Emerald

| Rarity tier |
Common |
|---|---|
| Renewable |
Yes |
| Stackable |
Yes (64) |
{
"title": "Emerald",
"rows": [
{
"field": "Common",
"label": "(link to Rarity article, displayed as Rarity tier)"
},
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
}
],
"invimages": [
"Emerald"
],
"images": [
"Emerald.png"
]
}
Emeralds are minerals that are used primarily as the currency for trading with villagers and wandering traders.
Obtaining
Mining
Emerald ore drops one emerald when mined using an iron pickaxe or better. If the pickaxe is enchanted with Fortune, it may drop an extra emerald per level of Fortune, up to a maximum of 4 emeralds with Fortune III. If the ore is mined using a pickaxe enchanted with Silk Touch, it drops itself in ore form instead of as an emerald.
Crafting
| Ingredients | Crafting recipe |
|---|---|
| Block of Emerald |
Smelting
| Ingredients | Smelting recipe |
|---|---|
| Emerald Ore or Deepslate Emerald Ore + Any fuel |
Trading
Emeralds can be obtained by trading with villagers and wandering traders, since they are the currency that villagers use for trading. Villagers and wandering traders buy various goods in return for emeralds. Trading is typically a faster way to obtain emeralds than by mining, as an emerald ore is rarer than a diamond ore.
| Villager | Probability | Villager wants | Player receives | Trades in stock | Villager experience | ||
|---|---|---|---|---|---|---|---|
| JE | BE | ||||||
| 67% | 100% | 24 × | 16 | 2 | |||
| 67% | 100% | 4 × | 12 | 10 | |||
| 67% | 100% | 5 × | 12 | 20 | |||
| 50% | 100% | + | 12 | 30 | |||
| 40% | 25% | 20 × | 16 | 2 | |||
| 40% | 25% | 26 × | 16 | 2 | |||
| 40% | 25% | 22 × | 16 | 2 | |||
| 40% | 25% | 15 × | 16 | 2 | |||
| 67% | 100% | 6 × | 12 | 10 | |||
| 100% | 100% | 4 × | 12 | 20 | |||
| 50% | 33% | 14 × | 16 | 2 | |||
| 50% | 33% | 4 × | 16 | 2 | |||
| 50% | 33% | 7 × | 16 | 2 | |||
| 67% | 100% | 15 × | 16 | 2 | |||
| 100% | 50% | 10 × | 16 | 20 | |||
| 100% | 50% | 7 × | 16 | 20 | |||
| 100% | 100% | 10 × | 12 | 30 | |||
| 100% | 100% | 10 × | 12 | 30 | |||
| 100% | 100% | 32 × | 16 | 2 | |||
| 100% | 100% | 3 × | 12 | 10 | |||
| 100% | 100% | 2 × | 12 | 20 | |||
| 67% | 50% | 4 × | 12 | 30 | |||
| 67% | 50% | 9 × | 12 | 30 | |||
| 100% | 100% | 22 × | 12 | 30 | |||
| 67% | 100% | 32 × | 16 | 2 | |||
| 100% | 100% | 26 × | 12 | 10 | |||
| 100% | 100% | 14 × | 16 | 20 | |||
| 100% | 100% | 24 × | 16 | 30 | |||
| 67% | 100% | 8 × | 12 | 30 | |||
| 40% | 25% | 18 × | 16 | 2 | |||
| 40% | 25% | 18 × | 16 | 2 | |||
| 40% | 25% | 18 × | 16 | 2 | |||
| 40% | 25% | 18 × | 16 | 2 | |||
| 5% | 20% | 12 × | 16 | 10 | |||
| 5% | 20% | 12 × | 16 | 10 | |||
| 5% | 20% | 12 × | 16 | 10 | |||
| 5% | 20% | 12 × | 16 | 10 | |||
| 5% | 20% | 12 × | 16 | 10 | |||
| 10% | 20% | 12 × | 16 | 20 | |||
| 10% | 20% | 12 × | 16 | 20 | |||
| 10% | 20% | 12 × | 16 | 20 | |||
| 10% | 20% | 12 × | 16 | 20 | |||
| 10% | 20% | 12 × | 16 | 20 | |||
| 9% | 17% | 12 × | 16 | 30 | |||
| 9% | 17% | 12 × | 16 | 30 | |||
| 9% | 17% | 12 × | 16 | 30 | |||
| 9% | 17% | 12 × | 16 | 30 | |||
| 9% | 17% | 12 × | 16 | 30 | |||
| 9% | 17% | 12 × | 16 | 30 | |||
| 50% | 50% | 20 × | 16 | 2 | |||
| 50% | 50% | 10 × | 16 | 2 | |||
| 67% | 100% | 15 × | 16 | 10 | |||
| 100% | 100% | 13 × | 16 | 20 | |||
| 100% | 100% | 6 × | 12 | 30 | |||
| 100% | 100% | 4 × | 12 | 30 | |||
| 100% | 100% | 12 | 30 | ||||
| 40% | 100% | 15 × | 16 | 2 | |||
| 50% | 100% | 4 × | 12 | 10 | |||
| 40% | 100% | 12 | 20 | ||||
| 40% | 100% | 12 | 20 | ||||
| 67% | 100% | 6 × | 16 | 2 | |||
| 67% | 100% | 26 × | 12 | 10 | |||
| 100% | 100% | 9 × | 12 | 20 | |||
| 100% | 100% | 4 × | 12 | 30 | |||
| 100% | 100% | 24 × | 12 | 2 | |||
| 50% | 100% | 11 × | 16 | 10 | |||
| 67% | 50% | 12 | 10 | ||||
| Purchase | 33% | 33% | 2 | — | |||
| 33% | 33% | 2 | — | ||||
| 33% | 33% | 4 × | 2 | — | |||
| 33% | 33% | 2 × | 2 | — | |||
| 33% | 33% | 2 × | 2 | — | |||
| 33% | 33% | 3 × | 2 | — | |||
| 100% | 100% | 10 × | 16 | 2 | |||
| 100% | 100% | 20 × | 16 | 10 | |||
| 29% | 33% | 16 × | 16 | 20 | |||
| 29% | 33% | 16 × | 16 | 20 | |||
| 29% | 33% | 16 × | 16 | 20 | |||
| 6% | 100% | 12 × | 12 | 30 | |||
| 40% | 100% | 15 × | 16 | 2 | |||
| 100% | 100% | 4 × | 12 | 10 | |||
| 40% | 100% | 30 × | 12 | 20 | |||
| 67% | 100% | 12 | 30 | ||||
| 67% | 100% | 15 × | 16 | 2 | |||
| 100% | 100% | 4 × | 12 | 10 | |||
| 100% | 100% | 24 × | 12 | 20 | |||
| 100% | 100% | 12 | 30 | ||||
- ↑ In Java Edition only one is requested per trade because of MC-248042 — Librarian's book and quill trade is always discounted to 1 since books are unstackable. In Bedrock Edition, the second book is placed in another slot instead.
