Nitwit







| Workstation |
None |
|---|---|
| Buys |
None |
| Sells |
None |
{
"title": "Nitwit",
"rows": [
{
"field": "None",
"label": "(link to Workstation article, displayed as Workstation)"
},
{
"field": "None",
"label": "Buys"
},
{
"field": "None",
"label": "Sells"
}
],
"invimages": [],
"images": [
"Plains Nitwit.png",
"Desert Nitwit.png",
"Savanna Nitwit.png",
"Taiga Nitwit.png",
"Snowy Nitwit.png",
"Jungle Nitwit.png",
"Swamp Nitwit.png"
]
}
Nitwit is a villager profession. Unlike other villagers, they lack a workstation, or even any trades at all, spending most of their time walking around or sleeping.
Spawning
Natural generation
In Java Edition, due to a bug, nitwits cannot spawn in through breeding.[1] As such, they can only be found naturally or by curing naturally spawned zombie villagers. Zombie villagers can also be spawned as babies, so this is the only way to encounter baby nitwits in Survival mode.
In Bedrock Edition, every baby villager has a 10% chance to become a nitwit when they become an adult, as well as having a different sleep schedule where they wander around the village for about 2000 ticks (1 minute 40 seconds) after other villagers go to sleep, before seeking a bed. If they can claim a bed, they arise in the morning 2000 ticks after the rest of the village wakes up.
Drops
Upon successful trading, while willing to breed, 8–11XP is dropped.
Nitwits do not drop experience or items in any other circumstance, even when the player has the Hero of the Village effect, as they do not have professions and cannot trade.
Behavior
Nitwits cannot change their profession, trade, or gather around bells, but are still able to breed. They are not equipped with a level badge visually since they cannot trade.
Movement patterns
Nitwit leave their homes at day and begin to explore the village. Generally, they wander inside the village during the day. They may go indoors or outdoors, periodically making mumbling sounds. Occasionally, two villagers (nitwits or otherwise) may stop and turn to look at each other, in a behavior called socializing, during which they stare at another villager for 4–5 seconds at a time.
When it rains, a nitwit will stay outside longer than others unless being chased by an illager or zombie.
Schedules
| Image | Ticks (time) | Nitwit | Child | |
|---|---|---|---|---|
| 00010 (06:00:36) | Wander | Wander | ||
| 02000 (08:00:00) | Work | Wander | ||
| 03000 (09:00:00) | Play | |||
| 06000 (12:00:00) | Wander | |||
| 09000 (15:00:00) | Gather | |||
| 10000 (16:00:00) | Play | |||
| 11000 (17:00:00) | Wander | |||
| 12000 (18:00:00) | Sleep | |||
| Image | Ticks (time) | Employed | Unemployed | Child | Nitwit |
|---|---|---|---|---|---|
| 00000 (06:00:00) | Work | Wander | Play | Sleep | |
| 02000 (08:00:00) | Wander | ||||
| 08000 (14:00:00) | Gather | ||||
| 10000 (16:00:00) | Work | Wander | |||
| 11000 (17:00:00) | Home | ||||
| 12000 (18:00:00) | Sleep | ||||
| 13000 (19:00:00) | Home | ||||
| 14000 (20:00:00) | Sleep | ||||
Quotes

It started because players could summon villagers without a career by using commands: it was the only way to get villagers with green robes. Whenever we discover we have a bug which is used by the community we just see it as 'undefined behaviour' - and 'fix' it by making it a feature. In this case we just needed a profession for the green-robed villager. I don't remember what name we came up with first - I think it was 'unemployed' or something, but it doesn't really fit in the world, because I don't really think the other villagers are employed by anyone either. So I think the next suggestion was 'village idiot' but I thought 'nitwit' was a more fun name.
Sounds
Data values
Nitwits have the data value minecraft:nitwit in Java Edition.
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | |||
| Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. | 20 | Silver | |||
Advancements
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | Zombie Doctor | Weaken and then cure a Zombie Villager | Use a golden apple on a zombie villager under the Weakness effect; the advancement is granted when the zombie villager converts into a villager. In multiplayer, only the player that feeds the golden apple gets the advancement. |
![]() | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
![]() | Surge Protector | Protect a Villager from an undesired shock without starting a fire | Be within 30 blocks of a lightning strike that doesn't set any blocks on fire, while an unharmed villager is within or up to six blocks above a 30×30×30 volume centered on the lightning strike. |
![]() | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
![]() | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
![]() | Arbalistic | Kill five unique mobs with one crossbow shot | This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
![]() | Very Very Frightening | Strike a Villager with lightning | Hit a villager with lightning created by a trident with the Channeling enchantment, turning it into a witch. |
![]() | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. |
History
| September 29, 2018 | The Village and Pillage update, which improves villagers and villages, was announced at MINECON Earth 2018. | ||||||
|---|---|---|---|---|---|---|---|
| Java Edition | |||||||
| 1.14 | 18w50a | Villagers now have different skins based on biome (including swamps and jungles, which do not contain villages), as well as profession. | |||||
| Bedrock Edition | |||||||
| 1.10.0 Experiment | beta 1.10.0.3 | Villagers now have different skins based on biome (including swamps and jungles, which do not contain villages), as well as profession. | |||||
| PlayStation 4 Edition | |||||||
| 1.91 | Villagers now have different skins based on biome (including swamps and jungles, which do not contain villages), as well as profession. | ||||||
Issues
Issues relating to "Nitwit" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
Render
Asleep
Screenshots
Mojang screenshots
-
Two pillagers targeting a nitwit from behind a building.
Textures
-
Nitwit overlay
In other media
-
A nitwit in artwork for the Horse Update, predating their introduction -
An unused nitwit meant to appear in Minecraft: Story Mode - Season Two. -
A nitwit in Village and Pillage: Official Trailer. -

-
A nitwit playing Minecraft Earth.
References
- ↑ MC-156556
- ↑ "Meet the Nitwit" – Minecraft.net, January 23, 2017.
See also
| Villager professions | |||
|---|---|---|---|
| Workstations | |||
| Mechanics | |||
| Structures | |||
| Related mobs |
| ||





