Bat


_JE4_BE3.png)
| Health points |
6HP |
|---|---|
| Behavior |
Passive |
| Hitbox size |
Height: 0.9 blocks |
| Spawn |
|
{
"title": "Bat",
"rows": [
{
"field": "6<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"3 hearts\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❤️)(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❤️)(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❤️)</span></span>",
"label": "(link to Health article, displayed as Health points)"
},
{
"field": "Passive",
"label": "Behavior"
},
{
"field": "Height: 0.9 blocks<br>Width: 0.5 blocks",
"label": "(link to Hitbox article, displayed as Hitbox size)"
},
{
"field": "\n* Light level of 3 or less in neighboring blocks\n* October 20 – November 3: light level of 6 or less in neighboring blocks<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup><sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement does not apply to upcoming versions of Minecraft\">until</span> (link to Mounts of Mayhem article, displayed as Mounts of Mayhem)</i>]</sup>(link to Category:Upcoming article, displayed as Category:Upcoming)",
"label": "(link to Mob spawning article, displayed as Spawn)"
}
],
"invimages": [
"Bat Spawn Egg"
],
"images": [
"Bat JE4 BE3.png",
"Bat JE4 BE3.gif",
"Bat (Hang) JE4 BE3.png"
]
}
A bat is a flying ambient[1] passive mob that spawns in dark areas.
Spawning
Bats can spawn in groups of 8[JE only] or 2[BE only] in the Overworld at a light level of 3 or less at any y-level, on blocks of stone, granite, diorite, andesite, tuff, or deepslate that are not directly exposed to the sky. They also need at least 1.5 air blocks (with for instance, a top trapdoor or top slab in the block above foot level). They can spawn in any Overworld biome except the deep dark. In Java Edition, between October 20 and November 3, they require a light level of 6 or less to spawn.[until Mounts of Mayhem]
Bat entities do not count toward the hostile mob cap, as they are said to be ambient[1] creatures, and therefore fall into the dedicated eponymous category.
| Category: Ambient | Java Edition | Bedrock Edition | |||
|---|---|---|---|---|---|
| Spawn area | Spawn weight | Spawn chance | Group size | Spawn weight | Group size |
| 10⁄10 | 100% | 8 | 10 | 2 | |
| 10⁄10 | 100% | 8 | 10 | 2 | |
| 10⁄10 | 100% | 8 | — | — | |
| 10⁄10 | 100% | 8 | — | — | |
| 10⁄10 | 100% | 8 | — | — | |
| 10⁄10 | 100% | 8 | 10 | 2 | |
| 10⁄10 | 100% | 8 | — | — | |
| 10⁄10 | 100% | 8 | 10 | 2 | |
| 10⁄10 | 100% | 8 | — | — | |
| 10⁄10 | 100% | 8 | — | — | |
| 10⁄10 | 100% | 8 | — | — | |
| 10⁄10 | 100% | 8 | — | — | |
| 10⁄10 | 100% | 8 | — | — | |
| 10⁄10 | 100% | 8 | — | — | |
| 10⁄10 | 100% | 8 | — | — | |
| 10⁄10 | 100% | 8 | — | — | |
| 10⁄10 | 100% | 8 | — | — | |
| 10⁄10 | 100% | 8 | 10 | 2 | |
| 10⁄10 | 100% | 8 | 10 | 2 | |
| 10⁄10 | 100% | 8 | — | — | |
| 10⁄10 | 100% | 8 | 10 | 2 | |
| 10⁄10 | 100% | 8 | — | — | |
| 10⁄10 | 100% | 8 | — | — | |
| 10⁄10 | 100% | 8 | — | — | |
| 10⁄10 | 100% | 8 | 10 | 2 | |
| 10⁄10 | 100% | 8 | — | — | |
| 10⁄10 | 100% | 8 | 10 | 2 | |
| 10⁄10 | 100% | 8 | 10 | 2 | |
| 10⁄10 | 100% | 8 | 10 | 2 | |
| 10⁄10 | 100% | 8 | 10 | 2 | |
| File:BiomeSprite ocean-biomes.pngOcean biomes | 10⁄10 | 100% | 8 | — | — |
