Pocket Edition v0.8.0 alpha build 1
This page documents a formerly unreleased version.
This version was never intended to be released to the public, but it is available in archived copies.
This article is a work in progress.
Please help expand and improve it. The talk page may contain suggestions.
Note:
Note:
Check all stuff added, changed, etc. in this version
v0.8.0 alpha

| Edition | ||||||
|---|---|---|---|---|---|---|
| Release date |
Unreleased | |||||
| Internal version |
0.8.0_test1 | |||||
| Version code |
Original: 300800001 | |||||
| Compilation date |
November 18, 2013[note 1] | |||||
| Build for | ||||||
| Downloads | ||||||
| Protocol version |
14 | |||||
| ||||||
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"title": "v0.8.0 alpha",
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"field": "<small>'''Original:''' 300800001<br>\n'''Alternative:''' 700800001</small>",
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"field": "November 18, 2013",
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"field": "(link to Pocket Edition v0.8.0 alpha article, displayed as v0.8.0 alpha)",
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"field": "[https://archive.org/download/MCPEAlpha/PE-a0.8.0_test1.apk Original]<br>\n[https://archive.org/download/MCPEAlpha/PE-a0.8.0_test1-alt.apk Alternative]",
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"footer": "<table style=\"margin: auto; word-break: break-word;\">\n<tr style=\"background: inherit;\">\n<td style=\"padding: 0.4em\" rowspan=\"2\">[[Pocket Edition v0.7.6 alpha|<span style=\"margin-right:-0.35em\">◄</span>◄ v0.7.6 alpha]]</td>\n<td style=\"padding: 0.4em\">'''[[Pocket Edition v0.8.0 alpha|v0.8.0 alpha]]'''</td>\n<td style=\"padding: 0.4em\" >[[Pocket Edition v0.8.1 alpha| v0.8.1 alpha <span style=\"margin-right:-0.35em\">►</span>►]]</td>\n</tr>\n<tr style=\"background: inherit;\">\n\n<td style=\"padding: 0.4em\">''' v0.8.0 alpha build 1'''</td>\n<td style=\"padding: 0.4em\">\n[[Pocket Edition v0.8.0 alpha build 2| v0.8.0 alpha build 2 ►]]\n</td>\n</tr>\n</table>"
}
v0.8.0 alpha build 1 (labelled v0.8.0 alpha in-game and 0.8.0_test1 internally) is the first build version for v0.8.0 alpha and the first ever build compiled in 2013. It was never officially released to the public; however, the client was uploaded on Google Play. There are two uploads that are functionally identical.
Since this version contains commands, which would not be officially added to the game until v0.16.0 alpha, it is likely to be a developer build.
Additions
Blocks
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Wood planks, slabs, and stairs
- Added spruce, birch, and jungle varieties.
- Each one can only be crafted with their respective wood type.
- Jungle variants do not have associated crafting recipes and are unobtainable in Survival mode.
- Can be crafted with nine coal.
- Can be used as fuel in a furnace, smelting up to 80 items.
- Thin blocks that can be used as decoration.
- Are unobtainable in Survival mode.
- Decorative blocks that can be used to create boundaries.
- Comes in cobblestone and mossy cobblestone variants.
- Cobblestone walls can be crafted with six cobblestone.
- Mossy cobblestone walls are unobtainable in Survival mode.
- Decorative, flammable blocks that serve as compact storage of wheat.
- Can be crafted with nine wheat.
- Serve a similar purpose to glass panes.
- Can be crafted with six iron ingots.
- Fruit blocks that grow from fully-grown pumpkin stems.
- Can be crafted into jack o'lanterns, pumpkin pie, or pumpkin seeds.
- Solid blocks that provide light.
- Can be crafted with a pumpkin and a torch.
- Serves as a decorative block due to minecarts not being added.
- Is unobtainable in Survival mode.
- Serves as a decorative block due to minecarts not being added.
- Is unobtainable in Survival mode.
Crops
- Serves as a decorative block.
- Is unobtainable in Survival mode.
- Serve as a decorative block.
- Are unobtainable in Survival mode.
- Aesthetic plants that have the same characteristics as grass.
- Are unobtainable in Survival mode.
- Aesthetic plants that can only be placed on sand.
- Are unobtainable in Survival mode.
- Currently serve no purpose.
