Trident

.png)
.gif)
| Rarity tier |
Rare |
|---|---|
| Attack damage |
9HP |
| Attack speed[JE only] |
1.1 (0.909 seconds) |
| Attack reach |
3 (3 blocks) |
| Projectile damage |
8HP |
| Charge time |
0.5s[note 1] |
| Inaccuracy |
1 |
| Durability | |
| Enchantability |
1 |
| Renewable |
Yes |
| Stackable |
No |
{
"title": "Trident",
"rows": [
{
"field": "Rare",
"label": "(link to Rarity article, displayed as Rarity tier)"
},
{
"field": "9<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"4.5 hearts\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❤️)(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❤️)(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❤️)(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❤️)(link to File:Half Heart (icon).png article, displayed as 9px|link=|alt=💔)</span></span>",
"label": "(link to Melee attack#Attack damage article, displayed as Attack damage)"
},
{
"field": "1.1 (0.909 seconds)",
"label": "(link to Melee attack#Attack cooldown article, displayed as Attack speed)<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup>"
},
{
"field": "3 (3 blocks)",
"label": "(link to Melee attack#Attack reach article, displayed as Attack reach)"
},
{
"field": "8<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"4 hearts\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❤️)(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❤️)(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❤️)(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❤️)</span></span>",
"label": "(link to Ranged attack#Projectile damage article, displayed as Projectile damage)"
},
{
"field": "0.5s",
"label": "(link to Ranged attack#Charge time article, displayed as Charge time)"
},
{
"field": "1",
"label": "(link to Ranged attack#Inaccuracy article, displayed as Inaccuracy)"
},
{
"field": "'''(link to Java Edition article, displayed as JE):''' 250<br>'''(link to Bedrock Edition article, displayed as BE):''' 251",
"label": "(link to Durability article, displayed as Durability)"
},
{
"field": "1",
"label": "(link to Enchantability article, displayed as Enchantability)"
},
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "No",
"label": "Stackable"
}
],
"invimages": [
"Trident"
],
"images": [
"Trident.png",
"Trident (item).png",
"Enchanted Trident (item).gif"
]
}
A trident is a weapon that can be used to perform melee attacks, or be thrown as a projectile that is not slowed down by water. It can rarely be obtained either from trident-wielding drowned or from trial chambers.
Obtaining
Generated loot
| Item | Structure | Container | Quantity | Chance |
|---|---|---|---|---|
| Java Edition and Bedrock Edition | ||||
| Vault and reward chest | 1 | 2.1%{ "item": "Trident", "stacksize": 1, "chance": 0.02083333333333337, "structure": "Trial Chambers", "container": "Vault and reward chest" }
| ||
Mob loot
6.25% of naturally-spawned drowned in Java Edition, or 15% of naturally-spawned drowned in Bedrock Edition, spawn with a trident of random durability as their natural weapon. When a drowned with a trident is killed by a player or a tamed wolf, it has a 8.5% chance in Java Edition or a 25% chance in Bedrock Edition of dropping the trident. This chance is increased by 1% with each level of Looting.
Only naturally-spawned drowned can spawn with a trident. Zombies converted to drowned never spawn with tridents. A trident held by a drowned has a chance to be enchanted. The Loyalty, Impaling, and Channeling enchantments function the same, while Riptide has no effect for the drowned.
Thrown tridents
Tridents thrown onto the ground by a player can be picked up; however, tridents thrown by drowned cannot be picked up, similar to arrows shot by skeletons and other arrow-firing mobs.
Only the owner of a trident thrown in Creative mode or enchanted with Loyalty can pick it up; other players in Creative and players in Survival mode, including its owner, cannot pick up a trident thrown in Creative.
