Cooked Porkchop

| Rarity tier |
Common |
|---|---|
| Consumption time |
32 game ticks (1.6 seconds) |
| Hunger |
8 () |
| Saturation |
12.8 ( Γ 6.4) |
| Always consumable |
No |
| Renewable |
Yes |
| Stackable |
Yes (64) |
{
"title": "Cooked Porkchop",
"rows": [
{
"field": "Common",
"label": "(link to Rarity article, displayed as Rarity tier)"
},
{
"field": "32 game ticks (1.6 seconds)",
"label": "(link to Consumption time article, displayed as Consumption time)"
},
{
"field": "<span class=\"nowrap\">8 (<span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"4 hunger points\">(link to File:Hunger (icon).png article, displayed as 9px|link=|alt=π)(link to File:Hunger (icon).png article, displayed as 9px|link=|alt=π)(link to File:Hunger (icon).png article, displayed as 9px|link=|alt=π)(link to File:Hunger (icon).png article, displayed as 9px|link=|alt=π)</span>)</span>",
"label": "(link to Hunger article, displayed as Hunger)"
},
{
"field": "<span class=\"nowrap\">12.8 (<span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 hunger point\">(link to File:Hunger (icon).png article, displayed as 9px|link=|alt=π)</span> Γ 6.4)</span>",
"label": "(link to Food#Saturation article, displayed as Saturation)"
},
{
"field": "No",
"label": "<abbr title=\"Whether or not it can be used while already at full hunger.\">Always consumable</abbr>"
},
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
}
],
"invimages": [
"Cooked Porkchop"
],
"images": [
"Cooked Porkchop.png"
]
}
A cooked porkchop is a food item obtained by cooking a raw porkchop. Cooked porkchops and steak restore the most hunger out of all stackable foods.
Obtaining
Mob loot
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Pig[A] | 1β3 | 100.00% | 2.00 | 1β4 | 100.00% | 2.50 | 1β5 | 100.00% | 3.00 | 1β6 | 100.00% | 3.50 | |
| Hoglin[A] | 2β4 | 100.00% | 3.00 | 2β5 | 100.00% | 3.50 | 2β6 | 100.00% | 4.00 | 2β7 | 100.00% | 4.50 | |
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Pig[A] | 1β3 | 1 | 2 | 1β4 | 1 | 5β2 | 1β5 | 1 | 3 | 1β6 | 1 | 7β2 | |
| Hoglin[A] | 2β4 | 1 | 3 | 2β5 | 1 | 7β2 | 2β6 | 1 | 4 | 2β7 | 1 | 9β2 | |
| Mob | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| Pig[A] | 1 | 1β3 (33.33%) | 1β6 (16.67%) | 1β12 (8.33%) | 1β18 (5.56%) | |
| 2 | 1β3 (33.33%) | 1β3 (33.33%) | 1β4 (25.00%) | 1β6 (16.67%) | ||
| 3 | 1β3 (33.33%) | 1β3 (33.33%) | 1β3 (33.33%) | 5β18 (27.78%) | ||
| 4 | 0 | 1β6 (16.67%) | 1β4 (25.00%) | 5β18 (27.78%) | ||
| 5 | 0 | 0 | 1β12 (8.33%) | 1β6 (16.67%) | ||
| 6 | 0 | 0 | 0 | 1β18 (5.56%) | ||
| Average | 2 (2.00) | 5β2 (2.50) | 3 (3.00) | 7β2 (3.50) | ||
| Hoglin[A] | 2 | 1β3 (33.33%) | 1β6 (16.67%) | 1β12 (8.33%) | 1β18 (5.56%) | |
| 3 | 1β3 (33.33%) | 1β3 (33.33%) | 1β4 (25.00%) | 1β6 (16.67%) | ||
| 4 | 1β3 (33.33%) | 1β3 (33.33%) | 1β3 (33.33%) | 5β18 (27.78%) | ||
| 5 | 0 | 1β6 (16.67%) | 1β4 (25.00%) | 5β18 (27.78%) | ||
| 6 | 0 | 0 | 1β12 (8.33%) | 1β6 (16.67%) | ||
| 7 | 0 | 0 | 0 | 1β18 (5.56%) | ||
| Average | 3 (3.00) | 7β2 (3.50) | 4 (4.00) | 9β2 (4.50) | ||
- β a b Only when on fire or killed with a weapon enchanted with Fire Aspect.
