Zombie Horse

This article is about the zombie variant of horse. For the skeleton variant, see Skeleton Horse. For other uses, see Horse (disambiguation).
This page would benefit from the addition of more images.
 
Please remove this notice once you've added suitable images to the article.
The specific instructions are: New baby zombie horse model.
Zombie Horse

Zombie Horse.png: Infobox image for Zombie Horse the entity in Minecraft

Normal

Saddled Zombie Horse.png: Infobox image for Zombie Horse the entity in Minecraft

Saddled

Baby Zombie Horse.png: Infobox image for Zombie Horse the entity in Minecraft

Baby

Zombie Horse JE6.png: Infobox image for Zombie Horse the entity in Minecraft

Normal

Saddled Zombie Horse JE2.png: Infobox image for Zombie Horse the entity in Minecraft

Saddled

Zombie Horse BE3.png: Infobox image for Zombie Horse the entity in Minecraft

Normal

Saddled Zombie Horse BE1.png: Infobox image for Zombie Horse the entity in Minecraft

Saddled

Invicon Zombie Horse Spawn Egg.png: Inventory sprite for Zombie Horse Spawn Egg in Minecraft as shown in-game with description: Zombie Horse Spawn Egg
Health points

15HP❤️ × 7.5[until Mounts of Mayhem]
25HP❤️ × 12.5[upcoming Mounts of Mayhem]

Behavior

Passive

Mob type

UndeadAnimalMonster[BE only][upcoming JE]

Hitbox size

Java Edition:
Adult:
Height: 1.6 blocks
Width: 1.3965 blocks
Baby:
Height: 0.8 blocks
Width: 0.6982 blocks
Bedrock Edition:
Adult:
Height: 1.6 blocks
Width: 1.4 blocks
Baby:
Height: 0.8 blocks
Width: 0.7 blocks

Spawn

Plains[upcoming Mounts of Mayhem]
Sunflower Plains[upcoming Mounts of Mayhem]
Snowy Plains[upcoming Mounts of Mayhem]
Savanna[upcoming Mounts of Mayhem]
Savanna Plateau[upcoming Mounts of Mayhem]
Windswept Savanna[upcoming Mounts of Mayhem]

Usable items

A zombie horse is an undead horse. It rarely spawns in dark areas as hostile mobs being ridden and controlled by a zombie horseman wielding an iron spear.​[upcoming Mounts of Mayhem] It becomes passive once separated from the zombie.

Spawning

Zombie horses cannot spawn naturally.‌[until Mounts of Mayhem] Zombie horses can be spawned by the /summon command or with their spawn egg. When using a spawn egg, 20% spawn as baby zombie horses.

Zombie horseman

This section describes content that is currently in development.
 
This content has appeared in development versions for Mounts of Mayhem, but the full update adding it has not been released yet.

In Mounts of Mayhem,​[upcoming] zombie horses can naturally spawn in savanna and plains biomes and variants thereof as zombie horsemen: a zombie wielding an iron spear riding a zombie horse. Like zombies themselves, zombie horsemen can only spawn at a light level of 0, both above ground and underground. The zombie horse never spawns as a baby. Other zombie variants such as husks and zombie villagers cannot spawn as horsemen.

When the zombie rider is dismounted or killed, the zombie horse becomes completely passive. However, until the zombie horse is tamed it is still considered a hostile mob and can despawn if the player moves too far away.

In Java Edition, zombie horses do not spawn in Peaceful difficulty, like other hostile mobs. In Bedrock Edition, they do spawn, but less frequently.

Zombie Horse spawns in:
Category: MonsterJava EditionBedrock Edition
Spawn areaSpawn weightSpawn chanceGroup sizeSpawn weightGroup size
Plains[note 1]55200.96%151
Windswept Savanna[note 1]55200.96%151
Savanna[note 1]55200.96%151
Snowy Plains[note 1]55200.96%1
Sunflower Plains[note 1]55200.96%151
Savanna Plateau[note 1]55200.96%151
  1. a b c d e f [upcoming Mounts of Mayhem]

Drops

On death

Java Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Rotten Flesh0–266.67%1.000–383.33%1.500–491.67%2.000–594.44%2.50

