Parched

This article describes content that is currently in development.
 
This content has appeared in development versions for Mounts of Mayhem, but the full update adding it has not been released yet.
Parched
Health points

16HP❀️ Γ— 8

Armor points

0 (πŸ›‘)

Behavior

Hostile

Mob type

Undead β€’ Monster

Attack
strength

Ranged:
Bow:
In Java Edition:
Easy: 2HP❀️ - 4HP❀️❀️
Normal: 3HPβ€οΈπŸ’” – 5HPβ€οΈβ€οΈπŸ’”
Hard: 4HP❀️❀️ - 8HP❀️❀️❀️❀️
In Bedrock Edition:
Easy and Normal: 1HPπŸ’” - 4HP❀️❀️,
depending on proximity
Hard: 1HPπŸ’” - 5HPβ€οΈβ€οΈπŸ’”,
depending on proximity
Arrow of Weakness :
Weakness for 30 seconds


Melee:
Easy: 2HP❀️
Normal: 2HP❀️
Hard: 3HPβ€οΈπŸ’”

Spawn
  • Desert at night or during thunderstorms.
Natural
equipment
  • Bow (right hand: 95%; left hand: 5% β€Œ[JE only]; may be enchanted)
  • Armor (occasionally, may be enchanted)
  • Carved Pumpkin (22.5% chance, only during Halloween)β€Œ[JE only]
  • Jack o'Lantern (2.5% chance, only during Halloween)β€Œ[JE only]

A parched is a skeleton variant that spawns in deserts. Parched behave similarly to skeletons, but have less health, do not burn in sunlight, fire their bows more slowly, and shoot tipped arrows of Weakness.

Spawning

Parched can spawn in deserts at night, replacing about 50% of skeletons.

Natural spawning

They spawn in groups of four at a light level of 0 and can only spawn directly under the sky.

Camel husk jockey

When a husk spawns naturally and spawns in a space that does not block the collision box required for a camel husk, it has a 10% chance to spawn as a camel husk jockey, i.e. riding a camel husk, and spawning a parched as second passenger.

Drops

On death

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Bone0–266.67%1.000–383.33%1.500–491.67%2.000–594.44%2.50
Arrow0–266.67%1.000–383.33%1.500–491.67%2.000–594.44%2.50
Arrow of Weakness[A]0–150.00%0.500–175.00%0.750–187.50%0.880–191.67%0.92

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Bone0–22⁄310–35⁄63⁄20–411⁄1220–517⁄185⁄2
Arrow0–22⁄310–35⁄63⁄20–411⁄1220–517⁄185⁄2
Arrow of Weakness[A]0–11⁄21⁄20–13⁄43⁄40–17⁄87⁄80–111⁄1211⁄12

ItemAmountProbability
DefaultLooting ILooting IILooting III
Bone01⁄3 (33.33%)1⁄6 (16.67%)1⁄12 (8.33%)1⁄18 (5.56%)
11⁄3 (33.33%)1⁄3 (33.33%)1⁄4 (25.00%)1⁄6 (16.67%)
21⁄3 (33.33%)1⁄3 (33.33%)1⁄3 (33.33%)5⁄18 (27.78%)
301⁄6 (16.67%)1⁄4 (25.00%)5⁄18 (27.78%)
4001⁄12 (8.33%)1⁄6 (16.67%)
50001⁄18 (5.56%)
Average1 (1.00)3⁄2 (1.50)2 (2.00)5⁄2 (2.50)
Arrow01⁄3 (33.33%)1⁄6 (16.67%)1⁄12 (8.33%)1⁄18 (5.56%)
11⁄3 (33.33%)1⁄3 (33.33%)1⁄4 (25.00%)1⁄6 (16.67%)
21⁄3 (33.33%)1⁄3 (33.33%)1⁄3 (33.33%)5⁄18 (27.78%)
301⁄6 (16.67%)1⁄4 (25.00%)5⁄18 (27.78%)
4001⁄12 (8.33%)1⁄6 (16.67%)
50001⁄18 (5.56%)
Average1 (1.00)3⁄2 (1.50)2 (2.00)5⁄2 (2.50)
Arrow of Weakness[A]01⁄2 (50.00%)1⁄4 (25.00%)1⁄8 (12.50%)1⁄12 (8.33%)
11⁄2 (50.00%)3⁄4 (75.00%)7⁄8 (87.50%)11⁄12 (91.67%)
Average1⁄2 (0.50)3⁄4 (0.75)7⁄8 (0.88)11⁄12 (0.92)

Killed1
ItemExpected Drops
DefaultLooting ILooting IILooting III
Bone1.001.502.002.50
Arrow1.001.502.002.50
Arrow of Weakness[A]0.500.750.880.92

  1. ↑ Only when killed by a player or a tamed wolf.
  • Any picked-up equipment has a 100% chance of dropping and drops with the same damage level it had when picked up.
  • Any naturally spawned equipment, including the bow, has an 8.5% chance of dropping (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III). It is damaged and may be enchanted.
  • 5XP experience orbs when killed by a player or tamed wolf and an extra 1–3XP if the parched has armor.

