Story Mode:Larger Icy Golem
Larger Icy Golem





|
Details | |
|---|---|
| Gameplay appearances |
|
| Attack strength |
1 heart () |
| Equipment |
|
| Found in | |
| Free roam interactable |
No |
| First appearance |
Giant Consequences[determinantdeterminantThis status depends on the player's choices.] |
| Latest appearance |
Giant Consequences[determinantdeterminantThis status depends on the player's choices.] |
{
"title": "Larger Icy Golem",
"rows": [
{
"field": "",
"label": "Details"
},
{
"field": "\n*Combat\n*Quick time events",
"label": "(link to MCSM:Gameplay article, displayed as Gameplay<br>appearances)"
},
{
"field": "1 heart (<span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❤️)</span>)",
"label": "Attack<br>strength"
},
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:StoryModeItemSprite snowball.png article, displayed as 16x16px|link=MCSM:Snowball|alt=|class=pixel-image|)</span>(link to MCSM:Snowball article, displayed as <span class=\"sprite-text\">Snowball</span>)</span>",
"label": "Equipment"
},
{
"field": "(link to MCSM:Icy Palace of Despair article, displayed as Icy Palace of Despair)",
"label": "Found in"
},
{
"field": "No",
"label": "(link to MCSM:Gameplay#Interactive free roam article, displayed as Free roam<br>interactable)"
},
{
"field": "''(link to MCSM:Giant Consequences article, displayed as Giant Consequences)''<sup>[''<span class=\"nomobile explain\" title=\"This status depends on the player's choices.\">determinant</span><span class=\"mobileonly tooltip-summary\" style=\"text-decoration-style: dotted;\" tabindex=\"0\">determinant</span><span class=\"tooltip-details\">This status depends on the player's choices.</span>'']</sup>",
"label": "First appearance"
},
{
"field": "''Giant Consequences''<sup>[''<span class=\"nomobile explain\" title=\"This status depends on the player's choices.\">determinant</span><span class=\"mobileonly tooltip-summary\" style=\"text-decoration-style: dotted;\" tabindex=\"0\">determinant</span><span class=\"tooltip-details\">This status depends on the player's choices.</span>'']</sup>",
"label": "Latest appearance"
}
],
"invimages": [],
"images": [
"Large icy golem render.png",
"Largericygolemcracked.png",
"Largericygolemcracked2.png",
"Largericygolemnolegs.png",
"Largericygolemdefeated.png"
]
}
The larger icy golem is a boss variant of the icy golem that can be fought optionally in Giant Consequences.
Behavior
The larger icy golem, like its smaller counterparts are capable of throwing snowballs capable of knocking the player back but instead of a few, it can fire multiple and can rotate its arms firing a barrage. When its legs are broken, it swings an arm throwing a row of snowballs and can clap a shockwave of snowballs.
History
This section of the article is empty.
You can help by expanding it.
Appearances and media
- Giant Consequences[determinantdeterminantThis status depends on the player's choices.]
Sounds
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Descriptive name | GUID | Event path | One-shot | Streaming | 3D | Sound bank | Season |
| SFX | ? | ? | ? | ? | ? | 202.bank | Two | |
| SFX | ? | ? | ? | ? | ? | 202.bank | Two | |
| SFX | ? | ? | ? | ? | ? | 202.bank | Two | |
| SFX | ? | ? | ? | ? | ? | 202.bank | Two | |
| SFX | ? | ? | ? | ? | ? | 202.bank | Two | |
| SFX | ? | ? | ? | ? | ? | 202.bank | Two | |
| SFX | ? | ? | ? | ? | ? | 202.bank | Two | |
| SFX | ? | ? | ? | ? | ? | 202.bank | Two | |
| SFX | ? | ? | ? | ? | ? | 202.bank | Two | |
| SFX | ? | ? | ? | ? | ? | 202.bank | Two | |
| SFX | ? | ? | ? | ? | ? | 202.bank | Two | |
| SFX | ? | ? | ? | ? | ? | 202.bank | Two | |
| SFX | ? | ? | ? | ? | ? | 202.bank | Two | |
| SFX | ? | ? | ? | ? | ? | 202.bank | Two | |
| SFX | ? | ? | ? | ? | ? | 202.bank | Two | |
| sfx | ? | ? | ? | ? | ? | 202.bank | Two | |
| sfx | ? | ? | ? | ? | ? | 202.bank | Two | |
| sfx | ? | ? | ? | ? | ? | 202.bank | Two | |
| sfx | ? | ? | ? | ? | ? | 202.bank | Two | |
| sfx | ? | ? | ? | ? | ? | 202.bank | Two | |
| SFX | ? | ? | ? | ? | ? | 202.bank | Two | |
| SFX | ? | ? | ? | ? | ? | 202.bank | Two | |
| SFX | ? | ? | ? | ? | ? | 202.bank | Two | |
| SFX | ? | ? | ? | ? | ? | 202.bank | Two | |
| SFX | ? | ? | ? | ? | ? | 202.bank | Two | |
| SFX | ? | ? | ? | ? | ? | 202.bank | Two | |
| SFX | ? | ? | ? | ? | ? | 202.bank | Two | |
| SFX | ? | ? | ? | ? | ? | 202.bank | Two | |
Trivia
- As mentioned by Eric Stirpe, whatever mob in Romeo's Icy Palace of Despair was called "icy [mob name here]."[1]
- Its texture inside the game appears to have an iron golem head, same as the icy golems.
Gallery
-
One of the textures that can be found inside the game. -
Jesse facing off against the larger icy golem. -
The larger icy golem with its legs cracking. -
The larger icy golem's true face. -
Jesse being pulled by the larger icy golem. -
Jesse pulling the golem's pumpkin. -
The larger icy golem without its legs.
References
- ↑ "We just called any Admin mob from the icy palace “icy [mob name here”"] – Stirpicus, October 23, 2017, Tumblr
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