Horse

For other uses, see Horse (disambiguation).
Horse

White Horse.png: Infobox image for Horse the entity in Minecraft

White Horse (Saddle).png: Infobox image for Horse the entity in Minecraft

White Horse (Leather Armor).png: Infobox image for Horse the entity in Minecraft

Baby White Horse.png: Infobox image for Horse the entity in Minecraft

Invicon Horse Spawn Egg.png: Inventory sprite for Horse Spawn Egg in Minecraft as shown in-game with description: Horse Spawn Egg
Health points

15HP❤️ × 7.5 to 30HP❤️ × 15

Armor points

0 (🛡)
See horse armor

Behavior

Passive

Mob type

Animal

Hitbox size

In Java Edition:
Adult:
Height: 1.6 blocks
Width: 1.3965 blocks
Baby:
Height: 0.8 blocks
Width: 0.6982 blocks
In Bedrock Edition:
Adult:
Height: 1.6 blocks
Width: 1.4 blocks
Baby:
Height: 0.8 blocks
Width: 0.7 blocks

Spawn

Plains
Sunflower Plains
Savanna
Savanna Plateau
Windswept Savanna
Villages

Usable items

A horse is a passive mob that can be ridden when tamed and saddled, and can wear horse armor. Different horses have different run speeds, jump heights and health points, and these attributes can be inherited and improved through breeding.

Spawning

Naturally spawned horse herd. Notice the same color but different markings.

Horses spawn in plains and savannas in herds of 2–6. For horses, all combinations of color and markings are equally likely. All members of the herd have the same color, but markings may vary. 20% of all individual horses spawn as babies. In Java Edition, all individual horses spawn as adults when using spawn eggs.[1]

Villages naturally generate with stables and animal pens containing horses.

Horse spawns in:
Category: CreatureJava EditionBedrock Edition
Spawn areaSpawn weightSpawn chanceGroup sizeSpawn weightGroup size
Plains54610.87%2–642–6
Sunflower Plains54610.87%2–642–6
Windswept Savanna1521.92%2–612–6
Savanna1521.92%2–612–6
Savanna Plateau1681.47%2–612–6

Appearance

All 35 colorations of horses. Base colors, from left to right: white, creamy, chestnut, brown, black, gray, and dark brown. Markings, from bottom to top: none, white stockings and blaze, white field, white spots, and black dots.

Each horse variant has unique features and markings, and a baby version. Adult horses are 1.4 blocks wide and long, and 1.6 blocks high. Baby horses start at half the size of adults, and in Bedrock Edition, get progressively bigger as they age. Unlike wolves and cats, horses do not change appearance once they have been tamed, although tamed horses may be differentiated by giving them equipment.

Horses can have 1 of 7 base colors: white, creamy, chestnut, brown, black, gray, and dark brown; and 1 of 5 marking patterns: no markings, white stockings and blaze, white field, white spots and black dots. In total, there are 35 possible horse coat combinations.

Horse colors and markings
Markings
(identifier)
Colors
White
white
Creamy
creamy
Chestnut
chestnut
Brown
brown
Black
black
Gray
gray
Dark brown
darkbrown
None
White stockings and blaze

white

White field

whitefield

White spots

whitedots

Black dots

blackdots

Drops

Breeding

1–7XP upon successful breeding.

On death

Java Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Leather0–266.67%1.000–383.33%1.500–491.67%2.000–594.44%2.50

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Leather0–22310–356320–4111220–5171852

ItemAmountProbability
DefaultLooting ILooting IILooting III
Leather013 (33.33%)16 (16.67%)112 (8.33%)118 (5.56%)
113 (33.33%)13 (33.33%)14 (25.00%)16 (16.67%)
213 (33.33%)13 (33.33%)13 (33.33%)518 (27.78%)
3016 (16.67%)14 (25.00%)518 (27.78%)
400112 (8.33%)16 (16.67%)
5000118 (5.56%)
Average1 (1.00)32 (1.50)2 (2.00)52 (2.50)

