Villager Trade Rebalance

This article is a work in progress.
 
Please help expand and improve it. The talk page may contain suggestions.
Note:
Please convert the tables documenting the trades to use TradeTable and TradeLine instead of traditional tables.
This page describes an experimental feature in Java Edition and Bedrock Edition.
 
This feature is not enabled in-game by default and requires enabling the "Villager Trade Rebalance" experimental data pack in Java Edition or the "Villager Trade Rebalancing" setting in the "Experiments" section in Bedrock Edition.
This article is missing information about: the slots of the trades in Bedrock Edition
 
Please expand the article to include this information. Further details may exist on the talk page.

Villager Trade Rebalance[Java Edition only] or Villager Trade Rebalancing[Bedrock Edition only] is an experiment available in both Java Edition and Bedrock Edition that tweaks the trades of several villager professions and wandering traders in an attempt to make them more fair.

According to Mojang[1], librarian trades are considered to be too overpowered compared to using an enchanting table or searching for enchanted books. With the new changes, players must explore villages in different biomes and unlock villager tiers instead of relying on random chances. Wandering traders had unfair prices and didn't sell many useful items. With the new changes, their prices are lowered, more trades are added, and they can also purchase items from the player. Additionally, various explorer maps were given to cartographers to make it easier for players to locate specific biomes.

In Java Edition 1.21.5 and Bedrock Edition 1.21.70, the cartographer and wandering trader changes were fully implemented and moved out of the experiment.

Additions

General

Tags

  • Added the following structure tags:‌[Java Edition only]
    • #on_desert_village_maps: contains village_desert.
    • #on_jungle_explorer_maps: contains jungle_pyramid.
    • #on_plains_village_maps: contains village_plains.
    • #on_savanna_village_maps: contains village_savanna.
    • #on_snowy_village_maps: contains village_snowy.
    • #on_swamp_explorer_maps: contains swamp_hut.
    • #on_taiga_village_maps: contains village_taiga.

Changes

World generation

Ancient City

  • Increased the chance of generating enchanted books with Mending.

Desert Pyramid

  • Increased the chance of generating enchanted books with Unbreaking (level I to III).

Jungle Pyramid

  • Increased the chance of generating enchanted books with Unbreaking (level I to III).

Mineshaft

  • Increased the chance of generating enchanted books with Efficiency (level I to V).

Pillager Outpost

  • Increased the chance of generating enchanted books with Quick Charge (level I to III).

Gameplay

Trading

  • Changed the trading mechanism of librarians selling enchanted books.
    • Instead of offering every possible enchanted book, librarians now offer specific enchanted books depending on which biome they come from.[note 1]
    • All tradable enchanted books are now split to special books and common books.
      • Special books have a specific enchantment with a fixed level, and are available only from master librarians with full XP.
      • Common books have a specific enchantment without a fixed level, just like before.

Librarian Economic Trades
LevelJava EditionBedrock EditionVillager wantsPlayer receivesTrades in
stock
Villager
experience
Price
multiplier
ProbabilityProbabilitySlot
Novice67%100%124 × PaperEmerald1620.05
67%50%25–64 × Emerald
+ Book
Enchanted Book[t 1]1210.2
67%50%9 × EmeraldBookshelf1210.05
Apprentice67%100%34 × BookEmerald12100.05
67%50%45–64 × Emerald
+ Book
Enchanted Book[t 1]1250.2
67%50%EmeraldLantern1250.05
Journeyman67%100%55 × Ink SacEmerald12200.05
67%50%65–64 × Emerald
+ Book
Enchanted Book[t 1]12100.2
67%50%Emerald4 × Glass12100.05
Expert67%100%72 × Book and Quill[t 2]Emerald12300.05
67%50%85 × EmeraldClock12150.05
67%50%4 × EmeraldCompass12150.05
Master100%100%95–64 × Emerald
+ Book
Enchanted Book[t 3]12300.2
100%100%1020 × EmeraldName Tag12300.05
  1. a b c The enchantment is chosen randomly from the "Common" enchantments listed on the table below according to the biome of the villagers. Every levels of these enchantment has equal chance to be chosen, meaning high-level enchantments are as likely as low-level enchantments. It is possible for a librarian to sell the same book more than once.
  2. In Java Edition only one is requested per trade because of MC-248042 — Librarian's book and quill trade is always discounted to 1 since they are unstackable.
  3. The enchantment is set from the "Special" enchantments listed on the table below according to the biome of the villagers. Unlike common enchantments, the level of enchantment is also defined.

