Buddy move

Buddy move icon

A buddy move[note 1] (Japanese: シンクロわざ Synchro move), sometimes abbreviated B-Move[note 2], is a type of Pokémon move only in Pokémon Masters EX. Buddy moves are more powerful than normal moves, having higher base power and often several additional effects. As a trade-off, they have an activation condition that must be met before the move can be used. Buddy moves are distinguished from regular moves by their names as well as a pair of chains crossing the move's icon in menus and in battle.

There are currently 150 playable buddy moves in the game, each exclusive to a single sync pair.

Buddy moves were introduced in version 2.24.0, which was released on August 25, 2022. Originally, buddy moves' names consisted of the name of the move with "B" in front. However, this was changed in version 2.38.0 to add an adjective or phrase to the name of the move, with previously released buddy moves having their names revised.[3]

Mechanics

All buddy moves have an activation condition, and most have a deactivation condition. A buddy move always starts deactivated, but once its activation condition is fulfilled, it becomes usable until its deactivation condition (if any) triggers. Then, the process repeats. In co-op battles, a buddy move can be activated or deactivated even when the sync pair is not in battle. Excluding Intimidating Freezing Glare, a buddy move's activation condition can be fulfilled even when its MP is zero.

Buddy moves have the same animation as the move they are based on, but none of the move's drawbacks. They are stronger and may have a different range than the original move, such as a move that normally hits only one target being able to hit all targets as a buddy move. If the move has an additional effect, the buddy move will usually also have that additional effect. Buddy moves typically also have one or more additional effects that are not present in the original move. A sync pair may know both a move and a buddy move version of that move.

