Llama

For other uses, see Llama (disambiguation).
Llama

Brown Llama.png: Infobox image for Llama the entity in Minecraft

Adult

Baby Brown Llama.png: Infobox image for Llama the entity in Minecraft

Baby

Creamy Llama.png: Infobox image for Llama the entity in Minecraft

Adult

Baby Creamy Llama.png: Infobox image for Llama the entity in Minecraft

Baby

Gray Llama.png: Infobox image for Llama the entity in Minecraft

Adult

Baby Gray Llama.png: Infobox image for Llama the entity in Minecraft

Baby

White Llama.png: Infobox image for Llama the entity in Minecraft

Adult

Baby White Llama.png: Infobox image for Llama the entity in Minecraft

Baby

Invicon Llama Spawn Egg.png: Inventory sprite for Llama Spawn Egg in Minecraft as shown in-game with description: Llama Spawn Egg
Health points

15HP❤️ × 7.5 to 30HP❤️ × 15

Behavior

Neutral

Mob type

Animal

Attack
strength

Easy and Normal: 1HP💔
Hard: 1.5HP❤️ × 0.75

Hitbox size

Adult:
Height: 1.87 blocks
Width: 0.9 blocks
Baby:
Height: 0.935 blocks
Width: 0.45 blocks

Speed

0.175

Spawn

Windswept Hills
Windswept Forest
Windswept Gravelly Hills
Savanna Plateau
Savanna[BE only]
Windswept Savanna[BE only]

Usable items

A llama is a tameable neutral mob that can be equipped with a chest to transport items, and can also wear carpets. If attacked, it will retaliate using its spit.

Spawning

A llama spawns above on grass blocks in savanna plateau, savanna[BE only][1] or windswept savanna[BE only] biomes in herds of 4 llamas, and in windswept hills, windswept forest, and windswept gravelly hills biomes in herds of 4 to 6 llamas, coming in four coat colors: brown, cream, white or gray.

10% of llamas spawn as baby llamas.

Llama spawns in:
Category: CreatureJava EditionBedrock Edition
Spawn areaSpawn weightSpawn chanceGroup sizeSpawn weightGroup size
Savanna Plateau86811.76%484
Windswept Hills54511.11%4–654–6
Windswept Gravelly Hills54511.11%4–654–6
Windswept Forest54511.11%4–654–6
Windswept Savanna84
Savanna84

Drops

Breeding

1–7XP upon successful breeding.

On death

Java Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Leather0–266.67%1.000–383.33%1.500–491.67%2.000–594.44%2.50

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Leather0–22310–356320–4111220–5171852

ItemAmountProbability
DefaultLooting ILooting IILooting III
Leather013 (33.33%)16 (16.67%)112 (8.33%)118 (5.56%)
113 (33.33%)13 (33.33%)14 (25.00%)16 (16.67%)
213 (33.33%)13 (33.33%)13 (33.33%)518 (27.78%)
3016 (16.67%)14 (25.00%)518 (27.78%)
400112 (8.33%)16 (16.67%)
5000118 (5.56%)
Average1 (1.00)32 (1.50)2 (2.00)52 (2.50)

Killed1
ItemExpected Drops
DefaultLooting ILooting IILooting III
Leather1.001.502.002.50

Bedrock Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Leather0–266.67%1.000–366.67%1.330–466.67%1.670–566.67%2.00

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Leather0–22310–323430–423530–5232

ItemAmountProbability
DefaultLooting ILooting IILooting III
Leather013 (33.33%)13 (33.33%)13 (33.33%)13 (33.33%)
113 (33.33%)16 (16.67%)112 (8.33%)118 (5.56%)
213 (33.33%)13 (33.33%)14 (25.00%)16 (16.67%)
3016 (16.67%)14 (25.00%)29 (22.22%)
400112 (8.33%)16 (16.67%)
5000118 (5.56%)
Average1 (1.00)43 (1.33)53 (1.67)2 (2.00)

Killed1
ItemExpected Drops
DefaultLooting ILooting IILooting III
Leather1.001.331.672.00

Like other baby animals, killing a baby llama yields no item or experience.

