Attribute

This article is about the entity attribute system. For the command, see Commands/attribute. For the attributes controlling various visual and gameplay features, see environment attribute.
This feature is exclusive to Java Edition.
 

An attribute is a value that determines certain properties of mobs, armor stands, and players. Attributes also have modifiers that adjust the strength of their effects.

Applying attributes

Attributes can be applied directly to living entities using the /attribute command. The below command is an example that dramatically increases the luck attribute, leading to the player being able to fish treasures nearly every time:

/attribute @p minecraft:luck base set 1024

After it's modified, it can then be reset to the default value (which is 0.0 for minecraft:luck attribute):

/attribute @p minecraft:luck base reset

Additionally, attribute values can be specified when summoning a mob. For example, the following command summons a zombie that follows players when they are 100 blocks or fewer from it instead of the usual 40:

/summon zombie ~ ~ ~ {attributes:[{id:"follow_range", base:100.0d}]}

Item modifiers

Attributes can also be applied as attribute modifiers on items by using data components. When applied to an item, a modifier adjusts the corresponding attribute if the item is held or worn.[1][2] Attribute modifiers can be added to items by adding data tags to the item. Each attribute modifier has a unique identifier, which is a resource location to identify the modifier.

The following command gives the player a netherite sword that deals 20HP❤️ × 10 extra damage:

/give @s netherite_sword[attribute_modifiers=[{type:"attack_damage", amount:20.0, operation:"add_value", id:"example:custom_damage", slot:"mainhand"}]]

Attributes

This section needs expansion.
 
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Instructions: Add all content from the infoboxes to the attribute descriptions. Add more details about how each attribute works to the attribute descriptions.

A single attribute controls some property of an entity, described by its name; it has a base value, set within hard-coded minimum and maximum limits, and if undefined, it's specified by the default value. The base value may be multiplied or added by a set of modifiers; these affect the attribute's base, but the calculated value is always capped by the minimum and maximum.

Attribute modifiers have namespaced identifiers. If two modifiers have the same ID and affect the same attribute, then they do not stack; instead, only the one most recently added takes effect, overriding previous modifiers.

These attributes are found on all living and undead entities, including players.

Armor

Armor
ID

armor

Default

0  (🛡)

Minimum

0  (🛡)

Maximum

30  (🛡 × 15)

This attribute defines the armor defense points.

Entity Default value
Killer Bunny 8 (🛡🛡🛡🛡)
Wither 4 (🛡🛡)
Zombie
Husk
Drowned
Zombie Villager
Zombified Piglin
2 (🛡)
All other entities 0 (🛡)

Armor toughness

Armor toughness
ID

armor_toughness

Default

0

Minimum

0

Maximum

20

This attribute defines armor toughness.

Attack damage

Attack damage
ID

attack_damage

Default

2HP❤️

Minimum

0HP🖤

Maximum

2048HP❤️ × 1024

This attribute defines the damage dealt by attacks, in half-hearts.

Entity Default value
Giant 50HP❤️ × 25
Warden 30HP❤️ × 15
Ravager 12HP❤️ × 6
Frog 10HP❤️❤️❤️❤️❤️
Elder Guardian 8HP❤️❤️❤️❤️
Enderman
Piglin Brute
7HP❤️❤️❤️💔
Blaze
Guardian
Hoglin
Panda
Phantom
Polar Bear
Zoglin
6HP❤️❤️❤️
Piglin
Pillager
Vindicator
Zombified Piglin
5HP❤️❤️💔
Vex 4HP❤️❤️
Cat
Dolphin
Drowned
Husk
Ocelot
Zombie
Zombie Villager
3HP❤️💔
Silverfish
Player
1HP💔
Snow Golem 0HP🖤
Passive mobs N/A
All other entities 2HP❤️

Attack knockback

Attack knockback
ID

attack_knockback

Default

0

Minimum

0

Maximum

5

This attribute defines the knockback applied to attacks.​[more information needed] It applies only to mobs with physical attacks.[3]

Entity Default value
Ravager
Warden
1.5
Hoglin
Zoglin
1
Player
All other entities
0

Attack reach

Generic.attack reach
ID

generic.attack_reach

Default

2.5

Minimum

0

Maximum

6

This section describes content that is currently in development for Java Edition.
 