List of buddy moves

Name Playable sync pair Type Category Move gauge cost MP Base power Max power Accuracy Target Effect tag(s) Activation condition Deactivation condition Effect
Absolute Zero Ice Avalanche Grusha & Cetitan Ice Physical 2 MP 100 120 100% An opponent Quick Move When the user's Defense is raised. When the user's Defense is not raised. The user takes up a defensive posture. Using this move again will cause the user to leave this defensive posture, then attack. No other actions can be taken while in this defensive posture. Nullifies an attack move that targets the user or all allies while in this defensive posture, then the user leaves the defensive posture and attacks the target with double the power of this attack. Lowers the Attack and Sp. Atk of this attack's target by three stat ranks.
Abundant Cotton Spore Milo & Eldegoss Grass Status 2 2 MP —% All opponents Sure Hit When the user uses any move once. When this move is used. Never misses. Lowers the Speed of all opposing sync pairs by two stat ranks. Applies the Supereffective ↑ Next effect to all allied sync pairs. Increases the Physical Moves ↑ Next effect of all allied sync pairs by two ranks.
Accelerating X-Scissor Noland & Ninjask Bug Physical 1 160 192 —% An opponent Sure Hit When the user's Speed is raised to its maximum stat rank. When the user's Speed is not raised to its maximum stat rank. Never misses. Lowers the target's accuracy by one stat rank. Leaves the target confused.
All-Out Sunsteel Strike Lillie (Anniversary 2024) & Solgaleo Steel Physical 150 180 100% All opponents Quick Move When the user's Pokémon uses a move once. When this move is used. Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect. The power of this move is not lowered even if there are multiple targets. Turns the field of play's zone into a Steel Zone the first time this attack move is successful each battle. (A Steel Zone powers up Steel-type attacks.)
Alluring Confuse Ray Plumeria & Gengar Ghost Status 2 2 MP 100% All opponents When there is at least one poisoned or badly poisoned Pokémon on the opponent's field of play. When there are no longer any poisoned or badly poisoned Pokémon on the opponent's field of play. Leaves the target confused. Lowers the target's accuracy by one stat rank. Applies the Move Gauge Acceleration effect to the allied field of play. Reduces the user's sync move countdown by one.
Alluring Sweet Scent Clive & Amoonguss Normal Status 2 —% All opponents Sure Hit When the user uses any move once. Cannot be deactivated. Never misses. Lowers the evasiveness of all opposing sync pairs by two stat ranks. Leaves all opposing sync pairs either flinching, confused, or trapped. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank. Restores the user's HP by approximately 10% of its maximum HP. Makes opponents target the user for a short time.
Almighty Fire Blast Arc Suit Leon & Charizard Fire Special 4 1 MP 700 840 100% An opponent When there is at least one burned Pokémon on the opponent's field of play. When there are no longer any burned Pokémon on the opponent's field of play. Leaves the target burned.
Almighty Flash Bullet Punch Arc Suit Steven & Metagross Steel Physical 3 MP 120 144 —% All opponents • Quick Move
• Sure Hit
When the user uses any move once. When this move is used. Never misses. Lowers the target’s Defense and Sp. Def by two stat ranks. Raises the Defense and Sp. Def of all allied sync pairs by two stat ranks.
Almighty Obsidian Night Daze Arc Suit N & Zoroark Dark Special 2 1 MP 250 300 —% An opponent Sure Hit When there is at least one Pokémon with a lowered Type Rebuff on the opponent's field of play. When there are no longer any Pokémon with a lowered Type Rebuff on the opponent's field of play. Never misses. The more the target's stats are lowered, the greater the power of this attack. Lowers the target's accuracy by one stat rank.
Almighty Rending Earthquake Arc Suit Cynthia & Garchomp Ground Physical 2 250 300 100% All opponents When a sandstorm is caused. Cannot be deactivated. Lowers the target’s Defense by one stat rank. Increases the user’s Sync Move ↑ Next effect by one rank when its attack hits a target that is trapped.
Almighty Roar Hyper Beam Arc Suit Lance & Dragonite Dragon Special 2 1 MP 300 360 —% An opponent Sure Hit When an ally’s Pokémon uses any moves three times. Cannot be deactivated. Never misses. The more the opponent's Defense or Sp. Def are lowered, the greater the power of this attack.
Almighty Seas Aeroblast Arc Suit Ethan & Lugia Flying Special 4 1 MP 500 600 —% An opponent Sure Hit When the user's Sync Move ↑ Next effect is increased. When the user's Sync Move ↑ Next effect is not increased. Never misses. Except in certain circumstances, successful hits with this attack become critical hits. This attack's power increases 50% when the target is affected by a status condition. Makes the target flinch.
Almighty Skies Sacred Fire Arc Suit Silver & Ho-Oh Fire Physical 1 3 MP 150 180 —% All opponents When the user's HP is at 50% or more. When the user's HP is less than 50%. Never misses. Removes the frozen condition from the user. Leaves the target burned. The power of this move is not lowered even if there are multiple targets. Makes the weather EX sunny if the remaining MP is three when this move is selected. Lowers the target's Defense and Sp. Def by three stat ranks if the remaining MP is two when this move is selected. Applies the Enduring effect to all allied sync pairs if the remaining MP is one when this move is selected.
Almighty Sun Hyper Beam Arc Suit Alder & Volcarona Bug Special 0–6 1 MP 200 240 100% An opponent Quick Move When the user uses any move once. Cannot be deactivated. Uses a maximum of six slots of the user's move gauge. This attack's power increases based on the amount used. Turns the field of play's zone into a Bug Zone. (A Bug Zone powers up Bug-type attacks.)
Beautiful Icy Wind Sina & Glaceon Ice Special 2 150 180 —% All opponents Sure Hit When the user's evasiveness is raised. Cannot be deactivated. Never misses. Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect. Lowers the target's Speed and accuracy by one stat rank. The power of this move is not lowered even if there are multiple targets.
Best Buddies Thunderbolt Ash & Pikachu Electric Special 0–6 1 MP 400 480 —% An opponent • Quick Move
• Sure Hit
When the user uses any moves three times. Cannot be deactivated. Never misses. Uses a maximum of six slots of the user's move gauge. The more amount used, the greater the power of this attack.
Binding Leer Steven (Special Costume) & Stoutland Shiny Normal Status 1 3 MP —% All opponents Sure Hit When there is at least one Pokémon with a lowered Type Rebuff on the opponent's field of play. When there are no longer any Pokémon with a lowered Type Rebuff on the opponent's field of play. Never misses. Lowers the target's Attack, Defense, and Speed by two stat ranks. Applies the No Evasion effect to the target. Applies the Restrain effect to the target.
Black Gale Bleakwind Storm Cheren (Champion) & Tornadus
(Incarnate Forme)
Flying Special 2 200 240 —% All opponents Sure Hit When the user uses any moves one time. When this move is used. Never misses. The more the user's Physical Moves ↑ Next effect is increased, the greater the power of this attack. Lowers the target's Speed by two stat ranks. Lowers the target's Flying Type Rebuff by one rank the first time this attack move is successful each battle.
Blazing Flame Wheel Kabu & Centiskorch Fire Physical 2 100 120 100% An opponent • OK While Frozen
• Heals
When there is at least one trapped Pokémon on the opponent's field of play. When there are no longer any trapped Pokémon on the opponent's field of play. Removes the frozen condition from the user. Has a chance (10%) of leaving the target burned. Restores the HP of all allied sync pairs when the target is burned. Restores the HP of all allied sync pairs when the target is trapped.
Blessed Seed Flare Marley (Palentine's 2025) & Shaymin Grass Special 2 250 300 100% All opponents When your team's sync move countdown is reduced by three while this move is deactivated. When this move is used. Except in certain circumstances, successful hits with this attack become critical hits. Lowers the target's Sp. Def by two stat ranks. The power of this move is not lowered even if there are multiple targets. Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank.
Blizzard of Cursed Ice Shauntal (Fall 2024) & Froslass Ice Special 4 1 MP 300 360 100% All opponents When a hailstorm is caused. When the weather condition is no longer a hailstorm. If the target's stats are lowered, the amount of decrease is doubled. Leaves the target frozen. The power of this move is not lowered even if there are multiple targets.
Blooming Mortal Spin Geeta & Glimmora Poison Physical 2 2 MP 220 264 —% All opponents • Quick Move
• Sure Hit
When there is at least one poisoned or badly poisoned Pokémon on the opponent's field of play. When there are no longer any poisoned or badly poisoned Pokémon on the opponent's field of play. Never misses. Lowers the target's Defense by three stat ranks. Leaves the target poisoned. Turns the field of play's zone into a Poison Zone. (A Poison Zone powers up Poison-type attacks.) Removes a damage field from the allied field of play. Removes the trapped condition from the user.
Blue Fangs Behemoth Blade Hop & Zacian Steel Physical 2 1 MP 280 336 100% An opponent When the user's Attack is raised. When the user's Attack is not raised. Restores one MP of the user's buddy move when the target does not have a sync buff. This attack's power is doubled when the target has a sync buff. Reduces the user's sync move countdown by two when the target has a sync buff.
Blue Origin Pulse May (Champion) & Kyogre Shiny Water Special 4 1 MP 600 720 100% All opponents When the weather turns EX rainy. When the weather condition is no longer EX rainy. Makes the target flinch.
Breezy Blizzard Iris (Academy) & Lapras Ice Special 2 MP 150 180 —% All opponents • Quick Move
• Sure Hit
When a circle is applied to the allied field of play. When there are no longer any circles applied to the allied field of play. Never misses. Has a chance (50%) of leaving the target frozen. The power and chance of applying additional effects of this move are not lowered even if there are multiple targets. Applies the Supereffective ↑ Next effect to all allied sync pairs. Increases the Special Moves ↑ Next effect of all allied sync pairs by two ranks.
Bounce Back Jaw Lock Arven & Mabosstiff Dark Physical 1 150 180 —% An opponent Sure Hit When the user uses any moves one time. Cannot be deactivated. Never misses. Applies the Restrain effect to the target and the user. If the remaining MP for the user's Sitrus Berry is one or more when attacking with this move, reduces those MP by one and increases the Physical Moves ↑ Next effect of all allied sync pairs by two ranks. If the remaining MP for the user's Sitrus Berry is zero when attacking with this move, restores its HP by approximately 10% of its maximum HP.
Boundless Quick Attack Serena (Champion) & Greninja Normal Physical 2 MP 150 180 —% An opponent • Quick Move
• Sure Hit
When any allies' attack moves hit a total of ten times while this move is deactivated. When this move is used. Never misses. Lowers the target's Defense and Sp. Def by two stat ranks. Lowers the target's Water Type Rebuff by one rank when the user's sync move is Water type. Lowers the target's Dark Type Rebuff by one rank when the user's sync move is Dark type. Reduces the user's sync move countdown by one. Raises the Speed of all allied sync pairs by three stat ranks.
Bugs' Singing Leech Life Bugsy (Holiday 2024) & Kricketune Bug Physical 2 120 144 100% An opponent • Heals
