Z-Move

Artwork of a Pikachu using a Z-Move

A Z-Move (Japanese: (ゼット)ワザ Z-Move) is a special type of move introduced in Generation VII, in which a Trainer and their Pokémon's wishes combine to unleash an attack comprising the full power of both. Z-Moves require one of several available Z-Crystals and a Z-RingSM or Z-Power RingUSUM to channel Z-Power through.

Z-Moves made their only core series appearances in Pokémon Sun, Moon, Ultra Sun, and Ultra Moon, rendering them no longer present in the core series as of Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!; they still appear in some spin-off games, however, such as Pokémon Masters EX.

Etymology

Books found within the Malie Library mention that the letter Z comes from the word Zenith (Japanese: ゼンリョク/全力(ぜんりょく), zenryoku[1] "full power/force"). As the word, zenith, means to be at the highest or fullest, the name may literally mean "strongest move".

Internal data in the games refer to Z-Move as ZenryokuWaza, which literally means "full-powered move".

In the core series games

Z-Moves are very powerful, but they can only be used once per battle, unless Z-Rotom Power is used.

There are three different kinds of Z-Moves: Z-Moves which can be used by any Pokémon, with one Z-Move for each of the 18 types; status moves that have been turned into Z-Moves by one of the 18 type-specific Z-Crystals; and Z-Moves that can only be used by specific Pokémon. The Z-Move that a Pokémon can perform depends on the Z-Crystal it holds. There are 18 different Z-Crystals that correspond to each of the 18 types, and several others that correspond to specific Pokémon. Z-Moves work by powering up one of the Pokémon's normal moves, so the Pokémon must also know an appropriate move. For the type-related Z-Crystals, the Pokémon must know a move of the same type as the Z-Crystal it is holding. For the Pokémon-specific Z-Crystals, the move required differs for each Pokémon.

A Pokémon can only use a Z-Move if its Trainer is wearing a Z-RingSM or Z-Power RingUSUM and has the same Z-Crystal the Pokémon is holding. Mega Evolved and Pokémon under Primal Reversion Pokémon cannot use Z-Moves, even when holding an appropriate Z-Crystal (such as after Transform).

History

Main article: Z-Power

The origins of Z-Power, and by extension, Z-Moves, are largely shrouded in mystery. However, information by Professor Kukui and Professor Burnet indicate that Z-Power may be related to the energy produced by Ultra Wormholes.[2] In Pokémon Ultra Sun and Ultra Moon, the Ultra Recon Squad reveal that the Z-Power that surrounds the user and their Pokémon when using a Z-Move and the aura that surrounds Totem Pokémon are a result of Necrozma's light shining down on Alola long ago.[3]

Alolan legends found in the Malie Library also indicate that SolgaleoSUS/LunalaMUM gifted the Tapunium Z to the guardian deities after fighting against them. The letter Z found at the start of Z-Move, Z-Power, Z-Ring, and Z-Power Ring comes from the word Zenith, as the action of performing a Z-Move is done through a Trainer and their Pokémon combining their strength and vigor with one another.

Battle mechanics

When using a Z-Move in the games, a special cutscene plays, first showing the Trainer performing a certain pose, before shifting to the Pokémon surrounding itself with its Z-Power and executing the Z-Move. This cutscene cannot be deactivated, even if battle animations are turned off.

Z-Moves draw upon the PP of the Pokémon's original moves in order to execute, requiring and consuming PP upon use. When the Z-Move option is chosen in battle, a list of Z-Moves overlays the Pokémon's original list of moves, with each compatible move of the Pokémon's original moves overlain by a Z-Move option that draws upon that move.

Damaging Z-Moves derive their category (physical or special) and power from the base move. For example, a Gigavolt Havoc based on Nuzzle (with a power of 20) will have a power of 100 and be a physical move, while one based on Thunderbolt (with a power of 90) will have a power of 175 and be a special move. If the Pokémon knows more than one compatible move, it will be able to choose among different versions of the Z-Move with different stats, with the instance that has the highest power sparkling. Damaging Z-Moves do not inherit any other properties from the base move, so they have neutral priority and do not have the additional effects of the base move.

Exclusive Z-Moves can be used only by specific Pokémon, and require a specific move to be upgraded. They have a fixed category and power. Exclusive Z-Moves can be used by a Pokémon transformed into an appropriate species regardless of its original species, if it holds the corresponding Z-Crystal; if, however, the Pokémon who the move is exclusive to is transformed, it cannot use its own species' exclusive Z-Move unless it is transformed into another Pokémon of the same species.

Damaging Z-Moves bypass accuracy checks to always hit, unless the opponent is in the semi-invulnerable turn of a move such as Dig or Fly. Damaging Z-Moves cannot be fully protected against by protection moves (such as Protect and Spiky Shield), instead dealing 25% of the original damage. The types of damaging Z-Moves are unaffected by type-modifying Abilities (although status Z-Moves' types are). However, their types are affected by Ion Deluge (if the Z-Move would be Normal-type) and Electrify. A Z-Move based on Nature Power will become a damaging Z-Move of the corresponding type based on the terrain, rather than a Z-Status Move.

Z-Moves based on status moves are enhanced versions of the original moves, having a Z- prefixed to the start of the status move's name. While they have the effects of the original status move, the user usually also receives a Z-Power effect (Japanese: (ゼット)パワー効果(こうか) Z-Power effect), which is executed before the move itself. For example, Z-Splash also boosts the user's Attack by 3 stages, while Z-Parting Shot also restores the switch-in ally's HP by 100%. These effects are not affected by Contrary, Simple, or Heal Block.

If a status Z-Move misses, fails (including failure caused by heavy rain, extremely harsh sunlight, or strong winds), or is blocked by a protection move, it still applies its Z-Power effect. Status Z-Moves can be used without regard to the effects of Gravity, but Gravity will still cause them to fail after applying their Z-Power effect (e.g. Z-Magnet Rise will raise the user's evasion but then fail).

Additionally, when used as a Z-Move, most moves that call other moves convert the called move into its corresponding Z-Move, although status moves called this way do not get their Z-Power effect. Moves stolen by Z-Snatch, reflected by Z-Magic Coat, or instructed by Z-Instruct are not turned into Z-Moves.

Z-Moves may be used without regard to the effects of Taunt, Torment, Disable, Encore, Imprison, and Heal Block; however, the Pokémon never has an opportunity to select a Z-Move if it is forced to use Struggle (e.g. if it is affected by Taunt and only knows status moves). A Pokémon may still disobey even if commanded to use a Z-Move. Even if the target of Z-Heal Pulse or Z-Floral Healing is affected by Heal Block, that Pokémon's HP is restored.

Like any other move, Z-Moves can be redirected by effects such as Follow Me and Storm Drain. Z-Moves are affected normally by Powder and weather. Weather-changing moves turned into Z-Moves will disappear as usual during, but will apply their Z-Power effects regardless.

