Horse

.png)
.png)

| Health points |
15HP × 7.5 to 30HP × 15 |
|---|---|
| Armor points |
0 () |
| Behavior |
Passive |
| Mob type | |
| Hitbox size |
In Java Edition: |
| Spawn |
|
| Usable items |
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"title": "Horse",
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A horse is a passive mob that can be ridden when tamed and saddled, and can wear horse armor. Different horses have different run speeds, jump heights and health points, and these attributes can be inherited and improved through breeding.
Spawning

Horses spawn in plains and savannas in herds of 2–6. For horses, all combinations of color and markings are equally likely. All members of the herd have the same color, but markings may vary. 20% of all individual horses spawn as babies. In Java Edition, all individual horses spawn as adults when using spawn eggs.[1]
Villages naturally generate with stables and animal pens containing horses.
| Category: Creature | Java Edition | Bedrock Edition | |||
|---|---|---|---|---|---|
| Spawn area | Spawn weight | Spawn chance | Group size | Spawn weight | Group size |
| 5⁄46 | 10.87% | 2–6 | 4 | 2–6 | |
| 5⁄46 | 10.87% | 2–6 | 4 | 2–6 | |
| 1⁄52 | 1.92% | 2–6 | 1 | 2–6 | |
| 1⁄52 | 1.92% | 2–6 | 1 | 2–6 | |
| 1⁄68 | 1.47% | 2–6 | 1 | 2–6 | |
Appearance

Each horse variant has unique features and markings, and a baby version. Adult horses are 1.4 blocks wide and long, and 1.6 blocks high. Baby horses start at half the size of adults, and in Bedrock Edition, get progressively bigger as they age. Unlike wolves and cats, horses do not change appearance once they have been tamed, although tamed horses may be differentiated by giving them equipment.
Horses can have 1 of 7 base colors: white, creamy, chestnut, brown, black, gray, and dark brown; and 1 of 5 marking patterns: no markings, white stockings and blaze, white field, white spots and black dots. In total, there are 35 possible horse coat combinations.
- Horse colors and markings
| Markings (identifier) |
Colors | ||||||
|---|---|---|---|---|---|---|---|
Whitewhite
|
Creamycreamy
|
Chestnutchestnut
|
Brownbrown
|
Blackblack
|
Graygray
|
Dark browndarkbrown
| |
| None | |||||||
| White stockings and blaze
|
|||||||
| White field
|
|||||||
| White spots
|
|||||||
| Black dots
|
|||||||
Drops
Breeding
1–7XP upon successful breeding.
On death
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Leather | 0–2 | 66.67% | 1.00 | 0–3 | 83.33% | 1.50 | 0–4 | 91.67% | 2.00 | 0–5 | 94.44% | 2.50 | |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Leather | 0–2 | 2⁄3 | 1 | 0–3 | 5⁄6 | 3⁄2 | 0–4 | 11⁄12 | 2 | 0–5 | 17⁄18 | 5⁄2 | |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| Leather | 0 | 1⁄3 (33.33%) | 1⁄6 (16.67%) | 1⁄12 (8.33%) | 1⁄18 (5.56%) | |
| 1 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 2 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 5⁄18 (27.78%) | ||
| 3 | 0 | 1⁄6 (16.67%) | 1⁄4 (25.00%) | 5⁄18 (27.78%) | ||
| 4 | 0 | 0 | 1⁄12 (8.33%) | 1⁄6 (16.67%) | ||
| 5 | 0 | 0 | 0 | 1⁄18 (5.56%) | ||
| Average | 1 (1.00) | 3⁄2 (1.50) | 2 (2.00) | 5⁄2 (2.50) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drops | ||||
| Default | Looting I | Looting II | Looting III | ||
| Leather | 1.00 | 1.50 | 2.00 | 2.50 | |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Leather | 0–2 | 66.67% | 1.00 | 0–3 | 66.67% | 1.33 | 0–4 | 66.67% | 1.67 | 0–5 | 66.67% | 2.00 | |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Leather | 0–2 | 2⁄3 | 1 | 0–3 | 2⁄3 | 4⁄3 | 0–4 | 2⁄3 | 5⁄3 | 0–5 | 2⁄3 | 2 | |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| Leather | 0 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | |
| 1 | 1⁄3 (33.33%) | 1⁄6 (16.67%) | 1⁄12 (8.33%) | 1⁄18 (5.56%) | ||
| 2 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 3 | 0 | 1⁄6 (16.67%) | 1⁄4 (25.00%) | 2⁄9 (22.22%) | ||
| 4 | 0 | 0 | 1⁄12 (8.33%) | 1⁄6 (16.67%) | ||
| 5 | 0 | 0 | 0 | 1⁄18 (5.56%) | ||
| Average | 1 (1.00) | 4⁄3 (1.33) | 5⁄3 (1.67) | 2 (2.00) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drops | ||||
| Default | Looting I | Looting II | Looting III | ||
| Leather | 1.00 | 1.33 | 1.67 | 2.00 | |
- 1–3XP exp. when killed by a player or tamed wolf.
