Ranged attack

See also: Melee attack
This article is a work in progress.
 
Please help expand and improve it. The talk page may contain suggestions.
An example of a ranged attack.

A ranged attack is a type of attack that mobs and players use to cause damage to a target from a distance.

Projectile damage

The projectiles used as ammo by bows and crossbows, as well as the thrown trident projectile, have varying damage depending on the user and their velocity. The projectiles exclusive to mobs vary in damage depending on difficulty.

Players

The damage of ranged weapons is different when used by players compared to when they're used by mobs.

ItemSprite bow.png: Sprite image for bow in MinecraftBow
Charge time Enchantment Projectile damage
0.1 s (no charge) Unenchanted 1HP💔
Power I 2HP❤️
Power II 2HP❤️
Power III 2HP❤️
Power IV 3HP❤️💔
Power V 3HP❤️💔
0.2 s - 0.8 s (medium charge) Unenchanted 5HP❤️❤️💔
Power I 8HP❤️❤️❤️❤️
Power II 9HP❤️❤️❤️❤️💔
Power III 10HP❤️❤️❤️❤️❤️
Power IV 12HP❤️ × 6
Power V 13HP❤️ × 6.5
0.9 s (full charge) Unenchanted 6HP❤️❤️❤️
Power I 9HP❤️❤️❤️❤️💔
Power II 11HP❤️ × 5.5
Power III 12HP❤️ × 6
Power IV 14HP❤️ × 7
Power V 15HP❤️ × 7.5
1 s (critical charge) Unenchanted 6HP❤️❤️❤️ to 11HP❤️ × 5.5
Power I 9HP❤️❤️❤️❤️💔 to 16HP❤️ × 8
Power II 11HP❤️ × 5.5 to 19HP❤️ × 9.5
Power III 12HP❤️ × 6 to 20HP❤️ × 10
Power IV 14HP❤️ × 7 to 23HP❤️ × 11.5
Power V 15HP❤️ × 7.5 to 25HP❤️ × 12.5
ItemSprite crossbow.png: Sprite image for crossbow in MinecraftCrossbow
ItemSprite arrow.png: Sprite image for arrow in MinecraftArrow
Java Edition
7HP❤️❤️❤️💔 to 11HP❤️ × 5.5
Bedrock Edition
9HP❤️❤️❤️❤️💔
ItemSprite firework-rocket.png: Sprite image for firework-rocket in MinecraftFirework Rocket
Firework stars Projectile damage Enchantment Charge time Damage/second (DPS)
1 ItemSprite firework-star.png: Sprite image for firework-star in Minecraft 5HP❤️❤️💔 to 6HP❤️❤️❤️ No enchantment 1.25 s 3.75 to 4.5
Quick Charge I 1 s 5 to 6
Quick Charge II 0.75 s 6.25 to 7.5
Quick Charge III 0.5 s 7.5 to 9
2 ItemSprite firework-star.png: Sprite image for firework-star in Minecraft 6HP❤️❤️❤️ to 8HP❤️❤️❤️❤️ No enchantment 1.25 s 4.5 to 6
Quick Charge I 1 s 6 to 8
Quick Charge II 0.75 s 7.5 to 10
Quick Charge III 0.5 s 9 to 12
3 ItemSprite firework-star.png: Sprite image for firework-star in Minecraft 7HP❤️❤️❤️💔 to 10HP❤️❤️❤️❤️❤️ No enchantment 1.25 s 5.25 to 7.5
Quick Charge I 1 s 7 to 10
Quick Charge II 0.75 s 8.75 to 12.5
Quick Charge III 0.5 s 10.5 to 15
4 ItemSprite firework-star.png: Sprite image for firework-star in Minecraft 8HP❤️❤️❤️❤️ to 12HP❤️ × 6 No enchantment 1.25 s 6 to 9
Quick Charge I 1 s 8 to 12
Quick Charge II 0.75 s 10 to 15
Quick Charge III 0.5 s 12 to 18
5 ItemSprite firework-star.png: Sprite image for firework-star in Minecraft 9HP❤️❤️❤️❤️💔 to 14HP❤️ × 7 No enchantment 1.25 s 6.75 to 10.5
Quick Charge I 1 s 9 to 14
Quick Charge II 0.75 s 11.25 to 17.5
Quick Charge III 0.5 s 13.5 to 21
6 ItemSprite firework-star.png: Sprite image for firework-star in Minecraft 10HP❤️❤️❤️❤️❤️ to 16HP❤️ × 8 No enchantment 1.25 s 7.5 to 12
Quick Charge I 1 s 10 to 16
Quick Charge II 0.75 s 12.5 to 20
Quick Charge III 0.5 s 15 to 24
7 ItemSprite firework-star.png: Sprite image for firework-star in Minecraft 11HP❤️ × 5.5 to 18HP❤️ × 9 No enchantment 1.25 s 8.25 to 13.5
Quick Charge I 1 s 11 to 18
Quick Charge II 0.75 s 13.75 to 22.5
Quick Charge III 0.5 s 16.5 to 27
ItemSprite trident.png: Sprite image for trident in MinecraftTrident
Projectile damage
8HP❤️❤️❤️❤️

