Mace


| Rarity tier |
Epic |
|---|---|
| Attack damage |
Normal attack: |
| Attack speed[JE only] |
0.6 (1.667 seconds) |
| Attack reach |
3 (3 blocks) |
| Durability | |
| Enchantability |
15 |
| Renewable | |
| Stackable |
No |
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"field": "3 (3 blocks)",
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"label": "(link to Durability article, displayed as Durability)"
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"label": "(link to Enchantability article, displayed as Enchantability)"
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A mace is a melee weapon that can do smash attacks which deal more damage the farther the user falls before hitting an entity. Landing a successful smash attack causes the user to land without taking any fall damage accumulated prior to attacking. It is crafted with a heavy core which only drops from ominous vaults at a chance of 7.5%, and a breeze rod which is obtained from breezes.
Obtaining
Crafting
| Ingredients | Crafting recipe |
|---|---|
| Heavy Core + Breeze Rod |
Usage
Statistics
Java Edition
In Java Edition, maces have an attack speed of 0.6 (1.667 seconds), and have the following statistics:
| Unenchanted normal attack | |||||||
|---|---|---|---|---|---|---|---|
| Type | Attack damage | Attack speed | DPS | Attack reach | Lifetime damage inflicted[note 1] | Durability | Enchantability |
| 6HP | 0.6 (1.667 seconds) | 3.6 | 3 (3 blocks) | 3000HP × 1500 | 500 | 15 | |
| 9HP | 5.4 | 4500HP × 2250 | |||||
| Enchanted normal attack | ||||||
|---|---|---|---|---|---|---|
| Type | Armor type | Unenchanted | Breach I | Breach II | Breach III | Breach IV |
| 5.04HP × 2.52 | 5.94HP × 2.97 | 6HP | 6HP | 6HP | ||
| 7.65HP × 3.825 | 9HP | 9HP | 9HP | 9HP | ||
| 4.32HP × 2.16 | 5.22HP × 2.61 | 6HP | 6HP | 6HP | ||
| 6.48HP × 3.24 | 7.83HP × 3.915 | 9HP | 9HP | 9HP | ||
| 4.08HP × 2.04 | 4.98HP × 2.49 | 5.88HP × 2.94 | 6HP | 6HP | ||
| 6.21HP × 3.105 | 7.56HP × 3.78 | 8.91HP × 4.455 | 9HP | 9HP | ||
| 3.84HP × 1.92 | 4.74HP × 2.37 | 5.64HP × 2.82 | 6HP | 6HP | ||
| 5.85HP × 2.925 | 7.2HP × 3.6 | 8.55HP × 4.275 | 9HP | 9HP | ||
| 3.12HP × 1.56 | 4.02HP × 2.01 | 4.92HP × 2.46 | 5.82HP × 2.91 | 6HP | ||
| 4.77HP × 2.385 | 6.12HP × 3.06 | 7.47HP × 3.735 | 8.82HP × 4.41 | 9HP | ||
| 1.56HP × 0.78 | 2.46HP × 1.23 | 3.36HP × 1.68 | 4.26HP × 2.13 | 5.16HP × 2.58 | ||
| 2.34HP × 1.17 | 3.69HP × 1.845 | 4.95HP × 2.475 | 6.39HP × 3.195 | 7.74HP × 3.87 | ||
| 1.488HP × 0.744 | 2.388HP × 1.194 | 3.288HP × 1.644 | 4.188HP × 2.094 | 5.088HP × 2.544 | ||
| 2.219HP × 1.1095 | 3.589HP × 1.7945 | 4.959HP × 2.4795 | 6.329HP × 3.1645 | 7.699HP × 3.8495 | ||
| Type | Base damage | Smite / BoA I | Smite / BoA II | Smite / BoA III | Smite / BoA IV | Smite / BoA V |
| 6HP | 8.5HP × 4.25 | 11HP × 5.5 | 13.5HP × 6.75 | 16HP × 8 | 18.5HP × 9.25 | |
| 9HP | 11.5HP × 5.75 | 14HP × 7 | 16.5HP × 8.25 | 19HP × 9.5 | 21.5HP × 10.75 | |
Bedrock Edition
In Bedrock Edition, maces have no attack cooldown, and have the following statistics:
| Unenchanted normal attack | |||||||
|---|---|---|---|---|---|---|---|
