Husk

Adult

Baby

Adult

Baby
| Health points |
20HP Γ 10 |
|---|---|
| Armor points |
2 () |
| Behavior |
Hostile |
| Mob type | |
| Attack strength |
Easy: 2.5HP Γ 1.25 |
| Hitbox size |
In Java Edition: |
| Knockback resistance |
0%β5% |
| Spawn |
|
| Natural equipment |
β[JE only]; may be enchanted)
|
{
"title": "Husk",
"rows": [
{
"field": "20<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=β€οΈ)</span> Γ 10</span>",
"label": "(link to Health article, displayed as Health points)"
},
{
"field": "2 (<span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"2 armor point\">(link to File:Armor (icon).png article, displayed as 9px|link=|alt=π‘)</span>)",
"label": "(link to Armor#Natural armor article, displayed as Armor points)"
},
{
"field": "Hostile",
"label": "Behavior"
},
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite undead.png article, displayed as 16x16px|link=Undead|alt=|class=pixel-image|)</span>(link to Undead article, displayed as <span class=\"sprite-text\">Undead</span>)</span> β’ <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite monster-mob-type.png article, displayed as 16x16px|link=Monster|alt=|class=pixel-image|)</span>(link to Monster article, displayed as <span class=\"sprite-text\">Monster</span>)</span>",
"label": "(link to Mob type article, displayed as Mob type)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Attack<br/>strength"
},
{
"field": "'''In (link to Java Edition article, displayed as ''Java Edition''):'''<br>\n'''Adult:'''<br>Height: 1.95 blocks<br>Width: 0.6 blocks<br>\n'''Baby:'''<br>Height: 0.975 blocks<br>Width: 0.3 blocks<br>\n'''In (link to Bedrock Edition article, displayed as ''Bedrock Edition''):'''<br>\n'''Adult:'''<br>Height: 1.9 blocks<br>Width: 0.6 blocks<br>\n'''Baby:'''<br>Height: 0.95 blocks<br>Width: 0.3 blocks",
"label": "(link to Hitbox article, displayed as Hitbox size)"
},
{
"field": "0%β5%",
"label": "(link to Attribute#Knockback_resistance article, displayed as Knockback<br/>resistance)"
},
{
"field": "\n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:BiomeSprite desert.png article, displayed as 16x16px|link=Desert|alt=|class=pixel-image|)</span>(link to Desert article, displayed as <span class=\"sprite-text\">Desert</span>)</span> at night or during thunderstorms.\n* When another husk spawns a (link to reinforcement article, displayed as reinforcement).β<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup>\n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite trial-chambers.png article, displayed as 16x16px|link=Trial Chambers|alt=|class=pixel-image|)</span>(link to Trial Chambers article, displayed as <span class=\"sprite-text\">Trial Chambers</span>)</span>: from (link to trial spawner article, displayed as trial spawners).",
"label": "(link to Mob spawning article, displayed as Spawn)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "(link to Drops#Equipped items article, displayed as Natural<br/>equipment)"
}
],
"invimages": [
"Husk Spawn Egg"
],
"images": [
"Husk.png",
"Baby Husk.png",
"Husk Targeting.png",
"Baby Husk Targeting.png"
]
}
A husk is a variant of zombie that spawns in deserts. They function similarly to zombies, except they do not burn in sunlight, and they inflict Hunger with their unarmed attacks.
Spawning
Husks spawn at a light level of 0 in the desert, mostly replacing zombies in these biomes.
In Java Edition, husks spawn directly under the sky in groups of 4 in place of 80% of all zombies and zombie villagers spawned in desert biomes.
In Bedrock Edition, husks spawn on the surface in groups of 2-4 in place of 70% of all zombies and zombie villagers spawned in desert biomes.
| Category: Monster | Java Edition | Bedrock Edition | |||
|---|---|---|---|---|---|
| Spawn area | Spawn weight | Spawn chance | Group size | Spawn weight | Group size |
| 80β515 | 15.53% | 4 | 240 | 2β4 | |
- β In Mounts of Mayhemβ[upcoming], husks have a 10% chance of spawning mounted on a camel husk, which also spawns a parched as a passenger.