Mobs

When used by mobs, ranged weapons have set damage according to the mob type. Additionally, certain mobs have ranged attacks that are not replicable by player-obtained weapons.

Mob Difficulty Status effect(s)
Easy Normal Hard
Blaze fireball 5HP❤️❤️💔 + fire for 5 seconds No
Bogged arrow[JE only] 2HP❤️ to 4HP❤️❤️ 3HP❤️💔 to 5HP❤️❤️💔 4HP❤️❤️ to 8HP❤️❤️❤️❤️ Normally: Poison for 4 seconds

If holding a tipped arrow or a spectral arrow in its off-hand: The effect of the arrow

Bogged arrow[BE only] 1HP💔 to 4HP❤️❤️ 1HP💔 to 5HP❤️❤️💔 Poison for 4 seconds
Breeze wind charge 1HP💔 1.5HP❤️ × 0.75 No
Drowned trident (ranged)‌[JE only] 5HP❤️❤️💔 8HP❤️❤️❤️❤️ 12HP❤️ × 6 No
Drowned trident (ranged)‌[BE only] 8HP❤️❤️❤️❤️ No
Elder Guardian (laser) 5HP❤️❤️💔 8HP❤️❤️❤️❤️ 12HP❤️ × 6 YesMining Fatigue III for 5 minutes on nearby players
Ender Dragon (breath) 3HP❤️💔 per second Area effect cloud of Instant Damage
Ender Dragon Dragon Fireball 6HP❤️❤️❤️ per second
Evoker fangs[JE only] 4HP❤️❤️ 6HP❤️❤️❤️ 9HP❤️❤️❤️❤️💔 No
Evoker fangs[BE only] 6HP❤️❤️❤️ No
Ghast fireball (impact) 4HP❤️❤️ 6HP❤️❤️❤️ 9HP❤️❤️❤️❤️💔 No
Ghast fireball (explosion) 9.5HP❤️ × 4.75 17HP❤️ × 8.5 25.5HP❤️ × 12.75 No
Guardian (laser) 4HP❤️❤️ 6HP❤️❤️❤️ 9HP❤️❤️❤️❤️💔 No
Illusioner arrow[JE only] 2HP❤️ to 5HP❤️❤️💔 3HP❤️💔 to 5HP❤️❤️💔 Casts Blindness spells on the player, if regional difficulty is 2 or greater
Llama spit 1HP💔 1.5HP❤️ × 0.75 No
Piglin arrow[JE only] 2HP❤️ to 5HP❤️❤️💔 3HP❤️💔 to 5HP❤️❤️💔 No
Piglin arrow[BE only] 2HP❤️ to 4HP❤️❤️ 2HP❤️ to 5HP❤️❤️💔 No
Pillager arrow 2HP❤️ to 3HP❤️💔 3HP❤️💔 to 5HP❤️❤️💔 5HP❤️❤️💔 to 7HP❤️❤️❤️💔 No
Shulker bullet 3HP❤️💔 4HP❤️❤️ 6HP❤️❤️❤️ Levitation for 10 seconds
Skeleton arrow[JE only] 2HP❤️ to 4HP❤️❤️ 3HP❤️💔 to 5HP❤️❤️💔 4HP❤️❤️ to 8HP❤️❤️❤️❤️ Normally: No