This content has appeared in development versions for Java Edition Combat Tests, but the full update adding it has not been released yet.

This attribute determines the reach at which players can attack entities. It does not affect the interaction range.

Attack speed

Attack speed
ID

attack_speed

Default

4

Minimum

0

Maximum

1024

This attribute determines recharging rate of attack strength. Its value is the number of full-strength attacks per second.

Block break speed

Block break speed
ID

block_break_speed

Default

1

Minimum

0

Maximum

1024

This attribute determines the speed at which the player can break blocks as a multiplier.

Block interaction range

Block interaction range
ID

block_interaction_range

Default

4.5

Minimum

0

Maximum

64

This attribute determines the block interaction range for players in blocks.

In Creative mode, the block interaction range is increased by 0.5 to make some actions easier. This does not affect the base value of the attribute, so the bonus acts as a modifier.

Burning time

Burning time
ID

burning_time

Default

1

Minimum

0

Maximum

1024

This attribute is a multiplier for how long an entity should remain on fire after being ignited. A value of 0 eliminates the burn time. It has no impact on the burning time increase when staying in fire.

Camera distance

Camera distance
ID

camera_distance

Default

4

Minimum

0

Maximum

32

This attribute determines the distance at which the camera is placed away from the player or spectated entity when in a third-person view. This distance is multiplied by the scale attribute to get a final target camera distance. If the entity being ridden has a larger camera_distance attribute, that distance will be used.

Entity Default value
Ghast
Happy Ghast
8
Giant
Ender Dragon
16
All other entities[verify] 4

Entity interaction range

Entity interaction range
ID

entity_interaction_range

Default

3

Minimum

0

Maximum

64

This attribute determines the entity interaction range for players in blocks.

In Creative mode, the entity interaction range is increased by 2 to make some actions easier. This does not affect the base value of the attribute, so the bonus acts as a modifier.

Explosion knockback resistance

Explosion knockback resistance
ID

explosion_knockback_resistance

Default

0

Minimum

0

Maximum

1

This attribute defines what percentage of knockback from explosions an entity resists. A value of 1 eliminates the knockback.

Fall damage multiplier

Fall damage multiplier
ID

fall_damage_multiplier

Default

1

Minimum

0

Maximum

100

This attribute determines the amount of fall damage an entity takes as a multiplier.

Entity Default value
Camel
Donkey
Horse
Llama
Mule
Skeleton Horse
Trader Llama
Zombie Horse
0.5
All other entities 1

Flying speed

Flying speed
ID

flying_speed

Default

0.4

Minimum

0

Maximum

1024

This attribute is a flight speed modifier in some unknown metric.​[more information needed]

Entity Default value
Bee
Wither
0.6
Allay 0.1
Happy Ghast 0.05
All other entities 0.4

Follow range

Follow range
ID

follow_range

Default

32

Minimum

0

Maximum

2048

This attribute determines the range in blocks within which a mob with this attribute targets players or other mobs to track. Exiting this range causes the mob to cease following the player/mob.

Entity Default value
Ghast 100
Enderman 64
Allay
Bee
Blaze
Villager
48
Llama
Wither
40
Zombie
Husk
Drowned
Zombie Villager
Zombified Piglin
35
Fox
Pillager
Ravager
32
Breeze 24
Polar Bear 20
Illusioner 18
Evoker
Vindicator
12
All other entities 16

Gravity

Gravity
ID

gravity

Default

0.08

Minimum

-1

Maximum

1

This attribute determines the gravity affecting an entity in blocks per tick squared.

Jump strength

Jump strength
ID

jump_strength

Default

0.42[note 1]

Minimum

0

Maximum

32

This attribute determines the initial vertical velocity of an entity when they jump, in blocks per tick.