Camel husk jockey
When spawning naturally, husks have a 10% chance to spawn as camel husk jockey if they spawns in a space that does not block the collision box required for a camel husk. This can only happen to up to one husk in each spawning pack, and can even happen when that husk is spawning as baby and was supposed to spawn as chicken jockey. In that case the chicken is spawn as a "jockey chicken", i.e. it doesn't lay eggs and can despawn.β[upcoming Mounts of Mayhem]
Trial spawners
Husks have a 1β3 chance to be selected as the "melee" mob for trial spawners in trial chambers.
Reinforcements
On Hard difficulty, all husks have a 0-10% chance to spawn other husks as reinforcements when receiving damage while targeting an entity.
Variants
Baby husks and jockeys


In Java Edition, there is a 5% chance for husks to spawn as babies, and baby husks have a chance to spawn as a chicken jockey.
In Bedrock Edition, 15% of naturally spawned baby husks can start riding a mob and become a jockey when it tries attacking a villager, player, or golem. They can ride:
Adult chickens
Untamed ocelots
Untamed cats
Untamed wolves
Adult zombies
Adult husks
Adult zombie villagers
Adult zombified piglins
Cows
Adult unsaddled pigs
Sheep
Adult untamed horses
Adult untamed donkeys
Adult untamed mules
Adult skeleton horses
Adult zombie horses
Mooshrooms
Spiders that were not spawned as a jockey mount
Cave spiders that were not spawned as a jockey mount
Pandas
Husks spawn with random values of knockback resistance between 0% and 5%.
Camel husk jockeys
Adult husks have a chance to spawn riding a camel husk, along with a parched, whilst holding an iron spear.
Geared husks
Some husks spawn wearing armor or holding weapons, both of which may be enchanted. In addition, husks may also spawn with the ability to pick up loot that is on the ground. The chances of each of these events occurring are listed below. If a husk spawns wearing multiple pieces of armor, the armor is never mismatched (i.e. all pieces are made of the same material). Husks cannot naturally spawn with netherite armor.
| Easy | Normal | Hard | |
|---|---|---|---|
| Can pick up loot | 0% | 0β55%[note 1] | 6.875β55%[note 1] |
| Armor | 0% | 0β15%[note 1] | 1.875β15%[note 1] |
| Armor enchantment[note 2] | 0% | 0β50%[note 1] | 6.25β50%[note 1] |
| Weapon[note 3] | 1% | 1% | 5% |
| Weapon enchantment[note 2] | 0% | 0β25%[note 1] | 3.125β25%[note 1] |
- β a b c d e f g h i Value is based on the regional difficulty.
- β a b Enchantment is the same as on an enchantment table at level 5β22.[note 1]
- β 1β3β[until Mounts of Mayhem] or 1β6β[upcoming Mounts of Mayhem] chance of an iron sword, 1β6 chance of an iron spearβ[upcoming Mounts of Mayhem], 2β3β[until Mounts of Mayhem] or 4β6β[upcoming Mounts of Mayhem] chance of an iron shovel
If a husk does spawn with armor, the chances of specific armor are as follows:
| Armor | Easy & Normal | Hard |
|---|---|---|
| Helmet | 100% | 100% |
| Helmet and chestplate | 75% | 90% |
| Helmet, chestplate, and leggings | 56.25% | 81% |
| Full set | 42.19% | 72.9% |
The chances of it being of a particular material are:
| Armor type | Chance |
|---|---|
| Leather | 23.60% |
| Copper | 32.23% |
| Gold | 33.29% |
| Chain | 9.73% |
| Iron | 1.10% |
| Diamond | 0.04% |
In Java Edition, the armor is not damaged by any damage source; it cannot "wear out" the way player armor does. Unlike other zombies, helmets worn by husks do not break if the husk is exposed to daylight. In Bedrock Edition, any armor piece is damaged as if the player is wearing it.[verify]
Husks also have a natural armor rating of 2 (), giving 1.6 to 8% damage reduction from most sources. Husks can also wear mob heads, although they need to be dropped by the player before the husk can pick one up and put it on.
