Spear

Held

Item

Held

Item

Held

Item

Held

Item

Held

Item

Held

Item

Held

Item
| Rarity tier |
Common |
|---|---|
| Attack damage |
Jab attack:
Charge attack:[note 1]
|
| Attack speed[JE only] |
|
| Use cooldown[BE only] |
Jab attack: |
| Attack reach | |
| Durability |
|
| Enchantability |
|
| Renewable |
|
| Stackable |
No |
{
"title": "Spear",
"rows": [
{
"field": "Common",
"label": "(link to Rarity article, displayed as Rarity tier)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "(link to Melee attack#Attack damage article, displayed as Attack damage)"
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{
"field": "(values exceeds 1000 characters...)",
"label": "(link to Melee attack#Attack cooldown article, displayed as Attack speed)<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup>"
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{
"field": "(values exceeds 1000 characters...)",
"label": "(link to Use cooldown article, displayed as Use cooldown)<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>"
},
{
"field": "\n* '''Minimum:'''<br/>2 (2 blocks)\n* '''Maximum:''':<br/>'''(link to Java Edition article, displayed as JE):''' 4.5 (4.5 blocks)<br>'''(link to Bedrock Edition article, displayed as BE):''' 4 (4 blocks)",
"label": "(link to Melee attack#Attack reach article, displayed as Attack reach)"
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{
"field": "(values exceeds 1000 characters...)",
"label": "(link to Durability article, displayed as Durability)"
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{
"field": "(values exceeds 1000 characters...)",
"label": "(link to Enchantability article, displayed as Enchantability)"
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{
"field": "(values exceeds 1000 characters...)",
"label": "(link to Renewable resource article, displayed as Renewable)"
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{
"field": "No",
"label": "Stackable"
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],
"invimages": [
"Wooden Spear",
"Stone Spear",
"Copper Spear",
"Iron Spear",
"Golden Spear",
"Diamond Spear",
"Netherite Spear"
],
"images": [
"Held Wooden Spear.png",
"Wooden Spear.png",
"Held Stone Spear.png",
"Stone Spear.png",
"Held Copper Spear.png",
"Copper Spear.png",
"Held Iron Spear.png",
"Iron Spear.png",
"Held Golden Spear.png",
"Golden Spear.png",
"Held Diamond Spear.png",
"Diamond Spear.png",
"Held Netherite Spear.png",
"Netherite Spear.png"
]
}
A spear is a tiered long-reach melee weapon that can be used to perform slow jab attacks or held forward to do charge attacks which deal damage based on the velocity of the user and the target.
Variants
There are seven spear variants:
Obtaining
Crafting
| Ingredients | Crafting recipe |
|---|---|
| Any Planks or Any stone-tier block or Copper Ingot or Iron Ingot or Gold Ingot or Diamond + Stick |
Smithing
| Ingredients | Smithing recipe |
|---|---|
| Netherite Upgrade + Diamond Spear + Netherite Ingot |
Mob loot
Zombies, husks, and zombie horsemen can spawn wielding iron spears, while piglins and zombified piglins can spawn wielding golden spears. These spears have an 8.5% chance of dropping upon death, increased to a maximum of 11.5% with the Looting III enchantment.
It is also possible to get the golden spear from a piglin by dropping a crossbow or sword nearby, which the piglin will swap its spear for. It then requires precise timing to pick it up before the piglin does.
Generated loot
| Item | Structure | Container | Quantity | Chance |
|---|---|---|---|---|
| Java Edition 1.21.11 | ||||
| Small ruins chest | 1 | 28.5%{ "item": "Stone Spear", "stacksize": 1, "chance": 0.28499313621704003, "structure": "Underwater Ruins", "container": "Small ruins chest" }
| ||
| Big ruins chest | 1 | 26.3%{ "item": "Stone Spear", "stacksize": 1, "chance": 0.26272689215304357, "structure": "Underwater Ruins", "container": "Big ruins chest" }
| ||
| Weaponsmith's chest | 1 | 30.6%{ "item": "Copper Spear", "stacksize": 1, "chance": 0.3061199435519687, "structure": "Village", "container": "Weaponsmith's chest" }
| ||
| Chest | 1 | 16.7%{ "item": "Iron Spear", "stacksize": 1, "chance": 0.16666666666666674, "structure": "Buried Treasure", "container": "Chest" }
| ||