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Pig[A] | 1β3 | 100.00% | 2.00 | 1β4 | 100.00% | 2.50 | 1β5 | 100.00% | 3.00 | 1β6 | 100.00% | 3.50 | |
| Hoglin[A] | 2β4 | 100.00% | 3.00 | 2β5 | 100.00% | 3.50 | 2β6 | 100.00% | 4.00 | 2β7 | 100.00% | 4.50 | |
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Pig[A] | 1β3 | 1 | 2 | 1β4 | 1 | 5β2 | 1β5 | 1 | 3 | 1β6 | 1 | 7β2 | |
| Hoglin[A] | 2β4 | 1 | 3 | 2β5 | 1 | 7β2 | 2β6 | 1 | 4 | 2β7 | 1 | 9β2 | |
| Mob | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| Pig[A] | 1 | 1β3 (33.33%) | 1β6 (16.67%) | 1β12 (8.33%) | 1β18 (5.56%) | |
| 2 | 1β3 (33.33%) | 1β3 (33.33%) | 1β4 (25.00%) | 1β6 (16.67%) | ||
| 3 | 1β3 (33.33%) | 1β3 (33.33%) | 1β3 (33.33%) | 5β18 (27.78%) | ||
| 4 | 0 | 1β6 (16.67%) | 1β4 (25.00%) | 5β18 (27.78%) | ||
| 5 | 0 | 0 | 1β12 (8.33%) | 1β6 (16.67%) | ||
| 6 | 0 | 0 | 0 | 1β18 (5.56%) | ||
| Average | 2 (2.00) | 5β2 (2.50) | 3 (3.00) | 7β2 (3.50) | ||
| Hoglin[A] | 2 | 1β3 (33.33%) | 1β6 (16.67%) | 1β12 (8.33%) | 1β18 (5.56%) | |
| 3 | 1β3 (33.33%) | 1β3 (33.33%) | 1β4 (25.00%) | 1β6 (16.67%) | ||
| 4 | 1β3 (33.33%) | 1β3 (33.33%) | 1β3 (33.33%) | 5β18 (27.78%) | ||
| 5 | 0 | 1β6 (16.67%) | 1β4 (25.00%) | 5β18 (27.78%) | ||
| 6 | 0 | 0 | 1β12 (8.33%) | 1β6 (16.67%) | ||
| 7 | 0 | 0 | 0 | 1β18 (5.56%) | ||
| Average | 3 (3.00) | 7β2 (3.50) | 4 (4.00) | 9β2 (4.50) | ||
Generated loot
| Item | Structure | Container | Quantity | Chance |
|---|---|---|---|---|
| Java Edition and Bedrock Edition | ||||
| Generic chest | 1 | 24.4%{ "item": "Cooked Porkchop", "stacksize": 1, "chance": 0.24372395924512447, "structure": "Bastion Remnant", "container": "Generic chest" }
| ||
| Hoglin stable chest | 2β5 | 22.8%{ "item": "Cooked Porkchop", "stacksize": "2β5", "chance": 0.22793887963348602, "structure": "Bastion Remnant", "container": "Hoglin stable chest" }
| ||
Cooking
Raw porkchop can be cooked in a furnace, smoker, or campfire. Each piece of cooked porkchop removed from a furnace output slot gives 0.35 experience (22.4 experience per stack).
| Ingredients | Smelting recipe |
|---|---|
| Raw Porkchop + Any fuel |
Trading
| Villager | Probability | Villager wants | Player receives | Trades in stock | Villager experience | ||
|---|---|---|---|---|---|---|---|
| JE | BE | ||||||
| 67% | 50% | 5 Γ | 16 | 5 | |||
Villager gifts
Butcher villagers may give cooked porkchop to players with the Hero of the Village effect.β[Java Edition only]
Usage
Food
To eat cooked porkchop, press and hold use while it is selected in the hotbar. Eating one restores 8 () hunger and 12.8 saturation.
Wolves
Cooked porkchops can be used to breed and heal tamed wolves, lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.
Piglins
Piglins pick up any cooked porkchops in their item form. However, they do not eat it.