On Halloween, husks in Java Edition may spawn wearing a carved pumpkin or jack o'lantern. They are never dropped, even when the husks are killed with Looting.
Drops
On death
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Rotten Flesh | 0β2 | 66.67% | 1.00 | 0β3 | 83.33% | 1.50 | 0β4 | 91.67% | 2.00 | 0β5 | 94.44% | 2.50 | |
| Iron Ingot[A] | 0β1 | 0.83% | 0.01 | 0β1 | 1.17% | 0.01 | 0β1 | 1.50% | 0.01 | 0β1 | 1.83% | 0.02 | |
| Carrot[A] | 0β1 | 0.83% | 0.01 | 0β1 | 1.17% | 0.01 | 0β1 | 1.50% | 0.01 | 0β1 | 1.83% | 0.02 | |
| Potato[A][B] | 0β1 | 0.83% | 0.01 | 0β1 | 1.17% | 0.01 | 0β1 | 1.50% | 0.01 | 0β1 | 1.83% | 0.02 | |
| Baked Potato[A][C] | 0β1 | 0.83% | 0.01 | 0β1 | 1.17% | 0.01 | 0β1 | 1.50% | 0.01 | 0β1 | 1.83% | 0.02 | |
| Rabbit's Foot[D][E] | 0β1 | 50.00% | 0.50 | 0β2 | 75.00% | 1.00 | 0β3 | 87.50% | 1.50 | 0β4 | 91.67% | 2.00 | |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Rotten Flesh | 0β2 | 2β3 | 1 | 0β3 | 5β6 | 3β2 | 0β4 | 11β12 | 2 | 0β5 | 17β18 | 5β2 | |
| Iron Ingot[A] | 0β1 | 1β120 | 1β120 | 0β1 | 7β600 | 7β600 | 0β1 | 3β200 | 3β200 | 0β1 | 11β600 | 11β600 | |
| Carrot[A] | 0β1 | 1β120 | 1β120 | 0β1 | 7β600 | 7β600 | 0β1 | 3β200 | 3β200 | 0β1 | 11β600 | 11β600 | |
| Potato[A][B] | 0β1 | 1β120 | 1β120 | 0β1 | 7β600 | 7β600 | 0β1 | 3β200 | 3β200 | 0β1 | 11β600 | 11β600 | |
| Baked Potato[A][C] | 0β1 | 1β120 | 1β120 | 0β1 | 7β600 | 7β600 | 0β1 | 3β200 | 3β200 | 0β1 | 11β600 | 11β600 | |
| Rabbit's Foot[D][E] | 0β1 | 1β2 | 1β2 | 0β2 | 3β4 | 1 | 0β3 | 7β8 | 3β2 | 0β4 | 11β12 | 2 | |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| Rotten Flesh | 0 | 1β3 (33.33%) | 1β6 (16.67%) | 1β12 (8.33%) | 1β18 (5.56%) | |
| 1 | 1β3 (33.33%) | 1β3 (33.33%) | 1β4 (25.00%) | 1β6 (16.67%) | ||
| 2 | 1β3 (33.33%) | 1β3 (33.33%) | 1β3 (33.33%) | 5β18 (27.78%) | ||
| 3 | 0 | 1β6 (16.67%) | 1β4 (25.00%) | 5β18 (27.78%) | ||
| 4 | 0 | 0 | 1β12 (8.33%) | 1β6 (16.67%) | ||
| 5 | 0 | 0 | 0 | 1β18 (5.56%) | ||
| Average | 1 (1.00) | 3β2 (1.50) | 2 (2.00) | 5β2 (2.50) | ||
| Iron Ingot[A] | 0 | 119β120 (99.17%) | 593β600 (98.83%) | 197β200 (98.50%) | 589β600 (98.17%) | |
| 1 | 1β120 (0.83%) | 7β600 (1.17%) | 3β200 (1.50%) | 11β600 (1.83%) | ||
| Average | 1β120 (0.01) | 7β600 (0.01) | 3β200 (0.01) | 11β600 (0.02) | ||
| Carrot[A] | 0 | 119β120 (99.17%) | 593β600 (98.83%) | 197β200 (98.50%) | 589β600 (98.17%) | |
| 1 | 1β120 (0.83%) | 7β600 (1.17%) | 3β200 (1.50%) | 11β600 (1.83%) | ||
| Average | 1β120 (0.01) | 7β600 (0.01) | 3β200 (0.01) | 11β600 (0.02) | ||
| Potato[A][B] | 0 | 119β120 (99.17%) | 593β600 (98.83%) | 197β200 (98.50%) | 589β600 (98.17%) | |
