Hop (Masters)
| Hop ホップ Hop | |
![]() Hop's model | |
| No. | 141 |
|---|---|
| English voice actor | Vargus Mason[1] |
| Japanese voice actor | Yuko Sanpei[2] |
| Description | This Trainer from the town of Postwick is Leon's little brother. His experience in the Gym Challenge inspired him to chase a new dream of becoming a Pokémon Professor. |
Hop (Japanese: ホップ Hop) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series games. He forms a sync pair with Zamazenta. This sync pair was first made available on August 12, 2021. The pair's potential can be upgraded to
6★ EX beginning on July 14, 2023, which unlocks Hop's EX style. However, unlike most sync pairs, this pair cannot be upgraded with Champion Spirits—only Custom Legendary Spirits from the villain event Lamenting a Millennium or the Legendary Adventures story Howling Shield of Eternity can be used.
Hop in his Neo Champion attire forms a sync pair with his Galarian Zapdos. This pair could be obtained through a limited Master Fair sync pair scout beginning on March 2, 2023. This pair could be raised to
6★ EX since it first released.
Hop also forms a sync pair with Rillaboom, which is capable of Dynamaxing. This pair can be obtained through a variety sync pair scout beginning on December 10, 2024. This pair can be raised to
6★ EX since it first released, though this pair lacks an EX style.
Hop also forms a sync pair with Pincurchin. This pair can be obtained by exchanging 300 Training Tickets beginning on January 1, 2025. This pair can be raised to
6★ EX since it first released, though this pair lacks an EX style.
Hop also forms a sync pair with Zacian. This pair can be obtained through a variety sync pair scout beginning on February 26, 2025. This pair can be raised to
6★ EX since it first released, though this pair lacks an EX style.
In the games
|
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Role in events, info about his other Pokémon |
History
Hop is a young boy from Postwick in the Galar region. Before he became a Trainer, he and Gloria traveled to Wedgehurst to pick up his older brother, Leon. After becoming a Trainer, he went on a journey around Galar with the goal of becoming the Champion. Along the way, he formed a rivalry with Victor and Gloria, and he also battled Eternatus alongside Gloria, Zacian, and Zamazenta. However, he was unable to become the Champion, and he realized he would rather work towards becoming a Pokémon Professor. He still wants to hone his Pokémon battling skills, though, so he spends his days alternating between battling and studying.
Pokémon
The first Pokémon Hop forms a sync pair with is Zamazenta. He met it when it came to help him battle Eternatus, and he was very excited to battle alongside it. He used it to battle the second Pokémon he formed a sync pair with, Galarian Zapdos.
Zamazenta (Crowned Shield)
Raising this sync pair to 6★ EX will unlock Song Key 08010, which allows "Battle! (Hop) (Pokémon Masters EX Version)" to be played in the Jukebox.
|
Type | ||||||
|---|---|---|---|---|---|---|---|
| Move type | |||||||
| Role | |||||||
| EX Role | |||||||
| Base Potential | ★★★★★☆EX | ||||||
| Zamazenta | Weakness | ||||||
| Its ability to deflect any attack led to it being known as the Fighting Master's Shield. It was feared and respected by all. | |||||||
| Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
| Lv. 140, Base Potential | 594 | 284 | 246 | 194 | 218 | 280 | |
| Lv. 140, Max Potential | 694 | 324 | 286 | 234 | 258 | 320 | |
Availability
Hop could be teamed up with during the legendary event Howling Shield of Eternity. Starting February 4, 2022, he can be teamed up with during the Legendary Adventures of the same name.
Moves
| Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
|---|---|---|---|---|---|---|---|---|
| Metal Claw | Steel |
Physical | 1 | 21 | 25 | 95% | An opponent | Has a chance (10%) of raising the user's Attack by one stat rank. |
| Potion | None | Status | 0 (2 uses) |
— | — | — | An ally | Restores an ally's HP by approximately 40% of its maximum HP |
| Behemoth Bash | Steel |
Physical | 4 | 144 | 172 | 100% | An opponent | This move's power increases 50% when the target has a sync buff. |
| Hop to It! | None | Status | 0 (2 uses) |
— | — | — | All allies | Raises the Attack of all allied sync pairs by two stat ranks. Raises the Defense and critical-hit rate of all allied sync pairs by one stat rank. |
| Sync moves | ||||||||
| Big Dreams Behemoth Bash | Steel |
Physical | — | 200 | 240 | — | An opponent | This move's power increases when the target has a sync buff. (6★ EX effect: The sync buff is doubled the first time a sync move is used.) (EX role effect: The first time the user's sync move is used each battle, the sync move countdown is reduced by three.) |
Skills
| Name | Description |
|---|---|
| Passive Skills | |
| Sentry Entry 2 | Raises the user's Defense by two stat ranks when it enters a battle. |
| Healthy Benefits 5 | Reduces damage when the user is by an attack move or sync move when its HP is full. |
| Freevenge 4 | Has a chance (50%) of applying the Free Move Next effect to the user when it is hit by an attack move. |
| Exclusive Lucky Skills | |
| Debut: Team Physical Boost 2 | Increases the Physical Moves ↑ Next effect of all allied sync pairs by two ranks the first time the user enters a battle each battle. |
| Theme Skills | |
| Raises the maximum HP of all allied sync pairs by 60. | |
| Raises the maximum HP of all allied sync pairs by 13. | |
| Raises the maximum HP of all allied sync pairs by 13. | |
| Raises the maximum HP of all allied sync pairs by 15. | |
| Raises the maximum HP of all allied sync pairs by 15. | |
| Expedition Skills | |
| Raises the following discovery level by 2: • Lowers the following discovery level by 2: • | |
Sync grid
Hop & Zamazenta's sync grid is an expanded grid, made available since the pair first released. On July 31, 2023, Hop & Zamazenta's sync grid was further expanded, with the additional tiles being unlocked after a Power Boost from the villain event Hear the Cheers!. The tiles that require the Power Boost are denoted with an asterisk (*).