Killed1
ItemExpected Drops
DefaultLooting ILooting IILooting III
Leather1.001.502.002.50

Bedrock Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Leather0–266.67%1.000–366.67%1.330–466.67%1.670–566.67%2.00

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Leather0–22310–323430–423530–5232

ItemAmountProbability
DefaultLooting ILooting IILooting III
Leather013 (33.33%)13 (33.33%)13 (33.33%)13 (33.33%)
113 (33.33%)16 (16.67%)112 (8.33%)118 (5.56%)
213 (33.33%)13 (33.33%)14 (25.00%)16 (16.67%)
3016 (16.67%)14 (25.00%)29 (22.22%)
400112 (8.33%)16 (16.67%)
5000118 (5.56%)
Average1 (1.00)43 (1.33)53 (1.67)2 (2.00)

Killed1
ItemExpected Drops
DefaultLooting ILooting IILooting III
Leather1.001.331.672.00

  • 1–3XP exp. when killed by a player or tamed wolf.
  • Horse armor if the horse was already equipped
  • Saddle if the horse was already equipped.

Killing a baby horse yields neither items nor experience.

Behavior

A horse eating grass.
A horse rearing.

Horses wander aimlessly, occasionally stopping to rear, flick their tails, or lower their heads as though eating the grass. Unlike sheep, the eating animation does not actually cause any grass to be consumed. If a player comes near, the horses may turn to look at them. Any horse, even a wild or undead horse, can be attached to a lead without protest. Horses remain passive, even when hit.

Horses make neighing and whinnying sounds.

Adult horses cannot ride a boat, though babies can.

Horses can safely fall 6 blocks before they begin to accumulate fall damage, unlike most mobs, which can only safely fall 3 blocks. Horses also take half of the normal fall damage (rounded up) that most other mobs take (0.5HP❤️ × 0.25 damage per block over the safe distance instead of 1HP💔). If an entity is riding a horse, they receive the same fall damage as the horse.

Horses slowly regenerate health on their own over time.

Horses can be led by a player holding a golden carrot, golden apple, or enchanted golden apple. Baby horses follow adult horses.

A horse with a rider can be pulled by a lead, and can even be lifted into the air.

Taming

Taming a horse is required to breed it, to give it equipment, or to control it while riding.

In Java Edition, a player mounts a horse by pressing use on it with an empty hand. In Bedrock Edition, the player can also hold an object that cannot be used on a horse. An adult horse can be tamed by repeatedly mounting it until the horse stops bucking the player off. Taming depends on the horse's "temper". Horses begin with a temper of 0 out of 100. When a player first mounts the horse, a random taming threshold 0–99 is chosen. The horse becomes tame if the temper exceeds this threshold. Otherwise, the player is bucked off and the temper is increased by 5, to be compared against the threshold the next time the player mounts the horse. Temper can also be increased by feeding the horse.

After repeated mountings, hearts appear above the horse, indicating that it is tamed.

In Bedrock Edition, like all tame animals, a death message is displayed to every player when a horse is killed.

Breeding

Feeding two tamed horses golden apples or golden carrots activates love mode, causing them to mate and produce a baby. The baby appears more spindly than adult horses and in Bedrock Edition, will visibly grow in stages to full size with time. The baby can be fed to make it mature faster.

Depending on the variations of the parent horses, the offspring can be one of several types.

  • Bred with a horse: breeding two horses produces a baby horse. Usually, the new baby has the color and markings of one of its parents, although there is a 1345 chance of having a random color/markings (which may still end up being the same as one of the parents).
  • Bred with a donkey: cross-breeding a horse with a donkey creates a baby mule. Mules cannot breed. This unlocks the Artificial Selection achievement.‌[Bedrock Edition only]

This is a table representing the probabilities of the color and markings of the baby horse when breeding two horses A and B.