If a Pokémon uses a damaging Z-Move on a Pokémon with Cursed Body, that damaging Z-Move can be disabled (with no effect on the base move). However, if Cursed Body would disable a status Z-Move (such as Z-Nature Power), the base status move will be disabled.

Power

With the exceptions of Mega Drain (120), Weather Ball (160), Hex (160), V-create (220), Flying Press (170), and Core Enforcer (140), the powers of the type-specific damaging Z-Moves follow the following conversion table for base moves that have fixed powers and are not multistrike moves. Struggle has a power of 1 as a Z-Move in the game data, which does not follow this table, but it is not possible to turn Struggle into a Z-Move. Using a one-hit knockout move as the base move results in a Z-Move with a base power of 180.

Base move power Z-Move power
0-55 100
60-65 120
70-75 140
80-85 160
90-95 175
100 180
110 185
120-125 190
130 195
140+ 200

List of Z-Moves

For each type

Z-Move Type Pose Image Z-Crystal
Breakneck Blitz Normal Normalium
Normalium Z
All-Out Pummeling Fighting Fightinium
Fightinium Z
Supersonic Skystrike Flying Flyinium
Flyinium Z
Acid Downpour Poison Poisonium
Poisonium Z
Tectonic Rage Ground Groundium
Groundium Z
Continental Crush Rock Rockium
Rockium Z
Savage Spin-Out Bug Buginium
Buginium Z
Never-Ending Nightmare Ghost Ghostium
Ghostium Z
Corkscrew Crash Steel Steelium
Steelium Z
Inferno Overdrive Fire Firium
Firium Z
Hydro Vortex Water Waterium
Waterium Z
Bloom Doom Grass Grassium
Grassium Z
Gigavolt Havoc Electric Electrium
Electrium Z
Shattered Psyche Psychic Psychium
Psychium Z
Subzero Slammer Ice Icium
Icium Z
Devastating Drake Dragon Dragonium
Dragonium Z
Black Hole Eclipse Dark Darkinium
Darkinium Z
Twinkle Tackle Fairy Fairium
Fairium Z

For specific Pokémon

Introduced Z-Move Pokémon Required move Type Category Power Pose Image Z-Crystal
SM Catastropika Pikachu Volt Tackle Electric Physical 210 Pikanium Z
Pikanium Z
SM 10,000,000 Volt Thunderbolt Pikachu in a cap Thunderbolt Electric Special 195 Pikashunium Z
Pikashunium Z
SM Stoked Sparksurfer Alolan Raichu Thunderbolt Electric Special 175 Aloraichium Z
Aloraichium Z
SM Extreme Evoboost Eevee Last Resort Normal Status Eevium Z
Eevium Z
SM Pulverizing Pancake Snorlax Giga Impact Normal Physical 210 Snorlium Z
Snorlium Z
SM Genesis Supernova Mew Psychic Psychic Special 185 Mewnium Z
Mewnium Z
SM Sinister Arrow Raid Decidueye Spirit Shackle Ghost Physical 180 Decidium Z
Decidium Z
SM Malicious Moonsault Incineroar Darkest Lariat Dark Physical 180 Incinium Z
Incinium Z
SM Oceanic Operetta Primarina Sparkling Aria Water Special 195 Primarium Z
Primarium Z
USUM Splintered Stormshards Lycanroc Stone Edge Rock Physical 190 Lycanium Z
Lycanium Z
USUM Let's Snuggle Forever Mimikyu Play Rough Fairy Physical 190 Mimikium Z
Mimikium Z
USUM Clangorous Soulblaze Kommo-o Clanging Scales Dragon Special 185 Kommonium Z
Kommonium Z
SM Guardian of Alola Guardian deities Nature's Madness Fairy Special Tapunium Z
Tapunium Z
USUM Searing Sunraze Smash Solgaleo
Dusk Mane Necrozma
Sunsteel Strike Steel Physical 200 Solganium Z
Solganium Z
USUM Menacing Moonraze Maelstrom Lunala
Dawn Wings Necrozma
Moongeist Beam Ghost Special 200 Lunalium Z
Lunalium Z
USUM Light That Burns the Sky Ultra Necrozma Photon Geyser Psychic Special 200 Ultranecrozium Z
Ultranecrozium Z
SM Soul-Stealing 7-Star Strike Marshadow Spectral Thief Ghost Physical 195 Marshadium Z
Marshadium Z