| Name | Effect | Energy required | Sync orb required | Move level required |
|---|---|---|---|---|
| HP +10 | HP +10 | 0 | 5 | 1 |
| HP +10 | HP +10 | 2 | 24 | 1 |
| HP +10 | HP +10 | 2 | 24 | 1 |
| HP +10 | HP +10 | 2 | 24 | 2 |
| Attack +5 | Attack +5 | 0 | 5 | 1 |
| Attack +5 | Attack +5 | 0 | 5 | 1 |
| Attack +5 | Attack +5 | 2 | 24 | 1 |
| Attack +5 | Attack +5 | 2 | 24 | 1 |
| Defense +5 | Defense +5 | 0 | 5 | 1 |
| Defense +5 | Defense +5 | 2 | 24 | 1 |
| Defense +5 | Defense +5 | 2 | 24 | 1 |
| Defense +10 | Defense +10 | 4 | 48 | 1 |
| Defense +20* | Defense +20 | 0 | 5 | 1 |
| Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
| Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
| Sp. Def +5 | Sp. Def +5 | 2 | 24 | 2 |
| Sp. Def +10 | Sp. Def +10 | 4 | 48 | 1 |
| Sp. Def +20* | Sp. Def +20 | 0 | 5 | 1 |
| Speed +5 | Speed +5 | 0 | 5 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 2 |
| Speed +10 | Speed +10 | 4 | 48 | 1 |
| Metal Claw: Power +4 | Metal Claw: Power ↑ +4 | 4 | 48 | 1 |
| Metal Claw: Power +4 | Metal Claw: Power ↑ +4 | 4 | 48 | 1 |
| Metal Claw: Power +4 | Metal Claw: Power ↑ +4 | 4 | 48 | 1 |
| Metal Claw: Power +4 | Metal Claw: Power ↑ +4 | 4 | 48 | 2 |
| Metal Claw: Power +4 | Metal Claw: Power ↑ +4 | 4 | 48 | 2 |
| Metal Claw: Accuracy +5 | Metal Claw: Accuracy ↑ +5 | 4 | 48 | 1 |
| Metal Claw: Move Gauge Refresh 4 | Has a chance (50%) of charging the user's move gauge by one when a move is successful. | 5 | 60 | 1 |
| Metal Claw: Swag Bag 1 | Raises the chance of raising stat values with the additional effects of moves. | 8 | 96 | 2 |
| Metal Claw: Stoic 3 | Has a chance (40%) of raising the user's Defense by one stat rank after its Pokémon uses a move. | 10 | 120 | 3 |
| Behemoth Bash: Power +2 | Behemoth Bash: Power ↑ +2 | 4 | 48 | 1 |
| Behemoth Bash: Power +2 | Behemoth Bash: Power ↑ +2 | 4 | 48 | 1 |
| Behemoth Bash: Power +2 | Behemoth Bash: Power ↑ +2 | 4 | 48 | 1 |
| Behemoth Bash: Power +2 | Behemoth Bash: Power ↑ +2 | 4 | 48 | 2 |
| Behemoth Bash: Power +2 | Behemoth Bash: Power ↑ +2 | 4 | 48 | 2 |
| Behemoth Bash: Move Gauge Refresh 4 | Has a chance (50%) of charging the user's move gauge by one when a move is successful. | 5 | 60 | 2 |
| Potion: MP Refresh 3 | Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
| Potion: Master Healer 1 | Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 2 |
| Potion: Master Healer 1 | Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
| Hop to It!: MP Refresh 3 | Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Unbending | Defense cannot be lowered. | 7 | 84 | 2 |
| Quick Cure* | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 3 | 36 | 2 |
| Take Hit: Supereffective ↑ Next 4* | Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when it is hit by an attack move. | 3 | 36 | 2 |
| Emergency Huddle 1 | Raises the Defense of all allied sync pairs by one stat rank the first time the user is in a pinch each battle. | 8 | 96 | 3 |
| Wise Entry 1 | Raises the user's Sp. Def by one stat rank when it enters a battle. | 8 | 96 | 3 |
| Adrenaline 1 | Reduces the sync move countdown by one the first time the user's sync move is used each battle. | 8 | 96 | 3 |
| Sharp Entry 1 | Raises the user's critical-hit rate by one stat rank when it enters a battle. | 8 | 96 | 3 |
| Healthy Healing | Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. | 10 | 120 | 3 |
| First Aid 4* | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 5 | 60 | 3 |
| Natural Remedy* | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 5 | 60 | 3 |
| Big Dreams Behemoth Bash: Power +25 | Big Dreams Behemoth Bash: Power ↑ +25 | 5 | 60 | 3 |
| Big Dreams Behemoth Bash: Power +25 | Big Dreams Behemoth Bash: Power ↑ +25 | 5 | 60 | 3 |
Rillaboom
|
Type | ||||||
|---|---|---|---|---|---|---|---|
| Move type | |||||||
| Role | |||||||
| EX Role | |||||||
| Base Potential | ★★★★★☆EX | ||||||
| Rillaboom ♂ | Weakness | ||||||
| By drumming, it taps into the power of its special tree stump. The roots of the stump follow its direction in battle. | |||||||
| Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
| Lv. 140, Base Potential | 645 | 336 | 185 | 200 | 174 | 294 | |
| Lv. 140, Max Potential | 805 | 416 | 225 | 280 | 214 | 334 | |
Availability
Hop & Rillaboom are exclusive to variety scouts. Their offering rate was increased in the following sync pair scouts:
| Banner | Dates | Notes |
|---|---|---|
| Triple Feature Variety Scout | December 10 to 24, 2024 | Debut |
| All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. | ||
They were also available in the following sync pair scouts:
| Banner | Dates | Notes |
|---|---|---|
| Lucas Mix Scout | January 1 to May 1, 2025 | Available using paid gems only |
| 5★-Select Variety Scout ×11 A | February 17 to March 10, 2025 | Available using paid gems only |
| Daily Scout | Starting March 1, 2025 | One scout available daily |
| Dawn Mix Scout | May 1 to September 1, 2025 | Available using paid gems only |
| Six-Year Anniversary Ticket Scout | August 28 to October 14, 2025 | Players could obtain up to 100 tickets for this scout |
| Barry Mix Scout | September 1, 2025 to January 1, 2026 | Available using paid gems only |
| All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. | ||
Moves
| Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
|---|---|---|---|---|---|---|---|---|
| Drum Beating | Grass |
Physical | 4 | 160 | 192 | 100% | An opponent | Lowers the target's Speed by one stat rank. |
| Grassy Terrain | Grass |
Status | 2 (2 uses) |
— | — | — | Entire field | Turns the field of play's terrain into Grassy Terrain. |
| Scattershot Drum Beating | Grass |
Physical | 4 | 300 | 360 | 100% | All opponents | Activation Condition: When your team's sync pair uses a max move one time. Deactivation Condition: When this move is used. The power of this move is not lowered even if there are multiple targets. Lowers the target's Speed by one stat rank. |
| Show What We Know! | None | Status | 0 (1 use) |
— | — | — | An ally | Reduces the sync move countdown of an allied sync pair by one. Applies the Supereffective ↑ Next effect to an ally. Increases the Physical Moves ↑ Next effect of an ally by three ranks. |
| Sync moves | ||||||||
| Valuing Team Harmony Grass Impact | Grass |