- Horse armor if the horse was already equipped
- Saddle if the horse was already equipped.
Killing a baby horse yields neither items nor experience.
Behavior


Horses wander aimlessly, occasionally stopping to rear, flick their tails, or lower their heads as though eating the grass. Unlike sheep, the eating animation does not actually cause any grass to be consumed. If a player comes near, the horses may turn to look at them. Any horse, even a wild or undead horse, can be attached to a lead without protest. Horses remain passive, even when hit.
Horses make neighing and whinnying sounds.
Adult horses cannot ride a boat, though babies can.
Horses can safely fall 6 blocks before they begin to accumulate fall damage, unlike most mobs, which can only safely fall 3 blocks. Horses also take half of the normal fall damage (rounded up) that most other mobs take (0.5HP × 0.25 damage per block over the safe distance instead of 1HP). If an entity is riding a horse, they receive the same fall damage as the horse.
Horses slowly regenerate health on their own over time.
Horses can be led by a player holding a golden carrot, golden apple, or enchanted golden apple. Baby horses follow adult horses.
A horse with a rider can be pulled by a lead, and can even be lifted into the air.
Taming
Taming a horse is required to breed it, to give it equipment, or to control it while riding.
In Java Edition, a player mounts a horse by pressing use on it with an empty hand. In Bedrock Edition, the player can also hold an object that cannot be used on a horse. An adult horse can be tamed by repeatedly mounting it until the horse stops bucking the player off. Taming depends on the horse's "temper". Horses begin with a temper of 0 out of 100. When a player first mounts the horse, a random taming threshold 0–99 is chosen. The horse becomes tame if the temper exceeds this threshold. Otherwise, the player is bucked off and the temper is increased by 5, to be compared against the threshold the next time the player mounts the horse. Temper can also be increased by feeding the horse.
After repeated mountings, hearts appear above the horse, indicating that it is tamed.
In Bedrock Edition, like all tame animals, a death message is displayed to every player when a horse is killed.
Breeding
Feeding two tamed horses golden apples or golden carrots activates love mode, causing them to mate and produce a baby. The baby appears more spindly than adult horses and in Bedrock Edition, will visibly grow in stages to full size with time. The baby can be fed to make it mature faster.
Depending on the variations of the parent horses, the offspring can be one of several types.
- Bred with a horse: breeding two horses produces a baby horse. Usually, the new baby has the color and markings of one of its parents, although there is a 13⁄45 chance of having a random color/markings (which may still end up being the same as one of the parents).
- Bred with a donkey: cross-breeding a horse with a donkey creates a baby mule. Mules cannot breed. This unlocks the Artificial Selection achievement.[Bedrock Edition only]
This is a table representing the probabilities of the color and markings of the baby horse when breeding two horses A and B.
| Color of A | Color of B | Random color | Total | |
|---|---|---|---|---|
| Markings of A | 17.78% | 17.78% | 4.44% | 40% |
| Markings of B | 17.78% | 17.78% | 4.44% | 40% |
| Random markings | 8.89% | 8.89% | 2.22% | 20% |
| Total | 44.44% | 44.44% | 11.11% |
Food
Feeding a horse food can alter its behavior, increase its temper (if untamed), cause it to grow (if it is not yet an adult; baby horses normally take 20 minutes to fully mature if not fed), and/or restore its health. The table below lists the effects of the various foods horses can eat.