| Weaponsmith's chest | 1 | 22.9%{ "item": "Iron Spear", "stacksize": 1, "chance": 0.22884863260948196, "structure": "Village", "container": "Weaponsmith's chest" }
| ||
| Treasure chest | 1 | 15.2%{ "item": "Diamond Spear", "stacksize": 1, "chance": 0.15225833637026243, "structure": "Bastion Remnant", "container": "Treasure chest" }
| ||
| Treasure chest | 1 | 15.2%{ "item": "Damaged Enchanted Diamond Spear", "stacksize": 1, "chance": 0.15225833637026243, "structure": "Bastion Remnant", "container": "Treasure chest" }
| ||
| Chest | 1 | 12.7%{ "item": "Enchanted Diamond Spear", "stacksize": 1, "chance": 0.12714065479531, "structure": "End City", "container": "Chest" }
| ||
- ↑ All enchantments are equally probable, including treasure enchantments (except Soul Speed, Swift Sneak, and Wind Burst), and any level of the enchantment is equally probable.
- ↑ The item has between 80% and 100% of its total durability.
- ↑ Enchantment probabilities are the same as a level-20 to level-39 enchantment would be on an enchantment table that had no cap at level 30, and that was able to apply treasure enchantments (except Soul Speed, Swift Sneak, and Wind Burst), and where the chance of multiple enchantments is not reduced.
Usage
Statistics
Spear attacks cannot be critical hits.
Java Edition
In Java Edition, spears have differing attack speeds, and have the following statistics:
| Unenchanted jab attack | |||||||
|---|---|---|---|---|---|---|---|
| Type | Attack damage | Attack speed | DPS | Attack reach | Durability | Lifetime damage inflicted[note 2] | Enchantability |
| 1HP | 1.5384615659713745 (0.65 seconds) | 1.5384615659713745 | Minimum: 2 (2 blocks) Maximum: 4.5 (4.5 blocks) |
59 | 59HP × 29.5 | 15 | |
| 1HP | 1.0526316165924072 (0.95 seconds) | 1.0526316165924072 | 32 | 32HP × 16 | 22 | ||
| 2HP | 1.3333333730697632 (0.75 seconds) | 2.6666667461395264 | 131 | 262HP × 131 | 5 | ||
| 2HP | 1.1764705181121826 (0.85 seconds) | 2.3529410362243652 | 190 | 380HP × 190 | 13 | ||
| 3HP | 1.0526316165924072 (0.95 seconds) | 3.1578948497772216 | 250 | 750HP × 375 | 14 | ||
| 4HP | 0.9523810148239136 (1.05 seconds) | 3.8095240592956544 | 1561 | 6244HP × 3122 | 10 | ||
| 5HP | 0.8695652484893799 (1.15 seconds) | 4.3478262424468995 | 2031 | 10155HP × 5077.5 | 15 | ||
| Enchanted jab attack | ||||||
|---|---|---|---|---|---|---|
| Type | Base damage | Sharpness I | Sharpness II | Sharpness III | Sharpness IV | Sharpness V |
| 1HP | 2HP | 2.5HP × 1.25 | 3HP | 3.5HP × 1.75 | 4HP | |
| 2HP | 3HP | 3.5HP × 1.75 | 4HP | 4.5HP × 2.25 | 5HP | |
| 3HP | 4HP | 4.5HP × 2.25 | 5HP | 5.5HP × 2.75 | 6HP | |
| 4HP | 5HP | 5.5HP × 2.75 | 6HP | 6.5HP × 3.25 | 7HP | |
| 5HP | 6HP | 6.5HP × 3.25 | 7HP | 7.5HP × 3.75 | 8HP | |
| Type | Base damage | Smite / BoA I | Smite / BoA II | Smite / BoA III | Smite / BoA IV | Smite / BoA V |
| 1HP | 3.5HP × 1.75 | 6HP | 8.5HP × 4.25 | 11HP × 5.5 | 13.5HP × 6.75 | |
| 2HP | 4.5HP × 2.25 | 7HP | 9.5HP × 4.75 | 12HP × 6 | 14.5HP × 7.25 | |
| 3HP | 5.5HP × 2.75 | 8HP | 10.5HP × 5.25 | 13HP × 6.5 | 15.5HP × 7.75 | |
| 4HP | 6.5HP × 3.25 | 9HP | 11.5HP × 5.75 | 14HP × 7 | 16.5HP × 8.25 | |
| 5HP | 7.5HP × 3.75 | 10HP | 12.5HP × 6.25 | 15HP × 7.5 | 17.5HP × 8.75 | |
| Charge attack | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Type | Damage multiplier | Activation delay | Per entity delay | Duration | Speed requirement | |||||
| Full | Stage 1 | Stage 2 | Stage 3 | Dismount[note 3] | Knockback[note 3] | Damage[note 3] | ||||
| 0.7x | 0.75 seconds | 0.5 seconds (10 ticks) | 15 seconds | 5 seconds | 1 second | 9 seconds | <14 blocks per second | 5.1 blocks per second[note 4] | 4.6 blocks per second | |
| 0.7x | 0.7 seconds | 13.75 seconds | 3.5 seconds | 2 seconds | 8.25 seconds | <10 blocks per second | ||||
| 0.82x | 0.7 seconds | 13.75 seconds | 4.5 seconds | 1 second | 8.25 seconds | <10 blocks per second | ||||
| 0.82x | 0.65 seconds | 12.5 seconds | 4 seconds | 1 second | 7.5 seconds | <9 blocks per second | ||||
| 0.95x | 0.6 seconds | 11.25 seconds | 2.5 seconds | 2 seconds | 6.75 seconds | <8 blocks per second | ||||
| 1.075x | 0.5 seconds | 10 seconds | 3 seconds | 1 second | 6 seconds | <7.5 blocks per second | ||||
| 1.2x | 0.4 seconds | 8.75 seconds | 2.5 seconds | 1 second | 5.25 seconds | <7 blocks per second | ||||