• Absorb
When a circle is applied to the allied field of play. When there are no longer any circles applied to the allied field of play. Lowers one of the target's following stats by two stat ranks at random: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. Raises the user's stat by the same amount. The more damage dealt to the target, the more it restores the user's HP. Restores the HP of all allied sync pairs by approximately 10% of their maximum HP. Turns the field of play's zone into a Bug Zone the first time this attack move is successful each battle. (A Bug Zone powers up Bug-type attacks.)
Bullet Speed Hyper Drill Larry & Dudunsparce
(Two-Segment Form)
Normal Physical 2 MP 250 300 —% An opponent • Quick Move
• Sure Hit
When the user uses any moves one time. When this move is used. Never misses. Lowers the target's Defense by two stat ranks. Lowers the target's Normal Type Rebuff by one rank. Applies the Free Move Next effect to the user.
Classy Chilly Reception Avery & Slowking
(Galarian Form)
Ice Status 2 1 MP —% All opponents Sure Hit When a circle is applied to the allied field of play. When there are no longer any circles applied to the allied field of play. Never misses. Lowers the Defense, Sp. Def, and evasiveness of all opposing sync pairs by three stat ranks. Causes a hailstorm. Applies the No Stat Increases effect to the opponents’ field of play. Applies the Stat Reduction Defense effect to the allied field of play. Returns lowered stats of all allied sync pairs to normal.
Crafty Poisonous Smog Atticus & Revavroom Poison Special 2 2 MP 150 180 100% All opponents When Poison Damage Field applies to the opponent's field of play. When the opponent's field of play is no longer Poison Damage Field. Leaves the target badly poisoned. Lowers the target's Poison Type Rebuff by one rank the first time this attack move is successful each battle. Raises the Defense and Sp. Def of all allied sync pairs by two stat ranks.
Crushing Earthquake Giovanni & Rhydon Ground Physical 4 180 216 100% All opponents When the user's Attack is raised. When the user's Attack is not raised. The more the user's Sp. Atk is raised, the greater the power of this attack. Causes a sandstorm the first time this attack move is successful each battle. Lowers the target's Speed by one stat rank.
Crushing Triple Axel Sygna Suit Silver & Sneasel Ice Physical 2 1 MP 40 48 90% An opponent Multistrike When the user's HP is full. When the user's HP is not full. Attacks up to three times in a row. This attack's power increases for each hit. (The second attack is twice as powerful as the first attack, and the third attack is three times as powerful as the first attack.) Reduces the user's sync move countdown by one for each hit. Raises the user's critical-hit rate by one stat rank for each hit. After using this move, the attack's power returns to normal.
Dancing Ice Beam Irida & Glaceon Ice Special 2 1 MP 200 240 —% An opponent Sure Hit When a hailstorm is caused. When the weather condition is no longer a hailstorm. Never misses. Has a chance (10%) of leaving the target frozen. Lowers the target's Sp. Def by four stat ranks. Applies the Move Gauge Acceleration effect to the allied field of play. Applies the Free Move Next effect to the user.
Dark Black Outrage Nate (Champion) & Haxorus Shiny Dragon Physical 4 1 MP 250 300 —% All opponents Sure Hit When the user's Attack is raised. When the user's Attack is not raised. Never misses. Reduces the user's sync move countdown by one.
Deep Sleep Spore Greta & Breloom Grass Status 2 2 MP —% All opponents Sure Hit When the user uses any move once. When this move is used. Never misses. Lowers the Speed of all opposing sync pairs by three stat ranks. Puts all opposing sync pairs to sleep. Reduces the user's sync move countdown by one. Raises the Speed of all allied sync pairs by three stat ranks.
Descending Lightning Wild Charge Sygna Suit Emmet & Eelektross Electric Physical 2 160 192 100% An opponent Heals When there is at least one Pokémon affected by a status condition, flinching, confused, or trapped on the opponent's field of play. When there are no longer any Pokémon affected by a status condition, flinching, confused, or trapped on the opponent's field of play. Lowers the target's Defense by two stat ranks when it is paralyzed. Lowers the target's Sp. Def by two stat ranks when it is burned. Lowers the target's Speed by two stat ranks when it is flinching. Restores the HP of all allied sync pairs when the target is poisoned or badly poisoned. Applies the Free Move Next effect to the user when the target is confused. Increases the user's Physical Moves ↑ Next effect by one rank when the target is trapped.
Diamond-Hard Iron Head Poppy (New Year's 2025) & Steelix Shiny Steel Physical 2 200 240 100% All opponents When the field of play's zone turns into a Steel Zone. When the field of play's zone is no longer a Steel Zone. Lowers the target's Attack and Sp. Atk by one stat rank. Has a chance (30%) of making the target flinch. If the user's Steelix has Mega Evolved, also lowers the target's Speed by one stat rank. Raises the Defense and Sp. Def of all allied sync pairs by one stat rank. If the user's Steelix has Mega Evolved, also raises the Speed of all allied sync pairs by one stat rank.
Dreamlike Hypnosis Falkner & Noctowl Psychic Status 2 —% All opponents Sure Hit When any allies' attack moves hit a total of five times while this move is deactivated. When this move is used. Never misses. Leaves all opposing sync pairs either flinching, confused, or trapped. Puts all opposing sync pairs to sleep. Raises one of the following stats of all allied sync pairs by one stat rank at random: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
Eerily Captivating Fake Tears Brycen-Man & Zoroark Dark Status 1 2 MP —% All opponents Sure Hit When the user's Trainer uses any moves one time. When this move is used. Never misses. Lowers the target's Sp. Atk and Sp. Def by two stat ranks. Lowers the target's Dark Type Rebuff by one rank.
Evil Spirit Shadow Ball Cynthia & Spiritomb Ghost Special 2 108 MP 90 108 —% An opponent Sure Hit When the user uses any move once. Cannot be deactivated. Never misses. Reduces all of the MP for this move. The more MP reduced, the greater the power of this attack. Has a chance (20%) of lowering the target's Sp. Def by one stat rank. Leaves the target flinching, confused, and trapped when the remaining MP are reduced by 108 from a single attack.
Experimental Stored Power Jacq & Farigiraf Psychic Special 2 150 180 —% An opponent Sure Hit When the user's stats are raised by a total of ten stat ranks or more. When the user's stats are raised by a total of nine stat ranks or less. Never misses. Except in certain circumstances, successful hits with this attack become critical hits. The more the user's stats are raised, the greater the power of this attack. Removes all of the user's stat increases.
Explosive Mystical Fire Mela & Armarouge Fire Special 4 2 MP 250 300 —% All opponents Sure Hit When the user's Sp. Atk is raised. When the user's Sp. Atk is not raised. Never misses. The more the user's Defense is lowered, the greater the power of this attack. Lowers the target's Sp. Atk by two stat ranks. The power of this move is not lowered even if there are multiple targets. The more the user's Defense is lowered, the more it reduces its sync move countdown (can be reduced by up to three maximum). Returns the user's lowered stats to normal, then raises the user's same stats by the same amount.
Explosive Pyro Ball Marnie & Cinderace Fire Physical 2 2 MP 240 288 100% All opponents OK While Frozen When the user uses any move once. When this move is used. Removes the frozen condition from the user. Has a chance (10%) of leaving the target burned. The power and chance of applying additional effects of this move are not lowered even if there are multiple targets. Applies the Supereffective ↑ Next effect to all allied sync pairs. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank.
Feint Attack Heads Grimsley (Kimono) & Absol
(pre-Mega Evolution)
Dark Physical 2 100 120 —% An opponent Sure Hit When the user's HP is at 50% or more. When the user's HP is less than 50%. Never misses. Grants one of the following additional effects one time at random: Leaves the target confused. Turns the field of play's zone into a Dark Zone. (A Dark Zone powers up Dark-type attacks.) Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank. Reduces the user's sync move countdown by one. Raises the user's evasiveness by two stat ranks. Applies the Free Move Next effect to the user. Increases the user's Physical Moves ↑ Next effect by two ranks. Lowers the user's Attack and Sp. Atk by one stat rank. Lowers the user's Defense and Sp. Def by one stat rank.
Feint Attack Tails Grimsley (Kimono) & Absol
(post-Mega Evolution)
Dark Physical 2 150 180 —% An opponent Sure Hit When the user's HP is less than 50%. When the user's HP is at 50% or more. Never misses. Grants one of the following additional effects two times at random: Leaves the target flinching, confused, and trapped. Turns the field of play's zone into a Dark Zone. (A Dark Zone powers up Dark-type attacks.) Raises the evasiveness of all allied sync pairs by two stat ranks. Applies the Free Move Next effect to all allied sync pairs. Increases the Physical Moves ↑ Next effect of all allied sync pairs by two ranks. Reduces the user's sync move countdown by one. Applies the Damage Guard Next effect to the user. Increases the user's Physical Moves ↑ Next effect by four ranks. Lowers the user's Attack and Sp. Atk by two stat ranks. Lowers the user's Defense and Sp. Def by two stat ranks.
Ferocious Play Rough Sygna Suit Nemona & Scream Tail Fairy Physical 4 150 180 —% All opponents Sure Hit When the user uses any moves one time. Cannot be deactivated. Never misses. Lowers the target’s Attack and Defense by one stat rank. The power of this move is not lowered even if there are multiple targets.
Fierce Fiery Wrath Marnie (Champion) & Moltres
(Galarian Form)
Dark Special 200 240 100% All opponents Quick Move When your team's sync pair uses a sync move one time. When this move is used. Has a chance (50%) of making the target flinch. Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect. The power and chance of applying additional effects of this move are not lowered even if there are multiple targets. This attack's power increases 20% when the user is in a pinch.
Fiery Wings Flare Blitz Leaf (Champion) & Moltres Fire Physical 3 150 180 100% An opponent OK While Frozen When there is at least one Pokémon with a lowered Type Rebuff on the opponent's field of play. When there are no longer any Pokémon with a lowered Type Rebuff on the opponent's field of play. Removes the frozen condition from the user. If the target's stats are lowered, the amount of decrease is doubled. Makes the weather sunny the first time this attack move is successful each battle. Has a chance (10%) of leaving the target burned.
Fighting Spirit Icicle Crash Candice (Palentine's 2024) & Darmanitan
(Galarian Form)
Ice Physical 1 2 MP 180 216 100% An opponent Quick Move When the user's Pokémon uses a move once. When this move is used. The more times Icicle Crash is used before this move is used (up to a maximum of four times), the greater the power of this attack. (This attack powers up by 50% every time the user's Icicle Crash is used. The maximum power-up is 200%.) After using this attack, its power returns to normal. Makes the target flinch.
Flaming Rock Smash Barry & Infernape Fighting Physical 2 2 MP 400 480 —% An opponent Sure Hit When the field of play's zone turns into a Fighting Zone. When the field of play's zone is no longer a Fighting Zone. Never misses. Lowers the target's Defense by four stat ranks. Lowers the target's Fighting Type Rebuff by one rank the first time this attack move is successful each battle.