To feed a horse, hold a valid food item and press Use on the horse.
| Food | Heals | Speeds growth by | Increases temper | Notes |
|---|---|---|---|---|
| 1HP | 30 sec (600 ticks) | +3 | ||
| 2HP | 20 sec (400 ticks) | +3 | ||
| 3HP | 1 min (1200 ticks) | +3 | ||
| 4HP | 1 min (1200 ticks) | +5 | Activates love mode in tamed horses. | |
| 10HP | 4 min (4800 ticks) | +10 | Activates love mode in tamed horses. | |
| 20HP × 10 | 3 min (3600 ticks) | N/A | In Bedrock Edition, untamed adult horses with full health cannot be fed. |
In Java Edition, tamed horses cannot be fed when at full health, but they can be fed in Bedrock Edition.
In Bedrock Edition, the health of baby horses cannot be restored by feeding.
In Bedrock Edition, while temper is at max value, untamed horses with full health can be fed any food except hay bales.
In Java Edition, tamed horses with full health cannot be mounted while holding a food item.
Statistics
All horses have three "equine stats" that vary from horse to horse: health, (maximum) movement speed, and jump height. These stats are created once the horse is born or spawned, and are not affected by food.
Spawned values
When spawned in any way except breeding – for instance, using commands, spawning naturally, spawning as part of a skeleton trap, or using spawn eggs – horses are assigned their stats within certain ranges.
Health
Horse's health points range from 15HP × 7.5 to 30HP × 15, with an average of 22.5HP × 11.25. A horse with an odd number of health points does not show the last half-heart. So if a horse has 15 health (), its health bar will only display 14 health (). And if the horse took 3HP damage, it would have 12 health left , but it would seem like it only took 2HP, since the bar only shows 2 points of damage.
Movement speed
Horse's movement speed ranges from 0.1125–0.3375 in internal units, with an average of 0.225. For reference, the player's normal walking speed is 0.1. The speed listed does not include any status effect that affects the speed of the horse or the player.
The conversion factor between internal units and blocks/sec is roughly 43.17. However, horses instead travel at just shy of 42.16 blocks/sec times their internal attribute, putting the best horse's maximum speed at about 14.23 blocks/second, and the average horse's speed at about 9.49 blocks/sec.
- Minimum: 4.74 blocks/sec.
- Player speed (walking): 4.317 blocks/sec.
- Player speed (sprinting): 5.612 blocks/sec.
See also transportation methods to compare the speeds of various transportation methods.
Jump strength
Horse's jump strength ranges from 0.4–1.0, with an average of 0.7 in internal units.
The minimum jump strength of 0.4 is enough to clear 1.09375 blocks in Java Edition and 1.153 in Bedrock Edition, while the maximum of 1.0 is enough to clear 5.90625 blocks in Java Edition and 5.9197 in Bedrock Edition. The calculation, however, is not linear with the average jump strength of 0.7 favoring the lower side with the value of 3.09375 blocks in Java Edition and around 3 blocks in Bedrock Edition.[2]
Bred values
When breeding two horses, or a horse and a donkey, the baby's stats are determined by the following formula, run for each stat individually:
- Get the absolute difference of the attribute value of both parents
- Add 30% of the total value range to the result of step one
- Compute a value between -0.5 and 0.5 (the distribution is not equally likely)
- Multiply the result of step two with the random value from step three
- Add the average of the two parents' attribute values to the result
If the resulting value is
- greater than the allowed maximum,
- or smaller than the allowed minimum,
the difference towards that allowed extreme is respectively subtracted/added from/to the value.
Although the game performs these operations on the internal attribute values, they can just as well be applied to the in-game values for movement speed and jump height.
A psuedocode implementation might look like this, wherein MIN and MAX represent the extremes Minecraft allows the attribute to assume. Additionally, x and y represent the values the parents hold.
base = (| x - y | + (MAX - MIN) * 0.3) * ((rand(0,1) + rand(0,1) + rand(0,1)) / 3 - 0.5) + (x + y) / 2
if base > MAX:
base = 2 * MAX - base
if base < MIN:
base = 2 * MIN - base
return base
A baby horse has an 11% chance to be a random base color and a 20% chance to have random markings. Otherwise, it chooses the values from one of its parents.