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Rotten Flesh0–22310–356320–4111220–5171852

ItemAmountProbability
DefaultLooting ILooting IILooting III
Rotten Flesh013 (33.33%)16 (16.67%)112 (8.33%)118 (5.56%)
113 (33.33%)13 (33.33%)14 (25.00%)16 (16.67%)
213 (33.33%)13 (33.33%)13 (33.33%)518 (27.78%)
3016 (16.67%)14 (25.00%)518 (27.78%)
400112 (8.33%)16 (16.67%)
5000118 (5.56%)
Average1 (1.00)32 (1.50)2 (2.00)52 (2.50)

Killed1
ItemExpected Drops
DefaultLooting ILooting IILooting III
Rotten Flesh1.001.502.002.50

Bedrock Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Rotten Flesh0–266.67%1.000–366.67%1.330–466.67%1.670–566.67%2.00

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Rotten Flesh0–22310–323430–423530–5232

ItemAmountProbability
DefaultLooting ILooting IILooting III
Rotten Flesh013 (33.33%)13 (33.33%)13 (33.33%)13 (33.33%)
113 (33.33%)16 (16.67%)112 (8.33%)118 (5.56%)
213 (33.33%)13 (33.33%)14 (25.00%)16 (16.67%)
3016 (16.67%)14 (25.00%)29 (22.22%)
400112 (8.33%)16 (16.67%)
5000118 (5.56%)
Average1 (1.00)43 (1.33)53 (1.67)2 (2.00)

Killed1
ItemExpected Drops
DefaultLooting ILooting IILooting III
Rotten Flesh1.001.331.672.00

If saddled, they drop their saddle.

Baby zombie horses yield neither items nor experience.

In Mounts of Mayhem[upcoming], adult zombie horses drop 2-3 rotten flesh, plus 0-1 per level of Looting instead.

Behavior

Zombie Horse
Health points

Zombie: 20HP❤️ × 10
Zombie Horse: 25HP❤️ × 12.5[upcoming Mounts of Mayhem]

Behavior

Hostile

Natural
equipment

Zombie:

The zombie horse is an undead mob that spawns as a hostile mob with a zombie controlling it.​[upcoming JE 1.21.11] On their own, zombie horses behave like normal horses, roaming idly and occasionally stopping to rear, swish their tails, or lower their heads as though eating the grass. Unlike sheep and like other horses, the eating animation does not cause any grass to be consumed. Like other undead mobs, zombie horses can breathe in water.

Unlike most other mobs, zombie horses slowly regenerate health. In Bedrock Edition, zombie horses can be killed by the Conduit like any regular hostile mob and prevent the player from sleeping.

Zombie horses can safely fall 6 blocks before they begin to accumulate fall damage, unlike most mobs, which can only safely fall 3 blocks. Zombie horses also take half of the normal fall damage (rounded up) that most other mobs take (0.5HP❤️ × 0.25 damage per block over the safe distance instead of 1HP💔). If an entity is riding a zombie horse, they receive the same fall damage as the zombie horse.

Zombie horses cannot be bred.

If a player pulling a zombie horse with a lead enters a boat, the zombie horse follows by swimming the same speed as the boat. A player riding a zombie horse is dragged along if the zombie horse is being pulled by a lead, and can even be lifted up in the air in the same way.

Mob type

Being an undead mob, they are:

Like most other undead mobs, zombie horses burn in direct sunlight. They are protected from burning when wearing horse armor, similar to other undead mobs wearing helmets. As horse armor has no durability, it does not break from absorbing the damage like helmets do.

As they are monsters, zombie horses count towards the hostile mob cap. Parrots can also imitate them like other hostile mobs.​[upcoming Mounts of Mayhem]

Taming

Zombie horses cannot be tamed normally.‌[until Mounts of Mayhem] However, in Java Edition, with the use of commands, a zombie horse can be tamed in the same way as a regular horse, granting the Best Friends Forever advancement: /ride @s mount @e[type=minecraft:zombie_horse,limit=1]. A tamed zombie horse can also be summoned using /summon minecraft:zombie_horse ~ ~ ~ {Tame:1b}.

In Mounts of Mayhem,​[upcoming] zombie horses can be tamed like normal horses.

