Vibration
Vibrations are a mechanic based around the concept of sound and its physical interactions. Most in-game actions and events produce vibrations of different frequencies, or intensity. Wool can be used to dampen or block vibrations and prevent them from traveling if collided with. Vibrations are solely utilized by sculk sensors, sculk shriekers, wardens, and allays.
Mechanics
When a vibration is created, it takes the appearance of blue-cyan "sound wave" particles which moves from its source of origin to the entity which detected it. Vibration waves move at a constant speed, and their speed cannot be altered.
Vibration frequency
Each vibration in the game falls under a certain frequency value. This value can be measured with a comparator. With the right contraption utilizing a calibrated sculk sensor, the player could detect if a certain action has occurred or is occurring nearby.
| Output | Vibration type | Game event | Description |
|---|---|---|---|
| Step | minecraft:step
|
Player or entity steps | |
| Swim | minecraft:swim
|
Player or entity swims, boat paddles | |
| Flap | minecraft:flap
|
Entity flaps (bat) | |
| Resonate 1 | minecraft:resonate_1
|
||
| Projectile Land | minecraft:projectile_land
|
Projectile lands (snowball) | |
| Hit Ground | minecraft:hit_ground
|
Player or entity hits ground post-jump or fall | |
| Splash | minecraft:splash
|
Player or entity splashes. Entity enters water or bubble column | |
| Resonate 2 | minecraft:resonate_2
|
||
| Item Interact Finish | minecraft:item_interact_finish
|
Item interaction (shield, spyglass, bone meal) | |
| Projectile Shoot | minecraft:projectile_shoot
|
Projectile shoots (arrow, firework, etc.) | |
| Instrument Play | minecraft:instrument_play
|
Goat horn plays | |
| Resonate 3 | minecraft:resonate_3
|
||
| Entity Action | minecraft:entity_action
|
Entity roars (ravager), entity shakes (wolf after swimming), villager holds item, sniffer digs, armadillo rolls up or unrolls, creaking stops or starts moving | |
| Elytra Glide | minecraft:elytra_glide
|
Player glides | |
| Unequip | minecraft:unequip
|
Armor unequip in armor slot or stand | |
| Resonate 4 | minecraft:resonate_4
|
||
| Entity Dismount | minecraft:entity_dismount
|
Player dismounts | |
| Equip | minecraft:equip
|
Armor equipped in armor slot or stand | |
| Resonate 5 | minecraft:resonate_5
|
||
| Entity Mount | minecraft:entity_mount
|
Player mounts (horse) | |
| Entity Interact | minecraft:entity_interact
|
Player interaction with entity (breeding) | |
| Shear | minecraft:shear
|
A sheep, mooshroom, or bogged being sheared | |
| Resonate 6 | minecraft:resonate_6
|
||
| Entity Damage | minecraft:entity_damage
|
Damage to entities | |
| Resonate 7 | minecraft:resonate_7
|
||
| Drink | minecraft:drink
|
Entity drinks | |
| Eat | minecraft:eat
|
Entity eats | |
| Resonate 8 | minecraft:resonate_8
|
||
| Container Close | minecraft:container_close
|
Container (chest, shulker box, hopper) closes | |
| Block Close | minecraft:block_close
|
Door, trapdoor, or fence gate closes | |
| Block Deactivate | minecraft:block_deactivate
|
Block deactivation (piston, button, lever, pressure plate) | |
| Block Detach | minecraft:block_detach
|
Tripwire detachment | |
| Resonate 9 | minecraft:resonate_9
|
||
| Container Open | minecraft:container_open
|
Container opens | |
| Block Open | minecraft:block_open
|
Door opens | |
| Block Activate | minecraft:block_activate
|
Block activation | |
| Block Attach | minecraft:block_attach
|
Attachment of tripwire hook | |
| Prime Fuse | minecraft:prime_fuse
|
TNT or creeper activates | |
| Note Block Play | minecraft:note_block_play
|
Note block sounds | |
| Resonate 10 | minecraft:resonate_10
|
||
| Block Change | minecraft:block_change
|
Block change (chiseled bookshelf, lectern, composter, decorated pot, etc.) | |
| Resonate 11 | minecraft:resonate_11
|
||
| Block Destroy | minecraft:block_destroy