Usage
Tamed and saddled horses can be used as a means of transportation. When ridden, they are able to move faster and jump higher than a normal player. Horses can be used to climb hills and jump fences, as some can jump high enough to clear up to five block heights, versus the player's maximum of about one (without jump boost).
Horses cannot float on water when being controlled by a player.[until Mounts of Mayhem] They can be ridden in water up to 2 blocks deep. In deeper water, the player is automatically dismounted.[4]
Horses can be pulled along and tied up using a lead. They can be towed behind a boat by using a lead.
Equipment

Tamed horses have two equipment slots:
Saddle slot: for equipping a saddle.
Horse armor slot: for equipping horse armor. Exclusive to horses.[until Mounts of Mayhem]
Baby horses cannot be equipped, as they cannot be ridden.
Equipment can be placed on a horse by holding it and then using on the horse, or by accessing its inventory. A horse’s inventory can be accessed by mounting the horse and using inventory control, or by sneaking and then using or pressing the "open inventory" button[Bedrock Edition only] on the horse. The player cannot open their inventory while on an untamed horse, though they can open containers.
The equipment can be removed by two methods:
- Removing the equipment from their slots in the horse's inventory.
- Using shears on the horse. If both a saddle and horse armor are equipped, they are removed one at a time. The first use removes the horse armor, and a second use removes the saddle.
Riding
Once a horse is tamed and saddled, the player can control it with standard directional controls, jump, and the mouse. The player dismounts using the dismount control. Like riding other entities, it is impossible for a player to use a nether portal or end portal while on a horse.[Bedrock Edition only]
A ridden saddled horse automatically runs up any one block high slope. The horse and rider can safely fit through a space as low as 2.75 blocks high. Lower clearance risks suffocating the rider if the rider's head enters a non-transparent block. The horse itself can enter gaps as low as 1.625 blocks high, but may itself take suffocation damage when clearance is less than 1.75 blocks. Horses cannot fit through a 1-block-wide gap.
The maximum speed of horses varies between 4.74 blocks/second and 14.23 blocks/second (compared to the player's walking speed, which is about 4.317 blocks/second). About 82% of horses are able to go faster than a minecart. Horses move backward slowly, about as fast as the player when moving sideways. A horse’s speed can also be affected by potions. Speed has no relation to a horse’s outward appearance. However, how fast a horse walks on its own while not being ridden can be an indication of its Speed. This can be useful to determine whether or not a horse is fast without first having to tame it.
A ridden saddled horse can be made to jump by pressing the jump control. Holding the jump control fills a jump charge bar allowing for a higher jump when released relative to how much the bar was filled. In Java Edition, when the player rides a horse, the experience bar on HUD is replaced by a jump bar and the player's hunger bar is replaced by the horse's health bar. In Bedrock Edition, the player's health bar and hunger bar are displayed while riding a horse and the player's experience bar is replaced by the horse's jump bar when the jump control is activated. During the jump control activation the number denoting the player's experience level is still displayed above the jump bar. Horses are not affected by jump boost beacons.