If holding a tipped arrow or a spectral arrow in its off-hand: The effect of the arrow

Skeleton arrow[BE only] 1HP💔 to 4HP❤️❤️, varies with proximity 1HP💔 to 5HP❤️❤️💔, varies with proximity No
Snow Golem snowball 3HP❤️💔 to blazes No
Stray arrow[JE only] 3HP❤️💔 to 5HP❤️❤️💔 Normally: Slowness for 30 seconds when their tipped arrow hits any mob (including another stray)

If holding a tipped arrow or a spectral arrow in its off-hand: The effect of the arrow

Stray arrow[BE only] 1HP💔 to 4HP❤️❤️, varies with proximity 1HP💔 to 5HP❤️❤️💔, varies with proximity Slowness for 30 seconds when their tipped arrow hits any mob (including another stray)
Trader Llama spit 1HP💔 1.5HP❤️ × 0.75 No
Villager's firework rocket 5HP❤️❤️💔 8HP❤️❤️❤️❤️ 12HP❤️ × 6 No
Warden (ranged) 6HP❤️❤️❤️ 10HP❤️❤️❤️❤️❤️ 15HP❤️ × 7.5 No
Witch Deals damage by throwing potions Throws splash potions of Poison, Instant Damage, Slowness, and Weakness
EntitySprite wither-skeleton.png: Sprite image for wither-skeleton in Minecraft Wither Skeleton arrow[JE only] 2HP❤️ to 4HP❤️❤️ + fire for 5 seconds 3HP❤️💔 to 5HP❤️❤️💔 + fire for 5 seconds 4HP❤️❤️ to 8HP❤️❤️❤️❤️ + fire for 5 seconds Normally: No

If holding a tipped arrow or a spectral arrow in its off-hand: The effect of the arrow

Wither Skull (impact) 5HP❤️❤️💔 8HP❤️❤️❤️❤️ 12HP❤️ × 6 Wither II for 10 seconds on Normal difficulty and 40 seconds on Hard difficulty
Wither Skull (explosion) 5HP❤️❤️💔 No

Charge time

Charging a crossbow.
This article is about the ranged weapon mechanic. For the melee weapon mechanic, see Attack speed.

Charge time represents the time it takes to charge a ranged weapon before firing it.

Players

The charge time of player-initiated ranged attacks is dependent on the ranged weapon they're using. Due to a server-client desync bug, ranged weapons can occasionally be fired 1 tick earlier than their programmed charge times.

Ranged weapon Charge time
ItemSprite bow.png: Sprite image for bow in MinecraftBow 0.1 s (no charge)
0.2–0.8 s (medium charge)
0.9 s (full charge)
1 s (critical charge)
Ranged weapon Charge time Enchantment
ItemSprite crossbow.png: Sprite image for crossbow in MinecraftCrossbow 1.25 s None
1 s Quick Charge I
0.75 s Quick Charge II
0.5 s Quick Charge III
Ranged weapon Charge time
ItemSprite trident.png: Sprite image for trident in MinecraftTrident 0.5 s
Ranged weapon Charge time
ItemSprite snowball.png: Sprite image for snowball in MinecraftSnowball
ItemSprite egg.png: Sprite image for egg in MinecraftItemSprite brown-egg.png: Sprite image for brown-egg in MinecraftItemSprite blue-egg.png: Sprite image for blue-egg in MinecraftEgg
ItemSprite wind-charge.png: Sprite image for wind-charge in MinecraftWind charge
ItemSprite splash-potion.png: Sprite image for splash-potion in MinecraftSplash potion
ItemSprite lingering-potion.png: Sprite image for lingering-potion in MinecraftLingering potion
0 s

