This article is about the removed taiga mountains variant. For the current biome, see
Taiga. For other mountains, see
Mountains. For the hills variant with a similar name, see
Taiga Hills.
This page describes content that has been removed from the game.
This feature was present in earlier versions of
Java Edition, but has since been removed.
This article describes content that has been officially made unobtainable in
Bedrock Edition.
It can still be obtained using
third-party software. However, this can cause unexpected behavior such as bugs and
crashes.
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The taiga mountains was a rare variant of the taiga that no longer generates since Caves & Cliffs: Part II, and was removed in Java Edition.
Description
The terrain in taiga mountains was much steeper than in the regular taiga and taiga hills, with peaks occasionally crossing the snowfall line, making this a more difficult variant among the taiga family. However, it wasn't as mountainuous as the windswept hills.
Villages and pillager outposts didn't generate in this biome, though wolves and foxes still spawned.
Mobs
Taiga mountains used the same mob spawning chances as taigas.
The following mobs spawned naturally here:
- ↑ 50% of spawned rabbits are brown, 40% are salt and pepper, and 10% are black.
- ↑ The foxes spawn as red foxes.
- ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Rabbit": "50% of spawned rabbits are brown, 40% are salt and pepper, and 10% are black.", "Slime": "Spawn attempt succeeds only in slime chunks.", "Fox": "The foxes spawn as red foxes." }, "1": { "totalWeight": 60, "mobs": [ { "size": "4", "mob": "Sheep", "weight": 12 }, { "size": "4", "mob": "Pig", "weight": 10 }, { "size": "4", "mob": "Chicken", "weight": 10 }, { "size": "4", "mob": "Cow", "weight": 8 }, { "size": "4", "mob": "Wolf", "weight": 8 }, { "note": "50% of spawned rabbits are brown, 40% are salt and pepper, and 10% are black.", "mob": "Rabbit", "weight": 4, "notename": "Rabbit", "size": "2-3" }, { "note": "The foxes spawn as red foxes.", "mob": "Fox", "weight": 8, "notename": "Fox", "size": "2-4" } ], "category": "passive" }, "2": { "totalWeight": 515, "mobs": [ { "size": "4", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 95 }, { "size": "1", "mob": "Zombie Villager", "weight": 5 }, { "size": "4", "mob": "Skeleton", "weight": 100 }, { "size": "4", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "4" }, { "size": "1-4", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 } ], "category": "hostile" }, "3": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
- ↑ 50% of spawned rabbits are brown, 40% are salt and pepper, and 10% are black.
- ↑ The foxes spawn as red foxes.
- ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Rabbit": "50% of spawned rabbits are brown, 40% are salt and pepper, and 10% are black.", "Slime": "Spawn attempt succeeds only in slime chunks.", "Fox": "The foxes spawn as red foxes." }, "1": { "totalWeight": 60, "mobs": [ { "size": "2-3", "mob": "Sheep", "weight": 12 }, { "size": "1-3", "mob": "Pig", "weight": 10 }, { "size": "2-4", "mob": "Chicken", "weight": 10 }, { "size": "2-3", "mob": "Cow", "weight": 8 }, { "size": "4", "mob": "Wolf", "weight": 8 }, { "note": "50% of spawned rabbits are brown, 40% are salt and pepper, and 10% are black.", "mob": "Rabbit", "weight": 4, "notename": "Rabbit", "size": "2-3" }, { "note": "The foxes spawn as red foxes.", "mob": "Fox", "weight": 8, "notename": "Fox", "size": "2-4" } ], "category": "passive" }, "2": { "totalWeight": 495, "mobs": [ { "size": "1", "mob": "Spider", "weight": 100 }, { "size": "2-4", "mob": "Zombie", "weight": 95 }, { "size": "2-4", "mob": "Zombie Villager", "weight": 5 }, { "size": "1-2", "mob": "Skeleton", "weight": 80 }, { "size": "1", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "1" }, { "size": "1-2", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 } ], "category": "hostile" }, "3": { "totalWeight": 10, "mobs": [ { "size": "2", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
Data values
ID
Bedrock Edition:
| Name | Identifier | Numeric ID |
|---|
[No displayed name] | taiga_mutated | 133 |
History
Data history
| Java Edition |
|---|
| 1.13 | pre5 | The ID mutated_taiga has been changed to taiga_mountains. |
|---|
| 1.18 | 21w37a | Prior to the removal of numerical biome IDs, this biome's numerical ID was 133. |
|---|
Gallery
-
A taiga mountains biome during sunset.
-
Taiga mountains next to a
flower forest.
-
A village generated next to a taiga mountains biome, with a flower forest on the background.
-
Taiga mountains in Bedrock Edition.
-
A taiga mountains
single biome world.
-
Taiga mountains with
ray tracing.
See also
Navigation