Sounds
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| Horse neighs | Friendly Mobs | Randomly | entity | subtitles | 0.8 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
| Horse neighs angrily | Friendly Mobs | When a player is bucked off a horse or fails to interact with an untamed horse | entity | subtitles | 0.8 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
| Horse armor equips | Friendly Mobs | When armor is equipped to a horse | entity | subtitles | 0.5 | 1.0 | 16 | |
| Horse breathes | Friendly Mobs | Randomly while a horse is galloping | entity | subtitles | 4×Block-Dependent | Block-Dependent | 16 | |
| Horse dies | Friendly Mobs | When a horse dies | entity | subtitles | 0.8 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
| Horse eats | Friendly Mobs | When a horse eats an item | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
| Horse gallops | Friendly Mobs | While a horse is galloping | entity | subtitles | Block-Dependent | Block-Dependent | 16 | |
| Horse hurts | Friendly Mobs | When a horse is damaged | entity | subtitles | 0.8 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
| Horse jumps | Friendly Mobs | When a horse begins a leap | entity | subtitles | 0.4 | 1.0 | 16 | |
| Something fell | Friendly Mobs | When a horse falls from more than 1 block | entity | subtitles | 0.4 | 1.0 | 16 | |
| Footsteps | Friendly Mobs | While a horse is walking | entity | subtitles | Block-Dependent | Block-Dependent | 16 | |
| Footsteps | Friendly Mobs | While a horse is walking on wood or is being ridden | entity | subtitles | Block-Dependent | Block-Dependent | 16 | |
| Saddle equips | Friendly Mobs | When a saddle is equipped to a horse | entity | subtitles | 0.5 | 1.0 | 16 | |
| Saddle snips away | Friendly Mobs | When saddle is removed from a horse using shears | item | subtitles | 0.5 | 1.0 | 16 | |
| Horse armor snips away | Friendly Mobs | When armor is removed with shears | item | subtitles | 1.0 | 1.0 | 16 | |
| Sounds | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
| Friendly Mobs | Randomly | mob | 0.8 | 0.8-1.2 (Baby: 1.3-1.7) | |
| Friendly Mobs | When a player is bucked off a horse | mob | 0.8 | 0.8-1.2 (Baby: 1.3-1.7) | |
| Friendly Mobs | When armor is equipped to a horse | mob | 0.6 | 1.0 | |
| Friendly Mobs | Unused sound event[sound 1] | mob | 1.0 | 0.8-1.2 | |
| Friendly Mobs | Randomly while a horse is galloping | mob | 0.7 | 1.0 | |
| Friendly Mobs | When a horse dies | mob | 0.8 | 0.8-1.2 (Baby: 1.3-1.7) | |
| Friendly Mobs | When a horse eats an item | mob | 0.5-1.5 | 0.8-1.2 | |
| Friendly Mobs | While a horse is galloping | mob | 0.45 | 0.9-1.1 | |
| Friendly Mobs | When a horse is damaged | mob | 0.8 | 0.8-1.2 (Baby: 1.3-1.7) | |
| Friendly Mobs | When a horse begins a leap | mob | 0.4 | 1.0 | |
| Friendly Mobs | When a horse falls from more than 1 block | mob | 0.4 | 1.0 | |
| Friendly Mobs | While a horse is walking | mob | 0.45 | 0.9-1.1 | |
| Friendly Mobs | While a horse is walking on wood[sound 2] or is being ridden | mob | 0.45 | 0.9-1.1 | |
| Friendly Mobs | When a saddle is equipped to a horse | mob | 0.6 | 1.0 | |
| Friendly Mobs | When saddle is removed from a horse using shears | mob | 1.0 | 1.0 | |
| Friendly Mobs | When armor is removed with shears | mob | 1.0 | 1.0 | |
- ↑ This sound event is assigned to the horse for adding a chest, but is not called by the game
- ↑ Except for stems, Nether wood, cherry wood, and bamboo wood due to MCPE-165012
Data values
ID
| Name | Identifier | Entity tags | Translation key |
|---|---|---|---|
horse | can_equip_saddledismounts_underwaterfollowable_friendly_mobs | entity |
| Name | Identifier | Numeric ID | Translation key |
|---|---|---|---|
horse | 23 | entity |
Entity data
Horses have entity data associated with them that contain various properties.
- [NBT Compound / JSON Object] Entity data
- Additional fields for mobs that can breed see Template:Nbt inherit/breedable/template
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
- [Byte] Bred: 1 or 0 (true/false) – Unknown. Remains 0 after breeding. If true, causes it to stay near other horses with this flag set.
- [Byte] EatingHaystack: 1 or 0 (true/false) – true if the horse is grazing.
- [Int Array] Owner: The UUID of the entity that tamed the horse, stored as four ints. Has no effect on behavior. Does not exist if there is no owner.
- [Byte] Tame: 1 or 0 (true/false) – true if the horse is tamed.
- [Int] Temper: Ranges from 0 to 100; increases with feeding. Higher values make a horse easier to tame.
