Redstone Torch
| Renewable |
Yes |
|---|---|
| Stackable |
Yes (64) |
| Tool |
Any tool |
| Blast resistance |
0 |
| Hardness |
0 |
| Luminous |
Yes (7) (when lit) |
| Transparent |
Yes |
| Flammable |
No |
| Catches fire from lava |
No |
| Map color (JE) |
|
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"field": "0",
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"label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)"
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"field": "Yes",
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"field": "No",
"label": "(link to Flammable article, displayed as Flammable)"
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A redstone torch is a non-solid block that produces a full-strength redstone signal on all sides adjacent to it, except for its attached block, and can power the block directly above it. It deactivates while the block it is attached to is powered.
Obtaining
In Java Edition, the inactive redstone torch cannot be obtained as an item without commands. In Bedrock Edition, it can be obtained via inventory editing.[1]
Breaking
A redstone torch can be broken instantly using any tool, or without a tool, and drops itself as an item.
| Block | ||
|---|---|---|
| Hardness | 0 | |
| Breaking time (secs) | ||
| Default | 0.05 | |
- incorrect tool, drops nothing
- correct tool, drops nothing or something other than the block itself
- correct tool, drops the block itself
- italicized can be instant mined
A redstone torch is removed and drops as an item if:
- its attachment block is moved, removed, or destroyed
- water or lava flows into its space
- a piston pushes it or moves a block into its space
Natural generation
A single redstone torch is found inside each igloo. In ancient cities, multiple redstone torches can be found integrated into circuitry.
Crafting
| Ingredients | Crafting recipe |
|---|---|
| Redstone Dust + Stick |
Usage
Light
Redstone torches give off a light level of 7.
When the Render Dragon Features for Creators experiment is enabled in Minecraft Preview, the top part of restone torches emits colored point lighting with
#FF0000. This causes the bottom part of the torch to render a small square shadow, and the surrounding texture to render diagonal lines of shadow in all directions.
Crafting ingredient
Redstone torches can be used to craft activator rails, redstone comparators, and redstone repeaters.
| Name | Ingredients | Crafting recipe |
|---|---|---|
| Activator Rail | Iron Ingot + Stick + Redstone Torch |
|
| Redstone Comparator | Redstone Torch + Nether Quartz + Stone |
|
| Redstone Repeater | Redstone Torch + Redstone Dust + Stone |
Redstone component
Redstone torches can be used to power blocks and transmission components such as redstone dust, activate mechanism components such as pistons, or invert redstone signals like a NOT Gate.
- Placement

- The placement conditions of a redstone torch are identical to the ones of a normal torch, it can be attached to (some exceptions might apply):
- the top or sides of any conductive block (examples: stone, soul sand, slime blocks, dispensers, etc.)
- the top of a non-conductive block that is at least 16 pixels tall and has a 2x2 pixels surface under where the redstone torch would be positioned (examples: glass panes, vertical chains, fences, etc.)
- the full side surfaces of a non-conductive block (examples: glass, stairs, open trapdoors, etc.)
- Redstone torches cannot be attached to the bottoms of any blocks.
- Attempting to attach a redstone torch to an invalid surface can cause it to "snap" to a valid surface adjacent to the same space. For example, if a fence is on the ground, attempting to attach a redstone torch to the side of the fence causes the redstone torch to be attached to the top of the ground next to the fence instead.
- Activation
- A redstone torch is active unless the block it is attached to is strongly powered; in Bedrock Edition, however, a redstone torch placed on the back or sides of a (sticky) piston will turn off when the piston is extended and turn on when the piston is retracted: this mechanic is known by the community as "soft inversion".[2] Effectively, a redstone torch inverts the signal applied to its attachment block: power level 0 is changed to 15 and power levels 1 to 15 are changed to 0 (for an alternative that produces a greater range of output power levels, consider a redstone comparator in subtraction mode).
- Walls, fences, glass, slabs, hoppers,[note 1] and stairs are non-conductive, so redstone torches attached to them cannot be deactivated.
- A redstone torch takes 2 game ticks (0.1 seconds barring lag) to change state. In Java Edition, redstone torches do not respond to all 2 game tick pulses.