Physical | — | 250 | 300 | — | An opponent | (6★ EX effect: Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time. • Grassy Terrain) (EX role effect: Sync moves will target all opposing sync pairs.) |
| Max moves | ||||||||
| Max Overgrowth* | Grass |
Physical | 0 (1 use) |
400 | 480 | — | An opponent | Turns the field of play's terrain into Grassy Terrain. |
| Max Guard | Normal |
Physical | 0 (1 use) |
400 | 480 | — | An ally | Applies the Damage Guard Next effect to an ally. |
| Max Overgrowth* | Grass |
Physical | 0 (1 use) |
400 | 480 | — | An opponent | Turns the field of play's terrain into Grassy Terrain. |
Skills
| Name | Description |
|---|---|
| Passive Skills | |
| Gentle Combo | Raises the user's Attack by six stat ranks when it enters a battle. Raises the user's critical-hit rate by three stat ranks when it enters a battle. |
| User Sets Grassy Terrain: Galar C (Phys) on Field | Applies Galar Circle (Physical) to the allied field of play when the user turns the field of play's terrain into Grassy Terrain. |
| Grassy Terrain Hit: Free Move Next 9 | Applies the Free Move Next effect to the user when its attack move is successful while the terrain is Grassy Terrain. |
| Theme Skills | |
| Raises the maximum HP of all allied sync pairs by 24. Raises the Speed of all allied sync pairs by 24. | |
| Raises the maximum HP of all allied sync pairs by 7. Raises the Speed of all allied sync pairs by 7. | |
| Raises the maximum HP of all allied sync pairs by 7. Raises the Speed of all allied sync pairs by 7. | |
| Raises the maximum HP of all allied sync pairs by 8. Raises the Speed of all allied sync pairs by 8. | |
| Raises the maximum HP of all allied sync pairs by 8. Raises the Speed of all allied sync pairs by 8. | |
| Expedition Skills | |
| Raises the following discovery level by 2: • Lowers the following discovery level by 2: | |
Sync grid
Hop & Rillaboom's sync grid is an expanded grid, made available when the sync pair was first released.
| Name | Effect | Energy required | Sync orb required | Move level required |
|---|---|---|---|---|
| HP +10 | HP +10 | 0 | 5 | 1 |
| HP +10 | HP +10 | 2 | 24 | 1 |
| HP +10 | HP +10 | 2 | 24 | 1 |
| Attack +5 | Attack +5 | 0 | 5 | 1 |
| Attack +5 | Attack +5 | 0 | 5 | 1 |
| Attack +5 | Attack +5 | 2 | 24 | 1 |
| Attack +5 | Attack +5 | 2 | 24 | 1 |
| Attack +20 | Attack +20 | 7 | 84 | 3 |
| Defense +5 | Defense +5 | 0 | 5 | 1 |
| Defense +5 | Defense +5 | 2 | 24 | 1 |
| Defense +5 | Defense +5 | 2 | 24 | 1 |
| Defense +10 | Defense +10 | 4 | 48 | 2 |
| Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
| Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
| Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
| Speed +5 | Speed +5 | 0 | 5 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Drum Beating: Power +3 | Drum Beating: Power ↑ +3 | 3 | 36 | 1 |
| Drum Beating: Power +3 | Drum Beating: Power ↑ +3 | 3 | 36 | 1 |
| Drum Beating: Power +3 | Drum Beating: Power ↑ +3 | 3 | 36 | 1 |
| Drum Beating: Power +3 | Drum Beating: Power ↑ +3 | 3 | 36 | 1 |
| Drum Beating: Power +3 | Drum Beating: Power ↑ +3 | 3 | 36 | 2 |
| Drum Beating: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
| Grassy Terrain: Move Gauge Refresh 4 | Has a chance (50%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
| Scattershot Drum Beating: Power +2 | Scattershot Drum Beating: Power ↑ +2 | 3 | 36 | 1 |
| Scattershot Drum Beating: Power +2 | Scattershot Drum Beating: Power ↑ +2 | 3 | 36 | 1 |
| Scattershot Drum Beating: Power +2 | Scattershot Drum Beating: Power ↑ +2 | 3 | 36 | 1 |
| Scattershot Drum Beating: Power +2 | Scattershot Drum Beating: Power ↑ +2 | 3 | 36 | 1 |
| Scattershot Drum Beating: Power +2 | Scattershot Drum Beating: Power ↑ +2 | 3 | 36 | 2 |
| Show What We Know!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Show What We Know!: Move on Ally: Sync Move Boost ↑4 9 | When the user's move targeting an allied sync pair (excluding field effects) is successful, increases the Sync Move ↑ Next effect of the allied sync pair affected by the move by four ranks. | 10 | 120 | 3 |
| Unflappable | Prevents the user from flinching. | 5 | 60 | 1 |
| Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
| Grassy Cushion 2 | Reduces damage when the user is hit by an attack move while the terrain is Grassy Terrain. | 7 | 84 | 2 |
| Turbo Turf 2 | Quickly charges the move gauge when the terrain is Grassy Terrain. | 8 | 96 | 2 |
| Trip Wire 1 | Lowers the Speed of all opposing sync pairs by one stat rank when the user enters a battle. | 8 | 96 | 2 |
| Max Move: Allied Field MG → | Applies the Move Gauge Acceleration effect to the allied field of play after using the user's max move. | 8 | 96 | 2 |
| Trip Up 9 | Lowers the target's Speed by one stat rank when the user's attack move against it is successful. | 10 | 120 | 2 |
| Verdant Immunity | Status conditions cannot be inflicted on the user when the terrain is Grassy Terrain. | 9 | 108 | 3 |
| Super Sync 9 | Applies the Supereffective ↑ Next effect to the user after using its sync move. | 9 | 108 | 2 |
| Chase Down 3 | Powers up the user's moves when the target's Speed is lowered. | 10 | 120 | 3 |
| MAX Countdown 2 | Reduces the user's sync move countdown by two after using its max move. | 10 | 120 | 3 |
| Grassy Terrain: S-Moves ↑ 9 | Powers up the user's sync move when the terrain is Grassy Terrain. | 10 | 120 | 3 |
| Max Overgrowth: Power +100 | Max Overgrowth: Power ↑ +100 | 8 | 96 | 3 |
| Valuing Team Harmony Grass Impact: Power +25 | Valuing Team Harmony Grass Impact: Power ↑ +25 | 5 | 60 | 3 |
| Valuing Team Harmony Grass Impact: Power +25 | Valuing Team Harmony Grass Impact: Power ↑ +25 | 5 | 60 | 3 |
Pincurchin
|
Type | ||||||
|---|---|---|---|---|---|---|---|
| Move type | |||||||
| Role | |||||||
| Base Potential | ★★★★★☆EX | ||||||
| Pincurchin ♀ | Weakness | ||||||
| It feeds on seaweed, using its teeth to scrape it off rocks. Electric current flows from the tips of its spines. | |||||||
| Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
| Lv. 140, Base Potential | 634 | 404 | 177 | 292 | 172 | 225 | |
| Lv. 140, Max Potential | 734 | 444 | 217 | 332 | 212 | 265 | |
Availability
Hop & Pincurchin can be teamed up with by exchanging 300 Training Tickets in the Damage Challenge Training Ticket Exchange beginning on January 1, 2025.
