Game rule

This article is about the options that affect the gameplay. For the command, see Commands/gamerule.

Game rules are a set of customizable options for a specific in-game world.

Modifying game rules

The "Edit Game Rules" section of the "Create World" screen on Java Edition.

In Java Edition, game rules can be changed using toggle buttons on the "Edit Game Rules" menu built into the "Create World" screen. The game rules are split into categories named "Player", "Mobs", "Spawning", "Drops", "World updates", "Chat", and "Miscellaneous".

In Bedrock Edition, about half of the game rules can be changed from the "Create New World" screen and the world options in both the "Edit World" screen and the game settings in the pause menu. The remainder can be changed only with commands, or in the "Export" interface in the Bedrock Editor.

When in-game, game rules can be changed using the /gamerule command, using the syntax /gamerule <rule> [<value>], where <rule> is the name of the game rule and <value> is an allowed value, which depends on the type of the game rule. The types are boolean (where the allowed values are either true, or false) and integer (where any whole number is able to be entered).

List of game rules

The following is a list of game rules available in-game, their allowed values, and their availability in Java Edition and Bedrock Edition.

The minecraft: prefix has been excluded from this list for the sake of brevity.

List of game rules
Rule name Description Default value Type Category‌[JE only] Availability
Java Bedrock
allowEnteringNetherUsingPortals[until JE 1.21.11]
allow_entering_nether_using_portals[upcoming JE 1.21.11]
Whether the Nether can be entered by using Nether portals. true Bool Player Yes No
allowFireTicksAwayFromPlayer[until JE 1.21.11] Whether fire and lava ticks can occur outside of an 8 chunk range of a player. false Bool Chat Yes No
announceAdvancements[until JE 1.21.11]
show_advancement_messages[upcoming JE 1.21.11]
Whether advancements should be announced in chat. true Bool Chat Yes No
blockExplosionDropDecay[until JE 1.21.11]
block_explosion_drop_decay[upcoming JE 1.21.11]
Whether block loot is dropped by all blocks (false) or randomly (true) depending on how far the block is from the center of a block explosion (e.g. clicking a bed in dimensions other than the Overworld). true Bool Drops Yes No
commandBlocksEnabled[until JE 1.21.11]
command_blocks_work[upcoming JE 1.21.11]
Whether command blocks should be enabled in-game. true Bool Yes Yes
commandBlockOutput[until JE 1.21.11]
command_block_output[upcoming JE 1.21.11]
Whether command blocks should notify admins when they perform commands. true Bool Chat Yes Commands only
commandModificationBlockLimit[until JE 1.21.11]
max_block_modifications[upcoming JE 1.21.11]
Controls the maximum number of blocks changed when using /clone, /fill, or /fillbiome. 32768 Int Miscellaneous Yes No
disableElytraMovementCheck[until JE 1.21.11]
elytra_movement_check[upcoming JE 1.21.11]
Whether the server should skip checking player speed when the player is wearing elytra. Often helps with jittering due to lag in multiplayer. false Bool Player Yes No
disablePlayerMovementCheck[until JE 1.21.11]
player_movement_check[upcoming JE 1.21.11]
Whether the server should skip checking player speed. false Bool Player Yes No
disableRaids[until JE 1.21.11]
raids[upcoming JE 1.21.11]
Whether raids are disabled. false Bool Mobs Yes No
doDaylightCycle[until JE 1.21.11]
advance_time[upcoming JE 1.21.11]
Whether the daylight cycle and moon phases progress. true Bool World Updates Yes Yes
doEntityDrops[until JE 1.21.11]
entity_drops[upcoming JE 1.21.11]
Whether entities that are not mobs should have drops. true Bool Drops Yes Yes
doFireTick[until JE 1.21.11] Whether fire should spread and naturally extinguish. true Bool World Updates Yes Yes
doImmediateRespawn[until JE 1.21.11]
immediate_respawn[upcoming JE 1.21.11]
Players respawn immediately without showing the death screen. false Bool Player Yes Yes
doInsomnia[until JE 1.21.11]
spawn_phantoms[upcoming JE 1.21.11]
Whether phantoms can spawn in the nighttime. true Bool Spawning Yes Commands only
doLimitedCrafting[until JE 1.21.11]
limited_crafting[upcoming JE 1.21.11]
Whether players can craft only those recipes that they have unlocked. false Bool Player Yes Commands only
doMobLoot[until JE 1.21.11]
mob_drops[upcoming JE 1.21.11]
Whether mobs should drop items and experience orbs. true Bool Drops Yes Yes
doMobSpawning[until JE 1.21.11]
