Ocean

For other uses, see Ocean (disambiguation) and Ocean Biomes.
Ocean

Ocean.png: Infobox image for Ocean the biome in Minecraft

Ocean Vibrant Visuals.png: Infobox image for Ocean the biome in Minecraft

Structures

Shipwreck
Ocean ruins
Mineshaft
Trial Chambers

Blocks

Water
Gravel
Sand
Dirt
Clay
Seagrass
Kelp

Climate

Temperature

0.5

Downfall

0.5

Precipitation

Yes

Colors

Grass color


 #8EB971

Foliage color


 #71A74D

Water color


 #3F76E4
[JE only]

 #1787D4
[BE only]

Underwater fog color


 #050533
[JE only]

 #1165B0
[BE only]

The ocean is an aquatic biome consisting of water. All oceans together are the largest biomes by area, covering anywhere around 28–29% of the surface area of the Overworld when factoring in all of its variants. They are deep bodies of water with the surface at an altitude of Y=63 by default, which is counted as the “sea level” of the world.

Description

The separate colors of each ocean variant in Java Edition.

Oceans are vast expanses of water from sea level to the ocean floor, which is at a depth of roughly Y=45 for normal oceans and Y=30 for deep variants. The seafloor is fairly hilly, featuring multiple peaks and valleys, and is mostly covered by a one-block layer of gravel or sand, though some clay, dirt, gravel, and sand patches may generate near the peaks. Canyons can occasionally generate on the ocean floor, forming underwater trenches. Some seafloor peaks may reach high enough to form islands on the surface of the ocean; these islands are typically small and may have very sparse vegetation with very little grass and few oak trees. The seafloor is often covered with seagrass and kelp, with “forests” of kelp frequently reaching close to or even touching the water's surface. Fish, squid, and dolphins frequently spawn within oceans. Shipwrecks and ocean ruins generate within all oceans, while deep ocean variants can occasionally generate ocean monuments. The regular ocean variant mainly generates adjacent to land, while deep variants generate farther from land.

Survival in ocean biomes is impractical because of all the water. A player who camps on an island in the ocean faces a rather difficult situation. This means that whatever resources found on an island might be all the player has if the player is unwilling or unable to venture out. See the island survival article for more information.

Mobs

The following mobs naturally spawn here:

In Java Edition
MobSpawn weightGroup size
Monster category
Creeper1005204
Skeleton1005204
Slime[note 1]1005204
Spider1005204
Zombie955204
Enderman105201–4
Drowned[note 2]55201
Witch55201
Zombie Villager55201
Underground water creature category
Glow Squid14–6
Water creature category
Dolphin131–2
Nautilus[note 3]131–3
Squid131–4
Water ambient category
Cod13–6
Ambient category
Bat18
  1. Spawn attempt succeeds only in slime chunks.
  2. In Mounts of Mayhem[upcoming], adult drowned wielding a trident have a 50% chance of spawning mounted on a zombie nautilus.
  3. [upcoming Mounts of Mayhem]
In Bedrock Edition
MobSpawn weightGroup size
Monster category
Creeper1001
Drowned1002–4
Slime[note 1]1001
Spider1001
Zombie952–4
Skeleton801–2
Enderman101–2
Witch51
Zombie Villager52–4
Creature category
Glow Squid102–4
Nautilus[note 2]81–3
Squid82–4
Dolphin73–5
Water creature category
Cod754–7
Salmon263–5
  1. Spawn attempt succeeds only in slime chunks.
  2. [upcoming Mounts of Mayhem]

Sounds

In any ocean biome, unique ocean ambience plays randomly. Normal overworld tracks also play, alongside “Axolotl”, “Dragon Fish”, and “Shuniji”, as the requirements for those are merely to be underwater, regardless of biome.

