Camel

For the upcoming undead variant, see Camel Husk.
Camel

Camel.png: Infobox image for Camel the entity in Minecraft

Camel Sitting.png: Infobox image for Camel the entity in Minecraft

Saddled Camel.png: Infobox image for Camel the entity in Minecraft

Invicon Camel Spawn Egg.png: Inventory sprite for Camel Spawn Egg in Minecraft as shown in-game with description: Camel Spawn Egg
Health points

32HP❤️ × 16

Behavior

Passive

Mob type

Animal

Hitbox size

Adult:
Height: 2.375 blocks
Width: 1.7 blocks
Adult (sitting):
Height: 0.945 blocks
Width: 1.7 blocks
Baby:
Height: 1.1875 blocks
Width: 0.85 blocks
Baby (sitting):
Height: 0.4725 blocks
Width: 0.85 blocks

Spawn
Usable items

A camel is a large passive mob found in deserts. They can be saddled and ridden by up to two players at once. When standing, it is tall enough that its riders cannot be reached by most melee-attacking mobs on the ground.

Spawning

One camel spawns in the center of each desert village during world generation. They can also spawn uncommonly in deserts in any light level‌[Java Edition only] or a light level of 7 and below‌[Bedrock Edition only].

Camel spawns in:
Category: CreatureJava EditionBedrock Edition
Spawn areaSpawn weightSpawn chanceGroup sizeSpawn weightGroup size
Desert1137.69%111

Drops

On death

1–3XP experience orbs drop when camels are killed by a player or tamed wolf[BE only]. A saddle is dropped if the camel was already equipped with one. Killing a baby camel yields neither items nor experience.

Breeding

Upon successful breeding, 1–7XP is dropped.

Behavior

A camel wanders aimlessly, avoiding hazards and obstacles, and occasionally sits for two to seven seconds before standing up again. In Java Edition, camels cannot be interacted with while sitting, while in Bedrock Edition, they get up immediately once the player rides them while sitting. Camels immediately flee after being harmed, even when sitting. A sitting camel cannot be pushed by players or mobs.[1] Sitting camels do not stand up if there are solid blocks above them, as doing so would inflict suffocation damage.

A camel sitting in a desert village.

Camels can safely fall 6 blocks before they begin to accumulate fall damage, unlike most mobs, which can safely fall 3 blocks. Camels also take half of the normal fall damage (rounded up) that most other mobs take (0.5HP❤️ × 0.25 damage per block over the safe distance instead of 1HP💔). If an entity is riding a camel, they receive the same fall damage as the camel.

Camels are healed by 2HP❤️ health points each time they are fed a cactus. Camels also heal slowly on their own over time.

Even though camels are bred with cacti, touching a cactus block still harms them like any other mob. As with other mobs, camels do not avoid cacti when they pathfind.

Camels have the unique ability to step up 1.5 blocks, allowing them to surmount fences and walls with ease. This is in contrast to horses, donkeys and mules, which can't automatically step up more than one block without jumping.

Camels regenerate health over time.

Riding

Main article: Riding

Camels are naturally tame, and can always be ridden by players. Up to two players can ride one camel. While riding, the player in the back seat cannot hurt the player driving or the camel itself.

Camels have one slot in their inventory, to hold a saddle. A saddle can be placed on a camel by holding it and then using it on the camel, or by accessing its inventory. A camel's inventory can be accessed by mounting the camel and using inventory control, or by sneaking and then using or pressing the "open inventory" button‌[Bedrock Edition only] on the camel.

Once a camel is saddled, the player can control it with standard directional controls, jump, and the mouse. The player dismounts using the dismount control. A second player can then ride as a passenger. If the controlling passenger disembarks, then second passenger then takes control of the camel.

Camels cannot float on water when being controlled by a player.‌[until Mounts of Mayhem] They can be ridden in water up to 3 blocks deep. In deeper water, the player is automatically dismounted.[2]

Several husks trying to attack Efe riding a camel.

Camels are less maneuverable than other mounts, with their turning and strafing speed being slower. They gradually gain speed while moving in a straight line, up to a walking speed of 3.794 blocks/s[verify], and can also manually sprint at a speed of 8.0 blocks/s.[verify]

Saddled camels also have the ability of "dashing". When the player rides them, the experience bar on HUD is replaced by a dash charging bar, similar to the jump charging bar for horses. Dashing is done using the jump control, and holding the control charges for a longer dashing. Camels can dash every 2.75 seconds. When dashing, the camel launches up to 12 blocks forward and one block upward. For a short time after dashing, the camel cannot sprint.

