Zombie Horse
The specific instructions are: New baby zombie horse model.

Normal

Saddled

Baby

Normal

Saddled

Normal

Saddled
| Health points |
15HP × 7.5[until Mounts of Mayhem] |
|---|---|
| Behavior |
Passive |
| Mob type | |
| Hitbox size |
Java Edition: |
| Spawn |
|
| Usable items |
|
{
"title": "Zombie Horse",
"rows": [
{
"field": "(values exceeds 1000 characters...)",
"label": "(link to Health article, displayed as Health points)"
},
{
"field": "Passive",
"label": "Behavior"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "(link to Mob type article, displayed as Mob type)"
},
{
"field": "''(link to Java Edition article, displayed as Java Edition)'':<br>'''Adult:'''<br>Height: 1.6 blocks<br>Width: 1.3965 blocks<br>\n'''Baby:'''<br>Height: 0.8 blocks<br>Width: 0.6982 blocks<br>\n''(link to Bedrock Edition article, displayed as Bedrock Edition)'':<br>\n'''Adult:'''<br>Height: 1.6 blocks<br>Width: 1.4 blocks<br>\n'''Baby:'''<br>Height: 0.8 blocks<br>Width: 0.7 blocks",
"label": "(link to Hitbox article, displayed as Hitbox size)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "(link to Mob spawning article, displayed as Spawn)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Usable items"
}
],
"invimages": [
"Zombie Horse Spawn Egg"
],
"images": [
"Zombie Horse.png",
"Saddled Zombie Horse.png",
"Baby Zombie Horse.png",
"Zombie Horse JE6.png",
"Saddled Zombie Horse JE2.png",
"Zombie Horse BE3.png",
"Saddled Zombie Horse BE1.png"
]
}
A zombie horse is an undead horse. It rarely spawns in dark areas as hostile mobs being ridden and controlled by a zombie horseman wielding an iron spear.[upcoming Mounts of Mayhem] It becomes passive once separated from the zombie.
Spawning
Zombie horses cannot spawn naturally.[until Mounts of Mayhem] Zombie horses can be spawned by the /summon command or with their spawn egg. When using a spawn egg, 20% spawn as baby zombie horses.
Zombie horseman
In Mounts of Mayhem,[upcoming] zombie horses can naturally spawn in savanna and plains biomes and variants thereof as zombie horsemen: a zombie wielding an iron spear riding a zombie horse. Like zombies themselves, zombie horsemen can only spawn at a light level of 0, both above ground and underground. The zombie horse never spawns as a baby. Other zombie variants such as husks and zombie villagers cannot spawn as horsemen.
When the zombie rider is dismounted or killed, the zombie horse becomes completely passive. However, until the zombie horse is tamed it is still considered a hostile mob and can despawn if the player moves too far away.
In Java Edition, zombie horses do not spawn in Peaceful difficulty, like other hostile mobs. In Bedrock Edition, they do spawn, but less frequently.
| Category: Monster | Java Edition | Bedrock Edition | |||
|---|---|---|---|---|---|
| Spawn area | Spawn weight | Spawn chance | Group size | Spawn weight | Group size |
| 5⁄520 | 0.96% | 1 | 5 | 1 | |
| 5⁄520 | 0.96% | 1 | 5 | 1 | |
| 5⁄520 | 0.96% | 1 | 5 | 1 | |
| 5⁄520 | 0.96% | 1 | — | — | |
| 5⁄520 | 0.96% | 1 | 5 | 1 | |
| 5⁄520 | 0.96% | 1 | 5 | 1 | |
Drops
On death
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Rotten Flesh | 0–2 | 66.67% | 1.00 | 0–3 | 83.33% | 1.50 | 0–4 | 91.67% | 2.00 | 0–5 | 94.44% | 2.50 | |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Rotten Flesh | 0–2 | 2⁄3 | 1 | 0–3 | 5⁄6 | 3⁄2 | 0–4 | 11⁄12 | 2 | 0–5 | 17⁄18 | 5⁄2 | |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| Rotten Flesh | 0 | 1⁄3 (33.33%) | 1⁄6 (16.67%) | 1⁄12 (8.33%) | 1⁄18 (5.56%) | |
| 1 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 2 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 5⁄18 (27.78%) | ||
| 3 | 0 | 1⁄6 (16.67%) | 1⁄4 (25.00%) | 5⁄18 (27.78%) | ||
| 4 | 0 | 0 | 1⁄12 (8.33%) | 1⁄6 (16.67%) | ||