| 1 | 1β120 (0.83%) | 7β600 (1.17%) | 3β200 (1.50%) | 11β600 (1.83%) | ||
| Average | 1β120 (0.01) | 7β600 (0.01) | 3β200 (0.01) | 11β600 (0.02) | ||
| Baked Potato[A][C] | 0 | 119β120 (99.17%) | 593β600 (98.83%) | 197β200 (98.50%) | 589β600 (98.17%) | |
| 1 | 1β120 (0.83%) | 7β600 (1.17%) | 3β200 (1.50%) | 11β600 (1.83%) | ||
| Average | 1β120 (0.01) | 7β600 (0.01) | 3β200 (0.01) | 11β600 (0.02) | ||
| Rabbit's Foot[D][E] | 0 | 1β2 (50.00%) | 1β4 (25.00%) | 1β8 (12.50%) | 1β12 (8.33%) | |
| 1 | 1β2 (50.00%) | 1β2 (50.00%) | 3β8 (37.50%) | 1β4 (25.00%) | ||
| 2 | 0 | 1β4 (25.00%) | 3β8 (37.50%) | 1β3 (33.33%) | ||
| 3 | 0 | 0 | 1β8 (12.50%) | 1β4 (25.00%) | ||
| 4 | 0 | 0 | 0 | 1β12 (8.33%) | ||
| Average | 1β2 (0.50) | 1 (1.00) | 3β2 (1.50) | 2 (2.00) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drops | ||||
| Default | Looting I | Looting II | Looting III | ||
| Rotten Flesh | 1.00 | 1.50 | 2.00 | 2.50 | |
| Iron Ingot[A] | 0.01 | 0.01 | 0.01 | 0.02 | |
| Carrot[A] | 0.01 | 0.01 | 0.01 | 0.02 | |
| Potato[A][B] | 0.01 | 0.01 | 0.01 | 0.02 | |
| Baked Potato[A][C] | 0.01 | 0.01 | 0.01 | 0.02 | |
| Rabbit's Foot[D][E] | 0.50 | 1.00 | 1.50 | 2.00 | |
- β a b c d Only when killed by a player or a tamed wolf.
- β Only when not on fire and not killed with a weapon enchanted with Fire Aspect.
- β Only when on fire or killed with a weapon enchanted with Fire Aspect.
- β β[upcoming Mounts of Mayhem]
- β Only if riding a camel husk.
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Rotten Flesh | 0β2 | 66.67% | 1.00 | 0β3 | 66.67% | 1.33 | 0β4 | 66.67% | 1.67 | 0β5 | 66.67% | 2.00 | |
| Iron Ingot[A] | 0β1 | 0.83% | 0.01 | 0β1 | 1.17% | 0.01 | 0β1 | 1.50% | 0.01 | 0β1 | 1.83% | 0.02 | |
| Carrot[A] | 0β1 | 0.83% | 0.01 | 0β1 | 1.17% | 0.01 | 0β1 | 1.50% | 0.01 | 0β1 | 1.83% | 0.02 | |
| Potato[A] | 0β1 | 0.83% | 0.01 | 0β1 | 1.17% | 0.01 | 0β1 | 1.50% | 0.01 | 0β1 | 1.83% | 0.02 | |
| Music Disc Lava Chicken[B][C][D] | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Rotten Flesh | 0β2 | 2β3 | 1 | 0β3 | 2β3 | 4β3 | 0β4 | 2β3 | 5β3 | 0β5 | 2β3 | 2 | |
| Iron Ingot[A] | 0β1 | 1β120 | 1β120 | 0β1 | 7β600 | 7β600 | 0β1 | 3β200 | 3β200 | 0β1 | 11β600 | 11β600 | |
| Carrot[A] | 0β1 | 1β120 | 1β120 | 0β1 | 7β600 | 7β600 | 0β1 | 3β200 | 3β200 | 0β1 | 11β600 | 11β600 | |
| Potato[A] | 0β1 | 1β120 | 1β120 | 0β1 | 7β600 | 7β600 | 0β1 | 3β200 | 3β200 | 0β1 | 11β600 | 11β600 | |
| Music Disc Lava Chicken[B][C][D] | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| Rotten Flesh | 0 | 1β3 (33.33%) | 1β3 (33.33%) | 1β3 (33.33%) | 1β3 (33.33%) | |