- Are unobtainable in Survival mode.
- Currently serves no purpose.
- Is not available through normal means and can only be obtained via
/give.
Items
- Obtained from the nether reactor.
- Drops from redstone ore when mined with an iron or diamond pickaxe.
- Can be used to craft clocks and compasses.
Carrots
- Restore 3HP when eaten.
Potatoes
- Restore 1HP when eaten.
Pumpkin pie
- Restores 8HP when eaten.
Baked potatoes
- Restore 5HP when eaten.
Gameplay
- Feeding animals their respective food items makes them enter "love mode."
- Hearts come out of animals while in love mode.
- When two animals of the same species are in love mode, they pathfind toward each other and produce a baby animal.
Command format
General
- While this is the first known version to contain developer commands, they may have been added in an earlier, unreleased build. Later publicly released builds lack all commands, as they were only included in developer versions.
- All of the 11 commands are freely accessible in both Creative and Survival mode.
- No target selectors are available; a player's name has to be entered in order to target them.
- Boolean arguments do not accept strings as valid input. "0" is considered "false" and all other integers are considered "true."
Strikethrough textindicates arguments which the player is unable to specify due to a bug.- Command arguments do not have known names. Unofficial names are provided in the syntax below for readability.
/timeset- Changes the world's game time.
- Syntax:
/timeset <amount: int> - The game time does not change if the daylight cycle is locked.
/timeadd- Adds the specified number of ticks to the world's game time.
- Syntax:
/timeadd <amount: int> - The game time does not change if the daylight cycle is locked.
/timelock- Stops or resumes time.
- Syntax:
/timelock [lock: Boolean]
/timestop- Has seemingly identical functionality to
/timelock, but with different output messages on execution. - Syntax:
/timestop [lock: Boolean]
- Has seemingly identical functionality to
/give/player- Enables or disables the specified ability flag on a player.
- Syntax:
/player <ability: Ability>[value: Boolean]/player <player: target> <ability: Ability> [value: Boolean]- Valid inputs for
abilityarefly,instabuild, andnodamage.
/health- Changes a player's health to the specified value.
- Syntax:
/health <amount: int>
/getpos- Provides the X, Y, and Z coordinates of a player.
- Syntax:
/getpos [player: target]
/gethealth- Provides the health of a player.
- Syntax:
/gethealth [player: target]
/tp- Teleports the player.
- Syntax:
/tp <destination: x y z>- All integers are accepted for coordinates, though values above the 32-bit integer limit overflow and loop back around. Tilde and carat notation are not accepted as valid inputs.
/clearInventory- Clears a player's inventory.
- Syntax:
/clearInventory [player: target] - The command name must be capitalized as specified in order for it to execute.
- This command always fails if no target player is specified, despite that argument being optional.
General
- Added far (8 chunks) and farthest (121⁄2 chunks) render distances.
Changes
Blocks
- The textures of some blocks are now randomly rotated, for a more natural effect. This includes:
- Grass blocks (top and bottom sides only)
- Dirt
- Bedrock
- Sand
- Leaves
- Sponges
- TNT (top and bottom sides only)
- Obsidian
- Snow blocks
- Snow layers
- Clay
- Netherrack
- Glowstone
- Sandstone (top and bottom sides only)
- Blocks of coal
- Is now rotatable, with the wood placed with the inner side facing the player.
- Now drops redstone dust when mined with an iron or diamond pickaxe.
- Improved synchronization lag in multiplayer.
- Items being moved to/from a chest is now correctly rendered.
- Can now be used as furnace fuel, smelting 0.5 items each.
- Have been made an opaque block.
- This change has no known effect on gameplay or the block's appearance.
- Changed texture from
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- Changed textures from
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- Can now be crafted with white wool and bone meal.
- Changed texture from
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- Changed texture from
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Items
Eating particles
- Are shown to look like the food being eaten rather than random pixels from the food.
- No longer fully grows crops when applied to them.
- Can now additionally be crafted with pink dye and purple dye, or with lapis lazuli, rose red, and pink dye.
- Can now be crafted with bone meal and an ink sac.
- Is still unobtainable in Survival mode due to ink sacs not being obtainable.
- Can now be crafted with bone meal and gray dye, or with two bone meal and an ink sac.
- Is still unobtainable in Survival mode due to ink sacs and gray dye not being obtainable.