| Charge attack damage comparisons | ||||||||
|---|---|---|---|---|---|---|---|---|
| Travel method | Blocks traveled per second | Charge attack damage | ||||||
| 5.612 | 4HP | 5HP | 6HP | 6HP | 7HP | |||
| 8 | 6HP | 7HP | 8HP | 9HP | 10HP | |||
| 9.71 | 7HP | 8HP | 9HP | 10HP | 11HP × 5.5 | |||
| 14.23 | 10HP | 12HP × 6 | 14HP × 7 | 16HP × 8 | 16HP × 8 | |||
| 22 | 16HP × 8 | 18HP × 9 | 21HP × 10.5 | 23HP × 11.5 | 26HP × 13 | |||
| 33.5 | 24HP × 12 | 28HP × 14 | 32HP × 16 | 36HP × 18 | 41HP × 20.5 | |||
Calculate spear charge attack damage
Bedrock Edition
In Bedrock Edition, spears have differing use cooldowns, and have the following statistics:
| Unenchanted jab attack | |||||||
|---|---|---|---|---|---|---|---|
| Type | Attack damage | Use cooldown | DPS | Attack reach | Durability | Lifetime damage inflicted[note 5] | Enchantability |
| 2HP | 13 game ticks (0.65 seconds) | 3.08 | Minimum: 2 (2 blocks) Maximum: 4 (4 blocks) |
60 | 120HP × 60 | 15 | |
| 2HP | 19 game ticks (0.95 seconds) | 2.1 | 33 | 66HP × 33 | 22 | ||
| 3HP | 15 game ticks (0.75 seconds) | 3.99 | 132 | 396HP × 198 | 5 | ||
| 3HP | 17 game ticks (0.85 seconds) | 3.54 | 191 | 573HP × 286.5 | 13 | ||
| 4HP | 19 game ticks (0.95 seconds) | 4.2 | 251 | 1004HP × 502 | 14 | ||
| 5HP | 21 game ticks (1.05 seconds) | 4.75 | 1562 | 7810HP × 3905 | 10 | ||
| 6HP | 23 game ticks (1.15 seconds) | 5.22 | 2032 | 12192HP × 6096 | 15 | ||
| Enchanted jab attack | ||||||
|---|---|---|---|---|---|---|
| Type | Base damage | Sharpness I | Sharpness II | Sharpness III | Sharpness IV | Sharpness V |
| 2HP | 3HP | 4HP | 5HP | 7HP | 8HP | |
| 3HP | 4HP | 5HP | 6HP | 8HP | 9HP | |
| 4HP | 5HP | 6HP | 7HP | 9HP | 10HP | |
| 5HP | 6HP | 7HP | 8HP | 10HP | 11HP × 5.5 | |
| 6HP | 7HP | 8HP | 9HP | 11HP × 5.5 | 12HP × 6 | |
| Type | Base damage | Smite / BoA I | Smite / BoA II | Smite / BoA III | Smite / BoA IV | Smite / BoA V |
| 2HP | 4HP | 7HP | 9HP | 12HP × 6 | 14HP × 7 | |
| 3HP | 5HP | 8HP | 10HP | 13HP × 6.5 | 15HP × 7.5 | |
| 4HP | 6HP | 9HP | 11HP × 5.5 | 14HP × 7 | 16HP × 8 | |
| 5HP | 7HP | 10HP | 12HP × 6 | 15HP × 7.5 | 17HP × 8.5 | |
| 6HP | 8HP | 11HP × 5.5 | 13HP × 6.5 | 16HP × 8 | 18HP × 9 | |
| Charge attack | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Type | Damage multiplier | Activation delay | Per entity delay | Duration | Speed requirement | |||||
| Full | Stage 1 | Stage 2 | Stage 3 | Dismount[note 3] | Knockback[note 3] | Damage[note 3] | ||||
| 0.7x | 0.75 seconds | 0.5 seconds (10 ticks) | 15 seconds | 5 seconds | 1 second | 9 seconds | <14 blocks per second | 5.1 blocks per second[note 6] | 4.6 blocks per second | |
| 0.7x | 0.7 seconds | 13.75 seconds | 3.5 seconds | 2 seconds | 8.25 seconds | <10 blocks per second | ||||
| 0.82x | 0.7 seconds | 13.75 seconds | 4.5 seconds | 1 second | 8.25 seconds | <10 blocks per second | ||||
| 0.82x | 0.65 seconds | 12.5 seconds | 4 seconds | 1 second | 7.5 seconds | <9 blocks per second | ||||
| 0.95x | 0.6 seconds | 11.25 seconds | 2.5 seconds | 2 seconds | 6.75 seconds | <8 blocks per second | ||||
| 1.075x | 0.5 seconds | 10 seconds | 3 seconds | 1 second | 6 seconds | <7.5 blocks per second | ||||
| 1.2x | 0.4 seconds | 8.75 seconds | 2.5 seconds | 1 second | 5.25 seconds | <7 blocks per second | ||||
| Charge attack damage comparisons | ||||||||
|---|---|---|---|---|---|---|---|---|
| Travel method | Blocks traveled per second | Charge attack damage | ||||||
| 5.612 | 4HP | 5HP | 6HP | 6HP | 7HP | |||
| 8 | 6HP | 7HP | 8HP | 9HP | 10HP | |||
| 9.71 | 7HP | 8HP | 9HP | 10HP | 11HP × 5.5 | |||
| 14.23 | 10HP | 12HP × 6 | 14HP × 7 | 16HP × 8 | 16HP × 8 | |||
| 22 | 16HP × 8 | 18HP × 9 | 21HP × 10.5 | 23HP × 11.5 | 26HP × 13 | |||
| 33.5 | 24HP × 12 | 28HP × 14 | 32HP × 16 | 36HP × 18 | 41HP × 20.5 | |||
Attacking