The price of a book in emeralds depends on the enchantment level and "treasure" status. The minimum price of a book is given by 2 + 3 * (enchantment level), while the maximum price is 6 + 13 * (enchantment level), capped at 64. The possible values are 5–19 emeralds for Lvl I, 8–32 for Lvl II, 11–45 for Lvl III, 14–58 for Lvl IV, and 17–64 for Lvl V. For treasure enchantments the price is doubled (but still capped at 64). All values are equally probable.

Available tradable enchantments
Category Desert Plains Savanna Snow Taiga Jungle Swamp
Special Efficiency III Protection III Sharpness III Silk Touch Fortune II Unbreaking II Mending
Common Fire Protection
Thorns
Infinity
Punch
Smite
Bane of Arthropods
Knockback
Curse of Binding
Sweeping Edge
Aqua Affinity
Looting
Frost Walker
Blast Protection
Fire Aspect
Flame
Feather Falling
Projectile Protection
Power
Depth Strider
Respiration
Curse of Vanishing

  • Changed trades of armorers:
    • Buying diamond armor now also requires a small amount of diamonds.
    • Most master-level armorers buy iron blocks and pay 4 emeralds for them.
    • Chainmail armor is exclusively sold by jungle and swamp armorers.
    • The savanna armorer sells cursed diamond armor at reduced prices.
    • The taiga armorer can swap one piece of diamond armor for another. Damaged, enchanted, and cursed armor are accepted, making 8 the minimum number of diamonds required for a full set.
Biomes and corresponding armor
Appearance EntitySprite villager-desert.png: Sprite image for villager-desert in Minecraft Desert EntitySprite villager-plains.png: Sprite image for villager-plains in Minecraft Plains EntitySprite villager-savanna.png: Sprite image for villager-savanna in Minecraft Savanna EntitySprite villager-snowy.png: Sprite image for villager-snowy in Minecraft Snowy EntitySprite villager-taiga.png: Sprite image for villager-taiga in Minecraft Taiga EntitySprite villager-jungle.png: Sprite image for villager-jungle in Minecraft Jungle EntitySprite villager-swamp.png: Sprite image for villager-swamp in Minecraft Swamp
Expert Iron Leggings
with Thorns
Iron Leggings
with Protection I
Iron Leggings
with Curse of Binding
Iron Helmet
with Aqua Affinity
Diamond Leggings Chainmail Helmet
with Unbreaking I
Chainmail Helmet
with Mending
Iron Boots
with Thorns
Iron Boots
with Protection I
Iron Boots
with Curse of Binding
Diamond Boots Chainmail Chestplate
with Unbreaking I
Chainmail Chestplate
with Mending
Iron Helmet
with Thorns
Iron Helmet
with Protection I
Iron Helmet
with Curse of Binding
Iron Boots
with Frost Walker I
Diamond Helmet Chainmail Leggings
with Unbreaking I
Chainmail Leggings
with Mending
Iron Chestplate
with Thorns
Iron Chestplate
with Protection I
Iron Chestplate
with Curse of Binding
Diamond Chestplate Chainmail Boots
with Unbreaking I
Chainmail Boots
with Mending
Master Diamond Chestplate
with Thorns
Diamond Leggings
with Protection I
Diamond Helmet
with Curse of Binding
Diamond Helmet
with Aqua Affinity
Diamond Chestplate
with Blast Protection I
Chainmail Helmet
with Projectile Protection I
Chainmail Helmet
with Respiration I
Diamond Leggings
with Thorns
Diamond Boots
with Protection I
Diamond Chestplate
with Curse of Binding
Diamond Boots
with Frost Walker I
Diamond Leggings
with Blast Protection I
Chainmail Boots
with Feather Falling I
Chainmail Boots
with Depth Strider I
Emerald Emerald Emerald Emerald Emerald Emerald Emerald

