Bedrock Editor 0.6.7

v0.6.7
Edition

Bedrock Editor

Release date

June 27, 2024

Client version

1.21.20.21

Bedrock Editor v0.6.7 is a minor alpha release for the Bedrock Editor released on June 27, 2024, which adds support for Deferred Lighting settings and support for custom mappings.[1][2]

Additions

Defered Lighting Settings
  • Added settings panel to modify atmospheric, global illumination, and color grading settings for deferred lighting
    • Requires deferred lighting resource pack and settings to be enabled
    • It can be opened in the tool panel by going to View => Deferred Lighting Settings in the top menu.
    • After the configuration is finished the settings can be pasted directly into the resource pack by clicking the Export to clipboard button at the bottom of the page.
    • Known issues:
      • Shadows are cast from the UI elements. Crosshair mode can be toggles via ctrl + Tab ↹ as a workaround
      • Paste preview (ctrl + ⇧ Shift + V) does not render properly when deferred lighting is enabled.
Custom Input Mapping.
Custom Input Mapping
  • Added a tool to allow remapping the shortcuts used by Editor and all Editor Extensions!
    • From the Action Bar hit + and then Input Mapping to add the shortcut to your Action Bar. Then hit Input Mapping to open the panel.
  • Key bindings can be reconfigured using the shortcut field, which detects key presses to set the binding.
    • Pending changes will highlight the text until saved or cleared. Closing the modal reverts any pending changes.
    • Right-clicking on a selected shortcut field clears the binding, or clear button next to the field can be used.
  • Added a toggle for exclusive (InputModifier.None in API) key actions to support advanced input scenarios.
  • Modified bindings can be restored by clicking restore buttons for the binding, active context, and all modified bindings.
  • Saved bindings are accessible across different editor projects.
Options
  • Extended game options to include more export options as well as applying options to export level data.
API
  • Added an optional KeyBindingInfo argument to the key binding registration API functions to assign additional information to shortcuts.
  • Added new BlockList UI element to Property Pane API.
  • Added inputContextId and inputContextLabel optional properties to ModalToolCreationParameters API to represent user defined modal tool identifiers for modal tools.
  • Added interface KeyBinding and modified key binding registration API methods to take this object.
  • Added variant: ColorPickerVariant optional property to IPropertyItemOptionsColorPicker API to support different types of color picker property items.
    • Changed the default variant to respect the pane layout. Moved gradient selector for Default and Inline variants to a popup, accessible by clicking the selected color box.

Changes

UI
  • Dropdown menus will attempt to open in the opposite direction when they extend beyond the window bounds.
  • Updated set of entities that appear within the Editor picker
  • Updated set of blocks that appear within the Editor picker
API
  • Introduced a new filter is_navigating that checks to see if the entity is currently pathfinding. This requires a minecraft:navigation component.

Older changes

These changes have been made in past Previews but did not justify their own Editor version.

Preview 1.21.10.23[3]
  • Matched caret color to font default color in built-in UI themes.

References

Navigation