Bedrock Edition 1.21.111

This page covers a release version that has a critical issue under certain conditions.
 
The PlayStation 5 release of this version has a chance of corrupting worlds loaded from previous versions.[1]
v1.21.111
Bedrock 1.21.111.png: Infobox image for v1.21.111 the version in Minecraft
Edition

Bedrock Edition

Official name

The Copper Age

Release date

September 30, 2025

Server version

1.21.110.2 1.21.111.1

Editor version

1.1.0

Build version

37061704 & 37061719

Internal version

Windows, Xbox: 1.21.11101.0
ChromeOS, Android, iOS, iPadOS, Fire: 1.21.111.1
PlayStation 4: 3.20
PlayStation 5: 1.029.000
Nintendo Switch: v130

Version code

Android:
952111101 (armeabi-v7a, 34)
962111101 (x86, 34)
972111101 (arm64-v8a, 34)
982111101 (x86_64, 34)

Development versions
Previews (6)
Betas (6)
(View all)
Downloads

Server (1.21.110.2)
Windows
Linux
Server (1.21.111.1)
Windows
Linux

Protocol version

844

Key artwork
There is a guide for this update!
 
See Bedrock Edition guides/The Copper Age for a guide to all of the new features introduced in The Copper Age.

1.21.111, the release of The Copper Age, is a game drop for Bedrock Edition released on September 30, 2025.[2][3] It adds copper armor and tools, copper nuggets, various copper decorations, copper golems, and shelves.

This version was reuploaded on Xbox One on October 14, as Bedrock Edition 1.21.113, which had been sent out to that platform the day before, was unplayable on Xbox One.​[more information needed]