Desert Armorer Economic Trades
LevelJava EditionBedrock EditionVillager wantsPlayer receivesTrades in
stock
Villager
experience
Price
multiplier
ProbabilityProbabilitySlot
Novice100%15 × CoalEmerald1220.05
100%5 × Iron IngotEmerald1220.05
Apprentice50%4 × EmeraldIron Boots1250.05
50%5 × EmeraldIron Helmet1250.05
50%7 × EmeraldIron Leggings1250.05
50%9 × EmeraldIron Chestplate1250.05
Journeyman67%Lava BucketEmerald12200.05
67%5 × EmeraldShield12100.05
67%36 × EmeraldBell12100.2
Expert50%8 × Emerald Enchanted Iron Boots[t 1]3150.05
50%9 × Emerald Enchanted Iron Helmet[t 1]3150.05
50%11 × Emerald Enchanted Iron Leggings[t 1]3150.05
50%13 × Emerald Enchanted Iron Chestplate[t 1]3150.05
Master67%16 × Emerald
+ 4 × Diamond
Enchanted Diamond Chestplate[t 1]3300.05
67%16 × Emerald
+ 3 × Diamond
Enchanted Diamond Leggings[t 1]3300.05
67%Block of Iron4 × Emerald12300.05
  1. a b c d e f The armor piece is always enchanted with Thorns I.
  2. Jungle Armorer Economic Trades
    LevelJava EditionBedrock EditionVillager wantsPlayer receivesTrades in
    stock
    Villager
    experience
    Price
    multiplier
    ProbabilityProbabilitySlot
    Novice100%15 × CoalEmerald1220.05
    100%5 × Iron IngotEmerald1220.05
    Apprentice50%4 × EmeraldChainmail Boots1250.05
    50%5 × EmeraldChainmail Helmet1250.05
    50%7 × EmeraldChainmail Leggings1250.05
    50%9 × EmeraldChainmail Chestplate1250.05
    Journeyman67%Lava BucketEmerald12200.05
    67%5 × EmeraldShield12100.05
    67%36 × EmeraldBell12100.2
    Expert50%8 × Emerald Enchanted Chainmail Boots[t 1]3150.05
    50%9 × Emerald Enchanted Chainmail Helmet[t 1]3150.05
    50%11 × Emerald Enchanted Chainmail Leggings[t 1]3150.05
    50%13 × Emerald Enchanted Chainmail Chestplate[t 1]3150.05
    Master67%9 × Emerald Enchanted Chainmail Helmet[t 2]3300.05
    67%8 × Emerald Enchanted Chainmail Boots[t 3]3300.05
    67%Block of Iron4 × Emerald12300.05
    1. a b c d The armor piece is always enchanted with Unbreaking I.
    2. The armor piece is always enchanted with Projectile Protection I.
    3. The armor piece is always enchanted with Feather Falling I.
    4. Plains Armorer Economic Trades
      LevelJava EditionBedrock EditionVillager wantsPlayer receivesTrades in
      stock
      Villager
      experience
      Price
      multiplier
      ProbabilityProbabilitySlot
      Novice100%15 × CoalEmerald1220.05
      100%5 × Iron IngotEmerald1220.05
      Apprentice50%4 × EmeraldIron Boots1250.05
      50%5 × EmeraldIron Helmet1250.05
      50%7 × EmeraldIron Leggings1250.05
      50%9 × EmeraldIron Chestplate1250.05
      Journeyman67%Lava BucketEmerald12200.05
      67%5 × EmeraldShield12100.05
      67%36 × EmeraldBell12100.2
      Expert50%8 × Emerald Enchanted Iron Boots[t 1]3150.05
      50%9 × Emerald Enchanted Iron Helmet[t 1]3150.05
      50%11 × Emerald Enchanted Iron Leggings[t 1]3150.05
      50%13 × Emerald Enchanted Iron Chestplate[t 1]3150.05
      Master67%16 × Emerald
      + 3 × Diamond
      Diamond Leggings[t 1]3300.05
      67%16 × Emerald
      + 2 × Diamond
      Diamond Boots[t 1]3300.05
      67%Block of Iron4 × Emerald12300.05
      1. a b c d e f The armor piece is always enchanted with Protection I.
      2. Savanna Armorer Economic Trades
        LevelJava EditionBedrock EditionVillager wantsPlayer receivesTrades in
        stock
        Villager
        experience
        Price
        multiplier
        ProbabilityProbabilitySlot
        Novice100%15 × CoalEmerald1220.05
        100%5 × Iron IngotEmerald1220.05
        Apprentice50%4 × EmeraldIron Boots1250.05
        50%5 × EmeraldIron Helmet1250.05
        50%7 × EmeraldIron Leggings1250.05
        50%9 × EmeraldIron Chestplate1250.05
        Journeyman67%Lava BucketEmerald12200.05
        67%5 × EmeraldShield12100.05
        67%36 × EmeraldBell12100.2
        Expert50%2 × Emerald Enchanted Iron Boots[t 1]3150.05
        50%3 × Emerald Enchanted Iron Helmet[t 1]3150.05
        50%5 × Emerald Enchanted Iron Leggings[t 1]3150.05
        50%7 × Emerald Enchanted Iron Chestplate[t 1]3150.05
        Master67%6 × Emerald
        + 2 × Diamond
        Enchanted Diamond Helmet[t 1]3300.05
        67%8 × Emerald
        + 3 × Diamond