- ↑ The type of boat trade depends on the biome outfit of the villager. Plains villagers buy oak boats, taiga and snowy villagers buy spruce boats, desert and jungle villagers buy jungle boats, savanna villagers buy acacia boats, and swamp villagers buy dark oak boats.
Mob loot
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Evoker[A] | 0–1 | 50.00% | 0.50 | 0–2 | 75.00% | 1.00 | 0–3 | 87.50% | 1.50 | 0–4 | 91.67% | 2.00 | |
| Vindicator[A] | 0–1 | 50.00% | 0.50 | 0–2 | 75.00% | 1.00 | 0–3 | 87.50% | 1.50 | 0–4 | 91.67% | 2.00 | |
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Evoker[A] | 0–1 | 1⁄2 | 1⁄2 | 0–2 | 3⁄4 | 1 | 0–3 | 7⁄8 | 3⁄2 | 0–4 | 11⁄12 | 2 | |
| Vindicator[A] | 0–1 | 1⁄2 | 1⁄2 | 0–2 | 3⁄4 | 1 | 0–3 | 7⁄8 | 3⁄2 | 0–4 | 11⁄12 | 2 | |
| Mob | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| Evoker[A] | 0 | 1⁄2 (50.00%) | 1⁄4 (25.00%) | 1⁄8 (12.50%) | 1⁄12 (8.33%) | |
| 1 | 1⁄2 (50.00%) | 1⁄2 (50.00%) | 3⁄8 (37.50%) | 1⁄4 (25.00%) | ||
| 2 | 0 | 1⁄4 (25.00%) | 3⁄8 (37.50%) | 1⁄3 (33.33%) | ||
| 3 | 0 | 0 | 1⁄8 (12.50%) | 1⁄4 (25.00%) | ||
| 4 | 0 | 0 | 0 | 1⁄12 (8.33%) | ||
| Average | 1⁄2 (0.50) | 1 (1.00) | 3⁄2 (1.50) | 2 (2.00) | ||
| Vindicator[A] | 0 | 1⁄2 (50.00%) | 1⁄4 (25.00%) | 1⁄8 (12.50%) | 1⁄12 (8.33%) | |
| 1 | 1⁄2 (50.00%) | 1⁄2 (50.00%) | 3⁄8 (37.50%) | 1⁄4 (25.00%) | ||
| 2 | 0 | 1⁄4 (25.00%) | 3⁄8 (37.50%) | 1⁄3 (33.33%) | ||
| 3 | 0 | 0 | 1⁄8 (12.50%) | 1⁄4 (25.00%) | ||
| 4 | 0 | 0 | 0 | 1⁄12 (8.33%) | ||
| Average | 1⁄2 (0.50) | 1 (1.00) | 3⁄2 (1.50) | 2 (2.00) | ||
| Drops | 1 | ||||
|---|---|---|---|---|---|
| Mob | Expected Number of Kills | ||||
| Default | Looting I | Looting II | Looting III | ||
| Evoker[A] | 2.00 | 1.00 | 0.67 | 0.50 | |
| Vindicator[A] | 2.00 | 1.00 | 0.67 | 0.50 | |
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Evoker | 0–1 | 50.00% | 0.50 | 0–2 | 50.00% | 0.75 | 0–3 | 50.00% | 1.00 | 0–4 | 50.00% | 1.25 | |
| Vindicator[A][B] | 0–1 | 50.00% | 0.50 | 0–2 | 50.00% | 0.75 | 0–3 | 50.00% | 1.00 | 0–4 | 50.00% | 1.25 | |
| Vindicator[A][C] | 0–7 | 80.00% | 1.44 | 0–10 | 80.00% | 2.04 | 0–13 | 80.00% | 2.64 | 0–16 | 80.00% | 3.24 | |
| Vindicator[D][C] | 0–6 | 60.00% | 0.94 | 0–8 | 60.00% | 1.29 | 0–10 | 60.00% | 1.64 | 0–12 | 60.00% | 1.99 | |
| Vindicator[A][E] | 0–7 | 81.15% | 1.54 | 0–10 | 81.15% | 2.17 | 0–13 | 81.15% | 2.79 | 0–16 | 81.15% | 3.41 | |
| Vindicator[D][E] | 0–6 | 62.31% | 1.04 | 0–8 | 62.31% | 1.42 | 0–10 | 62.31% | 1.79 | 0–12 | 62.31% | 2.16 | |
| Pillager[C] | 0–6 | 60.00% | 0.94 | 0–8 | 60.00% | 1.29 | 0–10 | 60.00% | 1.64 | 0–12 | 60.00% | 1.99 | |
| Pillager[E] | 0–6 | 62.31% | 1.04 | 0–8 | 62.31% | 1.42 | 0–10 | 62.31% | 1.79 | 0–12 | 62.31% | 2.16 | |
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Evoker | 0–1 | 1⁄2 | 1⁄2 | 0–2 | 1⁄2 | 3⁄4 | 0–3 | 1⁄2 | 1 | 0–4 | 1⁄2 | 5⁄4 | |
| Vindicator[A][B] | 0–1 | 1⁄2 | 1⁄2 | 0–2 | 1⁄2 | 3⁄4 | 0–3 | 1⁄2 | 1 | 0–4 | 1⁄2 | 5⁄4 | |
| Vindicator[A][C] | 0–7 | 4⁄5 | 173⁄120 | 0–10 | 4⁄5 | 49⁄24 | 0–13 | 4⁄5 | 317⁄120 | 0–16 | 4⁄5 | 389⁄120 | |
| Vindicator[D][C] | 0–6 | 3⁄5 | 113⁄120 | 0–8 | 3⁄5 | 31⁄24 | 0–10 | 3⁄5 | 197⁄120 | 0–12 | 3⁄5 | 239⁄120 | |
| Vindicator[A][E] | 0–7 | 211⁄260 | 301⁄195 | 0–10 | 211⁄260 | 13⁄6 | 0–13 | 211⁄260 | 544⁄195 | 0–16 | 211⁄260 | 1331⁄390 | |
| Vindicator[D][E] | 0–6 | 81⁄130 | 407⁄390 | 0–8 | 81⁄130 | 17⁄12 | 0–10 | 81⁄130 | 349⁄195 | 0–12 | 81⁄130 | 1687⁄780 | |
| Pillager[C] | 0–6 | 3⁄5 | 113⁄120 | 0–8 | 3⁄5 | 31⁄24 | 0–10 | 3⁄5 | 197⁄120 | 0–12 | 3⁄5 | 239⁄120 | |
| Pillager[E] | 0–6 | 81⁄130 | 407⁄390 | 0–8 | 81⁄130 | 17⁄12 | 0–10 | 81⁄130 | 349⁄195 | 0–12 | 81⁄130 | 1687⁄780 | |
| Mob | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| Evoker | 0 | 1⁄2 (50.00%) | 1⁄2 (50.00%) | 1⁄2 (50.00%) | 1⁄2 (50.00%) | |
| 1 | 1⁄2 (50.00%) | 1⁄4 (25.00%) | 1⁄8 (12.50%) | 1⁄12 (8.33%) | ||