Statistics

Zombie horses are spawned with constant health of 25, speed ranging from 0.1125 to 0.3375, and jump strength ranging from 0.4 to 1.0, with the variable statistics trending toward their averages of 0.225 and 0.7 respectively.

Usage

See also: Transportation
This feature is exclusive to Java Edition.
 
This section describes content that is currently in development for Bedrock Edition.
 
This content has appeared in development versions for Bedrock Edition 1.21.130, but the full update adding it has not been released yet.

Tamed and saddled zombie horses can be used as a means of transportation. They can also be used to climb hills and jump fences.

In Bedrock Edition, they cannot be ridden.‌[until Mounts of Mayhem]

Healing

In Mounts of Mayhem,​[upcoming JE 1.21.11] a red mushroom can be fed to zombie horse to heal it. The zombie horse can also be tempted (or "led") with a red mushroom.

Equipment

GUI of a zombie horse.

Tamed zombie horses have a lone equipment slot:‌[until Mounts of Mayhem]

  • SlotSprite Saddle.png: Sprite image for Saddle in Minecraft Saddle slot: For equipping a saddle

Tamed zombie horses have two equipment slots:​[upcoming Mounts of Mayhem]

In Bedrock Edition, they have no slot.‌[until Mounts of Mayhem]

Baby zombie horses cannot be equipped, as they cannot be ridden.

Equipment can be placed on a zombie horse by holding it and then using on the zombie horse, or by accessing its inventory. A zombie horse’s inventory can be accessed by mounting the horse and using inventory control, or by sneaking and then using or pressing the "open inventory" button‌[Bedrock Edition only] on the zombie horse. The player cannot open the inventory on an untamed zombie horse, though they can open containers.

In Mounts of Mayhem[upcoming], the equipment can be removed by two methods:

  • Removing the equipment from their slots in the zombie horse's inventory.
  • Using shears on the zombie horse. If both a saddle and horse armor are equipped, they are removed one at a time. The first use removes the horse armor, and a second use removes the saddle.

Riding

Main article: Riding

Once a zombie horse is tamed and saddled, the player can control it with directional controls, jump, and the mouse. The player dismounts using the dismount control. Like when riding other entities, it is possible for a player to use a nether portal or end portal while on a zombie horse.

A ridden zombie horse automatically runs up any one-block-high slope. The horse and rider can safely fit through a space as low as 2.75 blocks high. Lower clearance risks suffocating the rider if the rider's head enters a non-transparent block. The zombie horse itself can enter gaps as low as 1.625 blocks high, but may itself take suffocation damage when clearance is less than 1.75 blocks. Like other horses, zombie horses cannot fit through a 1-block-wide gap.

Ridden zombie horses have the ability of "jump charging". When the player rides them, the experience bar on the HUD is replaced by a jump charging bar. The zombie horse is then able to jump, and holding the control charges for a higher leap. Zombie horses are not affected by the Jump Boost effect.

Sounds

Java Edition:

Sounds
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​Zombie Horse criesFriendly MobsRandomlyentity.zombie_horse.ambientsubtitles.entity.zombie_horse.ambient0.80.8-1.2
(Baby: 1.3-1.7)
16
​Zombie Horse diesFriendly MobsWhen a zombie horse diesentity.zombie_horse.deathsubtitles.entity.zombie_horse.death0.80.8-1.2
(Baby: 1.3-1.7)
16
​Zombie Horse hurtsFriendly MobsWhen a zombie horse is damagedentity.zombie_horse.hurtsubtitles.entity.zombie_horse.hurt0.80.8-1.2
(Baby: 1.3-1.7)
16
​Zombie Horse neighsFriendly MobsWhen a player is bucked off a zombie horse or fails to interact with an untamed zombie horse​[upcoming Mounts of Mayhem]entity.zombie_horse.angrysubtitles.entity.zombie_horse.angry1.01.016
​Horse gallopsFriendly MobsWhile a zombie horse is gallopingentity.horse.gallopsubtitles.entity.horse.gallopBlock-Dependent[sound 1]Block-Dependent[sound 1]16
​Horse jumpsFriendly MobsWhen a zombie horse begins a leapentity.horse.jumpsubtitles.entity.horse.jump0.41.016
​Something fellFriendly MobsWhen a zombie horse falls from more than 1 blockentity.horse.landsubtitles.entity.generic.big_fall0.41.016
​FootstepsFriendly MobsWhile a zombie horse is walkingentity.horse.stepsubtitles.generic.block.footstepsBlock-Dependent[sound 1]Block-Dependent[sound 1]16
​FootstepsFriendly MobsWhile a zombie horse is walking on wood or is being riddenentity.horse.step_woodsubtitles.generic.block.footstepsBlock-Dependent[sound 1]Block-Dependent[sound 1]16
​Saddle equipsFriendly MobsWhen a saddle is equipped to a tamed zombie horseentity.horse.saddlesubtitles.entity.horse.saddle0.51.016
​Saddle snips awayFriendly MobsWhen a saddle is removed from a zombie horse using shearsitem.saddle.unequipsubtitles.item.saddle.unequip1.01.016
  1. a b c d e f See block sound type

