Bedrock Edition Preview 1.20.10.23

Preview 1.20.10.23
Bedrock 1.20.10.23 PatchNotes.jpg: Infobox image for Preview 1.20.10.23 the version in Minecraft
Bedrock 1.20.10.23.png: Infobox image for Preview 1.20.10.23 the version in Minecraft
Edition

Bedrock Edition

Release date

June 14, 2023

Server version

1.20.10.23

Editor version

0.3.7

Build version

16006385

Internal version

Windows: 1.20.1023.0
Android, iOS, iPadOS: 1.20.10.23
Xbox One: 1.20.1023.70

Version code

Android:
952001023(armeabi-v7a,33)
962001023(x86,33)
972001023(arm64-v8a,33)
982001023(x86_64,33)

Type

Preview

Preview for

1.20.10

Downloads

Server
Windows
Linux

Protocol version

594

Beta 1.20.10.23 (Android) or Preview 1.20.10.23 (Windows, iOS, iPadOS, Xbox) is the third beta/Preview version for Bedrock Edition 1.20.10, released on June 14, 2023,[1] which fixes bugs.

Changes

World Generation

Fallen Trees

Experimental

These additions and changes are accessible by enabling the "Beta APIs" "Short Sneaking and Crawling" and "Experimental Cameras" experimental toggles.

Additions

Command format

/camera

  • Added the "example:example_player_effects" preset to demonstrate this

Changes

Gameplay

Sneaking and Crawling

  • Players can now be forced into sneak/crawl state while flying

Command format

/camera

  • Camera command can now take a 'facing' option instead of a 'rot' option with a target entity or position specified

Technical

API

  • Dynamic Property identifiers are now limited to 1024 characters.
  • Removed MinecraftEffectTypes defined in @minecraft/server. See @minecraft/vanilla-data NPM package for an equivalent.
  • Moved several APIs to stable 1.30
    • Moving tryTeleport(location: Vector3, duration: number, options: ScriptTeleportOptions) to 3.0
    • Moving teleport(location: Vector3, options: ScriptTeleportOptions) to 3.0
    • Moved function getComponent to 3.0
    • Moved world event PlayerJoinAfterEvent to 3.0
    • Moved world event PlayerLeaveAfterEvent to 3.0
    • Moved world event PlayerSpawnAfterEvent to 3.0
    • Moved EntityComponent EntityHealableComponent to 3.0
    • Moved EntityComponent EntityHealthComponent to 3.0
    • Moved class FeedItem to 3.0
    • Moved class FeedItemEffect to 3.0
    • Moved addEffect(effectType: string | EffectType, duration: number, options: EntityEffectOptions) to 3.0
    • Moved getEffect(effectType: string | EffectType) to 3.0
    • Moved getEffects to 3.0
    • Moved removeEffect(effectType: string | EffectType) to 3.0
    • AfterEvents
      • Moved ButtonPushEvent to 3.0
      • Moved LeverActivateEvent to 3.0
    • Moved function spawnEntity to 3.0
    • Moved function spawnItem to 3.0
  • Spawnpoint updates
    • Removed function clearSpawn
    • Removed property spawnDimension
    • Added function getSpawnPoint: DimensionLocation | undefined- Returns the player's spawn point
    • Added function setSpawnPoint(spawnPoint?: DimensionLocation): void- Sets the player's spawn point, or clears it if spawnPoint is undefined
    • Renamed function getDefaultSpawnPosition to getDefaultSpawnLocation
    • Renamed function setDefaultSpawn to setDefaultSpawnLocation
    • DimensionLocation
      • Added new interface DimensionLocation- Represents a location in a dimension
    • Added hasParticipantfunction to ScoreboardObjective.
    • The following functions in ScoreboardObjective can now accept Entity or string types as participants:
      • getScore
      • setScore
    • removeParticipant
    • Removed getScore, setScore from ScoreboardIdentity and Scoreboard.
  • Removed the removeFromObjective function from ScoreboardIdentity
  • Raycasting
    • Changed function getBlockFromRay
      • Changed return type from Block to BlockRaycastHit | undefined
    • Changed function getEntitiesFromRay
      • Changed return type from Entity[] to EntityRaycastHit[]
    • Changed function getBlockFromViewDirection
      • Changed return type from Block to BlockRaycastHit | undefined
    • Changed function getEntitiesFromViewDirection
      • Changed return type from Entity[] to EntityRaycastHit[]
    • Added interface BlockRaycastHit
    • Added interface EntityRaycastHit
  • Renamed leverActivate after event to leverAction
    • Removed class EntityHitAfterEvent
    • Added class EntityHitBlockAfterEvent
    • Added class EntityHitEntityAfterEvent
    • Class WorldAfterEvents
      • Removed property entityHit
      • Added property entityHitBlock
      • Added property entityHitEntity
    • Added helper function isValidto several classes in order to check if the object is valid. This can safely be used on any handle to a native object before accessing or using the object, to ensure the underlying object still exists and is valid to use.
      • Block (checks the block is a valid position in bounds and the containing chunk is loaded & ticking)
      • Container (checks the relevant container inventory exists and is valid)
      • Effect (checks the owning entity is valid and the effect exists on that entity)
      • ScreenDisplay (checks the owning player is valid)
      • ScoreboardObjective (checks the objective entry exists and is attached to a valid scoreboard)
      • Entity (checks that the entity exists in the world. Will return true if the entity is dead)
        • Player
        • SimulatedPlayer (Note simulated players do not automatically get removed from the world, so isValidwill return true long after they are dead)
      • ContainerSlot (checks the item context is valid: Container exists in the world, such as the owning entity, and the slot is within the container bounds)
        • Already existed as a readonly property, changed to a method for consistency
      • Component
        • EntityAttributeComponent (checks the owning entity is valid and the attribute exists on the entity)
        • BlockLiquidContainerComponent (checks block exists and is a valid cauldron type)
          • Added read only method isValidLiquidwhich checks if the liquid in the cauldron matches the component in question (EG. BlockLavaContainerComponent checks for lava liquid)
        • EntityComponent (checks the owning entity exists)
        • ItemComponent (checks the owning item exists)
  • World
    • Renamed getTime to getTimeOfDay
    • Renamed setTime to setTimeOfDay
    • setTimeOfDay now accepts a TimeOfDay enum as an argument.
    • The timeOfDay argument for setTime must now be within 0-23999 (inclusive).
    • Added getDay
  • Updated the following enums' values to be PascalCase instead of camelCase
    • ClipboardMirrorAxis
    • ClipboardRotation
    • HttpRequestMethod
    • FormCancelationReason
    • Direction
    • DisplaySlotId
    • EntityLifetimeState
    • FluidType
    • ObjectiveSortOrder
    • ScoreboardIdentityType
    • ScriptEventSource
    • SignSide
    • WatchdogTerminateReason
    • WeatherType