Z-Power effects of status moves

Move Type Z-Power Effect Detail
Swords Dance  Normal  Reset Stats Resets user's lowered stats
Whirlwind  Normal  Special Defense ↑ Raises Special Defense by 1 stage
Sand Attack  Ground  Evasiveness ↑ Raises evasiveness by 1 stage
Tail Whip  Normal  Attack ↑ Raises Attack by 1 stage
Leer  Normal  Attack ↑ Raises Attack by 1 stage
Growl  Normal  Defense ↑ Raises Defense by 1 stage
Roar  Normal  Defense ↑ Raises Defense by 1 stage
Sing  Normal  Speed ↑ Raises Speed by 1 stage
Supersonic  Normal  Speed ↑ Raises Speed by 1 stage
Disable  Normal  Reset Stats Resets user's lowered stats
Mist  Ice  Restores HP Fully restores user's HP
Leech Seed  Grass  Reset Stats Resets user's lowered stats
Growth  Normal  Special Attack ↑ Raises Special Attack by 1 stage
Poison Powder  Poison  Defense ↑ Raises Defense by 1 stage
Stun Spore  Grass  Special Defense ↑ Raises Special Defense by 1 stage
Sleep Powder  Grass  Speed ↑ Raises Speed by 1 stage
String Shot  Bug  Speed ↑ Raises Speed by 1 stage
Thunder Wave  Electric  Special Defense ↑ Raises Special Defense by 1 stage
Toxic  Poison  Defense ↑ Raises Defense by 1 stage
Hypnosis  Psychic  Speed ↑ Raises Speed by 1 stage
Meditate  Psychic  Attack ↑ Raises Attack by 1 stage
Agility  Psychic  Reset Stats Resets user's lowered stats
Teleport  Psychic  Restores HP Fully restores user's HP
Mimic  Normal  Accuracy ↑ Raises accuracy by 1 stage
Screech  Normal  Attack ↑ Raises Attack by 1 stage
Double Team  Normal  Reset Stats Resets user's lowered stats
Recover  Normal  Reset Stats Resets user's lowered stats
Harden  Normal  Defense ↑ Raises Defense by 1 stage
Minimize  Normal  Reset Stats Resets user's lowered stats
Smokescreen  Normal  Evasiveness ↑ Raises evasiveness by 1 stage
Confuse Ray  Ghost  Special Attack ↑ Raises Special Attack by 1 stage
Withdraw  Water  Defense ↑ Raises Defense by 1 stage
Defense Curl  Normal  Accuracy ↑ Raises accuracy by 1 stage
Barrier  Psychic  Reset Stats Resets user's lowered stats
Light Screen  Psychic  Special Defense ↑ Raises Special Defense by 1 stage
Haze  Ice  Restores HP Fully restores user's HP
Reflect  Psychic  Defense ↑ Raises Defense by 1 stage
Focus Energy  Normal  Accuracy ↑ Raises accuracy by 1 stage
Metronome  Normal  None Calls a Z-move
Mirror Move  Flying  Attack ↑↑ Raises Attack by 2 stages, calls a Z-move
Amnesia  Psychic  Reset Stats Resets user's lowered stats
Kinesis  Psychic  Evasiveness ↑ Raises evasiveness by 1 stage
Soft-Boiled  Normal  Reset Stats Resets user's lowered stats
Glare  Normal  Special Defense ↑ Raises Special Defense by 1 stage
Poison Gas  Poison  Defense ↑ Raises Defense by 1 stage
Lovely Kiss  Normal  Speed ↑ Raises Speed by 1 stage
Transform  Normal  Restores HP Fully restores user's HP
Spore  Grass  Reset Stats Resets user's lowered stats
Flash  Normal  Evasiveness ↑ Raises evasiveness by 1 stage
Splash  Normal  Attack ↑↑↑ Raises Attack by 3 stages
Acid Armor  Poison  Reset Stats Resets user's lowered stats
Rest  Psychic  Reset Stats Resets user's lowered stats
Sharpen  Normal  Attack ↑ Raises Attack by 1 stage
Conversion  Normal  Stats ↑ Raises Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stage
Substitute  Normal  Reset Stats Resets user's lowered stats
Sketch  Normal  Stats ↑ Raises Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stage
Spider Web  Bug  Defense ↑ Raises Defense by 1 stage
Mind Reader  Normal  Special Attack ↑ Raises Special Attack by 1 stage
Nightmare  Ghost  Special Attack ↑ Raises Special Attack by 1 stage
Curse  Ghost  Changes depending on the type Fully restores user's HP (Ghost-type)
Raises Attack by 1 stage (non Ghost-type)
Conversion 2  Normal  Restores HP Fully restores user's HP
Cotton Spore  Grass  Reset Stats Resets user's lowered stats
Spite  Ghost  Restores HP Fully restores user's HP
Protect  Normal  Reset Stats Resets user's lowered stats
Scary Face  Normal  Speed ↑ Raises Speed by 1 stage
Sweet Kiss  Fairy  Special Attack ↑ Raises Special Attack by 1 stage
Belly Drum  Normal  Restores HP Fully restores user's HP
Spikes  Ground  Defense ↑ Raises Defense by 1 stage
Foresight  Normal  Boosts critical-hit ratio Boosts critical-hit ratio by 2 stages
Destiny Bond  Ghost  Center of attention User becomes center of attention
Perish Song  Normal  Reset Stats Resets user's lowered stats
Detect  Fighting  Evasiveness ↑ Raises evasiveness by 1 stage
Lock-On  Normal  Speed ↑ Raises Speed by 1 stage
Sandstorm  Rock  Speed ↑ Raises Speed by 1 stage
Endure  Normal  Reset Stats Resets user's lowered stats
Charm  Fairy  Defense ↑ Raises Defense by 1 stage
Swagger  Normal  Reset Stats Resets user's lowered stats
Milk Drink  Normal  Reset Stats Resets user's lowered stats
Mean Look  Normal  Special Defense ↑ Raises Special Defense by 1 stage
Attract  Normal  Reset Stats Resets user's lowered stats
Sleep Talk  Normal  Boosts critical-hit ratio Boosts critical-hit ratio by 2 stages, calls a Z-move
Heal Bell  Normal  Restores HP Fully restores user's HP
Safeguard  Normal  Speed ↑ Raises Speed by 1 stage
Pain Split  Normal  Defense ↑ Raises Defense by 1 stage
Baton Pass  Normal  Reset Stats Resets user's lowered stats
Encore  Normal  Speed ↑ Raises Speed by 1 stage
Sweet Scent  Normal  Accuracy ↑ Raises accuracy by 1 stage
Morning Sun  Normal  Reset Stats Resets user's lowered stats
Synthesis  Grass  Reset Stats Resets user's lowered stats
Moonlight  Fairy  Reset Stats Resets user's lowered stats
Rain Dance  Water  Speed ↑ Raises Speed by 1 stage
Sunny Day  Fire  Speed ↑ Raises Speed by 1 stage
Psych Up  Normal  Restores HP Fully restores user's HP
Stockpile  Normal  Restores HP Fully restores user's HP
Swallow  Normal  Reset Stats Resets user's lowered stats
Hail  Ice  Speed ↑ Raises Speed by 1 stage
Torment  Dark  Defense ↑ Raises Defense by 1 stage
Flatter  Dark  Special Defense ↑ Raises Special Defense by 1 stage
Will-O-Wisp  Fire  Attack ↑ Raises Attack by 1 stage
Memento  Dark  Restores replacement’s HP Fully restores switched-in ally's HP*
Follow Me  Normal  Reset Stats Resets user's lowered stats
Nature Power  Normal  None Calls a Z-move
Charge  Electric  Special Defense ↑ Raises Special Defense by 1 stage
Taunt  Dark  Attack ↑ Raises Attack by 1 stage
Helping Hand  Normal  Reset Stats Resets user's lowered stats
Trick  Psychic  Speed ↑↑ Raises Speed by 2 stages
Role Play  Psychic  Speed ↑ Raises Speed by 1 stage
Wish  Normal  Special Defense ↑ Raises Special Defense by 1 stage
Assist  Normal  None Calls a Z-move
Ingrain  Grass  Special Defense ↑ Raises Special Defense by 1 stage
Magic Coat  Psychic  Special Defense ↑↑ Raises Special Defense by 2 stages
Recycle  Normal  Speed ↑↑ Raises Speed by 2 stages
Yawn  Normal  Speed ↑ Raises Speed by 1 stage
Skill Swap  Psychic  Speed ↑ Raises Speed by 1 stage
Imprison  Psychic  Special Defense ↑↑ Raises Special Defense by 2 stages
Refresh  Normal  Restores HP Fully restores user's HP
Grudge  Ghost  Center of attention User becomes center of attention
Snatch  Dark  Speed ↑↑ Raises Speed by 2 stages
Camouflage  Normal  Evasiveness ↑ Raises evasiveness by 1 stage
Tail Glow  Bug  Reset Stats Resets user's lowered stats
Feather Dance  Flying  Defense ↑ Raises Defense by 1 stage
Teeter Dance  Normal  Special Attack ↑ Raises Special Attack by 1 stage
Mud Sport  Ground  Special Defense ↑ Raises Special Defense by 1 stage
