{
"title": "v1.1.0",
"images": [],
"rows": [
{
"field": "(link to Bedrock Editor article, displayed as Bedrock Editor)",
"label": "(link to Edition article, displayed as Edition)"
},
{
"field": "'''Preview'''<br>\nAugust 19, 2025<br>\n'''Stable'''<br>\nSeptember 30, 2025",
"label": "Release date"
},
{
"field": "'''Preview'''<br>\n(link to Bedrock Edition Preview 1.21.110.25 article, displayed as 1.21.110.25)<br>\n'''Stable'''<br>\n(link to Bedrock Edition 1.21.111 article, displayed as 1.21.111)",
"label": "Client version"
}
],
"invimages": [],
"footer": "<table style=\"margin: auto; word-break: break-word;\">\n<tr style=\"background: inherit;\">\n<td style=\"padding: 0.4em\" >[[Bedrock Editor 1.0.0|<span style=\"margin-right:-0.35em\">◄</span>◄ 1.0.0]]</td>\n<td rowspan=\"2\" style=\"padding: 0.4em\">''' 1.1.0'''</td>\n<td style=\"padding: 0.4em\" ></td>\n</tr>\n<tr style=\"background: inherit;\">\n<td style=\"padding: 0.4em\">\n[[Bedrock Editor 1.0.8|◄ 1.0.8]]\n</td>\n\n<td style=\"padding: 0.4em\">\n[[Bedrock Editor 1.1.1| 1.1.1 ►]]\n</td>\n</tr>\n</table>"
}
Bedrock Editor v1.1.0 is a minor release for Bedrock Editor released in Preview on August 19, 2025, and in retail on September 30, 2025.[1][2][3]
Additions
- Added new Flatten Tool functionality.
- Added new Flatten mode to Terrain Tool, and new
FlattenSmoothing, FlattenIntensity, and FloorBlockOverride properties.
- Added two new Flatten sub-modes: Flatten Up and Flatten Both.
- Added ability to hide rotation controls within Cylinder Brush Shape.
- Added Cylinder Brush Shape property getters for
width, depth, height, radius, and isUniform.
- Removed old Flatten Tool, along with its
FlattenHeight and FlattenRadius properties.
- Added a gizmo to the center of freehand and smart tool.
- Added new
ProjectAfterEvents API to global editor object for project wide events.
- Added a new button in export settings that sets the current position in Overworld as world spawn point for the playable world.
Changes
- Updated the brush API to now specify a specific or relative position of the 'front face' of a block. You can also force the brush to apply a specific state to the block after its been placed.
- Updated paused entity state to persist through sessions for each project world.
- Updated Ruler Tool to support click-and-drag. Holding Ctrl while clicking will create additional rulers. Rulers will no longer disappear when switching to other tools.
- Updated Terrain Tool by consolidating Flatten and Elevation into one tool and improved functionality.
- Removed PBR Fallout Settings from Vibrant Visuals Settings.
Fixes
- Fixed issue that prevents dragging nodes to be placed on a desired position.
- Fixed issue with distance between nodes while dragging. There should be a minimum predefined distance between nodes so two nodes cannot be placed on the same position.
- Fixed a bug that caused revert button in Vibrant Visuals panel settings to not function.
- Fixed Vibrant Visuals settings to have proper formatting after being copied to clipboard.
- Fixed a bug that caused Paste Preview offset to be incorrect after switching back from another modal tool.
- Fixed a bug that caused difficulty setting not applying correctly while exporting a playable world.
- Fixed a bug that caused weather setting not applying correctly while exporting a playable world.
- Fixed a bug that caused Smart Fill to highlight air when blocks are replaced with air block.
References
Navigation
Bedrock Editor versions
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Development cycle
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- Alpha (2023–2024)
- Beta (2024–2025)
- Release (2025–present)
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| Internal versions
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| Alpha
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0.3.x The Basics Update
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0.4.x The Editor API Update
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0.5.x Edit/Test Update
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0.6.x Visualization Update
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0.7.x Personalization Update
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| Beta
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0.8.x The Sculpting Update
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0.9.x The Realms Update
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| Release
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1.0.x The Exiting Beta Update
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| 1.1.x
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| Underlined versions have been released outside of Preview
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