        Enchanted Diamond Chestplate[t 1]3300.05
        67%Block of Iron4 × Emerald12300.05
        1. a b c d e f The armor piece is always enchanted with Curse of Binding.
        2. Snowy Armorer Economic Trades
          LevelJava EditionBedrock EditionVillager wantsPlayer receivesTrades in
          stock
          Villager
          experience
          Price
          multiplier
          ProbabilityProbabilitySlot
          Novice100%15 × CoalEmerald1220.05
          100%5 × Iron IngotEmerald1220.05
          Apprentice50%4 × EmeraldIron Boots1250.05
          50%5 × EmeraldIron Helmet1250.05
          50%7 × EmeraldIron Leggings1250.05
          50%9 × EmeraldIron Chestplate1250.05
          Journeyman67%Lava BucketEmerald12200.05
          67%5 × EmeraldShield12100.05
          67%36 × EmeraldBell12100.2
          Expert100%8 × Emerald Enchanted Iron Boots[t 1]3150.05
          100%9 × Emerald Enchanted Iron Helmet[t 2]3150.05
          Master67%12 × Emerald
          + 2 × Diamond
          Enchanted Diamond Boots[t 1]3300.05
          67%12 × Emerald
          + 3 × Diamond
          Enchanted Diamond Helmet[t 2]3300.05
          67%Block of Iron4 × Emerald12300.05
          1. a b These boots are always enchanted with Frost Walker I.
          2. a b This helmet is always enchanted with Aqua Affinity.
          3. Swamp Armorer Economic Trades
            LevelJava EditionBedrock EditionVillager wantsPlayer receivesTrades in
            stock
            Villager
            experience
            Price
            multiplier
            ProbabilityProbabilitySlot
            Novice100%15 × CoalEmerald1220.05
            100%5 × Iron IngotEmerald1220.05
            Apprentice50%4 × EmeraldChainmail Boots1250.05
            50%5 × EmeraldChainmail Helmet1250.05
            50%7 × EmeraldChainmail Leggings1250.05
            50%9 × EmeraldChainmail Chestplate1250.05
            Journeyman67%Lava BucketEmerald12200.05
            67%5 × EmeraldShield12100.05
            67%36 × EmeraldBell12100.2
            Expert50%8 × Emerald Enchanted Chainmail Boots[t 1]3150.05
            50%9 × Emerald Enchanted Chainmail Helmet[t 1]3150.05
            50%11 × Emerald Enchanted Chainmail Leggings[t 1]3150.05
            50%13 × Emerald Enchanted Chainmail Chestplate[t 1]3150.05
            Master67%9 × Emerald Enchanted Chainmail Helmet[t 2]3300.05
            67%8 × Emerald Enchanted Chainmail Boots[t 3]3300.05
            67%Block of Iron4 × Emerald12300.05
            1. a b c d This armor piece is always enchanted with Mending.
            2. This helmet is always enchanted with Respiration I.
            3. These boots are always enchanted with Depth Strider I.
            4. Taiga Armorer Economic Trades
              LevelJava EditionBedrock EditionVillager wantsPlayer receivesTrades in
              stock
              Villager
              experience
              Price
              multiplier
              ProbabilityProbabilitySlot
              Novice100%15 × CoalEmerald1220.05
              100%5 × Iron IngotEmerald1220.05
              Apprentice50%4 × EmeraldChainmail Boots1250.05
              50%5 × EmeraldChainmail Helmet1250.05
              50%7 × EmeraldChainmail Leggings1250.05
              50%9 × EmeraldChainmail Chestplate1250.05
              Journeyman67%Lava BucketEmerald12200.05
              67%5 × EmeraldShield12100.05
              67%36 × EmeraldBell12100.2
              Expert50%4 × Emerald
              + Diamond Boots
              Diamond Leggings3150.05
              50%4 × Emerald
              + Diamond Leggings
              Diamond Chestplate3150.05
              50%2 × Emerald
              + Diamond Chestplate
              Diamond Helmet3150.05
              50%4 × Emerald
              + Diamond Helmet
              Diamond Boots3150.05
              Master67%18 × Emerald
              + 4 × Diamond
              Diamond Chestplate[t 1]3300.05
              67%18 × Emerald
              + 3 × Diamond
              Diamond Leggings[t 1]3300.05
              67%Block of Diamond42 × Emerald12300.05
              1. a b This armor piece is always enchanted with Blast Protection I.
              2. Former changes

