Silver (Masters)
| Silver シルバー Silver | |
![]() Silver's model | |
| No. | 91 |
|---|---|
| English voice actor | Joe Zieja[1] |
| Japanese voice actor | Yūki Ono[2] |
| Description | Although known for aiming to be the strongest Trainer in the world, this boy no longer cares about strength alone. He's also realized the importance of a kind heart. |
Silver (Japanese: シルバー Silver) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series. He forms a sync pair with Ho-Oh. This sync pair was first made available on April 30, 2020. The pair's potential can be upgraded to
6★ EX from May 19, 2022, which unlocks Silver's EX style. However, unlike most sync pairs, this pair cannot be upgraded with Champion Spirits—only Custom Legendary Spirits from the villain event Rocket Execs Assemble or the Legendary Adventures story Pure Hearts and Rainbow Wings can be used.
Silver also forms a sync pair with his Feraligatr. This pair can be obtained by reaching Friendship Level 100 with Silver in the Trainer Lodge. This pair could be raised to
6★ EX beginning on March 29, 2023, though this pair lacks an EX style.
Silver in his sygna suit forms a sync pair with his Sneasel. This sync pair can be obtained through a limited Poké Fair sync pair scout beginning on June 17, 2023. This pair can be raised to
6★ EX since it first released.
Silver in his Neo Champion attire forms a sync pair with his Shiny Tyranitar, which is capable of Mega Evolving. This pair can be obtained through a Master Fair sync pair scout beginning on March 1, 2024. This pair can be raised to
6★ EX since it first released.
Silver also forms a sync pair with Crobat. This pair can be obtained by exchanging 300 Training Tickets beginning on September 1, 2024. This pair can be raised to
6★ EX since it first released, though this pair lacks an EX style.
Silver also appears in his arc suit, again forming a sync pair with Ho-Oh. This pair can be obtained through an Arc Suit Fair sync pair scout beginning on July 15, 2025. This pair can be raised to
6★ EX since it first released.
In the games
|
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: History & Role in Pokémon Masters EX |
History
Silver has experienced similar events to his core series counterpart. While on his journey, Silver stole Totodile as his first partner Pokémon from Professor Elm,[3] and established a rivalry with Ethan. Along his journey, Silver caught a Zubat, Gastly, Magnemite, and Kadabra. In Cianwood City, Silver stole a Sneasel from its original trainer.[4] Silver's Pokémon eventually evolved into their respective Evolutions, those being Feraligatr, Crobat, Gengar, Magneton, and Alakazam. While in Mahogany Town, Silver challenged Lance, the current Champion of Indigo Plateau, to a battle, but Silver lost.
Ho-Oh
Raising this sync pair to 6★ EX will unlock Song Key 02003, which allows "Battle! (Silver) (Pokémon Masters EX Version)" to be played in the Jukebox.
|
Type | ||||||
|---|---|---|---|---|---|---|---|
| Move types | |||||||
| Role | |||||||
| EX Role | |||||||
| Base Potential | ★★★★★☆EX | ||||||
| Ho-Oh | Weakness | ||||||
| Ho-Oh's feathers glow in seven colors depending on the angle at which they are struck by light. These feathers are said to bring happiness to the bearers. This Pokémon is said to live at the foot of a rainbow. | |||||||
| Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
| Lv. 140, Base Potential | 597 | 244 | 142 | 220 | 143 | 251 | |
| Lv. 140, Max Potential | 697 | 284 | 182 | 260 | 183 | 291 | |
Availability
Silver could be teamed up with during the legendary event Pure Hearts and Rainbow Wings. Starting December 4, 2021, he can be teamed up with during the Legendary Adventures of the same name.
Moves
| Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
|---|---|---|---|---|---|---|---|---|
| Overheat | Fire |
Special | 3 | 136 | 163 | 90% | An opponent | Lower's the user's Sp. Atk by two stat ranks. |
| Solar Beam | Grass |
Special | 2 | 125 | 150 | 100% | An opponent | The user gets ready to attack. Using this move again will cause the user to leave this posture, then attack. No other actions can be taken while ready to attack. The preparation period is skipped when the weather is sunny, and the user will attack right away. |
| I'll Show You! | None | Status | 0 (2 uses) |
— | — | — | Self | Raises the user's evasiveness and critical-hit rate by one stat rank. These stats are raised by two stat ranks instead when the weather is sunny. |
| Sacred Fire | Fire |
Physical | 3 | 87 | 104 | 95% | An opponent | Removes the frozen condition from the user. Has a chance (50%) of leaving the target burned. |
| Sync moves | ||||||||
| Power-Hungry Sacred Fire | Fire |
Physical | — | 250 | 300 | — | An opponent | (6★ EX effect: Sync moves will target all opposing sync pairs.) (EX role effect: The first time the user's sync move is used each battle, the sync move countdown is reduced by three.) |
Skills
| Name | Description |
|---|---|
| Passive Skills | |
| Charging Sun 6 | Powers up moves when the weather is sunny. |
| Speeding Sun 2 | Quickly charges the move gauge when the weather is sunny. |
| Solarize | Makes the weather sunny after using the user's sync move. |
| Exclusive Lucky Skills | |
| Drought Alert 3 | Extends the duration of sunny weather when the weather turns sunny while the user is on the field. |
| Theme Skills | |
| Raises allies' Attack and Sp. Atk by 30 when using Fire-type attacks. | |
| Raises the Attack and Sp. Atk of all allied sync pairs by 8. | |
| Raises the Attack and Sp. Atk of all allied sync pairs by 8. | |
| Raises the Attack and Sp. Atk of all allied sync pairs by 9. | |
| Raises the Attack and Sp. Atk of all allied sync pairs by 9. | |
| Expedition Skills | |
| Raises the following discovery level by 2: • Lowers the following discovery level by 2: • | |
Sync grid
The sync grid for Silver & Ho-Oh is an expanded grid, made available on May 18, 2021. On May 30, 2022, Silver & Ho-Oh's sync grid was further expanded, with the additional tiles being unlocked after a Power Boost from the villain event Team Rocket Attacks. The tiles that require the Power Boost are denoted with an asterisk (*).