| File:BiomeSprite ocean-biomes.pngOcean biomes | 10⁄10 | 100% | 8 | — | — |
| 10⁄10 | 100% | 8 | 10 | 2 | |
| 10⁄10 | 100% | 8 | 10 | 2 | |
| 10⁄10 | 100% | 8 | — | — | |
| 10⁄10 | 100% | 8 | 10 | 2 | |
| 10⁄10 | 100% | 8 | — | — | |
| 10⁄10 | 100% | 8 | — | — | |
| 10⁄10 | 100% | 8 | 10 | 2 | |
| 10⁄10 | 100% | 8 | — | — | |
| 10⁄10 | 100% | 8 | 10 | 2 | |
| 10⁄10 | 100% | 8 | — | — | |
| 10⁄10 | 100% | 8 | 10 | 2 | |
| 10⁄10 | 100% | 8 | — | — | |
| 10⁄10 | 100% | 8 | — | — | |
| 10⁄10 | 100% | 8 | 10 | 2 | |
| 10⁄10 | 100% | 8 | — | — | |
| 10⁄10 | 100% | 8 | — | — | |
| 10⁄10 | 100% | 8 | — | — | |
| 10⁄10 | 100% | 8 | 10 | 2 | |
| 10⁄10 | 100% | 8 | 10 | 2 | |
| 10⁄10 | 100% | 8 | 10 | 2 | |
| 10⁄10 | 100% | 8 | — | — | |
| 10⁄10 | 100% | 8 | — | — | |
| 10⁄10 | 100% | 8 | 10 | 2 | |
Drops
On death
Bats do not drop any items or experience upon death.
Behavior
Bats often fly around aimlessly, squeaking randomly. Their flight pattern tends to favor the east, and sometimes they may fly into lava and catch on fire.[2]
Bats hang upside down on the underside of a solid block when idle, though they cannot hang on transparent or non-solid blocks. During this state, they squeak far less and occasionally turn to face different directions. They remain in this state until they are disturbed; if a player approaches a bat hanging upside down, even if the player is invisible, it flies away. This also happens if the player breaks the block the bat is hanging from.
Bats despawn when over 32 blocks away from the player.
Bats' collision boxes do not interact with the player or redstone components[Java Edition only].
Bats cannot be transported by conventional means. A lead cannot be attached to a bat, and it cannot be put in a minecart or boat.
Bats can also get caught in and slowed by cobwebs.
Bats cannot breed, and baby bats do not exist.
Sounds
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| Bat screeches | Friendly Mobs | Randomly while flying | entity | subtitles | 0.1 | 0.76-1.14 | 16 | |
| Bat dies | Friendly Mobs | When a bat dies | entity | subtitles | 0.1 | 0.76-1.14 | 16 | |
| Bat hurts | Friendly Mobs | When a bat is damaged | entity | subtitles | 0.1 | 0.76-1.14 | 16 | |
| None[sound 2] | None | Unused sound event [sound 1] | entity | None[sound 2] | None | None | None | |
| Bat takes off | Friendly Mobs | When a bat starts flying | entity | subtitles | 0.05 | 0.8-1.2 | 16 | |
| Sounds | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
| Friendly Mobs | Randomly | mob | 0.1 | 0.76-1.14 | |
| Friendly Mobs | When a bat dies | mob | 0.1 | 0.76-1.14 | |
| Friendly Mobs | When a bat is damaged | mob | 0.1 | 0.76-1.14 | |
| Friendly Mobs | When a bat starts flying | mob | 0.05 | 0.8-1.2 | |
Data values
ID
| Name | Identifier | Entity tags | Translation key |
|---|---|---|---|
bat | fall_damage_immune | entity |
| Name | Identifier | Numeric ID | Translation key |
|---|---|---|---|
bat | 19 | entity |
Entity data
Bats have entity data associated with them that contain various properties.
- [NBT Compound / JSON Object] Entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
- [Byte] BatFlags: 1 or 0 (true/false) - true if the bat is hanging upside-down from a block, false if the bat is flying.