Spears have a longer attack reach than other weapons, at 4.5 blocks rather than 3. However, they also have a minimum attack reach value that prevents attacking entities that are within 2 blocks of the user.[note 7] Unlike all other weapons, including a bare hand, spears cannot do critical hits or sprint-knockback attacks.[1]

Spears can damage multiple entities with a single attack. Spears inflate the hitboxes of targets by 0.125 when calculating hit registration, giving them more effective area. It is not possible to break blocks while holding a spear, and instead an attack is performed. Spears have the unique ability to attack through non-solid blocks like cobwebs and tall grass. Spears have two methods of attacking:
Jab attack
A spear can be used with the attack button to perform a jab attack, dealing damage depending on the tier of the spear. Jab attacks have a unique type of cooldown that cannot be bypassed:
- In Java Edition, they use a variant of the attack cooldown where attacking is not possible until 100% charge, unlike other weapons.
- In Bedrock Edition, they instead have a use cooldown like that of an ender pearl, creating a similar forced-cooldown effect. The use cooldown triggers for all spear tiers in the inventory, not only the tier that was jabbed with.
A spear can still perform a charge attack while the jab attack is on cooldown, and thus by alternating between jab attacks and charge attacks the rate of attacks can be effectively doubled. Attacking with a jab attack and then following it up with a charge attack causes the charge attack to do less damage depending on the attack cooldown percentage of the prior jab attack.
Charge attack
The spear can alternatively be lowered into an attack position by holding the use button, where colliding with a target deals damage depending on the velocity of the user and the velocity of the target. Charge attacks can hit multiple entities, but against a single entity there is a 0.5 second (10 tick) delay between charge attack connections. Charge attacks can still deal damage while the user is standing still, if the target is moving towards the user. The damage done by the charge attack is its damage multiplier multiplied by the velocity of the attacker relative to the target in blocks per second. Because charge attacks do not use the attack damage attribute, they are not influenced by the Strength or Weakness effects. A charge attack can be canceled at any time, regardless of the stage its in. A charge attack can be started even while the jab attack is on cooldown. Charge attacks go through three stages when held out:

- Engaged
- Tired
- The second state of a charge attack, indicated by the spear rotating sideways and shaking.
- The attack deals damage and inflicts knockback.
- Disengaged
- The final state of a charge attack, indicated by the spear being lowered down to the bottom of the screen.
- The attack only deals damage.
Tier
The tier of a given spear slightly alters the behavior of jab and charge attacks:
- Positive effects of higher tiers
- Higher attack damage and attack multipliers than lower tiered spears.
- Charge attacks startup faster than lower tiered spears.
- Negative effects of higher tiers
- Jab attacks have longer attack cooldowns in Java Edition, and longer use cooldowns in Bedrock Edition.
- Charge attacks progress through their charge attack states faster, losing their dismounting effect and ability to do knockback earlier than lower tiered spears.
- Charge attacks have a longer recovery time after finishing or canceling a charge attack than lower tiered spears.[2]
Usage by mobs
Zombies, husks, zombified piglins, zombie villagers[Java Edition only], and piglins[Bedrock Edition only] wielding spears have unique attacking behavior. When attacking, they use the spear's charge attack while moving towards their target. They hold the charge through its full duration, using all 3 stages. Once the charge attack has ended, they walk away to increase the distance between them and their target before turning around to begin another charge.
When wielded by any other mob, such as skeletons, they instead use the spear's jab attack when in melee range. The Lunge enchantment on the spear will take effect only for these mobs.
Repairing
Combining
| Ingredients | Crafting recipe | Description |
|---|---|---|
| Matching Damaged Spears | The durability of the two spears is added together, plus an extra 5% durability in Java Edition.[note 8] |
| Ingredients | Grinding recipe | Description |
|---|---|---|
| Matching Damaged Spears | The durability of the two spears is added together, plus an extra 5% durability in Java Edition.[note 8] |
Anvil repair
| Name | Ingredients | Anvil recipe |
|---|---|---|
| Wooden Spear | Damaged Wooden Spear + Any Planks |
|
| Stone Spear | Damaged Stone Spear + Cobblestone or Blackstone or Cobbled Deepslate |
|
| Copper Spear | Damaged Copper Spear + Copper Ingot |
|
| Iron Spear | Damaged Iron Spear + Iron Ingot |
|
| Golden Spear | Damaged Golden Spear + Gold Ingot |
|
| Diamond Spear | Damaged Diamond Spear + Diamond |
|
| Netherite Spear | Damaged Netherite Spear + Netherite Ingot |
A spear can be repaired in an anvil by adding units of the tiers' repair material, with each repair material restoring 25% the spear's maximum durability, rounded down. Two spears of the same tier can also be combined in an anvil with an extra 12% durability, in Bedrock Edition the extra durability is approximately 6% for this item.[note 8] Both methods preserve the spear's enchantments.
Enchantments
Applicable enchantments
A spear can receive the following enchantments:
| Name | Description | Max Level | Method | Weight |
|---|---|---|---|---|
| Sharpness[note 9] | Increases the damage dealt. | V | 10 | |
| Smite[note 9] | Increases the damage dealt to undead. | V | 5 | |
| Bane of Arthropods[note 9] | Increases the damage dealt to arthropods. | V | 5 | |
| Looting | Increases the amount of drops when killing an entity with the spear. | III | 2 | |
| Knockback | Increases the knockback dealt. | II | 5 | |
| Fire Aspect | Ignites any targets hit by the spear. In Bedrock Edition, it also ignites unlit candles, campfires, and TNT when used. | II | 2 | |
| Lunge | Launches the player horizontally when using a jab attack. Consumes saturation and hunger at amount depending on the level of the enchantment, as well as 1 durability. | III | 5 | |
| Unbreaking | Grants a chance to negate durability consumption. | III | 5 | |
| Mending | Repairs the spear when obtaining experience. | I | 2 | |
| Curse of Vanishing | The spear vanishes on death, not dropping as an item. | I | 1 |
Enchantment behavior
Spears have exclusive access to the Lunge enchantment.