Entity Default value
Horse
Skeleton Horse
Zombie Horse
Random
(0.4–1.0)
Donkey
Mule
Llama
Trader Llama
0.175
All other entities 0.42

Knockback resistance

Knockback resistance
ID

knockback_resistance

Default

0

Minimum

0

Maximum

1

This attribute determines the scale of horizontal knockback resisted from attacks and projectiles. Vertical knockback is not affected. It does not affect explosions.[4] The resistance functions as a percentage from 0.0 (0% resistance) to 1.0 (100% resistance) (e.g. 0.4 is 40% resistance, meaning the attributed mob takes 60% of usual knockback). Iron golems and wardens suffer zero knockback from attacks or projectiles.

Entity Default value
Iron Golem
Warden
1
Ravager 0.75
Hoglin
Zoglin
0.6
All other entities 0

Luck

Luck
ID

luck

Default

0

Minimum

-1024

Maximum

1024

This attribute affects the results of loot tables using the quality or bonus_rolls tag (e.g. when opening chests or chest minecarts, fishing, and killing mobs).

Max absorption

Max absorption
ID

max_absorption

Default

0HP🖤

Minimum

0HP🖤

Maximum

2048HP❤️ × 1024

This attribute is the maximum absorption of this entity (in half-hearts); it determines the highest health they may gain by the Absorption effect.

Max health

Max health
ID

max_health

Default

20HP❤️ × 10

Minimum

1HP💔

Maximum

1024HP❤️ × 512

This attribute is the maximum health of the entity in half-hearts. It determines the highest health they may be healed to. If the player is using this to summon a mob with high health, use this and the Health tag; for example: {Health:200.0f}.[verify]

Entity Default value
Any entity The maximum health of the entity.
See Health § Entities' health for a full list.

Mining efficiency

Mining efficiency
ID

mining_efficiency

Default

0

Minimum

0

Maximum

1024

This attribute is a factor to speed up the mining of blocks when using the right tool.

Movement efficiency

Movement efficiency
ID

movement_efficiency

Default

0

Minimum

0

Maximum

1

This attribute is a factor to improve walking on terrain that slows down movement. A value of 1 removes the slowdown.

Movement speed

Movement speed
ID

movement_speed

Default

0.7

Minimum

0

Maximum

1024

Movement speed is the speed at which entities can move, but this is not the actual speed value in blocks/second. The mob's actual speed in blocks/second is a bit over 20 times this value, but is affected by various conditions, such as the behavior it's following (e.g. idling, attacking or fleeing), being ridden (if a horse), sprinting, being led by a leash, and being under the effect of a Speed or Slowness potion. Baby mobs also have an additional speed multiplier on top of the base value.

Entity Default value
Horse Random
(0.1125 – 0.3375)
Dolphin 1.2
Axolotl
Frog
Tadpole
1
Armor Stand
Bat
Cod
Ender Dragon
Ghast
Glow Squid
Phantom
Pufferfish
Salmon
Shulker
Squid
Tropical Fish
Vex
Wandering Trader
0.7
Breeze
Wither
0.6
Evoker
Giant
Guardian
Illusioner
Villager
0.5
Piglin
Piglin Brute
Pillager
Vindicator
0.35
Magma Cube
Slime
0.3 + 0.1 × Size
Bee
Cat
Cave Spider
Creaking
Elder Guardian
Enderman
Fox
Hoglin
Ocelot
Rabbit
Ravager
Spider
Warden
Wolf
Zoglin
0.3
Chicken
Creeper
Endermite
Iron Golem
Pig
Polar Bear
Silverfish
Skeleton
Stray
Turtle
Witch
Wither Skeleton
0.25
Blaze
Drowned
Husk
Sheep
Zombie
Zombie Villager
Zombified Piglin
0.23
Cow
Goat
Mooshroom
Parrot
Skeleton Horse
Snow Golem
Zombie Horse
0.2
Donkey
Llama
Mule
Strider
Trader Llama
0.175
Panda 0.15
Armadillo 0.14
Allay
Sniffer
Player
0.1
Camel 0.09
Panda (lazy) 0.07
Happy Ghast 0.05

Oxygen bonus

Oxygen bonus
ID

oxygen_bonus

Default

0

Minimum

0

Maximum

1024

This attribute determines the chance that an entity's Air data tag decreases in any given game tick, while the entity is underwater. The chance is given by 1(oxygen_bonus + 1).