Behavior

Llamas are neutral mobs that retaliate when attacked by a player or another mob. Occasionally, their spit can miss its intended target and accidentally hit another llama, causing them to fight each other.

Llamas are hostile toward wolves and spit without provocation, but they don't attack tamed wolves unless provoked. Wolves are fearful of llamas of strength 4 or 5 and always run away, and won't attack unless provoked by their spit.[2] Wolves flee from weaker llamas less often.

Llamas are completely passive in Peaceful difficulty.

Llamas float when in water deeper than two blocks.

Llamas can safely fall 6 blocks before they begin to accumulate fall damage, unlike most mobs, which can only safely fall 3 blocks. Llamas also take half of the normal fall damage (rounded up) that most other mobs take (0.5HP❤️ × 0.25 damage per block over the safe distance instead of 1HP💔). If an entity is riding a llama, they receive the same fall damage as the llama.

Spitting

Main article: Llama spit

Llamas attack other mobs by spitting at them, dealing 1HP💔 damage. Llama spit is not flammable. In Bedrock Edition, like other projectiles, it can be thrown back at the llama.

Taming

Llamas can be tamed by repetitively riding them until hearts are displayed, done by pressing use on the llama while holding nothing.

Taming success depends on the llama's Temper value. Temper is a positive trait, with higher values increasing the chance of successful taming. Llamas begin with a Temper value of 0 and a maximum of 30. When a player rides an untamed llama, a random number from 0 to 29 is chosen. The llama gets tamed successfully if this number is less than the Temper value, otherwise, the Temper is increased by 5 and the player is bucked off. Temper can also be increased by feeding the llama.

Tamed llamas do not spit at mobs that attack its owner, although it spits at any mob that attacks the llama. Tamed llamas can still retaliate at players should the player hit them.

Feeding a llama food can alter its behavior, increasing its temper value if untamed, restoring lost health or making a baby grow faster (babies ordinarily take around 20 minutes to mature to adults). The table below lists the effects of the 2 food items llamas accept.

A llama can be fed by holding a valid food item and pressing use while facing the llama. Llamas can be fed only when feeding would have an effect, similar to other animals. If the food is invalid, the player mounts the llama instead.

Food Heals Speeds growth by Increases temper by Notes
Wheat 2HP❤️ 10 sec (200 ticks) +3
Hay Bale 10HP❤️❤️❤️❤️❤️ 1:30 min (1800 ticks) +6 Activates love mode in tamed llamas.

Breeding

Adult tamed llamas can be bred by being fed a hay bale. The baby llama takes on the coat color of one parent at random. Its strength is chosen as a random integer between 1 and the strength of the stronger parent, inclusive. 3% of the time the resulting strength is increased by 1, but it is capped at 5.

Stronger parent's strength

Offspring's strength
1 2 3 4 5
1 97% 3%
2 48.5% 50% 1.5%
3 32.33% 33.33% 33.33% 1%
4 24.25% 25% 25% 25% 0.75%
5 19.4% 20% 20% 20% 20.6%

Select a row based on the stronger parent. The column shows the probability of the resulting offspring having a given strength.

A llama's base health (15HP❤️ × 7.5 to 30HP❤️ × 15) is calculated based on that of its parents, in the same way as a horse's.

Color variant of llama is randomly selected between parents.

When breeding a trader llama with a llama, the offspring will always be a normal llama.

Caravans

Llamas form a caravan when one of them is leashed by a player.

Leashing a llama causes up to nine nearby llamas that are not already in a caravan to follow it, forming a caravan of up to ten llamas. When multiple llamas are leashed, each leashed llama can lead its own caravan of up to ten llamas. A caravan cannot contain more than one leashed llama, and there is no limit to the number of caravans a player can lead.

