Water (type)

The Water type (Japanese: みずタイプ Water type) is one of the eighteen types. Water-type moves are super effective against Fire-, Ground-, and Rock-type Pokémon, while Water-type Pokémon are weak to Electric- and Grass-type moves.

Battle properties

Note: Type effectiveness multipliers may vary in other games outside the core series.

Offensive properties of Water-type moves
Super effective (×2) Not very effective (×½) No effect (×0)
GroundRockFire GrassDragon None
Defensive properties of Water-type Pokémon
Weak to (×2) Resists (×½) Immune to (×0)
GrassElectric FireIceSteel None

Additional effects

During rain (introduced in Generation II) or heavy rain (introduced in Pokémon Omega Ruby and Alpha Sapphire), the power of Water-type moves is increased by 50%. During harsh sunlight (introduced in Generation II), the power of Water-type moves is decreased by 50%. During extremely harsh sunlight (introduced in Pokémon Omega Ruby and Alpha Sapphire), all Water-type moves will fail.

The move Soak, introduced in Generation V, causes the target to become a pure Water-type Pokémon.

Water-type Pokémon are weak to the Ice-type move Freeze-Dry, introduced in Generation VI, despite normally being resistant to Ice-type moves.

Pokémon

As of Generation IX, 159 Pokémon or 15.51% of all Pokémon are Water-type (counting those that are Water-type in at least one of their forms), making it the most common of the eighteen types among Pokémon, with Normal coming in second. After the introduction of Volcanion in Generation VI, all other types have been paired up with Water at least once, making it the second type to have this trait, after Flying and followed by Psychic.

The Pokémon below are listed by their current types. Some Pokémon have had their types changed, usually when a new type was introduced.

Pure Water-type Pokémon

# Name
0007 Squirtle Squirtle
0008 Wartortle Wartortle
0009 Blastoise Blastoise
Blastoise Mega
Blastoise
Blastoise Gigantamax
Blastoise
0054 Psyduck Psyduck
0055 Golduck Golduck
0060 Poliwag Poliwag
0061 Poliwhirl Poliwhirl
0086 Seel Seel
0090 Shellder Shellder
0098 Krabby Krabby
0099 Kingler Kingler
Kingler Gigantamax
Kingler
0116 Horsea Horsea
0117 Seadra Seadra
0118 Goldeen Goldeen
0119 Seaking Seaking
0120 Staryu Staryu
0129 Magikarp Magikarp
0134 Vaporeon Vaporeon
0158 Totodile Totodile
0159 Croconaw Croconaw
0160 Feraligatr Feraligatr
0186 Politoed Politoed
0223 Remoraid Remoraid
0224 Octillery Octillery
0245 Suicune Suicune
0258 Mudkip Mudkip
0320 Wailmer Wailmer
0321 Wailord Wailord
0341 Corphish Corphish
0349 Feebas Feebas
0350 Milotic Milotic
0351 Castform Castform
Rainy Form
0366 Clamperl Clamperl
0367 Huntail Huntail
0368 Gorebyss Gorebyss
0370 Luvdisc Luvdisc
0382 Kyogre Kyogre
Kyogre Primal
Kyogre
0393 Piplup Piplup
0394 Prinplup Prinplup
0418 Buizel Buizel
0419 Floatzel Floatzel
0422 Shellos West Sea
Shellos
Shellos East Sea
Shellos
0456 Finneon Finneon
0457 Lumineon Lumineon
0489 Phione Phione
0490 Manaphy Manaphy
0501 Oshawott Oshawott
0502 Dewott Dewott
0503 Samurott Samurott
0515 Panpour Panpour
0516 Simipour Simipour
0535 Tympole Tympole
0550 Basculin Red-Striped
Basculin
Basculin Blue-Striped
Basculin
Basculin White-Striped
Basculin
0594 Alomomola Alomomola
0656 Froakie Froakie
0657 Frogadier Frogadier
0692 Clauncher Clauncher
0693 Clawitzer Clawitzer
0728 Popplio Popplio
0729 Brionne Brionne
0746 Wishiwashi Wishiwashi
Solo Form
Wishiwashi Wishiwashi
School Form
0771 Pyukumuku Pyukumuku
0816 Sobble Sobble
0817 Drizzile Drizzile
0818 Inteleon Inteleon
Inteleon Gigantamax
Inteleon
0833 Chewtle Chewtle
0846 Arrokuda Arrokuda
0847 Barraskewda Barraskewda
0912 Quaxly Quaxly
0913 Quaxwell Quaxwell
0960 Wiglett Wiglett
0961 Wugtrio Wugtrio
0963 Finizen Finizen
0964 Palafin Palafin
Zero Form
Palafin Palafin
Hero Form
0977 Dondozo Dondozo