- Can now be crafted with orange dye and an ink sac, or with dandelion yellow, rose red, and an ink sac.
- Is still unobtainable in Survival mode due to ink sacs not being obtainable.
- Changed texture from
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- New rendering and animated items.
- Changed texture from
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- Changed textures from
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to _JE3_BE2.png)
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- Changed texture from
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- Changed texture from
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- Changed texture from
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- Changed texture from
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. - Inventory icon changed from
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. - Now display the current position of the sun and moon.
- Can now be crafted with gold ingots and redstone dust.
- Changed texture from
to
. - Inventory icon changed from
to
. - Now point to the world spawn point.
- Can now be crafted with iron ingots and redstone dust.
- Have updated sounds.
| Removed arrow sound | Track |
|---|---|
| Arrow Contact (pre-0.8) |
Mobs
All mobs
- New visual effect for burning mobs.
- Follow the player when holding wheat (cows and sheep), seeds (chickens), or potatoes/carrots (pigs).
- Baby animals
- Now follow adult animals of their species.
- Now move faster.
Gameplay
- Craftable recipes are now shown first in the crafting screen.
- If there is 99+ of an item in the inventory, the actual quantity is now shown in the list of craftable items, rather than 99+.
- Changed the flow of the inventory for the armor/crafting screens so that the back button goes back to the inventory.
- Items that are not supposed to be obtainable no longer have a red background.
- Removed the Xperia Play variant.
- Cannot be navigated with the Xperia Play controller.
- Is now transparent.
- When selecting an item in the inventory, it replaces the one in the selected hotbar slot instead of placing it in the leftmost slot and shifting everything to the right.
- Tapping the inventory button now closes the inventory while open.
- Items that are not supposed to be obtainable no longer have a red background.
- The hotbar is now saved when exiting a world.
- Mining speed increases at/near mining distance limit (8 blocks per second).
General
- Are now 3D.
- Have a new tessellation algorithm.
- Smooth lighting is now always on, and can no longer be disabled.
- Fancy graphics are now on by default.
Graphics
- Held items are now rendered in 3D, and bob up and down slightly when idle and sway to the side when turning.
- Lighter colored sky that changes slightly depending on the biome.
- Refactored most of the rendering to use indexed VBOs.
- Remade the arrow model.
- Inventory is now rendered using cached VBOs.
- New sky rendering using a triangle fan.
- Separated far and near chunks into two queues for performance reasons.
- Fog only on far chunks.
- Transparency only on near chunks.
- Alpha-test-only layers are hidden in far chunks.
- All entities now produce circular stencil shadows on blocks below them.
- Lighting on entities is now dynamic and is no longer the same light level on all sides.
- Lighting on each entity is now tinted based on how much sky light and block light is on it.
- Light direction on entities now depends on the position of the sun. This does not affect stencil shadows.
- All lighting changes are only visible when fancy graphics is turned on.
Textures
- Block textures are now generated with terrain-opaque.png instead of terrain.png.
- Item textures are now generated with items-opaque.png instead of items.png.
- Inventory icons are now generated with their respective texture atlases instead of gui_blocks.png.
Other
- Remade text formatting (e.g. in chat).
- Refactored OpenGL usage to avoid costly state leaks (e.g. animals are not alpha tested anymore).
Fixes
From released versions before 0.8.0
- MCPE-28 – Xperia Play Creative Scrolling, PTAB7200 Or Other Tablets Gamepad Small
- MCPE-61 – Water flows downward next to farmland (visual glitch)
- MCPE-347 – Weird textures: Moiré pattern on bricks
- MCPE-992 – Mobs can't move through deep water
- MCPE-1524 – Graphical glitch when looking down above clouds.
- MCPE-2804 – Fire does not ignite tnt
- MCPE-2937 – Chat crash
- MCPE-4140 – breeding
- MCPE-4736 – Spiders Have no abdomen
- MCPE-4887 – Skeletons missing lower part of body.
- MCPE-5411 – Falling in creative at world load
Gallery
-
Changed models for furnace, sandstone slabs, and leaves. -
An example of the glitched clock and compass textures appearing in the creative inventory. -
This build has an option for smooth lighting, although disabling it causes texture rotation to break.
Notes
- ↑ Date compiled: Original - November 18, 2013, 11:03
Alternative - November 18, 2013, 13:17