.5 seconds while the target remains in range. If the shulker's target dies with projectiles still in flight, they fall to the ground.
Shulkers can attack each other, in which case they shoot fully guided bullets at each other, but are unaffected by Levitation when hit. The normal teleportation habits apply during these battles, and is likely to result in the duplication of more shulkers.
When its shell is closed, a shulker has 20 ( Γ 10) armor points and deflects arrows. When the shell opens, it loses this natural armor and takes damage as normal. When at less than half health, a shulker has a 25% chance of teleporting (as described above) after taking damage. When a shulker is attacked, other shulkers in the area target the attacker as well.
Shulkers do not take burning damage from lava or fire. They drown in water, but try to teleport away when water or lava flows into the block they occupy.
In Peaceful difficulty, shulkers still spawn but do not attack,[4] like piglins and hoglins in Bedrock Edition.
Shulkers are treated differently than true blocks. For example, mobs are unable to pathfind around[5] or jump over them,[6] and falling on them from a height does not produce particles.[7] Their spawn egg also does not destroy blocks such as grass.[8]
Despite having a full block hitbox, their collision box is not a full block, allowing players to stand on the edge of a block with a shulker on top.
Gravity-affected blocks break when falling onto a shulker.
Teleportation
Shulkers can attempt to teleport away for several reasons:
- The shulker's position may no longer allow attaching to an adjacent block. In this case the shulker attempt s to teleport away every tick until it either succeeds or can attach at its current position again.
- The shulker took damage and is below half health. When taking damage to below half health, the shulker has a 20% chance to attempt to teleport away.
- The shulker was hit by a shulker bullet and its lid was open. (It might leave behind a new shulker if teleportation succeeds.)
When a shulker attempts to teleport away, it will make five attempts to find a position to teleport to. Each attempt checks a random position within a 17x17x17 cube centered on the shulker's current position. The position must satisfy the following criteria for the teleportation attempt to succeed:
- The position must be above the bottom build limit of the world and within the world border.
- The position must not contain any non-air block.
- The block space of the position must not overlap with any block's or entity's hit box.
- At least one of the adjacent blocks must provide an attachable surface such that the shulker could fully open from that attachment point, i.e. the shulker would not touch any block's or entity's hit box when fully open.
Shulkers evaluate the collision box of scaffolding based on their current position,[9] which can result in the shulker teleporting to a position right above a scaffolding block, only to find it invalid and teleport again.
When trying to find an attachable surface, the shulker tests adjacent blocks in the following order: below, above, north, south, west, east. It also uses this order when looking for alternative attachment options before teleporting away form its current position if the previous attachment side became invalid.
Shulker bullet

| Hitbox size |
Height: 0.3125 blocks |
|---|
{
"title": "Shulker bullet",
"rows": [
{
"field": "Height: 0.3125 blocks<br>Width: 0.3125 blocks",
"label": "(link to Hitbox article, displayed as Hitbox size)"
}
],
"invimages": [],
"images": [
"Shulker Bullet.png"
]
}
A shulker bullet is a guided projectile that is launched from shulkers. Its shape is similar to a Conduit's power structure, with End stone white coloring on the outside and purple mottling on the inside. As the bullet flies towards its target it spins randomly. It follows the targeted entity along the X, Y, or Z axis and leaves trails of white particles. A shulker bullet that hits a mob or player deals damage and affects it with Levitation for ten seconds. If a shulker bullet hits a neutral or hostile mob by accident, it retaliates against the shulker after its Levitation effect is removed.
The shulker's projectiles also have entity data that control its movement.
The bullet can be destroyed when it is hit with any item, shot with an arrow, or blocked with a shield. Specifically when attacked by a player using a melee attack, it has a larger hitbox than usual.β[Java Edition only] It is also destroyed upon contact with a block or lava.
Coloring
In Bedrock Edition, shulkers can be dyed in a similar fashion to sheep. Using a dye on a shulker gives it the color of the dye. They can be dyed only in Creative mode.
In Java Edition, the color of a shulker can be changed through commands using the color byte tag.
Transportation

Shulkers can be moved by boats or minecarts; pushing a boat/minecart into a shulker causes it to board. A boat's sides block some of a shulker's projectiles.
Shulkers can be teleported through End gateways. In Java Edition, they can be transported through the gateway and arrive on the obsidian platform while in a boat or a minecart. In Bedrock Edition, shulkers in a boat or a minecart cannot go through an End gateway, so they have to be dismounted before being teleported through.
A shulker that enters the exit portal in the End gets transported to the world spawn point in the Overworld. In Java Edition, entities with passengers can pass through the exit portal, so shulkers can be directly teleported to the Overworld while in a boat or a minecart.