spawn_mobs[upcoming JE 1.21.11]
Whether mobs should spawn naturally, or via global spawning logic, such as for cats, phantoms, patrols, wandering traders, or zombie sieges. Does not affect special spawning attempts, like monster spawners, raids, or iron golems. true Bool Spawning Yes Yes
doPatrolSpawning[until JE 1.21.11]
spawn_patrols[upcoming JE 1.21.11]
Whether patrols can spawn. true Bool Spawning Yes No
doTileDrops[until JE 1.21.11]
block_drops[upcoming JE 1.21.11]
Whether blocks should have drops. true Bool Drops Yes Yes
doTraderSpawning[until JE 1.21.11]
spawn_wandering_traders[upcoming JE 1.21.11]
Whether wandering traders can spawn. true Bool Spawning Yes No
doVinesSpread[until JE 1.21.11]
spread_vines[upcoming JE 1.21.11]
Whether vines can spread to other blocks. Cave vines, weeping vines, and twisting vines are not affected. true Bool World Updates Yes No
doWardenSpawning[until JE 1.21.11]
spawn_wardens[upcoming JE 1.21.11]
Whether wardens can spawn. true Bool Spawning Yes No
doWeatherCycle[until JE 1.21.11]
advance_weather[upcoming JE 1.21.11]
Whether the weather can change naturally. The /weather command can still change weather. true Bool World Updates Yes Yes
drowningDamage[until JE 1.21.11]
drowning_damage[upcoming JE 1.21.11]
Whether the player should take damage when drowning. true Bool Player Yes Commands only
enderPearlsVanishOnDeath[until JE 1.21.11]
ender_pearls_vanish_on_death[upcoming JE 1.21.11]
Controls whether thrown ender pearls vanish when the player dies. true Bool Player Yes No
fallDamage[until JE 1.21.11]
fall_damage[upcoming JE 1.21.11]
Whether the player should take fall damage. true Bool Player Yes Commands only
fireDamage[until JE 1.21.11]
fire_damage[upcoming JE 1.21.11]
Whether the player should take damage in fire, lava, campfires, or on magma blocks. true Bool Player Yes Commands only
fire_spread_radius_around_player[upcoming JE 1.21.11] Controls the maximum distance in blocks that fire can spread around a player. 128 Int Player Upcoming No
forgiveDeadPlayers[until JE 1.21.11]
forgive_dead_players[upcoming JE 1.21.11]
Makes angered neutral mobs within 65 x 21 x 65 blocks centered on the targeted player stop being angry when the player dies. true Bool Mobs Yes No
freezeDamage[until JE 1.21.11]
freeze_damage[upcoming JE 1.21.11]
Whether the player should take damage when inside powder snow. true Bool Player Yes Commands only
functionCommandLimit The maximum number of commands that can be executed by /function at once. 10000 Int No Commands only
globalSoundEvents[until JE 1.21.11]
global_sound_events[upcoming JE 1.21.11]
Whether the wither's spawning sound, the ender dragon's death sound and the end portal activation sound are heard by all players regardless of location. true Bool Miscellaneous Yes No
keepInventory[until JE 1.21.11]
keep_inventory[upcoming JE 1.21.11]
Whether the player should keep items and experience in their inventory after death. false Bool Player Yes Yes
lavaSourceConversion[until JE 1.21.11]
lava_source_conversion[upcoming JE 1.21.11]
Whether new sources of lava are allowed to form. false Bool World Updates Yes No
locatorBar[until JE 1.21.11]
locator_bar[upcoming JE 1.21.11]
Whether the player's locator bar is enabled, indicating the location of players or entities. true Bool Player Yes Yes
logAdminCommands[until JE 1.21.11]
log_admin_commands[upcoming JE 1.21.11]
Whether to log admin commands to server log. true Bool Chat Yes No
maxCommandChainLength[until JE 1.21.11]
max_command_sequence_length[upcoming JE 1.21.11]
The maximum length of a chain of commands that can be executed during one tick. Applies to command blocks and functions. 65536 Int Miscellaneous Yes Commands only
maxCommandForkCount[until JE 1.21.11]
max_command_forks[upcoming JE 1.21.11]
The maximum number of forks (contexts) that can be created during one tick. Applies to command blocks and functions. 65536 Int Miscellaneous Yes No
maxEntityCramming[until JE 1.21.11]
max_entity_cramming[upcoming JE 1.21.11]
The maximum number of pushable entities a mob or player can push, before taking 6HP❤️❤️❤️ entity cramming damage per half-second. Setting to 0 or lower disables the rule. Damage affects Survival-mode or Adventure-mode players, and all mobs but bats. Pushable entities include non-Spectator-mode players, any mob except bats, as well as boats and minecarts. 24 Int Mobs Yes No
minecartMaxSpeed["Minecart Improvements" Experiment only][until JE 1.21.11]
max_minecart_speed[upcoming JE 1.21.11]
The maximum speed a minecart may reach. 8 Int

