Happy Ghast

This article is about the passive mob. For its hostile counterpart, see Ghast. For other namesakes, see Ghast (disambiguation).
Happy Ghast

Happy Ghast.gif: Infobox image for Happy Ghast the entity in Minecraft

Harnessed Happy Ghast.gif: Infobox image for Happy Ghast the entity in Minecraft

Leashed Happy Ghast.gif: Infobox image for Happy Ghast the entity in Minecraft

Ghastling.gif: Infobox image for Happy Ghast the entity in Minecraft

Invicon Happy Ghast Spawn Egg.png: Inventory sprite for Happy Ghast Spawn Egg in Minecraft as shown in-game with description: Happy Ghast Spawn Egg
Health points

20HP❤️ × 10

Behavior

Passive

Mob type

Animal

Hitbox size

Happy Ghast:
Height and width: 4.0 blocks
Ghastling:
Height and width: 0.95 blocks

Speed

0.05

Spawn

When a dried ghast is rehydrated in water (as ghastling)

Usable items

Ghastling:

Happy Ghast:

A happy ghast is a passive counterpart of ghasts that can be harnessed and ridden by up to four players at once as a flying mount. It can also be used in conjunction with leads to airlift and transport boats and leashable mobs.

Spawning

Happy ghasts can be spawned by waterlogging a dried ghast for about 20 minutes. The block will transform into a ghastling. The ghastling cannot be harnessed or ridden until fully grown. Feeding it snowballs accelerates its growth. Unlike most other mobs that can be fed, happy ghasts cannot be bred.

Drops

Happy ghasts drop their equipped harness on death, if any, plus 1–3XP experience orbs when killed by a player or tamed wolf. Killing a ghastling yields no experience.

Behavior

Home location

Happy ghasts are bound to a home. This home is initially set as the location where it spawns, and is updated to its current location whenever any of the following events happens:

  • A harness is equipped on or removed from it.
  • A lead is detached from it.
  • It is dismounted.
  • It is no longer tempted by a player with a snowball or a harness.
    • This can happen by the player switching to a different item, or leaving the radius where the happy ghast can be tempted.
  • The ghastling stops following a mob (see § Ghastling).

Unharnessed happy ghasts roam within a 64-block radius of their home, while harnessed happy ghasts and ghastlings roam within a 32-block radius of their home.

Healing

When not at full health, happy ghasts regenerate at a rate of 1HP💔 every 30 seconds. However, if they are between Y-levels 187 and 196 (corresponding to the cloud level), or if it is raining or snowing, they regenerate at a rate of 1HP💔 per second.

Ghastling

"Baby Ghast" redirects here. For the block, see Dried Ghast. For other namesakes, see Baby Ghast (disambiguation).

A baby happy ghast is called a ghastling. After spawning from a hydrated dried ghast block, ghastlings require 20 minutes (24000 game ticks) to grow up into adult happy ghasts. This process can be sped up using snowballs. In Bedrock Edition, it takes 10 snowballs for a newly-spawned ghastling to become a happy ghast; in Java Edition, each snowball fed to a ghastling reduces its remaining growth time by 10%.

Ghastlings occasionally follow nearby players or specific mobs within a range of 16 blocks. They move toward their target with a slight speed boost (× 1.1) and stop once they are within 5 blocks of it. They prioritize players but can also follow the mobs listed below, provided they are not babies:

Ghastlings, unlike adults, do not drown when submerged underwater.

Ghastlings do not have a separate spawn egg, since they are technically baby happy ghasts. They can be spawned specifically using commands. In Bedrock Edition, happy ghast spawn eggs have a 5% chance to spawn a ghastling.

Happy ghast

Happy ghasts fly around aimlessly and are passive to players and other mobs. Unlike most passive mobs, they do not panic when damaged.

They follow players holding snowballs. They also follow players holding a harness, if they do not have one already equipped. They can also be leashed.

Unlike regular ghasts, happy ghasts are not immune to fire and lava damage, and cannot shoot fireballs.

Happy ghasts are unaffected by Speed.[1]

Riding

Main article: Riding
A happy ghast being ridden by Steve

A happy ghast can be ridden and piloted by the player when equipped with a harness. Only adult happy ghasts can be equipped with a harness and ridden. The harness can be taken off using shears to retrieve the item.

Up to four players can ride a happy ghast. The first player that mounts a happy ghast controls it, sitting in the front just above its face. Players that mount after the piloting player sit in a spot on the remaining sides, starting clockwise from the first player. When one of the players dismounts, the next players are rotated counter-clockwise, filling in the empty seat. While the happy ghast is being ridden, its goggles lower to cover its eyes.

When riding, the player can fly both horizontally and vertically, allowing for more precise movement in the air. A happy ghast is controlled with the standard directional controls; pressing forward moves the happy ghast in the direction the player is looking. Pressing jump moves the happy ghast straight upward. There is no dedicated control to move downward; in order to do so, the player should look down and press forward, or look up and press backward. To move the happy ghast in a way that doesn't increase nor decrease height, move sideways.

A ridden happy ghast moves at about 3.6 m/s when going the direction the pilot is looking in.