                These changes were previously part of the experiment, but were fully implemented in Java Edition 1.21.5 and Bedrock Edition 1.21.70.

                • Added seven new maps which cartographers can sell, depending on the biome they come from.[note 1]
                  • Village maps point to a village in a specific biome. Jungle explorer map points to a jungle pyramid. Swamp explorer map points to a swamp hut.
                An image referring to how the different maps for the different village types are connected.
                A graph showing where each type of cartographer's maps leads to

                Available new tradable maps
                Desert Jungle Plains Savanna Snow Swamp Taiga
                Group 1 Savanna Village Map Savanna Village Map Savanna Village Map Desert Village Map Plains Village Map Snowy Village Map Plains Village Map
                Group 2 Plains Village Map Desert Village Map Taiga Village Map Plains Village Map Taiga Village Map Taiga Village Map Snowy Village Map
                Group 3 Jungle Explorer Map Swamp Explorer Map Jungle Explorer Map Swamp Explorer Map Jungle Explorer Map Swamp Explorer Map
                Cartographer Economic Trades
                LevelJava EditionBedrock EditionVillager wantsPlayer receivesTrades in
                stock
                Villager
                experience
                Price
                multiplier
                ProbabilityProbabilitySlot
                Novice100%100%124 × PaperEmerald1620.05
                100%100%27 × EmeraldEmpty Map1210.05
                Apprentice50%100%311 × Glass PaneEmerald16100.05
                100%100%48 × Emerald
                + Compass
                Explorer Map[t 1]1250.2
                Journeyman67%50%5CompassEmerald12100.05
                67%50%13 × Emerald
                + Compass
                Ocean Explorer Map[t 2]12100.2
                67%100%612 × Emerald
                + Compass
                Trial Explorer Map[t 2]12100.2
                Expert12%100%77 × EmeraldItem Frame12150.05
                100%100%83 × EmeraldInvicon White Banner.png: Sprite image for White Banner in MinecraftInvicon Light Gray Banner.png: Sprite image for Light Gray Banner in MinecraftInvicon Gray Banner.png: Sprite image for Gray Banner in MinecraftInvicon Black Banner.png: Sprite image for Black Banner in MinecraftInvicon Brown Banner.png: Sprite image for Brown Banner in MinecraftInvicon Red Banner.png: Sprite image for Red Banner in MinecraftInvicon Orange Banner.png: Sprite image for Orange Banner in MinecraftInvicon Yellow Banner.png: Sprite image for Yellow Banner in Minecraft
                Invicon Lime Banner.png: Sprite image for Lime Banner in MinecraftInvicon Green Banner.png: Sprite image for Green Banner in MinecraftInvicon Cyan Banner.png: Sprite image for Cyan Banner in MinecraftInvicon Light Blue Banner.png: Sprite image for Light Blue Banner in MinecraftInvicon Blue Banner.png: Sprite image for Blue Banner in MinecraftInvicon Purple Banner.png: Sprite image for Purple Banner in MinecraftInvicon Magenta Banner.png: Sprite image for Magenta Banner in MinecraftInvicon Pink Banner.png: Sprite image for Pink Banner in Minecraft
                Any color Banner[t 3]
                12150.05
                Master100%100%98 × EmeraldGlobe Banner Pattern12300.05
                100%100%1014 × Emerald
                + Compass
                Woodland Explorer Map12300.2
                1. The structure that the map leads to depends on the biome the villager is from. See the table above for more details. Each of the three possible maps are counted as independent trades, so a villager trading multiple maps is possible.
                2. a b In Java Edition, all copies of the map traded by a particular villager lead to the same structure. In worlds that do not have the structure, this trade is not offered. In Bedrock Edition, cartographers adopting the profession in the Nether or the End do not offer explorer maps.
                3. The list of possible offers contains individual offers for each color, so multiple colors may be offered by the same villager as separate trades.

