Parched
| Health points |
16HP Γ 8 |
|---|---|
| Armor points |
0 () |
| Behavior |
Hostile |
| Mob type | |
| Attack strength |
Ranged: Melee: |
| Spawn |
|
| Natural equipment |
|
{
"title": "Parched",
"rows": [
{
"field": "16<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=β€οΈ)</span> Γ 8</span>",
"label": "(link to Health article, displayed as Health points)"
},
{
"field": "0 (<span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"0 armor points\">(link to File:Empty Armor (icon).png article, displayed as 9px|link=|alt=π‘)</span>)",
"label": "(link to Armor#Natural armor article, displayed as Armor points)"
},
{
"field": "Hostile",
"label": "Behavior"
},
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite undead.png article, displayed as 16x16px|link=Undead|alt=|class=pixel-image|)</span>(link to Undead article, displayed as <span class=\"sprite-text\">Undead</span>)</span> β’ <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite monster-mob-type.png article, displayed as 16x16px|link=Monster|alt=|class=pixel-image|)</span>(link to Monster article, displayed as <span class=\"sprite-text\">Monster</span>)</span>",
"label": "(link to Mob type article, displayed as Mob type)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Attack<br/>strength"
},
{
"field": "\n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:BiomeSprite desert.png article, displayed as 16x16px|link=Desert|alt=|class=pixel-image|)</span>(link to Desert article, displayed as <span class=\"sprite-text\">Desert</span>)</span> at night or during thunderstorms.",
"label": "(link to Mob spawning article, displayed as Spawn)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "(link to Drops#Equipped items article, displayed as Natural<br/>equipment)"
}
],
"invimages": [
"Parched Spawn Egg"
],
"images": [
"Parched.png",
"Parched BE1.png",
"Parched Aiming.png",
"Parched Aiming BE1.png"
]
}
A parched is a skeleton variant that spawns in deserts. Parched behave similarly to skeletons, but have less health, do not burn in sunlight, fire their bows more slowly, and shoot tipped arrows of Weakness.
Spawning
Parched can spawn in deserts at night, replacing about 50% of skeletons.
Natural spawning
They spawn in groups of four at a light level of 0 and can only spawn directly under the sky.
Camel husk jockey
When a husk spawns naturally and spawns in a space that does not block the collision box required for a camel husk, it has a 10% chance to spawn as a camel husk jockey, i.e. riding a camel husk, and spawning a parched as second passenger.
Drops
On death
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Bone | 0β2 | 66.67% | 1.00 | 0β3 | 83.33% | 1.50 | 0β4 | 91.67% | 2.00 | 0β5 | 94.44% | 2.50 | |
| Arrow | 0β2 | 66.67% | 1.00 | 0β3 | 83.33% | 1.50 | 0β4 | 91.67% | 2.00 | 0β5 | 94.44% | 2.50 | |
| Arrow of Weakness[A] | 0β1 | 50.00% | 0.50 | 0β1 | 75.00% | 0.75 | 0β1 | 87.50% | 0.88 | 0β1 | 91.67% | 0.92 | |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Bone | 0β2 | 2β3 | 1 | 0β3 | 5β6 | 3β2 | 0β4 | 11β12 | 2 | 0β5 | 17β18 | 5β2 | |
| Arrow | 0β2 | 2β3 | 1 | 0β3 | 5β6 | 3β2 | 0β4 | 11β12 | 2 | 0β5 | 17β18 | 5β2 | |
| Arrow of Weakness[A] | 0β1 | 1β2 | 1β2 | 0β1 | 3β4 | 3β4 | 0β1 | 7β8 | 7β8 | 0β1 | 11β12 | 11β12 | |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| Bone | 0 | 1β3 (33.33%) | 1β6 (16.67%) | 1β12 (8.33%) | 1β18 (5.56%) | |
| 1 | 1β3 (33.33%) | 1β3 (33.33%) | 1β4 (25.00%) | 1β6 (16.67%) | ||
| 2 | 1β3 (33.33%) | 1β3 (33.33%) | 1β3 (33.33%) | 5β18 (27.78%) | ||
| 3 | 0 | 1β6 (16.67%) | 1β4 (25.00%) | 5β18 (27.78%) | ||
| 4 | 0 | 0 | 1β12 (8.33%) | 1β6 (16.67%) | ||
| 5 | 0 | 0 | 0 | 1β18 (5.56%) | ||
| Average | 1 (1.00) | 3β2 (1.50) | 2 (2.00) | 5β2 (2.50) | ||
| Arrow | 0 | 1β3 (33.33%) | 1β6 (16.67%) | 1β12 (8.33%) | 1β18 (5.56%) | |
| 1 | 1β3 (33.33%) | 1β3 (33.33%) | 1β4 (25.00%) | 1β6 (16.67%) | ||
| 2 | 1β3 (33.33%) | 1β3 (33.33%) | 1β3 (33.33%) | 5β18 (27.78%) | ||
| 3 | 0 | 1β6 (16.67%) | 1β4 (25.00%) | 5β18 (27.78%) | ||
| 4 | 0 | 0 | 1β12 (8.33%) | 1β6 (16.67%) | ||
| 5 | 0 | 0 | 0 | 1β18 (5.56%) | ||
| Average | 1 (1.00) | 3β2 (1.50) | 2 (2.00) | 5β2 (2.50) | ||
| Arrow of Weakness[A] | 0 | 1β2 (50.00%) | 1β4 (25.00%) | 1β8 (12.50%) | 1β12 (8.33%) | |
| 1 | 1β2 (50.00%) | 3β4 (75.00%) | 7β8 (87.50%) | 11β12 (91.67%) | ||
| Average | 1β2 (0.50) | 3β4 (0.75) | 7β8 (0.88) | 11β12 (0.92) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drops | ||||
| Default | Looting I | Looting II | Looting III | ||
| Bone | 1.00 | 1.50 | 2.00 | 2.50 | |
| Arrow | 1.00 | 1.50 | 2.00 | 2.50 | |
| Arrow of Weakness[A] | 0.50 | 0.75 | 0.88 | 0.92 | |
- Any picked-up equipment has a 100% chance of dropping and drops with the same damage level it had when picked up.