Lunge
Spears enchanted with Lunge propel the player forward when a jab attack is performed, at the cost of consuming saturation and hunger points at an amount dependent on the enchantment level, as well as consuming 1 durability. Saturation points are consumed first, and then hunger points are consumed after. Lunge does not trigger when the player has less than 6 hunger points, is riding a mount, is gliding with an elytra, or if the user is in water. Level I consumes 1 saturation/hunger points, level II takes 2 saturation/hunger points, and level III takes 3 saturation/hunger points.
Sounds
Wooden spear
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| Spear jabs | Entity-Dependent | When the holder performs a jab attack | item | subtitles | 1.0 | 1.0 | 16 | |
| Spear hits | Entity-Dependent | When the spear hits an entity | item | subtitles | 1.0 | 1.0 | 16 | |
| Charges with Spear | Entity-Dependent | When the spear is lowered into an attack position | item | subtitles | 1.0 | 1.0 | 16 | |
| Sounds | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
| Players | When the holder performs a jab attack but miss their target | item | 0.80 | 1.0 | |
| Players | When the holder performs a jab attack and hit their target | item | 1.0 | 1.0 | |
| Players | When the holder performs a charge attack and hit their target | item | 0.30 | 1.0 | |
| Players | When the spear is lowered into an attack position | item | 0.70 | 1.0 | |
Other spears
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| Spear jabs | Entity-Dependent | When the holder performs a jab attack | item | subtitles | 1.0 | 1.0 | 16 | |
| Spear hits | Entity-Dependent | When the spear hits an entity | item | subtitles | 1.0 | 1.0 | 16 | |
| Charges with Spear | Entity-Dependent | When the spear is lowered into an attack position | item | subtitles | 1.0 | 1.0 | 16 | |
| Sounds | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
| Players | When the holder performs a jab attack but miss their target | item | 0.80 | 1.0 | |
| Players | When the holder performs a jab attack and hit their target | item | 1.0 | 1.0 | |
| Players | When the holder performs a charge attack and hit their target | item | 0.30 | 1.0 | |
| Players | When the spear is lowered into an attack position | item | 0.70 | 1.0 | |
Data values
ID
| Name | Identifier | Form | Item tags | Translation key |
|---|---|---|---|---|
wooden_spear | Item | spearsenchantable/lungeenchantable/melee_weaponenchantable/durabilityenchantable/fire_aspectenchantable/sharp_weapon | item | |
stone_spear | Item | spearsenchantable/lungeenchantable/melee_weaponenchantable/durabilityenchantable/fire_aspectenchantable/sharp_weapon | item | |
copper_spear | Item | spearsenchantable/lungeenchantable/melee_weaponenchantable/durabilityenchantable/fire_aspectenchantable/sharp_weapon | item | |
iron_spear | Item | spearsenchantable/lungeenchantable/melee_weaponenchantable/durabilityenchantable/fire_aspectenchantable/sharp_weapon | item | |
diamond_spear | Item | spearsenchantable/lungeenchantable/melee_weaponenchantable/durabilityenchantable/fire_aspectenchantable/sharp_weapon | item | |
golden_spear | Item | spearsenchantable/lungeenchantable/melee_weaponenchantable/durabilityenchantable/fire_aspectenchantable/sharp_weaponpiglin_loved | item | |
netherite_spear | Item | spearsenchantable/lungeenchantable/melee_weaponenchantable/durabilityenchantable/fire_aspectenchantable/sharp_weapon | item |
| Name | Identifier | Numeric ID | Form | Item tags | Translation key |
|---|---|---|---|---|---|
wooden_spear | ? | Item | minecraft:is_spearminecraft:wooden_tier | item | |
stone_spear | ? | Item | minecraft:is_spearminecraft:stone_tier | item | |
copper_spear | ? | Item | minecraft:is_spearminecraft:copper_tier | item | |
iron_spear | ? | Item | minecraft:is_spearminecraft:iron_tier | item | |
diamond_spear | ? | Item | minecraft:is_spearminecraft:diamond_tierminecraft:transformable_items | item | |
golden_spear | ? | Item | minecraft:is_spearminecraft:golden_tier | item | |
netherite_spear | ? | Item | minecraft:is_spearminecraft:netherite_tier | item |