min:1 max:1000

Miscellaneous Yes No
mobExplosionDropDecay[until JE 1.21.11]
mob_explosion_drop_decay[upcoming JE 1.21.11]
Whether block loot is dropped by all blocks (false) or randomly (true) depending on how far the block is from the center of a mob explosion (e.g. Creeper explosion). true Bool Drops Yes No
mobGriefing[until JE 1.21.11]
mob_griefing[upcoming JE 1.21.11]
Whether creepers, zombies, endermen, ghasts, withers, ender dragons, rabbits, sheep, villagers, silverfish, snow golems, ravagers and end crystals[BE only] should be able to change blocks, and whether mobs can pick up items. When mobGriefing is disabled, piglins do not pick up gold ingots, but a player can still barter with them by using the item on the mob. Similarly, villagers do not pick up food items but can still breed until they run out of any food already in their inventory. This also affects the capability of zombie-like creatures like zombified piglins and drowned to pathfind to turtle eggs. true Bool Mobs Yes Yes
naturalRegeneration[until JE 1.21.11]
natural_health_regeneration[upcoming JE 1.21.11]
Whether the player can regenerate health naturally if their hunger is full enough (doesn't affect external healing, such as golden apples, the Regeneration effect, etc.). true Bool Player Yes Yes
playersNetherPortalCreativeDelay[until JE 1.21.11]
players_nether_portal_creative_delay[upcoming JE 1.21.11]
Controls the time that a creative player needs to stand in a nether portal before changing dimensions. 0 Int Player Yes No
playersNetherPortalDefaultDelay[until JE 1.21.11]
players_nether_portal_default_delay[upcoming JE 1.21.11]
Controls the time that a non-creative player needs to stand in a nether portal before changing dimensions. 80 Int Player Yes No
playersSleepingPercentage[until JE 1.21.11]
players_sleeping_percentage[upcoming JE 1.21.11]
What percentage of players in the Overworld must sleep to skip the night. A percentage value of 0 or less allows the night to be skipped by just 1 player, and a percentage value more than 100 prevents players from skipping the night. 100 Int Player Yes Yes
projectilesCanBreakBlocks[until JE 1.21.11]
projectiles_can_break_blocks[upcoming JE 1.21.11]
Whether impact projectiles destroy blocks that are destructible by them, i.e. chorus flowers, pointed dripstone, and decorated pots. true Bool Drops Yes Commands only
pvp Whether players can damage other players. true Bool Yes Yes
randomTickSpeed[until JE 1.21.11]
random_tick_speed[upcoming JE 1.21.11]
How often a random block tick occurs (such as plant growth, leaf decay, etc.) per chunk section per game tick. 0 and negative values disables random ticks, higher numbers increase random ticks. Setting to a high integer results in high speeds of decay and growth. Numbers over 4096 make plant growth or leaf decay instantaneous. 3[JE only]
1[BE only]
Int World Updates Yes Yes
recipesUnlock Whether the player needs to collect items to unlock recipes in the recipe book. true Bool No Yes
reducedDebugInfo[until JE 1.21.11]
reduced_debug_info[upcoming JE 1.21.11]