- [Int] Variant: The variant of the horse. Determines colors. Stored as
baseColor | (markings << 8). Unused values lead to white horses.
| White | Creamy | Chestnut | Brown | Black | Gray | Dark Brown | |
|---|---|---|---|---|---|---|---|
| None | 0 | 1 | 2 | 3 | 4 | 5 | 6 |
| White | 256 | 257 | 258 | 259 | 260 | 261 | 262 |
| White Field | 512 | 513 | 514 | 515 | 516 | 517 | 518 |
| White Dots | 768 | 769 | 770 | 771 | 772 | 773 | 774 |
| Black Dots | 1024 | 1025 | 1026 | 1027 | 1028 | 1029 | 1030 |
Variant names taken from the names of the texture file they correspond to.
Summoning a horse without specifying the Variant value results in a white horse. Summoning a horse with a correct color byte but an incorrect marking byte results in a horse of the corresponding color but no markings. Summoning a horse with a correct marking byte but an incorrect color byte results in a white horse with the corresponding markings.
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| Cow Tipper | Harvest some leather. | Pick up leather from the ground or via fishing. | 15 | Bronze | |||
| Artificial Selection | Breed a mule from a horse and a donkey. | — | 30 | Bronze | |||
| Saddle Up | Tame a horse. | — | 20 | Bronze | |||
| Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | |||
| It Spreads | Kill a mob next to a catalyst | — | 10 | Bronze | |||
| Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. | 20 | Silver | |||
Advancements
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | It Spreads | Kill a mob near a Sculk Catalyst | Kill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this advancement. |
![]() | The Parrots and the Bats | Breed two animals together | |
![]() | Best Friends Forever | Tame an animal | Tame one of these 8/11[upcoming Mounts of Mayhem] tameable mobs:
|
![]() | Two by Two | Breed all the animals! |
Advancements that apply to all mobs:
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
![]() | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
![]() | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
![]() | Mob Kabob[upcoming JE 1.21.11] | Hit five mobs in the same Charge attack using the Spear. | |
![]() | Arbalistic | Kill five unique mobs with one crossbow shot | This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
![]() | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. |
History
Development
| April 4, 2013 | Jeb hinted at adding horses when Minecraft hit 10,000,000 sales. | ||||||
|---|---|---|---|---|---|---|---|
Java Edition
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| April 1, 2013 | |||||||
| 1.6.1 | 13w16a |
| |||||
| Horses have been assisted by DrZhark (John Olarte), creator of the Mo' Creatures mod, whose horses are a baseline for Minecraft's horse models.[5] | |||||||
| Added leads, which can be used to leash tamed horses. | |||||||
| 13w16b | Horses are now slower. | ||||||
| The gliding of horses has been reduced. | |||||||
| 13w18a | Horse saddles have been removed. Horses are now controlled using saddles. | ||||||
| 13w21a | A new GUI for horses has been added, to control saddles/armor/inventory. | ||||||
| 13w22a | New sound effects have been added to horses. | ||||||
| Untamed horses can now be leashed. | |||||||
| release | Horses can now be fed with golden carrots in addition to both types of golden apples. | ||||||
| 1.7.2 | 13w36a | Horses now spawn in savannas. | |||||
| 1.8 | 14w26c | Horses can no longer be fed bread for taming, healing, or growing. | |||||
| Wheat's acceleration of baby horse growth has been reduced. | |||||||
| 1.9 | 15w47b | Sounds for horses eating food given by a player have been added. | |||||
| 1.13 | 17w45a | ||||||
| Horses (and all variants) no longer open their mouth when emitting sounds. | |||||||
| 17w46a | |||||||
| 18w03a | |||||||
| 18w22a | The texture of creamy horses has been changed, which has changed the texture from | ||||||
| 1.14 | 18w43a | The textures of horses have been changed. | |||||
| 19w08a | Horses can now wear leather horse armor. | ||||||
| Horse armor no longer flashes red when the horse takes damage. | |||||||
| Horse armor no longer turns invisible when the horse has the invisibility effect. | |||||||
| Horses can now use the Thorns, Feather Falling, Depth Strider, Respiration, Protection, Fire Protection, Projectile Protection and Blast Protection enchantments are via horse armor if the enchantments were added using an anvil in creative mode. | |||||||