Additions

1.21.111 block and item additionsInvicon Copper Chest.png: Inventory sprite for Copper Chest in Minecraft as shown in-game linking to Copper Chest with description: Copper ChestInvicon Exposed Copper Chest.png: Inventory sprite for Exposed Copper Chest in Minecraft as shown in-game linking to Exposed Copper Chest with description: Exposed Copper ChestInvicon Weathered Copper Chest.png: Inventory sprite for Weathered Copper Chest in Minecraft as shown in-game linking to Weathered Copper Chest with description: Weathered Copper ChestInvicon Oxidized Copper Chest.png: Inventory sprite for Oxidized Copper Chest in Minecraft as shown in-game linking to Oxidized Copper Chest with description: Oxidized Copper ChestInvicon Waxed Copper Chest.png: Inventory sprite for Waxed Copper Chest in Minecraft as shown in-game linking to Waxed Copper Chest with description: Waxed Copper ChestInvicon Waxed Exposed Copper Chest.png: Inventory sprite for Waxed Exposed Copper Chest in Minecraft as shown in-game linking to Waxed Exposed Copper Chest with description: Waxed Exposed Copper ChestInvicon Waxed Weathered Copper Chest.png: Inventory sprite for Waxed Weathered Copper Chest in Minecraft as shown in-game linking to Waxed Weathered Copper Chest with description: Waxed Weathered Copper ChestInvicon Waxed Oxidized Copper Chest.png: Inventory sprite for Waxed Oxidized Copper Chest in Minecraft as shown in-game linking to Waxed Oxidized Copper Chest with description: Waxed Oxidized Copper ChestInvicon Oak Shelf BE.png: Inventory sprite for Oak Shelf in Minecraft as shown in-game linking to Oak Shelf with description: Oak ShelfInvicon Birch Shelf BE.png: Inventory sprite for Birch Shelf in Minecraft as shown in-game linking to Birch Shelf with description: Birch ShelfInvicon Spruce Shelf BE.png: Inventory sprite for Spruce Shelf in Minecraft as shown in-game linking to Spruce Shelf with description: Spruce ShelfInvicon Jungle Shelf BE.png: Inventory sprite for Jungle Shelf in Minecraft as shown in-game linking to Jungle Shelf with description: Jungle ShelfInvicon Acacia Shelf BE.png: Inventory sprite for Acacia Shelf in Minecraft as shown in-game linking to Acacia Shelf with description: Acacia ShelfInvicon Dark Oak Shelf BE.png: Inventory sprite for Dark Oak Shelf in Minecraft as shown in-game linking to Dark Oak Shelf with description: Dark Oak ShelfInvicon Crimson Shelf BE.png: Inventory sprite for Crimson Shelf in Minecraft as shown in-game linking to Crimson Shelf with description: Crimson ShelfInvicon Warped Shelf BE.png: Inventory sprite for Warped Shelf in Minecraft as shown in-game linking to Warped Shelf with description: Warped ShelfInvicon Mangrove Shelf BE.png: Inventory sprite for Mangrove Shelf in Minecraft as shown in-game linking to Mangrove Shelf with description: Mangrove ShelfInvicon Bamboo Shelf BE.png: Inventory sprite for Bamboo Shelf in Minecraft as shown in-game linking to Bamboo Shelf with description: Bamboo ShelfInvicon Cherry Shelf BE.png: Inventory sprite for Cherry Shelf in Minecraft as shown in-game linking to Cherry Shelf with description: Cherry ShelfInvicon Pale Oak Shelf BE.png: Inventory sprite for Pale Oak Shelf in Minecraft as shown in-game linking to Pale Oak Shelf with description: Pale Oak ShelfInvicon Copper Golem Statue BE.png: Inventory sprite for Copper Golem Statue in Minecraft as shown in-game linking to Copper Golem Statue with description: Copper Golem StatueInvicon Exposed Copper Golem Statue BE.png: Inventory sprite for Exposed Copper Golem Statue in Minecraft as shown in-game linking to Exposed Copper Golem Statue with description: Exposed Copper Golem StatueInvicon Weathered Copper Golem Statue BE.png: Inventory sprite for Weathered Copper Golem Statue in Minecraft as shown in-game linking to Weathered Copper Golem Statue with description: Weathered Copper Golem StatueInvicon Oxidized Copper Golem Statue BE.png: Inventory sprite for Oxidized Copper Golem Statue in Minecraft as shown in-game linking to Oxidized Copper Golem Statue with description: Oxidized Copper Golem StatueInvicon Waxed Copper Golem Statue BE.png: Inventory sprite for Waxed Copper Golem Statue in Minecraft as shown in-game linking to Waxed Copper Golem Statue with description: Waxed Copper Golem StatueInvicon Waxed Exposed Copper Golem Statue BE.png: Inventory sprite for Waxed Exposed Copper Golem Statue in Minecraft as shown in-game linking to Waxed Exposed Copper Golem Statue with description: Waxed Exposed Copper Golem StatueInvicon Waxed Weathered Copper Golem Statue BE.png: Inventory sprite for Waxed Weathered Copper Golem Statue in Minecraft as shown in-game linking to Waxed Weathered Copper Golem Statue with description: Waxed Weathered Copper Golem StatueInvicon Waxed Oxidized Copper Golem Statue BE.png: Inventory sprite for Waxed Oxidized Copper Golem Statue in Minecraft as shown in-game linking to Waxed Oxidized Copper Golem Statue with description: Waxed Oxidized Copper Golem StatueInvicon Exposed Lightning Rod.png: Inventory sprite for Exposed Lightning Rod in Minecraft as shown in-game linking to Exposed Lightning Rod with description: Exposed Lightning RodInvicon Weathered Lightning Rod.png: Inventory sprite for Weathered Lightning Rod in Minecraft as shown in-game linking to Weathered Lightning Rod with description: Weathered Lightning RodInvicon Oxidized Lightning Rod.png: Inventory sprite for Oxidized Lightning Rod in Minecraft as shown in-game linking to Oxidized Lightning Rod with description: Oxidized Lightning RodInvicon Waxed Lightning Rod.png: Inventory sprite for Waxed Lightning Rod in Minecraft as shown in-game linking to Waxed Lightning Rod with description: Waxed Lightning RodInvicon Waxed Exposed Lightning Rod.png: Inventory sprite for Waxed Exposed Lightning Rod in Minecraft as shown in-game linking to Waxed Exposed Lightning Rod with description: Waxed Exposed Lightning RodInvicon Waxed Weathered Lightning Rod.png: Inventory sprite for Waxed Weathered Lightning Rod in Minecraft as shown in-game linking to Waxed Weathered Lightning Rod with description: Waxed Weathered Lightning RodInvicon Waxed Oxidized Lightning Rod.png: Inventory sprite for Waxed Oxidized Lightning Rod in Minecraft as shown in-game linking to Waxed Oxidized Lightning Rod with description: Waxed Oxidized Lightning RodInvicon Copper Torch.png: Inventory sprite for Copper Torch in Minecraft as shown in-game linking to Copper Torch with description: Copper TorchInvicon Copper Bars.png: Inventory sprite for Copper Bars in Minecraft as