Mobs

Different mobs have different firing speeds for their ranged attacks. Certain mobs like skeletons have their firing rate dictated by the world difficulty, firing once every 3 seconds on Easy and Normal and once every 2 seconds on Hard.

This section needs expansion.
 
You can help by expanding it.

Inaccuracy

Ranged attacks have innate inaccuracy values, which dictate the randomness of projectile trajectory. This value affects both players and mobs.

Players

Player ranged attacks using bows and crossbows have a default inaccuracy value of 1 (0.25 in the Java Edition Combat Tests).

Mobs

Certain mobs are affected by the inaccuracy value. Skeletons specifically have their inaccuracy value affected by the world difficulty, with a value of 10 on Easy, 6 on Normal, and 2 on Hard.

This section needs expansion.
 
You can help by expanding it.

Sounds

Bow

Java Edition

Sounds
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​Arrow hitsFriendly MobsWhen an arrow impacts somethingentity.arrow.hitsubtitles.entity.arrow.hit1.01211-4316
​Arrow firedPlayersWhen a bow shoots an arrowentity.arrow.shootsubtitles.entity.arrow.shoot1.043-1.125 [sound 1]16
​Player hitPlayersWhen an arrow shot by a player hits another playerentity.arrow.hit_playersubtitles.entity.arrow.hit_player0.180.4516
​Item breaksPlayersWhen a bow's durability is exhaustedentity.item.breaksubtitles.entity.item.break0.80.8-1.216
  1. Depends on how long the bow has been charging. uncharged bows give 56-0.625

Bedrock Edition:

Sounds
SoundSourceDescriptionResource locationVolumePitch
PlayersWhen an arrow impacts somethingrandom.bowhit1.01.09-1.3
PlayersWhen a bow shoots an arrowrandom.bow1.00.83-1.25
PlayersWhen a bow's durability is exhaustedrandom.break1.00.9

Crossbow

Java Edition:

Sounds
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​Crossbow charges upPlayersWhen a crossbow starts to loaditem.crossbow.loading_startsubtitles.item.crossbow.charge0.151.016
​Crossbow charges upPlayersWhen a Quick Charge I crossbow starts to load [sound 1]item.crossbow.quick_charge_1subtitles.item.crossbow.chargevaries [sound 2]varies [sound 3]16
​Crossbow charges upPlayersWhen a Quick Charge II crossbow starts to load [sound 4]item.crossbow.quick_charge_2subtitles.item.crossbow.chargevaries [sound 6]varies [sound 5]16
​Crossbow charges upPlayersWhen a Quick Charge III crossbow starts to load [sound 4]item.crossbow.quick_charge_3subtitles.item.crossbow.chargevaries [sound 5]varies [sound 6]16
​Crossbow charges up[sound 7]PlayersWhile a crossbow is loading [sound 8]item.crossbow.loading_middlesubtitles.item.crossbow.charge0.325varies [sound 9]16
​Crossbow loadsEntity-DependentWhen a crossbow stops loadingitem.crossbow.loading_endsubtitles.item.crossbow.load1.01315-1.216
​Crossbow firesEntity-DependentWhen a crossbow firesitem.crossbow.shootsubtitles.item.crossbow.shoot0.8/0.9/0.91.0/1.0/0.9 [sound 10]16
​Arrow hitsFriendly MobsWhen an arrow hits a block or entityitem.crossbow.hitsubtitles.item.crossbow.hit1.01211-4316
​Player hitPlayersWhen an arrow shot by a player hits another playerentity.arrow.hit_playersubtitles.entity.arrow.hit_player0.180.4516
​Firework launchesAmbient/EnvironmentWhen a crossbow fires a firework rocketentity.firework_rocket.launchsubtitles.entity.firework_rocket.launch3.01.016
​Item breaksEntity-DependentWhen a crossbow's durability is exhaustedentity.item.breaksubtitles.entity.item.break0.80.8-1.216
  1. quick1_3 occurs at half the frequency as the other sounds
  2. 0.325 for all except quick1_1 (pitch=0.9), which is 0.25
  3. quick1_1 can be 1.0 or 0.9; quick1_2 can be 1.0 or 0.95; quick1_3 can be 1.0
  4. a b _1 occurs at 23 the frequency as the other sounds
  5. a b 0.325 for all except _1 (pitch=0.95), which is 0.25
  6. a b _1 can be 1.0 or 0.95; _2 can be 1.0, 0.95, or 1.05; _3 can be 1.0, 0.9, or 1.05
  7. MC-203146
  8. loading_middle4 occurs at 14 the frequency as the other sounds
  9. loading_middle1 can be 1.0, 0.95, or 1.2; loading_middle2 and loading_middle3 can be 1.0, 0.9, or 1.05; loading_middle4 can be 1.0
  10. Multiplied by the loading percentage of the crossbow