| 1.15 | 19w37a | Horses no longer drop their horse armor if it was enchanted with Curse of Vanishing using an anvil in creative mode. | |||||
| 1.16 | 20w15a | Tamed horses can now be saddled by dispensers. | |||||
| Dispensers can now put horse armors on tamed horses. | |||||||
| 1.18 | experimental snapshot 6 | Horses now follow players that are holding golden carrots, golden apples, or enchanted golden apples. | |||||
| 1.19.3 | 22w45a | Horses can no longer suffocate in the obsidian frame after going through nether portals.[6] | |||||
| 1.19.4 | 23w07a | When breeding horses and the like, the babies' speed, jump height, and health are now a variation of the average of the parents' stats. Previously, it was an average of the parents' stats plus a random imaginary horse's stats, which caused babies' stats to be biased toward the average.[7] | |||||
| 1.20.5 | 24w05a | Horses can no longer use the Depth Strider and Respiration enchantments via horse armor. | |||||
| 1.21 | 24w18a | Players in survival or adventure mode no longer remove horse armor with the Curse of Binding enchantment from horses. | |||||
| 1.21.2 | 24w36a | Horse armor now shows the enchantment glint on the horse when enchanted.[8] | |||||
| 1.21.5 | 25w03a | Saddles now show up on invisible horses.[9] | |||||
| Saddles now show the enchantment glint on the horse when enchanted. | |||||||
| 1.21.6 | 25w20a | Saddles and horse armor can now be removed from horses using shears. | |||||
| 25w21a | Horses can now be fed carrots for taming, healing, and growing. | ||||||
| Upcoming Java Edition | |||||||
| 1.21.11 | 25w44a | Horses no longer sink in water when ridden by a player. | |||||
Bedrock Edition
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.15.0 | build 1 | ||||||
| v0.16.0 | build 1 | Horses can now be fed using enchanted golden apples. | |||||
| Bedrock Edition | |||||||
| 1.2.5 | release | Horses no longer follow players that are holding food. | |||||
| 1.2.6 | beta 1.2.6.2 | ||||||
| 1.2.9 | Horses no longer open their mouths when bucking the player off or taking damage. | ||||||
| 1.10.0 | beta 1.10.0.3 | The textures of horses have been changed. | |||||
| 1.11.0 | beta 1.11.0.1 | Horses now spawn in village stables and animal pens. | |||||
| 1.13.0 | beta 1.13.0.16 | The horses no longer use the old models. Prior, old horses sometimes appeared. | |||||
| 1.19.70 | Preview 1.19.70.23 | When breeding horses and the like, the babies' speed, jump, height, and health are no longer biased toward the average. | |||||
| 1.20.10 | Preview 1.20.10.20 | Horses now follow players that are holding golden carrots, golden apples, or enchanted golden apples. | |||||
| 1.21.90 | Preview 1.21.90.25 | Saddles and horse armor can now be removed from horses using shears. | |||||
| Preview 1.21.90.26 | A sound now plays when removing a saddle or horse armor from an horse using shears. | ||||||
| Horses can now be fed carrots for taming, healing, and growing. | |||||||
Legacy Console Edition
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU19 | CU7 | 1.12 | 1.12 | 1.12 | Patch 1 | 1.0.1 | |
| TU22 | CU10 | 1.15 | 1.15 | 1.15 | Quick move has been added to the horse inventory. | ||
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Baby horse growth can now be accelerated using wheat. | |
| TU43 | CU33 | 1.36 | 1.36 | 1.36 | Patch 13 | Sounds for horses have been added. | |
| TU60 | CU51 | 1.64 | 1.64 | 1.64 | Patch 30 | 1.0.11 | |
| 1.90 | The textures of horses have been changed. | ||||||
New Nintendo 3DS Edition
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | |||||||
Data history
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.11 | 16w32a | The NBT HasReproduced, Type and Saddle has been removed
| |||||
Horses now have different IDs: horse, donkey, mule, zombie_horse and skeleton_horse
| |||||||
| Unused Variant IDs now result in a white horse rather than an invisible one. | |||||||
| 1.13 | 17w47a | Numeric IDs for entities were presumably deprecated in this version.[more information needed] | |||||
| 1.20.5 | 24w05a | Replaced ArmorItem tag with body_armor_item. | |||||
Issues
Issues relating to "Horse" or "Foal" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
Renders
Adult
Baby
Saddled
Mojang images
-
A horse. -
The current horse model. -
A horse in the mountains. -
A horse on a mountaintop. -
A horse sinking into snow. -
Sunny riding a horse. -
Several horses being housed in a warped forest.[10] -
Horse on a Minecraft world. -
A horse through a peephole.
