Piglin Brute

This article is about the hostile mob. For the piglin unit in Minecraft Legends, see MCL:Brute. For other uses, see Piglin (disambiguation).
Piglin Brute

Piglin Brute.png: Infobox image for Piglin Brute the entity in Minecraft

Piglin Brute Attack Mode.png: Infobox image for Piglin Brute the entity in Minecraft

Invicon Piglin Brute Spawn Egg.png: Inventory sprite for Piglin Brute Spawn Egg in Minecraft as shown in-game with description: Piglin Brute Spawn Egg
Health points

50HP❤️ × 25

Behavior

Hostile

Mob type

Monster

Attack
strength

Armed:
Golden Axe:
In Java Edition:
Easy: 7.5HP❤️ × 3.75
Normal: 13HP❤️ × 6.5
Hard: 19.5HP❤️ × 9.75
In Bedrock Edition:
Easy: 6HP❤️❤️❤️
Normal: 10HP❤️❤️❤️❤️❤️
Hard: 15HP❤️ × 7.5


Unarmed:
Easy: 4.5HP❤️ × 2.25
Normal: 7HP❤️❤️❤️💔
Hard: 10.5HP❤️ × 5.25

Hitbox size

In Java Edition:
Height: 1.95 blocks
Width: 0.6 blocks

In Bedrock Edition:
Height: 1.9 blocks
Width: 0.6 blocks

Spawn

Bastion remnant

Natural
equipment

A piglin brute is a hostile, stronger variant of the piglin. It wields a golden axe and appears in all types of bastion remnants. Unlike piglins, piglin brutes do not barter, retreat, or get distracted by gold.

Spawning

A small number of piglin brutes spawn in some rooms of bastion remnants only upon generation, so they are not renewable. They do not have a baby variant.

Piglin brutes spawn with a golden axe, occasionally with enchantments‌[Java Edition only]. They never spawn with armor and do not equip armor from the ground, although they can still be equipped with armor via dispensers or commands.

Drops

A piglin brute has 8.5% chance of dropping a golden axe with a random durability if killed by a player or a tamed wolf, increased by 1% with each level of Looting, with a total 11.5% chance with Looting III.

A piglin brute drops 20XP experience points when killed by a player or a tamed wolf.

Behavior

A piglin brute attacking.

Piglin brutes attack players, wither skeletons, and withers within 16 blocks and are not distracted by golden items or blocks. They also attack any mob, including goats,[1] that attacks any piglin or piglin brute, either by accident or purposefully. Examples include retaliation for attacks by snow golems and iron golems.

Piglin brutes, along with vindicators, deal a high amount of raw melee damage, inflicting 19.5HP❤️ × 9.75 points of damage on Hard difficulty. The only stronger mobs are the iron golem, which deals up to 32.25HP❤️ × 16.125 melee damage, the warden, which deals up to 45HP❤️ × 22.5 melee damage and the unused giant, which deals up to 75HP❤️ × 37.5 melee damage.

Piglin brutes spawn in all difficulty settings. In Peaceful difficulty, piglin brutes despawn.

The detection range of piglin brutes is reduced to half of their normal range (8 blocks) when the player is wearing a piglin head.

Behaviors shared by both piglins and piglin brutes:

  • Can open wooden and copper doors.
  • Call nearby piglins and other piglin brutes once attacked by a mob or a player, no matter whether the player wears golden armor or not.
  • Are not naturally immune to fire or lava.[2]
  • Join in hunts.‌[BE only]
  • Turns into a zombified piglin when in the Overworld or the End for more than 15 seconds.
  • Attack nearby withers and wither skeletons.
  • They cannot swim, sink in water and eventually drown.