Half Water-type Pokémon

Primary Water-type Pokémon

# Name Type 1 Type 2
0062 Poliwrath Poliwrath Fighting
0072 Tentacool Tentacool Poison
0073 Tentacruel Tentacruel Poison
0079 Slowpoke Slowpoke Psychic
0080 Slowbro Slowbro Psychic
Slowbro Mega
Slowbro
Psychic
0087 Dewgong Dewgong Ice
0091 Cloyster Cloyster Ice
0121 Starmie Starmie Psychic
0130 Gyarados Gyarados Flying
Gyarados Mega
Gyarados
Dark
0131 Lapras Lapras Ice
Lapras Gigantamax
Lapras
Ice
0170 Chinchou Chinchou Electric
0171 Lanturn Lanturn Electric
0183 Marill Marill(VI+) Fairy
0184 Azumarill Azumarill(VI+) Fairy
0194 Wooper Wooper Ground
0195 Quagsire Quagsire Ground
0199 Slowking Slowking Psychic
0211 Qwilfish Qwilfish Poison
0222 Corsola Corsola Rock
0226 Mantine Mantine Flying
0230 Kingdra Kingdra Dragon
0259 Marshtomp Marshtomp Ground
0260 Swampert Swampert Ground
Swampert Mega
Swampert
Ground
0270 Lotad Lotad Grass
0271 Lombre Lombre Grass
0272 Ludicolo Ludicolo Grass
0278 Wingull Wingull Flying
0279 Pelipper Pelipper Flying
0318 Carvanha Carvanha Dark
0319 Sharpedo Sharpedo Dark
Sharpedo Mega
Sharpedo
Dark
0339 Barboach Barboach Ground
0340 Whiscash Whiscash Ground
0342 Crawdaunt Crawdaunt Dark
0369 Relicanth Relicanth Rock
0395 Empoleon Empoleon Steel
0423 Gastrodon West Sea
Gastrodon
Ground
Gastrodon East Sea
Gastrodon
Ground
0458 Mantyke Mantyke Flying
0484 Palkia Palkia Dragon
Palkia Palkia
Origin Forme
Dragon
0503 Samurott Samurott
Hisuian Form
Dark
0536 Palpitoad Palpitoad Ground
0537 Seismitoad Seismitoad Ground
0564 Tirtouga Tirtouga Rock
0565 Carracosta Carracosta Rock
0580 Ducklett Ducklett Flying
0581 Swanna Swanna Flying
0592 Frillish Frillish Ghost
0593 Jellicent Jellicent Ghost
0647 Keldeo Keldeo
Ordinary Form
Fighting
Keldeo Keldeo
Resolute Form
Fighting
0658 Greninja Greninja Dark
Greninja Ash-
Greninja
Dark
0730 Primarina Primarina Fairy
0751 Dewpider Dewpider Bug
0752 Araquanid Araquanid Bug
0779 Bruxish Bruxish Psychic
0788 Tapu Fini Tapu Fini Fairy
0834 Drednaw Drednaw Rock
Drednaw Gigantamax
Drednaw
Rock
0882 Dracovish Dracovish Dragon
0883 Arctovish Arctovish Ice
0902 Basculegion Basculegion Ghost
0914 Quaquaval Quaquaval Fighting
0976 Veluza Veluza Psychic
1009 Walking Wake Walking Wake Dragon