Moves
| Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
|---|---|---|---|---|---|---|---|---|
| Zing Zap | Electric |
Physical | 2 | 42 | 50 | 100% | An opponent | Has a chance (30%) of making the target flinch. |
| Recover | Normal |
Status | 2 (2 uses) |
— | — | — | Self | Restores the user's HP by approximately 50% of its maximum HP. |
| Thunder Wave | Electric |
Status | 2 | — | — | 90% | An opponent | Leaves the target paralyzed. |
| Test This Out! | None | Status | 0 (2 uses) |
— | — | — | An ally | Raises an ally's Attack and critical-hit rate by two stat ranks. Applies the Gradual Healing effect to an ally. |
| Sync moves | ||||||||
| Pin It Down Electric Impact | Electric |
Physical | — | 250 | 300 | — | An opponent | (6★ EX effect: Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time. • Electric Terrain) |
Skills
| Name | Description |
|---|---|
| Passive Skills | |
| Debut: Electric Terrain | Turns the field of play's terrain into a Electric Terrain the first time the user enters a battle each battle. |
| Turbo Charge 3 | Quickly charges the move gauge when the field is Electric Terrain. |
| Disheartening Shock 9 | Lowers the target's Attack and Defense by one stat rank when the user's attack move is successful against a paralyzed opponent. |
| Theme Skills | |
| Raises the maximum HP of all allied sync pairs by 24. Raises the Speed of all allied sync pairs by 24. | |
| Raises the maximum HP of all allied sync pairs by 7. Raises the Speed of all allied sync pairs by 7. | |
| Raises the maximum HP of all allied sync pairs by 7. Raises the Speed of all allied sync pairs by 7. | |
| Raises the maximum HP of all allied sync pairs by 8. Raises the Speed of all allied sync pairs by 8. | |
| Raises the maximum HP of all allied sync pairs by 8. Raises the Speed of all allied sync pairs by 8. | |
| Expedition Skills | |
| Raises the following discovery level by 2: • Lowers the following discovery level by 2: • | |
Sync grid
Hop & Pincurchin's sync grid is an expanded grid, made available since the sync pair was first released.
| Name | Effect | Energy required | Sync orb required | Move level required |
|---|---|---|---|---|
| HP +10 | HP +10 | 0 | 5 | 1 |
| HP +10 | HP +10 | 2 | 24 | 1 |
| HP +10 | HP +10 | 2 | 24 | 1 |
| Attack +5 | Attack +5 | 0 | 5 | 1 |
| Attack +5 | Attack +5 | 0 | 5 | 1 |
| Attack +5 | Attack +5 | 2 | 24 | 1 |
| Attack +5 | Attack +5 | 2 | 24 | 1 |
| Attack +5 | Attack +5 | 2 | 24 | 1 |
| Defense +5 | Defense +5 | 0 | 5 | 1 |
| Defense +5 | Defense +5 | 2 | 24 | 1 |
| Defense +5 | Defense +5 | 2 | 24 | 1 |
| Defense +5 | Defense +5 | 2 | 24 | 1 |
| Defense +5 | Defense +5 | 2 | 24 | 1 |
| Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
| Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
| Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
| Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
| Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
| Speed +5 | Speed +5 | 0 | 5 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Speed +10 | Speed +10 | 4 | 48 | 2 |
| Zing Zap: Power +4 | Zing Zap: Power ↑ +4 | 3 | 36 | 1 |
| Zing Zap: Power +4 | Zing Zap: Power ↑ +4 | 3 | 36 | 1 |
| Zing Zap: Power +4 | Zing Zap: Power ↑ +4 | 3 | 36 | 1 |
| Zing Zap: Power +4 | Zing Zap: Power ↑ +4 | 3 | 36 | 1 |
| Zing Zap: Power +4 | Zing Zap: Power ↑ +4 | 3 | 36 | 2 |
| Zing Zap: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
| Recover: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
| Recover: Master Healer 1 | Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
| Thunder Wave: Accuracy +5 | Thunder Wave: Accuracy ↑ +5 | 3 | 36 | 1 |
| Thunder Wave: Accuracy +5 | Thunder Wave: Accuracy ↑ +5 | 3 | 36 | 2 |
| Thunder Wave: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
| Test This Out!: Move on Ally: Attack ↑ 1 | When the user's move targeting an allied sync pair (excluding field effects) is successful, raises the Attack of the allied sync pair affected by the move by one stat rank. | 10 | 120 | 3 |
| Lithe | Prevents the user from getting paralyzed. | 5 | 60 | 2 |
| Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
| Faint: Ally HP Recovery (M) 1 | Restores the HP of all allied sync pairs other than the user by approximately 20% of their maximum HP just before the user faints. | 7 | 84 | 2 |
| Agile Entry 1 | Raises the user's evasiveness by one stat rank when it enters a battle. | 7 | 84 | 2 |
| Electric Guard | Reduces damage when the user is attacked by Electric-type moves. | 8 | 96 | 2 |
| Shock Recovery 1 | Restores the user's HP whenever its Pokémon takes an action when the terrain is Electric Terrain. | 8 | 96 | 2 |
| Electrorepulsion 2 | Reduces damage when the user is hit by an attack move while the terrain is Electric Terrain. | 9 | 108 | 2 |
| Quick Tempo | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. | 10 | 120 | 3 |
| Paralysis Synergy 5 | Powers up the user's moves when the target is paralyzed. | 10 | 120 | 3 |
| Sync Induction 5 | Powers up sync moves when the field is Electric Terrain. | 10 | 120 | 3 |