| Type | Attack damage | DPS | Attack reach | Lifetime damage inflicted[note 2] | Durability | Enchantability | |
| 6HP | 12 | 3 (3 blocks) | 3006HP × 1503 | 501 | 15 | ||
| 9HP | 18 | 4509HP × 2254.5 | |||||
| Enchanted normal attack | ||||||
|---|---|---|---|---|---|---|
| Type | Armor type | Unenchanted | Breach I | Breach II | Breach III | Breach IV |
| 5.04HP × 2.52 | 5.94HP × 2.97 | 6HP | 6HP | 6HP | ||
| 7.65HP × 3.825 | 9HP | 9HP | 9HP | 9HP | ||
| 4.32HP × 2.16 | 5.22HP × 2.61 | 6HP | 6HP | 6HP | ||
| 6.48HP × 3.24 | 7.83HP × 3.915 | 9HP | 9HP | 9HP | ||
| 4.08HP × 2.04 | 4.98HP × 2.49 | 5.88HP × 2.94 | 6HP | 6HP | ||
| 6.21HP × 3.105 | 7.56HP × 3.78 | 8.91HP × 4.455 | 9HP | 9HP | ||
| 3.84HP × 1.92 | 4.74HP × 2.37 | 5.64HP × 2.82 | 6HP | 6HP | ||
| 5.85HP × 2.925 | 7.2HP × 3.6 | 8.55HP × 4.275 | 9HP | 9HP | ||
| 3.12HP × 1.56 | 4.02HP × 2.01 | 4.92HP × 2.46 | 5.82HP × 2.91 | 6HP | ||
| 4.77HP × 2.385 | 6.12HP × 3.06 | 7.47HP × 3.735 | 8.82HP × 4.41 | 9HP | ||
| 1.56HP × 0.78 | 2.46HP × 1.23 | 3.36HP × 1.68 | 4.26HP × 2.13 | 5.16HP × 2.58 | ||
| 2.34HP × 1.17 | 3.69HP × 1.845 | 4.95HP × 2.475 | 6.39HP × 3.195 | 7.74HP × 3.87 | ||
| 1.488HP × 0.744 | 2.388HP × 1.194 | 3.288HP × 1.644 | 4.188HP × 2.094 | 5.088HP × 2.544 | ||
| 2.219HP × 1.1095 | 3.589HP × 1.7945 | 4.959HP × 2.4795 | 6.329HP × 3.1645 | 7.699HP × 3.8495 | ||
| Type | Base damage | Smite / BoA I | Smite / BoA II | Smite / BoA III | Smite / BoA IV | Smite / BoA V |
| 6HP | 8HP | 11HP × 5.5 | 13HP × 6.5 | 16HP × 8 | 18HP × 9 | |
| 9HP | 12HP × 6 | 16.5HP × 8.25 | 19.5HP × 9.75 | 24HP × 12 | 27HP × 13.5 | |
Attacking
Attacking with a mace costs 1 durability, regardless of whether the attack is a smash attack (see below). In Java Edition, a boat or minecart hit by a mace is instantly destroyed without decreasing the mace's durability.
Normal attack
A mace can be used while standing on the ground to perform a normal attack, dealing 6HP damage when the attack cooldown is fully charged. In Java Edition, it has the slowest attack speed in the game, at 0.6. If used normally, it deals 3.6 damage per second (DPS) or 5.4 if using critical hits, whilst a wooden sword deals 6.4 DPS. In Java Edition, a Breach IV mace has the third-highest DPS and the highest damage per hit of all weapons versus entities wearing diamond or netherite armor. In Bedrock Edition, Breach IV maces have both the highest damage per hit and the highest DPS against entities wearing diamond or netherite armor, due to having no attack cooldown.
Smash attack

Falling
A mace does a smash attack when it is used after the player has fallen 1.5 blocks or more, regardless of the mace's current attack cooldown progress.[1] The player must not be grounded or in elytra flight, and the fall height used in calculation is simply the starting height (Y coordinate) minus the ending height (Y coordinate). Successfully performing a smash attack without touching the ground resets the player's fall height to the height where the smash attack was performed, nullifying any fall damage. The player begins accumulating fall damage once again if they continue to fall.