Color of A Color of B Random color Total
Markings of A 17.78% 17.78% 4.44% 40%
Markings of B 17.78% 17.78% 4.44% 40%
Random markings 8.89% 8.89% 2.22% 20%
Total 44.44% 44.44% 11.11%

Food

Feeding a horse food can alter its behavior, increase its temper (if untamed), cause it to grow (if it is not yet an adult; baby horses normally take 20 minutes to fully mature if not fed), and/or restore its health. The table below lists the effects of the various foods horses can eat.

To feed a horse, hold a valid food item and press Use on the horse.

Food Heals Speeds growth by Increases temper Notes
Sugar 1HP💔 30 sec (600 ticks) +3
Wheat 2HP❤️ 20 sec (400 ticks) +3
Apple 3HP💔❤️ 1 min (1200 ticks) +3
Carrot
Golden carrot 4HP❤️❤️ 1 min (1200 ticks) +5 Activates love mode in tamed horses.
Golden apple 10HP❤️❤️❤️❤️❤️ 4 min (4800 ticks) +10 Activates love mode in tamed horses.
Enchanted golden apple
Hay bale 20HP❤️ × 10 3 min (3600 ticks) N/A In Bedrock Edition, untamed adult horses with full health cannot be fed.

In Java Edition, tamed horses cannot be fed when at full health, but they can be fed in Bedrock Edition.

In Bedrock Edition, the health of baby horses cannot be restored by feeding.

In Bedrock Edition, while temper is at max value, untamed horses with full health can be fed any food except hay bales.

In Java Edition, tamed horses with full health cannot be mounted while holding a food item.

Statistics

See also: Tutorial:Horses

All horses have three "equine stats" that vary from horse to horse: health, (maximum) movement speed, and jump height. These stats are created once the horse is born or spawned, and are not affected by food.

Spawned values

When spawned in any way except breeding – for instance, using commands, spawning naturally, spawning as part of a skeleton trap, or using spawn eggs – horses are assigned their stats within certain ranges.

Health

Horse's health points range from 15HP❤️ × 7.5 to 30HP❤️ × 15, with an average of 22.5HP❤️ × 11.25. A horse with an odd number of health points does not show the last half-heart. So if a horse has 15 health (💔❤️❤️❤️❤️❤️❤️❤️), its health bar will only display 14 health (❤️❤️❤️❤️❤️❤️❤️). And if the horse took 3HP💔❤️ damage, it would have 12 health left 🖤❤️❤️❤️❤️❤️❤️, but it would seem like it only took 2HP❤️, since the bar only shows 2 points of damage.

Movement speed

Horse's movement speed ranges from 0.1125–0.3375 in internal units, with an average of 0.225. For reference, the player's normal walking speed is 0.1. The speed listed does not include any status effect that affects the speed of the horse or the player.

The conversion factor between internal units and blocks/sec is roughly 43.17. However, horses instead travel at just shy of 42.16 blocks/sec times their internal attribute, putting the best horse's maximum speed at about 14.23 blocks/second, and the average horse's speed at about 9.49 blocks/sec.

  • Minimum: 4.74 blocks/sec.
  • Player speed (walking): 4.317 blocks/sec.
  • Player speed (sprinting): 5.612 blocks/sec.

See also transportation methods to compare the speeds of various transportation methods.

Jump strength

Horse's jump strength ranges from 0.4–1.0, with an average of 0.7 in internal units.

The minimum jump strength of 0.4 is enough to clear 1.09375 blocks in Java Edition and 1.153 in Bedrock Edition, while the maximum of 1.0 is enough to clear 5.90625 blocks in Java Edition and 5.9197 in Bedrock Edition. The calculation, however, is not linear with the average jump strength of 0.7 favoring the lower side with the value of 3.09375 blocks in Java Edition and around 3 blocks in Bedrock Edition.[2]

Bred values

When breeding two horses, or a horse and a donkey, the baby's stats are determined by the following formula, run for each stat individually:

  1. Get the absolute difference of the attribute value of both parents
  2. Add 30% of the total value range to the result of step one
  3. Compute a value between -0.5 and 0.5 (the distribution is not equally likely)
  4. Multiply the result of step two with the random value from step three
  5. Add the average of the two parents' attribute values to the result

If the resulting value is

  • greater than the allowed maximum,
  • or smaller than the allowed minimum,

the difference towards that allowed extreme is respectively subtracted/added from/to the value.