Secondary Water-type Pokémon

# Name Type 1 Type 2
0128 Tauros Tauros
Paldean Form
(Aqua Breed)
Fighting
0138 Omanyte Omanyte Rock
0139 Omastar Omastar Rock
0140 Kabuto Kabuto Rock
0141 Kabutops Kabutops Rock
0283 Surskit Surskit Bug
0363 Spheal Spheal Ice
0364 Sealeo Sealeo Ice
0365 Walrein Walrein Ice
0400 Bibarel Bibarel Normal
0479 Rotom Wash
Rotom(V+)
Electric
0688 Binacle Binacle Rock
0689 Barbaracle Barbaracle Rock
0690 Skrelp Skrelp Poison
0721 Volcanion Volcanion Fire
0747 Mareanie Mareanie Poison
0748 Toxapex Toxapex Poison
0767 Wimpod Wimpod Bug
0768 Golisopod Golisopod Bug
0845 Cramorant Cramorant Flying
Cramorant Gulping
Cramorant
Flying
Cramorant Gorging
Cramorant
Flying
0892 Urshifu Urshifu
Rapid Strike Style
Fighting
Urshifu Gigantamax
Urshifu
Rapid Strike Style
Fighting
0978 Tatsugiri Tatsugiri
Curly Form
Dragon
Tatsugiri Tatsugiri
Droopy Form
Dragon
Tatsugiri Tatsugiri
Stretchy Form
Dragon
0991 Iron Bundle Iron Bundle Ice
1017 Ogerpon Ogerpon
Wellspring Mask
Grass

Unique Terastallized states

# Name Base types
1017 Ogerpon
Wellspring Mask
(Terastallized state)
Grass

Changed types

These Water-type Pokémon have had their types changed.

# Name Original types New types
0183 Marill Marill Gen II-V Gen VI+ Fairy
0184 Azumarill Azumarill Gen II-V Gen VI+ Fairy
0479 Rotom Wash
Rotom
Gen IV Electric Ghost Gen V+ Electric

Moves

As of Generation IX, there are 53 Water-type moves, which makes up 5.67% of all moves (excluding those that are Water-type only under certain circumstances), causing it to tie with Dark as the 5th most common type among moves, after Fighting and before Electric.

Prior to changes in Generation IV, all damaging Water-type moves were special, but they may now also be physical depending on the attack.

Gen Move Category Contest Power Accuracy PP Range Description
IX Aqua Cutter Physical 70 100% 20 (max 32)
     
     
Normal
The user expels pressurized water to cut at the target like a blade. This move has a heightened chance of landing a critical hit.
IV Aqua Jet Physical Cool 40 100% 20 (max 32)
     
     
Normal
The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
IV Aqua Ring Status Beautiful % 20 (max 32)
     
     
Self
The user envelops itself in a veil made of water. It regains some HP every turn.
IX Aqua Step Physical 80 100% 10 (max 16)
     
     
Normal
The user toys with the target and attacks it using light and fluid dance steps. This also boosts the user's Speed stat.
IV Aqua Tail Physical Beautiful 90 90% 10 (max 16)
     
     
Normal
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
VII Bouncy Bubble Special 60 100% 20 (max 32)
     
     
Normal
The user attacks by shooting water bubbles at the target. It then absorbs water and restores its HP by half the damage taken by the target.
IV Brine Special Tough 65 100% 10 (max 16)
     
     
Normal
This move's power is doubled if the target's HP is at half or less.
I Bubble Special Cute 40 100% 30 (max 48)
     
     
Many Others
A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stat.
I Bubble Beam Special Beautiful 65 100% 20 (max 32)
     
     
Normal
A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat.
IX Chilling Water Special 50 100% 20 (max 32)
     
     
Normal
The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
I Clamp Physical Tough 35 85% 15 (max 24)
     
     
Normal
The target is clamped and squeezed by the user's very thick and sturdy shell for four to five turns.
I Crabhammer Physical Tough 100 90% 10 (max 16)
     
     
Normal
The target is hammered with a large pincer. This move has a heightened chance of landing a critical hit.
III Dive Physical Beautiful 80 100% 10 (max 16)
     
     
Normal
The user dives on the first turn, then floats up and attacks on the next turn.
VIII Fishious Rend Physical 85 100% 10 (max 16)
     
     
Normal
The user rends the target with its hard gills. This move's power is doubled if the user moves before the target.
VIII Flip Turn Physical 60 100% 20 (max 32)
     
     
Normal
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
VIII G-Max Cannonade Physical % 3 (max 4)
     
     
1 Other
A Water-type attack that Gigantamax Blastoise use. This move continues to deal damage to opponents for four turns.
VIII G-Max Cannonade Special % 3 (max 4)
     
     
1 Other
A Water-type attack that Gigantamax Blastoise use. This move continues to deal damage to opponents for four turns.
VIII G-Max Foam Burst Physical % 3 (max 4)
     