Usage
Statistics
Java Edition
In Java Edition, tridents have an attack speed of 1.1 (0.909 seconds), and have the following statistics:
| Unenchanted | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Type | Attack damage | Attack speed | DPS | Attack reach | Lifetime damage inflicted[note 2] | Durability | Enchantability | |||||
| 9HP | 1.1 (0.909 seconds) | 9.9 | 3 (3 blocks) | 2250HP × 1125 | 250 | 1 | ||||||
| 13.5HP × 6.75 | 14.85 | 3375HP × 1687.5 | ||||||||||
| Type | Projectile damage | Charge time | DPS | Inaccuracy | Lifetime damage inflicted | Durability | Enchantability | |||||
| 8HP | 0.5s | 16 | 1 | 2000HP × 1000 | 250 | 1 | ||||||
| Enchanted | ||||||
|---|---|---|---|---|---|---|
| Type | Base damage | Impaling I | Impaling II | Impaling III | Impaling IV | Impaling V |
| 9HP | 11.5HP × 5.75 | 14HP × 7 | 16.5HP × 8.25 | 19HP × 9.5 | 21.5HP × 10.75 | |
| 13.5HP × 6.75 | 16HP × 8 | 18.5HP × 9.25 | 21HP × 10.5 | 23.5HP × 11.75 | 26HP × 13 | |
| 8HP | 10.5HP × 5.25 | 13HP × 6.5 | 15.5HP × 7.75 | 18HP × 9 | 20.5HP × 10.25 | |
Bedrock Edition
In Bedrock Edition, tridents have no attack cooldown, and have the following statistics:
| Unenchanted | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Type | Attack damage | Attack speed | DPS | Attack reach | Lifetime damage inflicted[note 3] | Durability | Enchantability | |||||
| 9HP | N/A | 18 | 3 (3 blocks) | 2259HP × 1129.5 | 251 | 1 | ||||||
| 13.5HP × 6.75 | 27 | 3388.5HP × 1694.25 | ||||||||||
| Type | Projectile damage | Charge time | DPS | Inaccuracy | Lifetime damage inflicted | Durability | Enchantability | |||||
| 8HP | 0.5s | 16 | 1 | 2008HP × 1004 | 251 | 1 | ||||||
| Enchanted | ||||||
|---|---|---|---|---|---|---|
| Type | Base damage | Impaling I | Impaling II | Impaling III | Impaling IV | Impaling V |
| 9HP | 11HP × 5.5 | 14HP × 7 | 16HP × 8 | 19HP × 9.5 | 21HP × 10.5 | |
| 13.5HP × 6.75 | 16.5HP × 8.25 | 21HP × 10.5 | 24HP × 12 | 28.5HP × 14.25 | 31.5HP × 15.75 | |
| 8HP | 10HP | 13HP × 6.5 | 15HP × 7.5 | 18HP × 9 | 20HP × 10 | |
Attacking
Melee attack
Pressing attack while holding a trident deals damage to both mobs and players. Tridents deal 9HP melee damage and, in Java Edition, have an attack speed of 1.1. Upon damaging a mob or player, the trident's durability decreases by 1. The trident's melee attack does not have any special attack mechanics that are unique to it, unlike all other melee weapons.[note 4]
Ranged attack


Pressing and holding use while holding a trident charges it. When released at full charge, the trident is thrown and deals damage to any entity it hits. It flies on a ballistic trajectory similar to that of an arrow. If the trident hits a block, it sticks to the block. If it hits an entity, it bounces off the entity and lands nearby. It is also blocked by shields and can be retrieved once it lands on the ground. Thrown tridents can trigger wooden buttons, wooden pressure plates, and target blocks. A trident can be thrown at a chorus flower or pointed dripstone to break it, which causes the block to be dropped as its respective item. Unlike other projectiles, the trident does not slow down when thrown through water or lava.
Tridents take 1 durability damage when thrown, regardless of whether they hit an entity or not. Tridents with 1 durability or less remaining cannot be thrown.[1] In Java Edition, tridents despawn after 60 seconds if they are not picked up, just like arrows.[2] In Bedrock Edition, thrown tridents do not despawn. In Bedrock Edition, thrown tridents can damage the ender dragon while resting on the bedrock fountain. In Java Edition, they act just like arrows — deflected, but burn as if they had Flame.
In Java Edition, tridents only damage one entity before needing to be picked up.[3] In Bedrock Edition, tridents can damage multiple entities as long as it touches a solid block before damaging the next entity; for example, a piston can move a trident into a mob.[4] Subsequent hits from the same throw still count as player damage, meaning that mobs drop experience and Looting can be used, but the trident does not lose additional durability.
In Bedrock Edition and Java Edition Combat Test 4, tridents can be shot by dispensers regardless of enchantment.
- ↑ Due to a server-client desync bug, tridents can occasionally be thrown 1 tick earlier than their programmed 0.5 second charge time.
- ↑ The formula to find the total lifetime damage is Lifetime damage minimum = Durability × Damage per hit. It assumes the trident is at maximum charge.
- ↑ The formula to find the total lifetime damage is Lifetime damage minimum = Durability × Damage per hit.
- ↑ Swords can do sweep attacks, axes can do crushing blows, maces can do smash attacks, and spears can do both jab attacks and charge attacks.