Frenzied Sludge Wave Sygna Suit Roxie & Toxtricity
(Amped Form)
Poison Special 2 200 240 100% All opponents When there is at least one Pokémon affected by a status condition on the opponent's field of play. When there are no longer any Pokémon affected by a status condition on the opponent's field of play. Lowers the target's Sp. Def by two stat ranks. Has a chance (10%) of leaving the target poisoned. This attack's power increases 50% when the terrain is Electric Terrain.
Frozen Butterfly Stun Spore Viola (Holiday 2023) & Vivillon
(Icy Snow Pattern)
Grass Status 1 MP —% All opponents Sure Hit When the field of play's zone turns into a Bug Zone. When the field of play's zone is no longer a Bug Zone. Never misses. Leaves the target paralyzed. Leaves the target confused. Lowers the target's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, and evasiveness by one stat rank.
Frozen Wings Ice Beam Red (Champion) & Articuno Ice Special 2 150 180 100% An opponent When there is at least one Pokémon with a lowered Type Rebuff on the opponent's field of play. When there are no longer any Pokémon with a lowered Type Rebuff on the opponent's field of play. Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect. Leaves the target frozen.
Full Blast Hydro Cannon Leaf & Blastoise Water Special 2 180 216 100% All opponents When the weather turns rainy. When the weather condition is no longer rainy. Lowers the target's Attack and Sp. Atk by one stat rank. The power of this move is not lowered even if there are multiple targets.
Fully Charged Thunderclap Sygna Suit Iono & Raging Bolt Electric Special 3 MP 180 216 100% An opponent Quick Move When the user's Sp. Atk is raised. When the user's Sp. Atk is not raised. Makes the target flinch. Turns the field of play's terrain into EX Electric Terrain the first time this attack move is successful each battle. Increases the Sync Move ↑ Next effect of all allied sync pairs by two ranks.
G Giga Impact Palmer & Regigigas Normal Physical 4 1 MP 400 480 100% An opponent Heals When the user uses any moves, sync move, or max move a total of five times. When this move is used. Lowers the target's Defense by six stat ranks. Restores the user's HP by approximately 50% of its maximum HP.
Giga Frenzy Plant Red & Venusaur Grass Special 2 180 216 100% All opponents When the field of play's terrain turns into Grassy Terrain. When the field of play's terrain is no longer Grassy Terrain. Lowers the target's Sp. Def by two stat ranks. The power of this move is not lowered even if there are multiple targets.
Ginormous Rock Tomb Elio (Alt.) & Stakataka Rock Physical 2 2 MP 120 144 100% All opponents When the user's Defense is raised to its maximum stat rank. When the user's Defense is not raised to its maximum stat rank. Lowers the target's Speed by two stat ranks. Turns the field of play's zone into a Rock Zone. (A Rock Zone powers up Rock-type attacks.) Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank.
Glare of Binding Sand Raihan (New Year's 2025) & Sandaconda Normal Status 2 —% All opponents Sure Hit When a sandstorm is caused. When the weather condition is no longer a sandstorm. Never misses. Lowers the target's Defense, Sp. Def, and Speed by one stat rank. Leaves the target paralyzed.
Gorging Crunch Sygna Suit Giovanni (Alt.) & Guzzlord Dark Physical 2 100 120 100% An opponent When the user's Defense and Sp. Def total six stat ranks or higher. When the user's Defense and Sp. Def total five stat ranks or less. The more the user's Defense or Sp. Def are raised, the greater the power of this attack. Lowers the target's Defense and Sp. Def by one stat rank. Removes all of the user's Defense and Sp. Def increases.
Graceful Hyper Beam Irida (Anniversary 2025) & Typhlosion
(Hisuian Form)
Poison Special 4 2 MP 100 120 100% All opponents When there is at least one Pokémon affected by a status condition on the opponent's field of play. Cannot be deactivated. The power of this move is not lowered even if there are multiple targets. This attack's power is doubled when the target is affected by a status condition. Applies the Supereffective ↑ Next effect to the user when its team does not have a sync buff. Increases the user's Sync Move ↑ Next effect by five ranks when its team does not have a sync buff. Reduces the user's sync move countdown by two when its team has a sync buff.
Ground-Splitting Headlong Rush Lucas & Torterra Ground Physical 4 2 MP 400 480 —% An opponent Sure Hit When the field of play's zone turns into a Ground Zone. When the field of play's zone is no longer a Ground Zone. Never misses. Lowers the target's Defense by four stat ranks. Applies the Supereffective ↑ Next effect to the user.
Grudgeful Bulldoze Roxanne (Fall 2023) & Runerigus Ground Physical 120 144 100% All opponents When there is at least one trapped Pokémon on the opponent's field of play. When there are no longer any trapped Pokémon on the opponent's field of play. Lowers the target's Defense and Speed by one stat rank. Raises the Defense and Speed of all allied sync pairs by one stat rank.
Gusty Mountains Esper Wing Rei (Academy) & Braviary
(Hisuian Form)
Psychic Special 3 200 240 —% All opponents Sure Hit When the user's Sp. Atk is raised. When the user's Sp. Atk is not raised. Never misses. Except in certain circumstances, successful hits with this attack become critical hits. Raises the Speed of all allied sync pairs by two stat ranks. If the remaining MP for the user's Go Faster! is one or more when attacking with this move, increases the Special Moves ↑ Next effect of all allied sync pairs by one rank.
Guzzling Swallow Sygna Suit Giovanni (Alt.) & Guzzlord Normal Status 2 2 MP —% All allies Heals When the user uses Stockpile. When this move is used. Restores the HP of all allied sync pairs by approximately 20% of their maximum HP. The more the user's Defense or Sp. Def are raised, the more it also restores its HP. Removes all of the user's Defense and Sp. Def increases.
Harsh Winter Bleakwind Storm Hilda & Tornadus
(Incarnate Forme)
Flying Special 2 2 MP 250 300 100% All opponents When the user's Sp. Atk is raised. When the user's Sp. Atk is not raised. Never misses when the weather is rainy. Lowers the target's Speed by three stat ranks. Leaves the target confused. The power of this move is not lowered even if there are multiple targets. Applies the Critical-Hit Defense effect to the allied field of play.
Hazy Headlong Rush Adaman (Special Costume) & Ursaluna Ground Physical 2 200 240 —% An opponent Sure Hit When the user is burned. When the user is not burned. Never misses. The smaller the user's percentage of remaining HP, the greater the power of this attack.
Heat Hydro Pump Sygna Suit Lysandre & Volcanion Water Special 3 1 MP 250 300 100% All opponents When there is at least one burned Pokémon on the opponent's field of play. When there are no longer any burned Pokémon on the opponent's field of play. The power of this move is not lowered even if there are multiple targets. Applies the Supereffective ↑ Next effect to the user. Applies the Free Move Next effect to the user. Increases the user's Special Moves ↑ Next effect by a number of ranks equal to the number of burned Pokémon on the opponent's field of play.
High-Pressure Snipe Shot Bede & Inteleon Water Special 2 400 480 100% An opponent When your team's sync pair uses a sync move one time. When this move is used. Critical hits land more easily. Lowers the target's Sp. Def by three stat ranks.
Huge Boulder Iron Defense Gordie & Barbaracle Steel Status 1 3 MP —% All allies When the user uses any move once. When this move is used. Raises the Defense and Sp. Def of all allied sync pairs by two stat ranks. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank.
Hyper Beam Z Gladion (Academy) & Porygon-Z Normal Special 2 300 360 —% All opponents Sure Hit When your team's sync pair uses a sync move once. When this move is used. Never misses. The power of this move is not lowered even if there are multiple targets. Reduces the user's sync move countdown by one. Applies the Free Move Next effect to the user. Increases the user's Special Moves ↑ Next effect by two ranks.
Hyper Belch Victor (Palentine's 2024) & Greedent Poison Special 2 2 MP 200 240 —% An opponent Sure Hit When the remaining MP for the user's Sitrus Berry is two or lower. When the remaining MP for the user's Sitrus Berry is three. Never misses. Lowers the target's Attack, Defense, Sp. Atk, and Sp. Def by two stat ranks. Leaves the target badly poisoned.
Illusory Light Hex Irida (Anniversary 2025) & Typhlosion
(Hisuian Form)
Ghost Special 1 1 MP 150 180 100% An opponent When there is at least one Pokémon affected by a status condition on the opponent's field of play. Cannot be deactivated. This attack's power is doubled when the target is affected by a status condition. Lowers the target's accuracy by three stat ranks. Applies the Special Move Break effect to the target.
Intimidating Freezing Glare Bede (Champion) & Articuno
(Galarian Form)
Psychic Special 1 MP 170 204 —% An opponent • Quick Move
• Sure Hit
When your team's sync move countdown is reduced by three while this move is deactivated. (The activation countdown is not reduced when the remaining MP for this move is 0.) When this move is used. Never misses. Has a chance (10%) of leaving the target frozen. Raises the Defense and Sp. Def of all allied sync pairs by one stat rank. Applies the Free Move Next effect to all allied sync pairs.
Liquidation Dance Clavell & Quaquaval Water Physical 2 200 240 —% All opponents Sure Hit When the user's Speed is raised. When the user's Speed is not raised. Never misses. The more the user's Speed is raised, the greater the power of this attack. Lowers the target's Defense by two stat ranks. The power of this move is not lowered even if there are multiple targets. Removes all of the user's Speed increases.
Love Dazzling Gleam Lacey & Granbull Fairy Special 2 1 MP 250 300 —% All opponents Sure Hit When the Move Gauge Acceleration effect is applied to the allied field of play. When the Move Gauge Acceleration effect is no longer applied to the allied field of play. Never misses. The power of this move is not lowered even if there are multiple targets. Grants the following effect six times: Lowers one of the target's following stats by one stat rank at random: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. Turns the field of play's zone into an EX Fairy Zone. (An EX Fairy Zone powers up Fairy-type attacks.) Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank.
Lunar Moongeist Beam Selene (Champion) & Necrozma Shiny Ghost Special 2 1 MP 430 516 100% An opponent When the user uses any move once. When this move is used. Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect. Lowers the target's Sp. Def by three stat ranks. The more MP remaining for the user's Moonlight when attacking with this move, the more it reduces its sync move countdown (can be reduced by up to three maximum).
Massive Rock Slide Silver (Champion) & Tyranitar Shiny Rock Physical 200 240 100% All opponents When your team's sync pair uses a sync move one time. When this move is used. Makes the target flinch. Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect. The power of this move is not lowered even if there are multiple targets.
Masterful Metronome Volo & Togepi Normal Status 1 —% When the user uses any move once. When this move is used. Uses one of several moves at random. (With some exceptions, the user will use a move other than Metronome.) Activates one of several additional effects at random. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank.

