Bedrock Edition beta 1.17.0.50
beta 1.17.0.50


| Edition | |||||||
|---|---|---|---|---|---|---|---|
| Release date |
Xbox, Windows 10, Android: April 21, 2021 | ||||||
| Internal version |
Windows: 1.17.50.0 | ||||||
| Type |
Beta | ||||||
| Beta for | |||||||
| Protocol version |
437 | ||||||
| |||||||
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"title": "beta 1.17.0.50",
"images": [
"Amethyst 1.17.0.50.jpg",
"Bedrock 1.17.0.50.png"
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"field": "'''Xbox, Windows 10, Android:''' April 21, 2021",
"label": "Release date"
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"field": "'''Windows''': 1.17.50.0<br>\n'''Xbox One''': 1.17.50.70<br>\n'''Android''': 1.17.0.50<br>",
"label": "Internal version"
},
{
"field": "Beta",
"label": "(link to Version types article, displayed as Type)"
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{
"field": "(link to Bedrock Edition 1.17.0 article, displayed as 1.17.0)",
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"footer": "<table style=\"margin: auto; word-break: break-word;\">\n<tr style=\"background: inherit;\">\n<td style=\"padding: 0.4em\" >[[Bedrock Edition 1.16.221|<span style=\"margin-right:-0.35em\">◄</span>◄ 1.16.221]]</td>\n<td style=\"padding: 0.4em\">'''[[Bedrock Edition 1.17.0|1.17.0]]'''</td>\n<td style=\"padding: 0.4em\" >[[Bedrock Edition 1.17.1| 1.17.1 <span style=\"margin-right:-0.35em\">►</span>►]]</td>\n</tr>\n<tr style=\"background: inherit;\">\n<td style=\"padding: 0.4em\">\n[[Bedrock Edition beta 1.16.230.56|◄ beta 1.16.230.56]]\n</td>\n<td style=\"padding: 0.4em\">''' beta 1.17.0.50'''</td>\n<td style=\"padding: 0.4em\">\n[[Bedrock Edition beta 1.17.0.52| beta 1.17.0.52 ►]]\n</td>\n</tr>\n</table>"
}
Beta 1.17.0.50 is the fifth beta version for Bedrock Edition 1.17.0, released on April 21, 2021,[1] which adds amethyst, calcite, raw metal, spyglass, tinted glass and tuff.
It is the last beta release to support Android 4.2 and 4.3.
Additions
Blocks
- Grows from budding amethyst, which is found in amethyst geodes.
- Starts out tiny, but grows into medium after a while, large after even more time, and eventually becomes an amethyst cluster.
- Unlike crops, each growth stage is a separate block instead of a block state.
- Drops only when mined with a Silk Touch pickaxe.
- There is a total of 3 variants (stages).
- The final, mature stage of the amethyst bud, which grows from budding amethyst in amethyst geodes.
- Drops amethyst shards if broken, in an amount affected by Fortune, but can also be picked up with Silk Touch.
- Emits a light level of 5.
- A decorative block found in amethyst geodes.
- Unlike Budding Amethyst, the Block of Amethyst can be obtained when mined.
- Can also be crafted with 4 amethyst shards.
- Raw copper, raw gold and raw iron can be crafted into the respective block of raw metal.
- Generates amethyst buds/clusters on any side that is exposed either to air or a water source block.
- Cannot be obtained when mined, even with Silk Touch, and does not drop anything.
- Breaks immediately if pushed by a piston or sticky piston.
- Cannot be pulled by sticky pistons.
- Generates in amethyst geodes.
- An off-white stone that generates in geodes, between smooth basalt and amethyst.
- A basalt variant that composes the outer layer of amethyst geodes.
- Can be obtained by smelting basalt.
- A black variant of glass that is transparent to players, but does not let light through.
- Can be crafted with 4 amethyst shards and a glass block.
- Stained glass cannot be used to craft tinted glass.
- Drops itself if mined without Silk Touch or even by hand, unlike glass.
- A deep grayish stone that can generate in blobs between Y = 16 to Y = 0 of the world.