Fixes

23 issues fixed

From released versions before 1.20.10

  • MCPE-138333 – Fallen trees do not spawn with mushroom anymore
  • MCPE-153446 – Cape when riding a boat changes its position (folds up) when you turn the camera
  • MCPE-156444 – Horse / donkey jump meter isn't the same length as the experience bar
  • MCPE-164801 – Chiseled bookshelf slot interactions aren't symmetrical
  • MCPE-166569 – Player will sometimes automatically crouch when climbing ladders, vines, twisting vines, weeping vines under full block
  • MCPE-167447 – Mouse and Keyboard buttons for Attack/Destroy and Interact/Place behave strangely when a controller is detected
  • MCPE-168119 – Remove an enchanted book from a chiseled bookshelf plays wrong sound
  • MCPE-169453 – Entities continue to freeze even without powder snow if there is a powder snow block near the west & north side
  • MCPE-169772 – Boats broken and all mobs exit boats when updated to 1.20 versions
  • MCPE-170814 – P2P/SIG: no_session(Expired Auth from Discovery)
  • MCPE-170885 – Crawl speed does not increase with swift sneak enchantment

From the 1.20.0

From the 1.20.10 development versions

  • MCPE-170834 – Mounts stop working after switching mounts directly
  • MCPE-170838 – Player's head uses default rotations when crawling
  • MCPE-170848 – It's still possible to craft barrels with sticks
  • MCPE-170889 – Crawling animation is played on top of the gliding one
  • MCPE-170983 – Mob spawning is not using json-defined collision box when checking for obstructions
  • MCPE-171022 – Stuck in vines and ladders with the new short sneaking and crawling

From the previous development version

  • MCPE-171073 – Recipe Unlocking works in spectator
  • MCPE-171203 – Inventory cursor snaps to a random spot when flicking the left thumbstick in the Creative inventory or recipe book

Other

  • Fixed an issue where legacy Crawling was not working correctly with the Sneak and Crawl toggle turned off
  • Fixed bug where scoreboard values would not be updated on the client when updated from script
  • Fixed a crash.

References

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