     
1 Other
A Water-type attack that Gigantamax Kingler use. This move harshly lowers the Speed of opponents.
VIII G-Max Foam Burst Special % 3 (max 4)
     
     
1 Other
A Water-type attack that Gigantamax Kingler use. This move harshly lowers the Speed of opponents.
VIII G-Max Hydrosnipe Physical 160 % 3 (max 4)
     
     
1 Other
A Water-type attack that Gigantamax Inteleon use. This move can be used on the target regardless of its Abilities.
VIII G-Max Hydrosnipe Special 160 % 3 (max 4)
     
     
1 Other
A Water-type attack that Gigantamax Inteleon use. This move can be used on the target regardless of its Abilities.
VIII G-Max Rapid Flow Physical % 3 (max 4)
     
     
1 Other
A Water-type attack that Gigantamax Urshifu use. This rapid-strike move can ignore Max Guard.
VIII G-Max Rapid Flow Special % 3 (max 4)
     
     
1 Other
A Water-type attack that Gigantamax Urshifu use. This rapid-strike move can ignore Max Guard.
VIII G-Max Stonesurge Physical % 3 (max 4)
     
     
1 Other
A Water-type attack that Gigantamax Drednaw use. This move scatters sharp rocks around the field.
VIII G-Max Stonesurge Special % 3 (max 4)
     
     
1 Other
A Water-type attack that Gigantamax Drednaw use. This move scatters sharp rocks around the field.
III Hydro Cannon Special Beautiful 150 90% 5 (max 8)
     
     
Normal
The target is hit with a watery blast. The user can't move on the next turn.
I Hydro Pump Special Beautiful 110 80% 5 (max 8)
     
     
Normal
The target is blasted by a huge volume of water launched under great pressure.
IX Hydro Steam Special 80 100% 15 (max 24)
     
     
Normal
The user blasts the target with boiling-hot water. This move's power is not lowered in harsh sunlight but rather boosted by 50 percent.
VII Hydro Vortex Physical % 1 (max 1)
     
     
Normal
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
VII Hydro Vortex Special % 1 (max 1)
     
     
Normal
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
IX Jet Punch Physical 60 100% 15 (max 24)
     
     
Normal
The user summons a torrent around its fist and punches at blinding speed. This move always goes first.
VIII Life Dew Status % 10 (max 16)
     
     
Your Party
The user scatters mysterious water around and restores the HP of itself and its ally Pokémon currently in the battle.
VII Liquidation Physical 85 100% 10 (max 16)
     
     
Normal
The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
VIII Max Geyser Physical % 3 (max 4)
     
     
1 Other
This is a Water-type attack Dynamax Pokémon use. The user summons a heavy rain that falls for five turns.
VIII Max Geyser Special % 3 (max 4)
     
     
1 Other
This is a Water-type attack Dynamax Pokémon use. The user summons a heavy rain that falls for five turns.
III Muddy Water Special Tough 90 85% 10 (max 16)
     
     
Many Others
The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.
VII Oceanic Operetta Special 195 % 1 (max 1)
     
     
Normal
The user, Primarina, summons a massive amount of water using its Z-Power and attacks the target with full force.
II Octazooka Special Tough 65 85% 10 (max 16)
     
     
Normal
The user attacks by spraying ink in the target's face. This may also lower the target's accuracy.
VI Origin Pulse Special Beautiful 110 85% 10 (max 16)
     
     
Many Others
The user attacks opposing Pokémon with countless beams of light that glow a deep and brilliant blue.
II Rain Dance Status Beautiful % 5 (max 8)
     
     
Both Sides
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
V Razor Shell Physical Cool 75 95% 10 (max 16)
     
     
Normal
The user cuts the target with sharp shells to inflict damage. This may also lower the target's Defense stat.
V Scald Special Tough 80 100% 15 (max 24)
     
     
Normal
The user attacks by shooting boiling hot water at the target. This may also leave the target with a burn.
VIII Snipe Shot Special 80 100% 15 (max 24)
     
     
Normal
The user ignores the effects of opposing Pokémon's moves and Abilities that draw in moves, allowing this move to hit the chosen target.
V Soak Status Cute 100% 20 (max 32)
     
     
Normal
The user shoots a torrent of water that changes the target's type to Water.
VII Sparkling Aria Special 90 100% 10 (max 16)
     
     
All Others
The user bursts into song, emitting many bubbles. Any Pokémon suffering from a burn will be cured by the touch of these bubbles.
VII Splishy Splash Special 90 100% 15 (max 24)
     