- ↑ Yaw and pitch follow the Minecraft's convention, thus zero yaw is directed at +Z (south) and looking upwards corresponds to negative values of pitch.
Drowned
A drowned holding a trident throws tridents at its target every 1.5 seconds, dealing 9HP damage in Normal difficulty. A drowned can throw unlimited tridents, and these tridents cannot be picked up by the player.
A villager can be converted into a zombie villager if it is killed by a trident thrown by a drowned. The chance of conversion is 0% on Easy difficulty, 50% on Normal, and 100% on Hard.
In Bedrock Edition, a drowned can use the trident's melee attack if its target is within three blocks. The melee attack deals 9HP damage.
In Java Edition, a drowned's trident can be enchanted[upcoming BE 1.21.120]. The Loyalty, Impaling and Channeling enchantments work the same as they would for a player, while Riptide has no effect for drowned.
Repairing
Combining
| Ingredients | Crafting recipe | Description |
|---|---|---|
| 2× Damaged Trident | The durability of the two tridents is added together, plus an extra 5% durability. |
| Ingredients | Grinding recipe | Description |
|---|---|---|
| 2× Damaged Trident | The durability of the two tridents is added together, plus an extra 5% durability. |
Unit repair
| Ingredients | Anvil recipe |
|---|---|
| Damaged Trident | Trident
|
A trident can be repaired only by the common procedure of combining with another trident in an anvil. The enchantments of both are preserved, and an extra 5% durability bonus is added.
Enchantments
Applicable enchantments
A trident can receive the following enchantments:
| Name | Description | Max Level | Method | Weight |
|---|---|---|---|---|
| Loyalty[note 1] | Causes the trident to return after landing. | III | 5 | |
| Channeling[note 1] | Releases a bolt of lightning when the thrown trident strikes a mob or lightning rod during a thunderstorm. | I | 1 | |
| Riptide[note 1] | Replaces the throw with a charge that hurls the user forward ONLY when wet. Throwing the trident becomes impossible. | III | 2 | |
| Impaling | Increases the damage dealt to aquatic mobs[Java Edition only] or mobs in contact with water or rain[Bedrock Edition only]. | V | 2 | |
| Unbreaking | Grants a chance to negate durability consumption. | III | 5 | |
| Mending | Repairs the trident when obtaining experience. | I | 2 | |
| Curse of Vanishing | The trident in the player’s possession disappears upon the player’s death and does not drop as an item. | I | 1 |
Enchantment behavior
Tridents have exclusive access to the Impaling, Loyalty, Riptide, and Channeling enchantments.
Impaling
Tridents enchanted with Impaling increase damage against mobs in certain conditions depending on the game version. In Java Edition, the enchantment deals extra damage to all aquatic mobs. In Bedrock Edition, it deals extra damage to players and mobs that are in water or rain. In the Java Edition Combat Tests, it has both of these effects.
Loyalty
Tridents enchanted with Loyalty return to the thrower after hitting an entity[Java Edition only]/hitting and bouncing off an entity then hitting a block[Bedrock Edition only][5] or directly hitting a block. A Loyalty-enchanted trident fired from a dispenser just sticks to the block it strikes. Higher levels of enchantment result in shorter recovery times. In Java Edition, throwing a trident enchanted with Loyalty into the void destroys it,[6] while in Bedrock Edition it automatically returns to the player. Loyalty-enchanted tridents can take fire damage but still return to the player if thrown in lava. This is especially helpful in the Nether if the player is using the trident instead of a bow. If a trident enchanted with Loyalty attempts to return to a player with no available inventory space, the trident floats near the player until inventory space becomes available.
Riptide
Tridents enchanted with Riptide launch the player a certain distance and do not leave the player's hand when thrown, with the distance increasing for higher enchantment levels. They can be thrown only if the player is standing in water or if it is raining on the block they are standing on. If the player charges it but walks into a nearby dry area, the charge is canceled. If the player throws a Riptide trident and collides with a mob, the mob takes melee damage (including critical damage if the player is falling). In Java Edition tridents enchanted with Riptide take one durability damage upon throwing and lose an additional 1 durability if it collides with an entity on both editions. Each level of Riptide increases the distance traveled by six blocks. The enchantment at level one launches the player nine blocks, fifteen blocks at level two, and twenty-one blocks at level three. Using Riptide, nearby players or mobs are dealt splash damage within an 8.25×8.25×4.25 cubical area. It stacks with the Impaling enchantment and Strength effect. Critical hits do not increase splash damage, but affect the target.