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| Oooh, shiny! | Distract a Piglin using gold | Give a piglin a gold item[more information needed] while it is aggressive toward the player. | 30 | Silver | |||
Advancements
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | Oh Shiny | Distract Piglins with gold | While aggravated, give a piglin one of these 25/27[upcoming] gold-related items in the
#piglin_loved item tag:
|
![]() | Mob Kabob[upcoming JE 1.21.11] | Hit five mobs in the same Charge attack using the Spear. |
History
Development
| September 27, 2025 | |||||||
|---|---|---|---|---|---|---|---|
| September 29, 2025 | Spears are revealed to have a longer attack reach than other weapons when using their jab attack. | ||||||
Java Edition
| Upcoming Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.21.11 | 25w41a | ||||||
| 25w42a | Charge attacks now have a delay for connecting repeatedly against a single entity, at 0.5 seconds (10 ticks). | ||||||
| Spears can no longer attack through solid blocks, but can still attack through non-solid blocks like cobwebs and tall grass. | |||||||
| The spear-exclusive enchantment Lunge is no longer incompatible with Mending. | |||||||
| Spears enchanted with Fire Aspect can no longer ignite defending players through their shield. | |||||||
| 25w43a | The base damage of charge attacks has been increased from 0HP to 1HP, making it so charge attacks always deal at least 1HP damage.[note 10] This also increases the damage of all charge attacks by 1HP. | ||||||
| The damage of spears held by mobs are now added on top of the mob's attack damage, rather than replacing it. | |||||||
| Spears now show a visual recoil after connecting a charge attack. | |||||||
| The spear-exclusive Lunge enchantment no longer causes durability loss on use, and instead it now consumes hunger and saturation using the formula exhaustion. 4 () is consumed at level I, 5 () at level II, and 6 () at level III. | |||||||
| 25w44a | The hunger and saturation loss when using the spear-exclusive Lunge enchantment has been lessened, now using the formula exhaustion. 1 () is consumed at level I, 2 () at level II, and 3 () at level III. Lunge now once again causes durability damage when used, but is now only 1 durability regardless of enchantment level. | ||||||
| 25w45a | The hitbox inflation on spear attacks that made attacks easier to land has been reduced from 0.25 to 0.125. | ||||||
| Charge attacks are now affected by the attack cooldown of the jab attack. This makes it so attacking with a jab attack and then following it up with a charge attack causes the charge attack to do less damage depending on the recharge percentage of the jab attack. | |||||||
Bedrock Edition
| Upcoming Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.21.130 | Preview 1.21.130.20 | ||||||
| Preview 1.21.130.22 | Zombies and piglins can now use the spear for attacking. | ||||||
| Preview 1.21.130.24 | The use cooldowns of golden, stone, copper, iron, diamond, and netherite spears have been adjusted to match Java Edition's attack cooldowns in ticks. | ||||||
| Lunge no longer causes durability loss on use, and instead now consumes hunger and saturation using the formula exhaustion. 1 () is consumed at level I, 2 () at level II, and 3 () at level III. Lunge now only causes 1 durability damage regardless of enchantment level. | |||||||
The tag minecraft:spear has been changed to minecraft:is_spear. | |||||||
Issues
Issues relating to "Spear" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- Prior to the spear's addition to the base game, similar spears appeared in Minecraft Dungeons, A Minecraft Movie, and the add-on for A Minecraft Movie. The latter depicted it being thrown like a trident, which was a common suggestion for their implementation.
Gallery
Mojang images
-
An image of the iron spear item on a lodestone. -
An iron spear being used as a marshmallow on a stick. -
Ari using a diamond spear for a charge attack. -
A side profile of the charge attack. -
Sunny doing a jab attack with a diamond spear. -