Slack Off  Normal  Reset Stats Resets user's lowered stats
Aromatherapy  Grass  Restores HP Fully restores user's HP
Fake Tears  Dark  Special Attack ↑ Raises Special Attack by 1 stage
Odor Sleuth  Normal  Attack ↑ Raises Attack by 1 stage
Metal Sound  Steel  Special Attack ↑ Raises Special Attack by 1 stage
Grass Whistle  Grass  Speed ↑ Raises Speed by 1 stage
Tickle  Normal  Defense ↑ Raises Defense by 1 stage
Cosmic Power  Psychic  Special Defense ↑ Raises Special Defense by 1 stage
Iron Defense  Steel  Reset Stats Resets user's lowered stats
Block  Normal  Defense ↑ Raises Defense by 1 stage
Howl  Normal  Attack ↑ Raises Attack by 1 stage
Bulk Up  Fighting  Attack ↑ Raises Attack by 1 stage
Water Sport  Water  Special Defense ↑ Raises Special Defense by 1 stage
Calm Mind  Psychic  Reset Stats Resets user's lowered stats
Dragon Dance  Dragon  Reset Stats Resets user's lowered stats
Roost  Flying  Reset Stats Resets user's lowered stats
Gravity  Psychic  Special Attack ↑ Raises Special Attack by 1 stage
Miracle Eye  Psychic  Special Attack ↑ Raises Special Attack by 1 stage
Healing Wish  Psychic  None None
Tailwind  Flying  Boosts critical-hit ratio Boosts critical-hit ratio by 2 stages
Acupressure  Normal  Boosts critical-hit ratio Boosts critical-hit ratio by 2 stages
Embargo  Dark  Special Attack ↑ Raises Special Attack by 1 stage
Psycho Shift  Psychic  Special Attack ↑↑ Raises Special Attack by 2 stages
Heal Block  Psychic  Special Attack ↑↑ Raises Special Attack by 2 stages
Power Trick  Psychic  Attack ↑ Raises Attack by 1 stage
Gastro Acid  Poison  Speed ↑ Raises Speed by 1 stage
Lucky Chant  Normal  Evasiveness ↑ Raises evasiveness by 1 stage
Me First  Normal  Speed ↑↑ Raises Speed by 2 stages, calls a Z-move
Copycat  Normal  Accuracy ↑ Raises accuracy by 1 stage, calls a Z-move
Power Swap  Psychic  Speed ↑ Raises Speed by 1 stage
Guard Swap  Psychic  Speed ↑ Raises Speed by 1 stage
Worry Seed  Grass  Speed ↑ Raises Speed by 1 stage
Toxic Spikes  Poison  Defense ↑ Raises Defense by 1 stage
Heart Swap  Psychic  Boosts critical-hit ratio Boosts critical-hit ratio by 2 stages
Aqua Ring  Water  Defense ↑ Raises Defense by 1 stage
Magnet Rise  Electric  Evasiveness ↑ Raises evasiveness by 1 stage
Rock Polish  Rock  Reset Stats Resets user's lowered stats
Switcheroo  Dark  Speed ↑↑ Raises Speed by 2 stages
Nasty Plot  Dark  Reset Stats Resets user's lowered stats
Defog  Flying  Accuracy ↑ Raises accuracy by 1 stage
Trick Room  Psychic  Accuracy ↑ Raises accuracy by 1 stage
Captivate  Normal  Special Defense ↑↑ Raises Special Defense by 2 stages
Stealth Rock  Rock  Defense ↑ Raises Defense by 1 stage
Defend Order  Bug  Defense ↑ Raises Defense by 1 stage
Heal Order  Bug  Reset Stats Resets user's lowered stats
Lunar Dance  Psychic  None None
Dark Void  Dark  Reset Stats Resets user's lowered stats
Hone Claws  Dark  Attack ↑ Raises Attack by 1 stage
Wide Guard  Rock  Defense ↑ Raises Defense by 1 stage
Guard Split  Psychic  Speed ↑ Raises Speed by 1 stage
Power Split  Psychic  Speed ↑ Raises Speed by 1 stage
Wonder Room  Psychic  Special Defense ↑ Raises Special Defense by 1 stage
Autotomize  Steel  Reset Stats Resets user's lowered stats
Rage Powder  Bug  Reset Stats Resets user's lowered stats
Telekinesis  Psychic  Special Attack ↑ Raises Special Attack by 1 stage
Magic Room  Psychic  Special Defense ↑ Raises Special Defense by 1 stage
Quiver Dance  Bug  Reset Stats Resets user's lowered stats
Soak  Water  Special Attack ↑ Raises Special Attack by 1 stage
Coil  Poison  Reset Stats Resets user's lowered stats
Simple Beam  Normal  Special Attack ↑ Raises Special Attack by 1 stage
Entrainment  Normal  Special Defense ↑ Raises Special Defense by 1 stage
After You  Normal  Speed ↑ Raises Speed by 1 stage
Quick Guard  Fighting  Defense ↑ Raises Defense by 1 stage
Ally Switch  Psychic  Speed ↑↑ Raises Speed by 2 stages
Shell Smash  Normal  Reset Stats Resets user's lowered stats
Heal Pulse  Psychic  Reset Stats Resets user's lowered stats
Shift Gear  Steel  Reset Stats Resets user's lowered stats
Quash  Dark  Speed ↑ Raises Speed by 1 stage
Reflect Type  Normal  Special Attack ↑ Raises Special Attack by 1 stage
Bestow  Normal  Speed ↑↑ Raises Speed by 2 stages
Work Up  Normal  Attack ↑ Raises Attack by 1 stage
Cotton Guard  Grass  Reset Stats Resets user's lowered stats
Mat Block  Fighting  Defense ↑ Raises Defense by 1 stage
Rototiller  Ground  Attack ↑ Raises Attack by 1 stage
Sticky Web  Bug  Speed ↑ Raises Speed by 1 stage
Trick-or-Treat  Ghost  Stats ↑ Raises Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stage
Noble Roar  Normal  Defense ↑ Raises Defense by 1 stage
Ion Deluge  Electric  Special Attack ↑ Raises Special Attack by 1 stage
Forest's Curse  Grass  Stats ↑ Raises Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stage
Parting Shot  Dark  Restores replacement’s HP Fully restores switched-in ally's HP
Topsy-Turvy  Dark  Attack ↑ Raises Attack by 1 stage
Crafty Shield  Fairy  Special Defense ↑ Raises Special Defense by 1 stage
Flower Shield  Fairy  Defense ↑ Raises Defense by 1 stage
Grassy Terrain  Grass  Defense ↑ Raises Defense by 1 stage
Misty Terrain  Fairy  Special Defense ↑ Raises Special Defense by 1 stage
Electrify  Electric  Special Attack ↑ Raises Special Attack by 1 stage
Fairy Lock  Fairy  Defense ↑ Raises Defense by 1 stage
King's Shield  Steel  Reset Stats Resets user's lowered stats
Play Nice  Normal  Defense ↑ Raises Defense by 1 stage
Confide  Normal  Special Defense ↑ Raises Special Defense by 1 stage
Spiky Shield  Grass  Defense ↑ Raises Defense by 1 stage
Aromatic Mist  Fairy  Special Defense ↑↑ Raises Special Defense by 2 stages
Eerie Impulse  Electric  Special Defense ↑ Raises Special Defense by 1 stage
Venom Drench  Poison  Defense ↑ Raises Defense by 1 stage
Powder  Bug  Special Defense ↑↑ Raises Special Defense by 2 stages
Geomancy  Fairy  Stats ↑ Raises Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stage
Magnetic Flux  Electric  Special Defense ↑ Raises Special Defense by 1 stage
Happy Hour  Normal  Stats ↑ Raises Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stage
Electric Terrain  Electric  Speed ↑ Raises Speed by 1 stage
Celebrate  Normal  Stats ↑ Raises Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stage
Hold Hands  Normal  Stats ↑ Raises Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stage
Baby-Doll Eyes  Fairy  Defense ↑ Raises Defense by 1 stage
Shore Up  Ground  Reset Stats Resets user's lowered stats
Baneful Bunker  Poison  Defense ↑ Raises Defense by 1 stage
Floral Healing  Fairy  Reset Stats Resets user's lowered stats
Strength Sap  Grass  Defense ↑ Raises Defense by 1 stage
Spotlight  Normal  Special Defense ↑ Raises Special Defense by 1 stage
Toxic Thread  Poison  Speed ↑ Raises Speed by 1 stage
Laser Focus  Normal  Attack ↑ Raises Attack by 1 stage
Gear Up  Steel  Special Attack ↑ Raises Special Attack by 1 stage
Psychic Terrain  Psychic  Special Attack ↑ Raises Special Attack by 1 stage
Speed Swap  Psychic  Speed ↑ Raises Speed by 1 stage
Purify  Poison  Stats ↑ Raises Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stage
Instruct  Psychic  Special Attack ↑ Raises Special Attack by 1 stage
Aurora Veil  Ice  Speed ↑ Raises Speed by 1 stage
Tearful Look  Normal  Defense ↑ Raises Defense by 1 stage