| 5 | 0 | 0 | 0 | 1⁄18 (5.56%) | ||
| Average | 1 (1.00) | 3⁄2 (1.50) | 2 (2.00) | 5⁄2 (2.50) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drops | ||||
| Default | Looting I | Looting II | Looting III | ||
| Rotten Flesh | 1.00 | 1.50 | 2.00 | 2.50 | |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Rotten Flesh | 0–2 | 66.67% | 1.00 | 0–3 | 66.67% | 1.33 | 0–4 | 66.67% | 1.67 | 0–5 | 66.67% | 2.00 | |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Rotten Flesh | 0–2 | 2⁄3 | 1 | 0–3 | 2⁄3 | 4⁄3 | 0–4 | 2⁄3 | 5⁄3 | 0–5 | 2⁄3 | 2 | |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| Rotten Flesh | 0 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | |
| 1 | 1⁄3 (33.33%) | 1⁄6 (16.67%) | 1⁄12 (8.33%) | 1⁄18 (5.56%) | ||
| 2 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 3 | 0 | 1⁄6 (16.67%) | 1⁄4 (25.00%) | 2⁄9 (22.22%) | ||
| 4 | 0 | 0 | 1⁄12 (8.33%) | 1⁄6 (16.67%) | ||
| 5 | 0 | 0 | 0 | 1⁄18 (5.56%) | ||
| Average | 1 (1.00) | 4⁄3 (1.33) | 5⁄3 (1.67) | 2 (2.00) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drops | ||||
| Default | Looting I | Looting II | Looting III | ||
| Rotten Flesh | 1.00 | 1.33 | 1.67 | 2.00 | |
- 1–3XP when killed by a player or tamed wolf.
If saddled, they drop their saddle.
Baby zombie horses yield neither items nor experience.
In Mounts of Mayhem[upcoming], adult zombie horses drop 2-3 rotten flesh, plus 0-1 per level of Looting instead.
Behavior
| Health points |
Zombie: 20HP × 10 |
|---|---|
| Behavior |
Hostile |
| Natural equipment |
Zombie:
|
{
"title": "Zombie Horse",
"rows": [
{
"field": "'''Zombie:''' 20<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❤️)</span> × 10</span><br>'''Zombie Horse:''' 25<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 mob heart\">(link to File:Mob Heart (icon).png article, displayed as 9px|link=|alt=❤️)</span> × 12.5</span><sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement applies only to upcoming versions of Minecraft.\">upcoming</span> (link to Mounts of Mayhem article, displayed as Mounts of Mayhem)</i>]</sup>(link to Category:Upcoming article, displayed as Category:Upcoming)",
"label": "(link to Health article, displayed as Health points)"
},
{
"field": "Hostile",
"label": "Behavior"
},
{
"field": "'''Zombie:'''\n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:ItemSprite iron-spear.png article, displayed as 16x16px|link=Iron Spear|alt=|class=pixel-image|)</span>(link to Iron Spear article, displayed as <span class=\"sprite-text\">Iron Spear</span>)</span> (100% chance; may be enchanted)",
"label": "(link to Drops#Equipped items article, displayed as Natural<br/>equipment)"
}
],
"invimages": [],
"images": [
"Zombie Horseman.png",
"Zombie Horseman BE1.png"
]
}
The zombie horse is an undead mob that spawns as a hostile mob with a zombie controlling it.[upcoming JE 1.21.11] On their own, zombie horses behave like normal horses, roaming idly and occasionally stopping to rear, swish their tails, or lower their heads as though eating the grass. Unlike sheep and like other horses, the eating animation does not cause any grass to be consumed. Like other undead mobs, zombie horses can breathe in water.
Unlike most other mobs, zombie horses slowly regenerate health. In Bedrock Edition, zombie horses can be killed by the Conduit like any regular hostile mob and prevent the player from sleeping.
Zombie horses can safely fall 6 blocks before they begin to accumulate fall damage, unlike most mobs, which can only safely fall 3 blocks. Zombie horses also take half of the normal fall damage (rounded up) that most other mobs take (0.5HP × 0.25 damage per block over the safe distance instead of 1HP). If an entity is riding a zombie horse, they receive the same fall damage as the zombie horse.
Zombie horses cannot be bred.