Storage

The GUI of a llama with strength 4 and with a chest.

A tamed llama can be equipped with a chest by pressing the use control on it while holding a chest. The chest gives the llama 3 to 15 slots of inventory space, depending on its strength (see table below). Once equipped, its contents can be accessed by pressing the use control on the llama while sneaking, or by opening the inventory while riding the llama. The chest itself cannot be retrieved without killing the llama.

Strength distribution in wild llamas
Strength Probability of spawning with that amount of strength Number of slots in inventory
1 32.8% 3
2 32.8% 6
3 32.8% 9
4 0.8% 12
5 0.8% 15

Carpets

All llama carpet patterns.

A llama can be equipped with a wool carpet in its carpet slot. Each carpet color shows as a different patterned rug when on the llama's back. This can be useful for color-coding the llamas as storage containers, like dyed shulker boxes.

When given carpets, all types of llamas look the same, except for their fur colors. In Java Edition, a llama's carpet decoration, including the default blue rug of a trader llama, remains visible when the llama is under the effect of Invisibility;[3] in Bedrock Edition, it becomes invisible.

For the purposes of the /item command, a llama carries its carpet in the armor.body slot.

Sounds

Java Edition:

Sounds
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​Llama bleatsFriendly MobsRandomlyentity.llama.ambientsubtitles.entity.llama.ambient0.80.8-1.2
(Baby: 1.3-1.7)
16
​Llama bleats angrilyFriendly MobsWhen a player is bucked off a llama or fails to interact with an untamed llamaentity.llama.angrysubtitles.entity.llama.angry0.80.8-1.2
(Baby: 1.3-1.7)
16
​Llama Chest equipsFriendly MobsWhen a llama equips a chestentity.llama.chestsubtitles.entity.llama.chest1.00.8-1.216
​Llama diesFriendly MobsWhen a llama diesentity.llama.deathsubtitles.entity.llama.death0.80.8-1.2
(Baby: 1.3-1.7)
16
​Llama eatsFriendly MobsWhen a llama eats an itementity.llama.eatsubtitles.entity.llama.eat1.00.8-1.216
​Llama hurtsFriendly MobsWhen a llama is damagedentity.llama.hurtsubtitles.entity.llama.hurt0.80.8-1.2
(Baby: 1.3-1.7)
16
​Llama spitsFriendly MobsWhen a llama spits at somethingentity.llama.spitsubtitles.entity.llama.spit1.00.8-1.216
​FootstepsFriendly MobsWhile a llama is walkingentity.llama.stepsubtitles.block.generic.footsteps0.151.016
​Llama is decoratedFriendly MobsWhen a llama equips a carpetentity.llama.swagsubtitles.entity.llama.swag0.51.016
​Carpet snips awayFriendly MobsWhen a carpet is removed with shearsitem.llama_carpet.unequipsubtitles.item.llama_carpet.unequip1.01.016

Bedrock Edition:

Sounds
SoundSourceDescriptionResource locationVolumePitch
Friendly MobsRandomlymob.llama.idle0.80.8-1.2 (Baby: 1.3-1.7)
Friendly MobsWhen a player is bucked off a llamamob.llama.angry0.80.8-1.2 (Baby: 1.3-1.7)
Friendly MobsWhen a llama equips a chestmob.horse.armor1.00.8-1.2
Friendly MobsWhen a llama diesmob.llama.death0.80.8-1.2 (Baby: 1.3-1.7)
Friendly MobsWhen a llama eats an itemmob.llama.eat0.5-1.50.8-1.2
Friendly MobsWhen a llama is damagedmob.llama.hurt0.80.8-1.2 (Baby: 1.3-1.7)
Friendly MobsWhen a llama spits at somethingmob.llama.spit0.80.8-1.2 (Baby: 1.3-1.7)
Friendly MobsWhile a llama is walkingmob.llama.step0.151.0
Friendly MobsWhen a llama equips a carpetmob.llama.swag0.51.0
Friendly MobsWhen a carpet is removed with shearsmob.llama.carpet_unequip1.01.0

