Uncooked food
Uncooked food describes food items which can be cooked using a furnace, smoker, or campfire. They can also be found in various loot chests in naturally generated structures.
List
This is a list of all uncooked food items.
Obtaining
Breaking
Fully grown potato crops drop 2 to 5 potatoes (3 5⁄7 per crop harvested on average). Potato yield can be increased with Fortune.
The first two potatoes always drop, and then three more attempts are made to drop a potato with a success rate of 57.14286% to yield the extra 0–3 drops. Each level of Fortune enchantment increases the number of attempts by one.
| Block | ||
|---|---|---|
| Hardness | 0 | |
| Breaking time (secs) | ||
| Default | 0.05 | |
- incorrect tool, drops nothing
- correct tool, drops nothing or something other than the block itself
- correct tool, drops the block itself
- italicized can be instant mined
Mob loot
The following uncooked meat items are dropped by killing their respective mobs:
Raw Cod, an item dropped by
cod,
dolphins,
polar bears,
guardians, and
elder guardians
Raw Salmon, an item dropped by
salmon,
dolphins,
polar bears,
guardians, and
elder guardians
Raw Chicken, an item dropped by
chickens
Raw Beef, an item dropped by
cows and
mooshrooms
Raw Porkchop, an item dropped by
pigs and
hoglins
Raw Mutton, an item dropped by
sheep
Raw Rabbit, an item dropped by
rabbits
Potato, an item rarely dropped by
zombies and their variants.
Generated loot
| Item | Structure | Container | Quantity | Chance |
|---|---|---|---|---|
| Java Edition | ||||
| Fisherman's chest | 1–3 | 43%{ "item": "Raw Cod", "stacksize": "1–3", "chance": 0.4299830488478805, "structure": "Village", "container": "Fisherman's chest" }
| ||
| Chest | 1–2 | 61.5%{ "item": "Raw Salmon", "stacksize": "1–2", "chance": 0.6153268219383922, "structure": "Bonus Chest", "container": "Chest" }
| ||
| Fisherman's chest | 1–3 | 24.2%{ "item": "Raw Salmon", "stacksize": "1–3", "chance": 0.2418426461183103, "structure": "Village", "container": "Fisherman's chest" }
| ||
| Butcher's chest | 1–3 | 48.6%{ "item": "Raw Beef", "stacksize": "1–3", "chance": 0.4862627922889272, "structure": "Village", "container": "Butcher's chest" }
| ||
| Hoglin stable chest | 2–5 | 22.8%{ "item": "Raw Porkchop", "stacksize": "2–5", "chance": 0.22793887963348602, "structure": "Bastion Remnant", "container": "Hoglin stable chest" }
| ||
| Butcher's chest | 1–3 | 48.6%{ "item": "Raw Porkchop", "stacksize": "1–3", "chance": 0.4862627922889272, "structure": "Village", "container": "Butcher's chest" }
| ||
| Butcher's chest | 1–3 | 48.6%{ "item": "Raw Mutton", "stacksize": "1–3", "chance": 0.4862627922889272, "structure": "Village", "container": "Butcher's chest" }
| ||
| Chest | 2–5 | 57.5%{ "item": "Potato", "stacksize": "2–5", "chance": 0.5750050885406066, "structure": "Pillager Outpost", "container": "Chest" }
| ||
| Supply chest | 2–6 | 42.1%{ "item": "Potato", "stacksize": "2–6", "chance": 0.42061090139687074, "structure": "Shipwreck", "container": "Supply chest" }
| ||
| Snowy house chest | 1–7 | 66.3%{ "item": "Potato", "stacksize": "1–7", "chance": 0.662802357880901, "structure": "Village", "container": "Snowy house chest" }
| ||
| Taiga house chest | 1–7 | 65.6%{ "item": "Potato", "stacksize": "1–7", "chance": 0.6556091848091459, "structure": "Village", "container": "Taiga house chest" }
| ||
| Plains house chest | 1–7 | 74.2%{ "item": "Potato", "stacksize": "1–7", "chance": 0.7422481146272464, "structure": "Village", "container": "Plains house chest" }
| ||
| Bedrock Edition | ||||
| Chest | 1–2 | 100%{ "item": "Raw Salmon", "stacksize": "1–2", "chance": 1, "structure": "Bonus Chest", "container": "Chest" }