If a player pulling a zombie horse with a lead enters a boat, the zombie horse follows by swimming the same speed as the boat. A player riding a zombie horse is dragged along if the zombie horse is being pulled by a lead, and can even be lifted up in the air in the same way.
Mob type
Being an undead mob, they are:
- Damaged by the status effect Instant Health and healed by the status effect Instant Damage.
- Unaffected by the status effects Regeneration and Poison.
- Ignored by the wither.
- Affected by the Smite enchantment.
- A threat to armadillos, causing them to hide in their shell.
Like most other undead mobs, zombie horses burn in direct sunlight. They are protected from burning when wearing horse armor, similar to other undead mobs wearing helmets. As horse armor has no durability, it does not break from absorbing the damage like helmets do.
As they are monsters, zombie horses count towards the hostile mob cap. Parrots can also imitate them like other hostile mobs.[upcoming Mounts of Mayhem]
Taming
Zombie horses cannot be tamed normally.[until Mounts of Mayhem] However, in Java Edition, with the use of commands, a zombie horse can be tamed in the same way as a regular horse, granting the Best Friends Forever advancement: /ride @s mount @e[type=minecraft:zombie_horse,limit=1]. A tamed zombie horse can also be summoned using /summon minecraft:zombie_horse ~ ~ ~ {Tame:1b}.
In Mounts of Mayhem,[upcoming] zombie horses can be tamed like normal horses.
Statistics
Zombie horses are spawned with constant health of 25, speed ranging from 0.1125 to 0.3375, and jump strength ranging from 0.4 to 1.0, with the variable statistics trending toward their averages of 0.225 and 0.7 respectively.
Usage
Tamed and saddled zombie horses can be used as a means of transportation. They can also be used to climb hills and jump fences.
In Bedrock Edition, they cannot be ridden.[until Mounts of Mayhem]
Healing
In Mounts of Mayhem,[upcoming JE 1.21.11] a red mushroom can be fed to zombie horse to heal it. The zombie horse can also be tempted (or "led") with a red mushroom.
Equipment

Tamed zombie horses have a lone equipment slot:[until Mounts of Mayhem]
Saddle slot: For equipping a saddle
Tamed zombie horses have two equipment slots:[upcoming Mounts of Mayhem]
Saddle slot: For equipping a saddle.
Armor slot: For equipping horse armor.
In Bedrock Edition, they have no slot.[until Mounts of Mayhem]
Baby zombie horses cannot be equipped, as they cannot be ridden.
Equipment can be placed on a zombie horse by holding it and then using on the zombie horse, or by accessing its inventory. A zombie horse’s inventory can be accessed by mounting the horse and using inventory control, or by sneaking and then using or pressing the "open inventory" button[Bedrock Edition only] on the zombie horse. The player cannot open the inventory on an untamed zombie horse, though they can open containers.
In Mounts of Mayhem[upcoming], the equipment can be removed by two methods:
- Removing the equipment from their slots in the zombie horse's inventory.
- Using shears on the zombie horse. If both a saddle and horse armor are equipped, they are removed one at a time. The first use removes the horse armor, and a second use removes the saddle.
Riding
Once a zombie horse is tamed and saddled, the player can control it with directional controls, jump, and the mouse. The player dismounts using the dismount control. Like when riding other entities, it is possible for a player to use a nether portal or end portal while on a zombie horse.
A ridden zombie horse automatically runs up any one-block-high slope. The horse and rider can safely fit through a space as low as 2.75 blocks high. Lower clearance risks suffocating the rider if the rider's head enters a non-transparent block. The zombie horse itself can enter gaps as low as 1.625 blocks high, but may itself take suffocation damage when clearance is less than 1.75 blocks. Like other horses, zombie horses cannot fit through a 1-block-wide gap.
Ridden zombie horses have the ability of "jump charging". When the player rides them, the experience bar on the HUD is replaced by a jump charging bar. The zombie horse is then able to jump, and holding the control charges for a higher leap. Zombie horses are not affected by the Jump Boost effect.