Data values

ID

Java Edition:

NameIdentifierEntity tagsTranslation key
EntitySprite llama.png: Sprite image for llama in Minecraft Llamallamadismounts_underwater
followable_friendly_mobs
entity.minecraft.llama

Bedrock Edition:

NameIdentifierNumeric ID Translation key
EntitySprite llama.png: Sprite image for llama in Minecraft Llamallama29entity.llama.name

Entity data

Java Edition:

Main article: Entity format

Llamas have entity data associated with them that contain various properties.

  • [NBT Compound / JSON Object] Entity data
    • Additional fields for mobs that can breed see Template:Nbt inherit/breedable/template
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all mobs see Template:Nbt inherit/mob/template
    • [Byte] Bred: 1 or 0 (true/false) – Unknown. Remains 0 after breeding. If true, causes it to stay near other horses with this flag set.
    • [Byte] EatingHaystack: 1 or 0 (true/false) – true if the horse is grazing.
    • [Int Array] Owner: The UUID of the entity that tamed the horse, stored as four ints. Has no effect on behavior. Does not exist if there is no owner.
    • [Byte] Tame: 1 or 0 (true/false) – true if the horse is tamed.
    • [Int] Temper: Ranges from 0 to 100; increases with feeding. Higher values make a horse easier to tame.
    • [Byte] ChestedHorse: 1 or 0 (true/false) - true if the llama has chests.
    • [Int] DespawnDelay: A timer for trader llamas to despawn, present only in trader_llama. The trader llama despawns when this value reaches 0.
    • [NBT List / JSON Array] Items: List of items. Exists only if ChestedHorse is true.
      • [NBT Compound / JSON Object] An item, including the Slot tag.
        • An item see Template:Nbt inherit/item/template
    • [Int] Strength: Ranges from 1 to 5, defaults to 3. Determines the number of items the llama can carry (items = 3 × strength). Also increases the tendency of wolves to run away when attacked by llama spit. Strengths 4 and 5 always causes a wolf to flee.
    • [Int] Variant: The variant of the llama.
Variant Numerical ID Identifier
Creamy 0 creamy
White 1 white
Brown 2 brown
Gray 3 gray

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
Cow TipperHarvest some leather.Pick up leather from the ground or via fishing.15Bronze
So I Got That Going for MeLead a Caravan containing at least 5 Llamas20Bronze
OverkillDeal nine hearts of damage in a single hit.Damage can be dealt to any mob, even those that do not have nine hearts of health overall.30Bronze
It SpreadsKill a mob next to a catalyst10Bronze
Over-OverkillDeal 50 hearts of damage in a single hit using the MaceDamage can be dealt to any mob, even those that do not have 50 hearts of health overall.20Silver

Advancements

IconAdvancementIn-game descriptionActual requirements (if different)
Not Today, Thank YouDeflect a projectile with a ShieldBlock any projectile with a shield.
It SpreadsKill a mob near a Sculk CatalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this advancement.
The Parrots and the BatsBreed two animals together A mule must be the result of breeding a horse and a donkey for this advancement as they are not breedable together. Other breedable mobs are ignored for this advancement.
Best Friends ForeverTame an animalTame one of these 8/11​[upcoming Mounts of Mayhem] tameable mobs: Skeleton Horse can be tamed in the same way as a regular horse to gain this advancement with the ride command.
Two by TwoBreed all the animals! A trader llama does not count as a llama, and a mule must be the result of breeding a horse and a donkey for this advancement as they are not breedable together. Other breedable mobs can be bred, but are ignored for this advancement.

Advancements that apply to all mobs:

History

Development

July 26, 2016Jeb hosts a poll on Twitter, with the choice of llamas or alpacas. The final results gave favor (58%) to llamas. Alpacas had a 42%.