Items
- Obtained from breaking amethyst clusters.
- The amount dropped can be increased with the Fortune enchantment.
- Can be used to craft tinted glass, blocks of amethyst, and spyglasses.
- Added raw iron, raw copper and raw gold.
- Drop from their respective ore.
- The ores can still be obtained with Silk Touch.
- Can be smelted into an ingot.
- Piglins attempt to pick up raw gold.
- Drop from their respective ore.
- Crafted with 2 copper ingots and an amethyst shard.
- When used, it zooms in on wherever the player is looking but limits their view to a square.
- The scope texture is a glass square with a copper border.
- The overlay that limits the view can be removed with a resource pack.
- There is a unique animation for using the spyglass, which is visible in a third-person perspective or by another player.
World generation
- A new feature found uncommonly underground (can rarely appear exposed to the surface close to sea level).
- Contains blocks of amethyst and budding amethyst blocks, which are encased in a shell of calcite and tuff.
- Also generates with a small air pocket nearby which may open into the geode.
- Most commonly generates at lower levels. (y = 6 to y = 47)
- Overrides standard caves and ravines, but is overridden by mineshafts.
General
- Added "Spyglass Damping" scale option ranging from 0 to 100.
- Sets the camera movement speed when looking through a Spyglass to make it more comfortable to use.
Changes
Blocks
Azalea Leaves and Flowering Azalea Leaves
- Now have a chance to drop Azalea or Flowering Azalea when broken.
Blackstone, gilded blackstone, and stair, slab and wall variants
- Slightly changed the texture.
- Copper surfaces now deoxidize in a more random pattern when struck by lightning.
- Horizontally placed Lightning Rods now interact properly with respect to de-oxidizing Copper Blocks.
- Copper Blocks struck by lightning now deoxidize even if there's no Lightning Rod present.
- Added sounds for scrapping off wax and oxidization.
Deepslate Coal Ore, Deepslate Copper Ore, and Deepslate Lapis Lazuli Ore
- Changed and slightly tweaked the textures of these blocks.
- Can now be used as crafting material for tools, furnaces, and brewing stands.
- Glow Item Frame textures are no longer inconsistent between Bedrock and Java.
- Now produces redstone signals.
- Now available outside the Caves & Cliffs experiments toggle.
- Can now be placed with all six faces set.
- Changed snowy grass block side texture.
- Blocks connected to a Lightning Rod now correctly conduct redstone signal when the rod is hit by lightning.
- Can now replace Dirt, Podzol, Rooted Dirt, Stone, and Cave Vines.
- If a stalactite is hanging from a dripstone block with a water source above, it will slowly grow both the stalactite from above and a stalagmite from below.
- Growth speed is random but very slow; a single growth step can take several in-game days.
- A stalactite will only grow up to 7 blocks long.
- A stalactite will only cause stalagmite growth if the floor or stalagmite below is within 10 blocks.
- If the stalactite tip is inside water it won’t drip, and therefore will not trigger any growth.
- If the stalagmite tip is inside water or there is a fluid between the two dripstone blocks, it will not receive the water drops, and therefore will not be grown by a dripping stalactite.
- A stalagmite or stalactite will never grow when submerged in fluid.
- Now available outside the Caves & Cliffs experiments toggle.
- Powder Snow blocks are now removed by flowing water and lava.
- Changed the textures of oak signs to reflect new textures in the Texture Update.
- Applying bone meal to small dripleaves now creates big dripleaves of a random height between 1-5 blocks.
- Changed the top texture of the smoker.
Items
- Changed the texture of the jungle door item to reflect the block texture in the Texture Update.
- Changed textures of all sign items.
- Changed the texture of the sugar cane item to better reflect biome tinting.
Mobs
- Bucketing an Axolotl no longer unlocks the "I am a Marine Biologist" achievement.
- Now much more likely to spawn.
- No longer grant themselves regeneration when killing their target.
- Can now walk over powder snow without sinking.
- Removed some stray pixels from the texture file.
