Nitwit

This article is about the villager profession. For the character in A Minecraft Movie, see Movie:Nitwit. For the character in Minecraft Earth, see Earth:Nitwit.
Nitwit

Plains Nitwit.png: Infobox image for Nitwit the profession in Minecraft

Desert Nitwit.png: Infobox image for Nitwit the profession in Minecraft

Savanna Nitwit.png: Infobox image for Nitwit the profession in Minecraft

Taiga Nitwit.png: Infobox image for Nitwit the profession in Minecraft

Snowy Nitwit.png: Infobox image for Nitwit the profession in Minecraft

Jungle Nitwit.png: Infobox image for Nitwit the profession in Minecraft

Swamp Nitwit.png: Infobox image for Nitwit the profession in Minecraft

Workstation

None

Buys

None

Sells

None

Nitwit is a villager profession. Unlike other villagers, they lack a workstation, or even any trades at all, spending most of their time walking around or sleeping.

Spawning

Natural generation

In Java Edition, due to a bug, nitwits cannot spawn in through breeding.[1] As such, they can only be found naturally or by curing naturally spawned zombie villagers. Zombie villagers can also be spawned as babies, so this is the only way to encounter baby nitwits in Survival mode.

In Bedrock Edition, every baby villager has a 10% chance to become a nitwit when they become an adult, as well as having a different sleep schedule where they wander around the village for about 2000 ticks (1 minute 40 seconds) after other villagers go to sleep, before seeking a bed. If they can claim a bed, they arise in the morning 2000 ticks after the rest of the village wakes up.

Drops

Upon successful trading, while willing to breed, 8–11XP is dropped.

Nitwits do not drop experience or items in any other circumstance, even when the player has the Hero of the Village effect, as they do not have professions and cannot trade.

Behavior

Nitwits cannot change their profession, trade, or gather around bells, but are still able to breed. They are not equipped with a level badge visually since they cannot trade.

Movement patterns

Nitwit leave their homes at day and begin to explore the village. Generally, they wander inside the village during the day. They may go indoors or outdoors, periodically making mumbling sounds. Occasionally, two villagers (nitwits or otherwise) may stop and turn to look at each other, in a behavior called socializing, during which they stare at another villager for 4–5 seconds at a time.

When it rains, a nitwit will stay outside longer than others unless being chased by an illager or zombie.

Schedules

Villager schedule in Java Edition
Image Ticks (time) Nitwit Child
00010 (06:00:36) Wander Wander
02000 (08:00:00) Work Wander
03000 (09:00:00) Play
06000 (12:00:00) Wander
09000 (15:00:00) Gather
10000 (16:00:00) Play
11000 (17:00:00) Wander
12000 (18:00:00) Sleep
Villager schedule in Bedrock Edition
Image Ticks (time) Employed Unemployed Child Nitwit
00000 (06:00:00) Work Wander Play Sleep
02000 (08:00:00) Wander
08000 (14:00:00) Gather
10000 (16:00:00) Work Wander
11000 (17:00:00) Home
12000 (18:00:00) Sleep
13000 (19:00:00) Home
14000 (20:00:00) Sleep

Quotes

It started because players could summon villagers without a career by using commands: it was the only way to get villagers with green robes. Whenever we discover we have a bug which is used by the community we just see it as 'undefined behaviour' - and 'fix' it by making it a feature. In this case we just needed a profession for the green-robed villager. I don't remember what name we came up with first - I think it was 'unemployed' or something, but it doesn't really fit in the world, because I don't really think the other villagers are employed by anyone either. So I think the next suggestion was 'village idiot' but I thought 'nitwit' was a more fun name.

Jeb about the Nitwit[2]

Sounds

Main article: Villager § Sounds

Data values

Nitwits have the data value minecraft:nitwit in Java Edition.

Achievements

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
OverkillDeal nine hearts of damage in a single hit.Damage can be dealt to any mob, even those that do not have nine hearts of health overall.30Bronze
Over-OverkillDeal 50 hearts of damage in a single hit using the MaceDamage can be dealt to any mob, even those that do not have 50 hearts of health overall.20Silver

Advancements

IconAdvancementIn-game descriptionActual requirements (if different)
Zombie DoctorWeaken and then cure a Zombie VillagerUse a golden apple on a zombie villager under the Weakness effect; the advancement is granted when the zombie villager converts into a villager.
In multiplayer, only the player that feeds the golden apple gets the advancement.
AdventureAdventure, exploration and combatKill any mob, or be killed by any living entity.
Surge ProtectorProtect a Villager from an undesired shock without starting a fireBe within 30 blocks of a lightning strike that doesn't set any blocks on fire, while an unharmed villager is within or up to six blocks above a 30×30×30 volume centered on the lightning strike.
A Throwaway JokeThrow a Trident at something.
Note: Throwing away your only weapon is not a good idea.
Hit a mob with a thrown trident.
Take AimShoot something with an ArrowUsing a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow.
ArbalisticKill five unique mobs with one crossbow shotArmor Stand and Mannequin also count for this advancement.
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
Very Very FrighteningStrike a Villager with lightningHit a villager with lightning created by a trident with the Channeling enchantment, turning it into a witch.
Over-OverkillDeal 50 hearts of damage in a single hit using the MaceDamage can be dealt to any mob, even those that do not have 50 hearts of health overall.

History

September 29, 2018The Village and Pillage update, which improves villagers and villages, was announced at MINECON Earth 2018.
Java Edition
1.1418w50aVillagers now have different skins based on biome (including swamps and jungles, which do not contain villages), as well as profession.
Added desert variant. This variant also spawn in badlands biomes.
Added jungle variant. However, jungles do not contain villages, so these villagers spawn only after the player has created a village for them.
Added plains variant.
Added savanna variant.
Added snowy variant. This variant spawn in any snowy biome, including frozen rivers, frozen oceans (and their variants) and snowy beaches.
Added swamp variant. However, swamps do not contain villages, so these villagers spawn only after the player has created a village for them.
Added taiga variant. This variant also spawn in giant tree taiga and windswept hills biomes.
Bedrock Edition
1.10.0
Experiment
Experimental Gameplay
beta 1.10.0.3Villagers now have different skins based on biome (including swamps and jungles, which do not contain villages), as well as profession.
Added desert variant. This variant also spawn in badlands biomes.
Added jungle variant. However, jungles do not contain villages, so these villagers spawn only after the player has created a village for them.
Added plains variant.
Added savanna variant.
Added snowy variant. This variant spawn in any snowy biome, including frozen rivers, frozen oceans (and their variants) and snowy beaches.
Added swamp variant. However, swamps do not contain villages, so these villagers spawn only after the player has created a village for them.
Added taiga variant. This variant also spawn in giant tree taiga and windswept hills biomes.
PlayStation 4 Edition
1.91 Villagers now have different skins based on biome (including swamps and jungles, which do not contain villages), as well as profession.
Added desert variant. This variant also spawn in badlands biomes.
Added jungle variant. However, jungles do not contain villages, so these villagers spawn only after the player has created a village for them.
Added plains variant.
Added savanna variant.
Added snowy variant. This variant spawn in any snowy biome, including frozen rivers, frozen oceans (and their variants) and snowy beaches.
Added swamp variant. However, swamps do not contain villages, so these villagers spawn only after the player has created a village for them.
Added taiga variant. This variant also spawn in giant tree taiga and windswept hills biomes.

Issues

Issues relating to "Nitwit" are maintained on the bug tracker. Issues should be reported and viewed there.

Gallery

Render

Asleep

Screenshots

Mojang screenshots

Textures

In other media

References

See also

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