Although the game performs these operations on the internal attribute values, they can just as well be applied to the in-game values for movement speed and jump height.

A psuedocode implementation might look like this, wherein MIN and MAX represent the extremes Minecraft allows the attribute to assume. Additionally, x and y represent the values the parents hold.

base = (| x - y | + (MAX - MIN) * 0.3) * ((rand(0,1) + rand(0,1) + rand(0,1)) / 3 - 0.5) + (x + y) / 2
if base > MAX:
    base = 2 * MAX - base
if base < MIN:
    base = 2 * MIN - base
return base

[3]

A baby horse has an 11% chance to be a random base color and a 20% chance to have random markings. Otherwise, it chooses the values from one of its parents.

Usage

See also: Transportation

Tamed and saddled horses can be used as a means of transportation. When ridden, they are able to move faster and jump higher than a normal player. Horses can be used to climb hills and jump fences, as some can jump high enough to clear up to five block heights, versus the player's maximum of about one (without jump boost).

Horses cannot float on water when being controlled by a player.‌[until Mounts of Mayhem] They can be ridden in water up to 2 blocks deep. In deeper water, the player is automatically dismounted.[4]

Horses can be pulled along and tied up using a lead. They can be towed behind a boat by using a lead.

Equipment

Horse UI

Tamed horses have two equipment slots:

Baby horses cannot be equipped, as they cannot be ridden.

Equipment can be placed on a horse by holding it and then using on the horse, or by accessing its inventory. A horse’s inventory can be accessed by mounting the horse and using inventory control, or by sneaking and then using or pressing the "open inventory" button‌[Bedrock Edition only] on the horse. The player cannot open their inventory while on an untamed horse, though they can open containers.

The equipment can be removed by two methods:

  • Removing the equipment from their slots in the horse's inventory.
  • Using shears on the horse. If both a saddle and horse armor are equipped, they are removed one at a time. The first use removes the horse armor, and a second use removes the saddle.

Riding

Main article: Riding

Once a horse is tamed and saddled, the player can control it with standard directional controls, jump, and the mouse. The player dismounts using the dismount control. Like riding other entities, it is impossible for a player to use a nether portal or end portal while on a horse.‌[Bedrock Edition only]

A ridden saddled horse automatically runs up any one block high slope. The horse and rider can safely fit through a space as low as 2.75 blocks high. Lower clearance risks suffocating the rider if the rider's head enters a non-transparent block. The horse itself can enter gaps as low as 1.625 blocks high, but may itself take suffocation damage when clearance is less than 1.75 blocks. Horses cannot fit through a 1-block-wide gap.

The maximum speed of horses varies between 4.74 blocks/second and 14.23 blocks/second (compared to the player's walking speed, which is about 4.317 blocks/second). About 82% of horses are able to go faster than a minecart. Horses move backward slowly, about as fast as the player when moving sideways. A horse’s speed can also be affected by potions. Speed has no relation to a horse’s outward appearance. However, how fast a horse walks on its own while not being ridden can be an indication of its Speed. This can be useful to determine whether or not a horse is fast without first having to tame it.

A ridden saddled horse can be made to jump by pressing the jump control. Holding the jump control fills a jump charge bar allowing for a higher jump when released relative to how much the bar was filled. In Java Edition, when the player rides a horse, the experience bar on HUD is replaced by a jump bar and the player's hunger bar is replaced by the horse's health bar. In Bedrock Edition, the player's health bar and hunger bar are displayed while riding a horse and the player's experience bar is replaced by the horse's jump bar when the jump control is activated. During the jump control activation the number denoting the player's experience level is still displayed above the jump bar. Horses are not affected by jump boost beacons.