| Unfortuitous 9 | Lowered one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 10 | 120 | 3 |
| Aggravation 1 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 10 | 120 | 3 |
| Pin It Down Electric Impact: Power +25 | Pin It Down Electric Impact: Power ↑ +25 | 5 | 60 | 3 |
| Pin It Down Electric Impact: Power +25 | Pin It Down Electric Impact: Power ↑ +25 | 5 | 60 | 3 |
Zacian (Crowned Sword)
|
Type | ||||||
|---|---|---|---|---|---|---|---|
| Move types | |||||||
| Role | |||||||
| EX Role | |||||||
| Base Potential | ★★★★★☆EX | ||||||
| Zacian | Weakness | ||||||
| Able to cut down anything with a single strike, it became known as the Fairy King's Sword, and it inspired awe in friend and foe alike. | |||||||
| Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
| Lv. 140, Base Potential | 650 | 336 | 176 | 286 | 176 | 390 | |
| Lv. 140, Max Potential | 810 | 396 | 236 | 328 | 236 | 430 | |
Availability
Hop & Zacian are exclusive to variety scouts. Their offering rate was increased in the following sync pair scouts:
| Banner | Dates | Notes |
|---|---|---|
| Special Collaboration Hop Variety Scout | February 26 to March 12, 2025 | Debut |
| All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. | ||
He was also available in the following sync pair scouts:
| Banner | Dates | Notes |
|---|---|---|
| Dawn Mix Scout | May 1 to September 1, 2025 | Available using paid gems only |
| Daily Scout | Starting June 1, 2025 | One scout available daily |
| Six-Year Anniversary Ticket Scout | August 28 to October 14, 2025 | Players could obtain up to 100 tickets for this scout |
| Barry Mix Scout | September 1, 2025 to January 1, 2026 | Available using paid gems only |
| All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. | ||
Moves
| Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
|---|---|---|---|---|---|---|---|---|
| Behemoth Blade | Steel |
Physical | 4 | 144 | 172 | 100% | An opponent | This move's power increases 50% when the target has a sync buff. |
| Play Rough | Fairy |
Physical | 3 | 111 | 133 | 90% | An opponent | Has a chance (10%) of lowering the target's Attack by one stat rank. |
| Blue Fangs Behemoth Blade | Steel |
Physical | 2 (1 use) |
280 | 336 | 100% | An opponent | Activation Condition: When the user's Attack is raised. Deactivation Condition: When the user's Attack is not raised. Restores one MP of the user's buddy move when the target does not have a sync buff. This attack's power is doubled when the target has a sync buff. Reduces the user's sync move countdown by two when the target has a sync buff. |
| Our True Power! | None | Status | 0 (1 use) |
— | — | — | All allies | Applies the Move Gauge Acceleration effect to the allied field of play. Reduces the user's sync move countdown by one. Raises the Speed of all allied sync pairs by three stat ranks. |
| Sync moves | ||||||||
| The Fairy King's Sword Steel Impact | Steel |
Physical | — | 200 | 240 | — | An opponent | The more the target's Defense is lowered, the greater the power of this attack. (6★ EX effect: The first time the user's sync move is used each battle, the sync move countdown is reduced by three.) (EX role effect: Sync move power will be multiplied by 1.5.) |
Skills
| Name | Description |
|---|---|
| Passive Skills | |
| The Sword That Saved Galar | Protects the user against critical hits. When an attack move used by the user's Pokémon that targets itself or an ally is successful, that attack's target becomes all allied sync pairs. When an attack move used by the user's Pokémon that targets an opponent is successful, that attack's target becomes all opposing sync pairs. When the user's sync move attacks an opponent, the target becomes all opposing sync pairs. The power and chance of applying additional effects of moves and sync moves affected by this passive skill are not lowered even if there are multiple targets. Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves or sync move. |
| Fierce Entry 6 | Raises the user's Attack by six stat ranks when it enters a battle. |
| Defense Destroyer 9 | Lowers the target's Defense by two stat ranks when the user's attack move against it is successful. |
| Theme Skills | |
| Raises allies' Attack and Sp. Atk by 24 when using Steel-type attacks. Raises the Speed of all allied sync pairs by 24. | |
| Raises the Attack and Sp. Atk of all allied sync pairs by 4. Raises the Speed of all allied sync pairs by 7. | |
| Raises the Attack and Sp. Atk of all allied sync pairs by 4. Raises the Speed of all allied sync pairs by 7. | |
| Raises the Attack and Sp. Atk of all allied sync pairs by 5. Raises the Speed of all allied sync pairs by 8. | |
| Raises the Attack and Sp. Atk of all allied sync pairs by 5. Raises the Speed of all allied sync pairs by 8. | |
| Expedition Skills | |
| Raises the following discovery level by 2 • Lowers the following discovery level by 2: • | |
Sync grid
The sync grid for Hop & Zacian is an expanded grid, made available since the sync pair was first released.