shown in-game linking to Copper Bars with description: Copper BarsInvicon Exposed Copper Bars.png: Inventory sprite for Exposed Copper Bars in Minecraft as shown in-game linking to Exposed Copper Bars with description: Exposed Copper BarsInvicon Weathered Copper Bars.png: Inventory sprite for Weathered Copper Bars in Minecraft as shown in-game linking to Weathered Copper Bars with description: Weathered Copper BarsInvicon Oxidized Copper Bars.png: Inventory sprite for Oxidized Copper Bars in Minecraft as shown in-game linking to Oxidized Copper Bars with description: Oxidized Copper BarsInvicon Waxed Copper Bars.png: Inventory sprite for Waxed Copper Bars in Minecraft as shown in-game linking to Waxed Copper Bars with description: Waxed Copper BarsInvicon Waxed Exposed Copper Bars.png: Inventory sprite for Waxed Exposed Copper Bars in Minecraft as shown in-game linking to Waxed Exposed Copper Bars with description: Waxed Exposed Copper BarsInvicon Waxed Weathered Copper Bars.png: Inventory sprite for Waxed Weathered Copper Bars in Minecraft as shown in-game linking to Waxed Weathered Copper Bars with description: Waxed Weathered Copper BarsInvicon Waxed Oxidized Copper Bars.png: Inventory sprite for Waxed Oxidized Copper Bars in Minecraft as shown in-game linking to Waxed Oxidized Copper Bars with description: Waxed Oxidized Copper BarsInvicon Copper Chain.png: Inventory sprite for Copper Chain in Minecraft as shown in-game linking to Copper Chain with description: Copper ChainInvicon Exposed Copper Chain.png: Inventory sprite for Exposed Copper Chain in Minecraft as shown in-game linking to Exposed Copper Chain with description: Exposed Copper ChainInvicon Weathered Copper Chain.png: Inventory sprite for Weathered Copper Chain in Minecraft as shown in-game linking to Weathered Copper Chain with description: Weathered Copper ChainInvicon Oxidized Copper Chain.png: Inventory sprite for Oxidized Copper Chain in Minecraft as shown in-game linking to Oxidized Copper Chain with description: Oxidized Copper ChainInvicon Waxed Copper Chain.png: Inventory sprite for Waxed Copper Chain in Minecraft as shown in-game linking to Waxed Copper Chain with description: Waxed Copper ChainInvicon Waxed Exposed Copper Chain.png: Inventory sprite for Waxed Exposed Copper Chain in Minecraft as shown in-game linking to Waxed Exposed Copper Chain with description: Waxed Exposed Copper ChainInvicon Waxed Weathered Copper Chain.png: Inventory sprite for Waxed Weathered Copper Chain in Minecraft as shown in-game linking to Waxed Weathered Copper Chain with description: Waxed Weathered Copper ChainInvicon Waxed Oxidized Copper Chain.png: Inventory sprite for Waxed Oxidized Copper Chain in Minecraft as shown in-game linking to Waxed Oxidized Copper Chain with description: Waxed Oxidized Copper ChainInvicon Copper Lantern.png: Inventory sprite for Copper Lantern in Minecraft as shown in-game linking to Copper Lantern with description: Copper LanternInvicon Exposed Copper Lantern.png: Inventory sprite for Exposed Copper Lantern in Minecraft as shown in-game linking to Exposed Copper Lantern with description: Exposed Copper LanternInvicon Weathered Copper Lantern.png: Inventory sprite for Weathered Copper Lantern in Minecraft as shown in-game linking to Weathered Copper Lantern with description: Weathered Copper LanternInvicon Oxidized Copper Lantern.png: Inventory sprite for Oxidized Copper Lantern in Minecraft as shown in-game linking to Oxidized Copper Lantern with description: Oxidized Copper LanternInvicon Waxed Copper Lantern.png: Inventory sprite for Waxed Copper Lantern in Minecraft as shown in-game linking to Waxed Copper Lantern with description: Waxed Copper LanternInvicon Waxed Exposed Copper Lantern.png: Inventory sprite for Waxed Exposed Copper Lantern in Minecraft as shown in-game linking to Waxed Exposed Copper Lantern with description: Waxed Exposed Copper LanternInvicon Waxed Weathered Copper Lantern.png: Inventory sprite for Waxed Weathered Copper Lantern in Minecraft as shown in-game linking to Waxed Weathered Copper Lantern with description: Waxed Weathered Copper LanternInvicon Waxed Oxidized Copper Lantern.png: Inventory sprite for Waxed Oxidized Copper Lantern in Minecraft as shown in-game linking to Waxed Oxidized Copper Lantern with description: Waxed Oxidized Copper LanternInvicon Copper Golem Spawn Egg.png: Inventory sprite for Copper Golem Spawn Egg in Minecraft as shown in-game linking to Copper Golem Spawn Egg with description: Copper Golem Spawn EggInvicon Copper Sword.png: Inventory sprite for Copper Sword in Minecraft as shown in-game linking to Copper Sword with description: Copper Sword When in Main Hand:  5 Attack Damage  1.6 Attack SpeedInvicon Copper Axe.png: Inventory sprite for Copper Axe in Minecraft as shown in-game linking to Copper Axe with description: Copper Axe When in Main Hand:  9 Attack Damage  0.8 Attack SpeedInvicon Copper Pickaxe.png: Inventory sprite for Copper Pickaxe in Minecraft as shown in-game linking to Copper Pickaxe with description: Copper Pickaxe When in Main Hand:  3 Attack Damage  1.2 Attack SpeedInvicon Copper Shovel.png: Inventory sprite for Copper Shovel in Minecraft as shown in-game linking to Copper Shovel with description: Copper Shovel When in Main Hand:  3.5 Attack Damage  1 Attack SpeedInvicon Copper Hoe.png: Inventory sprite for Copper Hoe in Minecraft as shown in-game linking to Copper Hoe with description: Copper Hoe When in Main Hand:  1 Attack Damage  2 Attack SpeedInvicon Copper Helmet.png: Inventory sprite for Copper Helmet in Minecraft as shown in-game linking to Copper Helmet with description: Copper Helmet When on Head: +2 ArmorInvicon Copper Chestplate.png: Inventory sprite for Copper Chestplate in Minecraft as shown in-game linking to Copper Chestplate with description: Copper Chestplate When on Chest: +4 ArmorInvicon Copper Leggings.png: Inventory sprite for Copper Leggings in Minecraft as shown in-game linking to Copper Leggings with description: Copper Leggings When on Legs: +5 ArmorInvicon Copper Boots.png: Inventory sprite for Copper Boots in Minecraft as shown in-game linking to Copper Boots with description: Copper Boots When on Feet: +1 ArmorInvicon Copper Horse Armor.png: Inventory sprite for Copper Horse Armor in Minecraft as shown in-game linking to Copper Horse Armor with description: Copper Horse Armor When equipped: +4 ArmorInvicon Copper Nugget.png: Inventory sprite for Copper Nugget in Minecraft as shown in-game linking to Copper Nugget with description: Copper Nugget