- Any naturally spawned equipment, including the bow, has an 8.5% chance of dropping (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III). It is damaged and may be enchanted.
- 5XP experience orbs when killed by a player or tamed wolf and an extra 1β3XP if the parched has armor.
Behavior
Parched mostly behave like normal skeletons but shoot extended arrows of Weakness instead of normal arrows. Their cooldown between each bow shot is longer than normal skeletons at every 3.5 seconds on Easy and Normal and every 2.5 seconds on Hard. Parched do not burn in sunlight.
In Bedrock Edition, when a parched detects a camel husk within 16 blocks, it waits 16 game ticks (0.8 seconds) before running toward it to ride it. This behavior takes priority over all other actions, including attacking players.
In Bedrock Edition, the eyes of parched are emissive when Vibrant Visuals is enabled.
Being an undead mob, they are:
- Damaged by the status effect Instant Health and healed by the status effect Instant Damage.
- Unaffected by the status effects Regeneration and Poison.
- Ignored by the wither.
- Affected by the Smite enchantment.
- Unable to swim in water, but do not drown.
- A threat to armadillos, causing them to hide in their shell.
As they are also under the "skeletons" entity type tag, if a parched kills a creeper, the creeper drops a music disc, randomly selected from 13, cat, blocks, chirp, far, mall, mellohi, stal, strad, ward, 11, and wait.
Sounds
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| βStray [sic] rattles[1] | Hostile Mobs | Randomly | entity | subtitlesβ | 1.0 | 1.0 | 16 | |
| βStray [sic] hurts[1] | Hostile Mobs | When a parched is damaged | entity | subtitlesβ | 1.0 | 1.0 | 16 | |
| βStray [sic] dies[1] | Hostile Mobs | When a parched dies | entity | subtitlesβ | 1.0 | 1.0 | 16 | |
| βFootsteps | Hostile Mobs | When a parched walks | entity | subtitlesβ | 1.0 | 1.0 | 16 | |
| Sounds | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
| Hostile Mobs | Randomly | mob | 1.0 | 1.0 | |
| Hostile Mobs | When a parched is damaged | mob | 1.0 | 1.0 | |
| Hostile Mobs | When a parched dies | mob | 1.0 | 1.0 | |
| Hostile Mobs | When a parched walks | mob | 1.0 | 1.0 | |
Data values
ID
| Name | Identifier | Entity tags | Translation key |
|---|---|---|---|
parched | can_breathe_under_waterignores_poison_and_regeninverted_healing_and_harmsensitive_to_smiteskeletonsundeadwither_friends | entity |
| Name | Identifier | Numeric ID | Translation key |
|---|---|---|---|
parched | 151 | entity |
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| Monster Hunter | Attack and destroy a monster. |
| 15 | Bronze | |||
| Sniper Duel | Kill a Skeleton with an arrow from more than 50 meters. | Use a launched arrow to kill a skeleton, wither skeleton, stray, or bogged from 50 or more blocks away, horizontally. | 30 | Bronze | |||
| Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | |||
| It Spreads | Kill a mob next to a catalyst | β | 10 | Bronze | |||
| Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. | 20 | Silver | |||
Advancements
Advancements that apply to all mobs:
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
![]() | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
![]() | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
![]() | Mob Kabobβ[upcoming JE 1.21.11] | Hit five mobs in the same Charge attack using the Spear. | |
![]() | Arbalistic | Kill five unique mobs with one crossbow shot | This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
![]() | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. |
History
Java Edition
| Upcoming Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.21.11 | 25w44a | ||||||
Bedrock Edition
| Upcoming Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.21.130 | Preview 1.21.130.24 | ||||||
Gallery
Renders
-
A parched β[JE only] -
A parched β[BE only] -
A parched aiming β[JE only] -
A parched aiming β[BE only] -
A parched without its second layer (this state cannot be seen in vanilla gameplay)
Screenshots
-
A parched being compared to the other skeletons in Java Edition. -
A parched
Mojang images
-
A parched riding a camel husk and two standalone parched -
Ditto -
Ditto -
A parched shooting -
A parched aiming
Texture
-
Parched texture file
References
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| Environment | |||
|---|---|---|---|
| Blocks | |||
| Mobs |
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