Java Edition Beta 1.8/Development versions
This is a list of Java Edition Beta 1.8 development versions.
Beta 1.8 (PAX Prime)
At PAX Prime 2011, Mojang showcased an early build of Beta 1.8 for public viewing. It was compiled on August 25, 2011[1] and showcased during the event which started the very next day.
Differences from Beta 1.8 Pre-release
Blocks
- Missing a tooltip.
- Missing a tooltip.
- Uses a full block model.
- Missing a tooltip.
- In the inventory it appears as a flat texture:
.
- Receiving damage from cacti replenishes the hunger bar.[2]
Mobs
General
- Every mob drops ten individual experience orbs on death.
- Passive mobs do not run around upon being attacked.
- Old models with flat snouts are used:
.
.
- Drop 0-2
diamond on death.
World generation
- Generates in the world.
- Can generate in any biome, even in
oceans.
- Sand generates as a single layer on top of dirt.
- A placeholder biome takes the place of swamps.
- Shares the same flat height values as swamps.
- Uses the same colors as
plains. - Trees and short grass do not generate.
- A placeholder biome takes the place of taigas.
- Uses the same colors as
plains. - Sparse oak trees generate.
- Short grass does not generate.
- Short grass does not generate.
- Short grass does not generate.
Gameplay
- The player spawns with various tools and items when creating a world in Survival mode.
- The player spawns in a village.
- Only lasts five seconds at a time with movement speed and field of view decreasing during this time period.
- On top of the experience bar, if the player has attained at least one level, the player's "skill points" are displayed. These are simply three times the amount of levels that the player has.
- The version label in the top left corner of the screen is not included.
- Key binds cannot be bound to mouse buttons.[3]
- Pressing F does not require holding down F3 to adjust fog distance.[4]
General
- The old Mojang logo is used.
- The multiplayer join screen does not have a refresh button.
- Uses old update code.[5]
Beta 1.8 (preview)
A special pre-release version of Beta 1.8 was privately given to Hat Films for the creation of the official Beta 1.8 trailer.[6]
Differences from the Beta 1.8 pre-release
- Uses a "skill points" system.
- For every level gained, the player gets three skill points.
- Shows skill points over the experience bar.
- Also present in Creative mode.
- Does not show version number.
- Don't generate with tall grass.
- Can generate in any biome.
- Still generates in the world.
- Don't generate, if they have even been implemented yet.
Beta 1.8 Pre-release
Beta 1.8 Pre-release is the first pre-release for Java Edition Beta 1.8, that was released on September 9, 2011. This is the first pre-release released in 2011.
Beta 1.8 Pre-release was reuploaded approximately 24 hours after its initial release to fix bugs and remove some debug features. See § Reupload.
Additions
Blocks
- Crafted using bricks.
- Drop brick blocks.
- Crafted using bricks.
- Occur naturally in strongholds.
- Crafted using glass.
- Spawn silverfish when broken.
- Doesn't drop when broken.
- Appear only in strongholds and blacksmith houses.
- Crafted using iron ingots.
- You can't get it.
- Occur naturally in strongholds.
- Crafted using stone.
- Occur naturally in strongholds.
- Drop their corresponding mushroom.
- Generate when the player uses bone meal on a mushroom.
- Occur naturally in strongholds.
- Crafted using stone bricks.
- Occur naturally in strongholds.
- Drop stone bricks.
- Crafted using stone bricks.

- Can grow to nearby blocks.
- Are naturally generated in swamps.
Items
- New food item.
- Restores 6 () hunger.
- Dropped by endermen.
- Has no function.
- Can be planted in farmland to grow melons.
- Crafted from melon slices.
- New food item.
- Drops from melon blocks.
- Restores 2 () hunger.
- Cannot be obtained.
- Can be planted in farmland to grow pumpkins.
- New food item.
- Dropped by zombies and zombie pigmen.
- Restores 4 () hunger.
- Can give the player the hunger effect.
- New food item.
- Restores 8 () hunger.
Mobs
- New variant of the spider.
- Inflicts Poison on the player.
- Has 12HP × 6.
- Spawns from spawners in mineshafts.
- It becomes hostile to players that damage it or look directly at its face, using its arms to attack.
- Has the ability to teleport.
- Is able to carry every block.
- Makes zombie sounds.