Blocks

Copper Bars

Ingredients Crafting recipe
Copper Ingot

Copper Chain

Ingredients Crafting recipe
Copper Nugget +
Copper Ingot
Invicon Copper Nugget.png: Inventory sprite for Copper Nugget in Minecraft as shown in-game linking to Copper Nugget with description: Copper NuggetInvicon Copper Ingot.png: Inventory sprite for Copper Ingot in Minecraft as shown in-game linking to Copper Ingot with description: Copper IngotInvicon Copper Nugget.png: Inventory sprite for Copper Nugget in Minecraft as shown in-game linking to Copper Nugget with description: Copper Nugget
Invicon Copper Chain.png: Inventory sprite for Copper Chain in Minecraft as shown in-game linking to Copper Chain with description: Copper Chain

Copper Golem Statue

  • The block form of a copper golem.
  • Oxidizes over time and can be waxed like copper blocks.
  • The pose can be changed by interacting with it.
  • Using an axe on it when it is unoxidized and unwaxed turns it back into a copper golem.
  • When connected to a redstone comparator, the copper golem statue block emits a redstone signal based on its current pose.

Copper Lantern

Ingredients Crafting recipe
Copper Nugget +
Copper Torch
Invicon Copper Nugget.png: Inventory sprite for Copper Nugget in Minecraft as shown in-game linking to Copper Nugget with description: Copper NuggetInvicon Copper Nugget.png: Inventory sprite for Copper Nugget in Minecraft as shown in-game linking to Copper Nugget with description: Copper NuggetInvicon Copper Nugget.png: Inventory sprite for Copper Nugget in Minecraft as shown in-game linking to Copper Nugget with description: Copper NuggetInvicon Copper Nugget.png: Inventory sprite for Copper Nugget in Minecraft as shown in-game linking to Copper Nugget with description: Copper NuggetInvicon Copper Torch.png: Inventory sprite for Copper Torch in Minecraft as shown in-game linking to Copper Torch with description: Copper TorchInvicon Copper Nugget.png: Inventory sprite for Copper Nugget in Minecraft as shown in-game linking to Copper Nugget with description: Copper NuggetInvicon Copper Nugget.png: Inventory sprite for Copper Nugget in Minecraft as shown in-game linking to Copper Nugget with description: Copper NuggetInvicon Copper Nugget.png: Inventory sprite for Copper Nugget in Minecraft as shown in-game linking to Copper Nugget with description: Copper NuggetInvicon Copper Nugget.png: Inventory sprite for Copper Nugget in Minecraft as shown in-game linking to Copper Nugget with description: Copper Nugget
Invicon Copper Lantern.png: Inventory sprite for Copper Lantern in Minecraft as shown in-game linking to Copper Lantern with description: Copper Lantern

Copper Torch

Ingredients Crafting recipe
Copper Nugget +
Coal or 
Charcoal +
Stick

Shelf

  • A new type of decorative storage block which comes in all wood variants.
  • Crafted from stripped logs.
Ingredients Crafting recipe
Matching Stripped Log or 
Block of Stripped Bamboo or 
Matching Stripped Stem
  • Can store up to 3 item stacks:
    • Interacting with a slot swaps the player's main hand item with the content of that slot.
  • The shelf displays all items it contains in front of it, similar to an item frame.
  • When powered by redstone:
    • The slots of the shelf connect together, and shelves of the same type connect too.
    • These can be used to connect 3, 6, or 9 slots of the hotbar at a time.

Items

Copper Horse Armor

  • A new variant of horse armor.
  • Has the same loot table and chance of generating as iron horse armor.
  • Has an armor value of 4 (🛡🛡).
  • Cannot be crafted.

General

Options

Changes

Blocks

Chest

  • Double chests now visually open when a copper golem opens the second half.

Copper Door

Copper Trapdoor

  • The crafting recipe now uses 4 copper ingots, instead of 6.
  • The old recipe is now used by copper bars.
    • The above change has not been mentioned in the changelog.
Ingredients Crafting recipe
Copper Ingot

Fire

  • Some blocks that could catch fire with flint and steel, like the top stone slab or wood stair, will now also catch fire during fire explosion, such as those from fireballs.
  • Glass blocks will now catch fire with flint and steel or fire explosion.

Iron Chain

  • Renamed from "Chain" due to the addition of the copper chain.

Lightning Rod

  • Lightning rods now oxidize like other copper blocks and the lightning rod on the copper golem.
  • All lightning rods now flash white when hit by lightning like in Java Edition.

Wall

  • Prevented wall blocks from connecting to crimson fungus, warped fungus and bamboo.

Items

Copper armor and tools

  • Hostile monsters now have a chance to spawn with copper armor equipped.
  • Hostile monsters can pick up and use copper weapons and armor.

Dyes

  • Dye colors now have updated icons.
  • The goal with these is to enhance visual cohesion across the dye set while maintaining distinct shapes to support colorblind accessibility.

Mobs

Copper Golem

  • If the copper golem has fully oxidized it will turn into a copper golem statue block.
  • When turned into a copper golem statue block, it will freeze in a random pose.
  • When turned into a copper golem statue the copper golem will drop any item it may be holding.
  • A copper golem turned into a copper golem statue will keep its name if named with a name tag.
  • When leashed the copper golem will no longer try and transport items.
  • Reduced the collision box so the copper golem can fit through doors properly like other mobs.
  • The copper golem will now queue next to the chest or copper chest when it is opened by a player.
  • The copper golem will now look towards the container it is walking towards.
  • Decorative flowers can now be planted on them by iron golems.
    • These flowers can be removed with shears.
    • Drop upon turning into a statue.
  • Copper golems can now pathfind through 1 block high passages.
  • The copper golem will no longer interact with chests and copper chests that it cannot see.
  • Chests now close immediately when a copper golem starts panicking while looking inside.

Fox

  • Foxes now consider honey bottles to be a food item and will prioritize picking them up the same way it does other food items.

Iron Golem

  • They will sometimes plant a decorative flower onto a nearby copper golem.

Wolf

  • No longer start shaking off water if they are already shaking off water.

Gameplay

Camera

  • Rider rotation lock now applies to cameras when using camera relative movement.

General

Accessibility

  • Text to Speech support has been added to all dressing room pages.

Blending

  • Enabled blending for legacy chunks.
    • This fixes an issue where blocks were missing from the terrain after loading into the world on some starter biomes.

Experiments

  • Removed the "Drop 3 2025" and "Custom Biome" experimental toggle.

Graphical

  • Update volumetric fog configs for PC to have more consistent steps in performance impact, while also maximizing image quality for cost.
  • Added support for subsurface scattering on particle textures.
  • Updated max render distance to 28 on PC for Vibrant Visuals.
  • Increased thickness on block selection wireframe to make it more visible in Vibrant Visuals especially with TAAU enabled.

Panorama

  • Updated the panorama to show a scene with copper golems in a village.

UI

  • Resized the "Textures & More" button icon to be in line with the other button icons.
  • Updated the Marketplace Pass chevron on tiles and the purchase buttons to have the correct scaling.
  • Resized the icons on the marketplace sidebar to match the icon's proper size.
  • Resized the icons on the inventory category selection to match the icon's proper size.
  • Added a properly sized "My Library" button for the top bar to use.
  • Changed a couple locations where the information bulb appears to be the correct resolution.
  • Updated the Marketplace error animations to display at the correct resolution.
  • Added new icons for the Sale banners to fit the pixelated style of the UI.