Applies one of the following six field effects to the allied field of play. Each field effect has a ⅙ chance to be chosen:[4]

  • Move Gauge Acceleration effect
  • Physical Damage Reduction effect
  • Special Damage Reduction effect
  • Critical-Hit Defense effect
  • Stat Reduction Defense effect
  • Status Condition Defense effect
Metallic Bullet Punch Selene (Special Costume) & Scizor Steel Physical 3 MP 100 120 —% An opponent • Quick Move
• Sure Hit
When the field of play's zone turns into a Steel Zone. When the field of play's zone is no longer a Steel Zone. Never misses. Makes the target flinch. If the user's Scizor has Mega Evolved, also restores one MP of its buddy move.
Meteor Quick Attack Gloria (Anniversary 2025) & Cinderace Normal Physical 1 MP 100 120 100% An opponent Quick Move When the user uses any move once. When this move is used. Applies the Physical Move Break effect and Special Move Break effect to the target. Reduces the user's sync move countdown by three. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by two ranks.
Midsummer Wildbolt Storm Hilbert & Thundurus
(Incarnate Forme)
Electric Special 2 2 MP 250 300 100% All opponents When the user's Sp. Atk is raised. When the user's Sp. Atk is not raised. Never misses when the weather is rainy. Lowers the target's Sp. Atk by three stat ranks. Leaves the target paralyzed. The power of this move is not lowered even if there are multiple targets. Applies the Special Damage Reduction effect to the allied field of play.
Mystifying Bitter Malice Irida (Special Costume) & Zoroark
(Hisuian Form)
Ghost Special 2 MP 200 240 100% An opponent Quick Move When any allies use moves a total of three times. When this move is used. This attack's power is doubled against targets that are affected by a status condition, flinching, confused, or trapped. Lowers the target's Attack by four stat ranks. Makes the target flinch.
Neo Blast Burn Blue (Classic) & Charizard Fire Special 2 180 216 100% All opponents When the weather turns sunny. When the weather condition is no longer sunny. Lowers the target's Defense and Sp. Def by one stat rank. The power of this move is not lowered even if there are multiple targets.
Neo Psycho Cut Sygna Suit Lana & Tapu Lele Psychic Physical 4 140 168 —% All opponents Sure Hit When weather, terrain, or zone effects are activated. When all weather, terrain, and zone effects are cleared. Never misses. Except in certain circumstances, successful hits with this attack become critical hits. The power of this move is not lowered even if there are multiple targets. Decreases the amount of move gauge slots needed to use this move by two when the terrain is Psychic Terrain.
Nihil Meteor Beam Selene (Alt.) & Nihilego Rock Special 4 210 252 —% All opponents Sure Hit When the user’s Sp. Atk is raised. When the user’s Sp. Atk is not raised. The user gets ready to attack. Raises the user’s Sp. Atk by one stat rank when it gets ready to attack. (The user’s Sp. Atk will not rise if it has not gotten ready to attack.) Using this move again will cause the user to leave this posture, then attack. No other actions can be taken while ready to attack.

Never misses. The more the target’s Sp. Def is lowered, the greater the power of this attack. Lowers the target’s Sp. Def by one stat rank when it is poisoned or badly poisoned. The preparation period is skipped when a circle applies to the allied field of play, and the user will attack right away.
Origin Volt Tackle Sygna Suit Red (Thunderbolt) & Pikachu Electric Physical 2 150 180 100% All opponents When the field of play's terrain turns into Electric Terrain. When the field of play's terrain is no longer Electric Terrain. Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect. The power of this move is not lowered even if there are multiple targets. Lowers the target's Defense and Sp. Def by one stat rank when the target is paralyzed.
Peak Autumn Sandsear Storm N & Landorus
(Incarnate Forme)
Ground Special 2 2 MP 250 300 100% All opponents When the user's Sp. Atk is raised. When the user's Sp. Atk is not raised. Never misses when the weather is rainy. Lowers the target's Attack by three stat ranks. Leaves the target burned. The power of this move is not lowered even if there are multiple targets. Applies the Physical Damage Reduction effect to the allied field of play.
Peak Summer Muddy Water Cynthia (Summer 2025) & Milotic Water Special 2 150 180 —% All opponents Sure Hit When the user is affected by a status condition. When the user is not affected by a status condition. Never misses. Lowers the target's accuracy by one stat rank. Raises one of the following stats of all allied sync pairs by one stat rank at random: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
Perfect Kowtow Cleave Giacomo & Kingambit Dark Physical 4 2 MP 400 480 —% All opponents Sure Hit When the user's Sync Move ↑ Next effect is increased. When the user's Sync Move ↑ Next effect is not increased. Never misses. The more the user's Sync Move ↑ Next effect is increased, the greater the power of this attack. Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect. Increases the user's Physical Moves ↑ Next effect by a number of ranks equal to the number of fainted Pokémon on your team.
Perilous Twilight Infernal Parade Morty (Academy) & Typhlosion
(Hisuian Form)
Ghost Special 4 200 240 —% An opponent Sure Hit When your team's sync pair uses a sync move one time. When this move is used. Never misses. This attack's power is doubled when the target is affected by a status condition. Lowers the target's Sp. Def and Speed by three stat ranks. Leaves the target burned.
Piercing Fleur Cannon Sygna Suit Gladion & Magearna Fairy Special 4 1 MP 220 264 —% All opponents Sure Hit When the user's Pokémon uses a move once. When this move is used. Never misses. The more the currently targeted opponent's Sp. Atk is lowered, the greater the power of this attack. The power of this move is not lowered even if there are multiple targets. The more the currently targeted opponent's Sp. Atk is lowered, the more it increases the user's Special Moves ↑ Next effect (can be increased by up to three ranks maximum).
Pink Diamond Storm Sygna Suit Diantha & Diancie Shiny Rock Physical 2 163 195 100% All opponents When the field of play's zone turns into a Rock Zone. When the field of play's zone is no longer a Rock Zone. Lowers the target's Defense by two stat ranks. Raises the Defense of all allied sync pairs by two stat ranks.
Poisonous Shell Side Arm Klara & Slowbro (Galarian Form) Poison Special 2 240 288 —% An opponent Sure Hit When the user’s Physical Moves ↑ Next effect or Special Moves ↑ Next effect is increased. When the user’s Physical Moves ↑ Next effect and Special Moves ↑ Next effect are not increased. This move’s category changes to Physical when the user’s Physical Moves ↑ Next effect rank is higher than its Special Moves ↑ Next effect rank. Conversely, this move’s category changes to Special when the user’s Special Moves ↑ Next effect rank is equal to or higher than its Physical Moves ↑ Next effect rank. The category for this move’s corresponding max move will not change from Special.