| Name | Effect | Energy required | Sync orb required | Move level required |
|---|---|---|---|---|
| HP +10 | HP +10 | 0 | 5 | 1 |
| Attack +5 | Attack +5 | 0 | 5 | 1 |
| Attack +20* | Attack +20 | 0 | 5 | 1 |
| Defense +5 | Defense +5 | 0 | 5 | 1 |
| Defense +5 | Defense +5 | 2 | 24 | 1 |
| Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
| Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
| Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
| Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
| Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
| Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
| Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
| Sp. Atk +20* | Sp. Atk +20 | 0 | 5 | 1 |
| Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
| Speed +5 | Speed +5 | 0 | 5 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Speed +10 | Speed +10 | 4 | 48 | 2 |
| Overheat: Power +3 | Overheat: Power ↑ +3 | 4 | 48 | 1 |
| Overheat: Power +3 | Overheat: Power ↑ +3 | 4 | 48 | 1 |
| Overheat: Power +5 | Overheat: Power ↑ +5 | 5 | 60 | 2 |
| Overheat: Power +5 | Overheat: Power ↑ +5 | 5 | 60 | 2 |
| Overheat: Accuracy +5 | Overheat: Accuracy ↑ +5 | 5 | 60 | 1 |
| Overheat: Accuracy +5 | Overheat: Accuracy ↑ +5 | 5 | 60 | 2 |
| Overheat: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 2 | 24 | 2 |
| Overheat: Mind Swell 2 | Has a chance (30%) of raising the user's Sp. Atk by one stat rank when the user's Pokémon uses a move. | 10 | 120 | 3 |
| Solar Beam: Power +3 | Solar Beam: Power ↑ +3 | 4 | 48 | 1 |
| Solar Beam: Power +3 | Solar Beam: Power ↑ +3 | 4 | 48 | 1 |
| Solar Beam: Power +3 | Solar Beam: Power ↑ +3 | 4 | 48 | 1 |
| Solar Beam: Power +5 | Solar Beam: Power ↑ +5 | 5 | 60 | 2 |
| Solar Beam: Move Gauge Refresh 2 | Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Solar Beam: Charging Sun 3 | Powers up moves when the weather is sunny. | 10 | 120 | 3 |
| Sacred Fire: Power +3 | Sacred Fire: Power ↑ +3 | 4 | 48 | 1 |
| Sacred Fire: Power +3 | Sacred Fire: Power ↑ +3 | 4 | 48 | 1 |
| Sacred Fire: Power +5 | Sacred Fire: Power ↑ +5 | 5 | 60 | 2 |
| Sacred Fire: Power +5 | Sacred Fire: Power ↑ +5 | 5 | 60 | 2 |
| Sacred Fire: Accuracy +5 | Sacred Fire: Accuracy ↑ +5 | 5 | 60 | 1 |
| Sacred Fire: Move Gauge Refresh 2 | Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Sacred Fire: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 8 | 96 | 3 |
| Sacred Fire: Hostile Environment 1 | Raises the chance of inflicting status conditions with the additional effects of moves. | 8 | 96 | 3 |
| Sacred Fire: Burn Synergy 3 | Powers up moves when the target is burned. | 10 | 120 | 3 |
| I'll Show You!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the move if the move is successful. | 7 | 84 | 1 |
| I'll Show You!: Berserker 2* | Raises the user's Attack by two stat ranks when its move is successful. | 3 | 36 | 2 |
| I'll Show You!: Ramp Up 2* | Raises the user's Sp. Atk by two stat ranks when its move is successful. | 3 | 36 | 2 |
| I'll Show You!: Super Command 9* | Applies the Supereffective ↑ Next effect to the user when its Trainer uses a move. | 5 | 60 | 3 |
| Fast-Track 3 | Has a chance (40%) of raising the Pokémon's Speed by one stat rank after it uses a move. | 4 | 48 | 2 |
| Ramming Speed | The more the user's Speed has been raised, the more it powers up moves. | 8 | 96 | 2 |
| Power Reserves 4 | Powers up moves in a pinch. | 10 | 120 | 3 |
| Inertia | The more the user's Speed is raised, the more it powers up the user's sync moves. | 8 | 96 | 3 |
| Solar Flare 5 | Powers up sync moves when the weather is sunny. | 10 | 120 | 3 |
| Solar Flare 9* | Powers up sync moves when the weather is sunny. | 5 | 60 | 3 |
| Power-Hungry Sacred Fire: Power +25 | Power-Hungry Sacred Fire: Power ↑ +25 | 5 | 60 | 3 |
| Power-Hungry Sacred Fire: Power +25 | Power-Hungry Sacred Fire: Power ↑ +25 | 5 | 60 | 3 |
Feraligatr
|
Type | ||||||
|---|---|---|---|---|---|---|---|
| Move types | |||||||
| Role | |||||||
| Base Potential | ★★★★☆☆EX | ||||||
| Feraligatr ♂ | Weakness | ||||||
| Feraligatr intimidates its foes by opening its huge mouth. In battle, it will kick the ground hard with its thick and powerful hind legs to charge at the foe at an incredible speed. | |||||||
| Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
| Lv. 140, Base Potential | 588 | 312 | 158 | 239 | 160 | 284 | |
| Lv. 140, Max Potential | 668 | 352 | 198 | 279 | 200 | 324 | |
Availability
Silver & Feraligatr can be teamed up with by teaming up with Silver and raising him to friendship level 100 in the Trainer Lodge.
Moves
| Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
|---|---|---|---|---|---|---|---|---|
| Waterfall | Water |
Physical | 2 | 45 | 54 | 100% | An opponent | Has a chance (20%) of making the target flinch. |
| Ice Punch | Ice |
Physical | 2 | 46 | 55 | 100% | An opponent | Has a chance (10%) of leaving the target frozen. |
| Liquidation | Water |
Physical | 3 | 99 | 118 | 100% | An opponent | Has a chance (20%) of lowering the target's Defense by one stat rank. |
| You'll See! | None | Status | 0 (1 use) |
— | — | — | Self | Raises the user's Attack by four stat ranks. Raises the user's Speed by two stat ranks. Raises the user's critical-hit rate by one stat rank. |
| Sync moves | ||||||||
| Whirls of Solitude Water Impact | Water |
Physical | — | 200 | 240 | — | An opponent | The more the target's Defense is lowered, the greater the power of this attack. (6★ EX effect: Sync move power will be multiplied by 1.5.) |
Skills
| Name | Description |
|---|---|
| Passive Skills | |
| Aggravation 1 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. |
| Hostile Environment 2 | Raises the chance of inflicting status conditions with the additional effects of moves. |
| On a Roll 3 | Raises the chance of lowering stat values with the additional effects of moves. |
| Theme Skills | |
| Raises allies' Attack and Sp. Atk by 24 when using Water-type attacks. Raises the maximum HP of all allied sync pairs by 24. | |
| Raises the Attack and Sp. Atk of all allied sync pairs by 4. Raises the maximum HP of all allied sync pairs by 7. | |
| Raises the Attack and Sp. Atk of all allied sync pairs by 4. Raises the maximum HP of all allied sync pairs by 7. | |
| Raises the Attack and Sp. Atk of all allied sync pairs by 5. Raises the maximum HP of all allied sync pairs by 8. | |
| Expedition Skills | |
| Raises the following discovery level by 2: • Lowers the following discovery level by 2: • | |
Sync grid
Silver & Feraligatr's sync grid is an expanded grid, made available since the pair first released.
| Name | Effect | Energy required | Sync orb required | Move level required |
|---|---|---|---|---|
| HP +10 | HP +10 | 0 | 5 | 1 |
| HP +10 | HP +10 | 2 | 24 | 1 |
| HP +10 | HP +10 | 2 | 24 | 1 |
| Attack +5 | Attack +5 | 0 | 5 | 1 |
| Attack +5 | Attack +5 | 0 | 5 | 1 |
| Attack +5 | Attack +5 | 2 | 24 | 1 |
| Attack +5 | Attack +5 | 2 | 24 | 1 |
| Attack +5 | Attack +5 | 2 | 24 | 1 |
| Attack +5 | Attack +5 | 2 | 24 | 1 |
| Attack +5 | Attack +5 | 2 | 24 | 1 |
| Defense +5 | Defense +5 | 0 | 5 | 1 |
| Defense +5 | Defense +5 | 2 | 24 | 1 |
| Defense +5 | Defense +5 | 2 | 24 | 1 |
| Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
| Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
| Sp. Def +5 | Sp. Def +5 | 2 | 24 | 2 |
| Speed +5 | Speed +5 | 0 | 5 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Waterfall: Power +4 | Waterfall: Power ↑ +4 | 3 | 36 | 1 |
| Waterfall: Power +4 | Waterfall: Power ↑ +4 | 3 | 36 | 1 |
| Waterfall: Power +4 | Waterfall: Power ↑ +4 | 3 | 36 | 2 |
| Waterfall: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Ice Punch: Power +4 | Ice Punch: Power ↑ +4 | 3 | 36 | 1 |
| Ice Punch: Power +4 | Ice Punch: Power ↑ +4 | 3 | 36 | 1 |
| Ice Punch: Power +4 | Ice Punch: Power ↑ +4 | 3 | 36 | 2 |
| Ice Punch: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Liquidation: Power +3 | Liquidation: Power ↑ +3 | 3 | 36 | 1 |
| Liquidation: Power +3 | Liquidation: Power ↑ +3 | 3 | 36 | 1 |
| Liquidation: Power +3 | Liquidation: Power ↑ +3 | 3 | 36 | 1 |
| Liquidation: Power +3 | Liquidation: Power ↑ +3 | 3 | 36 | 2 |
| Liquidation: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| You'll See!: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| You'll See!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
| Headstrong | Attack cannot be lowered. | 5 | 60 | 1 |
| Power Reserves 2 | Powers up the user's moves when in a pinch. | 8 | 96 | 2 |
| On a Roll 1 | Raises the chance of lowering stat values with the additional effects of moves. | 8 | 96 | 2 |
| Dirty Fighting 2 | Powers up the user's moves against targets that are affected by a status condition. | 9 | 108 | 2 |
| Double Down 3 | Powers up sync moves that are super effective. | 9 | 108 | 2 |
| Hostile Environment 1 | Raises the chance of inflicting status conditions with the additional effects of moves. | 8 | 96 | 3 |
| Safety Tether | Applies the Enduring effect to the user the first time its sync move is used each battle. | 9 | 108 | 3 |
| Enfeeble 1 | Lowers the Defense of all opposing sync pairs by one stat rank when the user enters a battle. | 10 | 120 | 3 |
| Ramming Speed | The more the user's Speed is raised, the more it powers up the user's moves. | 10 | 120 | 3 |
| Interference Sync 5 | Powers up the user's sync move against targets that are flinching, confused, or trapped. | 10 | 120 | 3 |
| Whirls of Solitude Water Impact: Power +25 | Whirls of Solitude Water Impact: Power ↑ +25 | 5 | 60 | 3 |
| Whirls of Solitude Water Impact: Power +25 | Whirls of Solitude Water Impact: Power ↑ +25 | 5 | 60 | 3 |
| Whirls of Solitude Water Impact: Power +25 | Whirls of Solitude Water Impact: Power ↑ +25 | 5 | 60 | 3 |
| Whirls of Solitude Water Impact: Power +25 | Whirls of Solitude Water Impact: Power ↑ +25 | 5 | 60 | 3 |
Crobat
|
Type | ||||||
|---|---|---|---|---|---|---|---|
| Move type | |||||||
| Role | |||||||
| Base Potential | ★★★★★☆EX | ||||||
| Crobat ♂ | Weakness | ||||||
| Its fangs are so sharp, if it bites you in the dark and sucks your blood, you won't notice any pain or realize you've been bitten. | |||||||
| Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
| Lv. 140, Base Potential | 650 | 375 | 176 | 375 | 176 | 351 | |
| Lv. 140, Max Potential | 750 | 415 | 216 | 415 | 216 | 391 | |
Availability
Silver & Crobat can be teamed up with by exchaging 300 Training Tickets in the Damage Challenge Training Ticket Exchange beginning on September 1, 2024.