Whether the debug screen shows all or reduced information; and whether the effects of F3 + B (entity hitboxes) and F3 + G (chunk boundaries) are shown. false Bool Miscellaneous Yes No
respawnBlocksExplode Prevents beds/respawn anchors from exploding in other dimensions. true Bool No Yes
sendCommandFeedback[until JE 1.21.11]
send_command_feedback[upcoming JE 1.21.11]
Whether the feedback from commands executed by a player should show up in chat. Also affects the default behavior of whether command blocks store their output text. true Bool Chat Yes Commands only
showBorderEffect Whether the particles of the border block are shown. true Bool No Commands only
showCoordinates Whether the player's coordinates are displayed on the HUD. true Bool No Yes
showDaysPlayed Whether the world's in-game day count is displayed on the HUD. false Bool No Yes
showDeathMessages[until JE 1.21.11]
show_death_messages[upcoming JE 1.21.11]
Whether death messages are put into chat when a player dies. Also affects whether a message is sent to the pet's owner when the pet dies. true Bool Chat Yes Commands only
showRecipeMessages Whether the recipe toasts are displayed. true Bool No Commands only
showTags Hides the "Can place on" and "Can destroy" block lists from item lore, as well as item lock indicators. true Bool No Commands only
snowAccumulationHeight[until JE 1.21.11]
max_snow_accumulation_height[upcoming JE 1.21.11]
The maximum number of snow layers that can be accumulated on each block. 1 Int World Updates Yes No
spawnerBlocksEnabled[until JE 1.21.11]
spawner_blocks_work[upcoming JE 1.21.11]
Enable or disable monster spawner blocks. true Bool Yes No
spawnMonsters[until JE 1.21.11]
spawn_monsters[upcoming JE 1.21.11]
Whether monsters can spawn naturally. true Bool Player Yes No
spawnRadius[until JE 1.21.11]
respawn_radius[upcoming JE 1.21.11]
The number of blocks outward from the world spawn coordinates that a player spawns in when first joining a server or when dying without a personal spawnpoint. Has no effect on servers where the default game mode is Adventure. 10 Int Player Yes Yes
spectatorsGenerateChunks[until JE 1.21.11]
spectators_generate_chunks[upcoming JE 1.21.11]
Whether players in Spectator mode can generate chunks. true Bool Player Yes No
tntExplodes[until JE 1.21.11]
tnt_explodes[upcoming JE 1.21.11]
Whether TNT explodes after activation. true Bool Miscellaneous Yes Yes
tntExplosionDropDecay[until JE 1.21.11]
tnt_explosion_drop_decay[upcoming JE 1.21.11]
Whether block loot is dropped by all blocks (false) or randomly (true) depending on how far the block is from the center of a TNT explosion. false Bool Drops Yes Commands only
universalAnger[until JE 1.21.11]
universal_anger[upcoming JE 1.21.11]
Makes angered neutral mobs attack any nearby player, not just the player that angered them. Works best if forgiveDeadPlayers is disabled. false Bool Mobs Yes No
waterSourceConversion[until JE 1.21.11]
water_source_conversion[upcoming JE 1.21.11]
Whether new sources of water are allowed to form. true Bool World Updates Yes No

Additional behavior

This section needs expansion.
 
