Java Edition 25w42a
Minecraft 25w42a


| Edition | |||||||
|---|---|---|---|---|---|---|---|
| Release date |
October 14, 2025 | ||||||
| Type | |||||||
| Snapshot for | |||||||
| Downloads | |||||||
| Obfuscation maps | |||||||
| Protocol version |
dec: 1073742100 | ||||||
| Data version |
4658 | ||||||
| Resource pack format |
70.1 | ||||||
| Data pack format |
90.0 | ||||||
| Minimum Java version | |||||||
| |||||||
{
"title": "Minecraft 25w42a",
"images": [
"25w42a.jpg",
"Java Edition 25w42a.png"
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"rows": [
{
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"label": "Release date"
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"field": "(link to Snapshot article, displayed as Snapshot)",
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"label": "(link to Obfuscation map article, displayed as Obfuscation maps)"
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{
"field": " <span style=\"font-size:smaller\"><abbr title=\"decimal\">dec</abbr>: </span>1073742100<br /> <span style=\"font-size:smaller\"><abbr title=\"hexadecimal\">hex</abbr>: </span>40000114",
"label": "(link to Protocol version article, displayed as Protocol version)"
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"label": "<span style=\"white-space: normal;\">(link to Pack format#List of resource pack formats article, displayed as Resource pack format)</span>"
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"invimages": [],
"footer": "<table style=\"margin: auto; word-break: break-word;\">\n<tr style=\"background: inherit;\">\n<td style=\"padding: 0.4em\" >[[Java Edition 1.21.10|<span style=\"margin-right:-0.35em\">◄</span>◄ 1.21.10]]</td>\n<td style=\"padding: 0.4em\">'''[[Java Edition 1.21.11|1.21.11]]'''</td>\n<td style=\"padding: 0.4em\" ></td>\n</tr>\n<tr style=\"background: inherit;\">\n<td style=\"padding: 0.4em\">\n[[Java Edition 25w41a|◄ 25w41a]]\n</td>\n<td style=\"padding: 0.4em\">''' 25w42a'''</td>\n<td style=\"padding: 0.4em\">\n[[Java Edition 25w43a| 25w43a ►]]\n</td>\n</tr>\n</table>"
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25w42a is the second snapshot for Java Edition 1.21.11,[unofficial name] released on October 14, 2025.[1]
Additions
General
- Provides a data-driven way to control a variety of visual and gameplay systems.
- Each Environment Attribute controls a specific visual or gameplay effect:
- For example,
minecraft:visual/sky_colorcontrols the color of the sky, andminecraft:gameplay/water_evaporatescontrols whether water can be placed at a given location.
- For example,
- Sources
- Environment Attribute values can be provided by the following Environment Attribute sources (in order of low to high priority):
- Dimensions
- Biomes
- The "effective" value of the Environment Attribute (i.e. what will actually show up in game) will be some combination of the values provided by each source according to their priority.
- For example, in the following scenario:
- The overworld dimension provides
sky_color = #00ff00(green) - The plains biome provides
sky_color = #ff0000(red)
- The overworld dimension provides
- When the player is in the plains biome, they will see the red
sky_color, while anywhere else in the overworld they will see green.
- For example, in the following scenario:
- When an Environment Attribute source provides an Environment Attribute, it can:
- Override the value, such as the plains biome overriding the overworld's
sky_colorin the above scenario. - Apply a modifier to a previous value.
- Override the value, such as the plains biome overriding the overworld's
- Environment Attribute values can be provided by the following Environment Attribute sources (in order of low to high priority):
- Modifiers
- An environment attribute source may simply override the value of a particular attribute.
- However, it is sometimes also desirable to rather apply a modifier to a value provided by a source with lower priority.
- For example, in the following scenario:
- The overworld dimension provides
water_fog_radius = 96.0 - The plains biome modifies
water_fog_radiuswith a multiply modifier of0.85
- The overworld dimension provides
- When in the plains biome, the
water_fog_radiuswill be resolved to , while in any other Overworld biome, it will resolve to96.0.
- The kinds of modifiers available depends on the type of Environment Attribute.