Moves
| Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
|---|---|---|---|---|---|---|---|---|
| Air Cutter | Flying |
Special | 2 | 43 | 51 | 95% | All opponents | Critical hits land more easily. |
| X Sp. Atk | None | Status | 0 (2 uses) |
— | — | — | Self | Raises the user's Sp. Atk by two stat ranks. |
| Hurricane | Flying |
Special | 3 | 126 | 151 | 70% | An opponent | Never misses when the weather is rainy. Has a chance (30%) of leaving the target confused. |
| Take You Down! | None | Status | 0 (1 use) |
— | — | — | An ally | Raises an ally's Speed, accuracy, evasiveness, and critical-hit rate by two stat ranks. |
| Sync moves | ||||||||
| Believe in You More Flying Beam | Flying |
Special | — | 250 | 300 | — | An opponent | (6★ EX effect: Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time. • Flying Zone) |
Skills
| Name | Description |
|---|---|
| Passive Skills | |
| Landing Pad | Turns the field of play's zone into a Flying Zone the first time the user enters a battle each battle. (A Flying Zone powers up Flying-type attacks.) |
| Trip Up 9 | Lowers the target's Speed by one stat rank when the user's attack move against it is successful. |
| Mind Games 9 | Lowers the target's Sp. Def by one stat rank when the user's attack move against it is successful. |
| Theme Skills | |
| Raises the maximum HP of all allied sync pairs by 24. Raises the Speed of all allied sync pairs by 24. | |
| Raises the maximum HP of all allied sync pairs by 7. Raises the Speed of all allied sync pairs by 7. | |
| Raises the maximum HP of all allied sync pairs by 7. Raises the Speed of all allied sync pairs by 7. | |
| Raises the maximum HP of all allied sync pairs by 8. Raises the Speed of all allied sync pairs by 8. | |
| Expedition Skills | |
| Raises the following discovery level by 2: • Lowers the following discovery level by 2: • | |
Sync grid
The sync grid for Silver & Crobat is an expanded grid, made available since the pair first released.
| Name | Effect | Energy required | Sync orb required | Move level required |
|---|---|---|---|---|
| HP +10 | HP +10 | 0 | 5 | 1 |
| HP +10 | HP +10 | 2 | 24 | 1 |
| HP +10 | HP +10 | 2 | 24 | 1 |
| Defense +5 | Defense +5 | 0 | 5 | 1 |
| Defense +5 | Defense +5 | 2 | 24 | 1 |
| Defense +5 | Defense +5 | 2 | 24 | 1 |
| Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
| Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
| Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
| Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
| Sp. Atk +20 | Sp. Atk +20 | 7 | 84 | 3 |
| Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
| Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
| Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
| Speed +5 | Speed +5 | 0 | 5 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Air Cutter: Power +4 | Air Cutter: Power ↑ +4 | 3 | 36 | 1 |
| Air Cutter: Power +4 | Air Cutter: Power ↑ +4 | 3 | 36 | 1 |
| Air Cutter: Power +4 | Air Cutter: Power ↑ +4 | 3 | 36 | 1 |
| Air Cutter: Power +4 | Air Cutter: Power ↑ +4 | 3 | 36 | 1 |
| Air Cutter: Power +4 | Air Cutter: Power ↑ +4 | 3 | 36 | 2 |
| Air Cutter: Accuracy +5 | Air Cutter: Accuracy ↑ +5 | 3 | 36 | 2 |
| Air Cutter: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
| Air Cutter: Move Gauge Refresh 9 | Charges the user's move gauge by one when its move is successful. | 7 | 84 | 3 |
| Hurricane: Power +3 | Hurricane: Power ↑ +3 | 3 | 36 | 1 |
| Hurricane: Power +3 | Hurricane: Power ↑ +3 | 3 | 36 | 1 |
| Hurricane: Power +3 | Hurricane: Power ↑ +3 | 3 | 36 | 1 |
| Hurricane: Power +3 | Hurricane: Power ↑ +3 | 3 | 36 | 1 |
| Hurricane: Power +3 | Hurricane: Power ↑ +3 | 3 | 36 | 2 |
| Hurricane: Accuracy +10 | Hurricane: Accuracy ↑ +10 | 5 | 60 | 2 |
| Hurricane: Accuracy +10 | Hurricane: Accuracy ↑ +10 | 5 | 60 | 2 |
| Hurricane: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
| Hurricane: Mind Games 9 | Lowers the target's Sp. Def by one stat rank when the user's attack move against it is successful. | 10 | 120 | 3 |
| Hurricane: Aggravation 2 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 10 | 120 | 3 |
| X Sp. Atk: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Take You Down!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Unflappable | Prevents the user from flinching. | 5 | 60 | 1 |
| Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
| Flying Zone: HP Recovery 1 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Flying Zone. | 8 | 96 | 2 |
| Aerial Acceleration 2 | Quickly charges the move gauge when the zone is a Flying Zone. | 9 | 108 | 2 |
| Brainteaser | The more the target's Sp. Def is lowered, the more it powers up the user's moves. | 10 | 120 | 3 |
| Flying Zone: S-Moves ↑ 5 | Powers up the user's sync move when the zone is a Flying Zone. | 10 | 120 | 3 |
| Sharp Entry 1 | Raises the user's critical-hit rate by one stat rank when it enters a battle. | 10 | 120 | 3 |
| Shifty Striker 3 | Has a chance (40%) of raising the user's evasiveness by one stat rank when its Pokémon uses a move. | 10 | 120 | 3 |
| Believe in You More Flying Beam: Power +25 | Believe in You More Flying Beam: Power ↑ +25 | 5 | 60 | 3 |
| Believe in You More Flying Beam: Power +25 | Believe in You More Flying Beam: Power ↑ +25 | 5 | 60 | 3 |
Sneasel
| Sygna Suit Silver マジコスシルバー Serious Costume Silver | |
![]() Sygna Suit Silver's model | |
| No. | 91 |
|---|---|
| English voice actor | Joe Zieja |
| Japanese voice actor | Yūki Ono |
| Description | Silver is wearing a sygna suit. He's facing his past mistakes he cannot erase and has sworn to his partner Pokémon Sneasel they'll be the strongest. |
|
Type | ||||||
|---|---|---|---|---|---|---|---|
| Move type | |||||||
| Role | |||||||
| EX Role | |||||||
| Base Potential | ★★★★★☆EX | ||||||
| Sneasel ♂ | Weakness | ||||||
| They will cooperate to steal eggs from the nests of bird Pokémon, but fights break out to determine which one gets to eat the eggs. | |||||||
| Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
| Lv. 140, Base Potential | 599 | 404 | 176 | 292 | 190 | 400 | |
| Lv. 140, Max Potential | 759 | 444 | 256 | 332 | 270 | 440 | |
Availability
Sygna Suit Silver is exclusive to Poké Fair scouts. His offering rate was increased in the following sync pair scouts:
| Banner | Dates | Notes |
|---|---|---|
| Sygna Suit Silver Poké Fair Scout | June 17 to July 15, 2023 | Debut |
| Double Feature Poké Fair Scout | May 20 to June 4, 2024 | EX role received |
| Triple Feature Poké Fair Scout C | October 7 to 25, 2024 | |
| All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. | ||
He was also available in the following sync pair scouts:
| Banner | Dates | Notes |
|---|---|---|
| Red Mix Scout | November 1, 2023 to May 1, 2024 | Available using paid gems only |