                • Changed the wandering trader trades.
                  • Trade list now made up by following trades, in order:
                    • Buying Trade (new) × 2
                    • Special Selling Trade × 2
                    • Ordinary Selling Trade × 5
                  • Added new buying trades, some selling trades, and changed some existing selling trades:
                Wandering Trader
                LevelJava EditionBedrock EditionVillager wantsPlayer receivesTrades in
                stock
                ProbabilityProbabilitySlot
                Purchase40%40%1–2Hay BaleEmerald2
                40%40%Water BottleEmerald2
                40%40%4 × Baked PotatoEmerald2
                40%40%Milk BucketEmerald2
                40%40%Fermented Spider EyeEmerald2
                Special13%13%3–4EmeraldPacked Ice6
                13%13%Emerald4 × Gunpowder2
                13%13%Emerald8 × Acacia Log4
                13%13%Emerald8 × Birch Log4
                13%13%Emerald8 × Cherry Log4
                13%13%Emerald8 × Dark Oak Log4
                13%13%Emerald8 × Jungle Log4
                13%13%Emerald8 × Mangrove Log4
                13%13%Emerald8 × Oak Log4
                13%13%Emerald8 × Pale Oak Log4
                13%13%Emerald8 × Spruce Log4
                13%13%3 × Emerald3 × Podzol6
                13%13%5 × EmeraldPotion of Invisibility[t 1]1
                13%13%6 × EmeraldBlue Ice6
                13%13%6–20 × Emerald[t 2] Enchanted Iron Pickaxe[t 3]1
                Ordinary7%7%5–9EmeraldFern12
                7%7%EmeraldSugar Cane8
                7%7%EmeraldPumpkin4
                7%7%EmeraldDandelion12
                7%7%EmeraldPoppy12
                7%7%EmeraldAllium12
                7%7%EmeraldAzure Bluet12
                7%7%EmeraldRed Tulip12
                7%7%EmeraldOrange Tulip12
                7%7%EmeraldWhite Tulip12
                7%7%EmeraldPink Tulip12
                7%7%EmeraldOxeye Daisy12
                7%7%EmeraldCornflower12
                7%7%EmeraldBlue Orchid8
                7%7%EmeraldLily of the Valley7
                7%7%EmeraldOpen Eyeblossom7
                7%7%EmeraldWheat Seeds12
                7%7%EmeraldBeetroot Seeds12
                7%7%EmeraldPumpkin Seeds12
                7%7%EmeraldMelon Seeds12
                7%7%Emerald3 × White Dye12
                7%7%Emerald3 × Light Gray Dye12
                7%7%Emerald3 × Gray Dye12
                7%7%Emerald3 × Black Dye12
                7%7%Emerald3 × Brown Dye12
                7%7%Emerald3 × Red Dye12
                7%7%Emerald3 × Orange Dye12
                7%7%Emerald3 × Yellow Dye12
                7%7%Emerald3 × Lime Dye12
                7%7%Emerald3 × Green Dye12
                7%7%Emerald3 × Cyan Dye12
                7%7%Emerald3 × Light Blue Dye12
                7%7%Emerald3 × Blue Dye12
                7%7%Emerald3 × Purple Dye12
                7%7%Emerald3 × Magenta Dye12
                7%7%Emerald3 × Pink Dye12
                7%7%Emerald3 × Vines4
                7%7%Emerald3 × Pale Hanging Moss4
                7%7%Emerald3 × Brown Mushroom4
                7%7%Emerald3 × Red Mushroom4
                7%7%Emerald5 × Lily Pad2
                7%7%Emerald2 × Small Dripleaf5
                7%7%Emerald8 × Sand8
                7%7%Emerald4 × Red Sand6
                7%7%Emerald2 × Pointed Dripstone5
                7%7%Emerald2 × Rooted Dirt5
                7%7%Emerald2 × Moss Block5
                7%7%Emerald2 × Pale Moss Block5
                7%7%EmeraldWildflowers12
                7%7%EmeraldTall Dry Grass12
                7%7%2 × EmeraldSea Pickle5
                7%7%2 × EmeraldGlowstone5
                7%7%3 × EmeraldBucket of Tropical Fish4
                7%7%3 × EmeraldBucket of Pufferfish4
                7%7%3 × EmeraldKelp12
                7%7%3 × EmeraldCactus8
                7%7%3 × EmeraldBrain Coral Block8
                7%7%3 × EmeraldBubble Coral Block8
                7%7%3 × EmeraldFire Coral Block8
                7%7%3 × EmeraldHorn Coral Block8
                7%7%3 × EmeraldTube Coral Block8
                7%7%3 × EmeraldFirefly Bush12
                7%7%4 × EmeraldSlimeball5
                7%7%5 × EmeraldAcacia Sapling8
                7%7%5 × EmeraldBirch Sapling8
                7%7%5 × EmeraldCherry Sapling8
                7%7%5 × EmeraldDark Oak Sapling8
                7%7%5 × EmeraldJungle Sapling8
                7%7%5 × EmeraldMangrove Propagule8
                7%7%5 × EmeraldOak Sapling8
                7%7%5 × EmeraldPale Oak Sapling8
                7%7%5 × EmeraldSpruce Sapling8
                7%7%5 × EmeraldNautilus Shell5
                1. Duration: 8:00
                2. The price of this trade is the base price, 1 emerald, plus the random enchantment level chosen (5–19).
                3. When creating an enchantment offer, the game uses a random enchantment level form 5 to 19. The enchantments are never treasure enchantments.
                4. History