Behavior

Parched mostly behave like normal skeletons but shoot extended arrows of Weakness instead of normal arrows. Their cooldown between each bow shot is longer than normal skeletons at every 3.5 seconds on Easy and Normal and every 2.5 seconds on Hard. Parched do not burn in sunlight.

In Bedrock Edition, when a parched detects a camel husk within 16 blocks, it waits 16 game ticks (0.8 seconds) before running toward it to ride it. This behavior takes priority over all other actions, including attacking players.

In Bedrock Edition, the eyes of parched are emissive when Vibrant Visuals is enabled.

Being an undead mob, they are:

As they are also under the "skeletons" entity type tag, if a parched kills a creeper, the creeper drops a music disc, randomly selected from 13, cat, blocks, chirp, far, mall, mellohi, stal, strad, ward, 11, and wait.

Sounds

Java Edition:

Sounds
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​Stray [sic] rattles[1]Hostile MobsRandomlyentity.parched.ambientsubtitles.entity.parched.ambient​1.01.016
​Stray [sic] hurts[1]Hostile MobsWhen a parched is damagedentity.parched.hurtsubtitles.entity.parched.hurt​1.01.016
​Stray [sic] dies[1]Hostile MobsWhen a parched diesentity.parched.deathsubtitles.entity.parched.death​1.01.016
​FootstepsHostile MobsWhen a parched walksentity.parched.stepsubtitles.block.generic.footsteps​​1.01.016

Bedrock Edition:

Sounds
SoundSourceDescriptionResource locationVolumePitch
Hostile MobsRandomlymob.parched.ambient1.01.0
Hostile MobsWhen a parched is damagedmob.parched.hurt1.01.0
Hostile MobsWhen a parched diesmob.parched.death1.01.0
Hostile MobsWhen a parched walksmob.parched.step1.01.0

Data values

ID

Java Edition:

NameIdentifierEntity tagsTranslation key
EntitySprite parched.png: Sprite image for parched in Minecraft Parchedparchedcan_breathe_under_water
ignores_poison_and_regen
inverted_healing_and_harm
sensitive_to_smite
skeletons
undead
wither_friends
entity.minecraft.parched

Bedrock Edition:

NameIdentifierNumeric ID Translation key
EntitySprite parched.png: Sprite image for parched in Minecraft Parchedparched151entity.parched.name

Achievements

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
Monster HunterAttack and destroy a monster. Other mobs may be killed, but are ignored for this achievement.15Bronze
Sniper DuelKill a Skeleton with an arrow from more than 50 meters.Use a launched arrow to kill a skeleton, wither skeleton, stray, or bogged from 50 or more blocks away, horizontally.30Bronze
OverkillDeal nine hearts of damage in a single hit.Damage can be dealt to any mob, even those that do not have nine hearts of health overall.30Bronze
It SpreadsKill a mob next to a catalystβ€”10Bronze
Over-OverkillDeal 50 hearts of damage in a single hit using the MaceDamage can be dealt to any mob, even those that do not have 50 hearts of health overall.20Silver

Advancements

IconAdvancementIn-game descriptionActual requirements (if different)
Not Today, Thank YouDeflect a projectile with a ShieldBlock any projectile with a shield.
Monster HunterKill any hostile monster Other mobs may be killed, but are ignored for this advancement.
It SpreadsKill a mob near a Sculk CatalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this advancement.
Monsters HuntedKill one of every hostile monster Other mobs may be killed, but are ignored for this advancement.

Advancements that apply to all mobs:

History

Java Edition

Upcoming Java Edition
1.21.1125w44a Added parched.

Bedrock Edition

Upcoming Bedrock Edition
1.21.130Preview 1.21.130.24 Added parched.

Gallery

Renders

Screenshots

Mojang images

Texture

References

  1. ↑ a b c MC-303654 β€” Closed captions of parched show as strays

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