You can help by expanding it.

This section explains more complex behaviors of certain gamerules.

  • disableRaids
    • When true, the Bad Omen effect is not removed from a player when entering a village.
    • Stops a raid if set to true while a raid is in progress, but the existing raid mobs do not despawn.
  • doEntityDrops
    • When false, removing items from item frames do not drop them.
  • doMobLoot
  • doMobSpawning
    • Affects only natural mob spawning. Mobs from structures,‌[Java Edition only] monster spawners, and events still spawn when set to false.
  • doTileDrops
    • When false, containers still drop their contents, but not themselves.
      • Shulker boxes do not drop anything, causing the items in them to be lost.
    • When false, destroying an armor stand does not drop it nor any armor it had equipped.
    • When false, item frames still drop themselves and their items.
    • When false, infested blocks do not spawn silverfish when broken.
  • drowningDamage
    • When false, the player still loses air, but does not take damage when the air is depleted.
  • fireDamage
    • When false, the player may still be set on fire, but does not take damage when on fire.
  • forgiveDeadPlayers
    • Every neutral mob that can be aggravated remain aggravated even after the offending player dies, with the exception of piglins when a player does not wear golden armor and iron golems when it is created from a village where the player has a reputation of -100 or lower.
  • keepInventory
    • When true, players also retain their experience upon death.
    • When true, health and hunger are still reset as normal upon death.
    • When true, all effects are still removed upon death.[3]
    • When true, items enchanted with Curse of Vanishing do not disappear upon death.[4]
  • mobGriefing
    • When false, prevents all mobs from modifying the environment in any way. This includes trampling crops and turtle eggs, picking up items, destroying blocks, or moving blocks. Specifically, it prevents:
      • Allays from picking up dropped items.
      • Blazes from creating fire or lighting campfires.
      • Creepers from destroying blocks when they explode, although they still damage entities.
      • Dolphins from picking up dropped items.‌[JE only]
      • End crystals from destroying blocks when they explode, although they still damage entities.
      • Ender dragons from destroying blocks, causing it to just fly through them instead.
      • Endermen from picking up or placing blocks.
      • Evoker from turning blue sheep red.‌[JE only]
      • Foxes from picking sweet berries from a sweet berry bush and picking up dropped items.
      • Ghast fireballs from exploding blocks and creating fire. They still damage entities.
      • Piglins from attempting to barter by picking up dropped items; using the item on them still works.
      • Rabbits from eating carrot crops.
      • Ravagers from destroying crops and leaves.
      • Sheep from turning grass blocks into dirt, but does not prevent the regrowth of wool. They still act as if they are eating the grass and regrow their wool upon doing so, but the grass remains and the grass breaking sound does not play.
      • Silverfish from hiding in infested blocks and destroying those blocks when hatching.
      • Snow golems from creating snow trails.
      • Villagers from farming and picking up items. However, they can still open doors and throw items.
      • Withers and their heads from destroying blocks with their explosions. Entities are still damaged, and a wither rose drops as an item.
      • Zombies from breaking doors, picking up items, and attacking turtle eggs.
    • Prevents cobwebs from spawning when a mob with the Weaving effect dies.
    • Has no effect on bees, breezes, frogs, turtles or the player.
  • playersSleepingPercentage
    • When set to 0, at least one player is still required to sleep to skip the night.
    • When set to a number greater than 100, night is not skipped no matter how many players are sleeping.
  • randomTickSpeed
  • snowAccumulationHeight
    • When set to 0, snow layers do not form at all.
    • When set to 8 or higher, snow forms up to the level of a full block, but no greater than that.
  • tntExplodes
    • When set to false, TNT Minecarts cannot be ignited.
      • This includes through Activator Rails, Cramming, and destruction while in motion.
  • universalAnger
    • Every neutral mob that can be aggravated targets all nearby players whenever they are aggravated.
    • Bees attack all nearby players when their beehive is broken, regardless of the setting of this gamerule.[7]
      • Bees becoming angry when attacked works as expected.