Java Edition

Java Edition
1.1116w39a Added llamas.
Added baby llamas.
16w39bThe drops of llamas are now affected by the Looting enchantment.
16w41aThe spawn rate of llamas has been drastically reduced.
1.1418w43a The textures of llamas have been changed.
The textures of baby llamas have been changed.
1.1620w10aFirework damage now provokes llamas.[4]
20w15aDispensers can now put carpets and chests on tamed llamas.
1.1721w20aLlamas no longer spit at players in peaceful mode.
1.18experimental snapshot 6Llamas now follow players that are holding hay bales.
1.1922w17aChanged all variants' chest texture, to use the chest texture since the texture update.
1.19.423w07aThe health of a baby is now a variation of the average of the parents' attributes, rather than being biased toward the average possible value.
1.21.2pre1Carpets now show the enchantment glint on llamas when enchanted.
1.21.625w20aCarpets can now be removed from llamas using shears.
pre1Llamas in carpets now emits a vibration frequency of 6, along with the Unequip frequency of 4 from the sculk shrieker.

Bedrock Edition

Pocket Edition
1.1.0alpha 1.1.0.0 Added llamas.
Added baby llamas.
Bedrock Edition
1.2.13beta 1.2.13.5Feeding llamas is now able to heal them.
1.10.0beta 1.10.0.3 The textures of llamas have been changed.
The textures of baby llamas have been changed.
1.20.10Preview 1.20.10.20Llamas now follow players that are holding hay bales.
1.21.90Preview 1.21.90.25Carpets can now be removed from llamas using shears.
Preview 1.21.90.26A sound now plays when removing a carpet from an llama using shears.

Legacy Console Edition

Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU54CU441.521.521.52Patch 241.0.4 Added llamas.
Added baby llamas.

New Nintendo 3DS Edition

New Nintendo 3DS Edition
1.9.19 Added llamas.
Added baby llamas.

Data History

Java Edition
1.20.524w05aReplaced [NBT Compound / JSON Object] DecorItem tag with [NBT Compound / JSON Object] body_armor_item.

Issues

Issues relating to "Llama" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

  • The So I Got That Going for Me achievement title refers to the 1980 comedy movie Caddyshack, where Bill Murray tells a story of how he once caddied for the Dalai Lama. In return, on his deathbed he expects to receive total consciousness, thus uttering the line "So I got that going for me, which is nice".
  • Some carpets on a llama's back represent certain mobs; a green carpet uses the face of the green creeper, while a purple carpet gains eyes like those of an enderman. A llama wearing a gray carpet has a mask, similar to that of a superhero or a bandit.
  • The llama was the first mob that Agnes Larsson designed. She visited a real-life llama named Adrian to use as a model.[5]

Gallery

Renders

Screenshots

Mojang images

Textures

In other media

References

  1. MC-159092 — Llamas do not spawn in regular savanna biome — resolved as "Works As Intended".
  2. MC-107643 — Wolf is indecisive around llamas while hostile toward the llama. — resolved as "Works As Intended".
  3. MC-110423 — Invisibility effect don't affect the second layer skins of stray and llama — resolved as "Works As Intended".
  4. MC-111498 — Fireworks and water bottles damage don't make neutral mobs angry or hostile — resolved as "Fixed".
  5. "Growth & Evolution - Part 3 | 15 Years of Minecraft @ 3:47" – Minecraft on YouTube, June 5, 2024
  6. bark! They moo! They oink! Yet we love them all equally. Today is the day to show our appreciation for all the world's amazing animals. Treat them to some wheat or feed them a well-deserved carrot. But above all else, be nice to them! #minecraft #worldanimalday "minecraft" @BohBQS5jWMQ on Instagram, October 4, 2018
  7. "Introducing New Default Skins!" – Minecraft on YouTube, November 29, 2022

External links

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