Rain is a type of weather that occurs occasionally in Minecraft.
Behavior
Rain is a somewhat common, temporary, and global occurrence[1] that can happen randomly at any time within the Overworld. In colder biomes, and at certain altitudes, it snows instead. No rain occurs in warmer biomes such as deserts and savannas, as well as in other dimensions.
The average rainfall lasts 0.5β1 Minecraft day, and there is a 0.5β7.5 day delay between rains. Rain has a small chance to worsen into a thunderstorm.
Rainy weather always clears at sunrise after sleeping in a bed. Otherwise, it stops after a random duration of time.
A heavy rain obscuring the distanceRain in the badlands biome bordering a jungleThe sun is not visible during rain although the sunrise afterglow is visible.
Rainfalls darken the world, causing the light from the sun to decrease by 3, bringing it to light level 12 in full daylight. Moonlight, however, is not reduced, and remains at light level 4. The sky itself darkens, even in biomes where it does not rain, and in Java Edition, celestial bodies (the sun, moon, and stars) are no longer visible.[2] In Bedrock Edition, the sun and moon are still visible in biomes with no rain. While flying, rain also decreases visibility on land. Clouds darken from white to light gray, although clouds themselves do not precipitate. Although the sun is not visible during rain, the glow associated with sunrise and sunset is still visible.
At a certain biome-dependent elevation, the rain becomes snowfall, resulting in huge natural mountains having snow on the peaks while it is raining on the ground. Each biome has a certain temperature, and temperatures below 0.15 turn rain into snow. The temperature drops by 0.0016 per block above sea level, so at high elevations, it can be cold enough to snow despite there normally being rain instead.
Other effects caused by rain:
While fishing, there is a shorter wait time on average to get a bite during rain.[5]
Wolves shake themselves dry if they are not moving (certain versions only).
Farmland becomes hydrated if it is not already.[6]
Rain particles make noise when they hit a block, and this noise can be heard at any point within 16 blocks. In Java Edition, these particles can be disabled by setting particles to "Minimal" in the video settings menu. Although rain particles are visible just in the immediate vicinity, their effects occur within all loaded areas. Raindrops fall only in the two middle lines of a block, thus do not visibly fall directly onto the player. At Y=-64 and below, rain does not generate particles and the associated sound event.
Rain is introduced purely for cosmetic purposes. The mechanics are simple, only testing if there is a block above to shelter the rain. It can now be toggled on and off with the F5 key.
Sleeping now only resets the weather cycle during rain or a thunderstorm.[7] Therefore, sleeping frequently no longer prevents rain or a thunderstorm from happening.
Rain sounds are updated (previously ). They now sound more ambient/quieter and 'realistic'.
Issues
Issues relating to "Rain" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
Rain falling into the void
Rain falls more slowly than the player.
In Bedrock Edition, rain falls one block into the void (Y=-65). This can be seen in Creative mode by floating in the void. No particles are emitted from the rain, due to the absence of a block below it.
Rain still falls above the clouds. Notch explains that the gray above the clouds during a storm is another layer of clouds and the origin of the rain.[8]
Raindrop splash particles can be seen on top of blocks of layer 255 at most, even in biomes where it cannot rain.