In Bedrock Edition, entities with passengers cannot pass through the exit portal; therefore, the shulker has to be dismounted from the boat or minecart it is transported in. Since shulkers teleport when not adjacent to a solid block, they must be pushed down the central pillar of the exit portal (or a manually placed block directly above the portal) with a piston. Alternatively, if a shulker is in a boat that has been ridden into the exit portal, it is possible to break the boat, either with an arrow shot at the boat or otherwise. This causes the shulker to go through the exit portal.
Sounds
Shulker
Despite being a solid surface, walking on shulkers is completely silent and does not produce footstep sounds.[10]
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| βShulker lurks | Hostile Mobs | Randomly | entity | subtitlesβ | 1.0 | 0.8-1.2 | 16 | |
| βShulker closes | Hostile Mobs | When a shulker's shell closes | entity | subtitlesβ | 1.0 | 1.0 | 16 | |
| βShulker opens | Hostile Mobs | When a shulker's shell opens | entity | subtitlesβ | 1.0 | 1.0 | 16 | |
| βShulker dies | Hostile Mobs | When a shulker dies | entity | subtitlesβ | 1.0 | 0.8-1.2 | 16 | |
| βShulker hurts | Hostile Mobs | When a shulker is damaged with its shell closed | entity | subtitlesβ | 1.0 | 0.8-1.2 | 16 | |
| βShulker hurts | Hostile Mobs | When a shulker is damaged with its shell open | entity | subtitlesβ | 1.0 | 0.8-1.2 | 16 | |
| βShulker shoots | Hostile Mobs | When a shulker shoots a bullet | entity | subtitlesβ | 2.0 | 0.8-1.2 | 16 | |
| βShulker teleports | Hostile Mobs | When a shulker teleports | entity | subtitlesβ | 1.0 | 1.0 | 16 | |
| Sounds | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
| Hostile Mobs | Randomly | mob | 1.0 | 0.8-1.2 | |
| Hostile Mobs | When a shulker's shell closes | mob | 1.0 | 0.8-1.2 | |
| Hostile Mobs | When a shulker's shell opens | mob | 1.0 | 0.8-1.2 | |
| Hostile Mobs | When a shulker dies | mob | 1.0 | 0.8-1.2 | |
| Hostile Mobs | When a shulker is damaged | mob | 1.0 | 0.8-1.2 | |
| Hostile Mobs | When a shulker shoots a bullet | mob | 2.0 | 0.8-1.2 | |
| Hostile Mobs | When a shulker teleports | mob | 1.0 | 1.0 | |
Shulker bullet
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| βShulker bullet explodes | Hostile Mobs | When a shulker bullet collides with a block | entity | subtitlesβ | 1.0 | 1.0 | 16 | |
| βShulker bullet breaks | Hostile Mobs | When a shulker bullet is killed | entity | subtitlesβ | 1.0 | 1.0 | 16 | |
| Sounds | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
| Hostile Mobs | When a shulker bullet collides with something | mob | 1.0 | 1.0 | |
Data values
ID
| Name | Identifier | Entity tags | Translation key |
|---|---|---|---|
shulker | fall_damage_immune | entity | |
shulker_bullet | None | entity |
| Name | Identifier | Numeric ID | Translation key |
|---|---|---|---|
shulker | 54 | entity | |
shulker_bullet | 76 | entity |
Entity data
Shulkers have entity data associated with them that contains various properties.
- [NBT Compound / JSON Object] Entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
- [Byte] AttachFace: Which face of its block the shulker is attached to. The shulker also opens up in the direction going from the center of the block to that face.
0bmeans the top face.1bmeans the bottom face.2bmeans the north face.3bmeans the south face.4bmeans the west face.5bmeans the east face. - [Byte] Color: The color of the shulker. Default is 0. Shulkers spawned by eggs or as part of End cities have value 16.
- [Byte] Peek: "Height" of the head of the shulker.
- This "height" is measured in pixels from the bottom of the shulker, where 1 pixel = 1/16th of a block.β[more information needed]
- This "height" goes in the direction that the shulker is facing according to
AttachFace.β[more information needed]
| Color | Data value |
|---|---|
0
| |
1
| |
2
| |
3
| |
4
| |
5
| |
6
| |
7
| |
8
| |
9
| |
10
| |
11
| |
12
| |
13
| |
14
| |
15
| |
16
|
Shulker bullets have entity data associated with them that contains various properties.
- [NBT Compound / JSON Object] Entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all projectiles see Template:Nbt inherit/projectile/template
- [Int] Steps: How many "steps" it takes to attack to the target. The higher it is, the further out of the way the bullet travels to get to the target. If set to 0, it makes no attempt to attack the target and instead uses TXD/TYD/TZD in a straight line.