|
Block destruction | |
| Fluid Pickup | minecraft:fluid_pickup
|
Gathered fluid (water, honey bottle, powder snow) | |
| Resonate 12 | minecraft:resonate_12
|
||
| Block Place | minecraft:block_place
|
Block placement | |
| Fluid Place | minecraft:fluid_place
|
Fluid placement | |
| Resonate 13 | minecraft:resonate_13
|
||
| Entity Place | minecraft:entity_place
|
Entity placement via spawn-egg, mob spawner, or evoker magic | |
| Lightning Strike | minecraft:lightning_strike
|
Lightning strikes | |
| Teleport | minecraft:teleport
|
Endermen, chorus fruit, shulker teleportation | |
| Resonate 14 | minecraft:resonate_14
|
||
| Entity Die | minecraft:entity_die
|
Entity dies, firework finishes | |
| Explode | minecraft:explode
|
TNT, end crystal, bed/respawn anchor, or creeper explodes | |
| Resonate 15 | minecraft:resonate_15
|
Sources which are not detected
The following occurrences, despite presumably causing physical motion, do not produce vibrations and therefore cannot be detected:
- Blocks destroyed by a fluid flowing into their space[1]
- Several blocks being destroyed due to their supporting block being removed:[2]
- Rails
- Powered rails
- Detector rails
- Activator rails
- Redstone wire
- Redstone repeaters
- Redstone comparators
- Several cases where a dispenser fails to perform an action:[3]
- Flint and steel not creating fire
- Bone meal not growing something
- Heads and carved pumpkins, if not equipped on something or placed
- Shulker boxes, if not placed
- Shears, if there's nothing to shear
- Glowstone, if it doesn't charge a respawn anchor
- Inserting an eye of ender into an end portal frame[4][5]
- Eyes of ender breaking[6]
- Silverfish entering blocks[7]
- Water and lava flowing into existing spaces, or drying up[8]
- Changing the mode of a redstone comparator[9]
- Changing the delay on a redstone repeater[10]
- Changing the shape of a single unit of redstone wire[11]
- Fire extinguished by rain[12]
The following cases have been confirmed to be intentional:
- Axolotls being bred via tropical fish buckets[13]
- Moss blocks replacing existing blocks[14]
Amethyst resonation
When a block of amethyst is placed adjacent to a sculk sensor or a calibrated sculk sensor, if that sculk sensor receives a vibration, the block of amethyst re-emits its frequency as a separate vibration at its location. This vibration can then be detected by another sculk sensor, allowing a chain of sculk sensors and amethyst blocks to be created, transmitting a signal wirelessly.
Vibration occlusion
Wool can be used to block vibrations from reaching nearby sculk sensors. If a wool block is placed between a sensor and a vibration source, the sensor is not able to detect vibrations behind it. Similarly, if a wool block is placed between a sensor and a sculk shrieker, the sensor is unable to alert the shrieker.
Sculk sensors are not able to detect the placing and breaking of wool, as well as entities walking, sprinting, or jumping on top of it. They are also unable to detect items dropped on wool, or wool itself dropped in item form.
Similar to sculk sensors, wardens are also unable to detect everything wool-related as listed above.
Wool can also be used to block note block sounds from reaching allays.
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| Sneak 100 | Sneak next to a Sculk Sensor without triggering it | Sneak next to a Sculk Sensor or Warden without triggering or aggravating it. | 10 | Bronze | |||
Advancements
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | Sneak 100 | Sneak near a Sculk Sensor or Warden to prevent it from detecting you | Sneak within 8 blocks from a sculk sensor, or 16 blocks from a warden. |
History
Issues
References
| General mechanics | |
|---|---|
| Technical mechanics | |
| Survival |
|
| Combat | |
| Environment |
More |
| Movement | |
| User interface | |
| Visuals | |
| Removed | |
| Unintended | |