- Emits smoke particles.
- Has 10HP.
- Appears when the player breaks infested blocks.
- Has 8HP.
Non-mob entities
- Adds to the player's total experience when collected.
- Entity ID is
XPOrb. - Plays low-pitched item pickup sound upon collecting.
- Dropped by monsters and animals when they are killed.
World generation
- Are deep and long cracks breaching the underground layers of the Overworld.
- Does not generate naturally.
- Can be artificially created by applying bone meal to a brown or red mushroom.
- New biome.
- New biome.
- Oceans existed in previous versions, however, now they exist as an actual biome, spanning thousands of blocks.
- New biome.
- Flows through/in between biomes.
- Are underground structures primarily found underground in the Overworld.
- They consist of interlinked 3×3 tunnels with incomplete rail lines running through them, with planks platforms bridging gaps.
- Mineshafts are the only structures where cave spider monster spawners can be found.
- Is a group or complex of buildings and other above ground structures that generate naturally in the Overworld.
Gameplay
- Added Sniper Duel: "Kill a skeleton with an arrow at 50 meters".
Controls Debug keys
- F6 and F7 move time forwards and backwards, respectively.
- F6 disables gravity for the player, it can be canceled by pressing it again.
- H and Y increase and decrease the player's FOV, respectively
- L and J make the player's camera turn right and left, respectively
- I and K make the player's camera turn up or down, respectively
- M and N rotate the player's camera 180° around the Z-axis, respectively.
- Activated by double-tapping W.
- Is a feature exclusive to the player, which is required for natural health regeneration and sprinting.
- Decreases when the player does certain actions, like when being hurt, jumping and mining.
- Food no longer heals directly, but indirectly: if the food meter is above 90%, heals every 4 seconds.
- If the food meter is at 0%, the player starves and loses hearts every 4 seconds.
- It can be restored by eating food.
- Currently has no use.
- Do more damage depending how close the player was to the ground while falling.
Creative gamemode
- Infinite access to almost every item.
- No health, except when falling into the void.
- Food is not edible.
- Flying by double tapping Space.
- Increased reach.
/gamemode- Changes the gamemode.
- Added obtainable status effects:
- Regeneration, which increases health slowly.
- Obtained after eating a golden apple.
- Hunger, which decreases the hunger bar.
- Obtained after eating rotten flesh or raw chicken.
- Poison, which hurts the player.
- Obtained when being hurt by a cave spider.
- Regeneration, which increases health slowly.
- Added unobtainable status effects:
- Increases darkness at extreme depths.
- Decreases field of vision.
General
- Revamped the main menu by adding an animated menu panorama.[7]
- The player can now set their field of view in the options via the FOV slider. It can be set from 70 (default) to 110 (Quake Pro).
- "Attack", "Use Item", and "List Players" can now be remapped.
- Added the brightness option.
- Added the field of view option.
- Performing a critical hit on any mob causes 'sparks' to fly.
- Explosion particles are now shockwaves instead of smoke.
- Tiny stationary bubble particles can be seen when underwater.
- Fog is now thicker and darker deep underground, and gives off particles. Due to this, the void appears black.
- The ability to save and view multiple servers has now been added.
- Added the following splash text:
- Jeb has amazing hair!
- Casual gaming!
- Undefeated!
- Kinda like Lemmings!
- Follow the train, CJ!
- Leveraging synergy!
- This message will never appear on the splash screen, isn't that weird? (Unused)
- DungeonQuest is unfair!
- 110813!
- 90210!
- Check out the far lands!
- Tyrian would love it!
- Also try VVVVVV!
- Also try Super Meat Boy!
- Also try Terraria!
- Also try Mount And Blade!
- Also try Project Zomboid!
- Also try World of Goo!
- Also try Limbo!
- Also try Pixeljunk Shooter!
- Also try Braid!
- That's super!
- Bread is pain!
- Read more books!
- Khaaaaaaaaan!
- Less addictive than TV Tropes!
- More addictive than lemonade!
- Bigger than a bread box!
- Millions of peaches!
- Fnord!
- This is my true form!
- Totally forgot about Dre!
- Don't bother with the clones!
- Pumpkinhead!
- Hobo humping slobo babe!
Changes
Blocks
- Now a slice of cake restore 3 (), instead of 3HP.
