Disable (move)

Disable
かなしばり Temporary Binding
Type  Normal
Category  Status
PP  20 (max. 32)
Power  —
Accuracy  100%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Smart
Appeal  2 ♥♥
Jam  0  
Makes all Pokémon after the user nervous.
Condition  Smart
Appeal  2 ♥♥
Prevents the Voltage from going down in the same turn.
Condition  Clever
Appeal  2 ♥♥
Jamming  0  
Makes the remaining Pokémon nervous.

Disable (Japanese: かなしばり Temporary Binding) is a non-damaging Normal-type move introduced in Generation I.

Effect

This move effect may be in need of research.
Reason:
  • How does Disable interact with Thrash, Outrage, and Petal Dance?
  • From gen 2 onwards, can it disable a move that currently has no PP?
  • If the target's last used move was Mimic (replacing it with a new move) or Transform (completely changing the moveset), does Disable fail?
  • Does Disable work normally on moves temporarily acquired in battle through Mimic or Transform?
  • If the Pokémon with a disabled move uses Transform and changes its moveset, but still has the disabled move in the new moveset, does the move remain disabled?
  • Is the target now able to be disabled again after it forgets the disabled move by leveling up in battle or has the move replaced by the use of Transform?
    You can discuss this on the talk page.

Disable temporarily prevents the target from using a specific move.

The affected Pokémon will use Struggle if it has no other usable moves with PP remaining besides the disabled move. For instance, it will use Struggle if it is forced to use a single move because of Encore or choice items but that move is disabled.

The affected Pokémon can still use the disabled move as a result of Sleep Talk, Metronome, or Mirror Move. An ally Pokémon's Assist can also call the disabled move.

Disable fails if one of the target's moves is already disabled. Disable does not affect Pokémon under the protection of Aroma Veil.

Disable's effect ends after a number of turns that varies by generation, or when the Pokémon is switched out, faints, or the battle ends.

Gen I Gen II Gen III Gen IV Gen V–IX
Accuracy 55% 80% 100%
Duration (turns) 0–7 2–8 2–5 4–7 4
Reflected by Magic Coat

In Generation I and II, the turns are only counted if the affected Pokémon attempts to use a move. Turns spent flinching, fast asleep, frozen solid, recharging, or bound will not count towards the Disable duration length. From Generation III onwards, all turns are counted regardless of attempting to use a move or not.

Disable's effect cannot be transferred via Baton Pass.

Generation I

The disabled move is randomly selected among the target's moves whose current PP is greater than 0. Disable fails if the target has no PP for any of its moves.

In this generation, Disable's effect lasts for 0 to 7 turns.

While the move is disabled, a message of "disabled!" will appear in place of the disabled move's PP, and the target will be unable to use the move until the round after Disable wears off (attempting to select the move will just result in a notice that the move is disabled).

If the target does manage to select the move (such as if it knows the move twice because of Mimic, or if the user is faster than the target and disables the attack that the target was going to use during that round) and attempts to execute it before the disable duration is over, it will only result in a wasted turn and a message that the move is disabled. Since the check to see if a move is disabled happens after the duration reduction, it is possible to disable the move the target was about to use for only 0 turns and as a result have Disable end immediately, still allowing the target to use said move during that round.

Even if unsuccessful (for any reason), using Disable against a Pokémon using Rage will cause its rage to build.

Pokémon currently locked in to using Thrash, Petal Dance, or Rage will be unable to attack until Disable wears off. The Thrash/Petal Dance counter does not reduce during this time, and will continue as usual once Disable wears off.

If an opponent is currently charging up a move (i.e., Razor Wind, Skull Bash, Sky Attack, or SolarBeam) and the move is disabled before completion, the move will be unsuccessful, and the charging status reset. However, if the Disable counter was set to 0 turns, the effect of Disable will end before the opponent's second turn and it will be able to fully execute the move as normal.

In this generation, if a Pokémon levels up in battle and replaces the disabled move with a new move, the new move will be disabled in its place.

In Pokémon Stadium, Disable will cause a Pokémon's rage to build only if successful. The disabled move's PP is not replaced with a "disabled!" message, though attempting to select the move will still result in a notice that the move is disabled.

Generation II onwards

Disable now disables the last move that the target used. It fails if the target has not used a move yet, or if the last move it used was Struggle.