Never misses. Leaves the target poisoned. In addition, grants the following two effects when this move’s category is Physical: Lowers the target’s Attack and Defense by two stat ranks. Restores the user’s HP. In addition, grants the following two effects when this move’s category is Special: Lowers the target’s Sp. Atk and Sp. Def by two stat ranks. Applies the Free Move Next effect to the user.
Precious Make It Rain Sygna Suit Lear & Gholdengo Steel Special 300 360 100% All opponents Quick Move When your team's sync pair uses a sync move one time. When this move is used. Lowers the target's Sp. Def by three stat ranks. Applies the Free Move Next effect to all allied sync pairs. The power of this move is not lowered even if there are multiple targets.
Profusion of Flowers Energy Ball Erika (Palentine's 2025) & Lurantis Grass Special 2 100 120 —% An opponent • Sure Hit
• Heals
When the user's Sp. Atk is raised. Cannot be deactivated. Never misses. If the remaining MP for the user's Lum Berry is three when attacking with this move, reduces those MP by three and grants the following three effects: This attack's power increases. (This attack powers up by 400%.) Lowers the target's Sp. Atk and Sp. Def by three stat ranks. Restores the user's HP by approximately 30% of its maximum HP. If the remaining MP for the user's Lum Berry is two when attacking with this move, reduces those MP by two and grants the following three effects: This attack's power increases. (This attack powers up by 200%.) Lowers the target's Sp. Atk and Sp. Def by two stat ranks. Restores the user's HP by approximately 20% of its maximum HP. If the remaining MP for the user's Lum Berry is one when attacking with this move, reduces those MP by one and grants the following three effects: This attack's power increases. (This attack powers up by 50%.) Lowers the target's Sp. Atk and Sp. Def by one stat rank. Restores the user's HP by approximately 10% of its maximum HP. If the remaining MP for the user's Lum Berry is zero when attacking with this move, has a chance (10%) of lowering the target's Sp. Def by one stat rank.
Psychic Light of Dawn Dexio & Espeon Psychic Special 4 1 MP 300 360 —% An opponent Sure Hit When the user's Sp. Atk is raised. When the user's Sp. Atk is not raised. Never misses. Lowers the target's Sp. Def by two stat ranks. Applies the Free Move Next effect to the user. Increases the user's Special Moves ↑ Next effect by one rank. If the remaining MP for the user's Lum Berry is one or more when attacking with this move, reduces those MP by one and restores one MP of its buddy move.
Purifying Surf Eusine & Suicune Shiny Water Special 4 160 192 100% All opponents When the user uses any moves twice. Cannot be deactivated. Has a chance (20%) of making the target flinch. The power and chance of applying additional effects of this move are not lowered even if there are multiple targets.
Rage Fist of Friendship Eri & Annihilape Ghost Physical 3 2 MP 50 60 —% An opponent • Sure Hit
• Heals
When the user is hit by an attack move one time. Cannot be deactivated. Never misses. This attack's power increases each time the user is hit by an attack move. (This attack powers up by 100% every time the user is hit. The maximum power-up is 600%.) Restores the user's HP by approximately 40% of its maximum HP.
Rainbow Flames Sacred Fire Ethan & Ho-Oh Fire Physical 2 165 198 100% An opponent OK While Frozen When the weather turns sunny. When the weather condition is no longer sunny. Removes the frozen condition from the user. Lowers the target's Defense and Sp. Def by one stat rank. Leaves the target burned.
Rampant Mud Slap Rika & Clodsire Ground Special 1 1 MP 20 24 —% All opponents Sure Hit When the user is hit by an attack move one time. When this move is used. Never misses. Lowers the target's accuracy by two stat ranks. Leaves the target poisoned. Turns the field of play's zone into a Ground Zone. (A Ground Zone powers up Ground-type attacks.) Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by two ranks.
Rapid Double Shock Nemona & Pawmot Electric Physical 1 MP 100 120 100% An opponent Quick Move When the user's Speed is raised. When the user's Speed is not raised. The more the user's Speed is raised, the greater the power of this attack. Applies the Free Move Next effect to all allied sync pairs.
Razor-Sharp Razor Leaf Adaman & Leafeon Grass Physical 2 2 MP 150 180 100% All opponents When the user uses any move once. When this move is used. Critical hits land more easily. Lowers the target's Defense by one stat rank. Lowers the target's Grass Type Rebuff by one rank. In addition, lowers the target's Defense by one stat rank when the weather is sunny.
Red Precipice Blades Brendan (Champion) & Groudon Shiny Ground Physical 2 270 324 100% All opponents When your team's sync pair uses a sync move one time. When this move is used. Makes the target flinch. The power of this move is not lowered even if there are multiple targets. Lowers the target's Defense by three stat ranks when the weather is EX sunny. Applies the Free Move Next effect to the user when the weather is EX sunny.
Red-Ripe Sunny Day Kieran & Hydrapple Fire Status 1 3 MP —% All allies When the user's HP is at 50% or more. When the user's HP is less than 50%. Makes the weather sunny. Reduces the user's sync move countdown by one. Increases the Sync Move ↑ Next effect of all allied sync pairs by two ranks.
Refined Focus Blast Sygna Suit Bede & Iron Valiant Fighting Special 3 150 180 100% An opponent When the user uses Booster Energy. Cannot be deactivated. Lowers the target's Sp. Def by one stat rank.
Relic Song of Wonder Rosa (Champion) & Meloetta
(Aria Forme)
Psychic Special 2 100 120 —% All opponents Sure Hit When the user is not in a pinch. When the user is in a pinch. Never misses. Has a chance (30%) of putting the target to sleep. Raises the critical-hit rate of all allied sync pairs by one stat rank. Raises one of the following stats of all allied sync pairs by two stat ranks at random: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. (The same stat is raised for all allied sync pairs.)
Rosa (Champion) & Meloetta
(Pirouette Forme)
Fighting
Resonating Noble Roar Sygna Suit N & Kyurem
(Black Kyurem)
Normal Status —% All opponents Sure Hit When the user gets ready to attack. When this move is used. Never misses. Lowers the Attack, Sp. Atk, and Speed of all opposing sync pairs by two stat ranks. Applies the Supereffective ↑ Next effect to the user. Applies the Free Move Next effect to the user. Increases the user's Physical Moves ↑ Next effect by one rank.
Rising Flames Hex Sygna Suit Ingo & Chandelure Ghost Special 2 80 96 100% An opponent Heals When there is at least one Pokémon affected by a status condition, flinching, confused, or trapped on the opponent's field of play. When there are no longer any Pokémon affected by a status condition, flinching, confused, or trapped on the opponent's field of play. This attack's power is doubled against targets that are affected by a status condition, flinching, confused, or trapped. Lowers the target's Defense by two stat ranks when it is paralyzed. Lowers the target's Sp. Def by two stat ranks when it is burned. Lowers the target's Speed by two stat ranks when it is flinching. Restores the HP of all allied sync pairs when the target is poisoned or badly poisoned. Applies the Free Move Next effect to the user when the target is trapped. Increases the user's Special Moves ↑ Next effect by one rank when the target is confused.
Roaring Thunderous Kick Hop (Champion) & Zapdos
(Galarian Form)
Fighting Physical 200 240 —% An opponent • Quick Move
• Sure Hit
When your team's sync move countdown is reduced by six while this move is deactivated. When this move is used. Never misses. Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect. Lowers the target's Defense and Speed by three stat ranks.
S Collision Course Juliana & Koraidon Fighting Physical 4 200 240 —% An opponent Sure Hit When the weather turns sunny. When the weather condition is no longer sunny. Never misses. Except in certain circumstances, successful hits with this attack become critical hits. This attack's power increases 30% when it is super effective. Lowers the target's Defense by three stat ranks. If the remaining MP for the user's Sunny Day is one or more when attacking with this move, reduces those MP by one and grants all of the following effects: Makes the weather sunny. Reduces the user's sync move countdown by one. Increases the user's Physical Moves ↑ Next effect by two ranks.
Scattershot Drum Beating Hop & Rillaboom Grass Physical 4 300 360 100% All opponents When your team's sync pair uses a max move one time. When this move is used. The power of this move is not lowered even if there are multiple targets. Lowers the target's Speed by one stat rank.
Sea Deity Protect Sygna Suit Mina & Tapu Fini Normal Status 1 MP —% All allies Heals When weather, terrain, or zone effects are activated. When all weather, terrain, and zone effects are cleared. Applies the Damage Guard Next effect to all allied sync pairs. Restores the HP of all allied sync pairs by approximately 20% of their maximum HP. HP is restored by 30% instead when the zone is a Fairy Zone. Returns lowered stats of all allied sync pairs to normal when the weather is rainy.
Shining Dragon Claw Red (Anniversary 2025) & Charizard Dragon Physical 2 1 MP 100 120 —% An opponent Sure Hit When the user's Attack is raised. When the user's Attack is not raised. Never misses. Applies the Physical Move Break effect to the target. This attack's power is doubled when the user's team does not have a sync buff. Lowers the target's Defense by six stat ranks when the user's team does not have a sync buff.
Shoreline Ominous Wind Acerola (Summer 2024) & Jellicent Ghost Special 2 2 MP 100 120 100% All opponents When the user's HP is at 80% or more. When the user's HP is less than 80%. Raises the Attack, Defense, Sp. Atk, Sp. Def, and Speed of all allied sync pairs by two stat ranks.
Silver Snow Mist Melony & Frosmoth Ice Status 2 2 MP —% All opponents Sure Hit When the Special Damage Reduction effect is applied to the allied field of play. When the Special Damage Reduction effect is no longer applied to the allied field of play. Never misses. Returns the raised stats of all opposing sync pairs to normal. Applies the No Stat Increases effect to the opponent's field of play. Applies the Stat Reduction Defense effect to the allied field of play. Returns lowered stats of all allied sync pairs to normal. Applies the Supereffective ↑ Next effect to all allied sync pairs. Applies the Free Move Next effect to all allied sync pairs.
Slashing Breaking Swipe Leon (Alt.) & Dragapult Dragon Physical 2 120 144 100% All opponents When the user uses any move once. Cannot be deactivated. Lowers the target's Attack, Defense, and Speed by one stat rank.
Solar Sunsteel Strike Elio (Champion) & Necrozma Shiny Steel Physical 2 330 396 100% All opponents When your team's sync pair uses a sync move once. When this move is used. Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect. Lowers the target's Defense by three stat ranks. The power of this move is not lowered even if there are multiple targets. If the remaining MP for the user's Morning Sun is one or more when attacking with this move, applies Alola Circle (Physical) to the allied field of play. Alola Circle (Physical) grants all of the following effects: Powers up the physical attack moves and physical sync moves of all allied sync pairs by 10%. Reduces physical attack move and physical sync move damage taken by all allied sync pairs by 5%. The more sync pairs with the Alola theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by 3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.)
Sorrowful Echoes Overdrive Sygna Suit Piers & Toxtricity
(Low Key Form)
Electric Special 4 180 216 100% All opponents When weather, terrain, or zone effects are activated. When all weather, terrain, and zone effects are cleared. The power of this move is not lowered even if there are multiple targets. Decreases the amount of move gauge slots needed to use this move by two when the zone is a Poison Zone. This attack's power increases 20% when the target is affected by a status condition.
Spiral Megahorn Barry (Special Costume) & Heracross Bug Physical 4 300 360 100% All opponents When any of the user's attack moves hit a total of five times while this move is deactivated. When this move is used. The power of this move is not lowered even if there are multiple targets.
Spring Breeze Scale Shot Marnie (Academy) & Cyclizar Dragon Physical 4 50 60 —% An opponent • Multistrike
• Sure Hit