- The most basic modifier, supported by every Environment Attribute, is the override modifier.
- This behaves purely as an override of the preceding value.
- If not specified by an Environment Attribute source, the modifier will always be assumed to be override.
- An environment attribute source may simply override the value of a particular attribute.
- Interpolation
- Interpolation describes the combination of values within a source.
- Is performed on values from a source after modifiers have been applied.
- Only some Environment Attributes support interpolation. This allows for the smooth transition between two or more values, such as when moving between two biomes.
- Biomes
sky_coloris one attribute that will transition smoothly based on position.- For example, in the following scenario:
- The plains biome provides
sky_color = #ff0000(red) - The desert biome provides
sky_color = #ffff00(yellow)
- The plains biome provides
- In the above scenario, as a player moves from a plains to a desert biome, the sky color will gradually shift from red to yellow.
- Other attributes, such as
water_evaporates, represent discrete values and will not be smoothly transitioned - only the biome exactly at a subject position will be considered. - Smooth transitions between biomes are based on the biomes within an 8 block radius of the camera. Biomes that occupy a larger portion of that radius and are closer to the camera will have a stronger influence on the final interpolated value.
- Environment Attribute Map
- Dimension Type and Biome definitions contain a new attributes field, enabling them to define Environment Attributes.
- This map generally takes the form of an object mapping between Environment Attribute IDs and their corresponding values, for example:
"attributes": {
"minecraft:visual/fog_color": "#ffaa00",
"minecraft:gameplay/water_evaporates": true
}
- Values defined as above will always be assumed to use the override modifier.
- The value object can however be expanded in order to express different modifiers, in the format of an object with the following fields:
modifier: optional string modifier ID, dependent on the Attribute Type.- Default:
override
- Default:
argument: the modifier argument (format dependent on the chosen modifier).- How the argument is used also depends on the type of modifier.
- For example, the following definition describes multiplying
water_fog_radiusby 85%:
- The value object can however be expanded in order to express different modifiers, in the format of an object with the following fields:
"attributes": {
"minecraft:visual/water_fog_radius": {
"modifier": "multiply",
"argument": 0.85
}
}
- Common Data Types
- The following data types are reused in various parts of the Environment Attributes system.
- RGB Color
- Format can be one of the following:
- A hex color RGB string, in the form
#rrggbb - A float array with 3 components, between
0and1, in the form[r, g, b] - An integer in packed RGB form.
- A hex color RGB string, in the form
- Format can be one of the following:
- ARGB Color
- Format can be one of the following:
- A hex color ARGB string, in the form
#aarrggbb - A float array with 4 components, between
0and1, in the form[a, r, g, b] - An integer in packed ARGB form.
- A hex color ARGB string, in the form
- Format can be one of the following:
- Particle Options
- A full definition of a particle, including any type-specific properties (as in the /particle command).
- For example:
- A full definition of a particle, including any type-specific properties (as in the /particle command).
{
"type": "minecraft:block_crumble",
"block_state": {
"Name": "minecraft:dirt"
}
}
- Common Modifiers
- Every Environment Attribute has a specific value type, which describes how values must be defined as well as what modifiers are available and how they are interpolated.
- Some are very specific, while others are reused across many attributes.
- Modifiers on Boolean Values
- Argument format: boolean
overrideandnandornorxorxnor
- Argument format: boolean
- Modifiers on Float Values
- Argument format: float
overrideaddsubtractmultiplyminimummaximum
- Argument format: float
- Modifiers on Color Values
- Argument format: RGB color (except
alpha_blend)overrideadd- component-wise additive color blendingsubtract- component-wise subtractive color blending..multiply- component-wise multiplicative color blending.alpha_blend- traditional alpha blending that might be seen in image editing software.- Argument format: ARGB Color
- When the argument alpha is
1, it will behave as an override with no blending.
- Argument format: RGB color (except
- New Environment Attributes
minecraft:visual/fog_color- The color of fog (when the camera is not submerged in another substance).
- Value type: RGB color
- Default value:
#000000 - Modifiers: Color Modifiers
- Interpolated: yes
- Resolved at the camera's position.
