Vibration

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Vibrations are a mechanic based around the concept of sound and its physical interactions. Most in-game actions and events produce vibrations of different frequencies, or intensity. Wool can be used to dampen or block vibrations and prevent them from traveling if collided with. Vibrations are solely utilized by sculk sensors, sculk shriekers, wardens, and allays.

Mechanics

When a vibration is created, it takes the appearance of blue-cyan "sound wave" particles which moves from its source of origin to the entity which detected it. Vibration waves move at a constant speed, and their speed cannot be altered.

Vibration frequency

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Instructions: Bedrock Edition values

Each vibration in the game falls under a certain frequency value. This value can be measured with a comparator. With the right contraption utilizing a calibrated sculk sensor, the player could detect if a certain action has occurred or is occurring nearby.

Output Vibration type Game event Description
BlockSprite redstone-dust-dot-on.png: Sprite image for redstone-dust-dot-on in Minecraft 1 Step minecraft:step Player or entity steps
Swim minecraft:swim Player or entity swims, boat paddles
Flap minecraft:flap Entity flaps (bat)
Resonate 1 minecraft:resonate_1
BlockSprite redstone-dust-dot-on.png: Sprite image for redstone-dust-dot-on in Minecraft 2 Projectile Land minecraft:projectile_land Projectile lands (snowball)
Hit Ground minecraft:hit_ground Player or entity hits ground post-jump or fall
Splash minecraft:splash Player or entity splashes. Entity enters water or bubble column
Resonate 2 minecraft:resonate_2
BlockSprite redstone-dust-dot-on.png: Sprite image for redstone-dust-dot-on in Minecraft 3 Item Interact Finish minecraft:item_interact_finish Item interaction (shield, spyglass, bone meal)
Projectile Shoot minecraft:projectile_shoot Projectile shoots (arrow, firework, etc.)
Instrument Play minecraft:instrument_play Goat horn plays
Resonate 3 minecraft:resonate_3
BlockSprite redstone-dust-dot-on.png: Sprite image for redstone-dust-dot-on in Minecraft 4 Entity Action minecraft:entity_action Entity roars (ravager), entity shakes (wolf after swimming), villager holds item, sniffer digs, armadillo rolls up or unrolls, creaking stops or starts moving
Elytra Glide minecraft:elytra_glide Player glides
Unequip minecraft:unequip Armor unequip in armor slot or stand
Resonate 4 minecraft:resonate_4
BlockSprite redstone-dust-dot-on.png: Sprite image for redstone-dust-dot-on in Minecraft 5 Entity Dismount minecraft:entity_dismount Player dismounts
Equip minecraft:equip Armor equipped in armor slot or stand
Resonate 5 minecraft:resonate_5
BlockSprite redstone-dust-dot-on.png: Sprite image for redstone-dust-dot-on in Minecraft 6 Entity Mount minecraft:entity_mount Player mounts (horse)
Entity Interact minecraft:entity_interact Player interaction with entity (breeding)
Shear minecraft:shear A sheep, mooshroom, or bogged being sheared
Resonate 6 minecraft:resonate_6
BlockSprite redstone-dust-dot-on.png: Sprite image for redstone-dust-dot-on in Minecraft 7 Entity Damage minecraft:entity_damage Damage to entities
Resonate 7 minecraft:resonate_7
BlockSprite redstone-dust-dot-on.png: Sprite image for redstone-dust-dot-on in Minecraft 8 Drink minecraft:drink Entity drinks
Eat minecraft:eat Entity eats
Resonate 8 minecraft:resonate_8
BlockSprite redstone-dust-dot-on.png: Sprite image for redstone-dust-dot-on in Minecraft 9 Container Close minecraft:container_close Container (chest, shulker box, hopper) closes
Block Close minecraft:block_close Door, trapdoor, or fence gate closes
Block Deactivate minecraft:block_deactivate Block deactivation (piston, button, lever, pressure plate)
Block Detach minecraft:block_detach Tripwire detachment
Resonate 9 minecraft:resonate_9
BlockSprite redstone-dust-dot-on.png: Sprite image for redstone-dust-dot-on in Minecraft 10 Container Open minecraft:container_open Container opens
Block Open minecraft:block_open Door opens
Block Activate minecraft:block_activate Block activation
Block Attach minecraft:block_attach Attachment of tripwire hook
Prime Fuse minecraft:prime_fuse TNT or creeper activates
Note Block Play minecraft:note_block_play Note block sounds
Resonate 10 minecraft:resonate_10
BlockSprite redstone-dust-dot-on.png: Sprite image for redstone-dust-dot-on in Minecraft 11 Block Change minecraft:block_change Block change (chiseled bookshelf, lectern, composter, decorated pot, etc.)
Resonate 11 minecraft:resonate_11
BlockSprite redstone-dust-dot-on.png: Sprite image for redstone-dust-dot-on in Minecraft 12 Block Destroy minecraft:block_destroy Block destruction
Fluid Pickup minecraft:fluid_pickup Gathered fluid (water, honey bottle, powder snow)
Resonate 12 minecraft:resonate_12
BlockSprite redstone-dust-dot-on.png: Sprite image for redstone-dust-dot-on in Minecraft 13 Block Place minecraft:block_place Block placement
Fluid Place minecraft:fluid_place Fluid placement
Resonate 13 minecraft:resonate_13
BlockSprite redstone-dust-dot-on.png: Sprite image for redstone-dust-dot-on in Minecraft 14 Entity Place minecraft:entity_place Entity placement via spawn-egg, mob spawner, or evoker magic
Lightning Strike minecraft:lightning_strike Lightning strikes
Teleport minecraft:teleport Endermen, chorus fruit, shulker teleportation
Resonate 14 minecraft:resonate_14
BlockSprite redstone-dust-dot-on.png: Sprite image for redstone-dust-dot-on in Minecraft 15 Entity Die minecraft:entity_die Entity dies, firework finishes
Explode minecraft:explode TNT, end crystal, bed/respawn anchor, or creeper explodes
Resonate 15 minecraft:resonate_15