Activation
When a smash attack is performed, extra damage is dealt to the attacked entity based on the distance fallen prior to the attack. All entities within 2.5 blocks of the attack are knocked back, similar to the effect of a wind charge.[more information needed] The knockback from smash attacks does not affect the attacker, though the Wind Burst enchantment can be used to launch them in a similar way. A smash attack can be performed on any entity, which includes mobs, players, and non-mob entities like armor stands. Smash attacks cannot be performed if the player has the Slow Falling effect.
Descending with an elytra counts as blocks fallen for smash attacks.[2] In Java Edition, the elytra must be unequipped before attacking for the smash attack to activate, as being in elytra flight does not activate a smash attack.[3] In Bedrock Edition, unequipping the elytra before attacking is not necessary, as smash attacks activate even while the user is in elytra flight.[4]
Damage
A successful smash attack causes a mace to deal 4HP extra damage for each of the first 3 blocks fallen, 2HP extra damage for each of the next 5 blocks fallen, and 1HP extra damage for each block fallen after that. The Density enchantment can be used to increase smash attack damage by 0.5HP × 0.25 per level for each block fallen. Smash attacks are usually critical hits, where both the mace's base damage and its smash attack damage are increased by 50%. The damage a mace smash attack can accumulate from falling is unlimited.[5]
Damage comparisons
The amount of fallen blocks needed to defeat a player wearing full Protection IV netherite armor from full health are the following:
- Unenchanted mace: A critical hit after falling 30 blocks.
- Breach IV mace: A critical hit after falling 19 blocks.
- Density V mace: A critical hit after falling 10 blocks.
- Breach IV mace with Strength II: A critical hit after falling 13 blocks.
- Density V mace with Strength II: A critical hit after falling 9 blocks.
The amount of fallen blocks needed to defeat a warden from full health are the following:
- Unenchanted mace: A critical hit after falling 321 blocks.
- Density V mace: A critical hit after falling 95 blocks.
- Density V mace with Strength II: A critical hit after falling 93 blocks.
Repairing
Combining
| Ingredients | Item repair recipe | Description |
|---|---|---|
| 2× Damaged Mace | The durability of the two maces is added together, plus an extra 5% durability. | |
| 2× Damaged Mace | The durability of the two maces is added together, plus an extra 5% durability. |
Anvil repair
| Ingredients | Anvil recipe |
|---|---|
| Damaged Mace + Breeze Rod |
A mace can be repaired in an anvil by adding breeze rods or another mace. One breeze rod restores 25% of the mace's durability. Both methods preserve the mace's enchantments.
Enchantments
Applicable enchantments
A mace can receive the following enchantments:
| Name | Description | Max level | Method | Weight |
|---|---|---|---|---|
| Density[note 3] | Increases the damage dealt per block fallen, increasing by 0.5 per level. | V | 5 | |
| Breach[note 3] | Reduces the effectiveness of the armor on the target. The armor's effectiveness is reduced by 15% per level. | IV | 4 | |
| Wind Burst | Emits a burst of wind (like that of a wind charge) upon executing a mace smash attack on an entity, launching the attacker upward. It can be used to chain smash attacks together, and the strength of the launch increases per level. | III | 2 | |
| Smite[note 3] | Increases the damage dealt to undead. | V | 5 | |
| Bane of Arthropods[note 3] | Increases the damage dealt to arthropods. | V | 5 | |
| Fire Aspect | Ignites any targets hit by the mace. In Bedrock Edition, it also lights unlit candles, campfires, and blocks of TNT when used. | II | 2 | |
| Unbreaking | Grants a chance to negate durability consumption. | III | 5 | |
| Mending | Repairs the mace when obtaining experience. | I | 2 | |
| Curse of Vanishing | The mace vanishes on death, not dropping as an item. | I | 1 |
Enchantment behavior
Maces have exclusive access to the Density, Breach, and Wind Burst enchantments.
Density
Maces enchanted with Density deal more damage when executing a smash attack. The damage is increased by 0.5HP × 0.25 for each block fallen per level of enchantment, with a maximum level of 5. Normal attacks do not have their damage increased.
Breach

Maces enchanted with Breach partially ignore a target's armor points and armor toughness when attacking. The reduction is 15% per level of enchantment, with a maximum level of 4. By use of Breach IV, a mace's normal attack has the highest damage-per-hit of any melee weapon against targets wearing diamond or netherite armor.