Safe fall distance

Safe fall distance
ID

safe_fall_distance

Default

3

Minimum

-1024

Maximum

1024

This attribute determines the number of blocks an entity can fall before fall damage starts to be accumulated. It also determines the minimum amount of blocks the entity has to fall to make fallling particles and sounds.

Entity Default value
Camel
Donkey
Horse
Llama
Mule
Skeleton Horse
Trader Llama
Zombie Horse
6
Fox 5
All other entities 3

Scale

Scale
ID

scale

Default

1

Minimum

0.0625

Maximum

16

This attribute multiplies the size of an entity.

Spawn reinforcements

Spawn reinforcements
ID

spawn_reinforcements

Default

0

Minimum

0

Maximum

1

This attribute determines the chance for a zombie to spawn another zombie when attacked.

Entity Default value
Zombie
Husk
Drowned
Zombie Villager
Random
(0–0.1)
Zombified Piglin 0[5]

Sneaking speed

Sneaking speed
ID

sneaking_speed

Default

0.3

Minimum

0

Maximum

1

This attribute determines the movement speed factor when sneaking or crawling. A factor of 1 means sneaking or crawling is as fast as walking, a factor of 0 means unable to move while sneaking or crawling.

Step height

Step height
ID

step_height

Default

0.6

Minimum

0

Maximum

10

This attribute determines the maximum number of blocks that an entity can step up without jumping. Sneaking prevents drops from heights that are higher than this attribute.[6] This happens if the height that the player is above a block is equal or less than the attribute.

Entity Default value
Camel 1.5
Axolotl
Donkey
Drowned
Enderman
Frog
Horse
Iron Golem
Llama
Mule
Ravager
Skeleton Horse
Trader Llama
Turtle
Zombie Horse
1
Armor Stand 0[7]
All other entities 0.6

Submerged mining speed

Submerged mining speed
ID

submerged_mining_speed

Default

0.2

Minimum

0

Maximum

20

This attribute determines the mining speed factor when underwater. A factor of 1 means mining as fast as on land, a factor of 0 means unable to mine while submerged. This represents only the submersion factor itself; other factors (such as not touching the ground) also apply.

Sweeping damage ratio

Sweeping damage ratio
ID

sweeping_damage_ratio

Default

0

Minimum

0

Maximum

1

This attribute determines how much of the base attack damage gets transferred to secondary targets in a sweep attack. This is in addition to the base attack of the sweep damage itself. A value of 1 means that all of the base attack damage is transferred (sweep damage is attack_damage + 1)

Tempt range

Tempt range
ID

tempt_range

Default

10

Minimum

0

Maximum

2024

This attribute determines the range, in blocks, at which temptable mobs can be tempted.

Water movement efficiency

Water movement efficiency
ID

water_movement_efficiency

Default

0

Minimum

0

Maximum

1

This attribute is a factor of movement speed when submerged. A higher value lets entities move faster. This represents only the submersion factor itself; other factors (such as sprinting) also apply.

Waypoint receive range

Waypoint receive range
ID

waypoint_receive_range

Default

0

Minimum

0

Maximum

60,000,000

This attribute determines the maximum distance from the player to a waypoint at which the waypoint is displayed on the locator bar. This attribute has no effect on mobs.

Entity Default value
Player 60,000,000
All other entities 0

Waypoint transmit range

Waypoint transmit range
ID

waypoint_transmit_range

Default

0

Minimum

0

Maximum

60,000,000

This attribute determines the distance at which an entity displays as a waypoint on the locator bar.

Entity Default value
Player 60,000,000
All other entities 0

Modifiers

Modifiers increase or decrease the attribute's base value by using certain operations. The resulting value after modification is capped by the attribute's minimum and maximum limits. Similar to attribute names, modifiers have a namespaced identifiers to uniquely identify the modifier.

However, a modifier's ID does not define the modifier's behavior; instead, it is determined by its operation. Modifiers carry an amount to their modification. When attribute modifiers are applied to items, the type parameter is required; this defines which attribute the modifier affects. Modifiers can be added or removed from all living entities using the /attribute command, modifying the entity's NBT data, or using item modifiers via data components.