     
Many Others
The user charges a huge wave with electricity and hits the opposing Pokémon with the wave. This may also leave the opposing Pokémon with paralysis.
VI Steam Eruption Special Beautiful 110 95% 5 (max 8)
     
     
Normal
The user immerses the target in superheated steam. This may also leave the target with a burn.
I Surf Special Beautiful 90 100% 15 (max 24)
     
     
All Others
The user attacks everything around it by swamping its surroundings with a giant wave.
VIII Surging Strikes Physical 25 100% 5 (max 8)
     
     
Normal
The user, having mastered the Water style, strikes the target with a flowing motion three times in a row. This move always lands a critical hit.
IX Triple Dive Physical 30 95% 10 (max 16)
     
     
Normal
The user performs a perfectly timed triple dive, hitting the target with splashes of water three times in a row.
I Water Gun Special Cute 40 100% 25 (max 40)
     
     
Normal
The target is blasted with a forceful shot of water.
V Water Pledge Special Beautiful 80 100% 10 (max 16)
     
     
Normal
A column of water hits the target. When used with its fire counterpart, this move's power is boosted and a rainbow appears.
III Water Pulse Special Beautiful 60 100% 20 (max 32)
     
     
Normal (long-range)
The user attacks the target with a pulsing blast of water. This may also confuse the target.
VI Water Shuriken Special Cool 15 100% 20 (max 32)
     
     
Normal
The user hits the target with throwing stars two to five times in a row. This move always goes first.
III Water Sport Status Cute % 15 (max 24)
     
     
Both Sides
The user soaks the battlefield with water. This weakens Fire-type moves for five turns.
III Water Spout Special Beautiful 150 100% 5 (max 8)
     
     
Many Others
The user spouts water to damage opposing Pokémon. The lower the user's HP, the lower the move's power.
I Waterfall Physical Tough 80 100% 15 (max 24)
     
     
Normal
The user charges at the target and may make it flinch.
VIII Wave Crash Physical 120 100% 10 (max 16)
     
     
Normal
The user shrouds itself in water and slams into the target with its whole body to inflict damage. This also damages the user quite a lot.
II Whirlpool Special Beautiful 35 85% 15 (max 24)
     
     
Normal
The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns.
I Withdraw Status Cute % 40 (max 64)
     
     
Self
The user withdraws its body into its hard shell, boosting its Defense stat.
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left.

Abilities

Interacting with the Water type

A Pokémon with Protean or Libero will become a Water-type Pokémon if it uses a Water-type move. A Pokémon with Color Change, Imposter, Forecast, RKS System, or Multitype will become a Water-type Pokémon if (respectively) it is hit with a Water-type move, is sent out against a Water-type opponent, if the weather is rainy, if it is holding a Water Memory, or if it is holding a Splash Plate or Waterium Z.

Gen Ability Description
VI Desolate Land The Pokémon changes the weather to nullify Water-type attacks.
IV Dry Skin Restores the Pokémon's HP in rain or when it is hit by Water-type moves. Reduces HP in harsh sunlight, and increases the damage received from Fire-type moves.
VII Liquid Voice Sound-based moves become Water-type moves.
VIII Steam Engine Boosts the Speed stat drastically when the Pokémon is hit by a Fire- or Water-type move.
IV Storm Drain The Pokémon draws in all Water-type moves. Instead of taking damage from them, its Sp. Atk stat is boosted.
III Torrent Powers up Water-type moves when the Pokémon's HP is low.
III Water Absorb If hit by a Water-type move, the Pokémon has its HP restored instead of taking damage.
VII Water Bubble Lowers the power of Fire-type moves that hit the Pokémon and prevents it from being burned.*
VII Water Compaction Boosts the Defense stat sharply when the Pokémon is hit by a Water-type move.
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual Ability's page.

Exclusive Abilities

Only Water-type Pokémon have these Abilities. This does not include signature Abilities.

Gen Ability Description
III Drizzle The Pokémon makes it rain when it enters a battle.
VI Mega Launcher Powers up pulse moves.
III Torrent Powers up Water-type moves when the Pokémon's HP is low.
III Water Veil The Pokémon's water veil prevents it from being burned.
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual Ability's page.