- Replaces Biome
effects.fog_colorfield.
- Note: the final value is also affected by the time of day, weather, and potion effects.
- The color of fog (when the camera is not submerged in another substance).
minecraft:visual/extra_fog- Controls whether dense fog (like that of the Nether) should be used (when the camera is not submerged in another substance).
- Value type: boolean
- Default value:
false - Modifiers: Boolean Modifiers
- Interpolated: no
- Resolved at the camera's position.
- Controls whether dense fog (like that of the Nether) should be used (when the camera is not submerged in another substance).
minecraft:visual/water_fog_color- The color of fog when submerged in water.
- Value type: RGB color
- Default value:
#050533 - Modifiers: Color Modifiers
- Interpolated: yes
- Resolved at the camera's position.
- Replaces Biome
effects.water_fog_colorfield.
- Note: the final value is also affected by the time of day, weather, and potion effects.
- The color of fog when submerged in water.
minecraft:visual/water_fog_radius- The distance in blocks from the camera at which underwater fog reaches its maximum density.
- Value type: non-negative float
- Default value:
96.0 - Modifiers: Float Modifiers
- Interpolated: yes
- Resolved at the camera's position.
- Replaces
#has_closer_water_fogBiome Tag.
- Note: the final value is also modified by how long the player has been underwater.
- The distance in blocks from the camera at which underwater fog reaches its maximum density.
minecraft:visual/sky_color- The color of the sky. This color is only visible for the overworld sky.
- Value type: RGB color
- Default value:
#000000 - Modifiers: Color Modifiers
- Interpolated: yes
- Resolved at the camera's position.
- Replaces Biome
effects.sky_colorfield.
- Note: the final value is also affected by the time of day and weather.
- The color of the sky. This color is only visible for the overworld sky.
minecraft:visual/cloud_opacity- The opacity of clouds. If
0, clouds are entirely disabled and happy ghasts will not regenerate health faster when at cloud height.- Value type: float between 0 and 1
- Default value:
0.0 - Modifiers: Float Modifiers
- Interpolated: yes
- Resolved at the camera's position for rendering, or at the position of a happy ghast for regeneration.
- The opacity of clouds. If
minecraft:visual/cloud_height- The height at which all clouds appear.
- Value type: float
- Default value:
192.33 - Modifiers: Float Modifiers
- Interpolated: yes
- Resolved at the camera's position for rendering, or at the position of a happy ghast for regeneration.
- Replaces Dimension Type
cloud_heightfield.
- The height at which all clouds appear.
minecraft:visual/default_dripstone_particle- The default particle to be dripped from dripstone blocks when no fluid is placed above.
- Value type: Particle Options
- Default value:
{type:"minecraft:dripping_dripstone_water"} - Modifiers:
override - Interpolated: no
- Resolved at the position of the dripstone block.
- Replaces Dimension Type
ultrawarmfield.
- The default particle to be dripped from dripstone blocks when no fluid is placed above.
minecraft:visual/ambient_particles- Controls ambient particles that randomly spawn around the camera.
- Value type: list of objects with fields
particle: Particle Options to spawn.probability: float between 0 and 1, the probability to spawn the particle in an empty space when randomly ticked.
- Default value:
[] - Modifiers:
override - Interpolated: no
- Resolved at the camera's position.
- Replaces Biome
effects.particlefield.
- Value type: list of objects with fields
- Controls ambient particles that randomly spawn around the camera.
minecraft:audio/background_music- Controls how and which background music is played.
- Value type: object with fields
default: optional object with fields:sound: Sound Event to play.min_delay: int, minimum delay in ticks between tracks.max_delay: int, maximum delay in ticks between tracks.replace_current_music: optional boolean, whether this track can replace whatever is currently playing.- Default: false
- If not defined and not overridden, no music will start playing while this attribute is active.
underwater: optional object with fields in the same format as default - if present and the player is underwater, will override default.creative: optional object with fields in the same format as default - if present and the player is in Creative Mode, will override default.
- Default value:
{} - Modifiers:
override - Interpolated: no
- Resolved at the camera's position.
- Replaces Biome
effects.musicfield.