Camels are tall enough that most melee hostile mobs such as zombies, vindicators, hoglins, silverfish, endermites and golden sword-wielding piglins cannot reach mounted players to attack them. Spiders, wolves, slimes and magma cubes can still attack successfully because they jump or climb while attacking. Most mobs never deliberately attack camels under any circumstance, even to reach players riding one; the only exceptions being mobs that attack most or all other mobs, these being zoglins, wardens, withers, and vindicators named "Johnny".

Baby camels cannot be equipped or ridden.

Breeding

Main article: Breeding

Camels follow players holding cactus but stop following when separated from the player by at least 10 blocks‌[Java Edition only] / 16 blocks‌[Bedrock Edition only]. Sitting camels immediately start to stand up and follow once they notice the player holding cactus. Additionally, baby camels follow adults.

A player can breed camels by using cactus. After breeding, a baby camel spawns and 1–7 experience is generated. The parents cannot be bred again for 5 minutes.

Baby camels take 24000 ticks (20 minutes) to grow up, but the growth time can be accelerated using cactus. Each use takes 10 seconds off the remaining time to grow up.

Sounds

Java Edition:

Sounds
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​Camel gruntsFriendly MobsRandomlyentity.camel.ambientsubtitles.entity.camel.ambientvaries[sound 1]0.8–1.2
(Baby: 1.3–1.7)
16
​Camel diesFriendly MobsWhen a camel diesentity.camel.deathsubtitles.entity.camel.death0.80.8–1.2
(Baby: 1.3–1.7)
16
​Camel hurtsFriendly MobsWhen a camel is damagedentity.camel.hurtsubtitles.entity.camel.hurt0.80.8–1.2
(Baby: 1.3–1.7)
16
​Camel sits downFriendly MobsWhen a camel sitsentity.camel.sitsubtitles.entity.camel.sit0.240.8–1.2
(Baby: 1.3–1.7)
16
​Camel stands upFriendly MobsWhen a camel standsentity.camel.standsubtitles.entity.camel.stand0.240.8–1.2
(Baby: 1.3–1.7)
16
​Camel eatsFriendly MobsWhen a camel is fed a cactusentity.camel.eatsubtitles.entity.camel.eatvaries[sound 2]0.8–1.216
​Camel yeetsFriendly MobsWhen a camel dashesentity.camel.dashsubtitles.entity.camel.dash0.80.8-1.2 (Baby: 1.3-1.7)16
​Camel recoversFriendly MobsWhen a camel's dash ability resetsentity.camel.dash_readysubtitles.entity.camel.dash_ready0.251.016
​Something fellFriendly MobsWhen a camel falls from more than 1 blockentity.horse.landsubtitles.entity.generic.big_fall0.41.016
​FootstepsFriendly MobsWhile a camel is walkingentity.camel.stepsubtitles.block.generic.footsteps0.51.016
​FootstepsFriendly MobsWhile a camel is walking on sand, red sand, concrete powder, or suspicious sand[sound 3]entity.camel.step_sandsubtitles.block.generic.footsteps0.451.016
​Saddle equipsFriendly MobsWhen a saddle is equipped to a camelentity.camel.saddlesubtitles.entity.horse.saddle0.50.816
​Saddle snips awayFriendly MobsWhen a saddle is removed from a camel using shearsitem.saddle.unequipsubtitles.item.saddle.unequip1.01.016
  1. 0.36 for ambient1 and ambient2, 0.4 for ambient3 through ambient6, and 0.24 for ambient7 and ambient8
  2. 0.1, 0.2, or 0.3
  3. Blocks in the #camel_sand_step_sound_blocks tag

Bedrock Edition:

Sounds
SoundSourceDescriptionResource locationVolumePitch
Friendly MobsRandomlymob.camel.ambientvaries[sound 1]0.8–1.2
(Baby: 1.3–1.7)
Friendly MobsWhen a camel diesmob.camel.death1.00.8–1.2
(Baby: 1.3–1.7)
Friendly MobsWhen a camel is damagedmob.camel.hurt1.00.8–1.2
(Baby: 1.3–1.7)
Friendly MobsWhen a camel sitsmob.camel.sit0.31.0[sound 2]
Friendly MobsWhen a camel standsmob.camel.stand0.31.0[sound 2]
Friendly MobsWhen a camel is fed a cactusmob.camel.eat0.20.8–1.2
Friendly MobsWhen a camel dashesmob.camel.dash1.01.0
Friendly MobsWhen a camel's dash ability resetsmob.camel.dash_ready0.251.0
Friendly MobsWhile a camel is walkingmob.camel.step0.50.8–1.2
(Baby: 1.3–1.7)
Friendly MobsWhile a camel is walking on sand, red sand, concrete powder, or suspicious sandmob.camel.step_sand0.450.8–1.2
(Baby: 1.3–1.7)
Friendly MobsWhen a saddle is equipped to a camelmob.horse.leather1.00.8–1.2
Friendly MobsWhen a saddle is removed from a camel using shearsmob.unsaddle1.01.0
  1. 0.45 for ambient1 and ambient2, 0.5 for ambient3 through ambient6, and 0.3 for ambient7 and ambient8
  2. a b MCPE-169568 — Baby camel sit and stand sounds are not higher pitched

Data values

ID

Java Edition:

NameIdentifierEntity tagsTranslation key
EntitySprite camel.png: Sprite image for camel in Minecraft Camelcameldismounts_underwater
followable_friendly_mobs
entity.minecraft.camel

Bedrock Edition:

NameIdentifierNumeric ID Translation key
EntitySprite camel.png: Sprite image for camel in Minecraft Camelcamel138entity.camel.name

Entity data

Camels have entity data associated with them that contain various properties.

Java Edition:

Main article: Entity format
  • [NBT Compound / JSON Object] Entity data
    • Additional fields for mobs that can breed see Template:Nbt inherit/breedable/template
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all mobs see Template:Nbt inherit/mob/template
    • [Byte] Bred: 1 or 0 (true/false) – Unknown. Remains 0 after breeding. If true, causes it to stay near other horses with this flag set.
    • [Byte] EatingHaystack: 1 or 0 (true/false) – true if the horse is grazing.
    • [Int Array] Owner: The UUID of the entity that tamed the horse, stored as four ints. Has no effect on behavior. Does not exist if there is no owner.
    • [Byte] Tame: 1 or 0 (true/false) – true if the horse is tamed.
    • [Int] Temper: Ranges from 0 to 100; increases with feeding. Higher values make a horse easier to tame.
    • [Long] LastPoseTick: The tick when the camel started changing its pose.

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
OverkillDeal nine hearts of damage in a single hit.Damage can be dealt to any mob, even those that do not have nine hearts of health overall.30Bronze
It SpreadsKill a mob next to a catalyst10Bronze
Over-OverkillDeal 50 hearts of damage in a single hit using the MaceDamage can be dealt to any mob, even those that do not have 50 hearts of health overall.20Silver

Advancements

IconAdvancementIn-game descriptionActual requirements (if different)
It SpreadsKill a mob near a Sculk CatalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this advancement.
The Parrots and the BatsBreed two animals together A mule must be the result of breeding a horse and a donkey for this advancement as they are not breedable together. Other breedable mobs are ignored for this advancement.
Two by TwoBreed all the animals! A trader llama does not count as a llama, and a mule must be the result of breeding a horse and a donkey for this advancement as they are not breedable together. Other breedable mobs can be bred, but are ignored for this advancement.

Advancements that apply to all mobs:

Video

History

Announcement

October 15, 2022 Camels are announced at Minecraft Live 2022. Minecraft's camels are more specifically based on the dromedary, a species of camel that has one hump on its back.