Wind Burst
Maces enchanted with Wind Burst cause a powerful upwards knockback effect upon executing a successful smash attack. The height gain is 8 blocks per level, with a maximum level of 3. Wind Burst can be used to repeatedly chain smash attacks together. Unlike wind charges, Wind Burst does not negate fall damage.
Sounds
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| Mace smashes | Players | When a mace deals extra damage to an entity on the ground from a fall of five blocks or less | item | subtitles | 1.0 | 1.0 | 16 | |
| Mace smashes | Players | When a mace deals extra damage to an entity on the ground from a fall of greater than five blocks | item | subtitles | ? | ? | 16 | |
| Mace smashes | Players | When a mace deals extra damage to an entity in the air | item | subtitles | 1.0 | 1.0 | 16 | |
| Sounds | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
| Players | When a mace deals extra damage to an entity on the ground from a fall of five blocks or less | mace | 1.0 | 1.0 | |
| Players | When a mace deals extra damage to an entity on the ground from a fall of greater than five blocks | mace | 1.0 | 1.0 | |
| Players | When a mace deals extra damage to an entity in the air | mace | 1.0 | 1.0 | |
Data values
ID
| Name | Identifier | Form | Translation key |
|---|---|---|---|
mace | Item | item |
| Name | Identifier | Numeric ID | Form | Translation key |
|---|---|---|---|---|
mace | 322 | Item | item |
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | |||
| Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. | 20 | Silver | |||
Advancements
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. |
Videos
History
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.20.5 Experiment | 24w11a | ||||||
| 24w12a | Maces no longer break webs faster like swords do.[6] | ||||||
| Maces now have a unique sound when hitting an entity from a fall of more than five blocks. | |||||||
| 24w13a | Mace falling damage increase is no longer applied while using an elytra.[3] | ||||||
| Maces now have a more explosive particle effect when executing a smash attack. | |||||||
| The power and range of the knockback effect from a smash attack has been increased. | |||||||
| Added an even stronger knockback effect for when falling more than five blocks before performing a smash attack. | |||||||
| Successfully striking a target with a smash attack now resets all vertical momentum. | |||||||
| The baseline additional damage dealt by the mace's smash attack has been slightly reduced to 3HP per fallen block. | |||||||
| Mending, Unbreaking, Smite, Bane of Arthropods, Fire Aspect, and Curse of Vanishing enchantments can now be applied to maces. | |||||||
| Added Density, Breach, and Wind Burst enchantments, which are unique to the mace. | |||||||
| 1.21 | 24w18a | Maces are now available without using the "Update 1.21" experimental data pack. | |||||
| Mace durability has been increased from 250 to 500. | |||||||
| Mace attack damage has been reduced from 7HP to 6HP. | |||||||
| Mace attack speed has been drastically reduced from 1.6 to 0.5, the lowest attack speed in the game. | |||||||
| Mace smash attack mechanics have been changed. Rather than damage increasing by 3HP per fallen block, the damage is instead increased 4HP for the first 3 blocks fallen, by 2HP for the next 5 blocks fallen, and by 1HP for all subsequent blocks fallen. | |||||||
| Sharpness can now be applied to maces.[7] | |||||||
| Fire Aspect can no longer be applied to maces. | |||||||
| 24w19a | Fire Aspect can now once again be applied to maces. | ||||||
| pre1 | Mace attack speed has been increased from 0.5 to 0.6. | ||||||
| pre2 | Mace rarity has been changed from "Common" to "Epic". | ||||||
| pre4 | Sharpness can no longer be applied to maces. | ||||||
| 1.21.2 | 24w33a | Added a new death message for being killed by a mace smash attack. | |||||
| 24w37a | Mace damage now scales with distance fallen when it is used by mobs.[8] | ||||||
| Bedrock Edition | |||||||
| 1.20.80 Experiment | Preview 1.20.80.22 | ||||||
| Preview 1.20.80.23 | Maces now have a unique sound when hitting an entity from a fall of more than five blocks. | ||||||
Renamed sound events and sounds files from windswept_mace to mace. | |||||||
| 1.21.0 Experiment | Preview 1.21.0.21 | Maces now have a more explosive particle effect when executing a smash attack. | |||||