Development images
-
The original horses from Dr. Zhark's Mo' Creatures mod. -
Jeb posted this horse photo on Twitter shortly before the mob was revealed. -
![An image posted by Jeb on Instagram. Note the saddle usage.[12]](./_assets_/5af80496508534f4cdd561aac15bbc50/Horse_jeb.jpg)
-
![Horses can wear armor and can be bound to fence posts.[13]](./_assets_/5af80496508534f4cdd561aac15bbc50/Armored_Horse.png)
-

-
First image of horses in Pocket Edition. -
The horse model in 17w45a.
Screenshots
-
A herd of various horses. -
A dying horse mob. -
Horses getting attacked by the wither. -
A spotted baby horse. -
Showing the result of right-clicking a spawn egg on a horse while mounted. -
Showing the faint markings on a white tobiano. A bay tobiano is in the background for comparison. -
A herd of donkeys and horses spawned next to each other. -
A horse with golden horse armor on.
Textures
-
Black horse texture file. -
Brown horse texture file. -
Chestnut horse texture file. -
Creamy horse texture file. -
Dark brown horse texture file. -
Gray horse texture file. -
White horse texture file.
-
Black dots markings texture file. -
White markings texture file. -
White dots markings texture file. -
White field markings texture file.
In other media
-
Horses shown in the Horse Update artwork. -
Artwork of the original horse model used for the 10th anniversary.[14] -
Jens riding a horse in the Minecraft Legends Live Event. -
Hannah riding a horse in the Minecraft Legends Live Event. -
LEGO Minecraft Horse. -
Alex riding a Horse. -
Horse but with pants on.
References
- ↑ MC-160945 — resolved as "Works As Intended".
- ↑ "Reverse engineered formula for horse jump display found in minihud mod" by masa (Original code research).
- ↑ https://www.reddit.com/r/Minecraft/comments/14zdge0/statistics_and_psuedocode_for_the_new_horse/
- ↑ MC-72440 — resolved as "Works As Intended".
- ↑ "Also big thanks to @DrZhark, the creator of Mo' Creatures, that have assisted us to make it happen!" – @jeb_ (Jens Bergensten) on X (formerly Twitter), April 4, 2013
- ↑ MC-80032 — resolved as "Fixed".
- ↑ MC-16533 — Horse Breeding never exceeds egg/spawn horse attributes — resolved as "Fixed".
- ↑ MC-16829
- ↑ MC-13738
- ↑ "Bats, Pots, and Competitions" by Sophie Austin – Minecraft.net, December 5, 2023.
- ↑ "Minecraft Java Edition 1.20.5" by Java Team – Minecraft.net, April 23, 2024.
- ↑ "#Minecraft (PC version) has reached 10,000,000 sold copies! This pic is from the next (1.6) update" @jebkhaile on Instagram
- ↑ "Yes, armor, and you can bind them to fences. Instagram filter for fun, (ping @DrZhark)" – @jeb_ (Jens Bergensten) on X (formerly Twitter), April 10, 2013
- ↑ "Celebrate with Us" – minecraft.net.
External links
- "Meet The Horse" by Emily Richardson – Minecraft.net, October 2, 2017.
- "Mob Menagerie: Horse" by Duncan Geere – Minecraft.net, March 9, 2023.






































































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