| ||
| Butcher's chest | 1–3 | 48.6%{ "item": "Raw Beef", "stacksize": "1–3", "chance": 0.4862627922889272, "structure": "Village", "container": "Butcher's chest" }
| ||
| Hoglin stable chest | 2–5 | 22.8%{ "item": "Raw Porkchop", "stacksize": "2–5", "chance": 0.22793887963348602, "structure": "Bastion Remnant", "container": "Hoglin stable chest" }
| ||
| Butcher's chest | 1–3 | 48.6%{ "item": "Raw Porkchop", "stacksize": "1–3", "chance": 0.4862627922889272, "structure": "Village", "container": "Butcher's chest" }
| ||
| Butcher's chest | 1–3 | 48.6%{ "item": "Raw Mutton", "stacksize": "1–3", "chance": 0.4862627922889272, "structure": "Village", "container": "Butcher's chest" }
| ||
| Chest | 1–2 | 50%{ "item": "Potato", "stacksize": "1–2", "chance": 0.5, "structure": "Bonus Chest", "container": "Chest" }
| ||
| Chest | 2–5 | 57.5%{ "item": "Potato", "stacksize": "2–5", "chance": 0.5750050885406066, "structure": "Pillager Outpost", "container": "Chest" }
| ||
| Supply chest | 2–6 | 42.1%{ "item": "Potato", "stacksize": "2–6", "chance": 0.42061090139687074, "structure": "Shipwreck", "container": "Supply chest" }
| ||
| Snowy house chest | 1–7 | 66.3%{ "item": "Potato", "stacksize": "1–7", "chance": 0.662802357880901, "structure": "Village", "container": "Snowy house chest" }
| ||
| Taiga house chest | 1–7 | 69.3%{ "item": "Potato", "stacksize": "1–7", "chance": 0.6929135530018191, "structure": "Village", "container": "Taiga house chest" }
| ||
| Plains house chest | 1–7 | 74.2%{ "item": "Potato", "stacksize": "1–7", "chance": 0.7422481146272464, "structure": "Village", "container": "Plains house chest" }
| ||
Usage
Smelting indgredient
| Ingredients | Smelting recipe |
|---|---|
| Any uncooked food + Any fuel |
Trading
| Villager | Probability | Villager wants | Player receives | Trades in stock | Villager experience | ||
|---|---|---|---|---|---|---|---|
| JE | BE | ||||||
| 40% | 25% | 26 × | 16 | 2 | |||
| 50% | 33% | 14 × | 16 | 2 | |||
| 50% | 33% | 4 × | 16 | 2 | |||
| 50% | 33% | 7 × | 16 | 2 | |||
| 100% | 50% | 10 × | 16 | 20 | |||
| 100% | 50% | 7 × | 16 | 20 | |||
| 50% | 50% | 6 × + | 6 × | 16 | 1 | ||
| 67% | 100% | 15 × | 16 | 10 | |||
| 67% | 50% | 6 × + | 6 × | 16 | 5 | ||
| 100% | 100% | 13 × | 16 | 20 | |||
Wolves
Uncooked meat (except cod and salmon in Bedrock Edition) can be used to heal and breed tamed wolves. In Bedrock Edition, uncooked cod and salmon can only be used for healing tamed wolves.
Cats
Raw fish (cod and salmon) can be used to tame cats with 1⁄3 chance of success, get cats off of chests and beds, breed cats, and make baby cats grow up faster by 10% of the remaining time. Additionally, raw fish can be used to heal cats by 2HP.
Ocelots
Raw fish can be used to gain ocelot trust, breed ocelots, and make baby ocelots grow up faster by 10% of the remaining time.
Dolphins
Dolphins can be fed raw fish. Doing this improves their trust and interaction with the player. However, unlike most animals, feeding dolphins does not allow them to breed. Additionally, raw fish can be used to make baby dolphins grow up faster by 10% of the remaining time.
Dolphins swim to the nearest chest in a shipwreck or underwater ruin after they are fed raw fish. If the chest in the nearest structure is broken, they swim to another structure with a chest.
Nautiluses
Nautiluses can be fed raw cod or raw salmon to heal, breed, and attract them.
Issues
Issues relating to "Uncooked", "Uncooked food", "Raw food", "Uncooked meat", "Raw meat", or "Potato" are maintained on the bug tracker. Issues should be reported and viewed there.