| 2 | 0 | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 3 | 0 | 0 | 1⁄8 (12.50%) | 1⁄6 (16.67%) | ||
| 4 | 0 | 0 | 0 | 1⁄12 (8.33%) | ||
| Average | 1⁄2 (0.50) | 3⁄4 (0.75) | 1 (1.00) | 5⁄4 (1.25) | ||
| Vindicator[A][B] | 0 | 1⁄2 (50.00%) | 1⁄2 (50.00%) | 1⁄2 (50.00%) | 1⁄2 (50.00%) | |
| 1 | 1⁄2 (50.00%) | 1⁄4 (25.00%) | 1⁄8 (12.50%) | 1⁄12 (8.33%) | ||
| 2 | 0 | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 3 | 0 | 0 | 1⁄8 (12.50%) | 1⁄6 (16.67%) | ||
| 4 | 0 | 0 | 0 | 1⁄12 (8.33%) | ||
| Average | 1⁄2 (0.50) | 3⁄4 (0.75) | 1 (1.00) | 5⁄4 (1.25) | ||
| Vindicator[A][C] | 0 | 1⁄5 (20.00%) | 1⁄5 (20.00%) | 1⁄5 (20.00%) | 1⁄5 (20.00%) | |
| 1 | 101⁄240 (42.08%) | 101⁄480 (21.04%) | 101⁄960 (10.52%) | 101⁄1440 (7.01%) | ||
| 2 | 121⁄480 (25.21%) | 53⁄192 (27.60%) | 73⁄320 (22.81%) | 257⁄1728 (14.87%) | ||
| 3 | 5⁄96 (5.21%) | 89⁄640 (13.91%) | 2689⁄15360 (17.51%) | 8969⁄51840 (17.30%) | ||
| 4 | 17⁄480 (3.54%) | 71⁄768 (9.24%) | 1107⁄10240 (10.81%) | 13997⁄103680 (13.50%) | ||
| 5 | 11⁄480 (2.29%) | 67⁄1920 (3.49%) | 2633⁄30720 (8.57%) | 1735⁄20736 (8.37%) | ||
| 6 | 1⁄80 (1.25%) | 47⁄1920 (2.45%) | 449⁄10240 (4.38%) | 1927⁄25920 (7.43%) | ||
| 7 | 1⁄240 (0.42%) | 13⁄960 (1.35%) | 731⁄30720 (2.38%) | 1709⁄34560 (4.95%) | ||
| 8 | 0 | 5⁄768 (0.65%) | 159⁄10240 (1.55%) | 2863⁄103680 (2.76%) | ||
| 9 | 0 | 1⁄480 (0.21%) | 53⁄6144 (0.86%) | 139⁄8640 (1.61%) | ||
| 10 | 0 | 1⁄1920 (0.05%) | 121⁄30720 (0.39%) | 1109⁄103680 (1.07%) | ||
| 11 | 0 | 0 | 47⁄30720 (0.15%) | 637⁄103680 (0.61%) | ||
| 12 | 0 | 0 | 7⁄15360 (0.05%) | 1⁄324 (0.31%) | ||
| 13 | 0 | 0 | 1⁄15360 (0.01%) | 47⁄34560 (0.14%) | ||
| 14 | 0 | 0 | 0 | 53⁄103680 (0.05%) | ||
| 15 | 0 | 0 | 0 | 7⁄51840 (0.01%) | ||
| 16 | 0 | 0 | 0 | 1⁄51840 (0.00%) | ||
| Average | 173⁄120 (1.44) | 49⁄24 (2.04) | 317⁄120 (2.64) | 389⁄120 (3.24) | ||
| Vindicator[D][C] | 0 | 2⁄5 (40.00%) | 2⁄5 (40.00%) | 2⁄5 (40.00%) | 2⁄5 (40.00%) | |
| 1 | 53⁄120 (44.17%) | 53⁄240 (22.08%) | 53⁄480 (11.04%) | 53⁄720 (7.36%) | ||
| 2 | 1⁄16 (6.25%) | 29⁄120 (24.17%) | 439⁄1920 (22.86%) | 41⁄270 (15.19%) | ||
| 3 | 1⁄24 (4.17%) | 3⁄64 (4.69%) | 529⁄3840 (13.78%) | 469⁄2880 (16.28%) | ||
| 4 | 7⁄240 (2.92%) | 13⁄320 (4.06%) | 51⁄1280 (3.98%) | 97⁄960 (10.10%) | ||
| 5 | 1⁄60 (1.67%) | 5⁄192 (2.60%) | 17⁄480 (3.54%) | 1⁄30 (3.33%) | ||
| 6 | 1⁄120 (0.83%) | 1⁄64 (1.56%) | 47⁄1920 (2.45%) | 43⁄1440 (2.99%) | ||
| 7 | 0 | 1⁄160 (0.62%) | 53⁄3840 (1.38%) | 19⁄864 (2.20%) | ||
| 8 | 0 | 1⁄480 (0.21%) | 5⁄768 (0.65%) | 59⁄4320 (1.37%) | ||
| 9 | 0 | 0 | 1⁄384 (0.26%) | 61⁄8640 (0.71%) | ||
| 10 | 0 | 0 | 1⁄1920 (0.05%) | 29⁄8640 (0.34%) | ||
| 11 | 0 | 0 | 0 | 1⁄864 (0.12%) | ||
| 12 | 0 | 0 | 0 | 1⁄4320 (0.02%) | ||
| Average | 113⁄120 (0.94) | 31⁄24 (1.29) | 197⁄120 (1.64) | 239⁄120 (1.99) | ||
| Vindicator[A][E] | 0 | 49⁄260 (18.85%) | 49⁄260 (18.85%) | 49⁄260 (18.85%) | 49⁄260 (18.85%) | |
| 1 | 157⁄390 (40.26%) | 157⁄780 (20.13%) | 157⁄1560 (10.06%) | 157⁄2340 (6.71%) | ||
| 2 | 197⁄780 (25.26%) | 167⁄624 (26.76%) | 913⁄4160 (21.95%) | 803⁄5616 (14.30%) | ||
| 3 | 5⁄78 (6.41%) | 37⁄260 (14.23%) | 2149⁄12480 (17.22%) | 7079⁄42120 (16.81%) | ||
| 4 | 17⁄390 (4.36%) | 31⁄312 (9.94%) | 927⁄8320 (11.14%) | 869⁄6480 (13.41%) | ||
| 5 | 11⁄390 (2.82%) | 67⁄1560 (4.29%) | 2273⁄24960 (9.11%) | 1465⁄16848 (8.70%) | ||
| 6 | 1⁄65 (1.54%) | 47⁄1560 (3.01%) | 419⁄8320 (5.04%) | 1657⁄21060 (7.87%) | ||
| 7 | 1⁄195 (0.51%) | 1⁄60 (1.67%) | 731⁄24960 (2.93%) | 1529⁄28080 (5.45%) | ||
| 8 | 0 | 5⁄624 (0.80%) | 159⁄8320 (1.91%) | 341⁄10530 (3.24%) | ||
| 9 | 0 | 1⁄390 (0.26%) | 53⁄4992 (1.06%) | 139⁄7020 (1.98%) | ||
| 10 | 0 | 1⁄1560 (0.06%) | 121⁄24960 (0.48%) | 1109⁄84240 (1.32%) | ||
| 11 | 0 | 0 | 47⁄24960 (0.19%) | 49⁄6480 (0.76%) | ||
| 12 | 0 | 0 | 7⁄12480 (0.06%) | 4⁄1053 (0.38%) | ||
| 13 | 0 | 0 | 1⁄12480 (0.01%) | 47⁄28080 (0.17%) | ||