| 5★-Select Poké Fair Scout ×15 (B) | December 31, 2023 to January 31, 2024 | Available using paid gems only; began at 15:00 UTC |
| Fair-exclusive pairs included! 10-Pair Scout (Max 100 Pairs) | February 19 to March 25, 2024 | Players could obtain up to 10 tickets for this scout |
| 5★-Select Poké Fair Scout ×15 (A) | February 28 to March 26, 2024 | Available using paid gems only |
| Blue Mix Scout | May 1 to September 1, 2024 | Available using paid gems only |
| 72 Hours Only! Champion Stadium Hard Level Celebration Scout | Starting July 31, 2024 | Available for 72 hours after unlocking Champion Stadium (Hard Lv. 1) |
| Fair-exclusive pairs included! 10-Pair Scout (Max 100 Pairs) | August 18 to September 22, 2024 | Players could obtain up to 10 tickets for this scout |
| Leaf Mix Scout | September 1, 2024 to January 1, 2025 | Available using paid gems only |
| Daily Scout | Starting September 1, 2024 | One scout available daily |
| 5★-Select Poké Fair Scout ×15 (B) | September 3 to 30, 2024 | Available using paid gems only |
| Lucas Mix Scout | January 1 to May 1, 2025 | Available using paid gems only |
| 5★-Select Poké Fair Scout ×15 (B) | January 2 to 20, 2025 | Available using paid gems only |
| Fair-exclusive pairs included! 10-Pair Scout (Max 100 Pairs) | February 17 to April 7, 2025 | Players could obtain up to 10 tickets for this scout |
| Fair-exclusive pairs included! Special Collaboration 5★-Guaranteed Ticket Scout | February 17 to April 30, 2025 | Players could obtain one free ticket for this scout |
| Dawn Mix Scout | May 1 to September 1, 2025 | Available using paid gems only |
| Fair-Exclusive 5★-Guaranteed Ticket Scout | Starting July 28, 2025 | Players can obtain at least five tickets for this scout |
| Presents! Limit 1! Scout ×25 + 5★-Select Poké Fair A | August 18 to 28, 2025 | Available using paid gems only |
| Presents! Limit 1! Scout ×25 + 5★-Select Poké Fair B | August 18 to 28, 2025 | Available using paid gems only |
| Presents! Limit 1! Scout ×25 + 5★-Select Poké Fair C | August 18 to 28, 2025 | Available using paid gems only |
| Presents! Limit 1! Scout ×25 + 5★-Select Poké Fair D | August 18 to 28, 2025 | Available using paid gems only |
| Presents! Limit 1! Scout ×25 + 5★-Select Poké Fair E | August 18 to 28, 2025 | Available using paid gems only |
| Fair-exclusive pairs included! 10-Pair Scout (Max 100 Pairs) | August 18 to September 22, 2025 | Players could obtain up to 10 tickets for this scout |
| Six-Year Anniversary Paid-Gem Scout ×25 EX Master Fair | August 28 to October 7, 2025 | Available using paid gems only |
| Six-Year Anniversary Ticket Scout | August 28 to October 14, 2025 | Players could obtain up to 100 tickets for this scout |
| Red EX Master Fair | August 28 to October 7, 2025 | |
| Irida EX Master Fair | August 30 to October 7, 2025 | |
| Gloria EX Master Fair | September 1 to October 7, 2025 | |
| Barry Mix Scout | September 1, 2025 to January 1, 2026 | Available using paid gems only |
| All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. | ||
Moves
| Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
|---|---|---|---|---|---|---|---|---|
| Triple Axel | Ice |
Physical | 2 | 20 | 24 | 90% | An opponent | Attacks up to three times in a row. This attack's power increases for each hit. (The second attack is twice as powerful as the first attack, and the third attack is three times as powerful as the first attack.) After using this move, the attack's power returns to normal. |
| X Speed + | None | Status | 0 (2 uses) |
— | — | — | Self | Raises the user's Speed by three stat ranks. |
| Crushing Triple Axel | Ice |
Physical | 2 (1 use) |
40 | 48 | 90% | An opponent | Activation Condition: When the user's HP is full. Deactivation Condition: When the user's HP is not full. Attacks up to three times in a row. This attack's power increases for each hit. (The second attack is twice as powerful as the first attack, and the third attack is three times as powerful as the first attack.) Reduces the user's sync move countdown by one for each hit. Raises the user's critical-hit rate by one stat rank for each hit. After using this move, the attack's power returns to normal. |
| I Won't Leave You! | None | Status | 0 (2 uses) |
— | — | — | Allied side | Applies the Move Gauge Acceleration effect to the allied field of play. Raises the user's Attack by three stat ranks. |
| Sync moves | ||||||||
| Strong for Your Sake Triple Axel | Ice |
Physical | — | 200 | 240 | — | An opponent | The more the target's Speed has been lowered, the greater the power of this attack. (6★ EX effect: Sync move power will be multiplied by 1.5.) (EX role effect: The sync buff is doubled the first time a sync move is used.) |
Skills
| Name | Description |
|---|---|
| Passive Skills | |
| Adrenaline 2 | Reduces the sync move countdown by two the first time the user's sync move is used each battle. |
| Tripping Strike 9 | Lowers the target's Speed by one stat rank when the user's attack move against it hits. If the move has the multistrike effect tag, lowers the target's Speed by one stat rank for each hit. |
| Inertia | The more user's Speed is raised, the more it powers up the user's sync move. |
| Superawakened Passive Skill | |
| Dedication, Trust, and Love for Pokémon | Reduces the user's sync move countdown by two the first time its sync move is used each battle. Increases the user's Physical Moves ↑ Next effect by one rank when its Trainer uses a move. Lowers the target's Defense by one stat rank when the user's attack move against it hits. If the move has the Multistrike effect tag, lowers the target's Defense by one stat rank for each hit. |
| Exclusive Lucky Skills | |
| Sygna Suit Silver's Focused Effort | Reduces the user's sync move countdown by one the first time it enters a battle each battle. The user's moves never miss. Applies the Damage Guard Next effect to the user the first time it enters a battle each battle. |
| Theme Skills | |
| Raises allies' Attack and Sp. Atk by 24 when using Ice-type attacks. Raises the maximum HP of all allied sync pairs by 24. | |
| Raises the Attack and Sp. Atk of all allied sync pairs by 4. Raises the maximum HP of all allied sync pairs by 7. | |
| Raises the Attack and Sp. Atk of all allied sync pairs by 4. Raises the maximum HP of all allied sync pairs by 7. | |
| Raises the Attack and Sp. Atk of all allied sync pairs by 5. Raises the maximum HP of all allied sync pairs by 8. | |
| Raises the Attack and Sp. Atk of all allied sync pairs by 5. Raises the maximum HP of all allied sync pairs by 8. | |
| Expedition Skills | |
| Raises the following discovery level by 2: • Lowers the following discovery level by 2: • | |
Sync grid
Sygna Suit Silver & Sneasel's sync grid is an expanded grid, made available since the pair first released.