In the side series games

Artwork of the Omni Ring, with the symbol representing Z-Power and Z-Moves on it

Pokémon Champions

Artwork of the Omni Ring and the Pokémon Champions website suggest Z-Moves will be supported in the future sometime after release.[4]

In the spin-off games

Pokémon Masters EX

World Cap Pikachu using the sync move Best Buds 10,000,000 Volt Thunderbolt in Pokémon Masters EX

In Pokémon Masters EX, several sync pairs, mainly those featuring Trainers from Alola, perform a sync move based on a Z-Move. The following sync pairs perform Z-Move-based sync moves:

Trainer Pokémon Sync move Base power Max power Additional effect

Scottie/Bettie

Solgaleo
Shining Friendship Sunraze Smash 250 300 (6★ EX effect: Sync moves will target all opposing sync pairs.)

Hau

Raichu
Alola Form
Endless Summer Gigavolt Havoc 250 300 (6★ EX effect: Sync moves will target all opposing sync pairs.)

Sygna Suit Hau

Tapu Koko
Thundering Deity Gigavolt Havoc 200 240 This attack's power increases when the field is Electric Terrain.
(6★ EX effect: Sync move power will be multiplied by 1.5.)
(EX role effect: Sync moves will target all opposing sync pairs.)

Sophocles

Togedemaru
Whiz Kid Gigavolt Havoc 200 240 This attack's power increases when the target is flinching.
(6★ EX effect: Sync move power will be multiplied by 1.5.)

Mina

Granbull
Wandering Artist Twinkle Tackle 200 240 The more the opponent's Attack is lowered, the greater the power of this move.
(6★ EX effect: Sync move power will be multiplied by 1.5.)

Sygna Suit Mina

Tapu Fini
Ocean Colors Twinkle Tackle 250 300 (6★ EX effect: The sync buff is doubled the first time a sync move is used.)
(EX role effect: The first time the user’s sync move is used each battle, the sync move countdown is reduced by three.)

Olivia

Lycanroc
Midnight Form
Shining Gem Continental Crush 250 300 (6★ EX effect: Sync moves will target all opposing sync pairs.)

Hapu

Mudsdale
Ultimately Worthy Tectonic Rage 250 300 (6★ EX effect: Sync moves will target all opposing sync pairs.)

Kahili

Toucannon
Supersonic Skystrike Drive 250 300 No additional effect.

Nanu

Persian
Alola Form
Dark Authority Black Hole Eclipse 200 240 This attack's power increases when the target is flinching.

Acerola

Palossand
Never-Ending Royal Nightmare 200 240 The more the user's Defense is raised, the greater the power of this attack.
(6★ EX effect: Sync move power will be multiplied by 1.5.)

Sygna Suit Acerola

Tapu Bulu
Gentle Warning Bloom Doom 250 300 (6★ EX effect: The sync buff is doubled the first time a sync move is used.)
(EX role effect: Sync move power will be multiplied by 1.5.)

Leaf

Eevee
Endless Possibilities Extreme Evoboost - - Charges the user's move gauge by its current move level.
Raises the Attack, Defense, Sp. Atk, Sp. Def, Speed, and accuracy of all allied sync pairs by 2 stat ranks.
(6★ EX effect: The sync buff is doubled the first time a sync move is used.)

Kukui

Lycanroc
Midday Form
Island Splintered Stormshards 250 300 Removes the Physical and Special Damage Reduction effects from the opponents’ field of play.
(6★ EX effect: Sync move power will be multiplied by 1.5.)

Guzma

Ariados
Shake Things Up Savage Spin-Out 250 300 (6★ EX effect: The sync buff is doubled the first time a sync move is used.)
(EX role effect: Sync move power will be multiplied by 1.5.)

Plumeria

Salazzle
Wicked Enforcer Acid Downpour 250 300 (6★ EX effect: Sync moves will target all opposing sync pairs.)

Plumeria

Gengar
Ready to Go Acid Downpour 200 240 The more the user's Speed is raised, the greater the power of this attack.
(6★ EX effect: The first time the user’s sync move is used each battle, the sync move countdown is reduced by three.)
(EX role effect: Sync move power will be multiplied by 1.5.)

Lusamine

Pheromosa
Motherly Love Savage Spin-Out 250 300 (6★ EX effect: Sync moves will target all opposing sync pairs.)