Non-mob entities
- Changed the back texture to reflect the planks texture in the Texture Update.
World generation
- Now randomly generate rarely underground
- Can only be generated by enabling "Caves & Cliffs" toggle in the world settings.
- Now randomly generate rarely underground
- Can only be generated by enabling "Caves & Cliffs" toggle in the world settings.
- Cobwebs no longer generate suspended in the air in mineshaft.
Sounds
- Added sounds for using bone meal.
General
- Added distinct damage sounds for burning, freezing, and drowning.
- Walking sound will now play below y=0.
Technical
Actors
- Internal state flag
CAN_RIDE_TARGETthat was stopping interactions with items will be properly set/cleared when looking at a mob that cannot be ridden.
General
- Added two new variables to the biomes_client.json file:
remove_all_prior_fogandinherit_from_prior_fog, which control fog merging and/or inheritance.remove_all_prior_fog, when true, will clear all previous fog definitions stored on the stack, making the current pack the new "starting point" for fogs.inherit_from_prior_fog, when true, will merge a biome's fog definition with matching biomes on the stack then create a new merged definition for it.
transparentattachabletag should only affect rendering in first person camera perspective.
Fixes
Caves & Cliffs
- Player now receives experience points after breeding Axolotls (MCPE-123708)
- Copper Stairs now produce their unique footstep sounds at positions below y=0 (MCPE-121955)
- Cobbled Deepslate, Deepslate Bricks, and Deepslate Tiles now give experience from smelting in a Furnace (MCPE-123671)
- Landing on Dripstone no longer deals fall damage when gamerule falldamage is set to false
- Dripstone Block is now correctly named (MCPE-119573)
- Only the tips of stalagmites deal increased fall damage (MCPE-119917)
- Cauldrons fill slightly faster with water from dripping stalactites
- Throwing a Channeling trident at a rod during a thunderstorm now correctly converts nearby mobs (MCPE-116137)
- Throwing a Channeling trident at a rod during a thunderstorm now correctly affects villagers
- Moss Carpet now has Block Placing sound (MCPE-121663)
- Azalea and Flowering Azalea now have ambient occlusion (MCPE-121660)
- Powder Snow blocks are now removed by flowing water and lava (MCPE-111729)
- Foxes can now walk on Powder Snow (MCPE-116836)
- Exiting a world while being slowed down from freezing will no longer keep the Character slowed after rejoining (MCPE-117814)
- Powder Snow now only applies the freeze component to entities server-side
- Glow Lichen no longer generates floating in air
- Glow Lichen can no longer exist with no faces present
General
- Fixed invite icon remaining on start screen after signing out of Microsoft account.
Accessibility
- Fixed a bug where Text-to-speech read the wrong text when displaying toasts.
Commands
- Fixed issue where
/structure deletecommand is listed in the middle of both/structure loadcommands (MCPE-114022). - Fixed issue where the
/stopsoundcommand crashes/freezes the game completely (MCPE-120336).
Gameplay
- Renamed Structure Blocks will no longer have the incorrect data mode on creation (MCPE-41625).
Graphical
- Cubemap no longer blinks when loading the game, loading into a world or leaving a world (MCPE-103842).
- Fixed Strider, Hoglin, Zoglin, Piglin, Piglin Brute Spawn Eggs turning red when quick-moved inside any Inventory in RenderDragon builds.
- Fixed enchantment glint shape of Charged Bow and Crossbow icons in RenderDragon builds.
Items
- Using an axe on Wood blocks turns them into Stripped Wood blocks (MCPE-105998).
- Fixed items playing “attack” and “using” animations at the same time on touch input (MCPE-117133).
Vanilla Parity
- Critical hit particles now generate around a mob instead of under it (MCPE-39599).
Scoreboards
- Fixed a crash that sometimes happened when an entity with a scoreboard value was removed from the level.
Stability and Performance
- Added content warnings for invalid map item parent id caused by the outdated Marketplace world templates.
References
- ↑ "Minecraft Changelog 1.17.0.50" – minecraft.net, April 21, 2021.