Operations

Modifier operations dictate how it modifies an attribute base value. There are three operations that exist in the game:[note 1]

Operation Description
add_value Adds all of the modifiers' amounts to the base attribute.

Total=Base+Amount1+Amount2++Amountn

For example, applying two add_value modifiers with amounts of 2 and 4, to attribute base of 3:

Total=3+2+4=9

add_multiplied_base Multiplies the base attribute by (1 + sum of modifiers' amounts).

Total=Base×(1+Amount1+Amount2++Amountn)[note 2]

For example, applying two add_multiplied_base modifiers with amounts of 2 and 4, to attribute base of 3:

Total=3×(1+2+4)=3×7=21

add_multiplied_total Multiplies the base attribute by (1 + modifiers' amounts) for every modifier.

Total=Base×(1+Amount1)×(1+Amount2)××(1+Amountn)

For example, applying two add_multiplied_total modifiers with amounts of 2 and 4, to attribute base of 3:

Total=3×(1+2)×(1+4)=3×3×5=45

If multiple attribute modifiers are applied, the game first executes all add_value modifiers, then all add_multiplied_base modifiers, and finally all add_multiplied_total modifiers. The Total value is always carried as the Base for the next set of modifiers.

  1. /attribute ... modifier add ... command shows the literal name of the operations.
  2. Algebraically equivalent form. The original formula used in the game's code is like: Total=Base+(Base×Amount1)+(Base×Amount2)++(Base×Amountn)

Vanilla modifiers

As stated before, a modifier's ID can be anything, and this does not affect its behavior. The following are known modifier IDs and values used in vanilla Minecraft. Manually setting vanilla modifiers with the correct ID and attribute overrides the default value.

Modifier ID Description and Known Values Known Attributes Modified
minecraft:armor.body Value varies based on the armor of the horse. armor (Operation add_value; Horses), generic.armor_toughness (Operation add_value; Horses)
minecraft:armor.body Fixed value of 11.0 for wolves wearing wolf armor. armor (Operation add_value; Wolves)
minecraft:armor.helmet

minecraft:armor.chestplate

minecraft:armor.leggings

minecraft:armor.boots

Value varies based on slot and tier. armor (Operation add_value; boots, leggings, chestplate, helmet, turtle shell)
minecraft:armor.helmet

minecraft:armor.chestplate

minecraft:armor.leggings

minecraft:armor.boots

Value varies based on tier. armor_toughness (Operation add_value; boots, leggings, chestplate, helmet, turtle shell)
minecraft:armor.helmet