While riding a happy ghast, the player gains an increased vertical range for picking up dropped items on the ground below. This range is about the entire perimeter of the happy ghast near the bottom of its body. This allows for items close to any side of the happy ghast to be picked up by the player.

Dismounting a happy ghast places the player on top of it. Players can stand on top of a happy ghast (both harnessed and unharnessed) in the air as if it were a solid block. While players are standing on it, the happy ghast becomes stationary and aligns to one of the cardinal directions, making it easier to mount and dismount and to build structures high above the ground. Reloading the chunks causes the happy ghast to realign and face south. Other entities (such as other mobs and items) also sit on top of the stationary happy ghast, and mobs make little to no attempt to pathfind while standing on it. When there are no longer any players standing on the happy ghast, it becomes mobile again and loses this collision. Any entities left on it are flung off, which can indirectly cause mobs to fall to their death.

Because happy ghasts can behave like solid blocks, it is possible to teleport onto one using an ender pearl.

Carrying leashed entities

A happy ghast carrying a boat on a lead

Happy ghasts can also be used to carry and transport entities in the air using leads.

The player can attach a leashed boat, boat with chest, or specific leash-able mobs too large to fit in boats (horses, donkeys, mules, skeleton horses, zombie horses, camels, camel husks[upcoming Mounts of Mayhem], and sniffers) to a happy ghast (both harnessed and unharnessed). Although only one lead is required to suspend an entity from a happy ghast, the carried entity appears to be hanging from four leads. If the happy ghast is harnessed, it also gains a unique visual design of ropes fastened to it.

Any other leashable entity not listed above can also be leashed to the happy ghast, but they do not gain the 4-lead design, instead using only one lead.

While the player is sneaking and holding an entity's leash, pressing the Use key on a happy ghast attaches the leashed entity underneath it. This secures the carried entity for safe transport while flying. Multiple entities can be attached this way at once, with there being no limit to how many. The leash can be removed later by using shears on either the happy ghast or the carried entity, separating them. Using shears on the happy ghast while carrying multiple entities cuts all leads simultaneously.

While most mobs can safely sit in a boat or boat with chest while it is being carried, players cannot. When a player enters the boat, it becomes immovable by the happy ghast, eventually resulting in the lead snapping.

Sounds

Happy Ghast

Despite being a solid surface, walking on happy ghasts is completely silent and does not produce footstep sounds.[2]

Java Edition:

Sounds
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​Happy Ghast croonsFriendly MobsRandomlyentity.happy_ghast.ambientsubtitles.entity.happy_ghast.ambient???
​Happy Ghast diesFriendly MobsWhen a happy ghast diesentity.happy_ghast.deathsubtitles.entity.happy_ghast.death???
​Happy Ghast hurtsFriendly MobsWhen a happy ghast is damagedentity.happy_ghast.hurtsubtitles.entity.happy_ghast.hurt???
None[sound 1]Friendly MobsWhile riding a happy ghastentity.happy_ghast.ridingNone[sound 1]???
​Happy Ghast is readyFriendly MobsWhen mounting a happy ghastentity.happy_ghast.harness_goggles_downsubtitles.entity.happy_ghast.harness_goggles_down???
​Happy Ghast stopsFriendly MobsWhen dismounting a happy ghastentity.happy_ghast.harness_goggles_upsubtitles.entity.happy_ghast.harness_goggles_up???
​Harness equipsFriendly MobsWhen equipping a harness on a happy ghastentity.happy_ghast.equipsubtitles.entity.happy_ghast.equip???
​Harness unequipsFriendly MobsWhen unequipping a harness on a happy ghast using shearsentity.happy_ghast.unequipsubtitles.entity.happy_ghast.unequip???
  1. a b MC-296368

Bedrock Edition:

Sounds
SoundSourceDescriptionResource locationVolumePitch
Friendly MobsRandomlymob.happy_ghast.ambient1.01.0
Friendly MobsWhen a happy ghast diesmob.happy_ghast.death1.01.0
Friendly MobsWhen a happy ghast is damagedmob.happy_ghast.hurt1.01.0
Friendly MobsWhile riding a happy ghastmob.happy_ghast.ride1.01.0
Friendly MobsWhen mounting a happy ghastmob.happy_ghast.goggles_down1.01.0
Friendly MobsWhen dismounting a happy ghastmob.happy_ghast.goggles_up1.01.0
Friendly MobsWhen equipping a harness on a happy ghastmob.happy_ghast.harness_equip1.01.0
Friendly MobsWhen unequipping a harness on a happy ghast using shearsmob.happy_ghast.harness_unequip1.01.0

Ghastling

Java Edition:

Sounds
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​Ghastling coosFriendly MobsRandomlyentity.ghastling.ambientsubtitles.entity.ghastling.ambient???
​Ghastling diesFriendly MobsWhen a ghastling diesentity.ghastling.deathsubtitles.entity.ghastling.death???
​Ghastling hurtsFriendly MobsWhen a ghastling is damagedentity.ghastling.hurtsubtitles.entity.ghastling.hurt???
​Ghastling appearsFriendly MobsWhen a ghastling spawnsentity.ghastling.spawnsubtitles.entity.ghastling.spawn???