| Name | Effect | Energy required | Sync orb required | Move level required |
|---|---|---|---|---|
| HP +10 | HP +10 | 0 | 5 | 1 |
| HP +10 | HP +10 | 2 | 24 | 1 |
| HP +20 | HP +20 | 4 | 48 | 2 |
| Attack +5 | Attack +5 | 0 | 5 | 1 |
| Attack +5 | Attack +5 | 0 | 5 | 1 |
| Attack +5 | Attack +5 | 2 | 24 | 1 |
| Attack +5 | Attack +5 | 2 | 24 | 1 |
| Attack +5 | Attack +5 | 2 | 24 | 1 |
| Defense +5 | Defense +5 | 0 | 5 | 1 |
| Defense +5 | Defense +5 | 2 | 24 | 1 |
| Defense +5 | Defense +5 | 2 | 24 | 1 |
| Defense +5 | Defense +5 | 2 | 24 | 1 |
| Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
| Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
| Speed +5 | Speed +5 | 0 | 5 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Triple Axel: Power +1 | Triple Axel: Power ↑ +1 | 3 | 36 | 1 |
| Triple Axel: Power +1 | Triple Axel: Power ↑ +1 | 3 | 36 | 1 |
| Triple Axel: Power +1 | Triple Axel: Power ↑ +1 | 3 | 36 | 1 |
| Triple Axel: Power +1 | Triple Axel: Power ↑ +1 | 3 | 36 | 1 |
| Triple Axel: Power +1 | Triple Axel: Power ↑ +1 | 3 | 36 | 2 |
| Triple Axel: Accuracy +5 | Triple Axel: Accuracy ↑ +5 | 3 | 36 | 2 |
| Triple Axel: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Triple Axel: Restoring Strike 1 | Has a chance (20%) of restoring the user's HP when its attack move hits. If the move has the multistrike effect tag, has a chance (20%) of restoring the user's HP for each hit. | 10 | 120 | 3 |
| Triple Axel: Punishing Strike 4 | Has a chance (50%) of lowering the target's Defense by one stat rank when the user's attack move against it hits. If the move has the multistrike effect tag, has a chance (50%) of lowering the target's Defense by one stat rank for each hit. | 10 | 120 | 4 |
| Crushing Triple Axel: Power +1 | Crushing Triple Axel: Power ↑ +1 | 3 | 36 | 1 |
| Crushing Triple Axel: Power +1 | Crushing Triple Axel: Power ↑ +1 | 3 | 36 | 1 |
| Crushing Triple Axel: Power +1 | Crushing Triple Axel: Power ↑ +1 | 3 | 36 | 2 |
| Crushing Triple Axel: Accuracy +5 | Crushing Triple Axel: Accuracy ↑ +5 | 3 | 36 | 2 |
| X Speed +: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| X Speed +: Slippery 1 | Raises the user's evasiveness by one stat rank when its move is successful. | 8 | 96 | 2 |
| I Won't Leave You!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Snow Shelter | Protects the user from damage from a hailstorm. | 5 | 60 | 1 |
| Unflappable | Prevents the user from flinching. | 5 | 60 | 1 |
| Haste | Speed cannot be lowered. | 5 | 60 | 2 |
| Acuity | Accuracy cannot be lowered. | 5 | 60 | 2 |
| Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
| Burst In | Applies the Critical Hit Next effect to the user when it enters a battle. | 8 | 96 | 2 |
| Endurance | When the user enters battle with full HP, applies the Enduring effect to it. | 8 | 96 | 2 |
| Pinpoint Entry 2 | Raises the user's accuracy by two stat ranks when it enters a battle. | 10 | 120 | 3 |
| Invigorating Hail 5 | Powers up the user's moves during a hailstorm. | 10 | 120 | 3 |
| Hunter's Instinct | The more the target's Speed is lowered, the more it powers up the user's moves. | 10 | 120 | 3 |
| Heavy Hail 5 | Powers up the user's sync move during a hailstorm. | 10 | 120 | 3 |
| Cakewalk | The more the target's Speed is lowered, the more it powers up the user's sync move. | 10 | 120 | 3 |
| Mighty Rush 9 | Increases the user's Physical Moves ↑ Next effect by one rank after using its sync move. | 10 | 120 | 3 |
| Super Command 9 | Applies the Supereffective ↑ Next effect to the user when its Trainer uses a move. | 10 | 120 | 3 |
| Evasive Strike 9 | Raises the user's evasiveness by one stat rank when its attack move hits. If the move has the multistrike effect tag, raises the user's evasiveness by one stat rank for each hit. | 10 | 120 | 4 |
| Soften Up 1 | Critical hits land more easily when the user attacks with a sync move. | 10 | 120 | 5 |
| Unfortunate Strike 9 | Lowers one of the target's following stats by one stat rank at random when the user's attack move against it hits: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. If the move has the multistrike effect tag, lowers one of the target's following stats by one stat rank at random for each hit: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 10 | 120 | 5 |
| Strong for Your Sake Triple Axel: Power +25 | Strong for Your Sake Triple Axel: Power ↑ +25 | 5 | 60 | 3 |
| Strong for Your Sake Triple Axel: Power +25 | Strong for Your Sake Triple Axel: Power ↑ +25 | 5 | 60 | 3 |
Tyranitar
| Silver (Champion) シルバー(チャンピオン) Silver (Champion) | |
![]() Silver's model (Champion) | |
| No. | 91 |
|---|---|
| English voice actor | Joe Zieja |
| Japanese voice actor | Yūki Ono |
| Description | Silver is dressed in an outfit honoring his earned title: Neo Champion of Pasio. He strives for the top and aggressively takes on the mightiest Trainers with his Tyranitar. |
Raising this sync pair to 6★ EX will unlock Song Key 02016, which allows "Battle! (Johto Neo Champion) (Pokémon Masters EX Version)" to be played in the Jukebox.
|
|
Type | |||||
|---|---|---|---|---|---|---|---|
| Move type | |||||||
| Role | |||||||
| EX Role | |||||||
| Base Potential | ★★★★★☆EX | ||||||
| Tyranitar ♂ ↔ Mega Tyranitar ♂ | Weakness | ||||||
| It wanders through the mountains seeking opponents to fight. If it finds an opponent that's not worthy, Tyranitar ignores it and wanders on. | |||||||
| Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
| Lv. 140, Base Potential | 689 | 390 | 153 | 346 | 132 | 284 | |
| Lv. 140, Max Potential | 849 | 450 | 193 | 406 | 172 | 364 | |
| Mega Tyranitar | |||||||
| Lv. 140, Base Potential | 689 | 467 | 183 | 346 | 132 | 284 | |
| Lv. 140, Max Potential | 849 | 539 | 231 | 406 | 172 | 364 | |
Availability
Silver (Champion) is exclusive to Master Fair scouts. His offering rate was increased in the following sync pair scouts:
| Banner | Dates | Notes |
|---|---|---|
| Silver Master Fair Scout | March 1 to April 8, 2024 | Debut |
| Silver Master Fair Scout | July 25 to August 25, 2025 | Vertical sync grid expansion received |
| Paid-Gem 5★-Select Master Fair Tiered Scout | August 28 to October 7, 2025 | Available using paid gems only |
| All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. | ||
He was also available in the following sync pair scouts:
| Banner | Dates | Notes |
|---|---|---|
| Daily Scout | Starting September 1, 2024 | One scout available daily |
| All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. | ||
Moves
| Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
|---|---|---|---|---|---|---|---|---|
| Stone Edge | Rock |
Physical | 2 | 100 | 120 | 80% | An opponent | Critical hits land more easily. |
| Johto Passion | none | Status | 2 (2 uses) |
Allied side | Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank. Applies Johto Circle (Physical) to the allied field of play. Johto Circle (Physical) grants all of the following effects: Powers up the physical attack moves and physical sync moves of all allied sync pairs by 10%. Reduces physical attack move and physical sync move damage taken by all allied sync pairs by 5%. The more sync pairs with the Johto theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by 3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.) | |||
| Massive Rock Slide | Rock |
Physical | 0 | 200 | 240 | 100% | All opponents | Activation Condition: When your team's sync pair uses a sync move one time. Deactivation Condition: When this move is used. Makes the target flinch. Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect. The power of this move is not lowered even if there are multiple targets. |
| Eyes on Glory! | None | Status | 0 (1 use) |
— | — | — | Self | Raises the user's Attack by six stat ranks. Raises the user's critical-hit rate by three stat ranks. In addition, grants all of the following effects during a sandstorm: Reduces the user's sync move countdown by one. Raises the user's accuracy by one stat rank. |
| Sync moves | ||||||||
| Emotional Resolve Rock Slide | Rock |
Physical | — | 160 | 192 | — | An opponent | Become Mega Tyranitar until the end of battle. (6★ EX effect: Sync move power will be multiplied by 1.5.) (EX role effect: The first time the user's sync move is used each battle, the sync move countdown is reduced by three.) |
Skills
| Name | Description |
|---|---|
| Passive Skills | |
| Powers up the physical attack moves of all allied sync pairs by 20%. Reduces physical attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Johto theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) | |
| Destructive Instinct | Causes a sandstorm when the user enters a battle. Extends the duration of a sandstorm when a sandstorm is caused while the user is on the field. Powers up the user's moves and sync move during a sandstorm. |
| Silver's Rebellious Spirit | Powers up the moves of all allied sync pairs during a sandstorm. Protects all allied sync pairs from damage from a sandstorm. |
| Fuel Economy 1 | Decreases the amount of move gauge slots the user's Pokémon needs to use moves by one. |
| Exclusive Lucky Skills | |
| Sandstorm: P-Moves & S-Moves EZ Crit 1 | Critical hits land more easily when the user's attack move or sync move is used during a sandstorm. |
| Theme Skills | |
| Raises allies' Attack and Sp. Atk by 30 when using Rock-type attacks. | |
| Raises the Attack and Sp. Atk of all allied sync pairs by 8. | |
| Raises the Attack and Sp. Atk of all allied sync pairs by 8. | |
| Raises the Attack and Sp. Atk of all allied sync pairs by 8. | |
| Raises the Attack and Sp. Atk of all allied sync pairs by 9. | |
| Expedition Skills | |
| Raises the following discovery level by 2: • Raises the following discovery level by 2: • | |
Sync grid
The sync grid for Silver (Champion) & Tyranitar is an expanded grid, made available since the pair first released. It was further expanded twice on May 20 and July 25, 2025.