| 1 | 1β3 (33.33%) | 1β6 (16.67%) | 1β12 (8.33%) | 1β18 (5.56%) | ||
| 2 | 1β3 (33.33%) | 1β3 (33.33%) | 1β4 (25.00%) | 1β6 (16.67%) | ||
| 3 | 0 | 1β6 (16.67%) | 1β4 (25.00%) | 2β9 (22.22%) | ||
| 4 | 0 | 0 | 1β12 (8.33%) | 1β6 (16.67%) | ||
| 5 | 0 | 0 | 0 | 1β18 (5.56%) | ||
| Average | 1 (1.00) | 4β3 (1.33) | 5β3 (1.67) | 2 (2.00) | ||
| Iron Ingot[A] | 0 | 119β120 (99.17%) | 593β600 (98.83%) | 197β200 (98.50%) | 589β600 (98.17%) | |
| 1 | 1β120 (0.83%) | 7β600 (1.17%) | 3β200 (1.50%) | 11β600 (1.83%) | ||
| Average | 1β120 (0.01) | 7β600 (0.01) | 3β200 (0.01) | 11β600 (0.02) | ||
| Carrot[A] | 0 | 119β120 (99.17%) | 593β600 (98.83%) | 197β200 (98.50%) | 589β600 (98.17%) | |
| 1 | 1β120 (0.83%) | 7β600 (1.17%) | 3β200 (1.50%) | 11β600 (1.83%) | ||
| Average | 1β120 (0.01) | 7β600 (0.01) | 3β200 (0.01) | 11β600 (0.02) | ||
| Potato[A] | 0 | 119β120 (99.17%) | 593β600 (98.83%) | 197β200 (98.50%) | 589β600 (98.17%) | |
| 1 | 1β120 (0.83%) | 7β600 (1.17%) | 3β200 (1.50%) | 11β600 (1.83%) | ||
| Average | 1β120 (0.01) | 7β600 (0.01) | 3β200 (0.01) | 11β600 (0.02) | ||
| Music Disc Lava Chicken[B][C][D] | 1 | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) | |
| Average | 1 (1.00) | 1 (1.00) | 1 (1.00) | 1 (1.00) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drops | ||||
| Default | Looting I | Looting II | Looting III | ||
| Rotten Flesh | 1.00 | 1.33 | 1.67 | 2.00 | |
| Iron Ingot[A] | 0.01 | 0.01 | 0.01 | 0.02 | |
| Carrot[A] | 0.01 | 0.01 | 0.01 | 0.02 | |
| Potato[A] | 0.01 | 0.01 | 0.01 | 0.02 | |
| Music Disc Lava Chicken[B][C][D] | 1.00 | 1.00 | 1.00 | 1.00 | |
Taken equipment
Any picked-up equipment has a 100% chance of dropping and drops with the same damage level it had when picked up.
Naturally-spawned equipment
Husks have an 8.5% chance of dropping their naturally-spawned equipment (other than Halloween pumpkins), with random durability. Each level of Looting increases the chance 1 percentage point (11.5% with Looting III). They cannot drop the diamond swords that they occasionally wield during ominous trials. These items include:
Iron Shovel
Iron Sword
Iron Spearβ[upcoming Mounts of Mayhem] (sometimes enchanted)
Diamond Sword (in ominous trials)
Random Armor (sometimes enchanted, made from leather, gold, copper, chainmail, iron or diamond)
Additionally, in Bedrock Edition, all naturally spawned equipment always drops at full durability when the husk converts to a zombie.
Experience
Adult husks drop 5XP and an additional 1β3XP per naturally-spawned equipment. Baby husks drop 12XP.