- Value type: object with fields
- Controls how and which background music is played.
minecraft:audio/music_volume- The volume at which music should play. Any music playing will fade over time to this value.
- Value type: float between 0 and 1
- Default value:
1.0 - Modifiers: Float Modifiers
- Interpolated: no
- Resolved at the camera's position.
- Replaces Biome
effects.music_volumefield.
- The volume at which music should play. Any music playing will fade over time to this value.
minecraft:audio/ambient_sounds- Controls which ambient sounds are played around the camera, and when.
- Value type: object with fields
loop: optional Sound Event, sound to be continually looped.mood: object with fields, sounds that will be randomly played based on surrounding darkness.sound: Sound Event to play.tick_delay: int, the number of ticks between mood sounds, assuming a light level of 0.block_search_extent: int, the radius in which light levels are sampled.offset: double, an additional distance offset to apply to sounds produced.
additions: list of objects with fields, sounds that will be randomly played.sound: Sound Event to playtick_chance: float between 0 and 1, probability within a tick to play a given sound.
- Default value:
{} - Modifiers:
override - Interpolated: no
- Resolved at the camera's position.
- Replaces Biome
effects.ambient_sound,effects.mood_sound, andeffects.additions_soundfields.
- Value type: object with fields
- Controls which ambient sounds are played around the camera, and when.
minecraft:gameplay/can_start_raidminecraft:gameplay/water_evaporates- If
true, water cannot be placed with a bucket, melting ice will not produce water, wet sponge will dry out when placed, and dripstone will not produce water from mud blocks.- Value type: boolean
- Default value:
false - Modifiers: Boolean Modifiers
- Interpolated: no
- Resolved at the position of the interaction.
- Replaces Dimension Type
ultrawarmfield.
- If
minecraft:gameplay/bed_rule- Controls whether a bed can be used to sleep, and whether it can be used to set a respawn point.
- Value type: object with fields.
can_sleep: one of:always- the bed can always be used to sleep (assuming the bed is not obstructed and there are no monsters nearby).when_dark- bed bed can only be used to be sleep when the global skylight level is less than 4.never- the bed can never be used to sleep.
can_set_spawn- same ascan_sleepexplodes- optional boolean, if true the bed will explode when interacted with.- Default:
false
- Default:
error_message: optional Text Component, the message to show if the player is unable to sleep or set their spawn.
- Default value:
{type:"can_sleep_when_dark",error_message:{translate:"block.minecraft.bed.no_sleep"}} - Modifiers:
override - Interpolated: no
- Resolved at the head position of the Bed block.
- Replaces Dimension Type
bed_worksfield.
- Value type: object with fields.
- Controls whether a bed can be used to sleep, and whether it can be used to set a respawn point.
minecraft:gameplay/respawn_anchor_works- Controls whether respawn anchors can be used to set spawn (or respawn).
- If false, the respawn anchor will explode once charged.
- Value type: boolean
- Default value:
false - Modifiers: Boolean Modifiers
- Interpolated: no
- Resolved at the position of the Respawn Anchor block.
- Replaces Dimension Type
respawn_anchor_worksfield.
minecraft:gameplay/nether_portal_spawns_piglin- Controls whether nether portal blocks can spawn piglins.
- Value type: boolean
- Default value:
false - Modifiers: Boolean Modifiers
- Interpolated: no
- Resolved at the position of a random Nether Portal block.
- Replaces Dimension Type
naturalfield.
- Controls whether nether portal blocks can spawn piglins.
minecraft:gameplay/fast_lava- Controls whether Lava should spread faster and further, as well as have a stronger pushing force on entities when flowing.
- Value type: boolean
- Default value:
false - Modifiers: Boolean Modifiers
- Interpolated: no
- Resolved for a whole dimension (cannot be specified on a Biome).
- Replaces Dimension Type
ultrawarmfield.
- Controls whether Lava should spread faster and further, as well as have a stronger pushing force on entities when flowing.
minecraft:gameplay/increased_fire_burnout- Controls whether fire blocks burn out more rapidly than normal.
- Value type: boolean
- Default value:
false - Modifiers: Boolean Modifiers
- Interpolated: no
- Resolved at the position of the burning Fire block.