If the target is currently locked in to using a consecutively executed move; and the move is disabled before completion, the move will be disrupted. If the target has already acted that turn before the move is disabled, it will still be locked into the move and attempt to use it on the following turn, and the move will be unsuccessful.

If powered up by a Normalium Z into Z-Disable, all of the user's lowered stats are reset.

If the last move the target used was a Max Move, Disable will fail.

Description

Games Description
Stad A technique that disables one of the target's moves. The disabled move can't be used until it wears off.
Stad2 A move that disables one of the target's moves. That move can't be used until it wears off.
GSC Disables the foe's most recent move.
RSE Psychically disables one of the foe's moves.
ColoXD Psychically disables one of the target's moves.
FRLG For a few turns, it prevents the foe from using the move it last used.
DPPtHGSSPBR For several turns, this move prevents the foe from using the move it last used.
BWB2W2
XYORAS
SMUSUMPE
SwShBDSPLA
For four turns, this move prevents the target from using the move it last used.
SV For four turns, the target will be unable to use whichever move it last used.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0037 Vulpix Field Field 4 4 4
0037 Vulpix
Vulpix
Alolan Form
Field Field 4 4 4
0038 Ninetales Field Field 1 1 Rem.
0038 Ninetales
Ninetales
Alolan Form

Field Field 1 1 Rem.
0039 Jigglypuff
Fairy Fairy 14 14 14 13 13 13XY
15ORAS
14 16 1 1 1
0040 Wigglytuff
Fairy Fairy 1 1 1 1 1 1 1 1 1 1
0048 Venonat
Bug Bug 1 1 1 1 1 1 1 4 1 1
0049 Venomoth
Bug Bug 1 1 1 1 1 1 1 1, 4 1 1
0054 Psyduck Water 1 Field 31 10 10 14 14BW
11B2W2
11XY
22ORAS
19 23 15 15 15
0055 Golduck Water 1 Field 1, 31 1, 10 1, 10 14 14BW
11B2W2
11XY
22ORAS
19 23 15 15 15
0064 Kadabra Human-Like Human-Like 1, 20RGB
20Y
18 18 18 18 18 18 1, 6 1 1
0065 Alakazam Human-Like Human-Like 1, 20RGB
20Y
18 18 18 18 18 18 1, 6 1 1
0079 Slowpoke
Monster Water 1 18 29 29RSE
24FRLG
20 19 19 19 24 15 15 15
0079 Slowpoke
Slowpoke
Galarian Form
Monster Water 1 15 15
0080 Slowbro
Monster Water 1 1, 18 29 29RSE
24FRLG
20 19 19 19 24 15 15 15
0080 Slowbro
Slowbro
Galarian Form

Monster Water 1 15 15
0088 Grimer Amorphous Amorphous 1 10 8 12 12 12 12 18 12 12
0088 Grimer
Grimer
Alolan Form

Amorphous Amorphous 12 18 12
0089 Muk Amorphous Amorphous 1 37 8 12 12 12 12 18 12 12
0089 Muk
Muk
Alolan Form

Amorphous Amorphous 12 18 12
0094 Gengar
Amorphous Amorphous 1
0096 Drowzee Human-Like Human-Like 12 10 10RSE
7FRLG
7 5 5 5 4 5 5
0097 Hypno Human-Like Human-Like 1, 12 1, 10 1, 10RSE
1, 7FRLG
1, 7 1, 5 1, 5 1, 5 1, 4 1, 5 1
0108 Lickitung Monster Monster 15 31 34 25 25 25 25 20 24 24
0117 Seadra Water 1 Dragon 1
0150 Mewtwo No Eggs Discovered No Eggs Discovered 1 1 1 1 1 1 1 1 1 1 1
0174 Igglybuff
No Eggs Discovered No Eggs Discovered 16 16 16
0199 Slowking
Monster Water 1 29 29RSE
24FRLG
20 19 19 19 15 15 15
0199 Slowking
Slowking
Galarian Form

Monster Water 1 15 15
0222 Corsola
Corsola
Galarian Form
Water 1 Water 3 10
0302 Sableye
Human-Like Human-Like 15 15 15
0335 Zangoose Field Field Rem.
0352 Kecleon Field Field 16
0355 Duskull Amorphous Amorphous 5 6 6 6 6 4 4 4
0356 Dusclops Amorphous Amorphous 1, 5 1, 6 1, 6 1, 6 1, 6 1 1 1
0463 Lickilicky Monster Monster 25 25 25 25 24 24
0477 Dusknoir Amorphous Amorphous 1, 6 1, 6 1, 6 1, 6 1 1 1
0491 Darkrai No Eggs Discovered No Eggs Discovered 1 1 1 1 1 1
0562 Yamask Mineral Amorphous 5 5 5 12
0562 Yamask
Yamask
Galarian Form