A trident with the Riptide enchantment can be used to propel a player wearing elytra, but only in rainy weather, during snowy weather in certain biomes[7] or while the player is in a body of water. A Riptide trident can boost the player to speeds as high as 125 blocks per second,[8] much faster than the 33.5 blocks per second speed achievable using firework rockets.
Channeling
Tridents enchanted with Channeling summon a lightning bolt if there is a thunderstorm, although only upon hitting a mob or player standing in the rain as well as a lightning rod placed in the rain.
Sounds
Java Edition:
Thrown tridents use the Friendly Creatures sound category for entity-dependent sound events.
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| Trident stabs | Friendly Mobs | When a trident hits a mob | item | subtitles | 1.0 | 1.0 | 16 | |
| Trident vibrates | Friendly Mobs | When a trident hits the ground | item | subtitles | 0.9 | 12⁄11-4⁄3 | 16 | |
| Trident clangs | Players | When a player throws a trident | item | subtitles | 1.0 | 1.0 | 16 | |
| Trident thunder cracks | Friendly Mobs | When a Channeling trident hits a mob | item | subtitles | 5.0 | 1.0 | 16 | |
| Trident thunder cracks | Weather | When a trident with Channeling strikes a lightning rod | item | subtitles | 5.0 | 1.0 | 16 | |
| Trident zooms | Players | When a Riptide I trident is used | item | subtitles | 1.0 | 1.0 | 16 | |
| Trident zooms | Players | When a Riptide II trident is used | item | subtitles | 1.0 | 1.0 | 16 | |
| Trident zooms | Players | When a Riptide III or higher trident is used | item | subtitles | 1.0 | 1.0 | 16 | |
| Trident returns | Friendly Mobs | When a trident starts returning [sound 1] | item | subtitles | 8.0 | varies [sound 2] | 16 | |
| Drowned throws Trident | Hostile Mobs | When a drowned throws a trident | entity | subtitles | 1.0 | 5⁄6-1.25 | 16 | |
| Item breaks | Players | When a trident's durability is exhausted | entity | subtitles | 0.8 | 0.8-1.2 | 16 | |
| Sounds | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
| Players | When a trident hits a mob | item | 1.0 | 1.0 | |
| Players | When a trident hits the ground | item | 0.9 | 1.0 | |
| Players | When a player throws a trident | item | 1.0 | 1.0 | |
| Players | When a trident with Channeling strikes a mob[sound 1] | item | 1.0[sound 2] | 1.0 | |
| Players | When a Riptide I trident is used | item | 1.0 | 1.0 | |
| Players | When a Riptide II trident is used | item | 1.0 | 1.0 | |
| Players | When a Riptide III trident is used | item | 1.0 | 1.0 | |
| Players | When a trident starts returning[sound 3] | item | 8.0 | varies [sound 4] | |
| Hostile Mobs | When a drowned shoots a trident | mob | 1.0 | 0.8-1.2 | |
- ↑ MCPE-173931 — Tridents don't make channeling sounds when striking a lightning rod
- ↑ MCPE-178265 — Trident thunder sound definition schema error
- ↑ The first sound is only played 1⁄9 of the time, while the others are played 4⁄9 of the time
- ↑ 1.0 for
return1, 1.0/0.8/1.2/1.2 forreturn2, and 1.0/0.8/0.8/1.2 forreturn3
Data values
ID
| Name | Identifier | Form | Translation key |
|---|---|---|---|
trident | Item | item |
| Name | Identifier | Entity tags | Translation key |
|---|---|---|---|
trident | impact_projectiles | entity |
| Name | Identifier | Numeric ID | Form | Translation key |
|---|---|---|---|---|
trident | 546 | Item | item |
| Name | Identifier | Numeric ID | Translation key |
|---|---|---|---|
thrown_trident | 73 | entity |
Entity data
Tridents have entity data associated with them that contain various properties of the entity.
- [NBT Compound / JSON Object] Entity data
- Tags common to all arrows see Template:Nbt inherit/arrow/template
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all projectiles see Template:Nbt inherit/projectile/template
- [Boolean] DealtDamage:
1or0(true/false) - Iftrue, the trident has already damaged an entity or been stuck in the ground for more than 4 ticks, in which case subsequent collisions with entities deal no damage and Loyalty tridents begin to return to the player. - [NBT Compound / JSON Object] item: The tag representing the item that is given when the entity is picked up.