- Replaces
#increased_fire_burnoutBiome Tag.
- Controls whether fire blocks burn out more rapidly than normal.
minecraft:gameplay/piglins_zombifyminecraft:gameplay/snow_golem_melts- Controls whether a snow golem should be damaged.
- Value type: boolean
- Default value:
false - Modifiers: Boolean Modifiers
- Interpolated: no
- Resolved at the position of the snow golem.
- Replaces
#snow_golem_meltsBiome Tag.
- Controls whether a snow golem should be damaged.
Changes
Items
- Players can now glide with elytra through cave vines and similar blocks.[more information needed]
- Can now be smelted in a blast furnace or furnace.
- The zombie horse and zombie nautilus spawn eggs now work in Peaceful worlds.
- Can no longer be used to hit targets through solid blocks.
- Can no longer break item frames with the jab attack.
Mobs
- Can now be controlled while on land.
- Are now able to despawn when not tamed.
- Piglins now consider golden nautilus armor as one of the items they like.
- No longer burns in sunlight.
- Now cannot hold another item other than a spear when paired with a zombie horse.
- Can no longer be leashed while being ridden by a jockey.
Command format
General
- Resource suggestions now show results in any namespace instead of just within
minecraft.
- Switched the order of the
idargument. querynow returns the queried value and takes in a newscaleargument.- The returned value will be scaled by that argument and truncated.
- The scale is optional and will default to
1if omitted. - Example:
/stopwatch query foo:bar 20to get the elapsed time in ticks.
Gameplay
- Updated the "Oh Shiny" advancement to include the golden spear and golden nautilus armor.
General
- Underwater biome fog color and fog distance is now blended based on the player's position between biomes, similarly to regular biome fog and sky colors.
- Added new attributes field for biomes to specify Environment Attributes.
- Note: certain attributes, such as gameplay/fast_lava are not evaluated positionally and thus cannot be set on a Biome.
- Many subfields under effects have been migrated to Environment Attributes:
- Note: the form of these attributes may not be identical to the original fields.
fog_color->minecraft:visual/fog_colorwater_fog_color->minecraft:visual/water_fog_colorsky_color->minecraft:visual/sky_colorparticle->minecraft:visual/ambient_particlesambient_sound,mood_sound,additions_sound->minecraft:audio/ambient_soundsmusic->minecraft:audio/background_musicmusic_volume->minecraft:audio/music_volume
minecraft:kinetic_weapon- Added new field:
contact_cooldown_ticks: integer, the cooldown in ticks after hitting, and loosing contact with an entity before being able to hit it again.- Default value:
10
- Default value:
- Added new field:
- The pack format version is now
90.0.
- Added new attributes field for dimensions to specify Environment Attributes.
- Many fields have been migrated to Environment Attributes:
- Note: the form of these attributes may not be identical to the original fields.
ultrawarm->minecraft:gameplay/water_evaporates,minecraft:gameplay/fast_lava,visual/default_dripstone_particlebed_works->minecraft:gameplay/bed_rulerespawn_anchor_works->minecraft:gameplay/respawn_anchor_workscloud_height->minecraft:visual/cloud_heightpiglin_safe->minecraft:gameplay/piglins_zombifyhas_raids->minecraft:gameplay/can_start_raidnatural(note: not removed) ->minecraft:gameplay/nether_portal_spawns_piglin
Minecraft Server Management Protocol
- Enable authentication from web browsers.
- Authenticate by passing the token in
Sec-WebSocket-Protocolheader when opening the WebSocket connection.- Example: Sec
-WebSocket-Protocol: minecraft-v1, <token>
- Example: Sec
- Requests authenticating this way are subject to Origin header checks. This requires configuration of allowed origins on the server side using
management-server-allowed-origins. The default value is empty, meaningSec-Websocket-Protocolauthentication is effectively disabled.
- Authenticate by passing the token in
- The version is now
70.1.