Technical

Add-Ons and Script Engine

  • Moved the properties ash, red_spores, blue_spores, and white_ash from the minecraft:climate biome component to the new client biome component minecraft:precipitation.

AI Goals

  • Made the schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.21.110 and newer:
    • minecraft:behavior.roar
    • minecraft:behavior.slime_attack
    • minecraft:behavior.slime_float
    • minecraft:behavior.slime_keep_on_jumping
    • minecraft:behavior.slime_random_direction
    • minecraft:behavior.sniff
    • minecraft:behavior.sonic_boom
    • minecraft:behavior.stay_near_noteblock
    • minecraft:behavior.swim_idle
    • minecraft:behavior.swim_up_for_breath
    • minecraft:behavior.swim_wander
    • minecraft:behavior.swoop_attack
  • Transport Items Goal
    • Mobs with the goal will now queue when players are interacting with their target container if allow_simultaneous_interaction is true.
  • The minecraft:behavior.transport_items AI goal now checks that the entity can see the container it tries to interact with:
    • It checks once before starting to queue at the container and once before starting to interact.
    • If it does not see the container, it fails to open it.

API

@minecraft/server
  • Added @minecraft/server version 2.3.0-beta.
  • Added @minecraft/server version 2.2.0.
  • Enabled Player.applyImpulse and Player.clearVelocity.
  • class AimAssistRegistry
    • Added readonly property DefaultCategoryId.
  • Updated System.sendScriptEvent to be able to be called in "before" events.
  • Moved LootTableManager API from beta into 2.2.0.
  • Changed the following methods on Dimension to have the read-only privilege so they can be called in "before" events:
    • getWeather, findClosestBiome, getBlockAbove, getBlockBelow, getTopmostBlock,
    • getLightLevel, getSkyLightLevel.
  • Moved ItemBookComponent from beta to V2.2.0.
  • Moved BookError from beta to V2.2.0.
  • Moved BookPageContentError from beta to V2.2.0.
  • Moved BookErrorReason from beta to V2.2.0.
  • Moved InvalidItemStackError from beta to V2.2.0.
  • Camera
    • Moved setFov(fovCameraOptions?: CameraFovOptions): void from beta to V2.2.0.
      • Moved setLore(loreList?: (RawMessage string)[]): void from beta to V2.2.0.
      • Moved getRawLore(): RawMessage[] from beta to V2.2.0.
    • ContainerSlot
      • Moved setLore(loreList?: (RawMessage string)[]): void from beta to V2.2.0.
      • Moved getRawLore(): RawMessage[] from beta to V2.2.0.

Biomes

  • Added content errors in server side biome components that were missing them to more easily identify issues and how to fix them.
  • Pre Caves and Cliffs components minecraft:overworld_generation_rules and minecraft:multinoise_generation_rules do nothing with biome generation and will return a content error when used in custom biomes.
  • Custom biomes are now out of experimental.
  • Added underwater_music parameter to minecraft:biome_music client biome component that enables the underwater music for the biome.
  • Added max_puddle_depth_below_sea_level to the surface_builder biome component for the swamp builder type. The component will set the search depth for how far below sea level to search for a surface to add a puddle.
  • Removed support for loading custom biomes for base game versions 1.21.100 and below.
  • Removed the 1.20.60 format version for server side biome JSON files. All server side biome JSON files should be version 1.21.110 or higher.
  • Updated the server side biome file format version to be 1.21.110.

Blocks

  • Custom block geometry no longer produces a warning when fully contained within the first or last 1/16ths of the unit cube volume in any axis.
    • A warning is still produced if the geometry doesn't have at least one corner overlapping the unit cube volume, not counting its boundary.
  • Added mossy_stone_brick_double_slab, smooth_quartz_double_slab, normal_stone_double_slab, cut_sandstone_double_slab, and cut_red_sandstone_double_slab definitions to blocks.json.

Commands

  • Updated /locate biome to support underground biomes:
    • Y axis is more accurate to exactly where the biome is.

Components

  • Content warnings will log missing references in Jigsaw Structure, Processor List, Template Pool, and Structure Sets JSON.
  • Content warnings will log missing references in Camera Preset, Camera List, Aim Assist Preset, and Aim Assist Categories JSON.
  • Content warnings will log missing item references in Crafting Items Catalog JSON.
  • Changes to minecraft:input_air_controlled.
    • Renamed to minecraft:free_camera_controlled.
    • Removed upward movement behaviour when holding the jump action from this component.
  • Added new component minecraft:vertical_movement_action.
    • Adds the functionality of upward or downward movement when holding the jump action.
    • This component is automatically added to any entity that uses the old minecraft:input_air_controlled with format version 1.21.100 or older.
  • Updates to minecraft:dash.
    • Renamed to minecraft:dash_action to improve clarity.
  • Updates to minecraft:dash_action:
    • Added new field direction taking either entity or passenger as its value. Defaults to entity:
      • entity:
        • Behaves like before.
      • passenger:
        • Momentum applied from the dash action will now instead be applied in the view direction of the passenger entity, using the horizontal_momentum as forward momentum and vertical_momentum as upward momentum in the direction of the passenger. Short of it: looking up with horizontal momentum will launch you upwards.
      • Old schemas with format version older than 1.21.110 will automatically receive the entity direction.

Entity Components

  • Added slot.weapon.mainhand and slot.weapon.offhand as valid slots for minecraft:interact component operations.
  • Changed the schema for the minecraft:experience_reward entity component so that the on_bred and on_death members no longer accept arrays; only single Molang expressions are now supported for each member.

Entity Event Responses

  • Added the drop_item entity event response, which allows an entity to drop its item in a given slot.

Experimental

  • Camera custom FOV command no longer requires the "Experimental Creator Cameras" experimental toggle.
  • The experimental "Custom Biomes" option has been removed.
    • This change has not been mentioned in the changelog.