- A single item stack see Template:Nbt inherit/itemnoslot/template
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| Do a Barrel Roll! | Use Riptide to give yourself a boost | Obtain a trident enchanted with Riptide and launch yourself any distance with it. | 30 | Silver | |||
| Bullseye | Hit the bullseye of a Target block | — | 15 | Bronze | |||
Advancements
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | Not Today, Thank You | Deflect a projectile with a Shield | Block any projectile with a shield. |
![]() | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
![]() | Very Very Frightening | Strike a Villager with lightning | Hit a villager with lightning created by a trident with the Channeling enchantment, turning it into a witch. |
![]() | Sniper Duel | Kill a Skeleton from at least 50 meters away | Receive kill credit for a skeleton that is at least 50 blocks away horizontally and is killed by a projectile. |
![]() | Bullseye | Hit the bullseye of a Target block from at least 30 meters away | Be at least 30 blocks away horizontally when the center of a target is shot with a projectile by the player. |
History
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| November 18, 2017 | A trident was shown killing a zombie in a clip presented at MineCon Earth. | ||||||
| 1.13 | 18w07a | | |||||
| 18w10a | |||||||
| 18w11a | Added drowned mobs, which can spawn with a trident, allowing tridents to now become obtainable in Survival. | ||||||
| 18w14a | If the player is not in water and it is not raining, the player can no longer throw tridents enchanted with Riptide, but they can still deal melee damage. | ||||||
| 18w20a | Like with swords, tridents no longer can break blocks when held in Creative mode.[9] | ||||||
| 1.13.1 | 18w30a | Loyalty tridents no longer have a rope while returning.[10] | |||||
| 1.14 | 18w43a | Thrown tridents can now break chorus flowers. | |||||
| 1.15 | 19w39a | | |||||
| Trident items use a 3D model again. When dropped, it rotates off center[12] (like with beds at the time). | |||||||
| 19w42a | Trident items now use the 2D sprite again.[13] | ||||||
| 19w45a | Thrown enchanted tridents have the enchantment glint applied to them.[14] | ||||||
| 1.17 | 20w48a | Thrown tridents can now break pointed dripstone. | |||||
| 1.20.2 Experiment | 23w31a | Trident-exclusive enchantments are no longer obtainable from villager trading. | |||||
| 1.20.5 Experiment | 24w13a | Tridents are now obtainable from reward containers and vaults found inside trial chambers. | |||||
| 1.21 | pre2 | The rarity of tridents has been changed from "Common" to "Epic". | |||||
| 1.21.2 | 24w33a | The rarity of tridents has once again changed, from "Epic" to "Rare". | |||||
| Drowned with tridents can now use the Loyalty, Impaling and Channeling enchantments. | |||||||
| 24w34a | Thrown tridents now bounce off when hitting the world border. | ||||||
| Java Edition Combat Tests | |||||||
| 1.14.3 | The attack speed of tridents has been increased to 2. | ||||||
| The base damage of tridents has been decreased from 9HP to 7HP. | |||||||
| The attack reach of tridents has been increased to 4 blocks. | |||||||
| 2 | The damage of tridents has been increased to 8HP. | ||||||
| 4 | Tridents can now be shot from dispensers. | ||||||
| Tridents with Loyalty that fall into the void now return to their owner upon breaking in the void. | |||||||
| Tridents with Impaling now deal enchantment damage to all mobs that are in water or rain. | |||||||
| 5 | The damage of tridents has been decreased to 7HP again. | ||||||
| Bedrock Edition | |||||||
| 1.2.13 Experiment | beta 1.2.13.8 | | |||||
| Tridents are currently a part of Experimental Gameplay. | |||||||
| 1.4.0 | beta 1.2.14.2 | Tridents have been fully implemented. | |||||
| beta 1.2.20.1 | A new animation has been added for tridents with Riptide when they are thrown. | ||||||
| 1.5.0 | beta 1.5.0.0 | Tridents can now be enchanted with Mending and Unbreaking. | |||||
| beta 1.5.0.7 | Tridents no longer break blocks in Creative Mode. | ||||||
| 1.7.0 | beta 1.7.0.2 | Tridents with Loyalty that fall into the void now return to their owner upon breaking in the void. | |||||
| 1.10.0 | beta 1.10.0.3 | Thrown tridents can now break chorus flowers. | |||||
| 1.16.0 | beta 1.15.0.51 | Drowned can no longer have a trident when converted. | |||||
| Drowned that are not holding a trident are no longer able to drop one. | |||||||