Bedrock Edition:

Sounds
SoundSourceDescriptionResource locationVolumePitch
PlayersWhen a crossbow starts to loadcrossbow.loading.start1.01.0
PlayersWhile a crossbow is loading and when a crossbow stops loadingcrossbow.loading.middle1.01.0
PlayersUnused sound eventcrossbow.loading.end1.01.0
PlayersWhen a crossbow with Quick Charge starts to loadcrossbow.quick_charge.start1.01.0
PlayersWhile a crossbow with Quick Charge is loadingcrossbow.quick_charge.middle1.01.0
PlayersWhen a crossbow with Quick Charge stops loadingcrossbow.quick_charge.end1.01.0
PlayersWhen a crossbow firescrossbow.shoot1.01.0
PlayersWhen an arrow hits a block or entityrandom.bowhit1.01.09-1.3
Ambient/EnvironmentWhen a crossbow fires a firework rocketfirework.launch1.01.0
PlayersWhen a crossbow's durability is exhaustedrandom.break1.00.9

Trident

Java Edition:
Thrown tridents use the Friendly Creatures sound category for entity-dependent sound events.

Sounds
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​Trident stabsFriendly MobsWhen a trident hits a mobitem.trident.hitsubtitles.item.trident.hit1.01.016
​Trident vibratesFriendly MobsWhen a trident hits the grounditem.trident.hit_groundsubtitles.item.trident.hit_ground0.91211-4316
​Trident clangsPlayersWhen a player throws a tridentitem.trident.throwsubtitles.item.trident.throw1.01.016
​Trident thunder cracksFriendly MobsWhen a Channeling trident hits a mobitem.trident.thundersubtitles.item.trident.thunder5.01.016
​Trident thunder cracksWeatherWhen a trident with Channeling strikes a lightning roditem.trident.thundersubtitles.item.trident.thunder5.01.016
​Trident zoomsPlayersWhen a Riptide I trident is useditem.trident.riptide_1subtitles.item.trident.riptide1.01.016
​Trident zoomsPlayersWhen a Riptide II trident is useditem.trident.riptide_2subtitles.item.trident.riptide1.01.016
​Trident zoomsPlayersWhen a Riptide III or higher trident is useditem.trident.riptide_3subtitles.item.trident.riptide1.01.016
​Trident returnsFriendly MobsWhen a trident starts returning [sound 1]item.trident.returnsubtitles.item.trident.return8.0varies [sound 2]16
​Drowned throws TridentHostile MobsWhen a drowned throws a tridententity.drowned.shootsubtitles.entity.drowned.shoot1.056-1.2516
​Item breaksPlayersWhen a trident's durability is exhaustedentity.item.breaksubtitles.entity.item.break0.80.8-1.216
  1. The first sound is only played 19 of the time, while the others are played 49 of the time
  2. 1.0 for return1, 1.0/0.8/1.2/1.2 for return2, and 1.0/0.8/0.8/1.2 for return3