Sounds
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| Zombie Horse cries | Friendly Mobs | Randomly | entity | subtitles | 0.8 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
| Zombie Horse dies | Friendly Mobs | When a zombie horse dies | entity | subtitles | 0.8 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
| Zombie Horse hurts | Friendly Mobs | When a zombie horse is damaged | entity | subtitles | 0.8 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
| Zombie Horse neighs | Friendly Mobs | When a player is bucked off a zombie horse or fails to interact with an untamed zombie horse[upcoming Mounts of Mayhem] | entity | subtitles | 1.0 | 1.0 | 16 | |
| Horse gallops | Friendly Mobs | While a zombie horse is galloping | entity | subtitles | Block-Dependent | Block-Dependent | 16 | |
| Horse jumps | Friendly Mobs | When a zombie horse begins a leap | entity | subtitles | 0.4 | 1.0 | 16 | |
| Something fell | Friendly Mobs | When a zombie horse falls from more than 1 block | entity | subtitles | 0.4 | 1.0 | 16 | |
| Footsteps | Friendly Mobs | While a zombie horse is walking | entity | subtitles | Block-Dependent | Block-Dependent | 16 | |
| Footsteps | Friendly Mobs | While a zombie horse is walking on wood or is being ridden | entity | subtitles | Block-Dependent | Block-Dependent | 16 | |
| Saddle equips | Friendly Mobs | When a saddle is equipped to a tamed zombie horse | entity | subtitles | 0.5 | 1.0 | 16 | |
| Saddle snips away | Friendly Mobs | When a saddle is removed from a zombie horse using shears | item | subtitles | 1.0 | 1.0 | 16 | |
| Sounds | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
| Friendly Mobs | Randomly | mob | 0.8 | 0.8-1.2 (Baby: 1.3-1.7) | |
| Friendly Mobs | Unused sound event[sound 1][until Mounts of Mayhem] When horse armor is equipped to a zombie horse[upcoming Mounts of Mayhem] | mob | 0.6 | 1.0 (Baby: 1.5) | |
| Friendly Mobs | Unused sound event[sound 1] | mob | 1.0 | 0.8-1.2 (Baby: 1.3-1.7) | |
| Friendly Mobs | Unused sound event[sound 1] | mob | 0.7 | 1.0 | |
| Friendly Mobs | When a zombie horse dies | mob | 0.8 | 0.8-1.2 (Baby: 1.3-1.7) | |
| Friendly Mobs | Unused sound event[sound 1] | mob | 0.5-1.5 | 0.8-1.2 (Baby: 1.3-1.7) | |
| Friendly Mobs | When a zombie horse takes damage | mob | 0.8 | 0.8-1.2 (Baby: 1.3-1.7) | |
| Friendly Mobs | When a player is bucked off a zombie horse[upcoming Mounts of Mayhem] | mob | 1.0 | 0.8-1.2 | |
| Friendly Mobs | When a zombie horse begins a leap | mob | 0.4 | 1.0 | |
| Friendly Mobs | When a zombie horse falls from more than 1 block | mob | 0.4 | 1.0 (Baby: 1.5) | |
| Friendly Mobs | While a zombie horse is walking | mob | 0.45 | 0.9-1.1 | |
| Friendly Mobs | While a zombie horse is walking on wood[sound 2] or is being ridden | mob | 0.45 | 0.9-1.1 | |
| Friendly Mobs | When a saddle is equipped to a zombie horse[upcoming Mounts of Mayhem] | mob | 0.6 | 1.0 | |
| Friendly Mobs | When a saddle is removed from a zombie horse using shears[upcoming Mounts of Mayhem] | mob | 1.0 | 1.0 | |
Data values
ID
| Name | Identifier | Entity tags | Translation key |
|---|---|---|---|
zombie_horse | burn_in_daylightcan_wear_horse_armorcan_breathe_under_waterdismounts_underwaterignores_poison_and_regeninverted_healing_and_harmsensitive_to_smiteundeadwither_friendszombies | entity |
| Name | Identifier | Numeric ID | Translation key |
|---|---|---|---|
zombie_horse | 27 | entity |
Entity data
Zombie horses have entity data associated with them that contain various properties.
- [NBT Compound / JSON Object] Entity data
- Additional fields for mobs that can breed see Template:Nbt inherit/breedable/template
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
- [Byte] Bred: 1 or 0 (true/false) – Unknown. Remains 0 after breeding. If true, causes it to stay near other horses with this flag set.
- [Byte] EatingHaystack: 1 or 0 (true/false) – true if the horse is grazing.
- [Int Array] Owner: The UUID of the entity that tamed the horse, stored as four ints. Has no effect on behavior. Does not exist if there is no owner.
- [Byte] Tame: 1 or 0 (true/false) – true if the horse is tamed.