| Name | Effect | Energy required | Sync orb required | Move level required |
|---|---|---|---|---|
| HP +10 | HP +10 | 0 | 5 | 1 |
| HP +10 | HP +10 | 2 | 24 | 1 |
| Attack +5 | Attack +5 | 0 | 5 | 1 |
| Attack +5 | Attack +5 | 0 | 5 | 1 |
| Attack +5 | Attack +5 | 2 | 24 | 1 |
| Attack +5 | Attack +5 | 2 | 24 | 1 |
| Attack +5 | Attack +5 | 2 | 24 | 1 |
| Attack +30 | Attack +30 | 10 | 120 | 3 |
| Defense +5 | Defense +5 | 0 | 5 | 1 |
| Defense +5 | Defense +5 | 2 | 24 | 1 |
| Defense +5 | Defense +5 | 2 | 24 | 1 |
| Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
| Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
| Speed +5 | Speed +5 | 0 | 5 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Behemoth Blade: Power +2 | Behemoth Blade: Power ↑ +2 | 3 | 36 | 1 |
| Behemoth Blade: Power +2 | Behemoth Blade: Power ↑ +2 | 3 | 36 | 1 |
| Behemoth Blade: Power +2 | Behemoth Blade: Power ↑ +2 | 3 | 36 | 1 |
| Behemoth Blade: Power +2 | Behemoth Blade: Power ↑ +2 | 3 | 36 | 2 |
| Behemoth Blade: Power +2 | Behemoth Blade: Power ↑ +2 | 3 | 36 | 2 |
| Behemoth Blade: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 1 |
| Play Rough: Power +4 | Play Rough: Power ↑ +4 | 3 | 36 | 1 |
| Play Rough: Power +4 | Play Rough: Power ↑ +4 | 3 | 36 | 1 |
| Play Rough: Power +4 | Play Rough: Power ↑ +4 | 3 | 36 | 1 |
| Play Rough: Accuracy +10 | Play Rough: Accuracy ↑ +10 | 5 | 60 | 2 |
| Play Rough: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
| Play Rough: On a Roll 4 | Raises the chance of lowering stat values with the additional effects of the user's moves. | 8 | 96 | 2 |
| Play Rough: Superduper Effective 5 | Powers up moves that are super effective. | 8 | 96 | 3 |
| Play Rough: Overwhelm 9 | Lowers the target's Attack by one stat rank when the user's attack move against it is successful. | 8 | 96 | 3 |
| Blue Fangs Behemoth Blade: Power +4 | Blue Fangs Behemoth Blade: Power ↑ +4 | 3 | 36 | 1 |
| Blue Fangs Behemoth Blade: Power +4 | Blue Fangs Behemoth Blade: Power ↑ +4 | 3 | 36 | 1 |
| Blue Fangs Behemoth Blade: Power +4 | Blue Fangs Behemoth Blade: Power ↑ +4 | 3 | 36 | 2 |
| Our True Power!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Headstrong | Attack cannot be lowered. | 5 | 60 | 1 |
| Sand Shelter | Protects the user from damage from a sandstorm. | 5 | 60 | 1 |
| Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
| Super Victory | Applies the Supereffective ↑ Next effect to the user when it knocks out an opponent with a move. | 8 | 96 | 2 |
| Propelling Strike 5 | Has a chance (60%) of charging the user's move gauge by one when its attack move is successful. | 9 | 108 | 2 |
| Quick Tempo | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. | 9 | 108 | 2 |
| Team Fast-Track 9 | Raises the Speed of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | 10 | 120 | 2 |
| Entry: Physical Boost 2 | Increases the user's Physical Moves ↑ Next effect by two ranks when it enters a battle. | 10 | 120 | 3 |
| Insult to Injury | The more the target's Defense is lowered, the more it powers up the user's moves. | 10 | 120 | 3 |
| Sync Damage Guard | Applies the Damage Guard Next effect to the user the first time its sync move is used each battle. | 10 | 120 | 3 |
| Inertia | The more the user's Speed is raised, the more it powers up the user's sync move. | 10 | 120 | 3 |
| Take S-Move Hit: Physical Boost ↑2 9 | Increases the user's Physical Moves ↑ Next effect by two ranks when it is hit by a sync move. | 10 | 120 | 3 |
| The Fairy King's Sword Steel Impact: Power +25 | The Fairy King's Sword Steel Impact: Power ↑ +25 | 5 | 60 | 3 |
| The Fairy King's Sword Steel Impact: Power +25 | The Fairy King's Sword Steel Impact: Power ↑ +25 | 5 | 60 | 3 |
Zapdos (Galarian Form)
| Hop (Champion) ホップ(チャンピオン) Hop (Champion) | |
![]() Hop's model (Champion) | |
| No. | 141 |
|---|---|
| English voice actor | Vargus Mason |
| Japanese voice actor | Yuko Sanpei |
| Description | Hop is dressed in an outfit honoring his earned title: Neo Champion of Pasio. He's sprinting toward the future together with his Galarian Zapdos. |
|
Type | ||||||
|---|---|---|---|---|---|---|---|
| Move type | |||||||
| Role | |||||||
| EX Role | |||||||
| Base Potential | ★★★★★☆EX | ||||||
| Zapdos | Weakness | ||||||
| When its feathers rub together, they produce a crackling sound like the zapping of electricity. That's why this Pokémon is called Zapdos. | |||||||
| Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
| Lv. 140, Base Potential | 582 | 356 | 202 | 333 | 202 | 317 | |
| Lv. 140, Max Potential | 742 | 396 | 282 | 373 | 282 | 357 | |
Availability
Hop (Champion) is exclusive to Master Fair scouts. His offering rate was increased in the following sync pair scouts:
| Banner | Dates | Notes |
|---|---|---|
| Hop Master Fair Scout | March 2 to April 9, 2023 | Debut |
| Hop Master Fair Scout | August 21 to 28, 2024 | EX role received |
| All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. | ||
He was also available in the following sync pair scouts:
| Banner | Dates | Notes |
|---|---|---|
| Daily Scout | Starting September 1, 2024 | One scout available daily |
| All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. | ||
Moves
| Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
|---|---|---|---|---|---|---|---|---|
| Thunderous Kick | Fighting |
Physical | 4 | 140 | 168 | 100% | An opponent | Lowers the target's Defense by one stat rank. |
| Dire Hit All + | None | Status | 0 (2 uses) |
— | — | — | All allies | Raises the critical-hit rate of all allied sync pairs by two stat ranks. |
| Roaring Thunderous Kick | Fighting |
Physical | 0 | 200 | 240 | — | An opponent | Activation Condition: When your team's sync move countdown is reduced by six while this move is deactivated. Deactivation Condition: When this move is used. Never misses. Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect. Lowers the target's Defense and Speed by three stat ranks. |
| Triumphant Research! | None | Status | 0 (2 uses) |
— | — | — | Allied side | Turns the field of play's zone into a Fighting Zone. (A Fighting Zone powers up Fighting-type attacks.) Raises the user's Speed by three stat ranks. Lowers the user's Sp. Def by one stat rank. |
| Sync moves | ||||||||
| Strongest Professor Thunderous Kick | Fighting |
Physical | — | 200 | 240 | — | An opponent | The more the target's Defense is lowered, the greater the power of this attack. (6★ EX effect: Sync move power will be multiplied by 1.5.) (EX role effect: The sync buff is doubled the first time a sync move is used.) |
Skills
| Name | Description |
|---|---|
| Passive Skills | |
| Powers up the physical attack moves of all allied sync pairs by 20%. Reduces physical attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Galar theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) | |
| Lightning Legs | Reduces the user's sync move countdown by one the first time it enters a battle each battle. Raises the user's Attack by six stat ranks the first time it enters a battle each battle. |
| Postwick Perseverance | When an opponent's Defense is lowered by the additional effects of the user's moves, lowers the opponent's Sp. Def by the same amount. |
| Down for a Freebie 9 | Applies the Free Move Next effect to the user when any of its stats are lowered. |
| Theme Skills | |
| Raises allies' Attack and Sp. Atk by 24 when using Fighting-type attacks. Raises the maximum HP of all allied sync pairs by 24. | |
| Raises the Attack and Sp. Atk of all allied sync pairs by 4. Raises the maximum HP of all allied sync pairs by 7. | |
| Raises the Attack and Sp. Atk of all allied sync pairs by 4. Raises the maximum HP of all allied sync pairs by 7. | |
| Raises the Attack and Sp. Atk of all allied sync pairs by 5. Raises the maximum HP of all allied sync pairs by 8. | |
| Raises the Attack and Sp. Atk of all allied sync pairs by 5. Raises the maximum HP of all allied sync pairs by 8. | |
| Expedition Skills | |
| Raises the following discovery level by 3: • Lowers the following discovery level by 1: • | |
Sync grid
The sync grid for Hop (Champion) & Zapdos is an expanded grid, made available since the pair first released.