Sygna Suit Lusamine

Necrozma
Ultra Necrozma
Loving Light That Burns the Sky 250 300 Become Ultra Necrozma until the end of battle.
(6★ EX effect: Sync moves will target all opposing sync pairs.)
(EX role effect: The sync buff is doubled the first time a sync move is used.)

Lillie (Anniversary 2024)

Solgaleo
Wholesome Heart Sunraze Smash 200 240 The more the target's Speed is lowered, the greater the power of this attack.
(6★ EX effect: The first time the user's sync move is used each battle, the sync move countdown is reduced by three.)
(EX role effect: Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time. • Steel Zone)

Molayne

Dugtrio
Alola Form
Supernova Corkscrew Crash 250 300 No additional effect.

Mallow

Tsareena
Bold-Flavored Bloom Doom 200 240 This attack's power increases when the target is confused.
(6★ EX effect: Sync move power will be multiplied by 1.5.)

Mallow

Shiinotic
Strong Kick to It Bloom Doom 250 300 (6★ EX effect: The sync buff is doubled the first time a sync move is used.)

Selene

Umbreon
Floating High Black Hole Eclipse 200 240 The more the target's Defense is lowered, the greater the power of this attack.
(6★ EX effect: Sync move power will be multiplied by 1.5.)
(EX role effect: The sync buff is doubled the first time a sync move is used.)

Selene (Alt.)

Nihilego
Cute Quirks Continental Crush 250 300 (6★ EX effect: Sync moves will target all opposing sync pairs.)
(EX role effect: Sync move power will be multiplied by 1.5.)

Elio

Primarina
Sunshine Oceanic Operetta 250 300 (6★ EX effect: The sync buff is doubled the first time a sync move is used.)

Elio

Espeon
Shining High Shattered Psyche 200 240 The more the target's Sp. Def is lowered, the greater the power of this attack.
(6★ EX effect: Sync move power will be multiplied by 1.5.)
(EX role effect: The sync buff is doubled the first time a sync move is used.)

Elio (Alt.)

Stakataka
Stacked-Up Emotions Continental Crush 250 300 (6★ EX effect: The sync buff is doubled the first time a sync move is used.)
(EX role effect: The first time the user's sync move is used each battle, the sync move countdown is reduced by three.)

Lana

Araquanid
Seaside Sister Hydro Vortex 250 300 (6★ EX effect: The sync buff is doubled the first time a sync move is used.)

Sygna Suit Lana

Tapu Lele
Guileless Jest Shattered Psyche 250 300 (6★ EX effect: Sync moves will target all opposing sync pairs.)
(EX role effect: The first time the user’s sync move is used each battle, the sync move countdown is reduced by three.)

Kiawe

Marowak
Alola Form
Fire Dance Inferno Overdrive 250 300 (6★ EX effect: The sync buff is doubled the first time a sync move is used.)

Kiawe

Arcanine
Dance Together Inferno Overdrive 200 240 This attack's power increases when the target is burned.
(6★ EX effect: Sync move power will be multiplied by 1.5.)

Ilima

Gumshoos
Enthusiast's Breakneck Blitz 300 360 (6★ EX effect: Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time. • Normal Zone)
(EX role effect: The first time the user's sync move is used each battle, the sync move countdown is reduced by three.)

The Masked Royal

Incineroar
Heel Turn Malicious Moonsault 200 240 The more the user's Speed has been raised, the greater the power of this attack.
(6★ EX effect: Sync move power will be multiplied by 1.5.)

Sina

Glaceon
Beautifully Beautiful Subzero Slammer 200 240 The more the user's Sp. Atk is raised, the greater the power of this attack.
(6★ EX effect: The first time the user's sync move is used each battle, the sync move countdown is reduced by three.)
(EX role effect: Sync moves will target all opposing sync pairs.)

Dexio

Espeon
Pokémon-Voyage Veteran Shattered Psyche 200 240 The more the user's Sp. Atk is raised, the greater the power of this attack.
(6★ EX effect: Sync move power will be multiplied by 1.5.)
(EX role effect: The sync buff is doubled the first time a sync move is used.)

Ash

Pikachu
World Cap*
Best Buds 10,000,000 Volt Thunderbolt 250 300 Except in certain circumstances, successful hits with this attack become critical hits.
(6★ EX effect: Sync moves will target all opposing sync pairs.)

Pokémon Ga-Olé

Pokémon Mezastar

Super Smash Bros. series

Super Smash Bros. Ultimate

Incineroar's Final Smash uses the Z-Move Malicious Moonsault.

The Mimikyu summon from a Poké Ball will use the Z-Move Let's Snuggle Forever.

In the TCG

In the Pokémon Trading Card Game, a mechanic similar to Z-Moves, introduced in the Sun & Moon expansion, is a type of attack called GX attacks. They are distinguished from normal attacks by a "GX" suffix following the attack's name, such as in "Pulverizing PancakeGX". Only PokémonGX are printed with GX attacks. Z-Crystal cards can allow other Pokemon to use a GX attack printed on the Z-Crystal card if the Pokemon has a move of the correct name.

Like Z-Moves, GX attacks have very powerful effects compared to those of other attacks. However, each player may only use one GX attack per game. GX markers are used to denote whether a player has used their GX attack yet. If a player uses a GX attack, their GX marker is flipped over to expose its reverse side. Some effects check if a player has used a GX attack, either on the previous turn or in the game overall.

A rare few effects, such as that of Misty & Lorelei, allow for a player to use a GX attack even though they have already used a GX attack on a prior turn. When GX attacks are used as the effect of other attacks, such as through Nihilego's Nightcap attack, this still counts as using a GX attack and the GX marker must still be flipped. If the permission to use a GX attack has already been spent, the copied attack has no effect. (Many Sun & Moon series cards are designed to avoid this question. For example, Zoroark-GX's Trickster-GX is already a GX attack and therefore never fails to copy a GX attack due to that player having used a GX attack before Trickster-GX. Another example is that Mimikyu's Copycat is unable to copy GX attacks.)

In animation

Ash performing the pose for Gigavolt Havoc

Similar to the games, Z-Moves are powerful moves that can be executed by a Pokémon that knows an appropriate move that corresponds to the type of Z-Crystal on the Trainer's Z-Ring. Z-Moves were first featured in Pokémon the Series: Sun & Moon in episode Alola to New Adventure!, where Kiawe and his Turtonator used Inferno Overdrive, with the help of Kiawe's Z-Ring and Firium Z, to defeat Zipp's Yungoos, Tupp's Salandit, and Rapp's Zubat.