- Behavior
- A lit redstone torch strongly powers the block above itself and weakly powers its other direct neighbor blocks, excluding the one it is attached to. It also produces the same particles as redstone dust.
- A redstone torch experiences "burn-out" when it is forced to turn off (by powering and de-powering the block it is attached to) more than eight times in 60 game ticks (3 seconds). After burning out, a redstone torch produces a "smoke" particle and a hiss similar to an extinguished fire, deactivates, and then ignores attempts to change its state until the number of state changes in the last 60 game ticks drops to fewer than eight.
- In Java Edition, a redstone torch might or might not attempt to turn itself back on after 160 ticks (8 seconds) depending on the update chain that caused it to burn out.[3] The torch will be unresponsive to neighbor updates during this time frame.
- In Bedrock Edition, each redstone torch can only burn itself out; the redstone torch needs to be in a circuit that causes it to power itself with no delay, otherwise it will not burn out.
- A burnt-out redstone torch will turn back on after receiving a block update. There is no limit on how often a single redstone torch can burn out.
Sounds
Generic
wood sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
| Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
| Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
| Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
| Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 | |
wood sound type | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
| Blocks | Once the block has broken | dig | 1.0 | 0.8-1.0 | |
| Blocks | When the block is placed | dig | 1.0 | 0.8 | |
| Blocks | While the block is in the process of being broken | hit | 0.23 | 0.5 | |
| Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
| Players | Walking on the block | step | 0.3 | 1.0 | |
| Blocks | Jumping from the block | jump | 0.12 | 1.0 | |
| Blocks | Falling on the block without fall damage | land | 0.18 | 1.0 | |
Unique
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| Torch fizzes | Blocks | When a redstone torch burns out | block | subtitles | 0.5 | 1.8-3.4 | 16 | |
| Sounds | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
| Blocks | When a redstone torch burns out | random | 1.0 [verify] | 2.0 [verify] | |
Data values
ID
| Name | Identifier | Form | Block tags | Translation key |
|---|---|---|---|---|
redstone_torch | Block & Item | wall_post_override | block | |
redstone_wall_torch | Block | None | block |
| Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|
redstone_torch | 76 | Block & Giveable Item[i 2] | Identical[i 3] | tile | |
unlit_redstone_torch | 75 | Block & Ungiveable Item[i 4] | Identical[i 3] | tile |
Block states
Java Edition:
Floor:
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| lit | true | falsetrue | If the torch is lit. |
Wall:
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| facing | north | eastnorthsouthwest | The direction the top of the torch is facing. |
| lit | true | falsetrue | If the torch is lit. |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| torch_facing_direction | 0x10x20x4 | west
| westeastnorthsouthtop | 12345 | The face of the block that the torch is attached to. If the torch is a wall torch, the top of the torch faces opposite to this direction.[4] |
unknown | 0 | Unused |
Video
History
Java Edition
| Java Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v1.0.1 | |||||||
| Redstone torches currently emit flame particles when lit. | |||||||
| v1.0.2_01 | Redstone torches now strongly power only the block above them.[5] | ||||||
| Redstone torches now emit redstone dust particles when lit. | |||||||
| v1.1.0 | Redstone torches can no longer be placed on leaves when the graphics are set to Fancy. | ||||||
| v1.2.0_02 | Redstone torches no longer duplicate in multiplayer. | ||||||
| Java Edition Beta | |||||||
| 1.3 | Redstone torches are now used to craft redstone repeaters. | ||||||
| 1.6 | Test Build 3 | Torches can no longer be placed on leaves in fast graphics. | |||||
| 1.6.6 | Redstone torches can now be placed on glowstone. | ||||||
| 1.7 | Redstone torches can now be placed on the top of fences. | ||||||