| 14 | 0 | 0 | 0 | 53⁄84240 (0.06%) | ||
| 15 | 0 | 0 | 0 | 7⁄42120 (0.02%) | ||
| 16 | 0 | 0 | 0 | 1⁄42120 (0.00%) | ||
| Average | 301⁄195 (1.54) | 13⁄6 (2.17) | 544⁄195 (2.79) | 1331⁄390 (3.41) | ||
| Vindicator[D][E] | 0 | 49⁄130 (37.69%) | 49⁄130 (37.69%) | 49⁄130 (37.69%) | 49⁄130 (37.69%) | |
| 1 | 167⁄390 (42.82%) | 167⁄780 (21.41%) | 167⁄1560 (10.71%) | 167⁄2340 (7.14%) | ||
| 2 | 1⁄13 (7.69%) | 187⁄780 (23.97%) | 349⁄1560 (22.37%) | 521⁄3510 (14.84%) | ||
| 3 | 2⁄39 (5.13%) | 3⁄52 (5.77%) | 439⁄3120 (14.07%) | 379⁄2340 (16.20%) | ||
| 4 | 7⁄195 (3.59%) | 1⁄20 (5.00%) | 51⁄1040 (4.90%) | 41⁄390 (10.51%) | ||
| 5 | 4⁄195 (2.05%) | 5⁄156 (3.21%) | 17⁄390 (4.36%) | 8⁄195 (4.10%) | ||
| 6 | 2⁄195 (1.03%) | 1⁄52 (1.92%) | 47⁄1560 (3.01%) | 43⁄1170 (3.68%) | ||
| 7 | 0 | 1⁄130 (0.77%) | 53⁄3120 (1.70%) | 19⁄702 (2.71%) | ||
| 8 | 0 | 1⁄390 (0.26%) | 5⁄624 (0.80%) | 59⁄3510 (1.68%) | ||
| 9 | 0 | 0 | 1⁄312 (0.32%) | 61⁄7020 (0.87%) | ||
| 10 | 0 | 0 | 1⁄1560 (0.06%) | 29⁄7020 (0.41%) | ||
| 11 | 0 | 0 | 0 | 1⁄702 (0.14%) | ||
| 12 | 0 | 0 | 0 | 1⁄3510 (0.03%) | ||
| Average | 407⁄390 (1.04) | 17⁄12 (1.42) | 349⁄195 (1.79) | 1687⁄780 (2.16) | ||
| Pillager[C] | 0 | 2⁄5 (40.00%) | 2⁄5 (40.00%) | 2⁄5 (40.00%) | 2⁄5 (40.00%) | |
| 1 | 53⁄120 (44.17%) | 53⁄240 (22.08%) | 53⁄480 (11.04%) | 53⁄720 (7.36%) | ||
| 2 | 1⁄16 (6.25%) | 29⁄120 (24.17%) | 439⁄1920 (22.86%) | 41⁄270 (15.19%) | ||
| 3 | 1⁄24 (4.17%) | 3⁄64 (4.69%) | 529⁄3840 (13.78%) | 469⁄2880 (16.28%) | ||
| 4 | 7⁄240 (2.92%) | 13⁄320 (4.06%) | 51⁄1280 (3.98%) | 97⁄960 (10.10%) | ||
| 5 | 1⁄60 (1.67%) | 5⁄192 (2.60%) | 17⁄480 (3.54%) | 1⁄30 (3.33%) | ||
| 6 | 1⁄120 (0.83%) | 1⁄64 (1.56%) | 47⁄1920 (2.45%) | 43⁄1440 (2.99%) | ||
| 7 | 0 | 1⁄160 (0.62%) | 53⁄3840 (1.38%) | 19⁄864 (2.20%) | ||
| 8 | 0 | 1⁄480 (0.21%) | 5⁄768 (0.65%) | 59⁄4320 (1.37%) | ||
| 9 | 0 | 0 | 1⁄384 (0.26%) | 61⁄8640 (0.71%) | ||
| 10 | 0 | 0 | 1⁄1920 (0.05%) | 29⁄8640 (0.34%) | ||
| 11 | 0 | 0 | 0 | 1⁄864 (0.12%) | ||
| 12 | 0 | 0 | 0 | 1⁄4320 (0.02%) | ||
| Average | 113⁄120 (0.94) | 31⁄24 (1.29) | 197⁄120 (1.64) | 239⁄120 (1.99) | ||
| Pillager[E] | 0 | 49⁄130 (37.69%) | 49⁄130 (37.69%) | 49⁄130 (37.69%) | 49⁄130 (37.69%) | |
| 1 | 167⁄390 (42.82%) | 167⁄780 (21.41%) | 167⁄1560 (10.71%) | 167⁄2340 (7.14%) | ||
| 2 | 1⁄13 (7.69%) | 187⁄780 (23.97%) | 349⁄1560 (22.37%) | 521⁄3510 (14.84%) | ||
| 3 | 2⁄39 (5.13%) | 3⁄52 (5.77%) | 439⁄3120 (14.07%) | 379⁄2340 (16.20%) | ||
| 4 | 7⁄195 (3.59%) | 1⁄20 (5.00%) | 51⁄1040 (4.90%) | 41⁄390 (10.51%) | ||
| 5 | 4⁄195 (2.05%) | 5⁄156 (3.21%) | 17⁄390 (4.36%) | 8⁄195 (4.10%) | ||
| 6 | 2⁄195 (1.03%) | 1⁄52 (1.92%) | 47⁄1560 (3.01%) | 43⁄1170 (3.68%) | ||
| 7 | 0 | 1⁄130 (0.77%) | 53⁄3120 (1.70%) | 19⁄702 (2.71%) | ||
| 8 | 0 | 1⁄390 (0.26%) | 5⁄624 (0.80%) | 59⁄3510 (1.68%) | ||
| 9 | 0 | 0 | 1⁄312 (0.32%) | 61⁄7020 (0.87%) | ||
| 10 | 0 | 0 | 1⁄1560 (0.06%) | 29⁄7020 (0.41%) | ||
| 11 | 0 | 0 | 0 | 1⁄702 (0.14%) | ||
| 12 | 0 | 0 | 0 | 1⁄3510 (0.03%) | ||
| Average | 407⁄390 (1.04) | 17⁄12 (1.42) | 349⁄195 (1.79) | 1687⁄780 (2.16) | ||
| Drops | 1 | ||||
|---|---|---|---|---|---|
| Mob | Expected Number of Kills | ||||
| Default | Looting I | Looting II | Looting III | ||
| Evoker | 2.00 | 1.33 | 1.00 | 0.80 | |
| Vindicator[A][B] | 2.00 | 1.33 | 1.00 | 0.80 | |
| Vindicator[A][C] | 0.69 | 0.49 | 0.38 | 0.31 | |
| Vindicator[D][C] | 1.06 | 0.77 | 0.61 | 0.50 | |
| Vindicator[A][E] | 0.65 | 0.46 | 0.36 | 0.29 | |
| Vindicator[D][E] | 0.96 | 0.71 | 0.56 | 0.46 | |
| Pillager[C] | 1.06 | 0.77 | 0.61 | 0.50 | |
| Pillager[E] | 0.96 | 0.71 | 0.56 | 0.46 | |
Foxes that are holding emeralds also have a chance of 100% to drop the emerald they are holding upon death. Alternatively, the player can drop a food item to entice the fox to drop the emerald without killing it.