Bedrock Edition:

Sounds
SoundSourceDescriptionResource locationVolumePitch
Friendly MobsRandomlymob.horse.zombie.idle0.80.8-1.2 (Baby: 1.3-1.7)
Friendly MobsUnused sound event[sound 1][until Mounts of Mayhem] When horse armor is equipped to a zombie horse​[upcoming Mounts of Mayhem]mob.horse.armor0.61.0 (Baby: 1.5)
Friendly MobsUnused sound event[sound 1]mob.horse.armor1.00.8-1.2 (Baby: 1.3-1.7)
Friendly MobsUnused sound event[sound 1]mob.horse.breath0.71.0
Friendly MobsWhen a zombie horse diesmob.horse.zombie.death0.80.8-1.2 (Baby: 1.3-1.7)
Friendly MobsUnused sound event[sound 1]mob.horse.eat0.5-1.50.8-1.2 (Baby: 1.3-1.7)
Friendly MobsWhen a zombie horse takes damagemob.horse.zombie.hit0.80.8-1.2 (Baby: 1.3-1.7)
Friendly MobsWhen a player is bucked off a zombie horse​[upcoming Mounts of Mayhem]mob.horse.zombie.angry1.00.8-1.2
Friendly MobsWhen a zombie horse begins a leapmob.horse.jump0.41.0
Friendly MobsWhen a zombie horse falls from more than 1 blockmob.horse.land0.41.0 (Baby: 1.5)
Friendly MobsWhile a zombie horse is walkingmob.horse.soft0.450.9-1.1
Friendly MobsWhile a zombie horse is walking on wood[sound 2] or is being riddenmob.horse.wood0.450.9-1.1
Friendly MobsWhen a saddle is equipped to a zombie horse​[upcoming Mounts of Mayhem]mob.horse.leather0.61.0
Friendly MobsWhen a saddle is removed from a zombie horse using shears​[upcoming Mounts of Mayhem]mob.unsaddle1.01.0
  1. a b c d These sound events were assigned to the zombie horse, but are not called by the game
  2. Except for stems, Nether wood, cherry wood, and bamboo wood due to MCPE-165012

Data values

ID

Java Edition:

NameIdentifierEntity tagsTranslation key
EntitySprite zombie-horse.png: Sprite image for zombie-horse in Minecraft Zombie Horsezombie_horseburn_in_daylight
can_wear_horse_armor
can_breathe_under_water
dismounts_underwater
ignores_poison_and_regen
inverted_healing_and_harm
sensitive_to_smite
undead
wither_friends
zombies
entity.minecraft.zombie_horse

Bedrock Edition:

NameIdentifierNumeric ID Translation key
EntitySprite zombie-horse.png: Sprite image for zombie-horse in Minecraft Zombie Horsezombie_horse27entity.zombie_horse.name

Entity data

See also: Entity format

Zombie horses have entity data associated with them that contain various properties.