Behaviors specific to piglin brutes:

  • Piglin brutes attack players on sight, no matter whether the player wears golden armor or not.
  • Piglin brutes do not retreat from soul fire items, zoglins, or zombified piglins.
  • Piglin brutes do not perform a "victory dance". In Bedrock Edition, however, they can manually perform a victory dance using the /playanimation command.
  • Piglin brutes do not barter, as the player cannot use a gold ingot on them.
  • Piglin brutes pick up regular or enchanted golden axes only if walking over them. Unlike piglins, piglin brutes ignore all other golden items or gold ingots, meaning they cannot equip armor. However, they can still be equipped via dispensers or commands.
  • They do not have a baby variant. This also means they cannot ride hoglins.
  • They cannot use crossbows.
  • They attempt to return to their spawn point (regardless of how they were spawned) when not engaged in combat.
  • They do not join hunts and do not attack hoglins.‌[JE only][3]
  • They do not drop Piglin Heads when killed by a charged creeper's explosion

Zombification

A piglin brute turning into a zombified piglin.

When in the Overworld or the End, piglin brutes transform into zombified piglins after 15 seconds. Upon transformation, the spawned zombified piglin has the Nausea effect for 10 seconds‌[JE only][4]. This Nausea effect is purely cosmetic. When turned into a zombified piglin, a piglin brute keeps its axe.

Piglin brutes summoned in the Overworld with no AI do not zombify and do not pick up items.

Sounds

Java Edition:

Sounds
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​Piglin Brute snortsHostile MobsRandomly while idleentity.piglin_brute.ambientsubtitles.entity.piglin_brute.ambient0.90.8-1.216
​Piglin Brute snorts angrilyHostile MobsRandomly while angryentity.piglin_brute.angrysubtitles.entity.piglin_brute.angry0.90.8-1.216
​Piglin Brute hurtsHostile MobsWhen a piglin brute is damagedentity.piglin_brute.hurtsubtitles.entity.piglin_brute.hurt0.64 [sound 1]0.8-1.216
​Piglin Brute diesHostile MobsWhen a piglin brute diesentity.piglin_brute.deathsubtitles.entity.piglin_brute.death0.80.8-1.216
​FootstepsHostile MobsWhile a piglin brute is walkingentity.piglin_brute.stepsubtitles.block.generic.footsteps0.11251.016
​Piglin Brute converts to Zombified PiglinHostile MobsWhen a piglin brute converts to zombified piglinentity.piglin_brute.converted_to_zombifiedsubtitles.entity.piglin_brute.converted_to_zombified1.00.72-1.0816
  1. Except hurt4, which is 0.65

Bedrock Edition:

Sounds
SoundSourceDescriptionResource locationVolumePitch
Hostile MobsRandomly while idlemob.piglin_brute.ambient0.8 [sound 1]0.8-1.2
Hostile MobsRandomly while angrymob.piglin_brute.angry0.70.8-1.2
Hostile MobsWhen a piglin brute is damagedmob.piglin_brute.hurt0.70.8-1.2
Hostile MobsWhen a piglin brute diesmob.piglin_brute.death0.7 [sound 2]0.8-1.2
Hostile MobsWhile a piglin brute is walkingmob.piglin_brute.step0.26250.8-1.2
Hostile MobsWhen a piglin brute converts to zombified piglinmob.piglin.converted_to_zombified1.00.9-1.1
Hostile MobsUnused sound eventmob.piglin_brute.converted_to_zombified1.01.0
  1. Except idle2, which is 0.75
  2. Except death3, which is 0.8

Data values

ID

Java Edition:

NameIdentifierTranslation key
EntitySprite piglin-brute.png: Sprite image for piglin-brute in Minecraft Piglin Brutepiglin_bruteentity.minecraft.piglin_brute

Bedrock Edition:

NameIdentifierNumeric ID Translation key
EntitySprite piglin-brute.png: Sprite image for piglin-brute in Minecraft Piglin Brutepiglin_brute127entity.piglin_brute.name

Entity data

Piglin brutes have entity data associated with them that contains various properties.

Java Edition:

Main article: Entity format
  • [NBT Compound / JSON Object] Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all mobs see Template:Nbt inherit/mob/template
    • [Byte] IsImmuneToZombification: 1 or 0 (true/false) – if true, the piglin brute does not transform to a zombified piglin when in the Overworld.
    • [Int] TimeInOverworld: The number of ticks that the piglin brute has existed in the Overworld; the piglin brute converts to a zombified piglin when this is greater than 300.