When the user's Attack is raised. When the user's Attack is not raised. Never misses. Raises the user's Speed by one stat rank. Attacks the target two to five times in a row. Raises one of the user's following stats by one stat rank at random when attacking at least three times in a row: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. Applies the Free Move Next effect to the user when attacking at least four times in a row. Increases the user's Physical Moves ↑ Next effect by three ranks when attacking five times in a row. If the remaining MP for the user's Sitrus Berry is one or more when attacking with this move, reduces those MP by one and grants all of the following effects: Maximizes the number of attacks. Reduces the user's sync move countdown by one.
Starry Draining Kiss Penny & Sylveon Fairy Special 2 2 MP 120 144 —% An opponent • Sure Hit
• Heals
When the user uses any move once. When this move is used. Never misses. Returns the target's raised stats to normal, then raises the user's same stats by the same amount. Restores the user's HP by approximately 40% of its maximum HP.
Starry Night Disarming Voice Lillie (Holiday 2024) & Primarina Shiny Fairy Special 2 3 MP 285 342 —% All opponents Sure Hit When the user uses any move once. When this move is used. Never misses. Reduces the user's sync move countdown by 1. Applies the Supereffective ↑ Next effect to all allied sync pairs. Applies the Free Move Next effect to all allied sync pairs. The power of this move is not lowered even if there are multiple targets.
Steel-Hard Gigaton Hammer Poppy & Tinkaton Steel Physical 4 450 540 100% An opponent When the user uses any move one time. When this move is used. No additional effect.
Strange Flames Mind Blown Wallace (New Year's 2024) & Blacephalon Fire Special 4 200 240 100% All opponents When the user uses any move once. Cannot be deactivated. Increases the user's Special Moves ↑ Next effect by zero to ten ranks at random. (The higher the rank of the effect increased, the lower the chance it will activate.)
[5]
Number of ranks increased per use Chance
0 30%
1 20%
2 20%
3 15%
4 10%
5 3%
6 1%
7 0.4%
8 0.3%
9 0.2%
10 0.1%
Summer Hues Shadow Ball Gardenia (Summer 2024) & Dhelmise Ghost Special 2 180 216 100% All opponents When the user uses any move once. Cannot be deactivated. Lowers the target's Attack and Sp. Atk by one stat rank. Has a chance (20%) of lowering the target's Sp. Def by one stat rank. Turns the field of play's zone into a Ghost Zone the first time this attack move is successful each battle. (A Ghost Zone powers up Ghost-type attacks.)
Summer Sky Feather Dance Larry (Special Costume) & Flamigo Flying Status 2 2 MP —% All opponents Sure Hit When the user uses any move once. When this move is used. Never misses. Lowers the Attack and Sp. Atk of all opposing sync pairs by two stat ranks. Turns the field of play's zone into a Flying Zone. (A Flying Zone powers up Flying-type attacks.) Raises the evasiveness of all allied sync pairs by two stat ranks. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by two ranks.
Sunny Solar Beam Skyla (Summer 2025) & Jumpluff Grass Special 2 200 240 —% An opponent Sure Hit When the user uses any move once. Cannot be deactivated. The user gets ready to attack. Using this move again will cause the user to leave this posture, then attack. No other actions can be taken while ready to attack. The preparation period is skipped when the weather is sunny, and the user will attack right away. Never misses. Lowers the target's Sp. Def and Speed by two stat ranks. The more the user's Speed is raised, the more it increases its Special Moves ↑ Next effect (can be increased by up to three ranks maximum). Removes all of the user's Speed increases.
Super Solid Steel Beam Dawn & Empoleon Steel Special 2 1 MP 400 480 —% An opponent Sure Hit When the field of play's zone turns into a Steel Zone. When the field of play's zone is no longer a Steel Zone. Never misses. Lowers the target's Sp. Atk and Sp. Def by two stat ranks.
Superior Aura Sphere Sygna Suit Cynthia (Aura) & Lucario Fighting Special 2 MP 70 84 —% An opponent • Quick Move
• Sure Hit
When the user is hit by an attack move twice. When this move is used. Never misses. Applies the Move Gauge Acceleration effect to the allied field of play. Increases the Physical Moves ↑ Next effect of all allied sync pairs by two ranks. Increases the Special Moves ↑ Next effect of all allied sync pairs by two ranks.
Swarming Flames Bug Buzz Benga & Volcarona Bug Special 1 2 MP 120 144 100% All opponents When the user's Trainer uses any moves one time. Cannot be deactivated. Lowers the target's Sp. Def by three stat ranks. The power of this move is not lowered even if there are multiple targets. Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank.
Taaaaaall Dragon Hammer Samson Oak & Exeggutor (Alolan Form) Dragon Physical 2 200 240 100% An opponent When the user's Physical Moves ↑ Next effect is rank two or higher. When the user's Physical Moves ↑ Next effect is rank one or lower. Leaves the target confused. Leaves the target paralyzed.
Tasty-Sweet Charm Ortega & Dachsbun Fairy Status 2 3 MP —% All opponents Sure Hit When the user uses any move once. When this move is used. Never misses. Lowers the Attack of all opposing sync pairs by two stat ranks. Applies the Critical-Hit Defense effect to the allied field of play. Applies the Physical Damage Reduction effect to the allied field of play. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank.
Terrifying Shadow Ball Iono (Fall 2024) & Flutter Mane Ghost Special 4 1 MP 150 180 —% All opponents Sure Hit When the user uses any move once. When this move is used. Never misses. Lowers the target's Sp. Def by two stat ranks. Lowers the target's Ghost Type Rebuff by one rank the first time this attack move is successful each battle. The power of this move is not lowered even if there are multiple targets.
Thieving Night Slash Zinnia (Special Costume) & Thievul Dark Physical 2 1 MP 200 240 —% All opponents Sure Hit When there is at least one Pokémon with a lowered Dark Type Rebuff on the opponent's field of play. When there are no longer any Pokémon with a lowered Dark Type Rebuff on the opponent's field of play. Never misses. Returns the target's raised stats to normal, then raises the user's same stats by the same amount. Except in certain circumstances, successful hits with this attack become critical hits. Applies the No Stat Increases effect to the opponents' field of play.
Thunder-Calling Wildbolt Storm Sygna Suit Elesa (Alt.) & Thundurus
(Therian Forme)
Electric Special 2 3 MP 180 216 100% All opponents When the user's Sp. Atk is raised. When the user's Sp. Atk is not raised. Never misses when the weather is rainy. Lowers the target's Sp. Def by two stat ranks. Lowers the target's Electric Type Rebuff by one rank the first time this attack move is successful each battle. Leaves the target paralyzed. The power of this move is not lowered even if there are multiple targets. If the remaining MP for the user's Electric Terrain is one or more when attacking with this move, reduces those MP by one and grants all of the following effects: Makes the weather rainy. Turns the field of play's terrain into Electric Terrain.
Thundering Wings Roost Blue (Champion) & Zapdos Flying Status 2 2 MP —% All allies Heals When there is at least one Pokémon with a lowered Type Rebuff on the opponent's field of play. When there are no longer any Pokémon with a lowered Type Rebuff on the opponent's field of play. Restores the HP of all allied sync pairs by approximately 30% of their maximum HP. In addition, restores the user's HP by approximately 30% of its maximum HP. Removes all status conditions from all allied sync pairs. Applies the Gradual Healing effect to all allied sync pairs.
Top Performer Ceaseless Edge Akari & Samurott
(Hisuian Form)
Dark Physical 2 200 240 —% An opponent Sure Hit When Dark Damage Field applies to the opponents' field of play. When the opponents' field of play is no longer Dark Damage Field. Never misses. Except in certain circumstances, successful hits with this attack become critical hits. This move's power increases when successfully used in succession. (This move powers up by 20% every time it is used.) (The maximum power-up is 60%.) If a different move is used by the user's Pokémon, this move's power returns to normal.
Transformational Double Team Calem (Champion) & Greninja Shiny Normal Status 2 MP —% When any allies' attack moves hit a total of ten times while this move is deactivated. When this move is used. Raises the evasiveness of all allied sync pairs by two stat ranks. Increases the Physical Moves ↑ Next effect of all allied sync pairs by two ranks when the user's sync move is Dark type. Turns the field of play's zone into a Dark Zone when the user's sync move is Dark type. (A Dark Zone powers up Dark-type attacks.) Increases the Special Moves ↑ Next effect of all allied sync pairs by two ranks when the user's sync move is Water type. Makes the weather rainy when the user's sync move is Water type.
Treasured Scales Outrage Red (Anniversary 2025) & Charizard Dragon Physical 4 1 MP 66 79 —% An opponent Sure Hit When the user's Attack is raised. When the user's Attack is not raised. Never misses. The more the user's Special Moves ↑ Next effect is increased, the greater the power of this attack. Removes all of the user's Special Moves ↑ Next effect ranks.
Triple Arrows Barrage Rei & Decidueye
(Hisuian Form)
Fighting Physical 4 250 300 100% All opponents When your team's sync pair uses a sync move one time. When this move is used. Except in certain circumstances, successful hits with this attack become critical hits. Lowers the target's Defense by two stat ranks. Makes the target flinch. The power and chance of applying additional effects of this move are not lowered even if there are multiple targets.
Ultimate Dazzling Gleam Sygna Suit Wally & Gardevoir Shiny Fairy Special 1 MP 100 120 100% All opponents Quick Move When an ally Mega Evolves. Cannot be deactivated. Lowers the target's Attack and Sp. Atk by four stat ranks. Lowers the target's Fairy Type Rebuff by one rank.
Ultra-Bright Zap Cannon Iono & Bellibolt Electric Special 4 200 240 100% An opponent When the user's Special Moves ↑ Next effect is rank three or higher. When the user's Special Moves ↑ Next effect is rank two or lower. Lowers the target's Sp. Def by two stat ranks. Has a chance (50%) of making the target flinch. Leaves the target paralyzed.
Unbreakable Swords Dance Sygna Suit Acerola & Tapu Bulu Normal Status 3 MP —% All allies When weather, terrain, or zone effects are activated. When all weather, terrain, and zone effects are cleared. Raises the Attack of all allied sync pairs by two stat ranks. Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank. Charges the user's move gauge by two when the weather is sunny.
V Electro Drift Florian & Miraidon Electric Special 2 1 MP 350 420 —% All opponents Sure Hit When the field of play's terrain turns into Electric Terrain. When the field of play's terrain is no longer Electric Terrain. Never misses. Except in certain circumstances, successful hits with this attack become critical hits. This attack's power increases 30% when it is super effective. The power of this move is not lowered even if there are multiple targets. Increases the user's Sync Move ↑ Next effect by 10 ranks.
Venom Cross Poison Emma & Crobat Poison Physical 4 230 276 —% An opponent Sure Hit When there is at least one poisoned or badly poisoned Pokémon on the opponent's field of play. When there are no longer any poisoned or badly poisoned Pokémon on the opponent's field of play. Never misses. Except in certain circumstances, successful hits with this attack become critical hits. Has a chance (10%) of leaving the target badly poisoned.
White Light Sacred Sword Bianca (Champion) & Virizion Fighting Physical 3 1 MP 200 240 —% An opponent Sure Hit When Unova Circle (Defensive) is applied to the allied field of play. When Unova Circle (Defensive) is no longer applied to the allied field of play. Never misses. Ignores the target's raised stats. Lowers the target's Attack and Sp. Atk by three stat ranks. Lowers the target's Fighting Type Rebuff by two ranks.
Wild Electroweb Sygna Suit Hau & Tapu Koko Electric Special 1 100 120 100% All opponents When weather, terrain, or zone effects are activated. When all weather, terrain, and zone effects are cleared. This attack's power is doubled when the zone is a Fairy Zone. Lowers the target's Speed by two stat ranks. Raises the Speed of all allied sync pairs by two stat ranks.
Willful Howl Paulo & Lycanroc
(Dusk Form)
Normal Status 0–3 1 MP —% All allies When the user uses a sync move once. Cannot be deactivated. Uses a maximum of three slots of the user's move gauge. The more amount used, the more it raises the Attack, Defense, Sp. Def, and Speed of all allied sync pairs (can be raised by up to four stat ranks maximum). Increases the Physical Moves ↑ Next effect of all allied sync pairs by two ranks.