Mineral Amorphous 12
0563 Cofagrigus Mineral Amorphous 1, 5 1, 5 1, 5 12
0717 Yveltal
No Eggs Discovered No Eggs Discovered 35 35 15
0758 Salazzle
Monster Dragon 1 1 1
0779 Bruxish
Water 2 Water 2 20 20
0787 Tapu Bulu
No Eggs Discovered No Eggs Discovered 1 10
0864 Cursola Water 1 Water 3 1
0867 Runerigus
Mineral Amorphous 12
0897 Spectrier No Eggs Discovered No Eggs Discovered 60 60
0898 Calyrex
Calyrex
Shadow Rider

No Eggs Discovered No Eggs Discovered 1 1
0946 Bramblin
Grass Grass 29
0947 Brambleghast
Grass Grass 29
0985 Scream Tail
No Eggs Discovered No Eggs Discovered 1
1006 Iron Valiant
No Eggs Discovered No Eggs Discovered 1
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose Evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Egg Groups Egg Move
0023 Ekans Field Dragon
0029 Nidoran♀ Monster Field
0032 Nidoran♂ Monster Field
0037 Vulpix Field Field
0037 Vulpix
Vulpix
Alolan Form
Field Field
0086 Seel Water 1 Field
0092 Gastly
Amorphous Amorphous HGSS
0115 Kangaskhan Monster Monster
0116 Horsea Water 1 Dragon
0167 Spinarak
Bug Bug
0234 Stantler Field Field
0280 Ralts
Human-Like Amorphous
0327 Spinda Field Human-Like
0331 Cacnea Grass Human-Like *
0335 Zangoose Field Field
0351 Castform Fairy Amorphous
0352 Kecleon Field Field
0353 Shuppet Amorphous Amorphous
0358 Chimecho Amorphous Amorphous
0361 Snorunt Fairy Mineral
0425 Drifloon
Amorphous Amorphous
0433 Chingling Amorphous Amorphous
0442 Spiritomb
Amorphous Amorphous USUM
0562 Yamask Mineral Amorphous
0595 Joltik
Bug Bug
0605 Elgyem Human-Like Human-Like
0682 Spritzee Fairy Fairy
0686 Inkay
Water 1 Water 2
0708 Phantump
Grass Amorphous
0710 Pumpkaboo
Pumpkaboo
All forms

Amorphous Amorphous
0885 Dreepy
Amorphous Dragon
0935 Charcadet Human-Like Human-Like
0971 Greavard Field Field
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose Evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation V

# Pokémon Types Egg Groups Obtained with
0092 Gastly
Amorphous Amorphous Dream World - Spooky Manor
0234 Stantler Field Field Dream World - Pleasant Forest
0355 Duskull Amorphous Amorphous Dream World - Spooky Manor
0596 Galvantula
Bug Bug Dream World - Spooky Manor
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose Evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation VI

# Pokémon Types Egg Groups Obtained with
0683 Aromatisse Fairy Fairy Shigeki Morimoto's Aromatisse
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose Evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

In the Rescue Team, Explorers and Adventure Squad series, Disable inflicts paralysis on the enemy. From Pokémon Mystery Dungeon: Explorers of Sky, the move is affected by Magic Coat.

In Pokémon Mystery Dungeon: Gates to Infinity onwards, Disable seals the move that its target most recently used on the floor.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB - - 9 - 100% - Front Enemy No
MDTDS - - 9 - 100% - Front Enemy No
BSL - - 9 - 100% - Front Enemy No
MDGtI - - 17 50 90% 98% Front Enemy No
SMD - - 17 40 90% 98% Front Enemy No
With some exceptions, Pokémon learnsets match those from the core series games:

Super Smash Bros. series

Mewtwo uses Disable as its down special move. Rather than disabling a move, Disable stuns the opponent, leaving them vulnerable for a short period of time. The move only works if the opponent is making eye contact with Mewtwo. Also, the opponent has to be standing on the ground, or they take weak knockback instead.