Items

Name Description
Absorb Bulb Absorb Bulb An item to be held by a Pokémon. This single-use bulb boosts the Sp. Atk stat if the holder is damaged by a Water-type attack.
Douse Drive A cassette to be held by Genesect. It changes Genesect's Techno Blast move so it becomes Water type.
Luminous Moss Luminous Moss An item to be held by a Pokémon. This single-use luminous moss boosts the Sp. Def stat if the holder is damaged by a Water-type move.
Lustrous Orb Lustrous Orb A beautifully shining gem to be held by Palkia. It boosts the power of Palkia’s Dragon- and Water-type moves.
Mystic Water Mystic Water An item to be held by a Pokémon. This teardrop-shaped gem boosts the power of the holder's Water-type moves.
Net Ball Net Ball A somewhat different Poké Ball that is more effective when catching Water- or Bug-type Pokémon.
Passho Berry Passho Berry If a Pokémon holding this Berry is hit with a supereffective Water-type move, the power of that move will be weakened.
Sea Incense Sea Incense An item to be held by a Pokémon. This incense has a curious aroma that boosts the power of Water-type moves.
Splash Plate Splash Plate An item to be held by a Pokémon. This stone tablet is imbued with the essence of water and boosts the power of the holder’s Water-type moves.
Water Gem A gem with an essence of water. When held, it strengthens the power of a Water-type move one time.
Water Memory A memory disc that contains Water-type data. It changes the type of the holder if held by a certain species of Pokémon.
Water Tera Shard Water Tera Shard On rare occasions, these shards form when a Tera Pokémon falls in battle and its Tera Jewel shatters.
Waterium Z This is a crystallized form of Z-Power. It upgrades Water-type moves to Z-Moves.
Wave Incense Wave Incense An item to be held by a Pokémon. This incense has a curious aroma that boosts the power of Water-type moves.
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual item's page.

Cram-o-matic

Name
Big Pearl Big Pearl
Blue Apricorn Blue Apricorn
Chesto Berry Chesto Berry
Damp Rock Damp Rock
Fossilized Fish Fossilized Fish
Pearl Pearl
Pearl String Pearl String
Prism Scale Prism Scale
Shell Bell Shell Bell
Throat Spray Throat Spray
Water Stone Water Stone

Notable Water-type Trainers

Main article: Category:Water-type Trainers
Gen Trainer Title Location
I
Misty
Gym Leader Cerulean Gym
III
Wallace
Gym LeaderRSORAS
ChampionE
SootopolitanORAS
Coordinator
Sootopolis GymRSORAS
Hoenn Pokémon LeagueE
III
JuanE
Gym Leader Sootopolis Gym
IV
Crasher Wake
Gym Leader Pastoria Gym
V
Cress
Gym LeaderBW
Pokémon TrainerB2W2
Striaton GymBW
Striaton RestaurantB2W2
V
MarlonB2W2
Gym Leader Humilau Gym
VI
Siebold
Elite Four Kalos Pokémon League
VII
Lana
Captain Brooklet Hill
VIII
Nessa
Gym Leader Hulbury Stadium
IX
Kofu
Gym Leader Cascarrafa Gym

Icons

Core series

Icon from
Pokémon Ruby, Sapphire, and Emerald
Icon from
Pokémon FireRed and LeafGreen
Icon from
Generation IV
Pokédex icon from
Generation IV
Icon from
Generation V
Icon from
Generation VI
Icon from
Pokémon Sun, Moon, Ultra Sun and Ultra Moon
Icon from
Let's Go, Pikachu!; Let's Go, Eevee!
Icon from
Pokémon Sword and Shield
Symbol icon from
Let's Go, Pikachu!; Let's Go, Eevee!; Sword, Shield and HOME (Gen VIII)
Icon from
Pokémon Brilliant Diamond and Shining Pearl
Symbol icon from
Pokémon Brilliant Diamond, Shining Pearl, Scarlet and Violet, and HOME (Gen IX)
Icon from
Pokémon Legends: Arceus
Symbol icon from
Pokémon Legends: Arceus
Icon from
Pokémon Scarlet and Violet
Tera icon from
Pokémon Scarlet and Violet
Tera symbol icon from
Pokémon Scarlet and Violet

Side series

Icon from
Pokémon Stadium
Icon from
Pokémon Stadium 2
Icon from
Pokémon Box Ruby & Sapphire
Icon from
Pokémon Colosseum
Icon from
Pokémon XD: Gale of Darkness
Icon from
Pokémon Battle Revolution