Sounds
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| βEating | Players | While a player is eating something | entity | subtitlesβ | varies [sound 1] | 0.8-1.2 | 16 | |
| βEating | Friendly Mobs | When a player finishes eating something | entity | subtitlesβ | 1.0 | 0.6-1.4 | 16 | |
| βBurp | Players | When a player finishes eating something | entity | subtitlesβ | 0.5 | 0.9-1.0 | 16 | |
- β Can be 0.5, 1.0, or 1.5
| Sounds | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
| Players | While a player is eating something | random | 0.5-1.1 | 0.8-1.2 | |
| Players | When a player finishes eating something | random | 0.5 | 0.9-1.0 | |
Data values
ID
| Name | Identifier | Form | Item tags | Translation key |
|---|---|---|---|---|
cooked_porkchop | Item | piglin_food | item |
| Name | Identifier | Numeric ID | Form | Translation key |
|---|---|---|---|---|
cooked_porkchop | 263 | Item | item |
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| Pork Chop | Cook and eat a pork chop. | β | 10 | Bronze | |||
Advancements
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | Husbandry | The world is full of friends and food | Consume anything that can be consumed, except for cake. |
![]() | A Balanced Diet | Eat everything that is edible, even if it's not good for you | Eat each of these 40 foods:
|
History
| Java Edition Indev | |||||||
|---|---|---|---|---|---|---|---|
| 20100219 | |||||||
| Cooked porkchops restore 8HP and do not stack in the inventory. | |||||||
| Created by cooking raw porkchops in the furnace. | |||||||
| Java Edition Alpha | |||||||
| v1.2.0 | preview | Zombie pigmen now drop 0-2 cooked porkchops upon death. | |||||
| Java Edition Beta | |||||||
| 1.5 | Pigs now drop cooked porkchops when killed on fire. | ||||||
| 1.8 | Pre-release | ||||||
| Cooked porkchops are now stackable to 64 and restore hunger instead of health. | |||||||
| Cooked porkchops now restore 8 (). | |||||||
| Java Edition | |||||||
| 1.0.0 | Beta 1.9 Prerelease | Zombie pigmen no longer drop cooked porkchops. | |||||
| 1.2.1 | 12w03a | Cooked porkchop can now be used to breed wolves. | |||||
| 1.3.1 | 12w21a | Butcher villagers now sell 6β7 cooked porkchops for 1 emerald. | |||||
| 1.4.2 | 12w37a | ||||||
| 1.8 | 14w02a | Butcher villagers now sell 5β7 cooked porkchops for 1 emerald. | |||||
| 1.14 | 18w43a | ||||||
| 19w11a | Butcher villagers now sell 5 cooked porkchops for 1 emerald. | ||||||
| 19w13a | Butcher villagers now give cooked porkchops to players under the Hero of the Village effect. | ||||||
| 1.16 | 20w07a | Hoglins now drop cooked porkchops if killed on fire. | |||||
| 20w16a | Cooked porkchops can now be found in hoglin stable chests in bastion remnants. | ||||||
| 1.16.2 | 20w30a | Cooked porkchops can now be found in generic bastion remnant chests as well. | |||||
| Pocket Edition Alpha | |||||||
| v0.4.0 | |||||||
| v0.5.0 | Cooked porkchops now restore 8HP instead of 4HP. | ||||||
| v0.8.0 | build 1 | ||||||
| v0.12.1 | build 1 | Cooked porkchops now restore hunger instead of health. | |||||
| Pocket Edition | |||||||
| 1.0.4 | alpha 1.0.4.0 | Butcher villagers now sell 5β7 cooked porkchops for 1 emerald. | |||||
| Bedrock Edition | |||||||
| 1.7.0 | beta 1.7.0.2 | Cooked porkchops can now be eaten in Creative mode and on Peaceful difficulty. | |||||
| 1.10.0 | beta 1.10.0.3 | ||||||
| 1.11.0 | beta 1.11.0.4 | Trading has been changed, butcher villagers now have a 25% chance to sell 4 cooked porkchops as part of their second-tier trade. | |||||
| 1.16.0 | beta 1.16.0.57 | Trading has been changed, apprentice butcher villagers now have a 25% chance to sell 5 cooked porkchops instead of 3. | |||||
| Legacy Console Edition | |||||||
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | |
| TU3 | |||||||
| TU5 | Cooked porkchops are now stackable to 64. | ||||||
| Cooked porkchops now fill hunger instead of health. | |||||||
| TU12 | |||||||
| TU14 | 1.04 | Butcher villagers now sell 6β7 cooked porkchops for 1 emerald. | |||||
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Butcher villagers now sell 5β7 cooked porkchops for 1 emerald. | |
| 1.90 | |||||||
| New Nintendo 3DS Edition | |||||||
| 0.1.0 | |||||||
Data history
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 17w47a | Prior to The Flattening, this item's numeral ID was 320. | |||||
Issues
Issues relating to "Cooked Porkchop" are maintained on the bug tracker. Issues should be reported and viewed there.
External links
- Taking Inventory: Porkchop β Minecraft.net on February 13, 2020

