Conduit Power

| Sources |
See § Causes |
|---|---|
| Particle |
|
| Type |
Positive |
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Conduit Power is an area-of-effect status effect given by active conduits to players touching water or rain. It grants a combination of Water Breathing, Haste, and Night Vision.
Effect
Players under the effect of Conduit Power receive all of the benefits of Water Breathing, Night Vision, and Haste. This means that their breath meter does not decrease, it gets filled up even underwater, they can sleep in a waterlogged bed[Bedrock Edition only], they are able to see underwater, and their mining speed increases.
Higher levels of Conduit Power can be obtained only by using commands, in which case Conduit Power X provides the same effect as Haste X, and the other two abilities are unaffected by level.
Despite the effects, Conduit Power does not stack with Water Breathing, Night Vision, or Haste. The strongest Haste effect is used, and all timers continue to count down.
In Bedrock Edition, because the Conduit Power effect lasts for 12 seconds above water, night vision is activated but does not show borders.
Causes
| Cause | Potency | Length | Notes |
|---|---|---|---|
| I | 0:13 (activates every second as long as a player is near and touching water or rain) | See Conduit § Conduit Power for more details of exactly when and under what condition this effect occurs. |
Immune mobs
- Withers and ender dragons are immune to Conduit Power.
- All mobs that can breathe underwater are unaffected by Conduit Power.
Data values
ID
| Name | Identifier | Numeric ID | Translation key |
|---|---|---|---|
conduit_power | 29 | effect |
| Name | Identifier | Numeric ID | Translation key |
|---|---|---|---|
conduit_power | 26 | potion |
Advancements
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | How Did We Get Here? | Have every effect applied at the same time | Have all of these 33/34[upcoming Mounts of Mayhem] status effects applied to the player at the same time:
The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement. |
History
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 18w15a | ||||||
| 18w19a | Conduit Power is now needed for the "How Did We Get Here?" advancement. | ||||||
| 1.14 | 18w43a | ||||||
| 18w43b | |||||||
| 1.21.4 | Pre-Release 1 | Conduit Power now regenerates the oxygen underwater instead of only preventing it from decreasing.[1] | |||||
| Bedrock Edition | |||||||
| 1.5.0 | beta 1.5.0.1 | Added Conduit Power. | |||||
| ? | |||||||
| 1.16.0 | beta 1.15.0.51 | Conduits can now give Conduit Power to nearby players in rain. | |||||
| Legacy Console Edition | |||||||
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | Added Conduit Power. | ||
Issues
Issues relating to "Conduit Power" are maintained on the bug tracker. Issues should be reported and viewed there.
References
| Movement |
| ||
|---|---|---|---|
| Health |
| ||
| Combat | |||
| Hunger | |||
| Breaking | |||
| Spawns | |||
| Underwater | |||
| Visibility |
| ||
| Ominous Events | |||
| Unused |
| ||
| Joke | |||