| Name | Effect | Energy required | Sync orb required | Move level required |
|---|---|---|---|---|
| HP +10 | HP +10 | 0 | 5 | 1 |
| HP +10 | HP +10 | 2 | 24 | 1 |
| HP +10 | HP +10 | 2 | 24 | 1 |
| Attack +5 | Attack +5 | 0 | 5 | 1 |
| Attack +5 | Attack +5 | 0 | 5 | 1 |
| Attack +5 | Attack +5 | 2 | 24 | 1 |
| Attack +5 | Attack +5 | 2 | 24 | 1 |
| Attack +10 | Attack +10 | 4 | 48 | 2 |
| Defense +5 | Defense +5 | 0 | 5 | 1 |
| Defense +5 | Defense +5 | 2 | 24 | 1 |
| Defense +5 | Defense +5 | 2 | 24 | 1 |
| Defense +5 | Defense +5 | 2 | 24 | 1 |
| Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
| Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
| Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
| Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
| Speed +5 | Speed +5 | 0 | 5 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Thunderous Kick: Power +2 | Thunderous Kick: Power ↑ +2 | 3 | 36 | 1 |
| Thunderous Kick: Power +2 | Thunderous Kick: Power ↑ +2 | 3 | 36 | 1 |
| Thunderous Kick: Power +2 | Thunderous Kick: Power ↑ +2 | 3 | 36 | 1 |
| Thunderous Kick: Power +2 | Thunderous Kick: Power ↑ +2 | 3 | 36 | 2 |
| Thunderous Kick: Power +2 | Thunderous Kick: Power ↑ +2 | 3 | 36 | 2 |
| Thunderous Kick: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Roaring Thunderous Kick: Power +2 | Roaring Thunderous Kick: Power ↑ +2 | 3 | 36 | 1 |
| Roaring Thunderous Kick: Power +2 | Roaring Thunderous Kick: Power ↑ +2 | 3 | 36 | 1 |
| Roaring Thunderous Kick: Power +2 | Roaring Thunderous Kick: Power ↑ +2 | 3 | 36 | 1 |
| Dire Hit All +: MP Refresh 3 | Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Dire Hit All +: Catalytic Kick 9 | Applies the Move Gauge Acceleration effect to the allied field of play when the user's move is successful. | 10 | 120 | 3 |
| Triumphant Research!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
| Flameproof | Prevents the user from getting burned. | 5 | 60 | 1 |
| Unflappable | Prevents the user from flinching. | 5 | 60 | 1 |
| Trained Mind 9 | When the user's Sp. Def is lowered, mitigates the reduction of Sp. Def. | 6 | 72 | 2 |
| Brawling Acceleration 2 | Quickly charges the move gauge when the zone is a Fighting Zone. | 7 | 84 | 2 |
| Brawling Healing 1 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Fighting Zone. | 8 | 96 | 2 |
| Ready for a Brawl 2 | Reduces damage when the user is hit by an attack move while the zone is a Fighting Zone. | 8 | 96 | 2 |
| Sync Freebie | Applies the Free Move Next effect to the user after using its sync move. | 9 | 108 | 2 |
| Adrenaline 1 | Reduces the sync move countdown by one the first time the user's sync move is used each battle. | 10 | 120 | 2 |
| Sharp Entry 1 | Raises the user's critical-hit rate by one stat rank when it enters a battle. | 10 | 120 | 2 |
| Chase Down 3 | Powers up the user's moves when the target's Speed is lowered. | 8 | 96 | 3 |
| Slo-pponent Sync 5 | Powers up the user's sync move when the target's Speed is lowered. | 9 | 108 | 3 |
| Brainteaser | The more the target's Sp. Def is lowered, the more it powers up the user's moves. | 10 | 120 | 3 |
| Smarty-Pants | The more the target's Sp. Def is lowered, the more it powers up the user's sync move. | 10 | 120 | 3 |
| Inertia | The more user's Speed is raised, the more it powers up the user's sync move. | 10 | 120 | 3 |
| Brawling Opening Sync | Turns the field of play's zone into a Fighting Zone the first time the user's sync move is used each battle. (A Fighting Zone powers up Fighting-type attacks.) | 10 | 120 | 3 |
| Strongest Professor Thunderous Kick: Power +25 | Strongest Professor Thunderous Kick: Power ↑ +25 | 5 | 60 | 3 |
| Strongest Professor Thunderous Kick: Power +25 | Strongest Professor Thunderous Kick: Power ↑ +25 | 5 | 60 | 3 |
Other Pokémon
On hand
During A Jolly Trio!, Hop sends out a Scorbunny to help introduce the player to the Pokémon that Professor Bellis is researching. In From Kitakami—Continued, Hop is shown with a Cinderace that he uses to demonstrate Dynamax to Kieran. It is unknown if this Cinderace was evolved from the Scorbunny he was previously shown with, and it is also unknown if this Cinderace has the Gigantamax factor.
![]() Scorbunny |
![]() Cinderace |
Given away
During her challenge uniform's sync pair story, Gloria reveals that she had raised her Cinderace from an Egg given to her by Hop.