- Ferns no longer generate naturally.
- Texture changed from
_JE1.png)
. - Added an opening and closing animation
. - The chest's texture is no longer in the terrain.png file. Instead, it is in the folder "item" under "chest.png" and "chestlarge.png", with the former being a chest on its own and the latter being the large chest.
- Are now tile entities, which means they no longer show the breaking animation and are also now slightly smaller than they were before.
- Now change the direction they face based on the viewpoint of the player.
- Can now be found in mineshafts and strongholds.
- Use door sounds when opening and closing.
- Player-placed leaves no longer decay.
- Texture changed from
.
- Can now be mined by an iron pickaxe or moved by an enderman.
- Can now be placed on fences.
- Their model is no longer always rendered in full brightness.
- Can now be placed on fences.
Items
- Now restore 4 (), instead of 4HP.
- Can now be stacked up to 64.
- Now takes 1.6 seconds to consume, accompanied with an animation.
- Behavior has been overhauled; they now need to be charged in order to fire.
- Arrows from bows now damage in accordance with the charging time.
- Added new textures visible in hand, in order to indicate their charge
.
- Now restore 5 (), instead of 5HP.
- Can now be stacked up to 64.
- Now takes 1.6 seconds to consume, accompanied with an animation.
- Now restore 5 (), instead of 5HP.
- Can now be stacked up to 64.
- Now takes 1.6 seconds to consume, accompanied with an animation.
- Changed the texture from
. - Now restore 8 (), instead of 8HP.
- Can now be stacked up to 64.
- Now takes 1.6 seconds to consume, accompanied with an animation.
- Now restore 1 (), instead of 1HP.
- Can now be stacked up to 64.
- Now takes 1.6 seconds to consume, accompanied with an animation.
- Now restore 10 (), instead of 20HP × 10 health points.
- Also give Regeneration for 30 seconds.
- Can now be stacked up to 64.
- Now takes 1.6 seconds to consume, accompanied with an animation.
- Now restore 8 (), instead of 10HP.
- Now takes 1.6 seconds to consume, accompanied with an animation.
- Now restore 2 (), instead of 2HP.
- Can now be stacked up to 64.
- Now takes 1.6 seconds to consume, accompanied with an animation.
- Now restore 3 (), instead of 3HP.
- Can now be stacked up to 64.
- Now takes 1.6 seconds to consume, accompanied with an animation.
- Added blocking.
- Negates 50% of the incoming damage.
Mobs
- No longer despawn.
- Randomly flee if attacked by the player or other mobs.
- Perform attack animations.
- Removed the mob as an entity, however, their AI is still in the code.
- Removed the monster as an entity, however, their AI is still in the code.
- Their snouts now extrude from their model, rather than being flat.
- The bows of skeletons are now larger and held realistically (full-sized bows, two-handed, but don't yet show the arrow pulling back).
- Skeletons now fire arrows slower, but further.
- Skeletons no longer bounce around the player, making them much easier to hit.
- Now drop rotten flesh instead of feathers.
Non-mob entities
- Hit a mob visually "stick" into the mob rather than just disappear.
- Unarmed damage was decreased from 2HP to 1HP.
World generation
General
- Are now much bigger and more flat.
- Hills and mountains tend not to generate as much, except in the new extreme hills biome.
- They are no longer aligned based on temperature and humidity, instead their distribution is random.
- Now sea level one block lower.
- Larger than before.
- Wolves now spawn more often.
- Larger than before.
- Renamed from "Swampland".
- They are a much more vibrant green color.
- They have a new tree type, which are slightly bigger and have vines hanging from their leaves. They can also generate in shallow water pools.
- They are much more flat.
Gameplay
- Height raised to the top of the map.
- Can no longer phase through blocks.
- Movement now syncs with the game's time.
- Holding the left mouse button with a weapon now only swings once.
- Holding the right mouse button to place blocks is slightly slower than before.
- Player list in multiplayer, defaults to Tab ↹.
- Now emit shockwave particles.
- No longer require chunk updates and is a smooth transition.
- A few tweaks to sunrise and sunset:
- Clouds change color during sunrise and sunset to match the sky color.
- Horizon, specifically haze changes color more vividly during sunset and sunrise.
- Armor bar moved to above hearts, due to hunger bar.