Sounds

Java Edition:

Sounds
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​Horse neighsFriendly MobsRandomlyentity.horse.ambientsubtitles.entity.horse.ambient0.80.8-1.2
(Baby: 1.3-1.7)
16
​Horse neighs angrilyFriendly MobsWhen a player is bucked off a horse or fails to interact with an untamed horseentity.horse.angrysubtitles.entity.horse.angry0.80.8-1.2
(Baby: 1.3-1.7)
16
​Horse armor equipsFriendly MobsWhen armor is equipped to a horseentity.horse.armorsubtitles.entity.horse.armor0.51.016
​Horse breathesFriendly MobsRandomly while a horse is gallopingentity.horse.breathesubtitles.entity.horse.breathe4×Block-Dependent[sound 1]Block-Dependent[sound 1]16
​Horse diesFriendly MobsWhen a horse diesentity.horse.deathsubtitles.entity.horse.death0.80.8-1.2
(Baby: 1.3-1.7)
16
​Horse eatsFriendly MobsWhen a horse eats an itementity.horse.eatsubtitles.entity.horse.eat1.00.8-1.216
​Horse gallopsFriendly MobsWhile a horse is gallopingentity.horse.gallopsubtitles.entity.horse.gallopBlock-Dependent[sound 1]Block-Dependent[sound 1]16
​Horse hurtsFriendly MobsWhen a horse is damagedentity.horse.hurtsubtitles.entity.horse.hurt0.80.8-1.2
(Baby: 1.3-1.7)
16
​Horse jumpsFriendly MobsWhen a horse begins a leapentity.horse.jumpsubtitles.entity.horse.jump0.41.016
​Something fellFriendly MobsWhen a horse falls from more than 1 blockentity.horse.landsubtitles.entity.generic.big_fall0.41.016
​FootstepsFriendly MobsWhile a horse is walkingentity.horse.stepsubtitles.generic.block.footstepsBlock-Dependent[sound 1]Block-Dependent[sound 1]16
​FootstepsFriendly MobsWhile a horse is walking on wood or is being riddenentity.horse.step_woodsubtitles.generic.block.footstepsBlock-Dependent[sound 1]Block-Dependent[sound 1]16
​Saddle equipsFriendly MobsWhen a saddle is equipped to a horseentity.horse.saddlesubtitles.entity.horse.saddle0.51.016
​Saddle snips awayFriendly MobsWhen saddle is removed from a horse using shearsitem.saddle.unequipsubtitles.item.saddle.unequip0.51.016
​Horse armor snips awayFriendly MobsWhen armor is removed with shearsitem.item.horse_armor.unequipsubtitles.item.horse_armor.unequip1.01.016
  1. a b c d e f g h See block sound type

Bedrock Edition:

Sounds
SoundSourceDescriptionResource locationVolumePitch
Friendly MobsRandomlymob.horse.idle0.80.8-1.2 (Baby: 1.3-1.7)
Friendly MobsWhen a player is bucked off a horsemob.horse.angry0.80.8-1.2 (Baby: 1.3-1.7)
Friendly MobsWhen armor is equipped to a horsemob.horse.armor0.61.0
Friendly MobsUnused sound event[sound 1]mob.horse.armor1.00.8-1.2
Friendly MobsRandomly while a horse is gallopingmob.horse.breath0.71.0
Friendly MobsWhen a horse diesmob.horse.death0.80.8-1.2 (Baby: 1.3-1.7)
Friendly MobsWhen a horse eats an itemmob.horse.eat0.5-1.50.8-1.2
Friendly MobsWhile a horse is gallopingmob.horse.gallop0.450.9-1.1
Friendly MobsWhen a horse is damagedmob.horse.hit0.80.8-1.2 (Baby: 1.3-1.7)
Friendly MobsWhen a horse begins a leapmob.horse.jump0.41.0
Friendly MobsWhen a horse falls from more than 1 blockmob.horse.land0.41.0
Friendly MobsWhile a horse is walkingmob.horse.soft0.450.9-1.1
Friendly MobsWhile a horse is walking on wood[sound 2] or is being riddenmob.horse.wood0.450.9-1.1
Friendly MobsWhen a saddle is equipped to a horsemob.horse.leather0.61.0
Friendly MobsWhen saddle is removed from a horse using shearsmob.unsaddle1.01.0
Friendly MobsWhen armor is removed with shearsmob.horse.horse_armor_unequip1.01.0
  1. This sound event is assigned to the horse for adding a chest, but is not called by the game
  2. Except for stems, Nether wood, cherry wood, and bamboo wood due to MCPE-165012