- Biome Tags
- Removed
#snow_golem_meltsand#increased_fire_burnout- replaced bygameplay/snow_golem_meltsandgameplay/increased_fire_burnoutEnvironment Attributes. - Removed
#plays_underwater_music- replaced byonly_underwaterfield in theaudio/background_musicEnvironment Attribute. - Removed
#has_closer_water_fog- replaced byvisual/water_fog_radiusEnvironment Attribute.
- Removed
- Block Tags
- Added
#cave_vinesto#can_glide_throughtag.
- Added
- Enchantment Tags
- Removed
#exclusive_set/lungetag.
- Removed
- Entity Tags
- Added
bogged,skeleton,stray, andwither_skeletonand removed#skeletonsfrom#burn_in_daylighttag.
- Added
- Item Tags
- Added
golden_nautilus_armorto#piglin_lovedtag.
- Added
Fixes
From released versions before 1.21
- MC-263562 – World types in Realms backup info screen are untranslatable.
From 1.21.6
- MC-298405 – Text components in the "
label" of input controls in dialogs don't support "hover_event".
From 1.21.8
- MC-299876 – Labels for booleans within dialogs are rendered in a slightly different shade of white than normal.
From 1.21.9
- MC-301271 – Object text components do not render in some places unless there are text glyphs on the same line.
- MC-301518 – The mouse cursor doesn’t change to the hand shape when hovering over checkboxes.
- MC-301520 – The mouse cursor doesn’t change to the hand shape when hovering over the difficulty lock button.
- MC-301557 – The shading direction of the bolts on single and large copper chests does not match.
- MC-301879 – Double weathered and waxed weathered copper chests' bottom texture looks off compared to the other variants.
- MC-302071 – Single and double copper chests have inconsistent side textures.
- MC-302246 – Sprite object component does not render in server list depending on component tree.
- MC-302409 – Lightning that strikes waxed lightning rods do not deoxidize nearby unwaxed copper blocks.
From 1.21.10
- MC-302816 – When running NBT to SNBT conversion, the program waits for 1 minute after completion.
From the previous development version
- MC-302656 – Skeleton horses burn in the sunlight.
- MC-302657 – The "
subtitles.entity.nautilus.eat" string misspells the word “Nautilus” as “Nauilus”. - MC-302664 – Piglins aren't attracted to golden nautilus armor.
- MC-302672 – "Invalid player data" error when loading a world in which you have an effect applied.
- MC-302680 – Zombie horses and zombie nautiluses cannot be spawned in Peaceful difficulty.
- MC-302683 – The "Confirm Command Execution" dialog is popped up for commands with a permission level of 0.
- MC-302729 – Blast furnaces do not smelt nautilus armor.
- MC-302732 – Performing a charge attack with a spear in your off hand applies the effects from the enchantments present on the item held in the main hand.
- MC-302743 – Repeatedly using a spear keeps performing charge attacks every 10 ticks.
- MC-302767 – Holding a spear in Spectator mode and performing a jab attack plays the jab sound.
- MC-302783 – Baby nautiluses use
#minecraft:nautilus_taming_itemsinstead of#minecraft:nautilus_foodfor growing up. - MC-302802 – Spear charge attack breaks item frames when still.
- MC-302813 – Zombified piglins no longer appear to sprint or make any angry noises when angry.
- MC-302817 – Spears with Fire Aspect can ignite victims even when the attacks are blocked.
- MC-302818 – Zombie horsemen can occasionally spawn holding something other than an iron spear.
- MC-302827 – Spears can jab through walls.
- MC-302834 – Wolves' eyes don't turn red when angry.
- MC-302838 – Extreme TPS lag when using high Lunge levels with Unbreaking.
- MC-302842 – Nautiluses and zombie nautiluses never despawn.
- MC-302920 –
/scoreboard players displaysettings sometimes reset on world load. - MC-302924 – Players can no longer be invited to realms.
- MC-302988 – Bees no longer get angry at players or mobs.
- MC-303083 – Searching in the resource/data pack selection screens doesn't properly scroll to the results.
- MC-303089 – Level 3 operators cannot use client-side operator features.
Videos
Videos made by Slicedlime:
References
- ↑ "Minecraft Snapshot 25w42a" – Minecraft.net, October 14, 2025.