| Sources
|
See § Causes
|
| Particle
|
#8C9B8C (gray)
|
| Type
|
Negative
|
{
"title": "Infested",
"rows": [
{
"field": "See (link to #Causes article, displayed as <span style=\"white-space: nowrap;\">§ Causes</span>)",
"label": "Sources"
},
{
"field": "<span class=\"sprite-file\" style=\"height:18px;width:18px\">(link to File:EffectSprite particle-infested.png article, displayed as 18x18px|link=|alt=EffectSprite particle-infested.png: Sprite image for particle-infested in Minecraft|class=pixel-image|)</span> #8C9B8C (gray)",
"label": "Particle"
},
{
"field": "Negative",
"label": "Type"
}
],
"invimages": [
"Potion of Infestation",
"Splash Potion of Infestation",
"Lingering Potion of Infestation",
"Arrow of Infestation"
],
"images": [
"Infested.png"
]
}
Infested is a status effect that causes an entity to sometimes spawn silverfish upon taking damage.
Effect
Infested entities have a 10% chance to spawn 1-2 silverfish when hurt. The silverfish spawn at the center of the affected entity's bounding box, and fling out in the direction the entity is facing. The damage source does not necessarily need to reduce the health of the affected entity.[1] For example, a snow golem's snowball may trigger a silverfish spawn. The quantity and chance of silverfish spawning are unaffected by the potency level of the potion. Entities with the Infested effect emit gray, silverfish-shaped particles.
Causes
Immune mobs
Data values
ID
Java Edition:
| Name | Identifier | Translation key |
|---|
Infested | infested | effect.minecraft.infested |
Bedrock Edition:
| Name | Identifier | Numeric ID | Translation key |
|---|
Infested | infested | 35 | effect.infested |
Advancements
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|
  | A Furious Cocktail | Have every potion effect applied at the same time |
Have all of these 17 status effects applied to the player at the same time:
The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement. |
  | How Did We Get Here? | Have every effect applied at the same time |
The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement.
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
History
| Java Edition |
|---|
| 1.20.5 | 24w13a | Added Infested.[2] |
|---|
| pre1 | Now has a 10% chance to spawn 1-2 silverfish instead of 5%.
|
|---|
| Silverfish now spawn at the center of the entity's bounding box and fling out in the direction the entity is facing. |
| 1.21 | 24w18a | Infested is now needed for the "A Furious Cocktail" and "How Did We Get Here?" advancements. |
|---|
| Bedrock Edition |
|---|
| 1.21.0Update 1.21 | Preview 1.21.0.20 | Added Infested. |
|---|
| 1.21.0 | Preview 1.21.0.22 | Infested is now available without using the "Update 1.21" experimental toggle. |
|---|
| Preview 1.21.0.23 | Now has a 10% chance to spawn 1-2 silverfish instead of 5%.
|
|---|
| Silverfish now spawn at the center of the entity's bounding box and fling out in the direction the entity is facing. |
Issues
Issues relating to "Infested" are maintained on the bug tracker. Issues should be reported and viewed there.
References
Navigation