History

Java Edition

Java Edition
1.4.212w32aAdded /gamerule.
Added the following gamerules:
  • doFireTick
  • mobGriefing
  • keepInventory
  • doMobSpawning
  • doMobLoot
  • doTileDrops
12w38aAdded game rule commandBlockOutput.
1.6.113w23aAdded game rule naturalRegeneration.
13w24aAdded game rule doDaylightCycle.
1.814w03aAdded game rule logAdminCommands.
14w10aAdded game rule showDeathMessages.
14w17aAdded game rule randomTickSpeed.
14w26aAdded game rule sendCommandFeedback.
14w29aAdded game rule reducedDebugInfo.
Added the ability to create dummy game rules.
1.8.1pre1Added game rule doEntityDrops.
Game rule doTileDrops no longer affects entities.
1.915w37aAdded game rule spectatorsGenerateChunks.
15w51aAdded game rule spawnRadius.
16w07aAdded game rule disableElytraMovementCheck.
1.1116w38aAdded game rule doWeatherCycle.
Added game rule maxEntityCramming.
1.1217w13aAdded game rule doLimitedCrafting.
17w16bAdded game rule maxCommandChainLength.
17w18aAdded game rule announceAdvancements.
pre1Added game rule gameLoopFunction.
1.1317w45aRemoved the ability to create dummy game rules.
17w49bRemoved game rule gameLoopFunction. Its functionality was replaced with and expanded by the minecraft:tick function tag.
1.14.3pre3Added game rule disableRaids.
1.1519w36aAdded the following gamerules:
  • doInsomnia
  • doImmediateRespawn
  • drowningDamage
  • fallDamage
  • fireDamage
1.15.2pre1Added the following gamerules:
  • doPatrolSpawning
  • doTraderSpawning
1.1620w17aGame rules can now be changed upon world creation.
pre1Added the following gamerules:
  • universalAnger
  • forgiveDeadPlayers
1.1720w48aAdded game rule freezeDamage.
20w51aAdded game rule playersSleepingPercentage.
1.1922w16aAdded game rule doWardenSpawning.
1.19.322w44aAdded the following game rules:
  • blockExplosionDropDecay
  • mobExplosionDropDecay
  • tntExplosionDropDecay
  • snowAccumulationHeight
  • waterSourceConversion
  • lavaSourceConversion
  • globalSoundEvents
1.19.423w03aAdded game rule commandModificationBlockLimit.
23w06aAdded game rule doVinesSpread.
1.20.223w31aThe randomTickSpeed game rule now affects the formation of snow and ice,[8] as well as the filling of cauldrons with rain.[9]
pre1Added game rule enderPearlsVanishOnDeath.
1.20.323w41aAdded game rule maxCommandForkCount.
23w42aAdded the following gamerules:
  • projectilesCanBreakBlocks
  • playersNetherPortalDefaultDelay
  • playersNetherPortalCreativeDelay
1.20.524w03aAdded game rule spawnChunkRadius.
1.2124w21aAdded game rule entitiesWithPassengersCanUsePortals.
pre1Removed game rule entitiesWithPassengersCanUsePortals. Entities with passengers can now use portals by default.
1.21.2
Experiment
Minecart Improvements
24w33aAdded game rule minecartMaxSpeed with a default of 8 and maximum of 1000.
1.21.2pre1Added game rule disablePlayerMovementCheck.
1.21.525w06aAdded game rule allowFireTicksAwayFromPlayer.
25w10aAdded game rule tntExplodes.
1.21.6
Experiment
Locator Bar
25w15aAdded game rule useLocatorBar which is enabled by default.
1.21.625w17auseLocatorBar is renamed to locatorBar and available in normal gameplay.
1.21.925w31aRemoved game rule spawnChunkRadius.
25w35aAdded the following gamerules:
  • allowEnteringNetherUsingPortals
  • enableCommandBlocks
  • spawnMonsters
  • pvp
25w37aRenamed game rule enableCommandBlocks to commandBlocksEnabled.
Added gamerule spawnerBlocksEnabled.
Upcoming Java Edition
1.21.1125w44aAll game rules have been renamed to resource locations in snake case instead of camel case.
All game rules have now been moved into a registry.
Some game rules that did not have a limited value range now do, being a minimum value of 0 or 1.
Added game rule fire_spread_radius_around_player.
Removed game rules doFireTick and allowFireTicksAwayFromPlayer.