Generated loot
Emeralds can generate in chests in some village houses or other generated structures.
| Item | Structure | Container | Quantity | Chance |
|---|---|---|---|---|
| Java Edition | ||||
| Chest | 4–8 | 59.9%{ "item": "Emerald", "stacksize": "4–8", "chance": 0.5987654320987654, "structure": "Buried Treasure", "container": "Chest" }
| ||
| Suspicious sand | 1 | 12.5%{ "item": "Emerald", "stacksize": 1, "chance": 0.125, "structure": "Desert Pyramid", "container": "Suspicious sand" }
| ||
| Chest | 1–3 | 17%{ "item": "Emerald", "stacksize": "1–3", "chance": 0.17026171025287384, "structure": "Desert Pyramid", "container": "Chest" }
| ||
| Suspicious sand | 1 | 12.5%{ "item": "Emerald", "stacksize": 1, "chance": 0.125, "structure": "Desert well", "container": "Suspicious sand" }
| ||
| Chest | 2–6 | 8.9%{ "item": "Emerald", "stacksize": "2–6", "chance": 0.08932424918852333, "structure": "End City", "container": "Chest" }
| ||
| Chest | 1 | 7.6%{ "item": "Emerald", "stacksize": 1, "chance": 0.07641250360396157, "structure": "Igloo", "container": "Chest" }
| ||
| Chest | 1–3 | 8.6%{ "item": "Emerald", "stacksize": "1–3", "chance": 0.08643110630611406, "structure": "Jungle Pyramid", "container": "Chest" }
| ||
| Warm ruins suspicious sand | 1 | 13.3%{ "item": "Emerald", "stacksize": 1, "chance": 0.1333333333333333, "structure": "Ocean ruins", "container": "Warm ruins suspicious sand" }
| ||
| Cold ruins suspicious gravel | 1 | 13.3%{ "item": "Emerald", "stacksize": 1, "chance": 0.1333333333333333, "structure": "Ocean Ruins", "container": "Cold ruins suspicious gravel" }
| ||
| Treasure chest | 1–5 | 73.7%{ "item": "Emerald", "stacksize": "1–5", "chance": 0.7372032702331961, "structure": "Shipwreck", "container": "Treasure chest" }
| ||
| Suspicious gravel | 1 | 4.4%{ "item": "Emerald", "stacksize": 1, "chance": 0.0444444444444444, "structure": "Trail Ruins", "container": "Suspicious gravel" }
| ||
| Corridor pot | 1–3 | 35.6%{ "item": "Emerald", "stacksize": "1–3", "chance": 0.3561253561253561, "structure": "Trial Chambers", "container": "Corridor pot" }
| ||
| Ominous Vault | 4–10 | 56.2%{ "item": "Emerald", "stacksize": "4–10", "chance": 0.5621399176954733, "structure": "Trial Chambers", "container": "Ominous Vault" }
| ||
| Vault and reward chest | 2–4 | 38.4%{ "item": "Emerald", "stacksize": "2–4", "chance": 0.38441636730434786, "structure": "Trial Chambers", "container": "Vault and reward chest" }
| ||
| Big ruins chest | 1 | 14.9%{ "item": "Emerald", "stacksize": 1, "chance": 0.14938846197131306, "structure": "Underwater Ruins", "container": "Big ruins chest" }
| ||
| Small ruins chest | 1 | 16.4%{ "item": "Emerald", "stacksize": 1, "chance": 0.16405667897165044, "structure": "Underwater Ruins", "container": "Small ruins chest" }
| ||
| Tanner's chest | 1–4 | 17.3%{ "item": "Emerald", "stacksize": "1–4", "chance": 0.17258930206298828, "structure": "Village", "container": "Tanner's chest" }
| ||
| Desert house chest | 1–3 | 14.3%{ "item": "Emerald", "stacksize": "1–3", "chance": 0.14254173828500694, "structure": "Village", "container": "Desert house chest" }
| ||
| Snowy house chest | 1–4 | 9.9%{ "item": "Emerald", "stacksize": "1–4", "chance": 0.0989873657501581, "structure": "Village", "container": "Snowy house chest" }
| ||
| Temple chest | 1–4 | 25.4%{ "item": "Emerald", "stacksize": "1–4", "chance": 0.25406025971014023, "structure": "Village", "container": "Temple chest" }
| ||
| Savanna house chest | 1–4 | 21.5%{ "item": "Emerald", "stacksize": "1–4", "chance": 0.21463353884117242, "structure": "Village", "container": "Savanna house chest" }
| ||
| Fletcher's chest | 1 | 12.3%{ "item": "Emerald", "stacksize": 1, "chance": 0.12311565744709374, "structure": "Village", "container": "Fletcher's chest" }
| ||
| Butcher's chest | 1 | 10.2%{ "item": "Emerald", "stacksize": 1, "chance": 0.10217553744347596, "structure": "Village", "container": "Butcher's chest" }
| ||
| Plains house chest | 1–4 | 22.8%{ "item": "Emerald", "stacksize": "1–4", "chance": 0.22790559614142292, "structure": "Village", "container": "Plains house chest" }
| ||
| Mason's chest | 1 | 20.8%{ "item": "Emerald", "stacksize": 1, "chance": 0.20842461344544605, "structure": "Village", "container": "Mason's chest" }
| ||
| Shepherd's chest | 1 | 12.3%{ "item": "Emerald", "stacksize": 1, "chance": 0.12311565744709374, "structure": "Village", "container": "Shepherd's chest" }
| ||
| Fisherman's chest | 1 | 24.2%{ "item": "Emerald", "stacksize": 1, "chance": 0.2418426461183103, "structure": "Village", "container": "Fisherman's chest" }
| ||
| Taiga house chest | 1–4 | 18.6%{ "item": "Emerald", "stacksize": "1–4", "chance": 0.18575629348123335, "structure": "Village", "container": "Taiga house chest" }
| ||
| Armorer's chest | 1 | 31.8%{ "item": "Emerald", "stacksize": 1, "chance": 0.31807250976562496, "structure": "Village", "container": "Armorer's chest" }
| ||
| Java Edition 1.21.11 | ||||
| Chest | 2–6 | 8.6%{ "item": "Emerald", "stacksize": "2–6", "chance": 0.08643110630611406, "structure": "End City", "container": "Chest" }
| ||
| Big ruins chest | 1 | 14.1%{ "item": "Emerald", "stacksize": 1, "chance": 0.14098186890144448, "structure": "Underwater Ruins", "container": "Big ruins chest" }
| ||
| Small ruins chest | 1 | 15.4%{ "item": "Emerald", "stacksize": 1, "chance": 0.1539782646088358, "structure": "Underwater Ruins", "container": "Small ruins chest" }
| ||
| Bedrock Edition | ||||
