Story Mode:Stray
For other skeletons, see Skeleton (disambiguation).
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Needs sounds.
Stray

.png)
|
Details | |
|---|---|
| Gameplay appearances |
|
| Attack strength |
1 heart ( |
| Equipment |
|
| Found in | |
| Free roam interactable |
No |
| First appearance | |
| Latest appearance | |
{
"title": "Stray",
"rows": [
{
"field": "",
"label": "Details"
},
{
"field": "\n*Combat\n*Cutscene",
"label": "(link to MCSM:Gameplay article, displayed as Gameplay<br>appearances)"
},
{
"field": "1 heart ((link to File:Heart_(icon).png article, displayed as File:Heart_(icon).png))",
"label": "Attack<br>strength"
},
{
"field": "\n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:StoryModeItemSprite arrow-of-slowness.png article, displayed as 16x16px|link=|alt=StoryModeItemSprite arrow-of-slowness.png: Sprite image for arrow-of-slowness in Minecraft|class=pixel-image|)</span><span class=\"sprite-text\">Arrow of Slowness</span></span>\n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:StoryModeItemSprite bow.png article, displayed as 16x16px|link=MCSM:Bow|alt=|class=pixel-image|)</span>(link to MCSM:Bow article, displayed as <span class=\"sprite-text\">Bow</span>)</span>",
"label": "Equipment"
},
{
"field": "<span class=\"sprite-file\" style=\"\">(link to File:StoryModeAreaSprite beacontown.png article, displayed as 16x16px|link=MCSM:Beacontown|alt=|class=pixel-image|)</span>(link to MCSM:Beacontown article, displayed as <span class=\"sprite-text\">Beacontown</span>)",
"label": "Found in"
},
{
"field": "No",
"label": "(link to MCSM:Gameplay#Interactive free roam article, displayed as Free roam<br>interactable)"
},
{
"field": "''(link to MCSM:Giant Consequences article, displayed as Giant Consequences)''",
"label": "First appearance"
},
{
"field": "''(link to MCSM:Giant Consequences article, displayed as Giant Consequences)''",
"label": "Latest appearance"
}
],
"invimages": [],
"images": [
"MCSM Stray Idle.png",
"Stray (Story Mode).png"
]
}
Strays are variants of skeletons found in snow biomes. They are summoned by the Admin to challenge Jesse.
Behavior
They shoot arrows of slowness at the characters.
Appearances and media
Sounds
This section of the article is empty.
You can help by expanding it.
Quotes
Ahh, strays. Pesky little consequence of eternal night. And, hahaha... Beacontown’s new neighbors, until you take care of that clock.
Trivia
- It seems they are teleported when they were summoned, as evidenced by teleportation particles.
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