  • [NBT Compound / JSON Object] Entity data
    • Additional fields for mobs that can breed see Template:Nbt inherit/breedable/template
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all mobs see Template:Nbt inherit/mob/template
    • [Byte] Bred: 1 or 0 (true/false) – Unknown. Remains 0 after breeding. If true, causes it to stay near other horses with this flag set.
    • [Byte] EatingHaystack: 1 or 0 (true/false) – true if the horse is grazing.
    • [Int Array] Owner: The UUID of the entity that tamed the horse, stored as four ints. Has no effect on behavior. Does not exist if there is no owner.
    • [Byte] Tame: 1 or 0 (true/false) – true if the horse is tamed.
    • [Int] Temper: Ranges from 0 to 100; increases with feeding. Higher values make a horse easier to tame.

Achievements

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
Monster HunterAttack and destroy a monster. Other mobs may be killed, but are ignored for this achievement.15Bronze
Saddle UpTame a horse.20Bronze
OverkillDeal nine hearts of damage in a single hit.Damage can be dealt to any mob, even those that do not have nine hearts of health overall.30Bronze
It SpreadsKill a mob next to a catalyst10Bronze
Over-OverkillDeal 50 hearts of damage in a single hit using the MaceDamage can be dealt to any mob, even those that do not have 50 hearts of health overall.20Silver

Advancements

IconAdvancementIn-game descriptionActual requirements (if different)
Monster HunterKill any hostile monster Other mobs may be killed, but are ignored for this advancement.
It SpreadsKill a mob near a Sculk CatalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this advancement.
Monsters HuntedKill one of every hostile monster Other mobs may be killed, but are ignored for this advancement.
Best Friends ForeverTame an animalTame one of these 8/11​[upcoming Mounts of Mayhem] tameable mobs: Skeleton Horse can be tamed in the same way as a regular horse to gain this advancement with the ride command.

Advancements that apply to all mobs:

History

This section is missing information about: Did saddles always show up on invisible zombie horses? If not, when did this change? Remember to include any relevant bug reports.
 
Please expand the section to include this information. Further details may exist on the talk page.

Announcement

September 27, 2025 Zombie horses are revealed to be added into Survival mode with the Mounts of Mayhem drop at Minecraft LIVE – September 2025 with a new design.

Java Edition

Java Edition
1.6.113w16a Added zombie horses.
Zombie horses have been assisted by DrZhark (John Olarte), creator of the Mo' Creatures mod, whose horses are a baseline for Minecraft's zombie horse models.[1]
13w16bZombie horses have been made slower and have been reduced from gliding so much.
13w18aRemoved horse saddles. Zombie horses are now ridden using the saddle.
13w21aAdded new GUI for zombie horses, to control the saddle.
13w22aAdded new sound effects for zombie horses.
1.7.213w36aZombie horses are now available without third-party tools, with the introduction of the /summon command.
1.915w38bZombie horses are now undead mobs.
15w43aZombie horses no longer drop anything other than their equipment.
15w43cZombie horses now drop 1 rotten flesh, not affected by Looting.
15w44aZombie horses now drop 1 End crystal, not affected by Looting.
15w44bThe above change has been reverted.
15w47bAdded sounds for zombie horses eating food given by a player.
1.1016w20aAdded zombie horse spawn egg.
pre2Removed zombie horse spawn eggs.
1.1116w32aRe-added zombie horse spawn egg.
16w38aZombie horses now drop 0–2 rotten flesh, affected by Looting.
1.1317w45a Changed the model for zombie horses.
17w46a The new zombie horse models have been slightly tweaked. The position of the nose has been moved up to one pixel.
18w03a Changed the models of zombie horses once again. Also, the textures of zombie horses have been slightly altered and the nose heights have been increased by one pixel.
pre2Zombie horses now sink in water.
The model of zombie horses has been updated to fix serious Z-fighting, which has changed the model from to .[2]
1.1419w08a Changed the textures of zombie horses.
1.1620w09aZombie horses can now be leashed.
1.19.423w03aThe texture of the zombie horse has been changed.​[more information needed]
1.21.525w03aSaddles now show up on invisible zombie horses.[3]
Saddles now show the enchantment glint on the zombie horse when enchanted.
1.21.625w20aSaddles can now be removed from zombie horses using shears.
Upcoming Java Edition
1.21.1125w41a Changed the textures of zombie horses to have darker texture.
Zombie horses now spawn naturally as part of zombie horsemen.
Zombie horses now count as monsters, thus despawning in Peaceful difficulty, and being required for the "Monsters Hunted" advancement.
Increased health points to 25HP❤️ × 12.5.
Zombie horses can now be tamed without commands.
Red mushrooms are now used to heal and tempt zombie horses.
Zombie horses are now vulnerable to sunlight.
Zombie horses can now use horse armor, which also protects them from sunlight.
Increased amount of rotten flesh dropped on death, from 0-2 to 2-3.
Updated zombie horse saddle texture.
Added an angry sound.
25w42aZombie horses no longer despawn in Peaceful difficulty.
Zombie horsemen no longer spawn with weapons other than iron spears.