| Name | Effect | Energy required | Sync orb required | Move level required |
|---|---|---|---|---|
| HP +10 | HP +10 | 0 | 5 | 1 |
| HP +10 | HP +10 | 2 | 24 | 1 |
| HP +10 | HP +10 | 2 | 24 | 1 |
| HP +10 | HP +10 | 2 | 24 | 1 |
| Attack +5 | Attack +5 | 0 | 5 | 1 |
| Attack +5 | Attack +5 | 0 | 5 | 1 |
| Attack +5 | Attack +5 | 2 | 24 | 1 |
| Attack +5 | Attack +5 | 2 | 24 | 1 |
| Attack +10 | Attack +10 | 4 | 48 | 2 |
| Attack +10 | Attack +10 | 4 | 48 | 2 |
| Defense +5 | Defense +5 | 0 | 5 | 1 |
| Defense +5 | Defense +5 | 2 | 24 | 1 |
| Defense +5 | Defense +5 | 2 | 24 | 1 |
| Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
| Sp. Def +5 | Sp. Def +5 | 2 | 24 | 2 |
| Speed +5 | Speed +5 | 0 | 5 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Stone Edge: Power +3 | Stone Edge: Power ↑ +3 | 3 | 36 | 1 |
| Stone Edge: Power +3 | Stone Edge: Power ↑ +3 | 3 | 36 | 1 |
| Stone Edge: Power +3 | Stone Edge: Power ↑ +3 | 3 | 36 | 1 |
| Stone Edge: Power +3 | Stone Edge: Power ↑ +3 | 3 | 36 | 1 |
| Stone Edge: Power +3 | Stone Edge: Power ↑ +3 | 3 | 36 | 2 |
| Stone Edge: Accuracy +10 | Stone Edge: Accuracy ↑ +10 | 5 | 60 | 1 |
| Stone Edge: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Massive Rock Slide: Power +3 | Massive Rock Slide: Power ↑ +3 | 3 | 36 | 1 |
| Massive Rock Slide: Power +3 | Massive Rock Slide: Power ↑ +3 | 3 | 36 | 1 |
| Massive Rock Slide: Power +3 | Massive Rock Slide: Power ↑ +3 | 3 | 36 | 1 |
| Massive Rock Slide: Power +3 | Massive Rock Slide: Power ↑ +3 | 3 | 36 | 1 |
| Massive Rock Slide: Power +3 | Massive Rock Slide: Power ↑ +3 | 3 | 36 | 2 |
| Eyes on Glory!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Eyes on Glory!: Propulsion 9 | Reduces the user's sync move countdown by one when the user's move is successful. | 10 | 120 | 3 |
| Headstrong | Attack cannot be lowered. | 5 | 60 | 1 |
| Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
| Circle: HP Recovery 1 | Restores the user's HP whenever its Pokémon takes an action when a circle applies to the allied field of play. | 7 | 84 | 2 |
| Circle: MG → 2 | Quickly charges the move gauge when a circle applies to the allied field of play. | 7 | 84 | 2 |
| Sand Castle 2 | Reduces damage when the user is hit by an attack move during a sandstorm. | 8 | 96 | 2 |
| Soothing Sand 1 | Restores the user's HP whenever its Pokémon takes an action during a sandstorm. | 8 | 96 | 2 |
| Sandstorm: Team Special DR 3 | Reduces special attack move damage taken by allies during a sandstorm. | 9 | 108 | 3 |
| Sandstorm Hit: Physical Boost ↑1 9 | Increases the user's Physical Moves ↑ Next effect by one rank when its attack move is successful during a sandstorm. | 9 | 108 | 3 |
| Piercing Gaze | Moves never miss. | 10 | 120 | 3 |
| Sand Blaster 9 | Powers up the user's sync move during a sandstorm. | 10 | 120 | 3 |
| Entry: Physical Boost 2 | Increases the user's Physical Moves ↑ Next effect by two ranks when it enters a battle. | 10 | 120 | 3 |
| Johto C (Phys): S-Moves ↑ 9 | Powers up the user's sync move when Johto Circle (Physical) is applied to the allied field of play. | 10 | 120 | 3 |
| Johto C (Phys) Extension 3 | Extends the duration of Johto Circle (Physical) when Johto Circle (Physical) applies to the allied field of play. | 10 | 120 | 3 |
| Enfeeble 2 | Lowers the Defense of all opposing sync pairs by two stat ranks when the user enters a battle. | 0 | 5 | 4 |
| Entry: Johto C (Phys) & Team Physical Boost 1 | Applies Johto Circle (Physical) to the allied field of play when the user enters a battle. Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank when the user enters a battle. | 0 | 5 | 5 |
| Emotional Resolve Rock Slide: Power +25 | Emotional Resolve Rock Slide: Power ↑ +25 | 5 | 60 | 3 |
| Emotional Resolve Rock Slide: Power +25 | Emotional Resolve Rock Slide: Power ↑ +25 | 5 | 60 | 3 |
| Emotional Resolve Rock Slide: Power +30 | Emotional Resolve Rock Slide: Power ↑ +30 | 0 | 5 | 1 |
| Emotional Resolve Rock Slide: Power +30 | Emotional Resolve Rock Slide: Power ↑ +30 | 0 | 5 | 1 |
| Emotional Resolve Rock Slide: Power +30 | Emotional Resolve Rock Slide: Power ↑ +30 | 0 | 5 | 1 |
Ho-Oh (Arc Suit)
| Arc Suit Silver アルコスシルバー Arceus Costume Silver | |
![]() Arc Suit Silver's model | |
| No. | 91 |
|---|---|
| English voice actor | Joe Zieja |
| Japanese voice actor | Yūki Ono |
| Description | Silver has drawn out the power of his sync stone ultimate and received the blessing of Arceus. He's taking on his rival with a shining heart of gold. |
Raising this sync pair to 6★ EX will unlock Song Key 02019, which allows "Glorious Battle! (Silver) (Pokémon Masters EX Version)" to be played in the Jukebox.
|
Type | ||||||
|---|---|---|---|---|---|---|---|
| Move type | |||||||
| Role | |||||||
| EX Role | |||||||
| Base Potential | ★★★★★☆EX | ||||||
| Ho-Oh | Weakness | ||||||
| Ho-Oh's feathers glow in seven colors depending on the angle at which they are struck by light. These feathers are said to bring happiness to the bearers. This Pokémon is said to live at the foot of a rainbow. | |||||||
| Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
| Lv. 140, Base Potential | 687 | 336 | 313 | 312 | 313 | 331 | |
| Lv. 140, Max Potential | 847 | 376 | 393 | 352 | 393 | 371 | |
Availability
Arc Suit Silver is exclusive to Arc Suit Fair scouts. His offering rate was increased in the following sync pair scouts:
| Banner | Dates | Notes |
|---|---|---|
| Silver Arc Suit Fair | July 15 to August 24, 2025 | Debut |
| All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. | ||
Moves
| Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
|---|---|---|---|---|---|---|---|---|
| Sacred Fire | Fire |
Physical | 3 | 87 | 104 | 95% | An opponent | Has a chance (50%) of leaving the target burned. |
| Recover | Normal |
Status | 2 (2 uses) |
— | — | — | Self | Restores the user's HP by approximately 50% of its maximum HP. |
| Almighty Skies Sacred Fire | Fire |
Physical | 1 (3 uses) |
150 | 180 | — | All opponents | Activation Condition: When the user's HP is at 50% or more. Deactivation Condition: When the user's HP is less than 50%. Never misses. Removes the frozen condition from the user. Leaves the target burned. The power of this move is not lowered even if there are multiple targets. Makes the weather EX sunny if the remaining MP is three when this move is selected. Lowers the target's Defense and Sp. Def by three stat ranks if the remaining MP is two when this move is selected. Applies the Enduring effect to all allied sync pairs if the remaining MP is one when this move is selected. |
| Pure and Strong! | None | Status | 0 (1 use) |
— | — | — | Self | Reduces the user's sync move countdown by two. Raises the user's Defense and Sp. Def by six stat ranks. |
| Sync moves | ||||||||
| Golden Rule Divine Sacred Fire | Fire |
Physical | — | 300 | 360 | — | An opponent | Applies the Damage Guard Next effect to the user the first time its sync move is used each battle. (6★ EX effect: Lowers all opposing sync pairs' Type Rebuff for the following Type by one rank the first time the user's sync move is used each battle: • Fire) (EX role effect: The sync buff is doubled the first time a sync move is used.) |
Skills
| Name | Description |
|---|---|
| Passive Skills | |
| Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Fire theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.) | |
| Raises the Fire Type Rebuff of all allied sync pairs by one rank the first time the user enters a battle each battle. Lowers the Fire Type Rebuff of all opposing sync pairs by one rank the first time the user enters a battle each battle. | |
| Righteous Heart of Gold | Lowers the Attack and Sp. Atk of an opponent that attacked the user by two stat ranks when the user is hit by an attack move. Raises one of the following stats of all allied sync pairs by two stat ranks at random when the user is hit by an attack move: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. (The same stat is raised for all allied sync pairs.) |
| Everlasting Rainbow | Reduces the MP for the user's Recover by one and fully restores its HP when its HP drops to half or below. |
| Seven-Colored Wings of Happiness | Applies the Free Move Next effect to the user when its attack move is successful. Has a chance (50%) of making the target flinch when the user's attack move against it is successful. |
| Exclusive Lucky Skills | |
| Team Swift Reaction 4 | Has a chance (50%) of raising the Speed of all allied sync pairs by one stat rank when the user is hit by an attack move. |
| Theme Skills | |
| Raises allies' Attack and Sp. Atk by 24 when using Fire-type attacks. Raises the maximum HP of all allied sync pairs by 24. | |
| Raises the Attack and Sp. Atk of all allied sync pairs by 4. Raises the maximum HP of all allied sync pairs by 7. | |
| Raises the Attack and Sp. Atk of all allied sync pairs by 4. Raises the maximum HP of all allied sync pairs by 7. | |
| Raises the Attack and Sp. Atk of all allied sync pairs by 5. Raises the maximum HP of all allied sync pairs by 8. | |
| Raises the Attack and Sp. Atk of all allied sync pairs by 5. Raises the maximum HP of all allied sync pairs by 8. | |
| Expedition Skills | |
| Raises the following discovery level by 2: • Lowers the following discovery level by 2: • | |
Sync grid
Arc Suit Silver & Ho-Oh's sync grid is an expanded grid, made available since the sync pair was first released.