According to Professor Kukui in Alola to New Adventure!, only Trainers who are successful in the island challenge can use Z-Moves. As seen with Ash's Rowlet in Young Kiawe Had a Farm!, Z-Moves drain a lot of the Pokémon's energy, but with adequate training, the Pokémon can reduce the amount of energy necessary to execute a Z-Move. In a similar manner, in Balloons, Brionne, and Belligerence!, Lana's Popplio failed its first attempt at Hydro Vortex since it was not strong enough to execute the move. In Showdown on Poni Island!, Gladion's Lycanroc, having endured Ash's Lycanroc's Splintered Stormshards, was able to take advantage of its opponent's fatigue by finishing it with a Z-Move of its own.

Due to their vast blast radius and power, they can usually be used to wipe out many targets at once, like in a Battle Royal. Typically, bipedal or semi-bipedal Pokémon with arm-like forelimbs tend to mimic the poses of their Trainer during the activation. On the other hand, quadrupeds and the like, whose forelimbs show no manual dexterity, tend to stay still and wait until the activation is completed before acting.

As revealed in A Battle Hand-Off!, a Pokémon using a Z-Move can receive Z-Power from multiple other people and Pokémon provided they do the Z-Move pose as well. The additional participants do not need a Z-Ring or Crystal to contribute. The Team Rocket trio exemplifies this, as usually whenever Jessie or James uses a Z-Move the entire team does the poses together. In Heart of Fire! Heart of Stone!, Brock helped Olivia and her Lycanroc use a variation of Continental Crush he named Continental Crush on You (Japanese: ワールズエンドフォーリンラブ World's End Fall in Love).

In Filling the Light with Darkness!, an Ultra Wormhole sucked away Ultra Aura from Alola, weakening everyone's Z-Moves to almost unusable levels until Necrozma had left the dimension. In Parallel Friendships!, Dia revealed that the use of Z-Moves had become impossible in the Ultra Ruin after the dimension's Tapu Koko left, indicating that a guardian deity's presence is necessary for the use of Z-Moves. However, this didn't stop Z-Moves from being used outside of Alola in Pokémon the Series: Sun & Moon and Pokémon Journeys: The Series. In All Out, All of the Time!, it was emphasized that a Trainer and their Pokémon's hearts must be in perfect sync in order for a Z-Move to properly succeed.

In A Plethora of Pikachu! Jessie discovered that if she continues to maintain the pose for a Z-Move, the Z-Move continues to stay at full power. This property was only used in this episode, for Let's Snuggle Forever.

Ash first performed a Z-Move in The Guardian's Challenge!, with his Pikachu using Gigavolt Havoc thanks to the Z-Ring and Electrium Z Ash had received from Tapu Koko. After using the attack, however, the Electrium Z shattered, preventing Ash from using the move again until he obtained a new Electrium Z in Trial and Tribulation!.

In the Japanese, Korean, Taiwanese Mandarin, and Thai versions, when a Z-Move is used, the name of the specific move is shown, like in the games; however, the names are removed in most other dubs.

List of Z-Moves used in the animated series

Pokémon Trainer/
Partner
Z-Move Pose Image Debut
Turtonator Turtonator Kiawe Inferno Overdrive Alola to New Adventure!
Pikachu Pikachu Ash Gigavolt Havoc The Guardian's Challenge!
Hariyama Hariyama Hala All-Out Pummeling Trial and Tribulation!
Pikachu Pikachu Ash Breakneck Blitz Trial and Tribulation!
Rowlet Rowlet Ash Breakneck Blitz Young Kiawe Had a Farm!
Rockruff Rockruff Ash Breakneck Blitz A Guardian Rematch!
Lycanroc Lycanroc Gladion Continental Crush A Glaring Rivalry!
Snorlax Snorlax Oluolu Pulverizing Pancake Pulling Out the Pokémon Base Pepper!
Marshadow Marshadow None Soul-Stealing 7-Star Strike
I Choose You!
Litten Litten Ash Breakneck Blitz Currying Favor and Flavor!
Lycanroc Lycanroc Olivia Continental Crush Trials and Determinations!
Rowlet Rowlet Ash Bloom Doom Trials and Determinations!
Lycanroc Lycanroc Ash Continental Crush Mimikyu Unmasked!
Brionne Brionne Ida Hydro Vortex Balloons, Brionne, and Belligerence!
Popplio Popplio Lana Hydro Vortex Balloons, Brionne, and Belligerence!
Solgaleo Nebby Ash Searing Sunraze Smash Revealing the Stuff of Legend!
Pikachu Pikachu
(Alola Cap)
Ash 10,000,000 Volt Thunderbolt 10,000,000 Reasons to Fight!
Incineroar Incineroar Professor Kukui/
The Masked Royal
Malicious Moonsault Pushing the Fiery Envelope!
Eevee Eevee Ilima Extreme Evoboost Turning Heads and Training Hard!
Marowak Alolan Marowak Kiawe Inferno Overdrive The Young Flame Strikes Back!
Mareanie Mareanie James Black Hole Eclipse Why Not Give Me a Z-Ring Sometime?
Mimikyu Mimikyu Jessie Let's Snuggle Forever A Battle Hand-Off!
Persian Alolan Persian Nanu Black Hole Eclipse Guiding an Awakening!
Lycanroc Lycanroc Ash Splintered Stormshards Twirling with a Bang!
Silvally Silvally Gladion Breakneck Blitz The Prism Between Light and Darkness!
Lunala Lunala Gladion Menacing Moonraze Maelstrom Securing the Future!
Pikachu Boss Pikala Catastropika A Plethora of Pikachu!
Zeraora Zeraora Dia Gigavolt Havoc Parallel Friendships!
Lycanroc Lycanroc Gladion Devastating Drake Showdown on Poni Island!
Primarina Primarina Ida Oceanic Operetta Evolving Research!
Charizard Charizard Kiawe Supersonic Skystrike Run, Heroes, Run!
Mudsdale Mudsdale Hapu Tectonic Rage A Grand Debut!
Pikachu Pikachu Ash Corkscrew Crash The Dealer of Destruction!
Primarina Primarina Lana Oceanic Operetta A Fiery Training Camp Trick!
Vikavolt Vikavolt Sophocles Savage Spin-Out
A Fiery Training Camp Trick!
Torracat Torracat Ash Inferno Overdrive A Timeless Encounter!
Vulpix Snowy Lillie Subzero Slammer Chasing Memories, Creating Dreams!
Tsareena Tsareena Mallow Bloom Doom Battling Besties!
Decidueye Decidueye Hau Sinister Arrow Raid Imitation Is the Sincerest Form of Strategy!
Zoroark Zoroark Gladion Never-Ending Nightmare
Enter the Champion!
Naganadel Naganadel The Masked Royal Gigavolt Havoc Z-Move Showdown!
Incineroar Incineroar Professor Kukui Inferno Overdrive Fiery Surprises!
Tapu Koko Tapu Koko Professor Kukui Guardian of Alola
From Z to Shining Z!
Charizard Charizard Kiawe Inferno Overdrive Dreams of the Sun and Moon!
Kommo-o Kommo-o All-Out Brothers Clangorous Soulblaze All Out, All of the Time!
Pikachu Pikachu
(World Cap)
Ash 10,000,000 Volt Thunderbolt Ultra Exciting from the Shocking Start!