Bedrock Edition:

Sounds
SoundSourceDescriptionResource locationVolumePitch
Friendly MobsRandomlymob.ghastling.ambient1.00.5
Friendly MobsWhen a ghastling diesmob.ghastling.death1.00.5
Friendly MobsWhen a ghastling is damagedmob.ghastling.hurt1.00.5
Friendly MobsWhen a ghastling spawnsmob.ghastling.spawn1.00.5

Data values

ID

Java Edition:

NameIdentifierEntity tagsTranslation key
EntitySprite happy-ghast.png: Sprite image for happy-ghast in Minecraft Happy Ghasthappy_ghastcan_equip_harness
dismounts_underwater
fall_damage_immune
followable_friendly_mobs
entity.minecraft.happy_ghast

Bedrock Edition:

NameIdentifierNumeric ID Translation key
EntitySprite happy-ghast.png: Sprite image for happy-ghast in Minecraft Happy Ghasthappy_ghast147entity.happy_ghast.name

Entity data

Happy Ghast have entity data associated with them that contain various properties.

Java Edition:

Main article: Entity format
  • [NBT Compound / JSON Object] Entity data
    • Additional fields for mobs that can breed see Template:Nbt inherit/breedable/template
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all mobs see Template:Nbt inherit/mob/template
    • [Int] still_timeout: Prevents the Happy Ghast from moving when greater than 0. Set to 10 when a player is less than 2 blocks above and decreases by 1 per tick otherwise. Movement resumes when it reaches 0.

Achievements

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
OverkillDeal nine hearts of damage in a single hit.Damage can be dealt to any mob, even those that do not have nine hearts of health overall.30Bronze
It SpreadsKill a mob next to a catalyst10Bronze
Over-OverkillDeal 50 hearts of damage in a single hit using the MaceDamage can be dealt to any mob, even those that do not have 50 hearts of health overall.20Silver

Advancements

IconAdvancementIn-game descriptionActual requirements (if different)
It SpreadsKill a mob near a Sculk CatalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this advancement.

Advancements that apply to all mobs:

Videos

History

Announcement

2020sConcept art is created for a rideable ghast mount intended for implementation in Minecraft Legends.[3]
March 12, 2025The Minecraft Instagram account releases a post teasing happy ghasts, asking, "how did Steve get up there?"
March 22, 2025 Happy ghasts are revealed at Minecraft LIVE – March 2025.

Java Edition

Java Edition
1.21.625w15a Added happy ghasts.
25w16aBoats and large mobs that can be leashed but not fit in a boat can now be leashed in a 4-leash configuration to a happy ghast.
25w18aGhastlings can now follow happy ghasts.
25w19aThe scale attribute for the happy ghast now has a limit of 1.0.
pre1Happy ghasts ridden by a player can no longer completely fly through another happy ghast ridden by a player.
1.21.925w31aIs now audible from 64 blocks.
Riding sound volume is slightly increased.

Bedrock Edition

Bedrock Edition
1.21.80
Experiment
Drop 2 2025
Preview 1.21.80.25 Added happy ghasts.
Preview 1.21.80.27Health reduced from 40HP❤️ × 20 to 20HP❤️ × 10.
1.21.90Preview 1.21.90.20All features behind the "Drop 2 2025" experimental toggle have been fully implemented.
Boats and large mobs that can be leashed but not fit in a boat can now be leashed in a 4-leash configuration to a happy ghast.
Preview 1.21.90.21Ghastlings can now follow happy ghasts.
The collision box of happy ghasts and ghastlings has been changed.
Preview 1.21.90.26A sound now plays when removing a harnesses from a happy ghast using shears.
1.21.100Preview 1.21.100.22It now drops 1-3 experience orbs when killed by a player.
Increased volume of happy ghast ride sound.
Minecraft Education
1.21.90 Added happy ghasts.

Issues

Issues relating to "Happy Ghast" or "Ghastling" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

  • The first concepts of the happy ghast came from Minecraft Legends concept art of a flying ghast mount.[3]
  • While working on the happy ghast, a Mojang designer compared all existing transportation methods in Minecraft, in order to determine when in the game progression the happy ghast can be obtained, as well as its speed.[4]
  • The texture of both adult happy ghasts and regular ghasts is more detailed than the previous ghast texture. However, it's still not consistent with the core texel size (16/m), using half density as the compromise between two tex.[5]
  • During Minecraft LIVE, Agnes Larsson advised the community to construct designated "Ghast Stations" at their high-altitude builds, to allow for safe boarding of happy ghasts.
  • According to the alt text of an image on a Minecraft.net article, the collective noun for a group of happy ghasts is "a chuckle of happy ghasts".[6]
  • In Java Edition 25w15a, if a happy ghast has a harness and is turned back into a ghastling (by editing NBT data using /data), the harness remains visible and even shrinks to fit the ghastling.
  • Ghastlings undergo the largest relative size transition when growing into an adult, increasing their hitbox size by over 4.2x.

Gallery

Renders

All harness colors

Mojang screenshots

Concept artwork

Screenshots

Textures

Official artwork

In other media

References

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