- [Int Array] Target: The UUID of the target of this shulker bullet, stored as four ints. Is not preserved when removed.
- [Double] TXD: The offset in the X direction to travel in accordance with its target. Is not preserved when removed.
- [Double] TYD: The offset in the Y direction to travel in accordance with its target. Is not preserved when removed.
- [Double] TZD: The offset in the Z direction to travel in accordance with its target. Is not preserved when removed.
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| Monster Hunter | Attack and destroy a monster. |
| 15 | Bronze | |||
| Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | |||
| It Spreads | Kill a mob next to a catalyst | β | 10 | Bronze | |||
| Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. | 20 | Silver | |||
| Great View From Up Here | Levitate up 50 blocks from the attacks of a Shulker | Ascend at least 50 blocks while under the levitation effect from a shulker. | 20 | Bronze | |||
Advancements
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | Not Today, Thank You | Deflect a projectile with a Shield | Block any projectile with a shield. |
![]() | How Did We Get Here? | Have every effect applied at the same time | Have all of these 33/34β[upcoming Mounts of Mayhem] status effects applied to the player at the same time:
The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement. |
![]() | Great View From Up Here | Levitate up 50 blocks from the attacks of a Shulker | Move a distance of 50 blocks vertically with the Levitation effect applied, regardless of direction or whether it is caused by the effect. |
![]() | Monster Hunter | Kill any hostile monster |
|
![]() | It Spreads | Kill a mob near a Sculk Catalyst | Kill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this advancement. |
![]() | Monsters Hunted | Kill one of every hostile monster |
|
Advancements that apply to all mobs:
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
![]() | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
![]() | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
![]() | Mob Kabobβ[upcoming JE 1.21.11] | Hit five mobs in the same Charge attack using the Spear. | |
![]() | Arbalistic | Kill five unique mobs with one crossbow shot | This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
![]() | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. |
History
Java Edition
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.9 | 15w31a | ||||||
| 15w32b | Shulkers no longer teleport by themselves if NoAI is set to 1.
| ||||||
Shulkers can now be teleported using /tp or /spreadplayers. | |||||||
| 15w37a | Shulker bullets can now be blocked by shields, also preventing the player from getting the Levitation effect.[11] | ||||||
| 15w40a | Shulkers no longer target players or attack in Peaceful difficulty. | ||||||
| Shulker bullets now despawn in Peaceful. | |||||||
| 15w45a | Added sounds for shulkers being damaged. | ||||||
| Shulkers now only push entities if their hitbox intersects with the shulker's hitbox. Previously they also pushed entities that were very close. | |||||||
| 15w47a | Shulkers now drop experience. | ||||||
| 15w47b | Added ambient, aggravated and death sounds for shulkers, and added sounds for their bullets dealing and taking damage. | ||||||
| 1.11 | 16w39a | Shulkers now drop shulker shells. | |||||
Color. | |||||||
| 16w39c | Shulkers can now be spawned on the sides and bottoms of blocks through the usage of spawn eggs. | ||||||
| 1.12 | 17w16a | ||||||
| 17w17a | |||||||
| 1.13 | 18w10b | ||||||
| 1.17 | 20w45a | New shulkers now have a chance to spawn when one shulker hits another shulker with a shulker bullet. | |||||
| 21w03a | Shulkers mounting boats and minecarts now sit upright if previousely attached to blocks sideways or upside down. | ||||||
| 1.20.5 | 23w51a | Shulkers are no longer able to destroy armor stands. | |||||
| pre1 | Shulkers bullets are now easier to hit with melee attacks, as they now have a larger hitbox specifically for melee player attacks. | ||||||
| 1.21.2 | 24w33a | Shulkers under Invisibility effect are now completely invisible. Previously, only their shells become invisible. | |||||
| 24w34a | Shulker bullets no longer go through the world border if hit. | ||||||
Bedrock Edition
| Pocket Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.0.0 | alpha 0.17.0.1 | ||||||
| Shulkers can be dyed in Creative mode by long-tapping any dye on a shulker, or through an interact button. | |||||||
| alpha 1.0.0.1 | Shulkers now drop shulker shells. | ||||||
| 1.0.4 | alpha 1.0.4.0 | The shulker's models can now be edited using add-ons. | |||||
| 1.1.0 | alpha 1.1.0.9 | ||||||
| ? | |||||||
| Bedrock Edition | |||||||
| 1.2.0 | beta 1.2.0.2 | ||||||
| 1.18.30 | Preview 1.18.30.23 | New shulkers now have a chance to spawn when one shulker hits another shulker with a shulker bullet. | |||||
| 1.19.0 | Preview 1.19.0.29 | Shulkers no longer take burning damage from fire or lava. | |||||
| 1.19.10 | Preview 1.19.10.23 | Shulker bullets now give Levitation I instead of II. | |||||
Legacy Console Edition
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | ||
| TU53 | CU43 | 1.49 | 1.50 | 1.49 | Patch 23 | 1.0.3 | Shulkers now drop shulker shells. |
| 1.90 | Added shields, which can block shulker bullets and prevent players from getting the Levitation effect. | ||||||
New Nintendo 3DS Edition
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.7.10 | |||||||
Data history
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.11 | 16w32a | The entity ID of shulkers has been changed from Shulker to shulker.