In the manga

Pokémon Adventures

Sun, Moon, Ultra Sun & Ultra Moon arc

Z-Moves first appeared in this arc. Olivia had her Lycanroc use Continental Crush while Nanu had his Alolan Persian use Black Hole Eclipse during an exhibition match against each other. Hala stepped in to stop both Pokémon before either could successfully use their moves.

During his battle against Gladion in an Iki Town festival tournament, Sun inadvertently used a Z-Move with his Dollar, allowing it to defeat Gladion's Type: Null with an incomplete version of Inferno Overdrive. Due to not knowing how to use Z-Moves at the time, Sun received Z-Power from a nearby Ultra Wormhole instead of building it up with a pose. Later, he was taught how to properly perform Z-Moves by Kiawe in order to battle Gladion a second time. With his newly obtained Z-Ring, Sun and Dollar successfully used Inferno Overdrive properly.

At Mount Lanakila, Ilima, Lana, Kiawe, Mallow, Sophocles, Molayne, Mina, and Hapu were attacked by a group of Aether Foundation Employees and their Ultra Beasts. With the power of their barrage of Z-Moves, the Ultra Beasts were defeated one by one.

List of Z-Moves used

Pokémon Trainer Z-Move Pose Image Debut
Litten Dollar Sun Inferno Overdrive The Final Match and a Surprising Finale!
Torracat Dollar Sun Inferno Overdrive A Photoshoot and the Abandoned Thrifty Megamart
Gumshoos Gumshoos Ilima Breakneck Blitz Destroy!! Results of the Training!
Ribombee Ribombee Mina Twinkle Tackle Destroy!! Results of the Training!
Araquanid Araquanid Lana Hydro Vortex Destroy!! Results of the Training!
Mudsdale Mudsdale Hapu Tectonic Rage Destroy!! Results of the Training!
Dugtrio Alolan Dugtrio Molayne Corkscrew Crash Destroy!! Results of the Training!
Togedemaru Togedemaru Sophocles Gigavolt Havoc Destroy!! Results of the Training!
Marowak Alolan
Marowak
Kiawe Inferno Overdrive Destroy!! Results of the Training!
Tsareena Tsareena Mallow Bloom Doom Destroy!! Results of the Training!

Movie adaptations

Pikachu using the Z-Move 10,000,000 Volt Thunderbolt in I Choose You! Remix
Pikachu using the Z-Move 10,000,000 Volt Thunderbolt in Pokémon Journeys: The Series manga

Ash and his Pikachu performed the 10,000,000 Volt Thunderbolt Z-Move in ICYR1 during a battle against a Totem Kommo-o.

Marshadow and Ken performed the Soul-Stealing 7-Star Strike Z-Move in ICYR2 in order to defeat Borosue.

Pokémon Horizon

Pokémon Journeys

Ash and his Pikachu performed the Z-Move, 10,000,000 Volt Thunderbolt in Ultra Exciting from the Shocking Start! & Trial on a Golden Scale! (Part 2) during a World Coronation Series battle against Volkner's Electivire.

Gallery

Artwork

Game art

Artwork of Gigavolt Havoc
for Pokémon Sun and Moon
Artwork of Soul-Stealing 7-Star Strike
for Pokémon Sun and Moon
Artwork of 10,000,000 Volt Thunderbolt
for Pokémon Sun and Moon
Promotional artwork for Pokémon Center
of Psyduck using a Z-Move
Artwork of Pulverizing Pancake
for Pokémon Sun and Moon
Artwork of Searing Sunraze Smash and
Menacing Moonraze Maelstrom for
Pokémon Ultra Sun and Ultra Moon

Concept art

Concept art of Z-Moves and Z-Power for Pokémon Sun and Moon

Trivia

Early Z-Power design

In other languages

Language Title
Chinese Cantonese Z招式 Z-Jīusīk
Mandarin Z招式 Z-Zhāoshì
Czech Z-Move*
Z-útok*
Danish Z-træk
Dutch Z-move*
Z-aanval*
Finnish Z-liike
French Capacité Z
German Z-Attacke
Hungarian Z-támadás*
Z-Mozdulat*
Indonesian Jurus Z*
Gerakan Z
Italian Mossa Z
Korean Z기술 Z-Gisul
Malaysian Gerakan Z
Serangan Z
Norwegian Z-trekk
Polish Ruch-Z
Portuguese Brazil Movimento Z
Portugal Técnica Z
Russian Атака-Z Ataka-Z
Spanish Movimiento Z
Swedish Z-Move*
Z-attack*
Z-move*
Thai ไม้ตาย-Z
Turkish Z-Hamlesi
Vietnamese Tuyệt Kĩ Z

References

  1. トレーナーとポケモンが一体となって放つゼンリョクの攻撃「Zワザ」|『ポケットモンスター サン・ムーン』公式サイト
  2. Professor Kukui, Pokémon Sun and Moon:"Burnet and I are looking into them and we think they might have some connection to the energy that pours outta those Ultra Wormholes."
  3. Dulse, Pokémon Ultra Sun and Ultra Moon: "These...auras...must have been particularly strong at the trial locations. And the Z-Power for the Z-Moves... It is also similar to the auras of the Totem Pokémon. Both came to Alola as Necrozma's light!"
  4. Pokémon Champions | The Omni Ring—A Battle Essential! "Other special features may be added to the Omni Ring in the future! Research is being conducted to make the Omni Ring capable of drawing out a variety of Pokémon capabilities."
  5. Pokémon Scarlet and Violet: "You’re as flashy and bright as a 10,000,000-volt Thunderbolt, friendo!"

Related articles

Type-based
Breakneck BlitzAll-Out PummelingSupersonic SkystrikeAcid DownpourTectonic Rage
Continental CrushSavage Spin-OutNever-Ending NightmareCorkscrew Crash
Inferno OverdriveHydro VortexBloom DoomGigavolt HavocShattered Psyche
Subzero SlammerDevastating DrakeBlack Hole EclipseTwinkle Tackle
Species-based
Catastropika10,000,000 Volt ThunderboltStoked SparksurferExtreme Evoboost
Pulverizing PancakeGenesis SupernovaSinister Arrow RaidMalicious Moonsault
Oceanic OperettaSplintered StormshardsLet's Snuggle ForeverClangorous Soulblaze
Guardian of AlolaSearing Sunraze SmashMenacing Moonraze Maelstrom
Light That Burns the SkySoul-Stealing 7-Star Strike
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.