Masterful Metronome

The following table shows the 11 possible moves that Masterful Metronome can choose.[6] All these moves target a single opponent. In addition, thanks to Volo & Togepi's passive skill Piqued Curiosity, these moves bypass accuracy checks to always hit—unless the target is in the semi-invulnerable state of a move such as Fly.

Trivia

  • Crushing Triple Axel is the only buddy move that does not have 100% accuracy or the Sure Hit effect tag.
  • Steel-Hard Gigaton Hammer is the buddy move that functions closest to the original move. The only functional difference from the original is that the buddy move cannot be used immediately upon first entering each battle.
  • Steel was the last of the 18 types to receive a buddy move.
  • Normal is the most common buddy move type; there are 15 Normal-type buddy moves (19 if Relic Song of Wonder, Almighty Roar Hyper Beam, Almighty Sun Hyper Beam and Graceful Hyper Beam are included).
  • Rock is the least common buddy move type; there are only four Rock-type buddy moves.
  • Evil Spirit Shadow Ball is the buddy move with the greatest number of MP, with 108.

Notes

  1. This term is capitalized inconsistently in official platforms. Sometimes it is formatted as Buddy Move[1], while other times it is formatted as buddy move[2].
  2. Seen in passive skills such as 1st S-Move: Restore B-Move MP 1.

References

In other languages

Language Title
Japanese シンクロわざ
Mandarin Chinese 同步招式
French Capacité Synchro
German Sync-Attacke
Italian Sincromossa
Korean 싱크로기술
Spanish Movimiento sincro
This article is part of Project Sidegames, a Bulbapedia project that aims to write comprehensive articles on the Pokémon Sidegames.