Spin-off games

Symbol icon from
Pokémon Ranger
Symbol icon from
Pokémon Battrio
Symbol icon from
Pokémon Tretta
Symbol icon from
Pokémon GO
Symbol icon from
Pokémon Rumble Rush
Symbol icon from
Pokémon Masters EX
Symbol icon from
Pokémon Mystery Dungeon: Rescue Team DX
Symbol icon from
Pokémon Mezastar
Symbol icon from
New Pokémon Snap
Symbol icon from
Pokémon Sleep

Statistical averages

Overall

Stat
HP: 72.44
Attack: 78.41
Defense: 76.17
Sp.Atk: 75.68
Sp.Def: 72.24
Speed: 69.34
Total: 444.28


Fully evolved

Stat
HP: 86.10
Attack: 93.86
Defense: 90.19
Sp.Atk: 89.52
Sp.Def: 86.35
Speed: 77.94
Total: 523.96


In spin-off games

Pokémon Sleep

Unlike in the core series games, in Pokémon Sleep, each Pokémon can only have one type, which determines the kind of Berry that the Pokémon will gather for Snorlax to feed on. Water-type Pokémon will gather Oran Berries, and typically have the Slumbering sleep type.

The following is a list of Water-type Pokémon in Pokémon Sleep.

# Pokémon Name Sleep type
0007 Squirtle Squirtle Slumbering
0008 Wartortle Wartortle Slumbering
0009 Blastoise Blastoise Slumbering
0054 Psyduck Psyduck Dozing
0055 Golduck Golduck Slumbering
0079 Slowpoke Slowpoke Snoozing
0080 Slowbro Slowbro Snoozing
0134 Vaporeon Vaporeon Slumbering
0158 Totodile Totodile Slumbering
0159 Croconaw Croconaw Slumbering
0160 Feraligatr Feraligatr Slumbering
0194 Wooper Wooper Slumbering
0195 Quagsire Quagsire Slumbering
0199 Slowking Slowking Snoozing
0245 Suicune Suicune Slumbering
0258 Mudkip Mudkip Slumbering
0912 Quaxly Quaxly Slumbering
0913 Quaxwell Quaxwell Slumbering

In the TCG

Main article: Water (TCG)

Due to the decreased amount of types in the TCG, Water generally adopts all Ice-type Pokémon under its typing.

Similar to the games, Water-type Pokémon in the TCG are generally weak to Grass and Lightning with no resistances. Water-type Pokémon are strong against Fighting and Fire Pokémon, whilst Grass Pokémon and some Colorless Pokémon can resist this type.

Trivia

  • Generation I introduced the most Water-type Pokémon of any generation, with 32, and Generation VI introduced the fewest Water-type Pokémon, with nine.
  • Generation VIII introduced the most Water-type moves of any generation, with twelve, and Generation II and VI introduced the fewest Water-type moves with three.
  • Generation II is the only generation to have not introduced a Water-type specialist.
  • Starting in Generation II, Water has the most Pokémon with a specific type.
  • Out of every type, Water has the most Gym Leaders, at eight.
  • The Water type has the most Pokémon that evolve via trading, at six.
  • The Water type has the most Gigantamax forms of all types, at six, as well as the most G-Max Moves, at five.
  • Out of the usual three first partner Pokémon types, Water is the only one to have all of its members — including their respective Evolutions — be listed as the same color, namely blue.
  • Junichi Masuda has stated that Water is his favorite type.[1]
  • Prior to Generation VI, the Water type was the only type that dealt neutral damage to Electric/Steel-type Pokémon.

References

In other languages

Language Title
Japanese みず (水) Mizu
Chinese Cantonese Séui
Mandarin Shuǐ
Czech Vodní
Danish Vand
Dutch Water
Finnish Vesi
French Eau
German Wasser
Greek Νερού Nerou
Hebrew מים Mayim
Hindi वॉटर Water
पानी Paanee*
जल Jal
Hungarian Víz
Icelandic Vatn
Indonesian Air
Italian Acqua
Korean Mul
Malaysian Air
Norwegian Vann
Polish Wodny
Portuguese Brazil Água
Aquático
Portugal Água
Romanian Apă
Russian Вода Voda
Spanish Agua
Swedish Vatten
Thai น้ำ Nam
Turkish Su
Vietnamese Nước