Gameplay

  • From 1.21.110 onward, the free camera and fixed boom cameras use camera relative strafe as default scheme.

General

  • Adding custom biomes to a world that already has custom biomes is more stable now.

Graphical

  • Changed defaults for color grading contrast and saturation fields to 1. Previously the defaults were 1.2 and 1.05 respectively.

Item Components

  • Repairing an item using the minecraft:repairable item component no longer fails when a stack larger than strictly needed is used as repair material.
  • Added the new minecraft:fire_resistant item component, which determines whether an item is immune to burning when dropped in fire or lava.

Items

  • Setting the minecraft:use_modifiers component's movement_modifier field to 1.0 now allows using the item while sprinting, and starting to sprint while using the item.
  • poly_mesh is no longer treated or documented as an experimental feature.
  • texture_meshes is no longer treated or documented as an experimental feature.
  • The scale field can now adjust the depth of texture_meshes, since its value is no longer ignored.
  • Added the use_pixel_depth option to texture_meshes to control how geometry depth relates to texture resolution.
    • If set to true, the geometry will have a depth of one pixel (in entity space, not texture space).
      • This causes textures with a resolution different from 16×16 to appear stretched.
    • If set to false, the geometry will be built from perfectly cubic voxels, regardless of the texture's aspect ratio.
    • Defaults to true to ensure backward compatibility.
  • poly_mesh is now documented as a deprecated feature:
    • It was already treated as deprecated, but the documentation did not reflect this.
  • texture_meshes is no longer documented as an experimental feature:
    • It was already treated as non-experimental, but the documentation did not reflect this.
  • All items that can be eaten now have the tag minecraft:is_food, except glow_berries.
  • Merged the inventory item for the iron chain (chain) with the direct item form of the iron chain block (item.chain). The merged item now has the ID iron_chain (due to the renaming of the chain to iron chain) and has the numeric ID of the former item.chain.

Mobs

  • The minecraft:shareables component now also accepts item entries specifying item tags to name all items tagged as that to become shareable with the given settings.
  • Foxes now use the minecraft:is_food tag instead of listing all foods manually, except glow_berries which is still listed manually.

Molang

  • Renamed query.is_cooldown_type to query.is_cooldown_category, to better reflect what it does.

Network Protocol

  • Modified the binary format of PlayerArmorDamagePacket.

Experimental

These additions and changes are accessible by enabling the "Beta APIs", and "Upcoming Creator Features" experimental toggles.

Additions

Technical

API

@minecraft/server
  • Added methods to Dimension scripting API that allows creators to get the total light level and the sky light level at a specific position.
  • Added Dimension.getBiome(location: Vector3) which can be used to locate the biome of a given location.
  • Added Entity.getBlockStandingOn(options?: GetBlocksStandingOnOptions): Block undefined method to beta.
  • Added Entity.getAllBlocksStandingOn(options?: GetBlocksStandingOnOptions): Block[]; methods to beta.
  • Added GetBlocksStandingOnOptions interface:
    • Optional parameter blockFilter?: BlockFilter filters the block being returned.
    • Optional parameter ignoreThinBlocks?: boolean determines if blocks of height 0.2 or lower are ignored.
  • Added method Camera.setCameraWithEase(cameraPreset: string, easeOptions: EaseOptions): void to beta.
@minecraft/diagnostics
  • Added method captureException to Sentry which allows capturing of exceptions that are gracefully caught with a try/catch block.
  • Added methods setAfterBatchMethod and setBeforeBatchMethod to GameTest, which can be used to add methods that will be run before and after test batches.
  • Added methods to Block scripting API that allows creators to get the total light level and the sky light level at a specific position.
  • Added InvalidPotionDeliveryTypeError and InvalidPotionEffectTypeError errors to beta.
  • Potions
    • Added resolve(potionEffectType: PotionEffectType | T, potionDeliveryType: PotionDeliveryType | U): ItemStack method to beta.
      • This replaces the createPotion(options: PotionOptions): ItemStack that was removed from ItemStack.
    • Added getAllDeliveryTypes(): PotionDeliveryType[] method to beta.
      • This returns all the potion delivery types.
    • Added getAllEffectTypes(): PotionEffectType[] method to beta.
      • This returns all the potion effect types.
  • PotionEffectType
    • Added readonly durationTicks?: number property to beta.
      • This is the number of ticks the effect will last for. Undefined means the effect does not expire.
  • Added new method isChunkLoaded to Dimension which returns true if a chunk at an area is loaded and ticking.
  • Added enum HeldItemOption to beta for PlayerSwingEventOptions. This specifies options related to the item currently being held at the time of a player swing:
export enum HeldItemOption {  
    AnyItem = 'AnyItem',       
    NoItem = 'NoItem'  
}
  • Added interface PlayerSwingEventOptions to beta. Event options/filters for PlayerSwingStartAfterEvent. - Field heldItemOption?: HeldItemOption
    • Added class PlayerSwingStartAfterEvent to beta. This contains information regarding a player starting to swing their arm:
      • Field heldItemStack?: ItemStack.
      • Field player: Player.
    • Added class PlayerSwingStartAfter.EventSignal to beta. This event is fired at the start of a player's swing (e.g. attacking, using an item, interacting). It can be subscribed/unsubscribed via world.afterEvents.playerSwingStart and optionally filtered by passing in PlayerSwingEventOptions.

Blocks

  • Added component minecraft:redstone_producer behind the Upcoming Creator Features toggle.