| Chest | 1–3 | 17%{ "item": "Emerald", "stacksize": "1–3", "chance": 0.17026171025287384, "structure": "Desert Pyramid", "container": "Chest" }
| ||
| Suspicious sand | 1 | 12.5%{ "item": "Emerald", "stacksize": 1, "chance": 0.125, "structure": "Desert Pyramid", "container": "Suspicious sand" }
| ||
| Suspicious sand | 1 | 12.5%{ "item": "Emerald", "stacksize": 1, "chance": 0.125, "structure": "Desert well", "container": "Suspicious sand" }
| ||
| Chest | 2–6 | 8.9%{ "item": "Emerald", "stacksize": "2–6", "chance": 0.08932424918852333, "structure": "End City", "container": "Chest" }
| ||
| Chest | 1 | 7.6%{ "item": "Emerald", "stacksize": 1, "chance": 0.07641250360396157, "structure": "Igloo", "container": "Chest" }
| ||
| Chest | 1–3 | 8.6%{ "item": "Emerald", "stacksize": "1–3", "chance": 0.0862448747002107, "structure": "Jungle Pyramid", "container": "Chest" }
| ||
| Cold ruins suspicious gravel | 1 | 13.3%{ "item": "Emerald", "stacksize": 1, "chance": 0.1333333333333333, "structure": "Ocean Ruins", "container": "Cold ruins suspicious gravel" }
| ||
| Warm ruins suspicious sand | 1 | 13.3%{ "item": "Emerald", "stacksize": 1, "chance": 0.1333333333333333, "structure": "Ocean ruins", "container": "Warm ruins suspicious sand" }
| ||
| Treasure chest | 1–5 | 73.7%{ "item": "Emerald", "stacksize": "1–5", "chance": 0.7372032702331961, "structure": "Shipwreck", "container": "Treasure chest" }
| ||
| Altar chest | 1–3 | 7.1%{ "item": "Emerald", "stacksize": "1–3", "chance": 0.07086248975158282, "structure": "Stronghold", "container": "Altar chest" }
| ||
| Suspicious gravel | 1 | 4.3%{ "item": "Emerald", "stacksize": 1, "chance": 0.04347826086956519, "structure": "Trail Ruins", "container": "Suspicious gravel" }
| ||
| Corridor pot | 1–3 | 35.6%{ "item": "Emerald", "stacksize": "1–3", "chance": 0.3561253561253561, "structure": "Trial Chambers", "container": "Corridor pot" }
| ||
| Ominous Vault | 4–10 | 56.2%{ "item": "Emerald", "stacksize": "4–10", "chance": 0.5621399176954733, "structure": "Trial Chambers", "container": "Ominous Vault" }
| ||
| Vault and reward chest | 2–4 | 39.7%{ "item": "Emerald", "stacksize": "2–4", "chance": 0.39706025182608695, "structure": "Trial Chambers", "container": "Vault and reward chest" }
| ||
| Big ruins chest | 1 | 14.9%{ "item": "Emerald", "stacksize": 1, "chance": 0.14938846197131306, "structure": "Underwater Ruins", "container": "Big ruins chest" }
| ||
| Small ruins chest | 1 | 16.4%{ "item": "Emerald", "stacksize": 1, "chance": 0.16405667897165044, "structure": "Underwater Ruins", "container": "Small ruins chest" }
| ||
| Desert house chest | 1–3 | 14.3%{ "item": "Emerald", "stacksize": "1–3", "chance": 0.14254173828500694, "structure": "Village", "container": "Desert house chest" }
| ||
| Tanner's chest | 1–4 | 17.3%{ "item": "Emerald", "stacksize": "1–4", "chance": 0.17258930206298828, "structure": "Village", "container": "Tanner's chest" }
| ||
| Temple chest | 1–4 | 25.4%{ "item": "Emerald", "stacksize": "1–4", "chance": 0.25406025971014023, "structure": "Village", "container": "Temple chest" }
| ||
| Plains house chest | 1–4 | 22.8%{ "item": "Emerald", "stacksize": "1–4", "chance": 0.22790559614142292, "structure": "Village", "container": "Plains house chest" }
| ||
| Fletcher's chest | 1 | 12.3%{ "item": "Emerald", "stacksize": 1, "chance": 0.12311565744709374, "structure": "Village", "container": "Fletcher's chest" }
| ||
| Butcher's chest | 1 | 10.2%{ "item": "Emerald", "stacksize": 1, "chance": 0.10217553744347596, "structure": "Village", "container": "Butcher's chest" }
| ||
| Snowy house chest | 1–4 | 9.9%{ "item": "Emerald", "stacksize": "1–4", "chance": 0.0989873657501581, "structure": "Village", "container": "Snowy house chest" }
| ||
| Mason's chest | 1 | 20.8%{ "item": "Emerald", "stacksize": 1, "chance": 0.20842461344544605, "structure": "Village", "container": "Mason's chest" }
| ||
| Taiga house chest | 1–4 | 20.3%{ "item": "Emerald", "stacksize": "1–4", "chance": 0.20281509304744794, "structure": "Village", "container": "Taiga house chest" }
| ||
| Shepherd's chest | 1 | 12.3%{ "item": "Emerald", "stacksize": 1, "chance": 0.12311565744709374, "structure": "Village", "container": "Shepherd's chest" }
| ||
| Savanna house chest | 1–4 | 21.5%{ "item": "Emerald", "stacksize": "1–4", "chance": 0.21463353884117242, "structure": "Village", "container": "Savanna house chest" }
| ||
| Armorer's chest | 1 | 31.8%{ "item": "Emerald", "stacksize": 1, "chance": 0.31807250976562496, "structure": "Village", "container": "Armorer's chest" }
| ||
Usage
Trading
The main use of emeralds is as currency for trading with villagers and wandering traders. They sell various items in return for emeralds and occasionally additional other items.
- ↑ a b c d The enchantment is chosen randomly with equal chance of any enchantment type occurring (except for Soul Speed, Swift Sneak, and Wind Burst) and equal chance to get any level of the enchantment, meaning high-level enchantments are as likely as low-level enchantments. It is possible for a librarian to sell the same book more than once. The price in emeralds depends on the enchantment level and "treasure" status. The minimum price of a book is given by 2 + 3 * (enchantment level), while the maximum price is 6 + 13 * (enchantment level). The possible values are 5–19 emeralds for Lvl I, 8–32 for Lvl II, 11–45 for Lvl III, 14–58 for Lvl IV, and 17–71 for Lvl V. For treasure enchantments the price is doubled. The cost is capped at 64 emeralds. All values below this cap are equally probable.