| 1.16.220 Experiment | beta 1.16.220.50 | Tridents are now able to break pointed dripstone. | |||||
| 1.16.220 | beta 1.16.220.51 | Drowned now hold their tridents correctly when targeting a player. | |||||
| 1.21.0 Experiment | Preview 1.21.0.20 | Tridents are now obtainable from reward containers and vaults found inside trial chambers. | |||||
| 1.21.20 | Preview 1.21.10.22 | The rarity of tridents has been changed from "Common" to "Epic". | |||||
| 1.21.30 | Preview 1.21.30.21 | The rarity of tridents has once again changed, from "Epic" to "Rare". | |||||
| Legacy Console Edition | |||||||
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | | ||
| ? | ? | ? | ? | ? | Tridents with Loyalty that fall into the void now return to their owner upon breaking in the void. | ||
| Minecraft Education | |||||||
| 1.4.0 | | ||||||
Data History
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.20.3 | 23w43a | Renamed the trident entity's NBT tag [NBT Compound / JSON Object] Trident to [NBT Compound / JSON Object] item. | |||||
Issues
Issues relating to "Trident" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- If a player throws a Loyalty-enchanted trident and the player's inventory subsequently fills, the trident hovers around or through the player's skin until an inventory slot opens, which it fills immediately. Multiple tridents can be 'queued' to re-enter the player's inventory in this manner.
- In Java Edition, if a trident is enchanted with sword enchantments (for example, via an anvil in Creative mode or through commands), the effects of most enchantments are applied even when the trident is thrown. The only exception is Fire Aspect, which is applied exclusively on melee attacks.[15]
- Thrown tridents pass through Nether portal blocks without being transported to the Nether or the Overworld.
- Using a trident enchanted with Riptide while riding an entity cancels the charge and does nothing.
- The sounds of tridents were recorded by Samuel Åberg from metal rulers.[16]
- A drowned with trident which later drops its trident as an item, enchanted with Loyalty I, shows a trident-returning animation, while still wielding earlier.
- In a behind the scenes video for A Minecraft Movie, Jason Momoa can be seen holding a trident, which is a reference to his role as Aquaman in the DC films.[17]
Gallery
Renders
Item
-
An enchanted trident.
Held
-
A drowned holding a trident and a nautilus shell. -
Alex aiming with Trident
Screenshots
-
Tridents are shown in a clip of Minecon Earth 2017. -

-

-
A trident stuck in sand. -
First image of a trident in Bedrock Edition.
In other media
-
A trident exhibit in 15 Year Journey -
Kai using a trident in a promo for Vibrant Memories Add-On -
Artwork of Ari swimming with a trident. -
A trident in Mojang Presents... An Update Aquatic -
A trident as it appears in Minecraft Dungeons. -
A trident as it appeared in Minecraft Earth -
An official T-Shirt design of Alex with a trident. -
"Acid Drowned," an officially licensed T-Shirt featuring a drowned with a trident. -
A trident as it appears in A Minecraft Movie Live Event.
References
- ↑ MC-163946 — Tridents with one durability remaining can be thrown — resolved as "Fixed".
- ↑ MC-125817 — Tridents thrown in survival despawn after one minute
- ↑ MC-125325 — Tridents will not cause damage to entities after it falls from a block it was stuck in — resolved as "Works As Intended".
- ↑ MCPE-60933 — A single trident can hurt multiple mobs in one throw — resolved as "Works As Intended".
- ↑ MCPE-51726 — resolved as "Won't Fix".
- ↑ MC-125755 — resolved as "Works As Intended".
- ↑ MC-128169
- ↑ MC-147173 — Using riptide tridents while elytra flying can boost the player to excessive speeds
- ↑ MC-126300
- ↑ MC-136136
- ↑ MC-125360
- ↑ MC-161886
- ↑ MC-161872
- ↑ MC-161976
- ↑ MC-166282 — Trident with Fire Aspect enchantment puts entities on fire only when used as a melee weapon — resolved as "Invalid".
- ↑ "Growth & Evolution - Part 3: 15 Years of Minecraft" – Minecraft on YouTube
- ↑ "A MINECRAFT MOVIE - A DAY IN THE LIFE OF JASON MOMOA" – Warner Bros Pictures on YouTube
External links
- "Taking Inventory: Trident" by Duncan Geere – Minecraft.net, January 30, 2020.
Notes
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| Axe | |||
| Spear[upcoming Mounts of Mayhem] | |||
| Others | |||
| Ammunition |
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