Farmer







| Workstation | |
|---|---|
| Buys | |
| Sells |
{
"title": "Farmer",
"rows": [
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:BlockSprite composter.png article, displayed as 16x16px|link=Composter|alt=|class=pixel-image|)</span>(link to Composter article, displayed as <span class=\"sprite-text\">Composter</span>)</span>",
"label": "(link to Workstation article, displayed as Workstation)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Buys"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Sells"
}
],
"invimages": [],
"images": [
"Plains Farmer.png",
"Desert Farmer.png",
"Savanna Farmer.png",
"Taiga Farmer.png",
"Snowy Farmer.png",
"Jungle Farmer.png",
"Swamp Farmer.png"
]
}
A farmer is a villager that trades crops and natural foods, such as bread and cookies. Farmers wear a straw hat and have a small bag roped around their waist.
Spawning
An unemployed villager turns into an farmer when an unclaimed composter is nearby.
Natural generation
The workstation of farmers, the composter, generates in farms in villages.
Drops
In Java Edition, a farmer can drop various items by throwing them as a gift towards a nearby player with the Hero of the Village effect. The gift is randomly selected from the following list:
Behavior
Farming

In Java Edition, during the "work" portion of their schedule, farmers tend nearby crops.
- Farmers sometimes move to random farmland blocks they detect within ±4 on the X and Z axes and ±2 on the Y axis, rather than going to their job site.
- If there are fully-grown crop blocks or air above farmland within ±1 of the farmer on each axis, the farmer spends 10 seconds tending them (not counting time spent walking to the next block), one per second. The block is harvested if necessary and (re-)planted if the farmer has any seeds.
- If
/gamerule mobGriefingisfalse, farmers cannot farm. - Harvesting is done regardless of the farmer's current inventory, even if they lack space to pick up the results.
- Planting is done as from the first eligible inventory slot.
- If
- If there is at least one non-fully-grown crop block within ±1 of the farmer on each axis, the farmer has bone meal, and it has been at least 8 seconds since the farmer last did some fertilization, then the farmer fertilizes up to four crop blocks (one every two seconds).
- When the farmer works at their composter, it composts excess wheat and beetroot seeds, and extracts bone meal if it is full. Up to 20 seeds are composted in one work session, but at least 10 of each type of seed are first kept. Inventory slots are checked in reverse order.
In Bedrock Edition, farmers tend crops within the village boundary. Farmers far enough outside the boundary of any village also tend nearby crops. Farmland to be tended is found by seeking for certain blocks up to 9 blocks away from the farmer in the X and Z coordinates and up to 1 away in the Y coordinate (a 19×19×3 volume total).
- If a farmer does not have enough food in one stack in its inventory (15 bread, 60 carrots, 60 potatoes, 60 beetroots, or 45 wheat) and finds fully-grown wheat, carrots, potatoes, or beetroot, the farmer moves to the crop block and harvests it.
- If a farmer has any seeds, carrots, potatoes, or beetroot seeds in its inventory and finds an air block above farmland, the farmer moves to it and plants a crop. They always plant from the first eligible slot in their inventory.
- Farmers use and pick up bone meal. They also fill their composter with seeds.
- Farmers start farming only if a crop is planted on farmland previously.
- Farmers continue to plant on the farmland even if all crops are destroyed.
For both editions:
- Farmers cannot turn dirt, grass blocks, or dirt paths into farmland, nor they pick up any hoes to till the blocks.
- If a hoe is placed into a farmer's mainhand or offhand via commands, they still cannot till any blocks.
Trading
| Level | Java Edition | Bedrock Edition | Villager wants | Player receives | Trades in stock | Villager experience | Price multiplier | |
|---|---|---|---|---|---|---|---|---|
| Probability | Probability | Slot | ||||||
| 40% | 25% | 1 | 20 × | 16 | 2 | 0.05 | ||
| 40% | 25% | 26 × | 16 | 2 | 0.05 | |||
| 40% | 25% | 22 × | 16 | 2 | 0.05 | |||
| 40% | 25% | 15 × | 16 | 2 | 0.05 | |||
| 40% | 100% | 2 | 6 × | 16 | 1 | 0.05 | ||
| 67% | 100% | 3 | 6 × | 12 | 10 | 0.05 | ||
| 67% | 50% | 4 | 4 × | 12 | 5 | 0.05 | ||
| 67% | 50% | 4 × | 16 | 5 | 0.05 | |||
| 100% | 100% | 5 | 4 × | 12 | 20 | 0.05 | ||
| 100% | 100% | 6 | 3 × | 18 × | 12 | 10 | 0.05 | |
| 29% | 17% | 7 | 12 | 15 | 0.05 | |||
| 29% | 17% | 12 | 15 | 0.05 | ||||
| 29% | 17% | 12 | 15 | 0.05 | ||||
| 29% | 17% | 12 | 15 | 0.05 | ||||
| 29% | 17% | 12 | 15 | 0.05 | ||||
| 29% | 17% | 12 | 15 | 0.05 | ||||
| 29% | 100% | 8 | 12 | 15 | 0.05 | |||
| 100% | 50% | 9 | 3 × | 3 × | 12 | 30 | 0.05 | |
| 100% | 50% | 4 × | 3 × | 12 | 30 | 0.05 | ||
- ↑ The stew gives 6 seconds of Blindness in Java Edition, or 5 seconds of Night Vision in Bedrock Edition.
- ↑ The stew gives 8 seconds of Jump Boost in Java Edition, or 5 seconds of Night Vision in Bedrock Edition.
- ↑ The stew gives 5 seconds of Night Vision.
- ↑ The stew gives 14 seconds of Poison in Java Edition, or 5 seconds of Night Vision in Bedrock Edition.
- ↑ The stew gives 0.35 seconds of Saturation in Java Edition, or 5 seconds of Night Vision in Bedrock Edition.
- ↑ The stew gives 7 seconds of Weakness in Java Edition, or 5 seconds of Night Vision in Bedrock Edition.
Sounds
Java Edition
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| Farmer works | Friendly Mobs | Randomly while a | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
Bedrock Edition
| Sounds | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
| Blocks | Randomly while a | block | 1.3 | 0.8 | |
Data values
Farmers have the data value minecraft:farmer in Java Edition.
History
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.0.0 | Beta 1.9 Prerelease | ||||||
| 1.3.1 | 12w21a | With the introduction of villager trading, farmers can now be traded with. | |||||
| 1.8 | 14w02a | Added the "Fisherman", "Fletcher", and "Shepherd" careers for farmers. | |||||
| 1.14 | 18w50a | ||||||
| Farmers, like other villagers, now have career levels. | |||||||
| The fisherman, fletcher, and shepherd careers have been split from farmers and are now their own professions. | |||||||
| 1.14.3 | pre1 | Farmers now spend more time farming when they are working. | |||||
| Farmers now always give away food even if other villagers do not need it. | |||||||
| 1.20 | 23w14a | Farmers now can pick up torchflower seeds. | |||||
| 23w16a | Farmers can now plant torchflower seeds and pitcher pods. | ||||||
Issues
Issues relating to "Farmer" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
Renders
The specific instructions are:
-
Snowy farmer
Screenshots
-
A farmer at a farm -
A farmer working near a crafter contraption -
Makena trading with two farmers -
Three farmers -
A cleric and farmer speaking while a third villager hurries by in the background.
In other media
-
Villager artwork, including a savanna farmer -

-
LEGO jungle farmer -
Lego snowy farmer -

| Villager professions | |||
|---|---|---|---|
| Workstations | |||
| Mechanics | |||
| Structures | |||
| Related mobs |
| ||