Behavior

Like zombies, husks are hostile toward the player, iron golems, villagers, baby turtles, and wandering traders. They pursue these mobs on sight from up to 40 blocks away, as opposed to 16 blocks like most other hostile mobs. If any other mob attacks a husk on purpose, all other husks and zombie variants (except zombified piglins) within a 67Γ67Γ21 to 111Γ111Γ21 area become hostile toward the attacker. They attempt to avoid obstacles, including sheer cliffs, water, and lava, and try to find the shortest path to the player.
Husks apply Hunger to any player or mob they hit using a melee attack, unless the husk is holding an item in its main hand or the player blocks the attack with a shield. This effect lasts for 7 Γ floor (regional difficulty) seconds.
Husks are one of the few undead mobs that are immune to burning in sunlight, which allows them to stay around during the day.
Husks have a chance to spawn with the ability to break down doors on Hard difficulty.
Husks seek out any nearby turtle eggs and trample them.
Husks can pick up items if the game rule mobGriefing is set to true, which prevents them from despawning.
Husks attempt to avoid water, only entering it when there is no other path to their target.
A husk that is fully submerged in water for 30 seconds begins converting to a normal zombie, which takes an additional 15 seconds and cannot be stopped even if the husk leaves water. Once this process finishes, the zombie that it becomes has full health even if the husk has been damaged, and may further convert into a drowned if it remains submerged.
Being an undead mob, they are:
- Damaged by the status effect Instant Health and healed by the status effect Instant Damage.
- Unaffected by the status effects Regeneration and Poison.
- Ignored by the wither.
- Affected by the Smite enchantment.
- Unable to swim in water, but do not drown.
- A threat to armadillos, causing them to hide in their shell.
Sounds
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| βHusk groans | Hostile Mobs | Randomly | entity | subtitlesβ | 1.0 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
| βHusk hurts | Hostile Mobs | When a husk is damaged | entity | subtitlesβ | 1.0 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
| βHusk dies | Hostile Mobs | When a husk dies | entity | subtitlesβ | 1.0 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
| βFootsteps | Hostile Mobs | While a husk is walking | entity | subtitlesβ | 0.15 | 1.0 | 16 | |
| βZombie infects | Hostile Mobs | When a husk infects a villager | entity | subtitlesβ | 2.0 | 0.8-1.2 | 16 | |
| βDoor shakes | Hostile Mobs | While a husk is breaking a wooden door | entity | subtitlesβ | 2.0 | 0.8-1.2 | 16 | |
| βDoor breaks | Hostile Mobs | When a husk breaks a wooden door | entity | subtitlesβ | 2.0 | 0.8-1.2 | 16 | |
| βTurtle Egg stomped | Hostile Mobs | When a husk is jumping on turtle eggs | entity | subtitlesβ | 0.5 | 0.9-1.1 | 16 | |
| βHusk converts to Zombie | Hostile Mobs | When a husk is drowned, converting to a zombie | entity | subtitlesβ | 1.6 | 0.8-1.2 | 16 | |
| βBlock broken [sound 1] | ? | Unused sound event[sound 2] | entity | subtitlesββ[sound 1]β | None | None | None | |
| Sounds | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
| Hostile Mobs | Randomly | mob | 1.0 | 0.8-1.2 (Baby: 1.3-1.7) | |
| Hostile Mobs | When a husk is damaged | mob | 1.0 | 0.8-1.2 (Baby: 1.3-1.7) | |
| Hostile Mobs | When a husk dies | mob | 1.0 | 0.8-1.2 (Baby: 1.3-1.7) | |
| Hostile Mobs | While a husk is walking | mob | 0.35 | 1.0 (Baby: 1.5) | |
| Hostile Mobs | While a husk is breaking a wooden door | mob | 1.0 | 1.0 | |
| Hostile Mobs | When a husk breaks a wooden door | mob | 1.0 | 1.0 | |
| Players | When a husk is jumping on turtle eggs | fall | 0.5 | 0.9-1.0 | |
| Hostile Mobs | When a husk is drowned, converting to a zombie | mob | 1.0 | 0.8-1.2 | |
Data values
ID
| Name | Identifier | Entity tags | Translation key |
|---|---|---|---|
husk | can_breathe_under_waterignores_poison_and_regeninverted_healing_and_harmno_anger_from_wind_chargeundeadwither_friendszombiessensitive_to_smite | entity |
| Name | Identifier | Numeric ID | Translation key |
|---|---|---|---|
husk | 47 | entity |
Entity data
Husks have entity data associated with them that contains various properties.