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
Monster HunterAttack and destroy a monster. Other mobs may be killed, but are ignored for this achievement.15Bronze
OverkillDeal nine hearts of damage in a single hit.Damage can be dealt to any mob, even those that do not have nine hearts of health overall.30Bronze
It SpreadsKill a mob next to a catalyst10Bronze
Over-OverkillDeal 50 hearts of damage in a single hit using the MaceDamage can be dealt to any mob, even those that do not have 50 hearts of health overall.20Silver

Advancements

IconAdvancementIn-game descriptionActual requirements (if different)
Monster HunterKill any hostile monster Other mobs may be killed, but are ignored for this advancement.
It SpreadsKill a mob near a Sculk CatalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this advancement.
Monsters HuntedKill one of every hostile monster Other mobs may be killed, but are ignored for this advancement.

Advancements that apply to all mobs:

History

Mention

June 25, 2020Piglin brutes are mentioned to come to Java Edition in a 1.16.x release.

Java Edition

Java Edition
1.16.220w27a Added piglin brutes.
1.19.3
Experiment
Update 1.20
22w46aPiglin brute's detection range is now reduced when the player wears a piglin head.

Bedrock Edition

Bedrock Edition
1.16.20beta 1.16.20.50 Added piglin brutes.
beta 1.16.20.53The axe that is wielded by piglin brutes may be enchanted now.
beta 1.16.20.54The attack animation of unarmed piglin brutes has been changed.
1.16.100beta 1.16.100.54Piglin brutes no longer spawn with enchanted axes.
Piglin brutes now drop 20 experience points, instead of 10.
beta 1.16.100.55Zombified piglins that are converted from piglin brutes now keep their golden axes.
1.21.90Preview 1.21.90.20Piglin brutes no longer spawn naturally in peaceful difficulty, but can still be spawned with spawn eggs or the /summon command.
1.21.100Preview 1.21.100.20Piglin brutes now properly despawn in peaceful difficulty.

Issues

Issues relating to "Piglin Brute" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

  • Piglin brutes were hinted to not have good eyesight.[5]
  • Piglin brutes were created late in 1.16's development, so they were pushed to a minor release as the developers did not want to add a new feature so close to release.[6]
  • The golden arm guard is meant to work as a "protection" and is the reason behind their high health.[7]
  • Sounds that are used by the piglins are lower-pitched when used by the piglin brute (like the converted_to_zombified sound).
  • Piglin brutes were made to trigger normal piglins when attacked, as to encourage players to avoid or maneuver around them.[8]

Gallery

This section would benefit from the addition of an image.
 
Please remove this notice once you've added a suitable image to the article.
The specific instructions are: Render of a piglin brute without its outer texture layer

Screenshots

Textures

In other media

See also

References

  1. MC-227625
  2. MC-172102 — resolved as "Works As Intended".
  3. MC-193065 — resolved as "Works As Intended".
  4. This does not happen in Bedrock Edition due to MCPE-70866.
  5. "Icing on the nether cake: We added Piglin Brutes! Wanted to increase the challenge of bastions a bit. They are a lot tougher than normal piglins, stay near one spot, and can't be distracted! Hint: they don't see very well :)"@henrikkniberg on X (formerly Twitter), June 26, 2020
  6. "Pretty much, yes."@henrikkniberg on X (formerly Twitter), June 25, 2020
  7. "Their golden arm guard functions as a mini shield, now it won't block in animation, but that's the idea behind it🙏Hence why they have more health than normal piglins, they don't wear armor at all, they feel like it wears them down. These piggies are strong on their own"@JasperBoerstra (Jasper Boerstra) on X (formerly Twitter), June 25, 2020
  8. "It's 100% not useless! You don't want to come to a Bastion without gold armor, even if the Brutes will attack you without it they are less common in the Bastions than normal Piglins. The idea is to try to avoid or maneuver around the Brutes."@kingbdogz on X (formerly Twitter), June 26, 2020
  9. "Introducing the Piglin Brute. A stronger Piglin not distracted by gold, as they are devoted to protecting the treasures in the Bastions. They do not respect your golden armor, they see right through your disguise."@JasperBoerstra (Jasper Boerstra) on X (formerly Twitter), June 25, 2020

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