minecraft:armor.chestplate

minecraft:armor.leggings

minecraft:armor.boots

Applies knockback resistance similarily to netherite armor. A piece of netherite armor is equivalent to add_value with amount 0.1. knockback_resistance (Operation add_value; boots, leggings, chestplate, helmet)
minecraft:attacking Fixed value of 0.15 for Endermen and 0.05 for Zombified Piglins; exists only when attacking. movement_speed (Operation add_value; Endermen, Zombified Piglins)
minecraft:base_attack_damage Value varies based on tool/weapon and tier. attack_damage (Operation add_value; tridents, shovels, pickaxes, axes, hoes, maces)
minecraft:base_attack_speed Value varies based on tool/weapon and tier. attack_speed (Operation add_value; tridents, shovels, pickaxes, axes, hoes, maces)
minecraft:baby Fixed value of 0.5 for Zombies and 0.2 for Piglins; exists only for their respective baby variants. movement_speed (Operation add_multiplied_base; Baby Zombies. Baby villagers)
minecraft:covered Fixed value of 20.0 for Shulkers. Exists only when fully closed. armor (Operation add_value; Shulkers)
minecraft:creative_mode_block_range Fixed value of 0.5 while player is in Creative Mode. block_interaction_range (Operation add_value; Player)
minecraft:creative_mode_entity_range Fixed value of 2.0 while player is in Creative Mode. entity_interaction_range (Operation add_value; Player)
minecraft:drinking Fixed value of -0.25 for Witches when drinking a potion. movement_speed (Operation add_value; Witches)
minecraft:effect.speed Fixed value of 0.2 when under the Speed effect, multiplied by the effect's level (amplifier + 1). movement_speed (Operation add_multiplied_total; All living entities)
minecraft:effect.slowness Fixed value of -0.15 when under the Slowness effect, multiplied by the effect's level. movement_speed (Operation add_multiplied_total; All living entities)
minecraft:effect.haste Fixed value of 0.1 when under the Haste effect, multiplied by the effect's level. attack_speed (Operation add_multiplied_total; All living entities)
minecraft:effect.mining_fatigue Fixed value of -0.1 when under the Mining fatigue effect, multiplied by the effect's level. attack_speed (Operation add_multiplied_total; All living entities)
minecraft:effect.strength Fixed value of 3.0 when under the Strength effect, multiplied by the effect's level. attack_damage (Operation add_value; All living entities)
minecraft:effect.weakness Fixed value of -4.0 when under the Weakness effect, multiplied by the effect's level. attack_damage (Operation add_value; All living entities)
minecraft:effect.health_boost Fixed value of 4.0 when under the Health Boost effect, multiplied by the effect's level. max_health (Operation add_value; All living entities)
minecraft:effect.luck Fixed value of 1.0 when under the Luck effect, multiplied by the effect's level. luck (Operation add_value; All living entities)
minecraft:effect.unluck Fixed value of -1.0 when under the Unluck effect, multiplied by the effect's level. luck (Operation add_value; All living entities)
minecraft:effect.jump_boost Fixed value of 0.1 when under the Jump boost effect, multiplied by the effect's level. jump_strength (Operation add_value; All living entities)
minecraft:leader_zombie_bonus Has a (small) random chance of being generated on a zombie when spawned. For Spawn Reinforcements Chance, random number between 0.5 and 0.75. For max_health, random number between 1.0 and 4.0. spawn_reinforcements (Operation add_value; Zombies), max_health (Operation add_multiplied_total; Zombies)
minecraft:powder_snow Value varies from 0 to -0.05 based on ticks spent in powder snow. movement_speed (Operation add_value; all living entities)
minecraft:random_spawn_bonus Generated upon spawning; a random number from a Gaussian distribution ranging from 0.0 to 0.05. For Zombie Knockback Resistance, another value between 0.0 and 0.05 is also generated. follow_range (Operation add_multiplied_base; all mobs), Knockback Resistance (Operation add_value; Zombies only)
minecraft:reinforcement_caller_charge Fixed value of -0.05 created each time a zombie spawns another zombie as reinforcement. spawn_reinforcements (Operation add_value; Zombies)
minecraft:reinforcement_callee_charge Fixed value of -0.05 created for each zombie spawned as a reinforcement. spawn_reinforcements (Operation add_value; Zombies)
minecraft:sprinting Fixed value of 0.3 used by all mobs (including players) when sprinting. movement_speed (Operation add_multiplied_total; all living entities)
minecraft:zombie_random_spawn_bonus Generated upon spawning; a random number between 0.0 and 1.5. follow_range (Operation add_multiplied_total; Zombies)
None/unknown Unknown; created when the client reads attribute data sent by the server. varies