Data values

ID

Java Edition:

NameIdentifierEntity tagsTranslation key
EntitySprite horse.png: Sprite image for horse in Minecraft Horsehorsecan_equip_saddle
dismounts_underwater
followable_friendly_mobs
entity.minecraft.horse

Bedrock Edition:

NameIdentifierNumeric ID Translation key
EntitySprite horse.png: Sprite image for horse in Minecraft Horsehorse23entity.horse.name

Entity data

Horses have entity data associated with them that contain various properties.

Java Edition:

Main article: Entity format
  • [NBT Compound / JSON Object] Entity data
    • Additional fields for mobs that can breed see Template:Nbt inherit/breedable/template
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all mobs see Template:Nbt inherit/mob/template
    • [Byte] Bred: 1 or 0 (true/false) – Unknown. Remains 0 after breeding. If true, causes it to stay near other horses with this flag set.
    • [Byte] EatingHaystack: 1 or 0 (true/false) – true if the horse is grazing.
    • [Int Array] Owner: The UUID of the entity that tamed the horse, stored as four ints. Has no effect on behavior. Does not exist if there is no owner.
    • [Byte] Tame: 1 or 0 (true/false) – true if the horse is tamed.
    • [Int] Temper: Ranges from 0 to 100; increases with feeding. Higher values make a horse easier to tame.
    • [Int] Variant: The variant of the horse. Determines colors. Stored as baseColor | (markings << 8). Unused values lead to white horses.
White Creamy Chestnut Brown Black Gray Dark Brown
None 0 1 2 3 4 5 6
White 256 257 258 259 260 261 262
White Field 512 513 514 515 516 517 518
White Dots 768 769 770 771 772 773 774
Black Dots 1024 1025 1026 1027 1028 1029 1030

Variant names taken from the names of the texture file they correspond to.

Summoning a horse without specifying the Variant value results in a white horse. Summoning a horse with a correct color byte but an incorrect marking byte results in a horse of the corresponding color but no markings. Summoning a horse with a correct marking byte but an incorrect color byte results in a white horse with the corresponding markings.

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
Cow TipperHarvest some leather.Pick up leather from the ground or via fishing.15Bronze
Artificial SelectionBreed a mule from a horse and a donkey.30Bronze
Saddle UpTame a horse.20Bronze
OverkillDeal nine hearts of damage in a single hit.Damage can be dealt to any mob, even those that do not have nine hearts of health overall.30Bronze
It SpreadsKill a mob next to a catalyst10Bronze
Over-OverkillDeal 50 hearts of damage in a single hit using the MaceDamage can be dealt to any mob, even those that do not have 50 hearts of health overall.20Silver

Advancements

IconAdvancementIn-game descriptionActual requirements (if different)
It SpreadsKill a mob near a Sculk CatalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this advancement.
The Parrots and the BatsBreed two animals together A mule must be the result of breeding a horse and a donkey for this advancement as they are not breedable together. Other breedable mobs are ignored for this advancement.
Best Friends ForeverTame an animalTame one of these 8/11​[upcoming Mounts of Mayhem] tameable mobs: Skeleton Horse can be tamed in the same way as a regular horse to gain this advancement with the ride command.
Two by TwoBreed all the animals! A trader llama does not count as a llama, and a mule must be the result of breeding a horse and a donkey for this advancement as they are not breedable together. Other breedable mobs can be bred, but are ignored for this advancement.