                  Java Edition
                  1.20.223w31aAdded the "Villager Trade Rebalance" experimental data pack.
                  Librarians from different biomes now sell different enchanted books.
                  Each village biome has one special enchantment that is available only from master-level librarians, and players must visit all seven village biomes to get all the enchanted books available from trading.
                  Some enchanted book trades are exclusive to jungle and swamp villagers, which do not spawn natually, unless villagers are brought to and bred in jungle and swamp biomes. Zombie Villagers that spawn in these biomes convert into the respective villager variant.
                  Enchantments for tridents, crossbows and fishing rods are no longer obtainable from trading, and must be acquired by other means.
                  Wandering traders now sell more items, and buy certain items from the player.
                  Some of the existing trades from wandering traders have reduced prices.
                  1.20.2 Pre-release 1Added seven new maps which cartographers can sell.
                  Buying diamond armor from armorers now also requires a small amount of diamonds.
                  Most master-level armorers buy iron blocks and pay 4 emeralds for them.
                  Chainmail armor is exclusively sold by jungle and swamp armorers.
                  The savanna armorer sells cursed diamond armor at reduced prices.
                  The taiga armorer can swap one piece of diamond armor for another.
                  1.20.524w03aVillagers who buy armor now ignore durability and can buy damaged armor.
                  1.21.525w07aUpdated trades for cartographers and wandering traders have been fully implemented and are no longer hidden behind the "Villager Trade Rebalance" experimental toggle.
                  Bedrock Edition
                  1.20.30Preview 1.20.30.20Added the "Villager Trade Rebalancing" experimental toggle.
                  Librarians from different biomes now sell different enchanted books.
                  Librarians now sell, as their only master-level trade, enchanted books with a special enchantment that depends on the biome they spawned in (as shown by their garments). This is the only way to obtain these enchantments via trading.
                  Since jungle and swamp villagers do not spawn naturally, the only way to obtain the special enchanted books from these librarians is to bring in villagers from outside, get them to mate, and arrange for their babies to become librarians. Zombie Villagers that spawn in these biomes convert into the respective villager variant.
                  Enchantments for tridents, crossbows and fishing rods are no longer obtainable from trading, and must be acquired by other means.
                  Wandering traders now sell more items, and buy certain items from the player.
                  Some of the existing trades from wandering traders have reduced prices.
                  1.20.40Preview 1.20.40.20Added seven new maps which cartographers can sell.
                  Buying diamond armor from armorers now also requires a small amount of diamonds.
                  Most master-level armorers buy iron blocks and pay 4 emeralds for them.
                  Chainmail armor is exclusively sold by jungle and swamp armorers.
                  The savanna armorer sells cursed diamond armor at reduced prices.
                  The taiga armorer can swap one piece of diamond armor for another.
                  1.21.70Preview 1.21.70.23Updated trades for cartographers and wandering traders have been fully implemented and are no longer hidden behind the "Villager Trade Rebalancing" experimental toggle.

                  Notes

                  1. a b Villages do not generate naturally in jungle or swamp biomes, but they rarely expand into these biomes when generated in the border(s) of other biomes. Usually, players must breed villagers or cure zombie villagers in these biomes to access their trades.

                  References

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