- ↑ The stew gives 6 seconds of Blindness in Java Edition, or 5 seconds of Night Vision in Bedrock Edition.
- ↑ The stew gives 8 seconds of Jump Boost in Java Edition, or 5 seconds of Night Vision in Bedrock Edition.
- ↑ The stew gives 5 seconds of Night Vision.
- ↑ The stew gives 14 seconds of Poison in Java Edition, or 5 seconds of Night Vision in Bedrock Edition.
- ↑ The stew gives 0.35 seconds of Saturation in Java Edition, or 5 seconds of Night Vision in Bedrock Edition.
- ↑ The stew gives 7 seconds of Weakness in Java Edition, or 5 seconds of Night Vision in Bedrock Edition.
- ↑ The price of this trade is the base price, 2 emeralds, plus the random enchantment level chosen (5–19).
- ↑ a b When creating an enchantment offer, the game uses a random enchantment level from 5 to 19. The enchantments are never treasure enchantments.
- ↑ The price of this trade is the base price, 3 emeralds, plus the random enchantment level chosen (5–19).
- ↑ In Java Edition, the type of arrow is chosen randomly from all possible brewable potions with effects, including extended and strengthened versions.
In Bedrock Edition, the type of arrow is randomly chosen from 15 options: Night Vision, Invisibility, Leaping, Fire Resistance, Swiftness, Slowness, Water Breathing, Healing, Harming, Poison, Regeneration, Strength, Weakness, Turtle Master, or Decay (Level 2). - ↑ a b c d The list of possible offers contains individual offers for each color, so multiple colors may be offered by the same villager as separate trades.
- ↑ The price of this trade is the base price, 3 emeralds, plus the random enchantment level chosen (5–19).
- ↑ When creating an enchantment offer, the game uses a random enchantment level from 5 to 19. The enchantments are never treasure enchantments.
- ↑ The price of this trade is the base price, 14 emeralds, plus the random enchantment level chosen (5–19).
- ↑ a b c d When creating an enchantment offer, the game uses a random enchantment level from 5 to 19. The enchantments are never treasure enchantments.
- ↑ a b The price of this trade is the base price, 8 emeralds, plus the random enchantment level chosen (5–19).
- ↑ The price of this trade is the base price, 16 emeralds, plus the random enchantment level chosen (5–19).
- ↑ a b c d e f g The leather armor has a random color created by two dyes (possibly the same dye twice.)
- ↑ The structure that the map leads to depends on the biome the villager is from. Each of the three possible maps are counted as independent trades, so a villager trading multiple maps is possible.
- ↑ a b In Java Edition, all copies of the map traded by a particular villager lead to the same structure. In worlds that do not have the structure, this trade is not offered. In Bedrock Edition, cartographers adopting the profession in the Nether or the End do not offer explorer maps.
- ↑ The list of possible offers contains individual offers for each color, so multiple colors may be offered by the same villager as separate trades.
- ↑ Duration: 8:00
- ↑ The price of this trade is the base price, 1 emerald, plus the random enchantment level chosen (5–19).
- ↑ When creating an enchantment offer, the game uses a random enchantment level form 5 to 19. The enchantments are never treasure enchantments.
- ↑ a b The list of possible offers contains individual offers for each color, so multiple colors may be offered by the same villager as separate trades.
- ↑ The price of this trade is the base price, 1 emerald, plus the random enchantment level chosen (5–19).
- ↑ a b c d e f When creating an enchantment offer, the game uses a random enchantment level from 5 to 19. The enchantments are never treasure enchantments.
- ↑ The price of this trade is the base price, 2 emeralds, plus the random enchantment level chosen (5–19).
- ↑ The price of this trade is the base price, 3 emeralds, plus the random enchantment level chosen (5–19).
- ↑ The price of this trade is the base price, 12 emeralds, plus the random enchantment level chosen (5–19).
- ↑ The price of this trade is the base price, 5 emeralds, plus the random enchantment level chosen (5–19).
- ↑ The price of this trade is the base price, 13 emeralds, plus the random enchantment level chosen (5–19).
- ↑ The price of this trade is the base price, 2 emeralds, plus the random enchantment level chosen (5–19).
- ↑ a b c When creating an enchantment offer, the game uses a random enchantment level from 5 to 19. The enchantments are never treasure enchantments.
- ↑ The price of this trade is the base price, 12 emeralds, plus the random enchantment level chosen (5–19).
- ↑ The price of this trade is the base price, 8 emeralds, plus the random enchantment level chosen (5–19).
Crafting ingredient
| Name | Ingredients | Crafting recipe |
|---|---|---|
| Block of Emerald | Emerald |
Beacons
Emeralds can be used to select powers from a beacon. The player must select one of the available powers and then insert an emerald into the item slot.
An emerald can be substituted for an iron ingot, a gold ingot, a diamond or a netherite ingot in a beacon.
Smithing ingredient
| Ingredients | Smithing recipe | Description |
|---|---|---|
| Any Armor Trim + Any Armor Piece + Emerald |
All armor types can be used in this recipe. A netherite chestplate is shown as an example. |
- Trim color palette
The following color palette is shown on the designs on trimmed armor:
Data values
ID
| Name | Identifier | Form | Item tags | Translation key |
|---|---|---|---|---|
emerald | Item | beacon_payment_items | item |
| Name | Identifier | Numeric ID | Form | Item tags | Translation key |
|---|---|---|---|---|---|
emerald | 512 | Item | minecraft:trim_materials | item |
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| The Haggler | Acquire or spend 30 Emeralds by trading with villagers or with wandering trader. [sic] | — | 30 | Silver | |||
| Buy Low, Sell High | Trade for the best possible price. | Buy something for 1 emerald, or when the Hero of the Village effect is applied. | 50 | Gold | |||
| Master Trader | Trade for 1,000 emeralds. | Obtain 1,000 emeralds from trading with villagers. | 30 | Silver | |||
Advancements
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | What a Deal! | Successfully trade with a Villager | Take an item from a villager or wandering trader's trading output slot. |
![]() | Star Trader | Trade with a Villager at the build height limit | Stand on any block that is higher than 318 and trade with a villager or wandering trader. |
Video
History
On May 21, 2012, Jeb released a screenshot of himself testing the trading system.[1] At this time, what would become emeralds were rubies.[2]
-

-
The original ruby texture shown in Jeb's screenshot.