-

Videos
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What the charge attack for the spear looks like.
In other media
-
A spear in SoulSteel. -
A spear in Minecraft Dungeons. -
An iron spear from A Minecraft Movie: Add-on. -

See also
References
Notes
- ↑ Determined by the velocity of the attacker and the target.
- ↑ The formula to find the total lifetime damage is Lifetime damage minimum = Durability × Damage per hit.
- ↑ a b c d e f The speed requirements for non-player entities are scaled by 0.2
- ↑ This speed requirement makes it possible to do knockback if sprinting straight forward, but not if sprinting while strafing left or right.
- ↑ The formula to find the total lifetime damage is Lifetime damage minimum = Durability × Damage per hit.
- ↑ This speed requirement makes it possible to do knockback if sprinting straight forward, but not if sprinting while strafing left or right.
- ↑ The minimum attack reach for non-player entities inside of a charge attack is 1 block, whilst the maximum is 2.25 blocks.
- ↑ a b c In Bedrock Edition spears are the only item with durability that are defined in the vanilla behavior pack using JSON, and use the following Molang expression to determine their combining durability as defined in their
minecraft:repairablecomponent, this breaking the vanilla calculation and not considering the extra 5% durability of the combination and does not consider the 12% of the combination of two spears of the same tier by an anvil:context.other->query.remaining_durability - ↑ a b c Sharpness, Smite, and Bane of Arthropods are mutually exclusive.
- ↑ The extra 1 damage comes specifically from the bare hand fist damage now being added to charge attacks.
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| Sword | |||
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| Axe | |||
| Spear[upcoming Mounts of Mayhem] | |||
| Others | |||
| Ammunition |
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