Pokémon Rumble Rush

In Pokémon Rumble Rush, all status moves including Disable could only be used by opposing Pokémon and could not be obtained on any caught Pokémon. Disable could be seen as a move used by Boss Kadabra and Slowbro.

Disable
Charge time 1.06 seconds
Range type Arc (wide)
Target Enemy
Additional effect No Attack

Description

Games Description
MDRB Causes paralysis in the target. A Pokémon affected by paralysis is incapable of attacking or using moves.
MDTDS Afflicts the target with a Paralysis status. A Pokémon with the Paralysis status condition has slowed movement and is incapable of action.
BSL てきポケモンを まひじょうたいにかえる まひじょうたいのポケモンは わざがだせない
MDGtI It seals the move the enemy last used and prevents the Pokémon from using it. The seal will be removed when you go to the next floor.
SMD It has the move the enemy last used sealed, which prevents the Pokémon from using it. The seal will be removed when you go to the next floor.


In animation

Pokémon animated series


Psyduck

Golduck

Slowbro

Venomoth
The user stops the opponent from attacking.
Pokémon Method
User First Used In Notes
Psyduck Psyduck releases blue rings of energy from its body that make the opponent unable to move; or, Psyduck's eyes glow blue, making the opponent unable to move.
Misty's Psyduck The Ninja Poké-Showdown! Debut
Gengar Gengar's eyes glow red and the opponent briefly becomes surrounded in a red aura, making the opponent unable to move.
A giant Gengar The Ancient Puzzle of Pokémopolis Japanese version only
Gengar could not legally learn Disable at the time
Alakazam Alakazam's eyes glow yellow and the opponent briefly becomes surrounded in a red aura, making the opponent unable to move; or, Alakazam throws its spoons in the air, then crosses them. The spoons glow red and release a red shock to the opponent, surrounding it and making it unable to move.
A giant Alakazam The Ancient Puzzle of Pokémopolis Japanese version only
Eusine's Alakazam For Ho-Oh the Bells Toll! None
Golduck Golduck's eyes glow blue and a blue aura appears around it. Any attacks that try to hit Golduck are instantly disintegrated.
A wild Golduck Bye Bye Psyduck None
Slowbro Slowbro becomes surrounded by a light blue aura and the opponent starts to glow light blue, making it completely motionless and rendering it under Slowbro's control.
Prima's Slowbro The Mandarin Island Miss-match None
Venomoth Venomoth's eyes glow light blue while its opponent is using an attack. The opponent becomes outlined in light blue briefly and it stops using the attack. In addition, the opponent cannot use the attack for a while.
Katie's Venomoth Shocks and Bonds None

In the manga

The Electric Tale of Pikachu

How I Became a Pokémon Card

  • In PW18, Slowpoke was revealed to have known Disable, but it was not shown using it.

Magical Pokémon Journey

Pokémon Adventures

Pokémon Diamond and Pearl Adventure!

Pokémon Gold & Silver: The Golden Boys

Pokémon: Yeah! I Got Pokémon!

Pokémon Pocket Monsters

In other generations

Core series games

Side series games

Spin-off series games

In other languages

Language Title
Chinese Cantonese 定身法 Dihngsānfaat *
石化功 Sehkfagūng *
定物法 Dihngmahtfaat *
Mandarin 定身法 Dìngshēnfǎ *
石化功 Shíhuàgōng *
Czech Znehybnění
Danish Neutralisere
Dutch Ontwapen
Finnish Estäminen (EP032-EP066)
Lamaus (AG128-AG129)
French Entrave
German Aussetzer
Greek Αναστολέας
Hindi Viklaang kar dena
Italian Inibitore
Korean 사슬묶기 Saseulmukgi
Polish Zablokowanie*
Pętanie*
Portuguese Brazil Desabilitar (animated series)
Inabilitar (TCG, manga)
Portugal Incapacitar (animated series)
Debilitar
Serbian Onemogućavanje
Spanish Latin America Anulación (EP066EP227)
"Desarma" (AG128)
"Elévalos" (HS05)
Anulación Absoluta (EP048)
Incapacitador (EP036)
Incapacitar (EP032)
Spain Anulación
Swedish Avväpna*
Handikapp*
Avväpning*
Förlamning*
Turkish Sakatlama
Vietnamese Vô Hiệu Hóa


Variations of the move
TormentTauntEmbargoHeal Block
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.