| |||||
The bullet's entity ID is changed from ShulkerBullet to shulker_bullet. | |||||||
| 1.13 | 17w47a | Numeric IDs for entities were presumably deprecated in this version.β[more information needed] | |||||
Issues
Issues relating to "Shulker" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- Originally, shulkers were going to fully camouflage to look exactly like a nearby block. However, Jeb decided this was too difficult to code, so instead, they were simply made to be a similar shade of purple to purpur.[12]
- The word "shulker" is a portmanteau of "shell lurker".[13][14]
- A shulker named 'Dinnerbone' or 'Grumm' flips upside-down. This appears to also lift the shulker by the same height as a pressure plate.
- By using commands, they can be made to be part of a team to attack other teams and can be used as defense mobs. In that case, it does not attack its teammates but targets most hostile mobs without provocation.
- Walking toward a shulker at the same level as a player's head pushes the player down to the one-block crawling position if there is space beneath.
- In the game's texture files, the shulker bullet is named spark.png.
- The shulker's texture file was named
endergolem.pngin version 1.9.4 and the shulker still extendsAbstractGolemin the current game files.
- The shulker's texture file was named
- If a shulker in a boat or minecart is dropped into the void, the vehicle breaks but the shulker floats just above the void, taking no damage.
- While the scale attribute of a shulker can be set as high as 16, its actual size increases only up to 3 times its original size.
Gallery
Renders
Open
Closed
Screenshots
-
A shulker firing a bullet. -
Close-up of the projectile shot by a shulker. -
A shulker inside an End city. It is difficult to spot against the purpur blocks. -
A shulker attacking another shulker. -
The bottom of a shulker. -
A shulker with Invisibility effect. -
All 16 shulker colors from before Java Edition 1.16.4. -
2 shulkers guarding entrance to the End city. -
2 shulkers on End ship.
Mojang screenshots
-

-
A player avoiding a shulker by using the Invisibility effect.
Textures
-
Shulker texture file. -
White shulker texture file. -
Light gray shulker texture file. -
Gray shulker texture file. -
Black shulker texture file. -
Brown shulker texture file. -
Red shulker texture file. -
Orange shulker texture file. -
Yellow shulker texture file. -
Lime shulker texture file. -
Green shulker texture file. -
Cyan shulker texture file. -
Light blue shulker texture file. -
Blue shulker texture file. -
Purple shulker texture file. -
Magenta shulker texture file. -
Pink shulker texture file.
In other media
-
Lego Minecraft shulker. -
A shulker as it appears in Last Block Standing!
References
- β Technically this is an overlap test, which will count shulkers if an 8x8x8 cube can be positioned anywhere β not necessarily snapped to a block position β between the two shulkers such that it touches both of them.
- β Most solid blocks have 6 full faces. Some have fewer; for example, composters have 5 as the top is open, slabs have just one (top or bottom), stairs have two (one side and top or bottom), and chests have none as they are slightly smaller than a full block.
- β MC-83369
- β MC-227168 β Shulkers don't attack back in peaceful difficulty
- β MC-94831 β Mobs pathfinding AI does not regard shulkers and boats as obstructions β resolved as "Won't Fix".
- β MC-94115 β Mobs unable to jump on the shulkers and boats β resolved as "Won't Fix".
- β MC-129795 β Falling onto shulkers from a height or sprinting on top of shulkers does not produce particles β resolved as "Won't Fix".
- β MC-130571 β Using a shulker spawn egg on grass/other replaceable blocks will not delete the grass and the shulker will teleport β resolved as "Works As Intended".
- β When the shulker is at a Y position above the scaffolding block, the top is a full face and blocks opening. When at the same Y level as scaffolding unsupported from below, the bottom is a full face and it blocks opening. Otherwise the scaffolding is seen as having no faces and does not block opening.
- β MC-101950
- β MC-86905
- β https://youtube.com/watch?v=eYw3U8C_P40&t=5m42s
- β https://youtube.com/watch?v=h3vjmzCV8PY&t=12m01s
- β https://youtu.be/eYw3U8C_P40&t=5m42s
External links
- "Meet the Shulker" by Marsh Davies β Minecraft.net, January 30, 2017.

