| Added Density, Breach, and Wind Burst enchantments, which are unique to the mace. | |||||||
| 1.21.0 | Preview 1.21.0.22 | Maces are now available without using the "Update 1.21" experimental toggle. | |||||
| Preview 1.21.0.23 | Unbreaking, Smite, Bane of Arthropods, and Fire Aspect enchantments can now be applied to maces. | ||||||
| Tweaked the cost of applying the mace's exclusive enchantments in the enchantment table. | |||||||
| Preview 1.21.0.24 | Mace durability has been increased from 251 to 501. | ||||||
| Mace attack damage has been reduced from 8HP to 6HP. | |||||||
| Mace smash attack mechanics have been changed. Rather than damage increasing by 3HP per fallen block, the damage is instead increased 4HP for the first 3 blocks fallen, by 2HP for the next 5 blocks fallen, and by 1HP for all subsequent blocks fallen. | |||||||
| Mace smash attack no longer creates dirt particles when hitting a target whose center is in the air. | |||||||
| 1.21.20 | Preview 1.21.10.22 | Mace rarity has been changed from "Common" to "Epic". | |||||
| 1.21.30 | Preview 1.21.30.22 | Added a new death message for when players or their pets are defeated by a mace smash attack. | |||||
| Preview 1.21.30.24 | Mobs equipped with maces can now perform smash attacks. | ||||||
| Maces are now stackable up to 64. | |||||||
| Preview 1.21.30.25 | Maces are no longer stackable. | ||||||
| Mobs can no longer perform mace smash attacks. | |||||||
| 1.21.40 | Preview 1.21.40.21 | Mobs can now perform mace smash attacks again. | |||||
| 1.21.50 | Preview 1.21.50.20 | Mace damage now scales with distance fallen when it is used by mobs. | |||||
Issues
Issues relating to "Mace" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- The mace's design pitch was made by developer Ulraf.[9]
- One of the original ideas for what would be the main reward of the trial chambers was a long-ranged weapon, before the mace was conceptualized and chosen over it by the developers.[10]
- The earliest implementation of the mace in Bedrock Edition used the attachable system, a system used to play custom animations. However the mace's attachable system files did not contain any custom animations, and it was later rewritten to use the standard item system.
Gallery
Icons
-
An enchanted mace.
Mojang screenshots
-
Noor holding a mace. -
Noor using a mace against a zombie. -
Noor slaying multiple zombies with a mace. -

-

-
Efe jumping off a cliff with a mace.
In other media
-

-
Steve standing on top of a large column with mace in hand. -
Steve dropping down through a hole. -
Steve striking down a warden in one hit using a mace. -
Steve posing with a sculk catalyst after defeating the warden with a mace. -
Ari and Noor holding maces. -
A mace as it appears in A Minecraft Movie Live Event. -
A mace in Minecraft Dungeons.
See also
References
- ↑ "[MC-270160] Mace Smash Attacks Activate on Cooldown - Jira" – Mojira. Resolved as "Works As Intended".
- ↑ "[MC-270393] Extra mace damage could be accumulated while using the elytra - Jira" – Mojira. Resolved as "Works As Intended".
- ↑ a b "[MC-269388] Mace falling damage increase is applied while using an elytra - Jira" – Mojira. Resolved as "Fixed".
- ↑ "[MCPE-179914] Mace can applies falling damage increase while using an elytra - Jira" – Mojira.
- ↑ MC-269391 — Mace falling damage increase is uncapped — resolved as "Invalid".
- ↑ "[MC-269513] Maces can break cobwebs - Jira" – Mojira. Resolved as "Fixed".
- ↑ "[MC-272982] Mace can have sharpness - Jira" – Mojira. Resolved as "Fixed".
- ↑ MC-275300 — Mace smash attack damage does not work with mobs, even though particles and sounds happen — resolved as "Fixed".
- ↑ https://youtu.be/2cxUNoWNy50?t=4173
- ↑ https://youtu.be/2cxUNoWNy50?t=4208
External links
- "Taking Inventory: Mace" by Duncan Geere – Minecraft.net, October 3, 2024.
Notes
- ↑ The formula to find the total lifetime damage is Lifetime damage minimum = Durability × Damage per hit. It assumes the mace is at maximum charge.
- ↑ The formula to find the total lifetime damage is Lifetime damage minimum = Durability × Damage per hit.
- ↑ a b c d Density, Breach, Smite, and Bane of Arthropods are mutually exclusive.
| Sword | |||
|---|---|---|---|
| Axe | |||
| Spear[upcoming Mounts of Mayhem] | |||
| Others | |||
| Ammunition |
| ||