- The version tag appears outside of the debug screen again.
- Entities are now lit in the void.
- Color of the void now changes from blue to black while descending.
- The player's spawn point is now bound to a specific biome rather than to any sand block. The player can spawn in forest, swamp and taiga biomes.
General
- The ability to see the level's seed has now been added to the debug screen.
- Entity numbers being shown above a mob's head have now been removed from the debug screen.
- Implemented a new lighting engine. The lighting on a block is given a tint based on the most prominent source of light.
- Artificial light now gives a very subtle "flicker".
- Removed duplicate "Check it out!"
Removals
World generation
- These did not generate in previous versions, so their removal was not noticeable.
- All removed biomes convert to a new biome (if generated).
Gameplay
- Removed the ability to change the fog level under F
General
- The famous high-distance world rendering offset bug has been fixed (except for moving pistons).
- Redstone repeater top faces are no longer weirdly broken.
- Rails, powered rails and detector rails are no longer stretched.
- Ladders are no longer offset nor stretched.
- Upwards travelling redstone wire no longer appears offset from the block it's on.
- The side faces of flowing water and lava are no longer broken.
- Has now been reduced from 32,000,000 to 30,000,000.
Beta 1.8 Pre-release 2 ;)
Beta 1.8 Pre-release 2 ;) [sic] (Beta 1.8-pre2) is the second and last pre-release for Java Edition Beta 1.8, released on September 13, 2011.[8][9]
An earlier instance of this version, from September 12, 2011, has also been found. In the earlier version, dead bushes are missing their tooltip, but apart from that and some other minor code differences, this version is identical. It is unknown if the September 12 version was publicly released.
Additions
General
- "Pick Block" can now be remapped.
- "Toggle Fog" can be remapped once again.
Changes
Blocks
- Cracked stone bricks now drop themselves instead of regular stone bricks.
- Now have a tooltip.
- Name changed from "Grass".
- Mossy stone bricks now drop themselves instead of regular stone bricks.
- Now spread infinitely down, but do not spread if there are more than four other vine blocks nearby.
Items
- Can now be used on pumpkin seeds and melon seeds.
- Huge mushrooms can only be made if a mushroom is planted on grass or dirt.
- Blocking now works in multiplayer.
Mobs
- Now apply Poison correctly instead of doing so regardless of difficulty.
- Now drop experience orbs when killed.
World generation
- Their density is now significantly decreased.
- Generate about 2.5 times as often.
- Increased stronghold count to three per map instead of one.
Gameplay
- Fog key mapped to F.
- F6 and F7 working as a result of left-in debug code not being removed.
Notes and references
- ↑ "Files have been copied to a USB stick. We will be installing 1.8 onto a bunch of computers here at PAX tomorrow. :D Now I sleep! <3" – @notch (Markus Persson) on X (formerly Twitter), August 25, 2011
- ↑ "Strangely, running into a cactus refreshes the food bar. I assume @jeb_ added some debug code." – @notch (Markus Persson) on X (formerly Twitter), August 31, 2011
- ↑ "I spent most of today tweaking stuff for 1.8. You can bind any action to a mouse button now, or to a keyboard key. Really helps trackpads." – @notch (Markus Persson) on X (formerly Twitter), September 1, 2011
- ↑ "I am very sorry, but I took away the fog-toggle key. Next up, I'm removing jumping and cubes." – @notch (Markus Persson) on X (formerly Twitter), September 2, 2011
- ↑ "Committing new light update code. It's quite a bit more stable, so far." – @notch (Markus Persson) on X (formerly Twitter), September 5, 2011
- ↑ https://youtube.com/watch?v=0PuGTIlJot0
- ↑ "BIG NEWS! We have found the SEED of Minecraft's title-screen background PANORAMA!" – u/Tomlacko on Reddit, July 18, 2020
- ↑ "Ok, so here's the second "pre-release," only use it if you know what to do with the JAR: http://assets.minecraft.net/1_8-pre2/minecraft.jar" – @jeb_ (Jens Bergensten) on X (formerly Twitter), September 13, 2011
- ↑ "The beta 1.8 pre-release 2 server is located here: http://assets.minecraft.net/1_8-pre2/minecraft_server.jar" – @jeb_ (Jens Bergensten) on X (formerly Twitter), September 13, 2011