| Name | Effect | Energy required | Sync orb required | Move level required |
|---|---|---|---|---|
| HP +10 | HP +10 | 0 | 5 | 1 |
| HP +10 | HP +10 | 2 | 24 | 1 |
| HP +10 | HP +10 | 2 | 24 | 1 |
| HP +20 | HP +20 | 4 | 48 | 2 |
| HP +40 | HP +40 | 0 | 5 | 2 |
| Attack +5 | Attack +5 | 0 | 5 | 1 |
| Attack +5 | Attack +5 | 0 | 5 | 1 |
| Attack +5 | Attack +5 | 2 | 24 | 1 |
| Attack +5 | Attack +5 | 2 | 24 | 1 |
| Attack +10 | Attack +10 | 4 | 48 | 2 |
| Defense +5 | Defense +5 | 0 | 5 | 1 |
| Defense +5 | Defense +5 | 2 | 24 | 1 |
| Defense +5 | Defense +5 | 2 | 24 | 1 |
| Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
| Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
| Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
| Speed +5 | Speed +5 | 0 | 5 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Sacred Fire: Power +3 | Sacred Fire: Power ↑ +3 | 3 | 36 | 1 |
| Sacred Fire: Power +3 | Sacred Fire: Power ↑ +3 | 3 | 36 | 1 |
| Sacred Fire: Power +3 | Sacred Fire: Power ↑ +3 | 3 | 36 | 1 |
| Sacred Fire: Power +3 | Sacred Fire: Power ↑ +3 | 3 | 36 | 1 |
| Sacred Fire: Power +3 | Sacred Fire: Power ↑ +3 | 3 | 36 | 1 |
| Sacred Fire: Accuracy +5 | Sacred Fire: Accuracy ↑ +5 | 3 | 36 | 2 |
| Sacred Fire: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
| Almighty Skies Sacred Fire: Power +3 | Almighty Skies Sacred Fire: Power ↑ +3 | 3 | 36 | 1 |
| Almighty Skies Sacred Fire: Power +3 | Almighty Skies Sacred Fire: Power ↑ +3 | 3 | 36 | 1 |
| Almighty Skies Sacred Fire: Power +3 | Almighty Skies Sacred Fire: Power ↑ +3 | 3 | 36 | 1 |
| Almighty Skies Sacred Fire: Power +3 | Almighty Skies Sacred Fire: Power ↑ +3 | 3 | 36 | 1 |
| Almighty Skies Sacred Fire: Power +3 | Almighty Skies Sacred Fire: Power ↑ +3 | 3 | 36 | 2 |
| Almighty Skies Sacred Fire: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
| Pure and Strong!: Team Hit and Heal | Applies the Gradual Healing effect to all allied sync pairs when the user's move is successful. | 7 | 84 | 2 |
| Pure and Strong!: Berserk Bunch 4 | Raises the Attack of all allied sync pairs by four stat ranks when the user's move is successful. | 10 | 120 | 3 |
| Pure and Strong!: Move: Take Next "All" Move 9 | Applies the Take Next "All" Move effect to the user when its move is successful. | 10 | 120 | 3 |
| Stalwart | Sp. Def cannot be lowered. | 5 | 60 | 1 |
| Quick Tempo | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. | 7 | 84 | 2 |
| Healing Sun 1 | Restores the user's HP whenever its Pokémon takes an action while the weather is sunny. | 8 | 96 | 2 |
| Speeding Sun 2 | Quickly charges the move gauge when the weather is sunny. | 9 | 108 | 2 |
| Furious Brawn | The more the user's Attack is raised, the more it powers up the user's moves. | 10 | 120 | 2 |
| 1st S-Move: Team Physical & Special Boost 1 | Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank the first time the user's sync move is used each battle. | 10 | 120 | 2 |
| Sunny: Team Attack Move DR 2 | Reduces attack move damage taken by allies when the weather is sunny. | 10 | 120 | 3 |
| Adrenaline 1 | Reduces the sync move countdown by one the first time the user's sync move is used each battle. | 10 | 120 | 3 |
| Solar Flare 9 | Powers up the user's sync move when the weather is sunny. | 10 | 120 | 3 |
| Team Solar Immunity | When the weather is sunny, status conditions cannot be inflicted on any allied sync pairs and prevents all allies from flinching, becoming confused, or becoming trapped. | 10 | 120 | 3 |
| Endure Again | Except in certain circumstances, when the user's Enduring effect activates for the first time and the user has 1 HP remaining, applies the Enduring effect to the user again each battle. | 10 | 120 | 3 |
| Hit Burned Opp: Stat ↓ 9 | Lowers one of the target's following stats by one stat rank at random when the user's attack move is successful against a burned opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 10 | 120 | 3 |
| Team Sharp Entry 3 | Raises the critical-hit rate of all allied sync pairs by three stat ranks when the user enters a battle. | 0 | 5 | 4 |
| Drought Alert 3 | Extends the duration of sunny weather when the weather turns sunny while the user is on the field. | 0 | 5 | 5 |
| Golden Rule Divine Sacred Fire: Power +25 | Golden Rule Divine Sacred Fire: Power ↑ +25 | 5 | 60 | 3 |
| Golden Rule Divine Sacred Fire: Power +25 | Golden Rule Divine Sacred Fire: Power ↑ +25 | 5 | 60 | 3 |
| Golden Rule Divine Sacred Fire: Power +50 | Golden Rule Divine Sacred Fire: Power ↑ +50 | 0 | 5 | 3 |
Other Pokémon
On hand
The rest of Silver's team has appeared in several flashbacks and fantasies, first doing so during the Villain Arc.
![]() Gastly → Haunter → Gengar |
![]() Magneton |
![]() Alakazam |
Appearances
Battle appearances
Silver & Ho-Oh can be battled against in:
- Special event: Rival Challenge (as a side foe; June 20 to July 4, 2022; January 23 to February 6, 2023)
- Solo event: Special Day with the Guys (as a side foe; March 14 to 31, 2023)
- Academy events (since March 31, 2025)
Silver & Crobat can be battled against in:
- Damage Challenge: Training with Silver! (Ice-type weakness)
Sygna Suit Silver & Sneasel can be battled against in:
- Extreme battle event: Ethan's Epic Effort (as a side foe; May 20 to 31, 2022)*
Silver (Champion) & Tyranitar can be battled against in:
- Battle Rally (Area 1–9; since version 2.49.0)
- Special battle event: Take On a Tenacious Silver! (March 3 to April 12, 2024)
- Champion Stadium: Pasio Special Stadium (Fighting-type weakness; July 29 to August 8, 2025)
Arc Suit Silver & Ho-Oh can be battled against in:
- Arceus Arc: Chapter 5: Competitive Heart and Soul (as a side foe)
- Arceus Arc Celebration: Special Battle Event (July 15 to August 2, 2025)
Silver has also been shown to pair alongside Gengar and can be battled against in:
- Damage Challenge: Training with Silver! (Ghost-type weakness)
Story appearances
Silver appears in his normal outfit in the following story areas:
- Legendary event/Legendary Adventures:
- Villain Arc: Johto: Team Rocket's Revival
- Arceus Arc: Chapter 3: Proof of Love
- Story events:
- Solo events:
- Neo Champions: Honing One's Love
- Pasio Towers: A Big Bite of...?