| 1.7.3 | A redstone torch duplication bug when using pistons has now been corrected. | ||||||
| Redstone torches no longer produce both redstone torch particles and uncolorized (white) redstone dust particles when broken. | |||||||
| Java Edition | |||||||
| 1.2.1 | 1.2 | The requirement for redstone torches to burn out has been changed from being turned off 8 times in the span of 100 game ticks to being turned off 8 times in the span of 60 game ticks. Because of this change, clocks that include three redstone torches powering each other in a loop can now be used reliably. | |||||
| 12w07a | Redstone torches can now be placed on the top of glass. | ||||||
| 1.3.1 | 12w25a | Redstone torches can now be placed on upside-down slabs and stairs. | |||||
| 1.4.4 | 1.4.3 | Redstone torches now have a bottom texture, visible on wall torches or torches placed on top of glass.[6] | |||||
| 1.5 | 13w01a | The way redstone torches update has been changed. As a result, burn-out clocks that use only two redstone torches are now reliable. | |||||
| Redstone torches can now be used to craft redstone comparators and activator rails. | |||||||
| 1.8 | 14w07a | ||||||
| 14w25a | Burnt-out redstone torches no longer randomly fix themselves. | ||||||
| 14w33c | |||||||
| 1.9 | 15w43a | A redstone torch now generates as part of igloos. | |||||
| 1.12 | pre4 | Torches can no longer be placed on top of jack o'lanterns.[7] | |||||
| 1.13 | 17w48a | Redstone torches can now be placed on the top of jack o'lanterns once again. | |||||
| 1.14 | 18w43a | ||||||
| 19w12b | Redstone torches can now be placed on ice, glowstone and sea lanterns. | ||||||
| 1.19 | 22w13a | Redstone torches now generate in ancient cities. | |||||
| 1.21.2 | 24w33a | ||||||
Bedrock Edition
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.13.0 | build 1 | ||||||
| Pocket Edition | |||||||
| 1.0.0 | alpha 0.17.0.1 | A redstone torch now generates as part of igloos. | |||||
| Bedrock Edition | |||||||
| 1.2.13 | beta 1.2.13.5 | ||||||
| 1.10.0 | beta 1.10.0.3 | ||||||
Legacy Console Edition
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | |
| TU19 | CU7 | 1.12 | 1.12 | 1.12 | Redstone torches can now be used to craft redstone comparators and activator rails. | ||
| TU43 | CU33 | 1.36 | 1.36 | 1.36 | Patch 13 | A redstone torch now generates as part of igloos. | |
| 1.90 | |||||||
New Nintendo 3DS Edition
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | |||||||
Data history
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| ? | At one point, the translation key for Redstone torches were tile.notGate.name. | ||||||
| 1.8 | 14w06a | Restone torches now have dedicated model json files; previously the geometry was defined in the game code itself. | |||||
| 1.13 | 17w47a | The different block IDs have been split up and merged into redstone_torch for on the ground, and redstone_wall_torch for on a wall.
| |||||
| A lit block state has been added for redstone torches. | |||||||
| Prior to The Flattening, these blocks' numeral IDs were 75 and 76. | |||||||
Trivia
- In Minecraft Earth, the icon in the inventory shows an unlit redstone torch.
Issues
Issues relating to "Redstone Torch" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
Renders
Java Edition
-
Redstone torch -
Unlit redstone torch -
Redstone wall torch -
Unlit redstone wall torch
Bedrock Edition
-
Redstone torch -
Unlit redstone torch -
Redstone wall torch -
Unlit redstone wall torch
In other media
-
Noor catching a redstone torch -
Several characters carrying redstone torches in Introducing New Default Skins! -
Action figure of Steve holding a redstone torch -

-
Official replica of a redstone torch. -
ThinkGeek produced redstone torch -
Charger shaped like a redstone torch. -
Redstone torches in A Minecraft Movie.
Notes
- ↑ Redstone torches can be placed on hoppers only in Bedrock Edition
References
- ↑ In Java it is a block state and in Bedrock it is a entirely separate block.
- ↑ MCPE-17909 — resolved as "Won't fix"
- ↑ MC-120938
- ↑ MCPE-152036
- ↑ I’m considering making the not torches less annoying – The Word of Notch, July 6, 2010
- ↑ MC-1153 — resolved as "Fixed".
- ↑ MC-118408 — Torches and redstone torches cannot be placed on top of a Jack o'Lantern but can be placed on pumpkin — resolved as "Fixed".
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