Advancements that apply to all mobs:

History

This section is missing information about: Did saddles always show up on invisible horses? If not, when did this change? Remember to include any relevant bug reports.
 
Please expand the section to include this information. Further details may exist on the talk page.

Development

April 4, 2013Jeb hinted at adding horses when Minecraft hit 10,000,000 sales.

Java Edition

Java Edition
April 1, 2013 Added horses and ponies to the April Fools update, Minecraft 2.0. Horses are actually retextured cows and ponies are actually retextured pigs.
1.6.113w16a

Added horses.

Horses have been assisted by DrZhark (John Olarte), creator of the Mo' Creatures mod, whose horses are a baseline for Minecraft's horse models.[5]
Added leads, which can be used to leash tamed horses.
13w16bHorses are now slower.
The gliding of horses has been reduced.
13w18aHorse saddles have been removed. Horses are now controlled using saddles.
13w21aA new GUI for horses has been added, to control saddles/armor/inventory.
13w22aNew sound effects have been added to horses.
Untamed horses can now be leashed.
releaseHorses can now be fed with golden carrots in addition to both types of golden apples.
1.7.213w36aHorses now spawn in savannas.
1.814w26cHorses can no longer be fed bread for taming, healing, or growing.
Wheat's acceleration of baby horse growth has been reduced.
1.915w47bSounds for horses eating food given by a player have been added.
1.1317w45a
The models of horses have been simplified to be more consistent with other mobs.
Horses (and all variants) no longer open their mouth when emitting sounds.
17w46a
The new models of horses have been slightly tweaked. The position of the nose has moved up to one pixel.
18w03a
The models of horses have been changed, once again. The texture has also been slightly altered and their nose height has been increased by one pixel.
18w22aThe texture of creamy horses has been changed, which has changed the texture from to .
1.1418w43aThe textures of horses have been changed.
19w08aHorses can now wear leather horse armor.
Horse armor no longer flashes red when the horse takes damage.
Horse armor no longer turns invisible when the horse has the invisibility effect.
Horses can now use the Thorns, Feather Falling, Depth Strider, Respiration, Protection, Fire Protection, Projectile Protection and Blast Protection enchantments are via horse armor if the enchantments were added using an anvil in creative mode.
1.1519w37aHorses no longer drop their horse armor if it was enchanted with Curse of Vanishing using an anvil in creative mode.
1.1620w15aTamed horses can now be saddled by dispensers.
Dispensers can now put horse armors on tamed horses.
1.18experimental snapshot 6Horses now follow players that are holding golden carrots, golden apples, or enchanted golden apples.
1.19.322w45aHorses can no longer suffocate in the obsidian frame after going through nether portals.[6]
1.19.423w07aWhen breeding horses and the like, the babies' speed, jump height, and health are now a variation of the average of the parents' stats. Previously, it was an average of the parents' stats plus a random imaginary horse's stats, which caused babies' stats to be biased toward the average.[7]
1.20.524w05aHorses can no longer use the Depth Strider and Respiration enchantments via horse armor.
1.2124w18aPlayers in survival or adventure mode no longer remove horse armor with the Curse of Binding enchantment from horses.
1.21.224w36aHorse armor now shows the enchantment glint on the horse when enchanted.[8]
1.21.525w03aSaddles now show up on invisible horses.[9]
Saddles now show the enchantment glint on the horse when enchanted.
1.21.625w20aSaddles and horse armor can now be removed from horses using shears.
25w21aHorses can now be fed carrots for taming, healing, and growing.
Upcoming Java Edition
1.21.1125w44aHorses no longer sink in water when ridden by a player.