Silver appears in his sygna suit in the following story areas:
- Story event: Chase the Northern Wind
- Neo Champions: Honing One's Love (flashback)
Silver appears in his Champion outfit in the following story areas:
- Arceus Arc: Prelude: Mysterious Stones Chapter: The Echo of a Deity's Voice (flashback)
- Neo Champions: Honing One's Love
- Special battle event: Take On a Tenacious Silver!
Sync pair stories
Silver & Ho-Oh
- A Day with Silver
Sygna Suit Silver & Sneasel
- A Day with Sygna Suit Silver
Silver (Champion) & Tyranitar
- A Day with Silver
Arc Suit Silver & Ho-Oh
- A Day with Arc Suit Silver
Quotes
- Main article: Silver (game)/Quotes → Pokémon Masters EX
In animation


Pokémon Masters Animated Trailer
Silver briefly appeared in the Pokémon Masters Animated Trailer as part of a team with Wally and Hugh.
Pokémon Masters EX 4.5 Anniversary Animated Trailer
Silver appeared in the 4.5 Anniversary trailer, battling Lance.
Pokémon

| Debut | Pokémon Masters EX 4.5 Anniversary Animated Trailer |
|---|
Tyranitar is one of Silver's Pokémon. It is capable of Mega Evolving and was shown battling Lance's Dragonite.
None of Tyranitar's moves are known.

| Debut | Pokémon Masters EX 4.5 Anniversary Animated Trailer |
|---|
Gallery
Silver
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| Silver & Ho-Oh on Pokémon Masters EX Dream Team Maker |
Silver's sync move mindscape (Victory Road) |
Trainer Lodge artwork | |||
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| VS model (Normal colors) |
6★ model (Normal colors) |
6★ model (EX colors) |
VS model (EX colors) |
Medal 1★ Pure Hearts and Rainbow Wings | |
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| Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! |
Silver Plushie decoration for the Trainer Lodge |
Pure Hearts and Rainbow Wings artwork by hncl |
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| Trainer Lodge Friend Snapshot | Trainer Lodge Story Snapshot | Villain Arc Memories Chapter 2: Johto artwork by katano shibire[5] | |||
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| Silver's Journey of Growth on Pasio comic by Genzou[6] | |||||
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| Silver's Journey of Growth on Pasio comic by Genzou[6] | |||||
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| Silver's Journey of Growth on Pasio comic page 8 by Genzou[6] | |||||
Sygna Suit Silver
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| VS model (Normal colors) |
6★ model (Normal colors) |
6★ model (EX colors) |
VS model (EX colors) |
Sygna Suit Silver's sync move mindscape (Victory Road) |
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| Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! | |
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| Medal 1★ Chase the Northern Wind |
Medal 2★ Chase the Northern Wind |
Medal 3★ Chase the Northern Wind |
Medal Unyielding Dreams and Drive |
Trainer Lodge Friend Snapshot |
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| Silver's Journey of Growth on Pasio comic page 1 by Genzou[6] | ||||
Silver (Champion)
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| VS model (Normal colors) |
6★ model (Normal colors) |
6★ model (EX colors) |
VS model (EX colors) |
Silver's sync move mindscape (Victory Road) |
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| Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! | |
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| Medal 1★ Honing One's Love |
Medal 2★ Honing One's Love |
Medal 3★ Honing One's Love |
Medal Those Who Keep Aiming Higher |
Artwork of Silver & Tyranitar with Geeta by Hitoshi Ariga[7] |
Arc Suit Silver
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| 6★ model (Normal colors) | VS model (Normal colors) | 6★ model (EX colors) | VS model (EX colors) | Arc Suit Silver's sync move mindscape (Victory Road) |
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| Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! |
Artwork with Ethan |
Trivia
- Silver's rival is Ethan, as his team in the flashback is based on if the player chooses Cyndaquil as their first partner Pokémon, which Ethan has.
- All versions of Silver use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon) and victory with them. Those Trainers include Giovanni, Lance, Ethan, Lyra, and N.
- In his sygna suit's sync pair story, it is implied that Silver stole Sneasel from its original Trainer. Although it was never directly confirmed in the core series games, Silver is shown with a Sneasel after Kirk (known as Mania in Generation II) from Cianwood City says that Silver bullied him into giving up an unnamed Pokémon. This could imply that the unnamed Pokémon that Silver stole from him was indeed Sneasel.
- Not counting single-stage Pokémon, Silver is the only Trainer with a sygna suit whose partner Pokémon is unevolved.
- During Honing One's Love, Silver reveals that he raised his Tyranitar from the Egg he received from Eusine at the end of Chase the Northern Wind.
- Silver is the only Neo Champion to be the only Neo Champion of his region.
- Silver (Champion) & Tyranitar and Geeta & Glimmora are the first Master Fair-exclusive sync pairs to have sync pair-exclusive lucky cookies.
- Silver (Champion) & Tyranitar are the first Master Fair-exclusive Rock-type sync pair.
Origin
Silver's design is based on his appearance in Pokémon HeartGold and SoulSilver. While Silver does not own a Ho-Oh in the core series games, he does use one in Pokémon Stadium 2. Ho-Oh's Dex entry comes from Pokémon Ruby and Sapphire.
Feraligatr is the final Evolution of Totodile, one of the first partner Pokémon of Johto in the core series games. Feraligatr is Silver's signature Pokémon if the player chooses Cyndaquil as their first partner Pokémon in the Johto-based core series games. In addition, Silver's Pokémon Adventures counterpart is depicted with a Feraligatr. Feraligatr's Dex entry comes from Pokémon Ruby and Sapphire.
Silver uses a Crobat on his team during post-game rematches against him in the Johto-based core series games. Crobat's Dex entry comes from Pokémon Ultra Sun.
Sneasel is a Pokémon that Silver uses on his team in the Johto-based core series games. In addition, Silver's Pokémon Adventures counterpart is depicted with a Sneasel as his first Pokémon, who later evolved into a Weavile. Sneasel's Dex entry comes from Pokémon Ultra Sun.
Silver is not seen owning a Tyranitar outside this game, though it was introduced in Generation II, as Silver was. In addition, Silver's Pokémon Adventures counterpart temporarily uses Lance's Tyranitar during the manga. Tyranitar's Dex entry comes from Pokémon Ultra Sun.
In other languages
I'll Show You!
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Power-Hungry Sacred Fire
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You'll See!
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Whirls of Solitude Water Impact
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Take You Down!
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Believe in You More Flying Beam
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Crushing Triple Axel
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I Won't Leave You!
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Strong for Your Sake Triple Axel
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Johto Passion
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Massive Rock Slide
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Eyes on Glory!
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Emotional Resolve Rock Slide
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Almighty Skies Sacred Fire
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Pure and Strong!
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Golden Rule Divine Sacred Fire
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References
- ↑ Joe Zieja on Twitter
- ↑ Nintendo DREAM (vol. 329)
- ↑ Pokémon Center Conversation "Speaking of Pokémon Eggs, they always remind me of that one professor in New Bark Town. He forgave me for what I did...but it's still hard for me to look him in the eye."
- ↑ Sync pair story: A Day with Sygna Suit Silver Ethan: "Like stealing people's Pokémon. Why would anyone ever do something so terrible" Silver is noticeably upset by the statement with Ethan apologizing afterwards.
- ↑ Villain Arc Memories Johto tweet
- ↑ 6.0 6.1 6.2 6.3 Genzou confirming they drew the comic about Silver's journey of growth
- ↑ Ariga confirming he drew the Masters EX art for Silver & Geeta (archived version)
Related articles
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This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games. |














































