![]() Egg |
Appearances
Battle appearances
Hop & Zamazenta can be battled against in:
- Legendary event: Howling Shield of Eternity (as a side foe; August 12 to September 16, 2021)
- Legendary Adventures: Howling Shield of Eternity (as a side foe; since February 4, 2022)
- Battle Rally (as a side foe; Area 1–9)
- Story event: Verdant Guardian (as a side foe; March 17 to 31, 2022)
- Story event: Revel in Rivalry (as a side foe; June 16 to July 4, 2022; January 23 to February 6, 2023; September 22 to October 6, 2023)
- Special event: Rival Challenge (as a side foe; June 20 to July 4, 2022; January 23 to February 6, 2023)
- Story event: Threads of Strength (as a side foe; August 30 to October 3, 2022)
- Extreme battle event: Challenge the Shining Star of Galar (as a side foe; February 18 to March 11, 2023)
Hop & Rillaboom can be battled against in:
- Solo event: Three Rivals, Three Ways (December 10 to 18, 2024)
- Academy events (as a side foe; since August 5, 2025)
Hop & Pincurchin can be battled against in:
- Damage Challenge: Training with Hop! (Ground-type weakness)
- Ranked damage event: Super Sparring No. 9 (April 23 to May 1, 2025)
Hop (Champion) & Zapdos can be battled against in:
- Battle Rally (Area 1–9)
- Special battle event: Challenge Galar's Worthiest (March 6 to 21, 2023)
- Champion Stadium: Pasio Special Stadium (Psychic-type weakness; September 20 to October 4, 2023)
- Extreme battle event: Regional Top-Tier Challenge (as a side foe; September 7 to 19, 2024)
Hop has also been shown to pair alongside the following Pokémon and can be battled against in:
- Dubwool
- Damage Challenge: Training with Hop! (Fighting-type weakness)
- Ranked damage event: Super Sparring No. 1 (July 22 to August 1, 2024)
- Ranked damage event: Super Sparring No. 7 (February 21 to March 2, 2025)
- Corviknight
- Damage Challenge: Training with Hop! (Fire-type weakness)
- Ranked damage event: Super Sparring No. 5 (December 10 to 18, 2024)
- Ranked damage event: Super Sparring No. 12 (July 20 to 29, 2025)
- Cinderace
- Story event: From Kitakami—Continued (as a side foe; August 18 to 28, 2025)
Story appearances
Hop appears in his normal outfit in the following story areas:
- Legendary event/Legendary Adventures: Howling Shield of Eternity
- Villain Arc: Galar: A Millennium into the Future
- Arceus Arc: Chapter 2: The Bond That Guides Leon (fantasy)
- Story events:
- Neo Champions:
- A Jolly Trio!
- Solo event: Three Rivals, Three Ways
- Academy Founding Chapter: Explosive Art, Ninja's Craft
- Sync pair stories:
- A Day with Looker
- A Day with Victor
- A Day with Gloria (Alt. 2)
- A Day with Arc Suit Leon
Hop appears in his Champion outfit in the following story areas:
Sync pair stories
Hop & Zamazenta
- A New Visitor
- Meteor Mystery
- A Massive Impact
- Raihan to the Rescue
- Bonds of Eternity
- Strongest Siblings
Hop (Champion) & Zapdos
- A Day with Hop
Quotes
- Main article: Hop/Quotes → Pokémon Masters EX
Gallery
Hop
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| 6★ model (Normal colors) |
VS model (Normal colors) |
6★ model (EX colors) |
VS model (EX colors) |
Hop's sync move mindscape (Postwick) |
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| Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! | |
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| Medal 1★ Howling Shield of Eternity |
Medal 2★ Howling Shield of Eternity |
Medal 3★ Howling Shield of Eternity |
Medal Eternal Ties |
Hop (Champion)
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| 6★ model (Normal colors) |
VS model (Normal colors) |
6★ model (EX colors) |
VS model (EX colors) |
Hop's sync move mindscape (Postwick) |
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| Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! | |
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| Medal 1★ Fight for the Future Together |
Medal 2★ Fight for the Future Together |
Medal 3★ Fight for the Future Together |
Medal Neo Champion Time! |
3.5 Years Celebration artwork |
Trivia
- Hop's rival is Gloria from Pokémon Sword, based on his ownership of Zamazenta and Gloria's Zacian.
- Hop shares his Japanese voice actress, Yuko Sanpei, with his counterpart from the Pokémon: Twilight Wings miniseries.
- Hop & Zamazenta are the only sync pair obtained from a Legendary Adventures story that only has moves of a single type: Steel. All other sync pairs from Legendary Adventures have moves of at least two different types.
- All versions of Hop use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon) and victory with them. Those Trainers include Victor, Gloria, Marnie, Bede, Piers, Leon, and Sonia.
- Hop's Champion attire resembles the outfit worn by his brother, Leon.
- In his Champion outfit's sync pair story, Hop reveals he first met Zapdos in the Wild Area, similar to how it's encountered in Pokémon Sword and Shield.
- In Gloria's challenge uniform sync pair story, it is implied that Hop owns a Scorbunny. Given that Gloria's first partner Pokémon was confirmed to be an Inteleon in Beachside Rivalry, this Scorbunny is likely Hop's first partner Pokémon.
- While he is shown to own a Scorbunny during A Jolly Trio!, it is unclear if this Scorbunny is the same one he was previously implied to own or if this is a new Scorbunny that was hatched while helping Professor Bellis with her research.
- In the solo event Three Rivals, Three Ways, Hop is shown to have been raised his Rillaboom from a Grookey that was hatched by Professor Bellis.
- Hop is the first character to form two sync pairs exclusive to variety sync pair scouts.
Origin
Hop's design is based on his appearance in Pokémon Sword and Shield. In Pokémon Sword's post-game scenario, Hop befriends Zamazenta after coming to its aid, and it joins his party. Crowned Shield Zamazenta's Dex entry comes from Pokémon Sword.
Rillaboom is Hop's signature Pokémon in the core series games if the player chooses Scorbunny as their first partner Pokémon. It is capable of Dynamaxing in his eighth battle against the player. Rillaboom's Dex entry comes from Pokémon Sword.
Hop uses a Pincurchin on his team beginning with his seventh battle against the player in Pokémon Sword and Shield. Pincurchin's Dex entry comes from Pokémon Sword.
In Pokémon Shield's post-game scenario, Hop befriends Zacian after coming to its aid, and it joins his party. The pair itself is a special collaboration with the Trading Card Game, and is a reference to the Hop's Zacian card from the Journey Together expansion. Zacian's Dex entry comes from Pokémon Shield.
Hop is not seen owning a Galarian Zapdos outside this game. Zapdos's Dex entry comes from Pokémon Sword.
In other languages
Hop to It!
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Big Dreams Behemoth Bash
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Scattershot Drum Beating
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Show What We Know!
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Valuing Team Harmony Grass Impact
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Test This Out!
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Pin It Down Electric Impact
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Blue Fangs Behemoth Blade
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Our True Power!
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The Fairy King's Sword Steel Impact
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Roaring Thunderous Kick
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Triumphant Research!
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Strongest Professor Thunderous Kick
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References
Related articles
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This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games. |







