- [Int] Temper: Ranges from 0 to 100; increases with feeding. Higher values make a horse easier to tame.
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| Monster Hunter | Attack and destroy a monster. |
| 15 | Bronze | |||
| Saddle Up | Tame a horse. | — | 20 | Bronze | |||
| Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | |||
| It Spreads | Kill a mob next to a catalyst | — | 10 | Bronze | |||
| Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. | 20 | Silver | |||
Advancements
Advancements that apply to all mobs:
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
![]() | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
![]() | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
![]() | Mob Kabob[upcoming JE 1.21.11] | Hit five mobs in the same Charge attack using the Spear. | |
![]() | Arbalistic | Kill five unique mobs with one crossbow shot | This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
![]() | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. |
History
Announcement
| September 27, 2025 | Zombie horses are revealed to be added into Survival mode with the Mounts of Mayhem drop at Minecraft LIVE – September 2025 with a new design. | ||||||
|---|---|---|---|---|---|---|---|
Java Edition
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.6.1 | 13w16a | | |||||
| Zombie horses have been assisted by DrZhark (John Olarte), creator of the Mo' Creatures mod, whose horses are a baseline for Minecraft's zombie horse models.[1] | |||||||
| 13w16b | Zombie horses have been made slower and have been reduced from gliding so much. | ||||||
| 13w18a | Removed horse saddles. Zombie horses are now ridden using the saddle. | ||||||
| 13w21a | Added new GUI for zombie horses, to control the saddle. | ||||||
| 13w22a | Added new sound effects for zombie horses. | ||||||
| 1.7.2 | 13w36a | Zombie horses are now available without third-party tools, with the introduction of the /summon command. | |||||
| 1.9 | 15w38b | Zombie horses are now undead mobs. | |||||
| 15w43a | Zombie horses no longer drop anything other than their equipment. | ||||||
| 15w43c | Zombie horses now drop 1 rotten flesh, not affected by Looting. | ||||||
| 15w44a | Zombie horses now drop 1 End crystal, not affected by Looting. | ||||||
| 15w44b | The above change has been reverted. | ||||||
| 15w47b | Added sounds for zombie horses eating food given by a player. | ||||||
| 1.10 | 16w20a | Added zombie horse spawn egg. | |||||
| pre2 | Removed zombie horse spawn eggs. | ||||||
| 1.11 | 16w32a | Re-added zombie horse spawn egg. | |||||
| 16w38a | Zombie horses now drop 0–2 rotten flesh, affected by Looting. | ||||||
| 1.13 | 17w45a | | |||||
| 17w46a | | ||||||
| 18w03a | Changed the models of zombie horses once again. Also, the textures of zombie horses have been slightly altered and the nose heights have been increased by one pixel. | ||||||
| pre2 | Zombie horses now sink in water. | ||||||
| The model of zombie horses has been updated to fix serious Z-fighting, which has changed the model from | |||||||
| 1.14 | 19w08a | Changed the textures of zombie horses. | |||||
| 1.16 | 20w09a | Zombie horses can now be leashed. | |||||
| 1.19.4 | 23w03a | The texture of the zombie horse has been changed.[more information needed] | |||||
| 1.21.5 | 25w03a | Saddles now show up on invisible zombie horses.[3] | |||||
| Saddles now show the enchantment glint on the zombie horse when enchanted. | |||||||
| 1.21.6 | 25w20a | Saddles can now be removed from zombie horses using shears. | |||||
| Upcoming Java Edition | |||||||
| 1.21.11 | 25w41a | Changed the textures of zombie horses to have darker texture.
| |||||
Zombie horses now spawn naturally as part of zombie horsemen.
| |||||||
| Zombie horses now count as monsters, thus despawning in Peaceful difficulty, and being required for the "Monsters Hunted" advancement. | |||||||
| Increased health points to 25HP × 12.5. | |||||||
| Zombie horses can now be tamed without commands. | |||||||
| Red mushrooms are now used to heal and tempt zombie horses. | |||||||
| Zombie horses are now vulnerable to sunlight. | |||||||
| Zombie horses can now use horse armor, which also protects them from sunlight. | |||||||
| Increased amount of rotten flesh dropped on death, from 0-2 to 2-3. | |||||||
| Updated zombie horse saddle texture. | |||||||
| Added an angry sound. | |||||||
| 25w42a | Zombie horses no longer despawn in Peaceful difficulty. | ||||||
| Zombie horsemen no longer spawn with weapons other than iron spears. | |||||||
Bedrock Edition
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.15.0 | build 1 | | |||||
| Bedrock Edition | |||||||
| 1.2.9 | Zombie horses no longer open their mouths when bucking the player off or taking damage. | ||||||
| 1.8.0 | beta 1.8.0.8 | Baby zombie horses now have a chance of being spawned using a spawn egg. | |||||
| 1.10.0 | Changed the textures of zombie horses. | ||||||
| Upcoming Bedrock Edition | |||||||
| 1.21.130 | Preview 1.21.130.20 | Changed the textures of zombie horses to have darker texture.