Bedrock Edition:

Sounds
SoundSourceDescriptionResource locationVolumePitch
PlayersWhen a trident hits a mobitem.trident.hit1.01.0
PlayersWhen a trident hits the grounditem.trident.hit_ground0.91.0
PlayersWhen a player throws a tridentitem.trident.throw1.01.0
PlayersWhen a trident with Channeling strikes a mob[sound 1]item.trident.thunder1.0[sound 2]1.0
PlayersWhen a Riptide I trident is useditem.trident.riptide_11.01.0
PlayersWhen a Riptide II trident is useditem.trident.riptide_21.01.0
PlayersWhen a Riptide III trident is useditem.trident.riptide_31.01.0
PlayersWhen a trident starts returning[sound 3]item.trident.return8.0varies [sound 4]
Hostile MobsWhen a drowned shoots a tridentmob.drowned.shoot1.00.8-1.2
  1. MCPE-173931 — Tridents don't make channeling sounds when striking a lightning rod
  2. MCPE-178265 — Trident thunder sound definition schema error
  3. The first sound is only played 19 of the time, while the others are played 49 of the time
  4. 1.0 for return1, 1.0/0.8/1.2/1.2 for return2, and 1.0/0.8/0.8/1.2 for return3

Wind charge

Java Edition

Sounds
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​Wind Charge fliesFriendly MobsWhen a wind charge is thrown by a playerentity.wind_charge.throwsubtitles.entity.wind_charge.throw0.513-0.516
​Wind Charge fliesBlocksWhen a dispenser dispenses a wind chargeentity.wind_charge.throwsubtitles.entity.wind_charge.throw0.513-0.516
​Wind Charge burstsBlocksWhen a wind charge shot by a player or dispenser strikes somethingentity.wind_charge.wind_burstsubtitles.entity.generic.wind_burst4.00.7-1.058
​Wind Charge burstsBlocksWhen a wind charge shot by a breeze strikes somethingentity.breeze.wind_burstsubtitles.entity.breeze.wind_burst4.00.672-1.00816

Bedrock Edition:

Sounds
SoundSourceDescriptionResource locationVolumePitch
PlayersWhen a player throws a wind chargerandom.bow0.50.33-0.5
PlayersWhen a wind charge shot by a player or dispenser strikes somethingwind_charge.burst1.01.0
Hostile MobsWhen a wind charge shot by a breeze strikes somethingbreeze_wind_charge.burst1.01.2

Other

Java Edition:
Thrown snowballs use the Friendly Creatures sound category for entity-dependent sound events.

Sounds
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​Snowball fliesFriendly MobsWhen a player throws a snowballentity.snowball.throwsubtitles.entity.snowball.throw0.513-0.516
​Snowball fliesFriendly MobsWhen a snow golem shoots a snowballentity.snow_golem.shootsubtitles.entity.snowball.throw1.013-0.516
​Dispensed itemBlocksWhen a dispenser shoots a snowballblock.dispenser.launchsubtitles.block.dispenser.dispense1.01.216

Bedrock Edition:

Sounds
SoundSourceDescriptionResource locationVolumePitch
PlayersWhen a player throws a snowballrandom.bow0.50.33-0.5
Friendly MobsWhen a snow golem shoots a snowballmob.snowgolem.shoot1.00.8-1.2
PlayersWhen a dispenser shoots a snowballrandom.bow1.00.83-1.25

History

This section needs expansion.
 
You can help by expanding it.

Issues

Issues relating to "Ranged attack" are maintained on the bug tracker. Issues should be reported and viewed there.

Navigation