Bedrock Editor v0.6.7 is a minor alpha release for the Bedrock Editor released on June 27, 2024, which adds support for Deferred Lighting settings and support for custom mappings.[1][2]
Additions
Defered Lighting Settings
Added settings panel to modify atmospheric, global illumination, and color grading settings for deferred lighting
Requires deferred lighting resource pack and settings to be enabled
It can be opened in the tool panel by going to View => Deferred Lighting Settings in the top menu.
After the configuration is finished the settings can be pasted directly into the resource pack by clicking the Export to clipboard button at the bottom of the page.
Known issues:
Shadows are cast from the UI elements. Crosshair mode can be toggles via ctrl + Tab ↹ as a workaround
Paste preview (ctrl + ⇧ Shift + V) does not render properly when deferred lighting is enabled.
Custom Input Mapping.
Custom Input Mapping
Added a tool to allow remapping the shortcuts used by Editor and all Editor Extensions!
From the Action Bar hit + and then Input Mapping to add the shortcut to your Action Bar. Then hit Input Mapping to open the panel.
Key bindings can be reconfigured using the shortcut field, which detects key presses to set the binding.
Pending changes will highlight the text until saved or cleared. Closing the modal reverts any pending changes.
Right-clicking on a selected shortcut field clears the binding, or clear button next to the field can be used.
Added a toggle for exclusive (InputModifier.None in API) key actions to support advanced input scenarios.
Modified bindings can be restored by clicking restore buttons for the binding, active context, and all modified bindings.
Saved bindings are accessible across different editor projects.
Options
Extended game options to include more export options as well as applying options to export level data.
API
Added an optional KeyBindingInfo argument to the key binding registration API functions to assign additional information to shortcuts.
Added new BlockList UI element to Property Pane API.
Added inputContextId and inputContextLabel optional properties to ModalToolCreationParameters API to represent user defined modal tool identifiers for modal tools.
Added interface KeyBinding and modified key binding registration API methods to take this object.
Added variant: ColorPickerVariant optional property to IPropertyItemOptionsColorPicker API to support different types of color picker property items.
Changed the default variant to respect the pane layout. Moved gradient selector for Default and Inline variants to a popup, accessible by clicking the selected color box.
Changes
UI
Dropdown menus will attempt to open in the opposite direction when they extend beyond the window bounds.
Updated set of entities that appear within the Editor picker
Updated set of blocks that appear within the Editor picker
API
Introduced a new filter is_navigating that checks to see if the entity is currently pathfinding. This requires a minecraft:navigation component.
Older changes
These changes have been made in past Previews but did not justify their own Editor version.