Java Edition
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.3.1 | 12w21a | ||||||
| Emeralds can be traded with villagers in exchange for different items. | |||||||
| Added desert pyramids, with a hidden chest room and loot containing emeralds. | |||||||
items.png.[3] | |||||||
| 12w22a | Block of emerald has now been added, which is crafted from nine emeralds and can be placed as a decorative block. | ||||||
| Added jungle pyramids, which contain loot chests with emeralds. | |||||||
| 1.4.2 | 12w32a | As zombie villagers can now spawn and be cured, emeralds can now still be obtained in trades even if generated structures are disabled. | |||||
| Emeralds can be used to activate beacons. | |||||||
| 1.9 | 15w31a | Emeralds now generate in end city chests. | |||||
| 15w43a | Emeralds now generate in igloo basement chests. | ||||||
| 15w44a | The average yield of emeralds in desert pyramid chests has now been increased. | ||||||
| 1.11 | 16w39a | Added vindicators and evokers, which drop emeralds if killed by a player. | |||||
| 1.13 | 17w47a | The emerald's ID is changed to minecraft:emerald as part of The Flattening. Before, this item's numeral ID was 388. | |||||
| 18w09a | Emeralds can now generate in the loot chests of underwater ruins. | ||||||
| 18w10a | Emeralds can now generate in buried treasure chests. | ||||||
| 18w11a | Emeralds can now generate in the chests of shipwrecks. | ||||||
| 1.14 | 18w43a | ||||||
| Added pillagers, which can drop emeralds. | |||||||
| 18w46a | Pillagers no longer drop emeralds. | ||||||
| 18w48a | Emeralds now generate in chests in village tanneries, fisher cottages and plains village houses. | ||||||
| 18w49a | Emeralds now generate in chests in village shepherd houses, mason houses, butcher shops, and savanna and snowy village houses. | ||||||
| 18w50a | Emeralds now generate in chests in village fletcher houses, temples, and desert and taiga village houses. | ||||||
| 19w07a | Added foxes, which sometimes spawn with emeralds in their mouths. | ||||||
| 19w08a | |||||||
| 1.17 | 21w13a | The unused ruby texture was removed. | |||||
| 1.19.4 Experiment | 23w04a | Emeralds can now be used as an armor trim material. | |||||
| 23w07a | Emeralds now drop when brushing suspicious sand in desert pyramids or desert wells. | ||||||
| 1.20 | 23w12a | The probability for the emerald to generate in the suspicious sand in desert pyramid and in desert well has been changed from 1⁄7 to 1⁄8. | |||||
| Emerald can now be found in suspicious gravel and suspicious sand in cold and warm ocean ruins and in trail ruins. | |||||||
| 23w16a | Emerald no longer generates in suspicious sand in trail ruins. | ||||||
| Due to the split of the archaeological loot tables for the suspicious gravel within the trail ruins; emerald now is in the common loot. | |||||||
| 1.20.3 Experiment | 23w45a | Emeralds now generate in trial chambers in decorated pots. | |||||
| Emeralds now generate as loot from trial spawners. | |||||||
| 1.20.5 Experiment | 24w05a | Emeralds now generate as loot from vaults. | |||||
| 24w13a | Emeralds now generate as loot from ominous vaults. | ||||||
| Emeralds no longer generate as loot from trial spawners. | |||||||
Bedrock Edition
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.9.0 | build 1 | ||||||
| build 5 | Emeralds can now be used to craft blocks of emerald. | ||||||
| v0.13.0 | build 1 | Emeralds can now be found inside desert pyramid chests. | |||||
| v0.15.0 | build 1 | Added jungle pyramids, which contain loot chests with emeralds. | |||||
| v0.16.0 | build 1 | Emeralds can now be used to power beacons. | |||||
| Pocket Edition | |||||||
| 1.0.0 | alpha 0.17.0.1 | Emeralds can now be found in end city ship chests. | |||||
| Emeralds can now be found in igloo basement chests. | |||||||
| 1.0.4 | alpha 1.0.4.0 | Emeralds are now used as "currency" for villager trading. | |||||
| 1.1.0 | alpha 1.1.0.0 | Added evokers and vindicators, which drop emeralds when killed. | |||||
| Bedrock Edition | |||||||
| 1.4.0 | beta 1.2.14.2 | Emeralds can now be found in some shipwreck chests. | |||||
| beta 1.2.20.1 | Emeralds can now be found inside underwater ruins chests. | ||||||
| 1.10.0 | beta 1.10.0.3 | Emeralds can now be used to buy items from wandering traders. | |||||
| Emeralds can now be found in plains village house and tannery chests. | |||||||
| 1.11.0 | beta 1.11.0.1 | Emeralds can now be found in village chests other than plains. | |||||
| beta 1.11.0.4 | Vindicators and pillagers that spawn from raids can now drop bonus emeralds. | ||||||
| beta 1.11.0.5 | |||||||
| 1.13.0 | beta 1.13.0.1 | Added foxes, which can drop emeralds. | |||||
| 1.19.70 Experiment | Preview 1.19.70.23 | Emeralds now drop when brushing suspicious sand in desert pyramids or desert wells. | |||||
| 1.19.80 Experiment | Preview 1.19.80.21 | Emeralds can now be used as an armor trim material. | |||||
| 1.20.60 Experiment | Preview 1.20.60.20 | Emeralds now generate in trial chambers in decorated pots. | |||||
| Emeralds now generate as loot from trial spawners. | |||||||
| 1.20.70 Experiment | Preview 1.20.70.21 | Emeralds now generate as loot from vaults. | |||||
| 1.21.0 Experiment | Preview 1.21.0.20 | Emeralds now generate as loot from ominous vaults. | |||||
| Emeralds no longer generate as loot from trial spawners. | |||||||
Legacy Console Edition
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU14 | CU1 | 1.04 | 1.00 | 1.00 | Patch 1 | 1.0.1 | |
| Emeralds can be traded with villagers in exchange for different items. | |||||||
| Added desert pyramids, with a hidden chest room and loot containing emeralds. | |||||||
| TU19 | CU7 | 1.12 | 1.12 | 1.12 | Emeralds can be used to activate beacons. | ||
| TU43 | CU33 | 1.36 | 1.36 | 1.36 | Patch 13 | Emeralds now generate in igloo basement chests. | |
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | Emeralds now generate in end city chests. | |
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Added vindicators and evokers, which drop emeralds if killed by a player. |
| TU60 | CU51 | 1.64 | 1.64 | 1.64 | Patch 30 | 1.0.11 | Emeralds can now be found in chests in strongholds. |
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | Emeralds can now generate in the loot chests of underwater ruins. | ||
| Emeralds can now generate in buried treasure chests. | |||||||
| Emeralds can now generate in the chests of shipwrecks. | |||||||
| 1.90 | |||||||
| 1.91 | Vindicators and pillagers that spawn from raids can now drop bonus emeralds. | ||||||
New Nintendo 3DS Edition
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | |||||||
Issues
Issues relating to "Emerald" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
Screenshots
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Ari claiming an emerald from an ominous vault.
In other media
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An emerald as it appeared in Minecraft Earth. -
An emerald as it appears in Minecraft Dungeons. -
An alternative design for rubies, in the form of a recolored programmer art emerald.[4] -
"Emerald Mint" flavored ice cream. -
A wallet filled with emeralds and diamonds.
References
- ↑ "... and this is why I'm playing with Testificates: http://i.imgur.com/Z113y.png (work in progress, as usual)" – @jeb_ (Jens Bergensten) on X (formerly Twitter), May 21, 2012
- ↑ http://www.minecraftforum.net/topic/1621716-15-new-blocksitems/#entry19977082
- ↑ Snapshot 12w21a/b lang/en_US.lang: item.ruby.name=Ruby
- ↑ "Items: Ten Things You Probably Didn't Know About Minecraft" – Minecraft on YouTube, November 29, 2019