Bedrock Edition

Pocket Edition
1.0.5alpha 1.0.5.0Added /gamerule.
Added the following gamerules:
  • drowningDamage
  • fallDamage
  • fireDamage
  • pvp
1.1.0alpha 1.1.0.0Added the following gamerules:
  • doDaylightCycle
  • doEntityDrops
  • doFireTick
  • doMobSpawning
  • doMobLoot
  • doTileDrops
  • doWeatherCycle
  • keepInventory
  • mobGriefing
Bedrock Edition
1.6.0beta 1.6.0.6Added game rule doInsomnia.
1.7.0beta 1.7.0.2Added game rule commandBlocksEnabled.
1.8.0beta 1.8.0.8Added game rule randomTickSpeed.
1.9.0beta 1.9.0.0Added the following gamerules:
  • showDeathMessages
  • immediateRespawn
  • functioncommandlimit
1.12.0beta 1.12.0.2Added the following gamerules:
  • spawnRadius
  • sendCommandBlockFeedback
?Added game rule commandBlockOutput.
Added game rule maxCommandChainLength.
Added game rule naturalRegeneration.
Added game rule sendCommandFeedback.[verify]
Added game rule showCoordinates.
Added game rule tntExplodes.
1.14.0Added game rule showTags.
?Removed the ability to create dummy gamerules.
1.16.210beta 1.16.210.53Added game rule freezeDamage.
1.17.30beta 1.17.20.20Added game rule respawnBlocksExplode.
?Added game rule showBorderEffect.
1.20.30Preview 1.20.20.21Added the following gamerules:
  • playersSleepingPercentage
  • recipesUnlock
Preview 1.20.30.20Added game rule doLimitedCrafting.
Preview 1.20.30.22The recipesUnlock game rule is now set to true by default.
1.20.40Preview 1.20.40.22The spawnRadius game rule is now set to 10 by default to match Java Edition.
1.20.50Preview 1.20.50.20Added game rule showRecipeMessages.
Preview 1.20.50.22Added game rule projectilesCanBreakBlocks.
1.21.0Preview 1.21.0.20Added game rule tntExplosionDropDecay.
Preview 1.21.0.23Added game rule showDaysPlayed.
1.21.80
Experiment
Locator Bar
Preview 1.21.80.25Added game rule locatorBar.
1.21.90Preview 1.21.90.23The locatorBar game rule is now available without experiment.

Issues

Issues relating to "Game rule" or "Gamerule" are maintained on the bug tracker. Issues should be reported and viewed there.

Gallery

Screenshots

References

  1. MC-154922
  2. MCPE-73842
  3. MC-67352 — resolved as "Works As Intended".
  4. MC-108353 — resolved as "Works As Intended".
  5. MC-249308
  6. MC-261250 — resolved as "Invalid".
  7. "Revamped anger management for neutral mobs in minecraft. Now angered neutral mobs won't attack innocent bystanders, won't forget you just cuz you log out & log in, and won't keep killing you after you die & respawn. Etc. Find anything wonky? Report at bugs.mojang.com"@henrikkniberg on X (formerly Twitter), June 5, 2020
  8. MC-93320 — Water freezes even if randomTickSpeed is 0 — resolved as "Fixed".
  9. MC-93820 — Rain filling cauldrons is not affected by randomTickSpeed — resolved as "Fixed".

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