Components

  • Added new block component minecraft:flower_pottable:
    • It is an empty component defined as such: minecraft:flower_pottable: {}.
    • When the component is present on the block, > a player can interact with an empty flowerpot when holding the block in order to embed it.
    • Similar to other Vanilla pottable blocks, a player can remove the potted block by interacting with the pot with an empty hand.
    • The component requires the Upcoming Creator Features toggle.
    • Pottable not potable.
  • Added new block component minecraft:embedded_visual:
    • The component has two required fields, geometry and material_instances, similarly to minecraft:item_visual.
    • When the component is present on the block, it defines which geometry and material_instances to use when the block is embedded into another block, eg. into a flowerpot.
      • If the component is not present, embedded blocks fallback to their innate geometry and material_instances.
      • The component cannot be defined in the permutations section; only one embedded visual can be achieved per block type.
    • The component requires the Upcoming Creator Features toggle.
  • Added new field embedded to the item_display_transforms object:
    • The field defines the overall transformation this geometry should be subject to when embedded into a block, eg. a flowerpot.
    • If the field is not defined, the default transformation is a 0.75x scale, similar to the one applied to most Vanilla flowers.

Changes

Technical

API

@minecraft/server-gametest
  • GameTest objects will now throw a GameTestCompletedError if accessed after completion for support functions or during clean up for test based functions.
@minecraft/diagnostics
  • Renamed enum SentryBreadcrumbLevel to SentryEventLevel.
  • Updated methods on Sentry to be callable in all contexts, including read-only (before events).
  • Removed PotionModifierType from beta.
  • Removed PotionOptions from beta.
  • Renamed PotionLiquidType to PotionDeliveryType in beta.
  • Potions
    • Removed getPotionModifierType(potionModifierId: string): PotionModifierType | undefined from beta.
    • Renamed getPotionEffectType to getEffectType in beta.
    • Renamed getPotionLiquidType to getDeliveryType in beta.
  • ItemPotionComponent
    • Removed readonly potionLiquidType: PotionLiquidType property in beta.
    • Renamed readonly potionLiquidType: PotionLiquidType property to readonly potionDeliveryType: PotionDeliveryType in beta.
  • PotionEffectType
    • Removed static createPotion(options: PotionOptions): ItemStack method from beta.
      • This was replaced by Potions.resolve.
  • Expanded LootTableManager beta functionality, which now allows for loot table discovery via the new getLootTable method.

Components

  • Modified minecraft:material_instances to support weighted variations textures with these requirements:
    • format_version must be greater than or equal to 1.21.110.
    • World must have "Upcoming Creator Features" experiment enabled.

Fixes

101 issues fixed

From released versions before v1.21.111

  • MCPE-62252 – Block directional placement is asymmetrical for command blocks when certain coordinates are negative
  • MCPE-63099 – Arrow icon in furnace still appears filled after smelting an item
  • MCPE-135298 – Pick block doesn't work on light blocks.
  • MCPE-136930/getlocalplayername and /geteduclientinfo commands are available outside of Education Edition
  • MCPE-152962 – Armor pieces don't display toughness stat
  • MCPE-177977 – Planks and Stone variants haven't been given separate definitions in blocks.json.
  • MCPE-179110 – Invert Y-Axis for touch controls does not work in Spectator mode
  • MCPE-181306 – Paintings randomly breaking after reloading chunks
  • MCPE-181924 – Scrolling Down the List of Any Featured Server Brings You Back to the Very Top When Message of the Day Updates
  • MCPE-184808 – "Switch sneaking and jumping" option also changes flying and swimming up
  • MCPE-184856 – Fly, swim and entity dismount buttons cannot be hidden using /hud.
  • MCPE-184858 – Horse jump/Camel dash bar cannot be hidden using /hud.
  • MCPE-186346 – Text shadows are missing on action bar background and text background.
  • MCPE-189106 – Upon loading dimension, Nether Portal offsets player towards NW
  • MCPE-189611 – Copper block group order in creative inventory is wrong
  • MCPE-189996 – Updating the world causes some loaded unchanged chunks to regenerate incorrectly.
  • MCPE-190430 – Secondary material in non-opaque custom blocks may not render.
  • MCPE-218044 – Using a bucket on a waterlogged block does not pick up the water server side
  • MCPE-218184 – Breaking particles render too dark when they are inside of a block
  • MCPE-220172 – Using right click to equip armor while aiming at an entity will create a ghost item in hand
  • MCPE-221341 – Vibrant Visuals: Nether Portal screen effect is black in the Overworld
  • MCPE-221572 – Husk appears with a white box around its head in the official Classic Texture Pack
  • MCPE-222113 – Ambient Music only playing from one spot in the world
  • MCPE-222162 – Music Disc "Tears" audio is not categorized as "Jukebox/Note Blocks" when played from a jukebox
  • MCPE-223011 – Parity issue: Glass blocks held by endermen are visually opaque
  • MCPE-223147 – Some Camera Easing Types Cause a Massive Lag-Spike or Crashes Game
  • MCPE-223559 – 3D export from structure blocks shows missing texture
  • MCPE-223737 – Copper chests make stone stepping sounds.
  • MCPE-223744 – The title inside Copper Chest container is incorrect
  • MCPE-223746 – Copper Golems saved from death with a Totem of Undying will stop working
  • MCPE-223747 – Copper golems make equipping sounds when picking up equippable items
  • MCPE-223753 – Copper golem is spawned in the air when built sideways.
  • MCPE-223754 – Copper golem loses oxidation level when built sideways.
  • MCPE-223755 – Copper Golem will not match an item with a different durability
  • MCPE-223758 – Copper golems ignore trapped chests
  • MCPE-223764 – Copper golem chest animation won't stop if hit
  • MCPE-223790 – Upper part of the bottom of copper chest has a wooden texture
  • MCPE-223825 – All copper chests' inner textures are incorrectly mirrored
  • MCPE-223833 – Copper Golem does not sort empty bundles
  • MCPE-223837 – Copper Golems can include chests they can't pathfind to in their list of 10 chests.
  • MCPE-223857 – There's a _ in the file name of copper_golem/regular/step4_.fsb.
  • MCPE-223867 – You can hear the sounds of the copper golems from too far
  • MCPE-223876 – Copper Golem takes fall damage
  • MCPE-223910 – Grass color in the Swamp and Mangrove Swamp biomes is now much more green than it should be
  • MCPE-223966 – The closing sound of copper chests isn't perfectly synced with their animations
  • MCPE-224011 – Copper chest opening and closing sounds are too loud
  • MCPE-224403 – After killing the ender dragon in the End, it freezes, preventing me from getting the egg and leaving the End
  • MCPE-224504 – Music Disc "Lava Chicken" audio is not categorized as "Jukebox/Note Blocks" when played from a jukebox
  • MCPE-226102c=-1 target selector is broken