Sources which are not detected

The following occurrences, despite presumably causing physical motion, do not produce vibrations and therefore cannot be detected:

  • Blocks destroyed by a fluid flowing into their space[1]
  • Several blocks being destroyed due to their supporting block being removed:[2]
    • Rails
    • Powered rails
    • Detector rails
    • Activator rails
    • Redstone wire
    • Redstone repeaters
    • Redstone comparators
  • Several cases where a dispenser fails to perform an action:[3]
    • Flint and steel not creating fire
    • Bone meal not growing something
    • Heads and carved pumpkins, if not equipped on something or placed
    • Shulker boxes, if not placed
    • Shears, if there's nothing to shear
    • Glowstone, if it doesn't charge a respawn anchor
  • Inserting an eye of ender into an end portal frame[4][5]
  • Eyes of ender breaking[6]
  • Silverfish entering blocks[7]
  • Water and lava flowing into existing spaces, or drying up[8]
  • Changing the mode of a redstone comparator[9]
  • Changing the delay on a redstone repeater[10]
  • Changing the shape of a single unit of redstone wire[11]
  • Fire extinguished by rain[12]

The following cases have been confirmed to be intentional:

Amethyst resonation

When a block of amethyst is placed adjacent to a sculk sensor or a calibrated sculk sensor, if that sculk sensor receives a vibration, the block of amethyst re-emits its frequency as a separate vibration at its location. This vibration can then be detected by another sculk sensor, allowing a chain of sculk sensors and amethyst blocks to be created, transmitting a signal wirelessly.

Vibration occlusion

Wool can be used to block vibrations from reaching nearby sculk sensors. If a wool block is placed between a sensor and a vibration source, the sensor is not able to detect vibrations behind it. Similarly, if a wool block is placed between a sensor and a sculk shrieker, the sensor is unable to alert the shrieker.

Sculk sensors are not able to detect the placing and breaking of wool, as well as entities walking, sprinting, or jumping on top of it. They are also unable to detect items dropped on wool, or wool itself dropped in item form.

Similar to sculk sensors, wardens are also unable to detect everything wool-related as listed above.

Wool can also be used to block note block sounds from reaching allays.

Achievements

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
Sneak 100Sneak next to a Sculk Sensor without triggering itSneak next to a Sculk Sensor or Warden without triggering or aggravating it.10Bronze

Advancements

IconAdvancementIn-game descriptionActual requirements (if different)
Sneak 100Sneak near a Sculk Sensor or Warden to prevent it from detecting youSneak within 8 blocks from a sculk sensor, or 16 blocks from a warden.

History

Issues

References

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