Bedrock Edition

Pocket Edition Alpha
v0.15.0build 1
Added horses.
v0.16.0build 1Horses can now be fed using enchanted golden apples.
Bedrock Edition
1.2.5releaseHorses no longer follow players that are holding food.
1.2.6beta 1.2.6.2
The models of horses have been changed to the (Java Edition 17w45a) models.
1.2.9Horses no longer open their mouths when bucking the player off or taking damage.
1.10.0beta 1.10.0.3The textures of horses have been changed.
1.11.0beta 1.11.0.1Horses now spawn in village stables and animal pens.
1.13.0beta 1.13.0.16The horses no longer use the old models. Prior, old horses sometimes appeared.
1.19.70Preview 1.19.70.23When breeding horses and the like, the babies' speed, jump, height, and health are no longer biased toward the average.
1.20.10Preview 1.20.10.20Horses now follow players that are holding golden carrots, golden apples, or enchanted golden apples.
1.21.90Preview 1.21.90.25Saddles and horse armor can now be removed from horses using shears.
Preview 1.21.90.26A sound now plays when removing a saddle or horse armor from an horse using shears.
Horses can now be fed carrots for taming, healing, and growing.

Legacy Console Edition

Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU19CU71.121.121.12Patch 11.0.1
Added horses.
TU22CU101.151.151.15Quick move has been added to the horse inventory.
TU31CU191.221.221.22Patch 3Baby horse growth can now be accelerated using wheat.
TU43CU331.361.361.36Patch 13Sounds for horses have been added.
TU60CU511.641.641.64Patch 301.0.11
The models of horses have been changed.
1.90 The textures of horses have been changed.

New Nintendo 3DS Edition

New Nintendo 3DS Edition
0.1.0
Added horses.

Data history

This section is missing information about: 1.21.5 changed how saddles are handled internally
 
Please expand the section to include this information. Further details may exist on the talk page.
Java Edition
1.1116w32aThe NBT HasReproduced, Type and Saddle has been removed
Horses now have different IDs: horse, donkey, mule, zombie_horse and skeleton_horse
Unused Variant IDs now result in a white horse rather than an invisible one.
1.1317w47aNumeric IDs for entities were presumably deprecated in this version.​[more information needed]
1.20.524w05aReplaced ArmorItem tag with body_armor_item.

Issues

Issues relating to "Horse" or "Foal" are maintained on the bug tracker. Issues should be reported and viewed there.

Gallery

Renders

Mojang images

Development images

Screenshots

Textures

In other media

References

  1. MC-160945 — resolved as "Works As Intended".
  2. "Reverse engineered formula for horse jump display found in minihud mod" by masa (Original code research).
  3. https://www.reddit.com/r/Minecraft/comments/14zdge0/statistics_and_psuedocode_for_the_new_horse/
  4. MC-72440 — resolved as "Works As Intended".
  5. "Also big thanks to @DrZhark, the creator of Mo' Creatures, that have assisted us to make it happen!"@jeb_ (Jens Bergensten) on X (formerly Twitter), April 4, 2013
  6. MC-80032 — resolved as "Fixed".
  7. MC-16533 — Horse Breeding never exceeds egg/spawn horse attributes — resolved as "Fixed".
  8. MC-16829
  9. MC-13738
  10. "Bats, Pots, and Competitions" by Sophie Austin – Minecraft.net, December 5, 2023.
  11. "Minecraft Java Edition 1.20.5" by Java Team – Minecraft.net, April 23, 2024.
  12. "#Minecraft (PC version) has reached 10,000,000 sold copies! This pic is from the next (1.6) update" @jebkhaile on Instagram
  13. "Yes, armor, and you can bind them to fences. Instagram filter for fun, (ping @DrZhark)"@jeb_ (Jens Bergensten) on X (formerly Twitter), April 10, 2013
  14. "Celebrate with Us" – minecraft.net.

External links

See also

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