History

Java Edition

Java Edition
1.6.113w16aAdded attributes and modifiers.
The following attributes existed: "Max Health", "Follow Range", "Knockback Resistance"; furthermore, "Jump Strength" and "Speed" existed as horse-specific attributes.
The only modifiers were both "Random spawn bonus", one used on Zombies to knockback resistance with operation 0, and the other on all mobs to follow range with operation 1.
13w17aAdded "Spawn Reinforcements Chance" attribute for Zombies.
Added "Zombie reinforcement charge" (to spawn reinforcements charge), "Random zombie-spawn bonus" (to follow range), and "Leader zombie bonus" (to both reinforcements charge and max health).
13w18aReplaced "Zombie reinforcement charge" with "Zombie reinforcement caller charge"
13w21aAttributes now can be specified in NBT.
Attributes now have IDs and corresponding translation keys.
Modifiers now display on items.
Added "Attack Damage" and made "Speed" generic.
Added "potion.moveSpeed", "potion.moveSlowdown", "potion.damageBoost", and "potion.weakness" modifiers.
Added "Sprinting speed boost", "Fleeing speed bonus", "Attacking speed boost" (for both pigmen and endermen), "Drinking speed penalty", and "Baby speed boost".
Added "Tool modifier" and "Weapon modifier".
13w23bAdded "potion.healthBoost" modifier.
1.7.213w36aAttributes/modifiers can be added to items or mobs without the use of third-party NBT editing software by adding data tags to the /give and /summon commands.
1.915w34bAdded attack speed attribute.
15w36dAdded armor attribute.
15w44bAdded luck attribute.
1.9.1pre1Added armorToughness attribute.
1.12pre1Added flyingSpeed attribute.
1.1418w43aAdded attackKnockback attribute.
1.1620w06aKnockback resistance is now a scale rather than probability.
20w14aItems and entities no longer keep unknown attributes.
Names of some attributes have been renamed to meet resource location requirements (i.e., lowercase separated by underscores instead of camel case).
Renamed generic.maxHealth to generic.max_health.
Renamed zombie.spawnReinforcements to zombie.spawn_reinforcements.
Renamed horse.jumpStrength to horse.jump_strength.
Renamed generic.followRange to generic.follow_range.
Renamed generic.knockbackResistance to generic.knockback_resistance.
Renamed generic.movementSpeed to generic.movement_speed.
Renamed generic.flyingSpeed to generic.flying_speed.
Renamed generic.attackDamage to generic.attack_damage
Renamed generic.attackKnockback to generic.attack_knockback
Renamed generic.attackSpeed to generic.attack_speed
Renamed generic.armorToughness to generic.armor_toughness.
20w17aAdded the /attribute command, which can query and change attributes.
1.18.222w03aKnockback resistance no longer gives a 50% chance to ignore all knockback.
1.20.223w31aAdded the generic.max_absorption attribute.
1.20.523w51aAdded generic.scale and generic.step_height attributes for all living entities, as well as generic.block_interaction_range and generic.entity_interaction_range attributes for players.
24w03aRenamed generic.block_interaction_range and generic.entity_interaction_range to player.block_interaction_range and player.entity_interaction_range.
24w06aAdded generic.gravity, generic.safe_fall_distance, generic.fall_damage_multiplier and player.block_break_speed attributes.
Renamed horse.jump_strength to generic.jump_strength.
1.2124w18aAdded generic.burning_time, generic.explosion_knockback_resistance, player.mining_efficiency, generic.movement_efficiency, generic.oxygen_bonus, player.sneaking_speed, player.submerged_mining_speed, player.sweeping_damage_ratioand generic.water_movement_efficiency attributes.
generic.attack_knockback attribute now also works for players.
24w21aThe uuid and name arguments have been replaced with a singular id argument.
1.21.224w33aAdded the tempt_range attribute.
Removed the generic., player., or zombie. prefixes from all the attributes. Instead of using the resource locations, the argument instead just asks for the name of the attribute.
1.21.424w44aPlayers can no longer sprint while sneaking or crawling when having the sneaking_speed attribute set to 0.8 or higher.[8]
1.21.6
Experiment
Locator Bar
25w15aAdded waypoint_transmit_range and waypoint_receive_range attributes.
1.21.625w15aAdded camera_distance attribute.
25w17awaypoint_transmit_range and waypoint_receive_range are no longer experimental.
Java Edition Combat Tests
1.14.3Added generic.attackReach attribute.
6Renamed generic.attackReach to generic.attack_reach.

Bedrock Edition

Pocket Edition Alpha
v0.12.1build 1Added attributes.

Legacy Console Edition

Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU19CU71.121.121.12Patch 11.0.1Added attributes.
TU36CU251.281.281.28Patch 7Attributes of items are shown above the HUD when switching items in the hotbar if the item has less than 3 enchantments.
TU46CU361.381.381.38Patch 15Added armor and luck attributes.
TU54CU441.521.521.52Patch 241.0.4Added flying speed attribute.[verify]

Issues

Issues relating to "Attribute" are maintained on the bug tracker. Issues should be reported and viewed there.

References

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