Other

  • Unwaxing or scraping the copper golem using an axe now affects the durability of the axe.
  • Copper golem now sorts differently named items of the same type together.
  • Copper golem chest interaction sounds now match the animation more closely.
  • The copper golem now turns its head when looking at the player.
  • Fixed an issue where the player sleeping animation would start before the player climbed into bed.
  • Fixed rain and snow lighting up far above the light source in Vibrant Visuals.
  • Fixed an issue causing chests to appear desaturated while held in hand in Vibrant Visuals.
  • Fixed an issue causing attachables such as bows to appear desaturated in Vibrant Visuals.
  • Fixed bug where vanilla mob flame textures are missing.
  • Progress of leaves turning white in snow is now correctly set when entering a world, and this color change now works correctly in custom biomes.
  • Fixed unlit candles not casting shadows.
  • Fixed unlit cake candles not casting shadows.
  • Fixed glass block depth issues with candles.
  • Fixed water depth buffer issues with cake candles.
  • Fixed infinite duration blindness effect visuals.
  • The RTX and Marketplace Pass icon will no longer show up on the same item.
  • The RTX Chevron will now show up correctly on the Marketplace search screen.
  • Recipe book can no longer show duplicate icons if user has recipe book hidden when acquiring new recipes.
  • Fixed Marketplace pass chevron priority on hero row items.
  • Fixed Blade row missing Marketplace pass chevron.
  • Fixed a bug that caused default editor movement speed to initialize incorrectly.
  • Fixed the documentation of minecraft:on_death claiming the component only works on the Ender dragon, it works on all entities.
  • Fixed an issue where the player behaved incorrectly with the fixed boom camera when using the locked_player_relative_strafe control scheme. Player movement is now consistent with the free camera in this scenario.
  • Fixed сandles not casting point light shadows.
  • Fixed position of copper golem spawn egg to be after the iron golem spawn egg.
  • Fixed issue with being unable to continue destroying valid blocks in adventure mode when they are behind water.
  • Fixed the shelf place and take item sounds not playing.
  • Fixed the shelf power on and off sounds not playing.
  • Fixed attempting to place a painting on a block that already has a painting spamming its place sound effect even though it cannot be placed.
  • Colored text on signs no longer appear dark in Vibrant Visuals.
  • Fixed Realms crash in liquid sensing system.
  • Fixed crash when wearing some character creator pieces that support custom colorization.
  • Fix for custom biomes no longer appearing in game.
  • Fixed the pose of the statue not always updating in multiplayer and split screen.
  • Fixed only unoxidized lightning rods emitting a redstone signal when struck by lightning.
  • Fixed not being able to leash copper golems to other entities.
  • Fixed position when sitting in boats.
  • Fixed the copper golem cloning its item when turning into a statue.
  • Fixed the copper golem attempting to pathfind to any block below a floating copper chest that is too far for it to open.
  • Fixed bug where custom items' menu_category is_hidden_in_commands value was not sent to client and the items would show up in commands' autocomplete when they shouldn't.
  • Fixed a bug where the minecraft:shareables component would mix attributes of duplicated entries in its items list. E.g. the priority would be taken from the first duplicated element and the max_amount from the last, now the first matching entry will fully shadow those coming after it. Consider this items list in a minecraft:shareables using the new tag functionality:
    "items": [  
      { "item": "minecraft:apple", "priority": 1, "max_amount": 2 },
      { "item": "minecraft:is_food", "priority": 0, "max_amount": 1 }]
    
    Previously minecraft:apple would have had priority 1 but max_amount 1 instead of 2, now it will correctly use all data from that first item apple entry.
  • Fixed the copper torch recipe only giving one torch instead of four.
  • Fixed an issue where the control scheme set via control scheme commands would not be retained if a later-activated camera did not support it. The scheme will now persist as intended until explicitly cleared via /controlscheme clear, beginning since base game version 1.21.110.
  • Fixed block breaking texture being double the size for shelf blocks.
  • Fixed issue preventing /place from working correctly in flat worlds.
  • Fixed an issue where using /reload in the command console throws a Gametest error if using the GameTest.setAfterBatchCallback method.
  • Fix for biome music component being removed from some biomes.
  • Fixed issue where a default surface builder was not chosen leading to bare surfaces in some biomes.
  • Fixed a bug where setting the precipitation of a biome to 0 in biome.json files would not stop rain from occurring in the biome.
  • Fixed a bug where putting items in a bundle as it is being transferred from one Hopper to another would delete the item.
  • Fixed a crash that occurred when treatment packs were removed while loading game or loading into a world.
  • Fixed a crash when downloading packs from a multiplayer world on Xbox.

Video

Updates for Creators

Trivia

  • 1.21.111 is the first non-experimental content update named Bedrock Edition with a version number that does not end with a 0 on any platform.

References

  1. MCPE-228500
  2. "Minecraft: Bedrock Edition 1.21.111 - The Copper Age" – Minecraft Feedback, September 30, 2025.
  3. "Minecraft Bedrock 1.21.110 Update Notes for Creators" – Microsoft Learn, September 30, 2025.
  4. "We had one more fix to add"@CornerHardMC on X (formerly Twitter), October 2, 2025

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