| |||||
Zombie horses now spawn naturally as part of zombie horsemen.
| |||||||
| Increased health points to 25HP × 12.5. | |||||||
| Zombie horses can now be tamed. | |||||||
| Red mushrooms are now used to heal and tempt zombie horses. | |||||||
| Zombie horses are now vulnerable to sunlight. | |||||||
| Zombie horses can now use horse armor, which also protects them from sunlight. | |||||||
| Increased amount of rotten flesh dropped on death, from 0-2 to 2-3. | |||||||
| Updated zombie horse saddle texture. | |||||||
| Added an angry sound. | |||||||
| Zombie horses no longer have a baby variant. | |||||||
| Preview 1.21.130.22 | Zombie horses once again have a baby variant, remaining unused. | ||||||
| The tooltip displayed when attempting to mount an untamed zombie horse has been changed from "Ride" to "Mount". | |||||||
Legacy Console Edition
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU19 | CU7 | 1.12 | 1.12 | 1.12 | Patch 1 | 1.0.1 | |
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | Zombie horses are now undead mobs.[is this the correct version?] | |
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | |
| TU57 | CU49 | 1.57 | 1.56 | 1.56 | Patch 27 | 1.0.7 | Zombie horses can now be leashed. |
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | Zombie horses now sink in water.[verify] | ||
New Nintendo 3DS Edition
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | | ||||||
-
Zombie horse with saddle
Data history
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.11 | 16w32a | Zombie horses now have a separate ID from horses: zombie_horse. | |||||
| 1.13 | 17w47a | Numeric IDs for entities were presumably deprecated in this version.[more information needed] | |||||
| 1.20.3 | 23w40a | Zombie horses are now part of the #can_breathe_under_water, #undead and #zombies tags. | |||||
| Pocket Edition | |||||||
| 1.1.0 | alpha 1.1.0.0 | The entity ID for zombie horses has been changed from zombiehorse to zombie_horse. | |||||
Issues
Issues relating to "Zombie Horse" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- Dr. Zhark appears in the credits after the End Poem as the creator of horses, including zombie horses.
- The texture for zombie horses contains an unused saddlebag.
- The updated texture removes the saddlebag.
- Despite being unused in Survival at the time, the zombie horse was present in a Minecraft video about every mob in the game.[4]
- In the Minecraft.net, zombie horses were reffered to as neutral mobs, due to their status as "hostile" while being ridden by zombies.[5][6]
Gallery
Screenshots
-
A zombie horse in a badlands biome. -
A zombie horse and a baby zombie horse.
Mojang images
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An image divided into three segments, with one of which depicting a zombie riding a zombie horse -
A zombie horse and a nautilus -
A zombie riding a zombie horse at night while holding a spear -
A zombie riding a zombie horse in Java Edition. -
Sunny riding a zombie horse. -
Alex and several zombie horses
References
- ↑ "Also big thanks to @DrZhark, the creator of Mo' Creatures, that have assisted us to make it happen!" – @jeb_ (Jens Bergensten) on X (formerly Twitter), April 4, 2013
"@jeb_ np Jeb!" – @DrZhark on X (formerly Twitter), April 4, 2013 - ↑ MC-123007 — Z-fighting on zombie horse texture — resolved as "Fixed".
- ↑ MC-13738 — Invisible saddle when using invisibility potion on a horse, donkey or mule — resolved as "Fixed".
- ↑ "WHICH MOBS DID WE MISS?" – Minecraft on YouTube, January 19, 2024
- ↑ Minecraft Preview 1.21.130.20
- ↑ Minecraft Beta & Preview - 1.21.130.20
External links
- "Meet the Horse" by Emily Richardson – Minecraft.net, October 2, 2017.
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