This interactive tool calculates the motion of a projectile.
Initial conditions[note 1]
1 Angle 0 Vector
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| X
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0
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VXYaw
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m/tick0 deg
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| Y
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0
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VYPitch
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m/tick-30 deg
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| Z
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0
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VZSpeed
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m/tick3 m/tick
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| Entity dynamics
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| Drag-H
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0.99
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Gravity
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-0.05 m/tick2
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| Drag-Y
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0.99
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| Ticking order
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1
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| TimeRadius
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0 0 ticks
0 0 m
1 Time 0 Radius
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| Position
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X = , Y = , Z = Maximum height: m ( ticks)none Horizontal range:
m ( ticks)
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| Velocity
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VX = , VY = , VZ = (m/tick) Terminal speed: m/tick
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| Launch angle calculator[note 1]
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| Given a target coordinate and an initial speed, calculate the entity launch angle to hit the target. Target is hit after ticks.
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| X
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10
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Yaw
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deg
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| Y
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10
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Pitch
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degUnreachable 1 Direct hit
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| Z
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10
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Speed
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3 m/tick
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- ↑ a b Yaw and pitch follow the Minecraft's convention, thus zero yaw is directed at +Z (south) and looking upwards corresponds to negative values of pitch.
Navigation
| Calculators
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| Calculators
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| Color
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| Game mechanics
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| Position
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