Ambience

List
Name Sound Group
Underwater Ambience Loop
Bubbles 1 Loop Additions
Bubbles 2
Bubbles 3
Bubbles 4
Bubbles 5
Bubbles 6
Water 1
Water 2
Animal 1 Rare Loop Additions
Bass Whale 1
Bass Whale 2
Crackles 1
Crackles 2
Driplets 1
Driplets 2
Earth Crack
Animal 2 Ultra Rare Loop Additions
Dark 1
Dark 2
Dark 3
Dark 4

Music

Previews of tracks in Minecraft have been shortened to 30 seconds on this wiki in accordance with fair use rationale. "11" and "Magnetic Circuit" are exempt from this.
Filename
in Minecraft
Gameplay Soundtrack Title Soundtrack Track preview
axolotl.ogg Underwater "Axolotl"
dragon_fish.ogg Underwater "Dragon Fish"
shuniji.ogg Underwater "Shuniji"

Data values

ID

Java Edition:

NameIdentifierTranslation key
BiomeSprite ocean.png: Sprite image for ocean in Minecraft Oceanoceanbiome.minecraft.ocean

Bedrock Edition:

NameIdentifierNumeric ID
BiomeSprite ocean.png: Sprite image for ocean in Minecraft [No displayed name]ocean42

Achievements

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
Adventuring TimeDiscover 17 biomes.Visit any 17 biomes. Does not have to be in a single world.40Silver
Sail the 7 SeasVisit all ocean biomesVisit all ocean biomes except the deep warm ocean/legacy frozen ocean (as they are unused).40Gold

Advancements

IconAdvancementIn-game descriptionActual requirements (if different)
Adventuring TimeDiscover every biome The advancement is only for Overworld biomes. Other biomes may also be visited, but are ignored for this advancement.

Video

History

Java Edition

Java Edition Classic
0.0.12aAn infinite ocean now surrounds the map.
Java Edition Infdev
20100227-1414Added infinite worlds. Oceans generate as random parts of the terrain, similarly to mountains.
Java Edition Beta
1.8Pre-releaseAs part of a terrain generation overhaul, oceans have been made into their own proper biome. Previously, oceans were not considered their own biome.
The ocean level has been decreased by one block (64 to 63).
Oceans have been made much larger and take up most of the map and their floors were made of a mix of clay, dirt and sand.
Java Edition
1.7.213w36aOceans have been made much smaller. In addition, oceans now only have gravel as the ocean floor. In contrast, old oceans had their floors made out of dirt, sand and clay.
Ocean is now required for the new "Adventuring Time" achievement.
1.814w25aAdded ocean monuments, which generate in oceans.
1.1318w09aAdded underwater ruin structures, which generate in oceans.
18w10aOcean is no longer required for the "Adventuring Time" advancement.
18w11aAdded shipwrecks, which generate in oceans.
1.1620w06aUnderwater ruins and shipwrecks are now rarer.
1.1721w06aOcean biomes generate with a stone floor below Y=50 instead of a gravel floor.[1]
21w15aOceans generate with a gravel floor once again.
1.1821w44aOcean is once again required for the "Adventuring Time" advancement.

Bedrock Edition

Pocket Edition Alpha
v0.1.0Oceans generate as random parts of the terrain, similarly to mountains. In snowy biomes, ice generates on the surface.
v0.9.0build 1Ported all the biomes from Java Edition 1.7.2 and overhauled the terrain generation. As part of this, oceans have been made into their own proper biome.
v0.16.0build 1Added ocean monuments with guardians and elder guardians.
Bedrock Edition
1.4.0beta 1.2.14.2Added shipwrecks.
beta 1.2.20.1Added underwater ruins.
1.17.0
Experiment
Caves and Cliffs
beta 1.16.230.56Oceans generate with a stone floor below Y=51 instead of a gravel floor behind the Caves & Cliffs experimental gameplay toggle.[2] This does not occur in the Old world type.
1.17.30
Experiment
Caves and Cliffs
beta 1.17.30.23Oceans generate with a gravel floor once again.
1.21.60Preview 1.21.60.23Kelp now generates more frequently and in denser patches, except for in frozen ocean biomes.

Legacy Console Edition

Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU5CU11.001.001.00Patch 11.0.1As part of a terrain generation overhaul, oceans have been made into their own proper biome.
TU31CU191.221.221.22Patch 3Added ocean monuments.
TU69 1.761.761.76Patch 38 Added shipwrecks, and underwater ruins.

Data history

Java Edition
1.1821w37aPrior to the removal of numerical biome IDs, this biome's numerical ID was 0.

Issues

Issues relating to "Ocean" are maintained on the bug tracker. Issues should be reported and viewed there.

Gallery

Screenshots

See also

References

  1. MC-214783 — Oceans generate with stone floors — resolved as "Fixed".
  2. MCPE-125235 — Ocean floors are generated with stone floors

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