Java Edition

Java Edition
1.19.3
Experiment
Update 1.20
22w42a Added camels behind the "Update 1.20" experimental data pack.
22w43aThe camel's walking animation has been tweaked to more closely mirror how real camels walk.
1.2023w12aCamels are now available without using the "Update 1.20" experimental data pack.
1.20.223w31aCamels no longer stand up when opaque blocks are placed over them, preventing them from taking suffocation damage as they stand up.[3]
Camels dashing, standing up, or sitting down emit an entity_action vibration of frequency 4.[4][5]
Camels are now able to panic when attached to leads.[6]
The pitch values for baby camels for getting up and laying down are now correct.[7]
Camels walking on suspicious sand, red sand, or concrete powder now plays the sound specific to sand blocks, instead of the generic stepping sound.[8] The translation key has also been changed accordingly, from subtitles.entity.camel.step_sand to subtitles.block.generic.footsteps.
23w32aThe subtitle for the generic stepping sounds of various mobs, including camels, have now been corrected.[9] The translation key has also been changed accordingly, from subtitles.entity.camel.step to subtitles.block.generic.footsteps.
Camels eating cactus emit an eat vibration of frequency 8.
1.21.525w03aSaddles now show up on invisible camels.
Saddles now show the enchantment glint on the camel when enchanted.
25w07aCamels can now spawn in deserts, outside of villages.
1.21.625w20aSaddles can now be removed from camels using shears.
Upcoming Java Edition
1.21.1125w44aCamels no longer sink in water while ridden by a player.

Bedrock Edition

Bedrock Edition
1.19.50
Experiment
Next Major Update
Preview 1.19.50.21 Added camels behind the "Next Major Update" experimental toggle.
Preview 1.19.50.22Camels now heal over time.
The camel's walking animation has been tweaked to more closely mirror how real camels walk.
Preview 1.19.60.20 Updated camels' texture and model to match Java Edition.[10]
Preview 1.19.60.25Camels no longer get pulled into ridable entities.
1.20.0Preview 1.20.0.21Camels are now available without using the "Next Major Update" experimental toggle.
1.20.30Preview 1.20.20.21Camels now make sand stepping sounds for suspicious sand,[verify for Bedrock Edition] red sand, and concrete powder.[11]
1.21.70Preview 1.21.70.23Camels can now spawn in deserts, outside of villages.
Upcoming Bedrock Edition
1.21.130Preview 1.21.130.22Camels now take fall damage starting 4 blocks higher when walking or dashing.

Data History

Java Edition
1.21.525w03aRemoved the [NBT Compound / JSON Object] SaddleItem nbt.

Issues

Issues relating to "Camel" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

Gallery

Animations

Development images

Recreations

Mojang screenshots

Concept artwork

Screenshots

Official artwork

Textures

In other media

Trails & Tales Event

References

  1. MC-256538 — resolved as "Works As Intended".
  2. MC-72440 — resolved as "Works As Intended".
  3. MC-256690 — resolved as "Fixed".
  4. MC-256482 — resolved as "Fixed".
  5. MC-257628 — resolved as "Fixed".
  6. MC-249109 — resolved as "Fixed".
  7. MC-259452 — resolved as "Fixed".
  8. MC-263322 — When a camel walks on suspicious sand, the sound produced is "camel steps" instead of "camel sands" — resolved as "Fixed".
  9. MC-177110 — resolved as "Fixed".
  10. MCPE-163350 — resolved as "Fixed".
  11. MCPE-163497 — resolved as "Fixed".
  12. https://youtu.be/2cxUNoWNy50?t=3142
  13. "Minecraft’s camels have just one hump – but originally, they had two! As revealed by Alexander Sandor in our developer diary, the first camel model in the game was “basically a teddy bear with two humps”. “I shouldn’t say it was ugly...” added Agnes Larsson. So, it got a redesign into the version you see today."Minecraft.net.
  14. Making Minecraft Mobs: Meet the Camel!
  15. "Minecraft: Trails & Tales" by Brikk Animation – Behance, August 2, 2023.
  16. "To celebrate the Trails & Tales Update, we're giving away a custom art piece based on the newest mobs! But which one to give away: Are you part of the #SnifferSquad or #CamelCrew? 🤔"@Minecraft (Minecraft) on X (formerly Twitter), May 27, 2023
  17. "Soothing Minecraft Stories" by Sophie Austin – Minecraft.net, December 22, 2023.
  18. "Hop on the camel! We're setting off on our @Minecraft Trails & Tales Update journey today"@Xbox on X (formerly Twitter), June 7, 2023
  19. "A new adventure awaits.. Time to update your inventory! Head to the Minecraft shop to check out everything you'll need to equip yourself for the epic journey of heading back to school! 🎒 http://linktr.ee/minecraft"@Minecraft (Minecraft) on X (formerly Twitter), August 12, 2023

External links

Navigation