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | |||
| Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. | 20 | Silver | |||
Advancements
Advancements that apply to all mobs:
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
![]() | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
![]() | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
![]() | Mob Kabob[upcoming JE 1.21.11] | Hit five mobs in the same Charge attack using the Spear. | |
![]() | Arbalistic | Kill five unique mobs with one crossbow shot | This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
![]() | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. |
History
Development
| October 11, 2010 | Notch mentioned bats as a potential aggressive mob during the development of the Halloween Update, taking an inspiration from The Elder Scrolls' cliff racers. | ||||||
|---|---|---|---|---|---|---|---|
Java Edition
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.4.2 | 12w38a | ||||||
| 12w42a | Bats no longer activate pressure plates or "trample" crops.[3] | ||||||
| 1.4 | Added sounds: entity.bat.ambient, entity.bat.hurt, entity.bat.death, entity.bat.takeoff. | ||||||
| 1.14 | 18w43a | ||||||
| 1.15 | 19w34a | Bats now take damage on magma blocks. | |||||
| 1.20.3 | 23w43a | ||||||
| 23w44a | |||||||
| 1.21.2 | 24w33a | Bats can now spawn at any height, not just below sea level, as long as it is dark enough, not directly exposed to the sky, and there is a solid block to spawn on. | |||||
| 24w36a | Bats must spawn on one of the following blocks now: stone, granite, diorite, andesite, tuff, or deepslate. | ||||||
| Upcoming Java Edition | |||||||
| 1.21.11 | 25w44a | Bats can no longer spawn in light levels up to 6 between October 20 and November 3. | |||||
Bedrock Edition
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.11.0 | build 1 | ||||||
| Bedrock Edition | |||||||
| 1.10.0 | beta 1.10.0.3 | ||||||
| 1.20.50 | Preview 1.20.50.22 | ||||||
| 1.21.40 | Preview 1.21.40.22 | Bats can now spawn at any height, not just below sea level, as long as it is dark enough and there is a solid block to spawn on. | |||||
| Bats must spawn on one of the following blocks now: stone, granite, diorite, andesite, tuff, or deepslate. | |||||||
Legacy Console Edition
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU19 | CU7 | 1.12 | 1.12 | 1.12 | Patch 1 | 1.0.1 | |
| 1.90 | |||||||
New Nintendo 3DS Edition
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | |||||||
Data history
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.11 | 16w32a | Changed the entity ID from Bat to bat. | |||||
| 1.13 | 17w47a | Numeric IDs for entities were presumably deprecated in this version.[more information needed] | |||||
Issues
Issues relating to "Bat" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- According to Jens Bergensten, the bat is an example of an ambient mob – a mob that constantly spawns, similar to the squid, but also constantly despawns because when a player is not around it does not serve any purpose.[1]
- The updated texture of the bat was created in roughly 2 hours. However, the model and animations took longer.[4]
- During Minecraft: The Island, there is a scene where Guy ends up wasting his final arrow when it accidentally hit a bat instead of a creeper during a pivotal moment. According to author Max Brooks, this was something that actually happened to him while playing.[5]
Gallery
Mojang screenshots
-
!["A close-up shot of bats flying around a ruined portal, while Makena hides in a nearby water pool."[6]](./_assets_/5af80496508534f4cdd561aac15bbc50/Makena_peeks_at_bats.jpg)
-
Bats gathering around glow berries.
Screenshots
Textures
-
Bat texture file. -
Old bat texture file.
Other
-
A recreation of the unused bat on the hidden pixels of the old bat texture revealed by disabling the alpha channel.
In other media
-
Bat in promotional artwork for the Pretty Scary Update. -

-
Several bats flying by trick or treaters. -
A bat as it appears in the City texture pack. -
A bat as it appears in the Greek Mythology mash-up pack. -
A bat as it appears in the Natural texture pack. -
The Bat Cloak, an item in the character creator. -
A bat as it appears in Minecraft Dungeons. -
A bat as it appeared in Minecraft Earth. -
A bat as it appeared in Minecraft: Story Mode. -
LEGO Minecraft Bat. -
Bat plush made by JINX. -
The bat plush touching grass. -
"Bat Trick or Treat," an official Halloween shirt design. -
A bat on the cover of Minecraft Labyrinth.
References
- ↑ a b c "Meet the Bat" by Tom Stone – Minecraft.net, March 7, 2017.
- ↑ MC-194 — resolved as "Works As Intended".
- ↑ https://web.archive.org/web/0/https://www.mojang.com/2012/10/minecraft-snapshot-12w42a
- ↑ "The bat remodel was made in roughly 2 hours for example." – @JasperBoerstra (Jasper Boerstra) on X (formerly Twitter), January 27, 2024
- ↑ "The Mountain" by Alex Wiltshire – Minecraft.net, March 2, 2021.
- ↑ "Minecraft Java Edition 1.20.3" by Java Team – Minecraft.net, December 5, 2023.
External links
- "Mob Menagerie: Bat" by Duncan Geere – Minecraft.net, August 8, 2024.