Bedrock Edition

Pocket Edition Alpha
v0.15.0build 1 Added zombie horses.
Bedrock Edition
1.2.9Zombie horses no longer open their mouths when bucking the player off or taking damage.
1.8.0beta 1.8.0.8Baby zombie horses now have a chance of being spawned using a spawn egg.
1.10.0 Changed the textures of zombie horses.
Upcoming Bedrock Edition
1.21.130Preview 1.21.130.20 Changed the textures of zombie horses to have darker texture.
Zombie horses now spawn naturally as part of zombie horsemen.
Increased health points to 25HP❤️ × 12.5.
Zombie horses can now be tamed.
Red mushrooms are now used to heal and tempt zombie horses.
Zombie horses are now vulnerable to sunlight.
Zombie horses can now use horse armor, which also protects them from sunlight.
Increased amount of rotten flesh dropped on death, from 0-2 to 2-3.
Updated zombie horse saddle texture.
Added an angry sound.
Zombie horses no longer have a baby variant.
Preview 1.21.130.22Zombie horses once again have a baby variant, remaining unused.
The tooltip displayed when attempting to mount an untamed zombie horse has been changed from "Ride" to "Mount".

Legacy Console Edition

Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU19CU71.121.121.12Patch 11.0.1 Added zombie horses.
TU46CU361.381.381.38Patch 15Zombie horses are now undead mobs.[is this the correct version?]
TU54CU441.521.521.52Patch 241.0.4 Zombie horses are able to be spawned with a spawn egg found in the creative inventory.
TU57CU491.571.561.56Patch 271.0.7Zombie horses can now be leashed.
TU69 1.761.761.76Patch 38 Zombie horses now sink in water.[verify]

New Nintendo 3DS Edition

New Nintendo 3DS Edition
0.1.0 Added zombie horses.

Data history

This section is missing information about: 1.21.5 changed how saddles are handled internally
 
Please expand the section to include this information. Further details may exist on the talk page.
Java Edition
1.1116w32aZombie horses now have a separate ID from horses: zombie_horse.
1.1317w47aNumeric IDs for entities were presumably deprecated in this version.​[more information needed]
1.20.323w40aZombie horses are now part of the #can_breathe_under_water, #undead and #zombies tags.
Pocket Edition
1.1.0alpha 1.1.0.0The entity ID for zombie horses has been changed from zombiehorse to zombie_horse.

Issues

Issues relating to "Zombie Horse" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

  • Dr. Zhark appears in the credits after the End Poem as the creator of horses, including zombie horses.
  • The texture for zombie horses contains an unused saddlebag.
    • The updated texture removes the saddlebag.
  • Despite being unused in Survival at the time, the zombie horse was present in a Minecraft video about every mob in the game.[4]
  • In the Minecraft.net, zombie horses were reffered to as neutral mobs, due to their status as "hostile" while being ridden by zombies.[5][6]

Gallery

Screenshots

Mojang images

References

  1. "Also big thanks to @DrZhark, the creator of Mo' Creatures, that have assisted us to make it happen!"@jeb_ (Jens Bergensten) on X (formerly Twitter), April 4, 2013
    "@jeb_ np Jeb!"@DrZhark on X (formerly Twitter), April 4, 2013
  2. MC-123007 — Z-fighting on zombie horse texture — resolved as "Fixed".
  3. MC-13738 — Invisible saddle when using invisibility potion on a horse, donkey or mule — resolved as "Fixed".
  4. "WHICH MOBS DID WE MISS?" – Minecraft on YouTube, January 19, 2024
  5. Minecraft Preview 1.21.130.20
  6. Minecraft Beta & Preview - 1.21.130.20

External links

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