- [NBT Compound / JSON Object] Entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
- [Byte] CanBreakDoors: 1 or 0 (true/false) - true if the zombie can break doors (default value is 0).
- [Int] DrownedConversionTime: The number of ticks until this zombie converts to a drowned, or husk to zombie. (default value is -1, when no conversion is under way).
- [Int] InWaterTime: The number of ticks this zombie or husk has been under water, used to start the drowning conversion. (default value is -1, when no conversion is under way).
- [Byte] IsBaby: 1 or 0 (true/false) - true if this zombie is a baby. May be absent.
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| Monster Hunter | Attack and destroy a monster. |
| 15 | Bronze | |||
| Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | |||
| It Spreads | Kill a mob next to a catalyst | β | 10 | Bronze | |||
| Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. | 20 | Silver | |||
Advancements
Advancements that apply to all mobs:
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
![]() | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
![]() | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
![]() | Mob Kabobβ[upcoming JE 1.21.11] | Hit five mobs in the same Charge attack using the Spear. | |
![]() | Arbalistic | Kill five unique mobs with one crossbow shot | This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
![]() | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. |
History
Java Edition
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.10 | 16w20a | ||||||
| Added husk spawn eggs, which husks can be spawned from. | |||||||
| Husks share the same entity ID as zombies. | |||||||
| pre2 | The husk spawn egg has been removed. | ||||||
| release | Added exclusive sounds for husks: their sounds are a more raspy version of regular zombie sounds. Before this, husks used to sound like regular zombies. | ||||||
| 1.11 | 16w32a | The husk spawn egg has been re-added. | |||||
| Husks now avoid water. | |||||||
| Husks can no longer spawn from zombie spawn eggs used in the desert. | |||||||
| 1.13 | 18w19a | Husks now sink underwater. | |||||
| Husks no longer drown underwater. | |||||||
| 18w21b | |||||||
| Husks now have sounds when converting to zombies. | |||||||
| 1.14 | 18w43a | ||||||
| 1.15 | 19w37a | Mobs that spawn wearing carved pumpkins or jack o'lanterns on Halloween no longer drop them. | |||||
| 19w46a | Baby husks can now be spawned using their spawn egg on it.[1] | ||||||
| 1.17 | 21w13a | Husks drop baked potatoes instead of normal potatoes if on fire when killed or killed by a fire source. | |||||
| 1.17.1 | Pre-release 1 | Husks no longer pick up glow ink sacs. | |||||
| 1.20.3 Experiment | 23w45a | Husks now spawn in trial chambers behind the "Update 1.21" experimental data pack. | |||||
| 1.20.5 Experiment | 24w04a | Husks no longer retaliate against attacks from the breeze. | |||||
| 1.21.2 | 24w33a | Husks now spawn more husks as zombie reinforcements instead of regular zombies and can only do that in the overworld.[2] | |||||
| Now naturaly spawn with armor in the order of (most likely to least likely): helmet, chestplate, leggings, boots.[3] | |||||||
| 24w36a | Zombies converted from husk now has equal percentage of health as the husk's before conversion. | ||||||
| 24w37a | The change in 24w36a has been reverted | ||||||
| Upcoming Java Edition | |||||||
| 1.21.11 | 25w41a | Husks can now use spears. | |||||
| Husks can now spawn wielding an iron spear. | |||||||
Bedrock Edition
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.15.0 | build 1 | ||||||
| v0.16.0 | build 5 | Husks now have their own sounds. | |||||
| Pocket Edition | |||||||
| 1.0.4 | alpha 1.0.4.0 | Husks are now slightly taller than zombies. | |||||
| Bedrock Edition | |||||||
| 1.5.0 | beta 1.5.0.0 | Husks now sink underwater. | |||||
| beta 1.5.0.4 | Husks now try to stomp turtle eggs. | ||||||
| 1.8.0 | beta 1.8.0.8 | Baby husks can now ride adult stray cats and pandas. | |||||
| 1.10.0 | beta 1.10.0.3 | ||||||
| Husks are now hostile toward wandering traders. | |||||||
| 1.16.0 | beta 1.16.0.51 | Husks can now pick up items. | |||||
| 1.17.30 | beta 1.17.30.20 | Husks no longer pick up glow ink sacs. | |||||
| 1.20.30 | Preview 1.20.30.21 | Husks now have sounds when converting to zombies. | |||||
| 1.20.60 Experiment | Preview 1.20.60.20 | Husks now spawn in trial chambers behind the "Update 1.21" experimental toggle. | |||||
| 1.20.70 Experiment | Preview 1.20.70.21 | Husks no longer retaliate against attacks from breezes. | |||||
| Upcoming Bedrock Edition | |||||||
| 1.21.130 | Preview 1.21.130.20 | Husks can now spawn holding spears and use their charge attack. | |||||
Legacy Console Edition
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | 1.0.1 | |
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Added husk spawn eggs, which husks can be spawned from. |
| Husks can no longer spawn from zombie spawn eggs used in the desert. | |||||||
| TU60 | CU51 | 1.64 | 1.64 | 1.64 | Patch 30 | 1.0.11 | Baby husks now have a 15% chance of becoming a jockey. Before becoming a jockey, upon nearing the player, they check for one of the following to mount prior attacking: adult chickens, adult ocelots, adult wolves, adult zombies, cows, pigs, sheep, spiders or cave spiders. |
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | Husks now sink underwater. | ||
| Husks now try to stomp turtle eggs. | |||||||
| 1.83 | Baby husks can now ride adult stray cats and pandas. | ||||||
| 1.91 | Husks are now hostile toward wandering traders. | ||||||
New Nintendo 3DS Edition
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | |||||||
-
First image of husks in Bedrock Edition. -
A husk wearing gold armor in Pocket Edition.
Data history
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.11 | 16w32a | Husks now have their own entity ID separate from zombies. | |||||
| 1.13 | 17w47a | Numeric IDs for entities were presumably deprecated in this version.β[more information needed] | |||||
| 1.20.3 | 23w40a | Husks are now part of the #can_breathe_under_water, #undead and #zombies tags. | |||||
Issues
Issues relating to "Husk" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- The husk was created by Jason Mayer at a game jam and shown to Jens Bergensten.[4]
- Husks are slightly taller than regular zombies.
- Their hitbox is ever so slightly higher than 2 meters in Bedrock Edition but is exactly 2 meters in Java Edition.
Gallery
Screenshots
-
Three adult husks and a baby husk. -
A naturally spawned husk in a desert biome. -
Zuri, zombie and husk size comparison. -
A husk peering into a village building. -
A baby zombie standing next to a baby husk. -
Multiple husks wearing pumpkins on Halloween.
Mojang images
-

-
Several husks in a trial chamber.
Textures
-
Husk texture file.
In other media
-
A husk sneezing on a magma cube. -
![Husks trying to overwhelm a camel.[5]](./_assets_/5af80496508534f4cdd561aac15bbc50/Camel_with_Husks.jpg)
-
Lego Minecraft husk. -
A blanket for Minecraft Dungeons, featuring a husk. -
Steve running from two husks. -
Steve and Alex riding a camel fleeing from two husks. -

-
Target of a husk in a cowboy hat from the Universal Studios Event. -
Husks as they appear in the Timeless Trails DLC. -
The poisonous potato husk from 24w14potato.
See also
References
- β MC-2871
- β MC-14800
- β "[MC-182478] Mob armor generates starting with boots rather than helmet - Jira" β Mojira, May 5, 2020.
- β "Meet the Husk" β Minecraft.net.
- β "Adventure out safely aboard a camel! πͺ" @Minecraft on Instagram, June 22, 2023
External links
- Meet the Husk β Minecraft.net on August 14, 2017
| Environment | |||
|---|---|---|---|
| Blocks | |||
| Mobs |
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